Remove now unused town_bridge_over_rail setting, feature in trunk

pull/78/head
Jonathan G Rennison 5 years ago
parent 718554d255
commit 60c2f0ebc8

@ -1798,8 +1798,6 @@ STR_CONFIG_SETTING_RANDOM_ROAD_RECONSTRUCTION :Probability of
STR_CONFIG_SETTING_RANDOM_ROAD_RECONSTRUCTION_HELPTEXT :The probability of town roads being randomly re-constructing (0 = off, 1000 = max)
STR_CONFIG_SETTING_TOWN_MIN_DISTANCE :Minimum distance between towns: {STRING2}
STR_CONFIG_SETTING_TOWN_MIN_DISTANCE_HELPTEXT :Set the minimum distance in tiles between towns for map generation and random founding
STR_CONFIG_SETTING_TOWN_ROAD_OVER_RAIL :Towns can build bridges over rails: {STRING2}
STR_CONFIG_SETTING_TOWN_ROAD_OVER_RAIL_HELPTEXT :Allow towns to build road bridges over railway tracks
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Update distribution graph every {STRING2}{NBSP}day{P 0:2 "" s}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Time between subsequent recalculations of the link graph. Each recalculation calculates the plans for one component of the graph. That means that a value X for this setting does not mean the whole graph will be updated every X days. Only some component will. The shorter you set it the more CPU time will be necessary to calculate it. The longer you set it the longer it will take until the cargo distribution starts on new routes.

@ -1759,8 +1759,6 @@ STR_CONFIG_SETTING_RANDOM_ROAD_RECONSTRUCTION :Wahrscheinlichk
STR_CONFIG_SETTING_RANDOM_ROAD_RECONSTRUCTION_HELPTEXT :Setze den Wert für die Wahrscheinlichkeit, dass städtische Straßen zufällig repariert werden (0 = aus, 1000 = max)
STR_CONFIG_SETTING_TOWN_MIN_DISTANCE :Minimaler Abstand zwischen Städten: {STRING}
STR_CONFIG_SETTING_TOWN_MIN_DISTANCE_HELPTEXT :Stelle den Mindestabstand zwischen Städten in Kacheln für die Kartenerzeugung und zufällige Stadtgründungen ein.
STR_CONFIG_SETTING_TOWN_ROAD_OVER_RAIL :Städte können Brücken über Gleise bauen: {STRING}
STR_CONFIG_SETTING_TOWN_ROAD_OVER_RAIL_HELPTEXT :Erlaube den Städten, Straßenbrücken über Gleise hinweg zu errichten.
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Neuberechnung der Warenverteilung alle: {STRING}{NBSP}Tag{P 0:2 "" e}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Zeit zwischen zwei Neuberechnungen des Verteilungsgraphen. Jede Neuberechnung berechnet die Verteilungspläne für eine Komponente des Graphen. Das heißt dass ein Wert X für diese Einstellung nicht zu einer Neuberechnung der gesamten Verteilung alle X Tage führt, sofern es mehrere getrennte Komponenten gibt. Je kleiner der Wert, desto rechenaufwändiger ist die Berechnung. Je größer er ist, desto länger dauert es bis Änderungen an den Fahrplänen sich auf die Verteilung auswirken.

@ -1781,8 +1781,6 @@ STR_CONFIG_SETTING_RANDOM_ROAD_RECONSTRUCTION :지역 당국
STR_CONFIG_SETTING_RANDOM_ROAD_RECONSTRUCTION_HELPTEXT :지역 당국이 임의로 도로 보수공사를 시행할 확률입니다. (0 = 하지 않음, 1000 = 최대)
STR_CONFIG_SETTING_TOWN_MIN_DISTANCE :도시 사이의 최소 거리: {STRING}
STR_CONFIG_SETTING_TOWN_MIN_DISTANCE_HELPTEXT :지도를 생성하고 무작위로 도시를 배치할 때 도시 사이의 최소 거리를 설정합니다.
STR_CONFIG_SETTING_TOWN_ROAD_OVER_RAIL :도시가 철도 위로 다리를 지을 수 있도록 허용: {STRING}
STR_CONFIG_SETTING_TOWN_ROAD_OVER_RAIL_HELPTEXT :도시가 철도 위로 다리를 지을 수 있게 할 지 설정합니다.
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :분배 상태를 매 {STRING}일 마다 갱신
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :다음 연결 상태를 재계산하기까지의 시간입니다. 한 번의 재계산할 때마다 그래프의 한 요소를 위한 계획을 계산합니다. 이는 이 설정의 X값에 따라 모든 그래프가 매 X일마다 갱신되는 것이 아니라는 것을 뜻합니다. 일부 요소만 재계산된다는 뜻입니다. 값이 작으면 작을 수록 CPU가 계산해야 할 횟수가 늘어납니다. 값을 크게 설정할 수록 화물 분배 상태가 새롭게 지정되는 데 더 오랜 시간이 걸립니다.

@ -1837,7 +1837,6 @@ static SettingsContainer &GetSettingsTree()
towns->Add(new SettingEntry("economy.found_town"));
towns->Add(new SettingEntry("economy.town_cargo_scale_factor"));
towns->Add(new SettingEntry("economy.random_road_reconstruction"));
towns->Add(new SettingEntry("economy.town_bridge_over_rail"));
}
SettingsPage *industries = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES));

@ -586,7 +586,6 @@ struct EconomySettings {
bool infrastructure_maintenance; ///< enable monthly maintenance fee for owner infrastructure
uint8 day_length_factor; ///< factor which the length of day is multiplied
uint16 random_road_reconstruction; ///< chance out of 1000 per tile loop for towns to start random road re-construction
bool town_bridge_over_rail; ///< enable towns to build bridges over rails
};
struct LinkGraphSettings {

@ -2224,15 +2224,6 @@ strval = STR_JUST_COMMA
cat = SC_BASIC
patxname = ""economy.random_road_reconstruction""
[SDT_BOOL]
base = GameSettings
var = economy.town_bridge_over_rail
def = false
str = STR_CONFIG_SETTING_TOWN_ROAD_OVER_RAIL
strhelp = STR_CONFIG_SETTING_TOWN_ROAD_OVER_RAIL_HELPTEXT
cat = SC_BASIC
patxname = ""economy.town_bridge_over_rail""
##
[SDT_VAR]
base = GameSettings

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