Add town growth setting, rate depends on proportion of transported cargo

pull/28/head
Jonathan G Rennison 7 years ago
parent bf18b1cdbe
commit c3a9eca1a9

@ -1727,6 +1727,8 @@ STR_CONFIG_SETTING_ZOOM_LVL_OUT_64X :64x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_128X :128x
STR_CONFIG_SETTING_TOWN_GROWTH :Town growth speed: {STRING2}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Speed of town growth
STR_CONFIG_SETTING_TOWN_GROWTH_CARGO_TRANSPORTED :Town growth speed depends on transported cargo: {STRING2}
STR_CONFIG_SETTING_TOWN_GROWTH_CARGO_TRANSPORTED_HELPTEXT :Percentage of town growth speed which depends on proportion of town cargo transported in the last month
STR_CONFIG_SETTING_TOWN_GROWTH_EXTREME_SLOW :Extremely slow
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_SLOW :Very slow
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :None

@ -1771,6 +1771,7 @@ static SettingsContainer &GetSettingsTree()
SettingsPage *towns = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_TOWNS));
{
towns->Add(new SettingEntry("economy.town_growth_rate"));
towns->Add(new SettingEntry("economy.town_growth_cargo_transported"));
towns->Add(new SettingEntry("economy.allow_town_roads"));
towns->Add(new SettingEntry("economy.allow_town_level_crossings"));
towns->Add(new SettingEntry("economy.found_town"));

@ -541,6 +541,7 @@ struct EconomySettings {
bool mod_road_rebuild; ///< roadworks remove unnecessary RoadBits
bool multiple_industry_per_town; ///< allow many industries of the same type per town
int8 town_growth_rate; ///< town growth rate
uint8 town_growth_cargo_transported; ///< percentage of town growth rate which depends on proportion of transported cargo in the last month
uint8 larger_towns; ///< the number of cities to build. These start off larger and grow twice as fast
uint8 initial_city_size; ///< multiplier for the initial size of the cities compared to towns
TownLayoutByte town_layout; ///< select town layout, @see TownLayout

@ -1751,6 +1751,20 @@ strhelp = STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT
strval = STR_CONFIG_SETTING_TOWN_GROWTH_EXTREME_SLOW
orderproc = OrderTownGrowthRate
[SDT_VAR]
base = GameSettings
var = economy.town_growth_cargo_transported
type = SLE_UINT8
def = 0
min = 0
max = 100
interval = 10
str = STR_CONFIG_SETTING_TOWN_GROWTH_CARGO_TRANSPORTED
strhelp = STR_CONFIG_SETTING_TOWN_GROWTH_CARGO_TRANSPORTED_HELPTEXT
strval = STR_CONFIG_SETTING_PERCENTAGE
cat = SC_EXPERT
patxname = ""town_growth.economy.town_growth_cargo_transported""
[SDT_VAR]
base = GameSettings
var = economy.larger_towns

@ -3405,6 +3405,19 @@ static void UpdateTownGrowRate(Town *t)
}
if (t->larger_town) m /= 2;
if (_settings_game.economy.town_growth_cargo_transported > 0) {
uint32 inverse_m = UINT32_MAX / m;
auto calculate_cargo_ratio_fix15 = [](const TransportedCargoStat<uint32> &stat) -> uint32 {
return stat.old_max ? ((uint64) (stat.old_act << 15)) / stat.old_max : 1 << 15;
};
uint32 cargo_ratio_fix16 = calculate_cargo_ratio_fix15(t->supplied[CT_PASSENGERS]) + calculate_cargo_ratio_fix15(t->supplied[CT_MAIL]);
uint32 cargo_dependant_part = (((uint64) cargo_ratio_fix16) * ((uint64) inverse_m) * _settings_game.economy.town_growth_cargo_transported) >> 16;
uint32 non_cargo_dependant_part = ((uint64) inverse_m) * (100 - _settings_game.economy.town_growth_cargo_transported);
uint32 total = (cargo_dependant_part + non_cargo_dependant_part);
if (total == 0) return;
m = ((uint64) UINT32_MAX * 100) / total;
}
t->growth_rate = m / (t->cache.num_houses / 50 + 1);
t->grow_counter = min(t->growth_rate, t->grow_counter);

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