Merge branch 'master' into jgrpp

# Conflicts:
#	source.list
#	src/blitter/32bpp_anim.cpp
#	src/linkgraph/linkgraphjob.cpp
#	src/order_cmd.cpp
#	src/vehicle.cpp
#	src/vehicle_type.h
pull/104/head
Jonathan G Rennison 5 years ago
commit edfd378e93

@ -51,7 +51,7 @@ RES := $(shell if [ ! -f $(CONFIG_CACHE_SOURCE_LIST) ] || [ -n "`cmp $(CONFIG_CA
all: config.pwd config.cache
ifdef DISTCC
@if [ -z "`echo '$(MFLAGS)' | grep '\-j'`" ]; then echo; echo "WARNING: you enabled distcc support, but you don't seem to be using the -jN paramter"; echo; fi
@if [ -z "`echo '$(MFLAGS)' | grep '\-j'`" ]; then echo; echo "WARNING: you enabled distcc support, but you don't seem to be using the -jN parameter"; echo; fi
endif
@for dir in $(DIRS); do \
$(MAKE) -C $$dir all || exit 1; \

@ -879,32 +879,20 @@ no graphical user interface; you would be building a dedicated server.
The following compilers are known to compile OpenTTD:
- Microsoft Visual C++ (MSVC) 2015, 2017 and 2019.
- GNU Compiler Collection (GCC) 3.3 - 4.4, 4.6 - 4.8.
- Versions 4.1 and earlier give bogus warnings about uninitialised variables.
- Versions 4.4, 4.6 give bogus warnings about freeing non-heap objects.
- Versions 4.6 and later give invalid warnings when lto is enabled.
- Intel C++ Compiler (ICC) 12.0.
- Clang/LLVM 2.9 - 3.0
Version 2.9 gives bogus warnings about code nonconformity.
- GNU Compiler Collection (GCC) 4.8 - 9.
- Clang/LLVM 3.9 - 8
The following compilers are known not to compile OpenTTD:
In general, this is because these old versions do not (fully) support modern
C++11 language features.
- Microsoft Visual C++ (MSVC) 2013 and earlier.
These old versions do not support modern C++ language features.
- GNU Compiler Collection (GCC) 3.2 and earlier.
These old versions fail due to OpenTTD's template usage.
- GNU Compiler Collection (GCC) 4.5. It optimizes enums too aggressively.
See https://github.com/OpenTTD/OpenTTD/issues/5513 and references therein.
- Intel C++ Compiler (ICC) 11.1 and earlier.
- Version 10.0 and earlier fail a configure check and fail with recent
system headers.
- Version 10.1 fails to compile station_gui.cpp.
- Version 11.1 fails with an internal error when compiling network.cpp.
- Clang/LLVM 2.8 and earlier.
- (Open) Watcom.
If any of these compilers can compile OpenTTD again, please let us know.
Patches to support more compilers are welcome.
- GNU Compiler Collection (GCC) 4.7 and earlier.
- Clang/LLVM 3.8 and earlier.
If any of these, or any other, compilers can compile OpenTTD, let us know.
Pull requests to support more compilers are welcome.
### 7.3) Compilation of base sets

@ -41,8 +41,8 @@ jobs:
matrix:
commit-checker:
Tag: 'commit-checker'
linux-amd64-clang-3.8:
Tag: 'linux-amd64-clang-3.8'
linux-amd64-clang-3.9:
Tag: 'linux-amd64-clang-3.9'
linux-amd64-gcc-6:
Tag: 'linux-amd64-gcc-6'
linux-i386-gcc-6:

@ -46,9 +46,9 @@ cat ai/regression/tst_*/main.nut | tr ';' '\n' | awk '
}
}
}
# We want to remove everything before the FIRST occurence of AI.
# If we do not remove any other occurences of AI from the string
# we will remove everything before the LAST occurence of AI, so
# We want to remove everything before the FIRST occurrence of AI.
# If we do not remove any other occurrences of AI from the string
# we will remove everything before the LAST occurrence of AI, so
# do some little magic to make it work the way we want.
sub("AI", "AXXXXY")
gsub("AI", "AXXXXX")

@ -186,7 +186,7 @@ Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbe
- Fix: [Win32] Right mouse scrolling didn't work properly with the Windows 10 Fall Creators Update [FS#6629] (r27935)
- Fix: Forest, candyfloss forest and battery farm skipped the first animation frame [FS#6639] (r27932)
- Fix: Glyphs in range U+0020 to U+00FF may only be defined in orig_extra.grf, not in openttd.grf [FS#6620] (r27915)
- Fix: 'unban' console command was not handling IPv6 adresses properly (r27914, r27913)
- Fix: 'unban' console command was not handling IPv6 addresses properly (r27914, r27913)
- Fix: Keep the 'link' between industry chain and smallmap windows whenever possible [FS#6585] (r27905)
- Fix: When the last vehicle is removed from a shared orders group, hide the 'Stop sharing' button in the vehicle orders window [FS#6593] (r27904)
- Fix: Tooltip of 'increase service interval' said 'decrease' [FS#6606] (r27895)
@ -292,7 +292,7 @@ Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbe
- Fix: [Build] Force sorting to be locale independent, so files are always ordered the same and by that token better diff-able (r27562, r27558)
- Fix: Typos in comments and string (r27561, r27560)
- Fix: [Build] bashism that caused different CFLAGS with bash vs dash (r27557)
- Fix: Use a more appropiate sound effect for convert-rail (r27547)
- Fix: Use a more appropriate sound effect for convert-rail (r27547)
- Fix: Remove SetFill from vehicle GUI buttons, so that the viewport is resized instead of them in case of long window titles (r27546)
- Fix: [Script] Generation of API wrappers (r27545, r27544, r27543)
- Fix: [Windows] ICU got disabled for Windows builds, breaking RTL support [FS#6427] (r27542)
@ -3183,7 +3183,7 @@ Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbe
- Fix: Improve corner case order handling: mark order as done only when actually done, obey non-stop orders, do only stop/refit at the depot in the order (r16240, r16228, r16199, r16198, r16187)
- Fix: [NoAI] Use the stop/non-stop intermediate orderflags AIs can give for goto-depot orders (r16239)
- Fix: [NewGRF] ActionB should use the online parameters from GRFFile instead of the initial user-specified values from GRFConfig. Also use the values as they were set when the ActionB was executed, not as they are set when the message is shown (r16223)
- Fix: Possible crashes when quiting OpenTTD or forcing resizes/redraws of the screen during map generation [FS#2862] (r16220)
- Fix: Possible crashes when quitting OpenTTD or forcing resizes/redraws of the screen during map generation [FS#2862] (r16220)
- Fix: Shared orders without orders were not properly converted causing corrupt/invalid orders when loading pre 0.7 savegames [FS#2878] (r16214)
- Fix: Hardcoded (old sized) MAX_COMPANIES constant (r16182)
- Fix: [Squirrel] The traps variable was not restored, causing try/catch blocks to be 'forgotten' during a suspend (r16181)
@ -3191,7 +3191,7 @@ Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbe
- Fix: Forbid joining AI companies via the 'move' and 'join' console commands/multiplayer lobby (r16176, r16175)
- Fix: [NoAI] AIOrder::GetOrderDestination and AIOrder::GetOrderFlags did not work on ORDER_CURRENT when the vehicle was loading/leaving in a station (r16165)
- Fix: [NoAI] Change WAYPOINT_INVALID to 0xFFFF from -1 as that is the value the AIs got (due to casting) (r16150)
- Fix: The overflowsafe type did not like dividing by int64 larger than MAX_INT32 causing division by negative numbers and small anomolies when drawing graphs [FS#2855] (r16130)
- Fix: The overflowsafe type did not like dividing by int64 larger than MAX_INT32 causing division by negative numbers and small anomalies when drawing graphs [FS#2855] (r16130)
- Fix: Road was removed when both the Remove button was active and Ctrl was pressed [FS#2582] (r16119)
- Fix: [NoAI] Make sure AIOrder::GetDestination always returns a tile belonging to the station (16109)
- Fix: [NoAI] When giving an aircraft a goto-hangar order do not let it be a normal goto-station order (r16108)
@ -3647,7 +3647,7 @@ Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbe
- Fix: Inconsistent use of 8/15-bitness of NewGRF callback results with respect to TTDP's implementation of the specification (r12819, r12818, r12759)
- Fix: Possible out of bounds array access (r12809)
- Fix: Enforce autorenew values range in command (r12808)
- Fix: Vehicles could break down during loading and keep loading. The intention of the break down code is not to break down when having zero speed, therefor break downs now do not happen when loading [FS#1938] (r12795)
- Fix: Vehicles could break down during loading and keep loading. The intention of the break down code is not to break down when having zero speed, therefore break downs now do not happen when loading [FS#1938] (r12795)
- Fix: [OSX] In some rare cases when using an uncalibrated monitor the system colour space could not be retrieved. Show an error when this happens instead of just trying an assertion (r12776)
- Fix: Slope checking for NewGRFs failed (r12759)
- Fix: Check the TILE_NOT_SLOPED flag of the _north_ tile of multi-tile houses to decide if autoslope is allowed (r12717)
@ -3755,7 +3755,7 @@ Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbe
- Feature: Separate catenary transparency settings from building transparency settings (r12103)
- Feature: Allow locking individual transparency settings so they will not be changed by pressing 'x' (r12102)
- Feature: Add some missing VarAction2 variables (r12124)
- Feature: Make snow appear on rail tiles dependant on track height, not on height of the lowest part of the tile (r12098)
- Feature: Make snow appear on rail tiles dependent on track height, not on height of the lowest part of the tile (r12098)
- Feature: [NewGRF] Specify the purchase, rail and road description of a bridge (r12069)
- Feature: [NewGRF] Add support for var 12, Variational Action 2 (r12045)
- Feature: Allow trees on shore (r12029)
@ -4036,7 +4036,7 @@ Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbe
- Feature: Add support for variable snow lines in the arctic climate, supplied by NewGRF files (r9371)
- Feature: [NewGRF] Add support for newhouses (r9315)
- Feature: [NewGRF] Add support for Action 13, which allows you to translate GRF-specific texts. The translations will only be shown if you are using a language with a GRF language id and if a string has not already been set specifically for the language you are using (r9037)
- Feature: Translation dependant formatting of dates (r8906)
- Feature: Translation dependent formatting of dates (r8906)
- Feature: If an action 7/9 leads to skipping the rest of the file, disable the NewGRF if an action 8 has not been encountered yet (r8831)
- Feature: Stop loading and disable the current NewGRF if a fatal error message in Action B is encountered. Also be more strict on the values accepted (r8830)
- Feature: Build aircraft windows will no longer show aircraft that cannot use the airport in question (r8771)
@ -4157,7 +4157,7 @@ Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbe
- Fix: Do not display income/expenses when they do not belong to a 'valid' tile, like the money cheat and giving money [FS#1175] (r11021)
- Fix: One could not give money when (s)he had too much money [FS#1174] (r11020)
- Fix: Disallow buying/selling shares in your own company or a bankrupt company [FS#1169] (r11018)
- Fix: Crash when quiting the game in one of the end score windows [FS#1218] (r11071)
- Fix: Crash when quitting the game in one of the end score windows [FS#1218] (r11071)
0.5.3-RC3 (2007-08-30)
@ -4289,7 +4289,7 @@ Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbe
0.5.1-RC1 (2007-03-20)
------------------------------------------------------------------------
- Feature: Translation dependant formatting of dates (r8906)
- Feature: Translation dependent formatting of dates (r8906)
- Feature: Kick inactive initial network connections after some time [FS#115] (r9038, r9061)
- Feature: Add an extra news group for opening and closing of industries (r9097)
- Codechange: Disable shares by default and increase the default maximum distance from edge for oil refineries (r9339)
@ -5252,7 +5252,7 @@ Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbe
- Fix: Wrong pathfinding when northern station tile is missing
- Fix: You cannot take ownership of an oilrig by building right next to it
- Fix: [Makefile] Fixed issue where sdl-config was needed even on systems without SDL
- Fix: [SDL] Performance fix fo palette animation and mouse jumping
- Fix: [SDL] Performance fix for palette animation and mouse jumping
- Fix: [SDL] Same resolution was displayed more than once in game options
- Fix: [SDL] Smoother mouse and performance fix, like in the Windows video driver
- Fix: Wrong trains you can buy with scenarios [SF#963056]

@ -568,8 +568,8 @@ check_params() {
# Export some variables to be used by pkg-config
#
# PKG_CONFIG_LIBDIR variable musn't be set if we are not willing to
# override the default pkg-config search path, it musn't be an empty
# PKG_CONFIG_LIBDIR variable mustn't be set if we are not willing to
# override the default pkg-config search path, it mustn't be an empty
# string. If the variable is empty (e.g. when an empty string comes
# from config.cache) then unset it. This way the "don't override" state
# will be properly preserved when (re)configuring.
@ -781,7 +781,7 @@ check_params() {
log 1 "checking GDI video driver... not Windows, skipping"
fi
if [ -z "$allegro_config" ] && [ -z "$sdl_config" ] && [ "$with_cocoa" = 0 ] && [ "$os" != "MINGW" ] && [ "$os" != "CYGWIN" ]; then
if [ -z "$allegro_config" ] && [ -z "$sdl2_config" ] && [ -z "$sdl_config" ] && [ "$with_cocoa" = 0 ] && [ "$os" != "MINGW" ] && [ "$os" != "CYGWIN" ]; then
log 1 "configure: error: no video driver development files found"
log 1 " If you want a dedicated server use --enable-dedicated as parameter"
exit 1
@ -1437,7 +1437,7 @@ make_compiler_cflags() {
if [ $cc_version -ge 402 ]; then
# GCC 4.2+ automatically assumes that signed overflows do
# not occur in signed arithmetics, whereas we are not
# not occur in signed arithmetic, whereas we are not
# sure that they will not happen. It furthermore complains
# about its own optimized code in some places.
flags="$flags -fno-strict-overflow"
@ -2032,7 +2032,16 @@ EOL
fi
fi
if [ -n "$sdl_config" ]; then
if [ -n "$sdl2_config" ]; then
CFLAGS="$CFLAGS -DWITH_SDL2"
# SDL must not add _GNU_SOURCE as it breaks many platforms
CFLAGS="$CFLAGS `$sdl2_config --cflags | sed 's@-D_GNU_SOURCE[^ ]*@@'`"
if [ "$enable_static" != "0" ]; then
LIBS="$LIBS `$sdl2_config --static --libs`"
else
LIBS="$LIBS `$sdl2_config --libs`"
fi
elif [ -n "$sdl_config" ]; then
CFLAGS="$CFLAGS -DWITH_SDL"
# SDL must not add _GNU_SOURCE as it breaks many platforms
CFLAGS="$CFLAGS `$sdl_config --cflags | sed 's@-D_GNU_SOURCE[^ ]*@@'`"
@ -2847,7 +2856,13 @@ detect_sdl() {
sleep 5
fi
detect_pkg_config "$with_sdl" "sdl" "sdl_config" "1.2"
if [ $with_sdl = "sdl1" ]; then
detect_pkg_config "2" "sdl" "sdl_config" "1.2"
elif [ $with_sdl = "sdl2" ] || [ -x `which sdl2-config` ]; then
detect_pkg_config "2" "sdl2" "sdl2_config" "2.0"
else
detect_pkg_config "$with_sdl" "sdl" "sdl_config" "1.2"
fi
}
detect_osx_sdk() {
@ -3558,7 +3573,7 @@ detect_sse_capable_architecture() {
else
# It was forced, so it should be found.
if [ "$with_sse" != "1" ]; then
log 1 "configure: error: SSE couln't be found"
log 1 "configure: error: SSE couldn't be found"
log 1 "configure: error: you force enabled SSE, but it seems unavailable"
exit 1
fi
@ -3936,7 +3951,7 @@ showhelp() {
echo " --with-allegro[=\"pkg-config allegro\"]"
echo " enables Allegro video driver support"
echo " --with-cocoa enables COCOA video driver (OSX ONLY)"
echo " --with-sdl[=\"pkg-config sdl\"] enables SDL video driver support"
echo " --with-sdl[=\"sdl1|sdl2\"] enables SDL video driver support"
echo " --with-zlib[=\"pkg-config zlib\"]"
echo " enables zlib support"
echo " --with-liblzma[=\"pkg-config liblzma\"]"

1
configure vendored

@ -110,6 +110,7 @@ AWKCOMMAND='
if ($0 == "ALLEGRO" && "'$allegro_config'" == "") { next; }
if ($0 == "SDL" && "'$sdl_config'" == "") { next; }
if ($0 == "SDL2" && "'$sdl2_config'" == "") { next; }
if ($0 == "PNG" && "'$png_config'" == "") { next; }
if ($0 == "OSX" && "'$os'" != "OSX") { next; }
if ($0 == "OS2" && "'$os'" != "OS2") { next; }

@ -26,7 +26,7 @@ Install the SDK by following the instructions as given.
Dependencies for OpenTTD on Windows are handled via
[vcpkg](https://github.com/Microsoft/vcpkg/). First you need to install vcpkg
by following the `Quick Start` intructions of their
by following the `Quick Start` instructions of their
[README](https://github.com/Microsoft/vcpkg/blob/master/README.md).
After this, you can install the dependencies OpenTTD needs. We advise to use

@ -30,7 +30,7 @@ Table of contents
in the same way, and trees always grow the same.
In OpenTTD multiplayer synchronisation works by creating a savegame
when clients join, and then transfering that savegame to the client,
when clients join, and then transferring that savegame to the client,
so it has the complete gamestate at a fixed point in time.
Afterwards clients only receive 'commands', that is: Stuff which is
@ -81,7 +81,7 @@ Table of contents
that a vehicle picks the left line instead of the right line at
a junction on one client.
The important thing here is, that noone notices when a Desync
The important thing here is, that no one notices when a Desync
occurs. The desync client will continue to simulate the gamestate
and execute commands from the server. Once the gamestate differs
it will increasingly spiral out of control: If a vehicle picks a
@ -108,7 +108,7 @@ Table of contents
indication on when the Desync happened. The Desync may after
all have occurred long ago, and just did not affect the checksum
up to now. The checksum may have matched 10 times or more
since the Desync happend, and only now the Desync has spiraled
since the Desync happened, and only now the Desync has spiraled
enough to finally affect the checksum. (There was once a desync
which was only noticed by the checksum after 20 game years.)
@ -140,7 +140,7 @@ Table of contents
2.1) Cache debugging
---- ---------------
Desyncs which are caused by inproper cache validation can
Desyncs which are caused by improper cache validation can
often be found by enabling cache validation:
- Start OpenTTD with '-d desync=2'.
- This will enable validation of caches every tick.

@ -16,7 +16,7 @@
<a href="landscape_grid.html">Landscape grid</a> page.
</p>
<p>Nine attributes (counting &quot;<span style="font-weight: bold;">type</span>&quot; and
&quot;<span style="font-weight: bold;">height</span>&quot;) hold the informations about a tile.<BR>
&quot;<span style="font-weight: bold;">height</span>&quot;) hold the information about a tile.<BR>
These attributes are referred to as
&quot;<span style="font-weight: bold;">type</span>",
&quot;<span style="font-weight: bold;">height</span>",
@ -61,7 +61,7 @@
<a name="tropic_zone"></a>
Bits 1..0:
<table border="1" style="width: 30em;">
<tr bgcolor="#CCCCCC"><td colspan="2">Only meaningfull in tropic climate. It contains the definition of the available zones</td></tr>
<tr bgcolor="#CCCCCC"><td colspan="2">Only meaningful in tropic climate. It contains the definition of the available zones</td></tr>
<tr><td style="width: 5em;"><tt>00</tt></td><td>normal</td></tr>
<tr><td><tt>01</tt></td><td>desert</td></tr>
<tr><td><tt>02</tt></td><td>rain forest</td></tr>
@ -774,7 +774,7 @@
</ul>
</li>
</ul>
<small><a name="newhouses"></a>Newhouses is the name englobing a newGRF feature developped by TTDPatch devs (mainly Csaboka).<br>
<small><a name="newhouses"></a>Newhouses is the name englobing a newGRF feature developed by TTDPatch devs (mainly Csaboka).<br>
It allows the replacement of the properties as well as the graphics of houses in the game.<br>
To distinguish between the standard behaviour and the newGRF one, HouseID (m4 + m3[6]) is tested for anything above 110.<br>
110 is the count of standard houses. So above 110 means there is a new definition of at least one house</small>

@ -220,7 +220,7 @@ Entry- and exit signals are not dragged [#4378]:
Station build date is incorrect [#4415]:
The tile query tool will show the date of the last (re)construction
at the station and not the date of the first construction. This is
due to compatability reasons with NewGRFs and the fact that it is
due to compatibility reasons with NewGRFs and the fact that it is
wrong to say that the station is built in a particular year when it
was completely destroyed/rebuilt later on.
The tile query tool can be fixed by changing the "Build date" text
@ -404,7 +404,7 @@ Some houses and industries are not affected by transparency [#5817]:
Involuntary cargo exchange with cargodist via neutral station [#6114]:
When two players serve a neutral station at an industry, a cross-company
chain for cargo flow can and will be established which can only be
interrupted if one of the players stops competing for the ressources of
interrupted if one of the players stops competing for the resources of
that industry. There is an easy fix for this: If you are loading at the
shared station make the order "no unload" and if you're unloading make
it "no load". Cargodist will then figure out that it should not create

@ -90,7 +90,7 @@ GM_TT19.GM = Funk Central
GM_TT20.GM = Jammit
GM_TT21.GM = Movin' On
; MIDI timecodes where the playback should attemp to start and stop short.
; MIDI timecodes where the playback should attempt to start and stop short.
; This is to allow fixing undesired silences in original MIDI files.
; However not all music drivers may support this.
[timingtrim]

@ -1033,7 +1033,7 @@ openttd (0.4.0-1) unstable; urgency=low
openttd (0.3.6-1) unstable; urgency=low
* New upstream release
* Modifed Makefile to install xpm icon and scenarios in /usr/share/games/openttd/
* Modified Makefile to install xpm icon and scenarios in /usr/share/games/openttd/
* Added openttd.32.xpm, openttd.64.xpm was too big
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Tue, 25 Jan 2005 19:21:08 +0100

@ -3,7 +3,7 @@ Section: games
Priority: optional
Maintainer: Matthijs Kooijman <matthijs@stdin.nl>
Uploaders: Jordi Mallach <jordi@debian.org>
Build-Depends: debhelper (>= 7.0.50), libsdl-dev, zlib1g-dev, libpng-dev, libfreetype6-dev, libfontconfig-dev, libicu-dev, liblzma-dev, liblzo2-dev
Build-Depends: debhelper (>= 7.0.50), libsdl2-dev, zlib1g-dev, libpng-dev, libfreetype6-dev, libfontconfig-dev, libicu-dev, liblzma-dev, liblzo2-dev
Standards-Version: 3.8.4
Vcs-Browser: http://anonscm.debian.org/gitweb/?p=collab-maint/openttd.git
Vcs-Git: git://anonscm.debian.org/collab-maint/openttd.git

@ -46,7 +46,7 @@ Sat May 1 15:59:32 UTC 2010 - Marcel Gmür <ammler@openttdcoop.org>
Thu Apr 1 08:53:54 UTC 2010 - Marcel Gmür <ammler@openttdcoop.org>
- upstream update 1.0.0 (finally!)
* completely independend game but still working also
* completely independent game but still working also
with ttd original gaphics, sounds and music
- Add: Recommends openmsx
- requires lzo2
@ -54,7 +54,7 @@ Thu Apr 1 08:53:54 UTC 2010 - Marcel Gmür <ammler@openttdcoop.org>
-------------------------------------------------------------------
Fri Dec 18 2009 Marcel Gmür <ammler@openttdcoop.org> - 0.7.4
- support for differen branches
- support for different branches
- easy support for dedicated branch
- let openttd build system make the dektop file
- split the package to data and gui

@ -61,7 +61,7 @@ BuildRequires: kernel
BuildRequires: pkg-config
%endif
# bulding openttd.grf is not required as it is a) part of source and
# building openttd.grf is not required as it is a) part of source and
# b) required only, if you want to use the original set
%if 0%{?with_grfcodec}
BuildRequires: grfcodec
@ -91,7 +91,7 @@ Group: Amusements/Games/Strategy/Other
Requires: %{name}
Conflicts: %{name}-dedicated
BuildRequires: SDL-devel
BuildRequires: SDL2-devel
BuildRequires: fontconfig-devel
%if 0%{?rhel_version} != 600

@ -143,7 +143,7 @@ Section "!OpenTTD" Section1
Push "$INSTDIR\scripts\README.md"
Call unix2dos
; Copy some documention files
; Copy some documentation files
SetOutPath "$INSTDIR\docs\"
File ${PATH_ROOT}docs\multiplayer.txt
Push "$INSTDIR\docs\multiplayer.txt"

@ -339,6 +339,7 @@ scope.h
screenshot.h
sound/sdl_s.h
video/sdl_v.h
video/sdl2_v.h
schdispatch.h
settings_func.h
settings_gui.h
@ -1154,6 +1155,9 @@ video/null_v.cpp
#if SDL
video/sdl_v.cpp
#end
#if SDL2
video/sdl2_v.cpp
#end
#if WIN32
video/win32_v.cpp
#end
@ -1196,6 +1200,9 @@ sound/null_s.cpp
#if SDL
sound/sdl_s.cpp
#end
#if SDL2
sound/sdl2_s.cpp
#end
#if WIN32
sound/win32_s.cpp
#if USE_XAUDIO2

@ -142,7 +142,7 @@ public:
break;
}
Lex();
return ret;
return std::move(ret);
}
bool IsEndOfStatement() { return ((_lex._prevtoken == '\n') || (_token == SQUIRREL_EOB) || (_token == '}') || (_token == ';')); }
void OptionalSemicolon()

@ -20,12 +20,6 @@ struct SQOuterVar
_src=src;
_type=t;
}
SQOuterVar(const SQOuterVar &ov)
{
_type=ov._type;
_src=ov._src;
_name=ov._name;
}
SQOuterType _type;
SQObjectPtr _name;
SQObjectPtr _src;
@ -34,13 +28,6 @@ struct SQOuterVar
struct SQLocalVarInfo
{
SQLocalVarInfo():_start_op(0),_end_op(0), _pos(0){}
SQLocalVarInfo(const SQLocalVarInfo &lvi)
{
_name=lvi._name;
_start_op=lvi._start_op;
_end_op=lvi._end_op;
_pos=lvi._pos;
}
SQObjectPtr _name;
SQUnsignedInteger _start_op;
SQUnsignedInteger _end_op;

@ -502,14 +502,14 @@ SQObject SQFuncState::CreateString(const SQChar *s,SQInteger len)
{
SQObjectPtr ns(SQString::Create(_sharedstate,s,len));
_table(_strings)->NewSlot(ns,(SQInteger)1);
return ns;
return std::move(ns);
}
SQObject SQFuncState::CreateTable()
{
SQObjectPtr nt(SQTable::Create(_sharedstate,0));
_table(_strings)->NewSlot(nt,(SQInteger)1);
return nt;
return std::move(nt);
}
SQFunctionProto *SQFuncState::BuildProto()

@ -12,9 +12,8 @@
void sq_base_register(HSQUIRRELVM v);
struct SQExceptionTrap{
SQExceptionTrap() {}
SQExceptionTrap(SQInteger ss, SQInteger stackbase,SQInstruction *ip, SQInteger ex_target){ _stacksize = ss; _stackbase = stackbase; _ip = ip; _extarget = ex_target;}
SQExceptionTrap(const SQExceptionTrap &et) { (*this) = et; }
SQExceptionTrap(SQInteger ss, SQInteger stackbase,SQInstruction *ip, SQInteger ex_target)
: _stackbase(stackbase), _stacksize(ss), _ip(ip), _extarget(ex_target) {}
SQInteger _stackbase;
SQInteger _stacksize;
SQInstruction *_ip;

@ -1891,7 +1891,7 @@ static bool AirportHasBlock(Aircraft *v, const AirportFTA *current_pos, const Ai
* "reserve" a block for the plane
* @param v airplane that requires the operation
* @param current_pos of the vehicle in the list of blocks
* @param apc airport on which block is requsted to be set
* @param apc airport on which block is requested to be set
* @returns true on success. Eg, next block was free and we have occupied it
*/
static bool AirportSetBlocks(Aircraft *v, const AirportFTA *current_pos, const AirportFTAClass *apc)

@ -598,7 +598,7 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
if ((flags & DC_EXEC) != 0) TransferCargo(w, new_head, true);
/* Sell the vehicle.
* Note: This might temporarly construct new trains, so use DC_AUTOREPLACE to prevent
* Note: This might temporarily construct new trains, so use DC_AUTOREPLACE to prevent
* it from failing due to engine limits. */
cost.AddCost(DoCommand(0, w->index, 0, flags | DC_AUTOREPLACE, GetCmdSellVeh(w)));
if ((flags & DC_EXEC) != 0) {

@ -44,7 +44,7 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
Colour *dst = (Colour *)bp->dst + bp->top * bp->pitch + bp->left;
uint16 *anim = this->anim_buf + this->ScreenToAnimOffset((uint32 *)bp->dst) + bp->top * this->anim_buf_pitch + bp->left;
const byte *remap = bp->remap; // store so we don't have to access it via bp everytime
const byte *remap = bp->remap; // store so we don't have to access it via bp every time
const int width = bp->width;
const int pitch = bp->pitch;
const int anim_pitch = this->anim_buf_pitch;

@ -48,7 +48,7 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
/* skip lines in dst */
Colour *dst = (Colour *)bp->dst + bp->top * bp->pitch + bp->left;
/* store so we don't have to access it via bp everytime (compiler assumes pointer aliasing) */
/* store so we don't have to access it via bp every time (compiler assumes pointer aliasing) */
const byte *remap = bp->remap;
for (int y = 0; y < bp->height; y++) {
@ -66,7 +66,7 @@ inline void Blitter_32bppOptimized::Draw(const Blitter::BlitterParams *bp, ZoomL
/* we will end this line when we reach this point */
Colour *dst_end = dst + bp->skip_left;
/* number of pixels with the same aplha channel class */
/* number of pixels with the same alpha channel class */
uint n;
while (dst < dst_end) {

@ -15,7 +15,7 @@
#include "gfx_type.h"
struct BmpInfo {
uint32 offset; ///< offset of bitmap data from .bmp file begining
uint32 offset; ///< offset of bitmap data from .bmp file beginning
uint32 width; ///< bitmap width
uint32 height; ///< bitmap height
bool os2_bmp; ///< true if OS/2 1.x or windows 2.x bitmap

@ -162,7 +162,7 @@ bool CargoReturn::operator()(CargoPacket *cp)
/**
* Transfers some cargo from a vehicle to a station.
* @param cp Packet to be transfered.
* @param cp Packet to be transferred.
* @return True if the packet was completely reserved, false if part of it was.
*/
bool CargoTransfer::operator()(CargoPacket *cp)

@ -576,7 +576,7 @@ void VehicleCargoList::AgeCargo()
}
/**
* Sets loaded_at_xy to the current station for all cargo to be transfered.
* Sets loaded_at_xy to the current station for all cargo to be transferred.
* This is done when stopping or skipping while the vehicle is unloading. In
* that case the vehicle will get part of its transfer credits early and it may
* get more transfer credits than it's entitled to.

@ -299,7 +299,7 @@ protected:
typedef CargoList<VehicleCargoList, CargoPacketList> Parent;
Money feeder_share; ///< Cache for the feeder share.
uint action_counts[NUM_MOVE_TO_ACTION]; ///< Counts of cargo to be transfered, delivered, kept and loaded.
uint action_counts[NUM_MOVE_TO_ACTION]; ///< Counts of cargo to be transferred, delivered, kept and loaded.
template<class Taction>
void ShiftCargo(Taction action);

@ -781,7 +781,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac
tile, TileX(tile), TileY(tile), p1, p2, scope_dumper().CompanyInfo(_current_company), cmd, GetCommandName(cmd), my_cmd, cmd_text_info_dumper().CommandTextInfo(text, binary_length));
/* Cost estimation is generally only done when the
* local user presses shift while doing somthing.
* local user presses shift while doing something.
* However, in case of incoming network commands,
* map generation or the pause button we do want
* to execute. */

@ -257,7 +257,7 @@ DEF_CONSOLE_CMD(ConResetTile)
* Scroll to a tile on the map.
* param x tile number or tile x coordinate.
* param y optional y coordinate.
* @note When only one argument is given it is intepreted as the tile number.
* @note When only one argument is given it is interpreted as the tile number.
* When two arguments are given, they are interpreted as the tile's x
* and y coordinates.
* @return True when either console help was shown or a proper amount of parameters given.

@ -281,7 +281,7 @@ struct IConsoleWindow : Window
case WKC_RETURN: case WKC_NUM_ENTER: {
/* We always want the ] at the left side; we always force these strings to be left
* aligned anyway. So enforce this in all cases by addding a left-to-right marker,
* aligned anyway. So enforce this in all cases by adding a left-to-right marker,
* otherwise it will be drawn at the wrong side with right-to-left texts. */
IConsolePrintF(CC_COMMAND, LRM "] %s", _iconsole_cmdline.buf);
const char *cmd = IConsoleHistoryAdd(_iconsole_cmdline.buf);

@ -7,7 +7,7 @@
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file pool_type.hpp Defintion of Pool, structure used to access PoolItems, and PoolItem, base structure for Vehicle, Town, and other indexed items. */
/** @file pool_type.hpp Definition of Pool, structure used to access PoolItems, and PoolItem, base structure for Vehicle, Town, and other indexed items. */
#ifndef POOL_TYPE_HPP
#define POOL_TYPE_HPP

@ -65,9 +65,9 @@
#ifdef WITH_LZO
#include <lzo/lzo1x.h>
#endif
#ifdef WITH_SDL
#if defined(WITH_SDL) || defined(WITH_SDL2)
# include <SDL.h>
#endif /* WITH_SDL */
#endif /* WITH_SDL || WITH_SDL2 */
#ifdef WITH_ZLIB
# include <zlib.h>
#endif
@ -304,9 +304,13 @@ char *CrashLog::LogLibraries(char *buffer, const char *last) const
#endif /* WITH_PNG */
#ifdef WITH_SDL
const SDL_version *v = SDL_Linked_Version();
buffer += seprintf(buffer, last, " SDL: %d.%d.%d\n", v->major, v->minor, v->patch);
#endif /* WITH_SDL */
const SDL_version *sdl_v = SDL_Linked_Version();
buffer += seprintf(buffer, last, " SDL1: %d.%d.%d\n", sdl_v->major, sdl_v->minor, sdl_v->patch);
#elif defined(WITH_SDL2)
SDL_version sdl2_v;
SDL_GetVersion(&sdl2_v);
buffer += seprintf(buffer, last, " SDL2: %d.%d.%d\n", sdl2_v.major, sdl2_v.minor, sdl2_v.patch);
#endif
#ifdef WITH_ZLIB
buffer += seprintf(buffer, last, " Zlib: %s\n", zlibVersion());

@ -92,7 +92,7 @@ const char *GetDebugString();
* TIC() / TOC() creates its own block, so make sure not the mangle
* it with another block.
*
* The output is counted in CPU cycles, and not comparable accross
* The output is counted in CPU cycles, and not comparable across
* machines. Mainly useful for local optimisations.
**/
#define TIC() {\

@ -292,7 +292,7 @@ public:
}
/**
* Read the currenty processed string.
* Read the currently processed string.
* @return the string, can be nullptr.
*/
const char *GetString() const

@ -1916,7 +1916,7 @@ static void LoadUnloadVehicle(Vehicle *front)
dirty_station = true;
if (!ge->HasRating()) {
/* Upon transfering cargo, make sure the station has a rating. Fake a pickup for the
/* Upon transferring cargo, make sure the station has a rating. Fake a pickup for the
* first unload to prevent the cargo from quickly decaying after the initial drop. */
ge->time_since_pickup = 0;
SetBit(ge->status, GoodsEntry::GES_RATING);

@ -72,9 +72,11 @@ static WindowDesc _errmsg_face_desc(
* Copy the given data into our instance.
* @param data The data to copy.
*/
ErrorMessageData::ErrorMessageData(const ErrorMessageData &data)
ErrorMessageData::ErrorMessageData(const ErrorMessageData &data) :
duration(data.duration), textref_stack_grffile(data.textref_stack_grffile), textref_stack_size(data.textref_stack_size),
summary_msg(data.summary_msg), detailed_msg(data.detailed_msg), position(data.position), face(data.face)
{
*this = data;
memcpy(this->textref_stack, data.textref_stack, sizeof(this->textref_stack));
for (size_t i = 0; i < lengthof(this->strings); i++) {
if (this->strings[i] != nullptr) {
this->strings[i] = stredup(this->strings[i]);

@ -986,7 +986,7 @@ static void LoadWin32Font(FontSize fs)
if (AddFontResourceEx(fontPath, FR_PRIVATE, 0) != 0) {
/* Try a nice little undocumented function first for getting the internal font name.
* Some documentation is fount at: http://www.undocprint.org/winspool/getfontresourceinfo */
* Some documentation is found at: http://www.undocprint.org/winspool/getfontresourceinfo */
typedef BOOL(WINAPI * PFNGETFONTRESOURCEINFO)(LPCTSTR, LPDWORD, LPVOID, DWORD);
#ifdef UNICODE
static PFNGETFONTRESOURCEINFO GetFontResourceInfo = (PFNGETFONTRESOURCEINFO)GetProcAddress(GetModuleHandle(_T("Gdi32")), "GetFontResourceInfoW");

@ -399,7 +399,7 @@ FT_Error GetFontByFaceName(const char *font_name, FT_Face *face)
#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6)
if (MacOSVersionIsAtLeast(10, 6, 0)) {
/* Simply creating the font using CTFontCreateWithNameAndSize will *always* return
* something, no matter the name. As such, we can't use it to check for existance.
* something, no matter the name. As such, we can't use it to check for existence.
* We instead query the list of all font descriptors that match the given name which
* does not do this stupid name fallback. */
CTFontDescriptorRef name_desc = CTFontDescriptorCreateWithNameAndSize(name, 0.0);

@ -918,7 +918,7 @@ struct FrametimeGraphWindow : Window {
}
}
}
/* Draw divison lines and labels for the horizontal axis */
/* Draw division lines and labels for the horizontal axis */
for (uint division = horz_divisions; division > 0; division--) {
int x = Scinterlate(x_zero, x_max, 0, (int)horz_divisions, (int)horz_divisions - (int)division);
GfxDrawLine(x, y_max, x, y_zero, c_grid);

@ -214,7 +214,7 @@ static inline void GfxDoDrawLine(void *video, int x, int y, int x2, int y2, int
* work the blitter has to do by shortening the effective line segment.
* However, in order to get that right and prevent the flickering effects
* of rounding errors so much additional code has to be run here that in
* the general case the effect is not noticable. */
* the general case the effect is not noticeable. */
blitter->DrawLine(video, x, y, x2, y2, screen_width, screen_height, colour, width, dash);
}
@ -1674,7 +1674,7 @@ bool CursorVars::UpdateCursorPosition(int x, int y, bool queued_warp)
if (this->delta.x != 0 || this->delta.y != 0) {
/* Trigger warp.
* Note: We also trigger warping again, if there is already a pending warp.
* This makes it more tolerant about the OS or other software inbetween
* This makes it more tolerant about the OS or other software in between
* botchering the warp. */
this->queued_warp = queued_warp;
need_warp = true;

@ -31,7 +31,7 @@
* VideoDriver::MakeDirty and it is truncated back to an empty rectangle. At some
* later point (which is uninteresting, too) the video driver
* repaints all these saved rectangle instead of the whole screen and drop the
* rectangle informations. Then a new round begins by marking objects "dirty".
* rectangle information. Then a new round begins by marking objects "dirty".
*
* @see VideoDriver::MakeDirty
* @see _invalid_rect

@ -512,7 +512,7 @@ std::unique_ptr<const ParagraphLayouter::Line> FallbackParagraphLayout::NextLine
/* Only a newline. */
this->buffer = nullptr;
l->emplace_back(this->runs.front().second, this->buffer, 0, 0);
return std::move(l); // Not supposed to be needed, but clang-3.8 barfs otherwise.
return l;
}
int offset = this->buffer - this->buffer_begin;
@ -562,7 +562,7 @@ std::unique_ptr<const ParagraphLayouter::Line> FallbackParagraphLayout::NextLine
/* The character is wider than allowed width; don't know
* what to do with this case... bail out! */
this->buffer = nullptr;
return std::move(l); // Not supposed to be needed, but clang-3.8 barfs otherwise.
return l;
}
if (last_space == nullptr) {
@ -589,7 +589,7 @@ std::unique_ptr<const ParagraphLayouter::Line> FallbackParagraphLayout::NextLine
int w = l->GetWidth();
l->emplace_back(iter->second, begin, last_char - begin, w);
}
return std::move(l); // Not supposed to be needed, but clang-3.8 barfs otherwise.
return l;
}
/**

@ -140,7 +140,7 @@ int GroundVehicle<T, Type>::GetAcceleration()
/* Power is stored in HP, we need it in watts.
* Each vehicle can have U16 power, 128 vehicles, HP -> watt
* and km/h to m/s conversion below result in a maxium of
* and km/h to m/s conversion below result in a maximum of
* about 1.1E11, way more than 4.3E9 of int32. */
int64 power = this->gcache.cached_power * 746ll;

@ -356,8 +356,8 @@ int GetSlopePixelZ(int x, int y)
* Return world \c z coordinate of a given point of a tile,
* also for tiles outside the map (virtual "black" tiles).
*
* @param x World X coordinate in tile "units", may be ouside the map.
* @param y World Y coordinate in tile "units", may be ouside the map.
* @param x World X coordinate in tile "units", may be outside the map.
* @param y World Y coordinate in tile "units", may be outside the map.
* @return World Z coordinate at tile ground level, including slopes and foundations.
*/
int GetSlopePixelZOutsideMap(int x, int y)

@ -265,6 +265,7 @@ STR_COLOUR_BROWN :Hnědá
STR_COLOUR_GREY :Šedá
STR_COLOUR_WHITE :Bílá
STR_COLOUR_RANDOM :Náhodná
STR_COLOUR_DEFAULT :Výchozí
# Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}m{P íle íle il}/h
@ -312,6 +313,7 @@ STR_BUTTON_SORT_BY :{BLACK}Řadit p
STR_BUTTON_LOCATION :{BLACK}Umístění
STR_BUTTON_RENAME :{BLACK}Přejmenovat
STR_BUTTON_CATCHMENT :{BLACK}Pokrytí
STR_TOOLTIP_CATCHMENT :{BLACK}Zapnout/vypnout zvýrazňování oblasti pokrytí
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Zavřít okno
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Titulek okna - tahej pro posun okna
@ -340,6 +342,7 @@ STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Zapnutí
STR_BUTTON_DEFAULT :{BLACK}Původní
STR_BUTTON_CANCEL :{BLACK}Zrušit
STR_BUTTON_OK :{BLACK}OK
STR_WARNING_PASSWORD_SECURITY :{YELLOW}Upozornění: Administrátor serveru může zjistit a přečíst jakýkoliv text sem vložený.
# On screen keyboard window
STR_OSK_KEYBOARD_LAYOUT :"+ěščřžýáíé=-\qwertyuiopú)asdfghjklů' zxcvbnm,./ .
@ -434,6 +437,7 @@ STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Generov
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Generování měst
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Generování průmyslu
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Výstavba silniční sítě
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Výstavba tramvajové tratě
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Vysadit stromy. Shift zobrazí odhad ceny
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Umístit popisek
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Umisťte objekt. Shift zobrazí odhad ceny
@ -763,10 +767,12 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Zapnout/
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Ukaž skladbu ve výběrovém okně
# Playlist window
STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Hudební program - '{STRING}'
STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}"
STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Index skladeb
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Program - '{STRING}'
STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Vymazat
STR_PLAYLIST_CHANGE_SET :{BLACK}Změnit program
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Vyprázdnit současný program (jen u Voleb 1 a 2)
STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Změnit výběr hudby na jinou nainstalovanou sadu.
STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Skladba se přidá do zvoleného programu (Volba 1 nebo 2) klepnutím na její název
@ -1018,7 +1024,9 @@ STR_GAME_OPTIONS_CURRENCY_CUSTOM :Vlastní...
STR_GAME_OPTIONS_CURRENCY_GEL :Georgijské Lari (GEL)
STR_GAME_OPTIONS_CURRENCY_IRR :Íránský Riál (IRR)
STR_GAME_OPTIONS_CURRENCY_RUB :Ruský rubl (RUB)
STR_GAME_OPTIONS_CURRENCY_MXN :Mexické peso (MXN)
STR_GAME_OPTIONS_CURRENCY_NTD :Nový taiwanský dolar (NTD)
STR_GAME_OPTIONS_CURRENCY_CNY :Čínský renminbi (CNY)
STR_GAME_OPTIONS_CURRENCY_HKD :Hongkongský dolar (HKD)
############ end of currency region
@ -1076,14 +1084,18 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Zvolit r
STR_GAME_OPTIONS_RESOLUTION_OTHER :jiné
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Velikost rozhraní
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Zvolil velikost prvků uživatelského rozhraní
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Zvolit velikost prvků uživatelského rozhraní
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normální
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvojnásobná velikost
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Čtyřnásobná velikost
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Velikost písma
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Zvolit velikost písma
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Běžné
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dvojnásobná velikost
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Čtyřnásobná velikost
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Základní sada grafiky
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Zvol základní sadu grafiky
@ -1267,6 +1279,7 @@ STR_CONFIG_SETTING_AUTOSLOPE :Povolit srovná
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Povoluje změnu terénu pod budovami a tratěmi bez jejich odstranění
STR_CONFIG_SETTING_CATCHMENT :Povolit u oblasti pokrytí realističtější velikost: {STRING}
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Rozdílná velikost oblasti pokrytí u různých stanic a letišť
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Obsluhovat průmysl s vlastní stanicí i prostřednictvím jiných stanic: {STRING}
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Pokud je zapnuto, průmysl s vlastní stanicí (např. ropné plošiny) může být obsluhován i prostřednictvím společnostmi vlastněných stanic v okolí. Pokud je vypnuto, tento průmysl může být obsluhován pouze prostřednictvím vlastní stanice. Společnostmi vlastněné stanice v okolí nebudou moci tento průmysl obsluhovat a vlastní stanice tohoto průmyslu nebude moci obsluhovat žádný jiný průmysl ani domy v okolí.
STR_CONFIG_SETTING_EXTRADYNAMITE :Povolit bourání více městských silnic, mostů a tunelů: {STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Usnadňuje odstranění městských staveb a silnic
@ -1284,8 +1297,8 @@ STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Strnost svahů
STR_CONFIG_SETTING_PERCENTAGE :{COMMA}%
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Strmost svahu pro silniční vozidla: {STRING}
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Vyšší hodnoty ztěžují vozidlům výjezd do kopce
STR_CONFIG_SETTING_FORBID_90_DEG :Zakázat vlakům a lodím otáčení o 90 stupňů: {STRING}
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90° zatočení nastane ve chvíli, kdy vodorovná kolej přímo navazuje na svislou kolej na vedlejším políčku. Vlak tak zatáčí o 90° místo klasických 45° u jiných kombinací kolejí. Ovlivní i zatáčení lodí.
STR_CONFIG_SETTING_FORBID_90_DEG :Zakázat vlakům otáčení o 90 stupňů: {STRING}
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90° zatočení nastane ve chvíli, kdy vodorovná kolej přímo navazuje na svislou kolej na vedlejším políčku. Vlak tak zatáčí o 90° místo klasických 45° u jiných kombinací kolejí.
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Umožnit spojení nesousedících stanic: {STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Povolit přidávání částí stanice, které se nedotýkají již existujících částí. Je potřeba stisknout Ctrl při přidávání nových částí.
STR_CONFIG_SETTING_INFLATION :Inflace: {STRING}
@ -1341,8 +1354,8 @@ STR_CONFIG_SETTING_PLANE_SPEED :Poměr rychlost
STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Nastavit poměr rychlostí letadel ku ostatním dopravním prostředům, pro snížení zisku z nákladu převáženého letadly.
STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA}
STR_CONFIG_SETTING_PLANE_CRASHES :Počet leteckých havárií: {STRING}
STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Určuje šanci na havárii letadel
STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Žádný
STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Určuje pravděpodobnost leteckých neštěstí.{}* Při přistávání velkých letadel na malých letištích hrozí zvýšené nebezpeší havárie vždy.
STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Žádná*
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Redukovaný
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Obvyklý
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Stavba průjezdných zastávek na obecních silnicích: {STRING}
@ -1353,6 +1366,8 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Toto nas
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Udržování infrastruktury: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Pokud je zapnuto, je třeba platit za údržbu infrastruktury. Náklady vzrůstají společně s velikostí dopravní sítě, takže velké společnosti platí více než malé.
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Počáteční barva společnosti: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Vyberte počáteční barvu společnosti
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Žádný druh letiště nezastará: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Povolení této možnosti způsobí, že všechny druhy letišť zůstanou po uvedení dostupné napořád. (nezastarají).
@ -1398,8 +1413,8 @@ STR_CONFIG_SETTING_TERRAIN_TYPE :Druh terénu: {
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(pouze TerraGenesis) Hornatost terénu
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Množství průmyslu: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Nastavuje množství průmyslu, které bude nyní vytvořeno a udržováno v průběhu hry
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximální vzdálenost rafinerie od okraje mapy: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Ropné rafinerie jsou stavěny pouze blízko okrajům mapy. Pokud je mapa ostrov, pak je to pobřeží.
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximální vzdálenost ropného průmyslu od okraje mapy: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Omezení, jak daleko od okrajů mapy mohou být postaveny rafinerie a ropné vrty. Je-li při okraji mapy voda, toto omezení zajišťuje, že se rafinerie a ropné vrty vyskytují poblíž pobřeží. Na mapách větších než 256 polí je toto omezení úměrně přizpůsobeno.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Výška sněhové čáry: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Určuje o jaké výšky se vyskytuje sníh u subarktického klimatu. Sníh rovněž ovlivňuje vytváření průmyslu a požadavky na růst měst
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Členitost krajiny: {STRING}
@ -1437,7 +1452,12 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Barva terénu n
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :zelená
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :tmavě zelená
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :fialová
STR_CONFIG_SETTING_SCROLLMODE :Reakce pohledů na scrollování: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Reakce na scrollování v mapě
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Pohyb v pohledu pomocí pravého tlačítka myši, poloha myši uzamčena
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Pohyb v mapě pomocí pravého tlačítka myši, poloha myši uzamčena
STR_CONFIG_SETTING_SCROLLMODE_RMB :Pohyb v mapě pomocí pravého tlačítka myši
STR_CONFIG_SETTING_SCROLLMODE_LMB :Pohyb v mapě pomocí levého tlačítka myši
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Plynulé posouvání po mapě: {STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Ovládá jak se hlavní pohled posouvá na specifické místo na mapě, kliknutím na minimapu nebo spuštěním příkazu na posun na specifický objekt na mapě. Pokud zapnuto, pohled se posouvá plynule, pokud vypnuto, skáče pohled přímo na cílové místo
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Ukázat rozměry při použití stavebních nástrojů: {STRING}
@ -1558,6 +1578,8 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Povolit AI v s
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Umožňuje AI počítačem řízeným hráčům připojit se do hry s více hráči
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes před skripty než budou pozastaveny: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maximální počet výpočetních kroků, které může skript vykonat za jeden tah
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Max. využití paměti skriptem: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Určuje, kolik paměti může každý skript využít. Při překročení bude okamžitě ukončen. Pro větší mapy bude možná třeba tuto hodnotu zvýšit.
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Intervaly servisů v procentech: {STRING}
@ -1661,7 +1683,10 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Povoluje hráč
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Zakázáno
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Povoleno
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Povoleno s výběrem rozložení a velikosti města
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Produkce nákladu městy: {STRING}
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Určuje, kolik nákladu je produkováno domy ve městě relativně k celkovému počtu obyvatel města.{}Kvadratická závislost: Dvakrát větší město produkuje čtyřikrát více cestujících.{}Lineární závislost: Dvakrát větší město produkuje dvakrát více cestujících.
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Kvadratický (původní)
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Lineární
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Umístění stromů ve hře: {STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Náhodné umisťování stromů během hry. Může ovlivnit průmysl závisející na růstu stromů, například pily.
@ -1903,6 +1928,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Změnit
STR_CHEAT_SETUP_PROD :{LTBLUE}Povolit změnu produkce průmyslu: {ORANGE}{STRING}
# Livery window
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - barevné schéma
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Zobrazit všeobecná barevná schémata
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Zobrazit barevná schémata pro vlaky
@ -2162,6 +2188,7 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Odpojit
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server je chráněný. Napiš heslo
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Společnost je chráněná. Napiš heslo
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :Seznam klientů
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Seznam hráčů
@ -2207,7 +2234,7 @@ STR_NETWORK_CHAT_ALL :[Všichni] {STR
STR_NETWORK_CHAT_OSKTITLE :{BLACK}Zadej zprávu
# Network messages
STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Žádná síťová zařízení nebyla nalezena (nebo je hra zkompilována bez ENABLE_NETWORK)
STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Žádná síťová zařízení nebyla nalezena
STR_NETWORK_ERROR_NOSERVER :{WHITE}Nenalezena žádná síťová hra
STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Server neodpověděl na požadavek
STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Nelze se připojit kvůli rozdílným grafikám
@ -2500,7 +2527,10 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Postavit
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Stavět nebo bourat silnici nebo zastávku
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Přepínání mezi výstavbou a bouráním tramvajové tratě
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD :{BLACK}Změnit nebo vylepšit typ silnice (na tento). Stisknutý Shift pro zobrazení odhadu ceny
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_TRAM :{BLACK}Změnit nebo vylepšit druh tramvajové tratě (na tento). Stisknutý Shift pro zobrazení odhadu ceny
STR_ROAD_NAME_ROAD :Silnice
STR_ROAD_NAME_TRAM :Tramvajová trať
# Road depot construction window
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Orientace garáže
@ -2695,6 +2725,7 @@ STR_LANG_AREA_INFORMATION_ROAD_TYPE :{BLACK}Typ siln
STR_LANG_AREA_INFORMATION_TRAM_TYPE :{BLACK}Typ tramvaje: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rychlostní omezení tratě: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Rychlostní omezení silnice: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_TRAM_SPEED_LIMIT :{BLACK}Omezení rychlosti pro tramvaje: {LTBLUE}{VELOCITY}
# Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Kamení
@ -2795,34 +2826,59 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
# Framerate display window
STR_FRAMERATE_CAPTION :{WHITE}Počet snímků za sekundu
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Rychlost simulace: {STRING}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Počet kroků hry simulovaných za 1 sekundu.
STR_FRAMERATE_RATE_BLITTER :{BLACK}Počet snímků za sekundu: {STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Počet snímků videa vykreslovaných za sekundu.
STR_FRAMERATE_SPEED_FACTOR :{WHITE}Aktuální činitel rychlosti hry: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Aktuální činitel rychlosti hry: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Rychlost, kterou hra právě běží, v porovnání s očekávanou rychlostí při běžné rychlosti simulace.
STR_FRAMERATE_CURRENT :{WHITE}Aktuální
STR_FRAMERATE_AVERAGE :{WHITE}Průměr
STR_FRAMERATE_MEMORYUSE :{WHITE}Paměť
STR_FRAMERATE_DATA_POINTS :{BLACK}Podle {COMMA} měření
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}{WHITE} ms
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL}{WHITE} sním{P "ek" "ky" "ků"}/s
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL}{WHITE} sním{P "ek" "ky" "ků"}/s
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} sním{P "ek" "ky" "ků"}/s
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} sním{P "ek" "ky" "ků"}/s
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} sním{P "ek" "ky" "ků"}/s
STR_FRAMERATE_BYTES_GOOD :{LTBLUE}{BYTES}
STR_FRAMERATE_BYTES_WARN :{YELLOW}{BYTES}
STR_FRAMERATE_BYTES_BAD :{RED}{BYTES}
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
############ Leave those lines in this order!!
STR_FRAMERATE_GL_ECONOMY :{WHITE} Manipulace s nákladem:
STR_FRAMERATE_GAMELOOP :{BLACK}Herní smyčka celkem:
STR_FRAMERATE_GL_ECONOMY :{BLACK} Manipulace s nákladem:
STR_FRAMERATE_GL_TRAINS :{BLACK} Kroky vlaků:
STR_FRAMERATE_GL_ROADVEHS :{BLACK} Kroky silničních vozidel:
STR_FRAMERATE_GL_SHIPS :{BLACK} Kroky lodí:
STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Kroky letadel:
STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Kroky terénu:
STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Zpoždění grafu spojení:
STR_FRAMERATE_DRAWING :{WHITE}Vykreslování grafiky:
STR_FRAMERATE_DRAWING :{BLACK}Vykreslování grafiky:
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Pohledy:
STR_FRAMERATE_VIDEO :{BLACK}Video:
STR_FRAMERATE_SOUND :{BLACK}Míchání zvuků:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} Skripty/AI celkem:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Herní skript:
STR_FRAMERATE_AI :{BLACK} AI {NUM} {STRING}
############ End of leave-in-this-order
############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Herní smyčka
STR_FRAMETIME_CAPTION_GL_ECONOMY :Manipulace s nákladem
STR_FRAMETIME_CAPTION_GL_TRAINS :Kroky vlaků
STR_FRAMETIME_CAPTION_GL_ROADVEHS :Kroky silničních vozidel
STR_FRAMETIME_CAPTION_GL_SHIPS :Kroky lodí
STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Kroky letadel
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Kroky terénu
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Zpoždění grafu spojení
STR_FRAMETIME_CAPTION_DRAWING :Vykreslování grafiky
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Vykreslování pohledů
STR_FRAMETIME_CAPTION_VIDEO :Video
STR_FRAMETIME_CAPTION_SOUND :Míchání zvuků
STR_FRAMETIME_CAPTION_ALLSCRIPTS :Herní skripty/AI celkem
STR_FRAMETIME_CAPTION_GAMESCRIPT :Herní skript
STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING}
############ End of leave-in-this-order
@ -2852,6 +2908,7 @@ STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}Grafiky: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filtr:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Přepsat soubor
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Opravdu chcete přepsat existující soubor?
STR_SAVELOAD_OSKTITLE :{BLACK}Zadej jméno pro uloženou hru
@ -2969,6 +3026,10 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Verze: {
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Minimální kompatibilní verze: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paleta: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Výchozí (D)
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Originální (W)
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Originální (W) / 32 bpp
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parametry: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :Žádný
@ -3148,6 +3209,8 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Přejmenovat m
# Town local authority window
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}Místní správa města {TOWN}
STR_LOCAL_AUTHORITY_ZONE :{BLACK}Oblast
STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}Zobrazit oblast působnosti místní správy
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Hodnocení společností:
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Možné činnosti:
@ -3176,6 +3239,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Podplat
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Cíle
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globální cíle
STR_GOALS_SPECTATOR :Globální cíle
STR_GOALS_GLOBAL_TITLE :{BLACK}Globální cíle:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Žádné -
@ -3430,6 +3494,8 @@ STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produkce
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Průmysl oznámila blížící se uzavření!
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Vyžaduje: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produkuje: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Vyžaduje:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
@ -3489,6 +3555,7 @@ STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Skupiny
STR_GROUP_CREATE_TOOLTIP :{BLACK}Kliknutím vytvoříš skupinu
STR_GROUP_DELETE_TOOLTIP :{BLACK}Vymazat vybranou skupinu
STR_GROUP_RENAME_TOOLTIP :{BLACK}Přejmenovat vybranou skupinu
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Změnit nátěr vozidel vybrané skupiny
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Kliknutím nebude na tuto skupinu mít vliv automatická výměna vozidel
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Smazat Skupinu
@ -3515,11 +3582,13 @@ STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :Nové tramvaje
############ range for vehicle availability starts
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Nová železniční vozidla
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :Nová silniční vozidla
STR_BUY_VEHICLE_SHIP_CAPTION :Nové lodě
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Nové letadlo
############ range for vehicle availability ends
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cena: {GOLD}{CURRENCY_LONG}{BLACK} Hmotnost: {GOLD}{WEIGHT_SHORT}
STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}Cena: {GOLD}{CURRENCY_LONG}{BLACK} (Cena přestavby: {GOLD}{CURRENCY_LONG}{BLACK}) Hmotnost: {GOLD}{WEIGHT_SHORT}
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Rychlost: {GOLD}{VELOCITY}{BLACK} Výkon: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED :{BLACK}Rychlost: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Rychlost na moři: {GOLD}{VELOCITY}
@ -3530,6 +3599,7 @@ STR_PURCHASE_INFO_REFITTABLE :(lze přestavě
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Vyvinuto: {GOLD}{NUM}{BLACK} Životnost: {GOLD}{COMMA} {P rok roky let}
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. spolehlivost: {GOLD}{COMMA}%
STR_PURCHASE_INFO_COST :{BLACK}Cena: {GOLD}{CURRENCY_LONG}
STR_PURCHASE_INFO_COST_REFIT :{BLACK}Náklady: {GOLD}{CURRENCY_LONG}{BLACK} (Náklady na přestavbu: {GOLD}{CURRENCY_LONG}{BLACK})
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Hmotnost: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cena: {GOLD}{CURRENCY_LONG}{BLACK} Rychlost: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Cena: {GOLD}{CURRENCY_LONG}{BLACK} (Cena přestavby: {GOLD}{CURRENCY_LONG}{BLACK}) Rychlost: {GOLD}{VELOCITY}
@ -3537,6 +3607,7 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapacita
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Poháněné vagony: {GOLD}+{POWER}{BLACK} Hmotnost: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refitovatelné na: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Všechny druhy nákladu
STR_PURCHASE_INFO_NONE :Žádné
STR_PURCHASE_INFO_ALL_BUT :Všechny kromě {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. tažná síla: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Dosah: {GOLD}{COMMA} polí
@ -3552,7 +3623,10 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Koupit v
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Koupit loď
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Koupit letadlo
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Koupit a přestavět vozy
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Koupit a přestavět vozidlo
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Koupit a přestavět loď
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :Koupit a přestavět letadlo
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Kup označený vagon/lokomotivu. Stisknutý Shift pro zobrazení odhadu ceny
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Koupit označené vozidlo. Stisknutý Shift pro zobrazení odhadu ceny
@ -3727,6 +3801,7 @@ STR_REPLACE_ALL_RAILTYPE :Všechna dráž
STR_REPLACE_ALL_ROADTYPE :Všechna silniční vozidla
STR_REPLACE_HELP_RAILTYPE :{BLACK}Vyber typ kolejí, pro které chceš měnit lokomotivy
STR_REPLACE_HELP_ROADTYPE :{BLACK}Vyber typ silnice, pro které chceš nahrazovat vozidla
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Tady je zobrazeno, za jakou lokomotivu se ta v levém seznamu vyměňuje
STR_REPLACE_RAIL_VEHICLES :Železniční lokomotivy
STR_REPLACE_ELRAIL_VEHICLES :Elektrické lokomotivy
@ -3879,7 +3954,7 @@ STR_REFIT_CAPTION :{WHITE}{VEHICLE
STR_REFIT_TITLE :{GOLD}Zvolit druh nákladu:
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nová kapacita: {GOLD}{CARGO_LONG}{}{BLACK}Cena přestavby: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Nová kapacita: {GOLD}{CARGO_LONG}{}{BLACK}Příjem za přestavbu: {GREEN}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nová kapacita: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Cena za předělání: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Nová kapacita: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Cena přestavby: {RED}{CURRENCY_LONG}
STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Nová kapacita: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Výnos z přestavby: {GREEN}{CURRENCY_LONG}
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Vybere vozidla k obnově. Tažení myší vybere více vozidel. Kliknutí na prázdné místo vybere celé vozidlo. Ctrl+Click vybere vozidlo a následující řetěz
@ -3955,6 +4030,7 @@ STR_ORDER_CONDITIONAL_AGE :Stáří vozidl
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Vyžaduje údržbu
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Vždy
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Zbývající životnost (v letech)
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Nejvyšší dosažitelná spolehlivost
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Jak porovnat vlastnost vozidla se zadanou hodnotou
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :se rovná
@ -4478,6 +4554,11 @@ STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Odsud ne
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... není zde žádná silnice
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... není zde žádná tramvajová trať
STR_ERROR_CAN_T_CONVERT_ROAD :{WHITE}Zde nelze změnit typ silnice...
STR_ERROR_CAN_T_CONVERT_TRAMWAY :{WHITE}Zde nelze změnit druh tramvajové tratě...
STR_ERROR_NO_SUITABLE_ROAD :{WHITE}Neexistuje vhodná silnice
STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}Neexistuje vhodná tramvajová trať
STR_ERROR_INCOMPATIBLE_ROAD :{WHITE}... nevhodný druh silnice
STR_ERROR_INCOMPATIBLE_TRAMWAY :{WHITE}... nevhodný typ tramvajové tratě
# Waterway construction errors
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Zde nelze postavit průplav...
@ -4537,6 +4618,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Nelze vy
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Nelze vymazat skupinu...
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Nelze přejmenovat skupinu...
STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Nelze nastavit nadřazenou skupinu
STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... skupina nemůže patřit do skupiny, která patří pod ní
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Nelze odstranit všechna vozidla ze skupiny...
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Nelze přidat vozidlo do skupiny...
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Nelze přidat sdílená vozidla do skupiny...

@ -39,7 +39,7 @@ STR_CARGO_PLURAL_WOOD :Bois
STR_CARGO_PLURAL_IRON_ORE :Minerai de fer
STR_CARGO_PLURAL_STEEL :Acier
STR_CARGO_PLURAL_VALUABLES :Objets de valeur
STR_CARGO_PLURAL_COPPER_ORE :Cuivre
STR_CARGO_PLURAL_COPPER_ORE :Minerai de cuivre
STR_CARGO_PLURAL_MAIZE :Maïs
STR_CARGO_PLURAL_FRUIT :Fruits
STR_CARGO_PLURAL_DIAMONDS :Diamants
@ -73,7 +73,7 @@ STR_CARGO_SINGULAR_WOOD :Bois
STR_CARGO_SINGULAR_IRON_ORE :Minerai de fer
STR_CARGO_SINGULAR_STEEL :Acier
STR_CARGO_SINGULAR_VALUABLES :Objets de valeur
STR_CARGO_SINGULAR_COPPER_ORE :Cuivre
STR_CARGO_SINGULAR_COPPER_ORE :Minerai de cuivre
STR_CARGO_SINGULAR_MAIZE :Maïs
STR_CARGO_SINGULAR_FRUIT :Fruit
STR_CARGO_SINGULAR_DIAMOND :Diamant
@ -107,7 +107,7 @@ STR_QUANTITY_WOOD :{WEIGHT_LONG} d
STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} de minerai de fer
STR_QUANTITY_STEEL :{WEIGHT_LONG} d'acier
STR_QUANTITY_VALUABLES :{COMMA}{NBSP}sac{P "" s} d'objets de valeur
STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} de cuivre
STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} de minerai de cuivre
STR_QUANTITY_MAIZE :{WEIGHT_LONG} de maïs
STR_QUANTITY_FRUIT :{WEIGHT_LONG} de fruits
STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}sac{P "" s} de diamants

@ -1390,8 +1390,8 @@ STR_CONFIG_SETTING_TERRAIN_TYPE :Tereptípus: {S
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :A térkép domborzata
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Gazdasági épületek száma: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Mennyi gazdasági épület legyen, és mennyire legyenek fenntartva a játék folyamán
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Olajfúró tornyok maximális távolsága a térkép szélétől: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Olajfinomítók csak a térkép határaihoz közel építhetőek, ami sziget jellegű térképeknél a partvidék
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Olajfinomítók és olajfúró tornyok maximális távolsága a térkép szélétől: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Megadhatod, hogy a térkép szélétől milyen messze épülhetnek olajfinomítók és olajfúró tornyok. Sziget jellegű térképek esetén így a part közelében fognak épülni. 256 mezőnél szélesebb, ill. hosszabb térképek esetén ez az érték felszorzódik.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Hóhatár magassága: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Ezzel a beállítással szabályozhatod a szub-arktikus táj hóhatárát. A hó befolyással lehet a gazdasági épületek generálására és a települések növekedésére.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :A terep durvasága: {STRING}
@ -3183,6 +3183,8 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Város átnevez
# Town local authority window
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} önkormányzata
STR_LOCAL_AUTHORITY_ZONE :{BLACK}Terület
STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}A helyi önkormányzathoz tartozó terület mutatása
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Vélemény a szállítási vállalatokról:
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Lehetséges intézkedések:

@ -235,6 +235,7 @@ STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Pilih kr
STR_BUTTON_SORT_BY :{BLACK}Urutkan
STR_BUTTON_LOCATION :{BLACK}Lokasi
STR_BUTTON_RENAME :{BLACK}Ubah nama
STR_BUTTON_CATCHMENT :{BLACK}Jangkauan
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Tutup window
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Judul Jendela - klik dan tahan disini untuk memindahkan jendela
@ -2716,6 +2717,7 @@ STR_FRAMERATE_GL_ROADVEHS :{WHITE} Titik k
STR_FRAMERATE_GL_SHIPS :{WHITE} Titik kapal:
STR_FRAMERATE_GL_AIRCRAFT :{WHITE} Titik pesawat:
STR_FRAMERATE_GL_LANDSCAPE :{WHITE} Titik dunia:
STR_FRAMERATE_DRAWING :{BLACK}Render grafis:
STR_FRAMERATE_DRAWING_VIEWPORTS :{WHITE} Viewport dunia:
STR_FRAMERATE_VIDEO :{BLACK}Keluaran Video:
STR_FRAMERATE_SOUND :{WHITE}Mixing suara:

@ -189,6 +189,7 @@ STR_COLOUR_ORANGE :橘黄色
STR_COLOUR_BROWN :棕 色
STR_COLOUR_GREY :浅灰色
STR_COLOUR_WHITE :白 色
STR_COLOUR_DEFAULT :默认
# Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}英里/小时
@ -235,6 +236,8 @@ STR_TOOLTIP_FILTER_CRITERIA :{BLACK}选择
STR_BUTTON_SORT_BY :{BLACK}排序
STR_BUTTON_LOCATION :{BLACK}定位
STR_BUTTON_RENAME :{BLACK}重命名
STR_BUTTON_CATCHMENT :{BLACK}覆盖范围
STR_TOOLTIP_CATCHMENT :{BLACK}显示覆盖范围
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}关闭窗口
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}窗口标题 - 拖动这里可以移动该窗口
@ -263,6 +266,7 @@ STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}如启
STR_BUTTON_DEFAULT :{BLACK}默认
STR_BUTTON_CANCEL :{BLACK}取消
STR_BUTTON_OK :{BLACK}确定
STR_WARNING_PASSWORD_SECURITY :{YELLOW}注意:服务器管理员可以看到你所输入的文字
# On screen keyboard window
STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ .
@ -927,6 +931,7 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :南非兰特(
STR_GAME_OPTIONS_CURRENCY_CUSTOM :自定义…
STR_GAME_OPTIONS_CURRENCY_GEL :格鲁吉亚拉里(GEL)
STR_GAME_OPTIONS_CURRENCY_IRR :伊朗里亚尔(IRR)
STR_GAME_OPTIONS_CURRENCY_NTD :新台币 (NTD)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}汽车行驶
@ -989,6 +994,7 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :正常大小
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :两倍大小
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :四倍大小
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}选择此字体大小
STR_GAME_OPTIONS_BASE_GRF :{BLACK}基础图形组
@ -1465,6 +1471,7 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :联机游戏时
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :“打开”时联机游戏允许电脑玩家
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :可允许的最大的代码量(如超过则会令脚本被禁用):{STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :脚本在一个回合中可进行计算步数的最大值
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :每个脚本的内存上限: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT :保养周期(百分数) {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :选择触发车辆保养的条件,距离上一次保养的时间或者与最高可靠性的百分比
@ -2403,6 +2410,7 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}建设
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}建设/拆除 公路
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}建设/拆除 电车轨道
STR_ROAD_NAME_TRAM :电车轨道
# Road depot construction window
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}汽车车库的方向……
@ -2690,14 +2698,18 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
# Framerate display window
STR_FRAMERATE_CAPTION :{WHITE}帧率
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}模拟速率: {STRING}
STR_FRAMERATE_RATE_BLITTER :{BLACK}帧率:{STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}每秒渲染更新的图像帧。
STR_FRAMERATE_SPEED_FACTOR :{BLACK}当前游戏速度:{DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}当前游戏运行速度,与正常速度之比率
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} fps
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} fps
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} fps
STR_FRAMERATE_BYTES_GOOD :{LTBLUE}{BYTES}
STR_FRAMERATE_BYTES_BAD :{RED}{BYTES}
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
############ Leave those lines in this order!!
STR_FRAMERATE_VIDEO :{BLACK}视频输出:
@ -2848,6 +2860,7 @@ STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}最低
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5 码:{SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}调色板: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}参数:{SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :无
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}没有可用的信息
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}没有找到对应的文件
@ -3303,6 +3316,7 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}将屏
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}生产程度: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}此工业已经宣布即刻停业倒闭!
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}需要: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} 等待中{STRING}
@ -3390,6 +3404,7 @@ STR_BUY_VEHICLE_AIRCRAFT_CAPTION :购买飞机
############ range for vehicle availability ends
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}售价:{GOLD}{CURRENCY_LONG}{BLACK} 重量:{GOLD}{WEIGHT_SHORT}
STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}售价: {GOLD}{CURRENCY_LONG}{BLACK} (改装花费: {GOLD}{CURRENCY_LONG}{BLACK}) 重量: {GOLD}{WEIGHT_SHORT}
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}速度:{GOLD}{VELOCITY}{BLACK} 功率:{GOLD}{POWER}
STR_PURCHASE_INFO_SPEED :{BLACK}速度:{GOLD}{VELOCITY}
STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}在海洋上的速度: {GOLD}{VELOCITY}
@ -3583,6 +3598,7 @@ STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}可以
STR_REPLACE_ENGINES :机车
STR_REPLACE_WAGONS :挂车
STR_REPLACE_ALL_RAILTYPE :所有铁路车辆
STR_REPLACE_ALL_ROADTYPE :所有道路载具
STR_REPLACE_HELP_RAILTYPE :{BLACK}选择要更新的车辆对应的铁路类型
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}显示用来替换左侧被选定车辆的新车辆
@ -3677,6 +3693,7 @@ STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA}
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}最大速度:{LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}最高速度: {LTBLUE}{VELOCITY} {BLACK}飞机种类: {LTBLUE}{STRING}
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}最大速度: {LTBLUE}{VELOCITY} {BLACK}飞机类型: {LTBLUE}{STRING} {BLACK}续航里程: {LTBLUE}{COMMA} 格
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}重量:{LTBLUE}{WEIGHT_SHORT} {BLACK}功率:{LTBLUE}{POWER}{BLACK} 最大速度:{LTBLUE}{VELOCITY}
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}重量:{LTBLUE}{WEIGHT_SHORT} {BLACK}功率:{LTBLUE}{POWER}{BLACK} 最大速度:{LTBLUE}{VELOCITY} {BLACK}最大牵引力:{LTBLUE}{FORCE}
@ -4331,6 +4348,7 @@ STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}不能
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}无法移除此处的电车道...
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... 这里没有道路
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... 这里没有电车轨道
STR_ERROR_CAN_T_CONVERT_ROAD :{WHITE}无法转换道路类型
# Waterway construction errors
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}不能在这里兴建运河……

@ -485,7 +485,7 @@ STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Captura con ace
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Captura con acercamiento predeterminado
STR_ABOUT_MENU_GIANT_SCREENSHOT :Captura de mapa completo
STR_ABOUT_MENU_SHOW_FRAMERATE :Mostrar FPS
STR_ABOUT_MENU_ABOUT_OPENTTD :Acerca de 'OpenTTD'
STR_ABOUT_MENU_ABOUT_OPENTTD :Acerca de OpenTTD
STR_ABOUT_MENU_SPRITE_ALIGNER :Alineador de sprites
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Activar cajas delimitadoras
STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Activar coloreado de bloques modificados
@ -939,6 +939,9 @@ STR_GAME_OPTIONS_CURRENCY_GEL :Lari georgiano
STR_GAME_OPTIONS_CURRENCY_IRR :Rial iraní (IRR)
STR_GAME_OPTIONS_CURRENCY_RUB :Nuevo rublo ruso (RUR)
STR_GAME_OPTIONS_CURRENCY_MXN :Peso mexicano (MXN)
STR_GAME_OPTIONS_CURRENCY_NTD :Nuevo dólar taiwanés (NTD)
STR_GAME_OPTIONS_CURRENCY_CNY :Yuan chino (CNY)
STR_GAME_OPTIONS_CURRENCY_HKD :Dólar honkonés (HKD)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehículos de carretera
@ -1190,6 +1193,8 @@ STR_CONFIG_SETTING_AUTOSLOPE :Permitir modifi
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Modificar el terreno debajo de edificios y vías de tren sin quitarlos
STR_CONFIG_SETTING_CATCHMENT :Permitir cambiar el tamaño del área de recolección a una forma más real: {STRING}
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Las áreas de recolección se adecúan a diferentes tamaños, según los tipos de estaciones y aeropuertos
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Las estaciones privadas pueden dar servicio a industrias con estaciones neutrales: {STRING}
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Si se activa, las industrias con estaciones integradas (ej. plataformas petrolíferas) podrán aceptar cargamento de estaciones privadas construidas cerca. Si se desactiva, tales industrias solo recibirán cargamento en sus propias estaciones. No aceptarán cargamento de estaciones de compañías, y la estación integrada no brindará servicio a nada más que su industria
STR_CONFIG_SETTING_EXTRADYNAMITE :Permitir quitar mayor cantidad de carreteras, puentes y túneles de los pueblos: {STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Hacer más fácil eliminar infraestructura y edificios que sean propiedad de los pueblos
STR_CONFIG_SETTING_TRAIN_LENGTH :Longitud máxima de trenes: {STRING}
@ -1322,8 +1327,8 @@ STR_CONFIG_SETTING_TERRAIN_TYPE :Tipo de terreno
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Solo TerraGenesis) Colinas del terreno
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Densidad industrial: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Número de industrias a generar y nivel a mantener durante el juego
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distancia máxima de refinerías de petróleo con los bordes del mapa: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Las refinerías de petróleo se construyen cerca del borde del mapa, el cual es costa en mapas con borde marítimo
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distancia máxima de industrias petrolíferas al borde del mapa: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Distancia límite desde el borde del mapa a partir del cual se pueden construir refinerías y plataformas de petróleo. En mapas con forma de isla esto garantiza que se ubiquen cerca de la costa. En mapas de más de 256 casillas el valor se amplía.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Nivel de inicio de nieve: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :En los mapas de clima Subártico, la elevación a la cual la nieve comienza. La nieve también afecta la generación de industrias y los requisitos de crecimiento de los pueblos
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Irregularidad del terreno: {STRING}
@ -3042,7 +3047,7 @@ STR_NEWGRF_BROKEN :{WHITE}Es posib
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Cambió el estado 'vagón con motor' para '{1:ENGINE}' cuando no estaba dentro de un depósito
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}cambió la longitud del vehículo para '{1:ENGINE}' cuando no estaba dentro de un depósito
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Cambió la capacidad del vehículo para '{1:ENGINE}' cuando no estaba dentro de un depósito o mientras no se estaba reformando
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Tren '{VEHICLE}' perteneciente a '{COMPANY}' tiene una longitud no válida. Puede ser debido a problemas con los NewGRF. El juego puede fallar
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Tren {VEHICLE} de {COMPANY} tiene una longitud no válida. Quizá es por problemas de los NewGRF, y puede provocar que el juego falle
STR_NEWGRF_BUGGY :{WHITE}El NewGRF '{0:STRING}' da información incorrecta
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}La información de cargamento o reequipamiento para '{1:ENGINE}' difiere de la lista de compra después de la construcción. Esto puede causar que la renovación y el reemplazo automático no haga el reequipamiento correcta
@ -3115,6 +3120,8 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Cambiar nombre
# Town local authority window
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}Ayuntamiento de {TOWN}
STR_LOCAL_AUTHORITY_ZONE :{BLACK}Jurisdicción
STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}Mostrar área dentro de jurisdicción local
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Evaluación de empresas de transporte:
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Acciones disponibles:

@ -26,7 +26,7 @@ private:
};
/**
* Stateless, thread safe demand hander. Doesn't do anything but call DemandCalculator.
* Stateless, thread safe demand handler. Doesn't do anything but call DemandCalculator.
*/
class DemandHandler : public ComponentHandler {
public:

@ -6,7 +6,7 @@
#include "linkgraphjob_base.h"
/**
* Stateless, thread safe initialization hander. Initializes node and edge
* Stateless, thread safe initialization handler. Initializes node and edge
* annotations.
*/
class InitHandler : public ComponentHandler {

@ -457,7 +457,7 @@ public:
protected:
/**
* Some boundaries to clamp agains in order to avoid integer overflows.
* Some boundaries to clamp against in order to avoid integer overflows.
*/
enum PathCapacityBoundaries {
PATH_CAP_MULTIPLIER = 16,

@ -280,7 +280,7 @@ void LinkRefresher::RefreshStats(const Order *cur, const Order *next)
/**
* Iterate over orders starting at \a cur and \a next and refresh links
* associated with them. \a cur and \a next can be equal. If they're not they
* must be "neigbours" in their order list, which means \a next must be directly
* must be "neighbours" in their order list, which means \a next must be directly
* reachable from \a cur without passing any further OT_GOTO_STATION or
* OT_IMPLICIT orders in between.
* @param cur Current order being evaluated.

@ -154,13 +154,13 @@ protected:
header = &src[1];
}
/** blob header accessor - use it rather than using the pointer arithmetics directly - non-const version */
/** blob header accessor - use it rather than using the pointer arithmetic directly - non-const version */
inline BlobHeader& Hdr()
{
return *(header - 1);
}
/** blob header accessor - use it rather than using the pointer arithmetics directly - const version */
/** blob header accessor - use it rather than using the pointer arithmetic directly - const version */
inline const BlobHeader& Hdr() const
{
return *(header - 1);

@ -53,7 +53,7 @@ public:
}
protected:
/** add one ref to the underlaying object */
/** add one ref to the underlying object */
inline void AddRef()
{
if (m_pT != nullptr) m_pT->AddRef();

@ -7,7 +7,7 @@
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file str.hpp String formating? */
/** @file str.hpp String formatting? */
#ifndef STR_HPP
#define STR_HPP
@ -91,7 +91,7 @@ struct CStrA : public CBlobT<char>
return strcmp(base::Data(), other.Data()) < 0;
}
/** Add formated string (like vsprintf) at the end of existing contents. */
/** Add formatted string (like vsprintf) at the end of existing contents. */
int AddFormatL(const char *format, va_list args)
{
size_t addSize = max<size_t>(strlen(format), 16);
@ -126,7 +126,7 @@ struct CStrA : public CBlobT<char>
return ret;
}
/** Add formated string (like sprintf) at the end of existing contents. */
/** Add formatted string (like sprintf) at the end of existing contents. */
int CDECL WARN_FORMAT(2, 3) AddFormat(const char *format, ...)
{
va_list args;
@ -136,7 +136,7 @@ struct CStrA : public CBlobT<char>
return ret;
}
/** Assign formated string (like sprintf). */
/** Assign formatted string (like sprintf). */
int CDECL WARN_FORMAT(2, 3) Format(const char *format, ...)
{
base::Free();

@ -229,7 +229,7 @@ CommandCost CmdChangeBankBalance(TileIndex tile, DoCommandFlag flags, uint32 p1,
cur_company.Restore();
}
/* This command doesn't cost anyting for deity. */
/* This command doesn't cost anything for deity. */
CommandCost zero_cost(expenses_type, 0);
return zero_cost;
}

@ -114,7 +114,7 @@ const char *MusicDriver_Cocoa::Start(const char * const *parm)
/**
* Checks wether the player is active.
* Checks whether the player is active.
*/
bool MusicDriver_Cocoa::IsSongPlaying()
{

@ -237,7 +237,7 @@ bool DLSFile::ReadDLSRegion(FILE *f, DWORD list_length, std::vector<DLSRegion> &
break;
default:
DEBUG(driver, 7, "DLS: Ignoring unkown chunk %c%c%c%c", (char)(chunk.type & 0xFF), (char)((chunk.type >> 8) & 0xFF), (char)((chunk.type >> 16) & 0xFF), (char)((chunk.type >> 24) & 0xFF));
DEBUG(driver, 7, "DLS: Ignoring unknown chunk %c%c%c%c", (char)(chunk.type & 0xFF), (char)((chunk.type >> 8) & 0xFF), (char)((chunk.type >> 16) & 0xFF), (char)((chunk.type >> 24) & 0xFF));
fseek(f, chunk.length, SEEK_CUR);
break;
}
@ -260,7 +260,7 @@ bool DLSFile::ReadDLSRegionList(FILE *f, DWORD list_length, DLSInstrument &instr
if (list_type == FOURCC_RGN) {
this->ReadDLSRegion(f, chunk.length - sizeof(list_type), instrument.regions);
} else {
DEBUG(driver, 7, "DLS: Ignoring unkown list chunk of type %c%c%c%c", (char)(list_type & 0xFF), (char)((list_type >> 8) & 0xFF), (char)((list_type >> 16) & 0xFF), (char)((list_type >> 24) & 0xFF));
DEBUG(driver, 7, "DLS: Ignoring unknown list chunk of type %c%c%c%c", (char)(list_type & 0xFF), (char)((list_type >> 8) & 0xFF), (char)((list_type >> 16) & 0xFF), (char)((list_type >> 24) & 0xFF));
fseek(f, chunk.length - sizeof(list_type), SEEK_CUR);
}
} else {
@ -307,7 +307,7 @@ bool DLSFile::ReadDLSInstrument(FILE *f, DWORD list_length)
break;
default:
DEBUG(driver, 7, "DLS: Ignoring unkown chunk %c%c%c%c", (char)(chunk.type & 0xFF), (char)((chunk.type >> 8) & 0xFF), (char)((chunk.type >> 16) & 0xFF), (char)((chunk.type >> 24) & 0xFF));
DEBUG(driver, 7, "DLS: Ignoring unknown chunk %c%c%c%c", (char)(chunk.type & 0xFF), (char)((chunk.type >> 8) & 0xFF), (char)((chunk.type >> 16) & 0xFF), (char)((chunk.type >> 24) & 0xFF));
fseek(f, chunk.length, SEEK_CUR);
break;
}
@ -332,7 +332,7 @@ bool DLSFile::ReadDLSInstrumentList(FILE *f, DWORD list_length)
if (!this->ReadDLSInstrument(f, chunk.length - sizeof(list_type))) return false;
} else {
DEBUG(driver, 7, "DLS: Ignoring unkown list chunk of type %c%c%c%c", (char)(list_type & 0xFF), (char)((list_type >> 8) & 0xFF), (char)((list_type >> 16) & 0xFF), (char)((list_type >> 24) & 0xFF));
DEBUG(driver, 7, "DLS: Ignoring unknown list chunk of type %c%c%c%c", (char)(list_type & 0xFF), (char)((list_type >> 8) & 0xFF), (char)((list_type >> 16) & 0xFF), (char)((list_type >> 24) & 0xFF));
fseek(f, chunk.length - sizeof(list_type), SEEK_CUR);
}
} else {
@ -395,7 +395,7 @@ bool DLSFile::ReadDLSWave(FILE *f, DWORD list_length, long offset)
break;
default:
DEBUG(driver, 7, "DLS: Ignoring unkown chunk %c%c%c%c", (char)(chunk.type & 0xFF), (char)((chunk.type >> 8) & 0xFF), (char)((chunk.type >> 16) & 0xFF), (char)((chunk.type >> 24) & 0xFF));
DEBUG(driver, 7, "DLS: Ignoring unknown chunk %c%c%c%c", (char)(chunk.type & 0xFF), (char)((chunk.type >> 8) & 0xFF), (char)((chunk.type >> 16) & 0xFF), (char)((chunk.type >> 24) & 0xFF));
fseek(f, chunk.length, SEEK_CUR);
break;
}
@ -424,7 +424,7 @@ bool DLSFile::ReadDLSWaveList(FILE *f, DWORD list_length)
if (!this->ReadDLSWave(f, chunk.length - sizeof(list_type), chunk_offset - base_offset)) return false;
} else {
DEBUG(driver, 7, "DLS: Ignoring unkown list chunk of type %c%c%c%c", (char)(list_type & 0xFF), (char)((list_type >> 8) & 0xFF), (char)((list_type >> 16) & 0xFF), (char)((list_type >> 24) & 0xFF));
DEBUG(driver, 7, "DLS: Ignoring unknown list chunk of type %c%c%c%c", (char)(list_type & 0xFF), (char)((list_type >> 8) & 0xFF), (char)((list_type >> 16) & 0xFF), (char)((list_type >> 24) & 0xFF));
fseek(f, chunk.length - sizeof(list_type), SEEK_CUR);
}
} else {
@ -503,7 +503,7 @@ bool DLSFile::LoadFile(const TCHAR *file)
break;
default:
DEBUG(driver, 7, "DLS: Ignoring unkown chunk %c%c%c%c", (char)(chunk.type & 0xFF), (char)((chunk.type >> 8) & 0xFF), (char)((chunk.type >> 16) & 0xFF), (char)((chunk.type >> 24) & 0xFF));
DEBUG(driver, 7, "DLS: Ignoring unknown chunk %c%c%c%c", (char)(chunk.type & 0xFF), (char)((chunk.type >> 8) & 0xFF), (char)((chunk.type >> 16) & 0xFF), (char)((chunk.type >> 24) & 0xFF));
fseek(f, chunk.length, SEEK_CUR);
break;
}

@ -34,11 +34,13 @@
#include "../debug.h"
#include "../base_media_base.h"
#define Rect OTTDRect
#define Point OTTDPoint
#define Rect OTTD_Rect
#define Point OTTD_Point
#define WindowClass OTTD_WindowClass
#include <QuickTime/QuickTime.h>
#undef Rect
#undef Point
#undef WindowClass
#include "../safeguards.h"
@ -154,7 +156,7 @@ static void InitQuickTimeIfNeeded()
if (_quicktime_started) return;
DEBUG(driver, 2, "qtmidi: initializing Quicktime");
/* Be polite: check wether QuickTime is available and initialize it. */
/* Be polite: check whether QuickTime is available and initialize it. */
_quicktime_started =
(noErr == Gestalt(gestaltQuickTime, &dummy)) &&
(noErr == EnterMovies());
@ -213,7 +215,7 @@ bool MusicDriver_QtMidi::IsSongPlaying()
case QT_STATE_PLAY:
MoviesTask(_quicktime_movie, 0);
/* Check wether movie ended. */
/* Check whether movie ended. */
if (IsMovieDone(_quicktime_movie) ||
(GetMovieTime(_quicktime_movie, nullptr) >=
GetMovieDuration(_quicktime_movie))) {

@ -87,7 +87,7 @@ static void TransmitSysex(const byte *&msg_start, size_t &remaining)
/* prepare header */
MIDIHDR *hdr = CallocT<MIDIHDR>(1);
hdr->lpData = (LPSTR)msg_start;
hdr->lpData = reinterpret_cast<LPSTR>(const_cast<byte *>(msg_start));
hdr->dwBufferLength = msg_end - msg_start;
if (midiOutPrepareHeader(_midi.midi_out, hdr, sizeof(*hdr)) == MMSYSERR_NOERROR) {
/* transmit - just point directly into the data buffer */
@ -373,7 +373,7 @@ const char *MusicDriver_Win32::Start(const char * const *parm)
DEBUG(driver, 2, "Win32-MIDI: Start: initializing");
int resolution = GetDriverParamInt(parm, "resolution", 5);
int port = GetDriverParamInt(parm, "port", -1);
uint port = (uint)GetDriverParamInt(parm, "port", UINT_MAX);
const char *portname = GetDriverParam(parm, "portname");
/* Enumerate ports either for selecting port by name, or for debug output */
@ -396,7 +396,7 @@ const char *MusicDriver_Win32::Start(const char * const *parm)
}
UINT devid;
if (port < 0) {
if (port == UINT_MAX) {
devid = MIDI_MAPPER;
} else {
devid = (UINT)port;

@ -91,15 +91,6 @@ public:
this->SetPort(port);
}
/**
* Make a clone of another address
* @param address the address to clone
*/
NetworkAddress(const NetworkAddress &address)
{
memcpy(this, &address, sizeof(*this));
}
const char *GetHostname();
void GetAddressAsString(char *buffer, const char *last, bool with_family = true);
const char *GetAddressAsString(bool with_family = true);

@ -133,7 +133,7 @@ bool ClientNetworkContentSocketHandler::Receive_SERVER_INFO(Packet *p)
ci->state = ContentInfo::UNSELECTED;
}
/* Something we don't have and has filesize 0 does not exist in te system */
/* Something we don't have and has filesize 0 does not exist in the system */
if (ci->state == ContentInfo::UNSELECTED && ci->filesize == 0) ci->state = ContentInfo::DOES_NOT_EXIST;
/* Do we already have a stub for this? */
@ -781,7 +781,7 @@ void ClientNetworkContentSocketHandler::SendReceive()
if (this->CanSendReceive()) {
if (this->ReceivePackets()) {
/* Only update activity once a packet is received, instead of everytime we try it. */
/* Only update activity once a packet is received, instead of every time we try it. */
this->lastActivity = _realtime_tick;
}
}

@ -289,7 +289,7 @@ struct ContentListFilterData {
std::bitset<CONTENT_TYPE_END> types; ///< Content types displayed
};
/** Filter criterias for NetworkContentListWindow. */
/** Filter criteria for NetworkContentListWindow. */
enum ContentListFilterCriteria {
CONTENT_FILTER_TEXT = 0, ///< Filter by query sting
CONTENT_FILTER_TYPE_OR_SELECTED,///< Filter by being of displayed type or selected for download

@ -240,7 +240,7 @@ protected:
int lock_offset; ///< Left offset for lock icon.
int blot_offset; ///< Left offset for green/yellow/red compatibility icon.
int flag_offset; ///< Left offset for langauge flag icon.
int flag_offset; ///< Left offset for language flag icon.
/**
* (Re)build the GUI network game list (a.k.a. this->servers) as some

@ -1302,7 +1302,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ACK(Packet *p)
/* The client is trying to catch up with the server */
if (this->status == STATUS_PRE_ACTIVE) {
/* The client is not yet catched up? */
/* The client is not yet caught up? */
if (frame + DAY_TICKS < _frame_counter) return NETWORK_RECV_STATUS_OKAY;
/* Now he is! Unpause the game */

@ -38,7 +38,7 @@ enum NetworkVehicleType {
};
/** 'Unique' identifier to be given to clients */
enum ClientID {
enum ClientID : uint32 {
INVALID_CLIENT_ID = 0, ///< Client is not part of anything
CLIENT_ID_SERVER = 1, ///< Servers always have this ID
CLIENT_ID_FIRST = 2, ///< The first client ID

@ -108,7 +108,7 @@ public:
byte grf_container_ver; ///< Container format of the current GRF file.
/* Kind of return values when processing certain actions */
int skip_sprites; ///< Number of psuedo sprites to skip before processing the next one. (-1 to skip to end of file)
int skip_sprites; ///< Number of pseudo sprites to skip before processing the next one. (-1 to skip to end of file)
/* Currently referenceable spritegroups */
SpriteGroup *spritegroups[MAX_SPRITEGROUP + 1];
@ -555,7 +555,7 @@ StringID MapGRFStringID(uint32 grfid, StringID str)
{
if (IsInsideMM(str, 0xD800, 0xE000)) {
/* General text provided by NewGRF.
* In the specs this is called the 0xDCxx range (misc presistent texts),
* In the specs this is called the 0xDCxx range (misc persistent texts),
* but we meanwhile extended the range to 0xD800-0xDFFF.
* Note: We are not involved in the "persistent" business, since we do not store
* any NewGRF strings in savegames. */
@ -848,7 +848,7 @@ static void ReadSpriteLayoutRegisters(ByteReader *buf, TileLayoutFlags flags, bo
* @param num_building_sprites Number of building sprites to read
* @param use_cur_spritesets Whether to use currently referenceable action 1 sets.
* @param feature GrfSpecFeature to use spritesets from.
* @param allow_var10 Whether the spritelayout may specifiy var10 values for resolving multiple action-1-2-3 chains
* @param allow_var10 Whether the spritelayout may specify var10 values for resolving multiple action-1-2-3 chains
* @param no_z_position Whether bounding boxes have no Z offset
* @param dts Layout container to output into
* @return True on error (GRF was disabled).
@ -3531,7 +3531,7 @@ static ChangeInfoResult IndustriesChangeInfo(uint indid, int numinfo, int prop,
indsp->grf_prop.local_id = indid + i;
indsp->grf_prop.subst_id = subs_id;
indsp->grf_prop.grffile = _cur.grffile;
/* If the grf industry needs to check its surounding upon creation, it should
/* If the grf industry needs to check its surrounding upon creation, it should
* rely on callbacks, not on the original placement functions */
indsp->check_proc = CHECK_NOTHING;
}
@ -6318,7 +6318,7 @@ static void GraphicsNew(ByteReader *buf)
return;
}
/* Load at most max_sprites sprites. Skip remaining sprites. (for compatibility with TTDP and future extentions) */
/* Load at most max_sprites sprites. Skip remaining sprites. (for compatibility with TTDP and future extensions) */
uint16 skip_num = SanitizeSpriteOffset(num, offset, action5_type->max_sprites, action5_type->name);
SpriteID replace = action5_type->sprite_base + offset;
@ -6944,7 +6944,7 @@ static void GRFLoadError(ByteReader *buf)
{
/* <0B> <severity> <language-id> <message-id> [<message...> 00] [<data...>] 00 [<parnum>]
*
* B severity 00: notice, contine loading grf file
* B severity 00: notice, continue loading grf file
* 01: warning, continue loading grf file
* 02: error, but continue loading grf file, and attempt
* loading grf again when loading or starting next game
@ -7123,7 +7123,7 @@ static uint32 GetPatchVariable(uint8 param)
*/
case 0x13: {
byte map_bits = 0;
byte log_X = MapLogX() - 6; // substraction is required to make the minimal size (64) zero based
byte log_X = MapLogX() - 6; // subtraction is required to make the minimal size (64) zero based
byte log_Y = MapLogY() - 6;
byte max_edge = max(log_X, log_Y);
@ -7416,7 +7416,7 @@ static void ParamSet(ByteReader *buf)
}
break;
case 0x0A: // Signed divison
case 0x0A: // Signed division
if (src2 == 0) {
res = src1;
} else {
@ -10364,7 +10364,7 @@ void LoadNewGRF(uint load_index, uint file_index, uint num_baseset)
/*
* Reset the status of all files, so we can 'retry' to load them.
* This is needed when one for example rearranges the NewGRFs in-game
* and a previously disabled NewGRF becomes useable. If it would not
* and a previously disabled NewGRF becomes usable. If it would not
* be reset, the NewGRF would remain disabled even though it should
* have been enabled.
*/

@ -253,7 +253,7 @@ struct GRFFile : ZeroedMemoryAllocator {
struct LanguageMap *language_map; ///< Mappings related to the languages.
int traininfo_vehicle_pitch; ///< Vertical offset for draing train images in depot GUI and vehicle details
int traininfo_vehicle_pitch; ///< Vertical offset for drawing train images in depot GUI and vehicle details
uint traininfo_vehicle_width; ///< Width (in pixels) of a 8/8 train vehicle in depot GUI and vehicle details
uint32 grf_features; ///< Bitset of GrfSpecFeature the grf uses

@ -132,7 +132,7 @@ bool AirportSpec::IsAvailable() const
/**
* Check if the airport would be within the map bounds at the given tile.
* @param table Selected layout table. This affects airport rotation, and therefore dimenions.
* @param table Selected layout table. This affects airport rotation, and therefore dimensions.
* @param tile Top corner of the airport.
* @return true iff the airport would be within the map bounds at the given tile.
*/

@ -650,7 +650,7 @@ void NewGRFSpriteLayout::AllocateRegisters()
/**
* Prepares a sprite layout before resolving action-1-2-3 chains.
* Integrates offsets into the layout and determines which chains to resolve.
* @note The function uses statically allocated temporary storage, which is reused everytime when calling the function.
* @note The function uses statically allocated temporary storage, which is reused every time when calling the function.
* That means, you have to use the sprite layout before calling #PrepareLayout() the next time.
* @param orig_offset Offset to apply to non-action-1 sprites.
* @param newgrf_ground_offset Offset to apply to action-1 ground sprites.

@ -248,7 +248,7 @@ static byte MapAircraftMovementState(const Aircraft *v)
return AMS_TTDP_TO_INWAY;
case HELILANDING:
case HELIENDLANDING: // Helicoptor is decending.
case HELIENDLANDING: // Helicoptor is descending.
if (amdflag & AMED_HELI_LOWER) {
return afc->delta_z == 0 ?
AMS_TTDP_HELI_LAND_AIRPORT : AMS_TTDP_HELI_LAND_HELIPORT;
@ -1078,7 +1078,7 @@ bool UsesWagonOverride(const Vehicle *v)
* @param param1 First parameter of the callback
* @param param2 Second parameter of the callback
* @param engine Engine type of the vehicle to evaluate the callback for
* @param v The vehicle to evaluate the callback for, or nullptr if it doesnt exist yet
* @param v The vehicle to evaluate the callback for, or nullptr if it doesn't exist yet
* @return The value the callback returned, or CALLBACK_FAILED if it failed
*/
uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v)

@ -14,10 +14,14 @@
* holding everything that the newgrf action 04 will send over to OpenTTD.
* One of the biggest problems is that Dynamic lang Array uses ISO codes
* as way to identifying current user lang, while newgrf uses bit shift codes
* not related to ISO. So equivalence functionnality had to be set.
* not related to ISO. So equivalence functionality had to be set.
*/
#include "stdafx.h"
#include <algorithm>
#include <array>
#include "newgrf.h"
#include "strings_func.h"
#include "newgrf_storage.h"
@ -831,22 +835,14 @@ void CleanUpStrings()
}
struct TextRefStack {
byte stack[0x30];
std::array<byte, 0x30> stack;
byte position;
const GRFFile *grffile;
bool used;
TextRefStack() : position(0), grffile(nullptr), used(false) {}
TextRefStack(const TextRefStack &stack) :
position(stack.position),
grffile(stack.grffile),
used(stack.used)
{
memcpy(this->stack, stack.stack, sizeof(this->stack));
}
uint8 PopUnsignedByte() { assert(this->position < lengthof(this->stack)); return this->stack[this->position++]; }
uint8 PopUnsignedByte() { assert(this->position < this->stack.size()); return this->stack[this->position++]; }
int8 PopSignedByte() { return (int8)this->PopUnsignedByte(); }
uint16 PopUnsignedWord()
@ -884,9 +880,8 @@ struct TextRefStack {
if (this->position >= 2) {
this->position -= 2;
} else {
for (int i = lengthof(stack) - 1; i >= this->position + 2; i--) {
this->stack[i] = this->stack[i - 2];
}
// Rotate right 2 positions
std::rotate(this->stack.rbegin(), this->stack.rbegin() + 2, this->stack.rend());
}
this->stack[this->position] = GB(word, 0, 8);
this->stack[this->position + 1] = GB(word, 8, 8);
@ -958,12 +953,12 @@ void StartTextRefStackUsage(const GRFFile *grffile, byte numEntries, const uint3
_newgrf_textrefstack.ResetStack(grffile);
byte *p = _newgrf_textrefstack.stack;
auto stack_it = _newgrf_textrefstack.stack.begin();
for (uint i = 0; i < numEntries; i++) {
uint32 value = values != nullptr ? values[i] : _temp_store.GetValue(0x100 + i);
for (uint j = 0; j < 32; j += 8) {
*p = GB(value, j, 8);
p++;
*stack_it = GB(value, j, 8);
stack_it++;
}
}
}

@ -688,9 +688,9 @@ static void MoveToNextNewsItem()
* @param type news category
* @param flags display flags for the news
* @param reftype1 Type of ref1
* @param ref1 Reference 1 to some object: Used for a possible viewport, scrolling after clicking on the news, and for deleteing the news when the object is deleted.
* @param ref1 Reference 1 to some object: Used for a possible viewport, scrolling after clicking on the news, and for deleting the news when the object is deleted.
* @param reftype2 Type of ref2
* @param ref2 Reference 2 to some object: Used for scrolling after clicking on the news, and for deleteing the news when the object is deleted.
* @param ref2 Reference 2 to some object: Used for scrolling after clicking on the news, and for deleting the news when the object is deleted.
* @param free_data Pointer to data that must be freed once the news message is cleared
*
* @see NewsSubtype

@ -128,8 +128,8 @@ struct NewsItem {
NewsReferenceType reftype1; ///< Type of ref1
NewsReferenceType reftype2; ///< Type of ref2
uint32 ref1; ///< Reference 1 to some object: Used for a possible viewport, scrolling after clicking on the news, and for deleteing the news when the object is deleted.
uint32 ref2; ///< Reference 2 to some object: Used for scrolling after clicking on the news, and for deleteing the news when the object is deleted.
uint32 ref1; ///< Reference 1 to some object: Used for a possible viewport, scrolling after clicking on the news, and for deleting the news when the object is deleted.
uint32 ref2; ///< Reference 2 to some object: Used for scrolling after clicking on the news, and for deleting the news when the object is deleted.
void *free_data; ///< Data to be freed when the news item has reached its end.

@ -855,7 +855,7 @@ static void ChangeTileOwner_Object(TileIndex tile, Owner old_owner, Owner new_ow
if (do_clear) {
ReallyClearObjectTile(Object::GetByTile(tile));
/* When clearing objects, they may turn into canal, which may require transfering ownership. */
/* When clearing objects, they may turn into canal, which may require transferring ownership. */
ChangeTileOwner(tile, old_owner, new_owner);
}
}

@ -575,7 +575,7 @@ const Order *OrderList::GetNextDecisionNode(const Order *next, uint hops, CargoT
* @param CargoTypes cargo_mask Bit-set of the cargo IDs of interest.
* @param first Order to start searching at or nullptr to start at cur_implicit_order_index + 1.
* @param hops Number of orders we have already looked at.
* @return A CargoMaskedStationIDStack of the cargo mask the result is valid for, and the next stoppping station or INVALID_STATION.
* @return A CargoMaskedStationIDStack of the cargo mask the result is valid for, and the next stopping station or INVALID_STATION.
* @pre The vehicle is currently loading and v->last_station_visited is meaningful.
* @note This function may draw a random number. Don't use it from the GUI.
*/

@ -25,7 +25,7 @@
#define HAVE_OSX_1011_SDK
#endif
/* It would seem that to ensure backward compability we have to ensure that we have defined MAC_OS_X_VERSION_10_x everywhere */
/* It would seem that to ensure backward compatibility we have to ensure that we have defined MAC_OS_X_VERSION_10_x everywhere */
#ifndef MAC_OS_X_VERSION_10_3
#define MAC_OS_X_VERSION_10_3 1030
#endif

@ -285,7 +285,7 @@ void MacOSSetCurrentLocaleName(const char *iso_code)
if (_osx_locale != nullptr) CFRelease(_osx_locale);
CFStringRef iso = CFStringCreateWithCString(kCFAllocatorNull, iso_code, kCFStringEncodingUTF8);
CFStringRef iso = CFStringCreateWithCString(kCFAllocatorDefault, iso_code, kCFStringEncodingUTF8);
_osx_locale = CFLocaleCreate(kCFAllocatorDefault, iso);
CFRelease(iso);
}

@ -421,7 +421,7 @@ void ShowOnScreenKeyboard(Window *parent, int button)
* Updates the original text of the OSK so when the 'parent' changes the
* original and you press on cancel you won't get the 'old' original text
* but the updated one.
* @param parent window that just updated its orignal text
* @param parent window that just updated its original text
* @param button widget number of parent's textbox to update
*/
void UpdateOSKOriginalText(const Window *parent, int button)

@ -1009,7 +1009,7 @@ static void NPFFollowTrack(AyStar *aystar, OpenListNode *current)
* When we are looking for one specific target (optionally multiple tiles), we
* should use a good heuristic to perform aystar search. When we search for
* multiple targets that are spread around, we should perform a breadth first
* search by specifiying CalcZero as our heuristic.
* search by specifying CalcZero as our heuristic.
*/
static NPFFoundTargetData NPFRouteInternal(AyStarNode *start1, bool ignore_start_tile1, AyStarNode *start2, bool ignore_start_tile2, NPFFindStationOrTileData *target, AyStar_EndNodeCheck target_proc, AyStar_CalculateH heuristic_proc, AyStarUserData *user, uint reverse_penalty, bool ignore_reserved = false, int max_penalty = 0)
{

@ -48,14 +48,6 @@ protected:
this->tile_type = GetTileType(tile);
this->rail_type = GetTileRailTypeByTrack(tile, TrackdirToTrack(td));
}
TILE(const TILE &src)
{
tile = src.tile;
td = src.td;
tile_type = src.tile_type;
rail_type = src.rail_type;
}
};
protected:

@ -79,7 +79,7 @@ public:
/**
* Get the currently marked text.
* @param[out] length Length of the marked text.
* @return Begining of the marked area or nullptr if no text is marked.
* @return Beginning of the marked area or nullptr if no text is marked.
*/
const char *GetMarkedText(size_t *length) const
{

@ -43,9 +43,9 @@ static bool IsPossibleCrossing(const TileIndex tile, Axis ax)
}
/**
* Clean up unnecessary RoadBits of a planed tile.
* Clean up unnecessary RoadBits of a planned tile.
* @param tile current tile
* @param org_rb planed RoadBits
* @param org_rb planned RoadBits
* @return optimised RoadBits
*/
RoadBits CleanUpRoadBits(const TileIndex tile, RoadBits org_rb)
@ -104,7 +104,7 @@ RoadBits CleanUpRoadBits(const TileIndex tile, RoadBits org_rb)
}
}
/* If the neighbor tile is inconnective, remove the planed road connection to it */
/* If the neighbor tile is inconnective, remove the planned road connection to it */
if (!connective) org_rb ^= target_rb;
}
}

@ -271,7 +271,7 @@ static bool RoadToolbar_CtrlChanged(Window *w)
/** Road toolbar window handler. */
struct BuildRoadToolbarWindow : Window {
RoadType roadtype; ///< Road type to build.
const RoadTypeInfo *rti; ///< Informations about current road type
const RoadTypeInfo *rti; ///< Information about current road type
int last_started_action; ///< Last started user action.
BuildRoadToolbarWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)

@ -244,7 +244,7 @@ void ClearAllCachedNames()
* This is not done directly in AfterLoadGame because these
* functions require that all saveload conversions have been
* done. As people tend to add savegame conversion stuff after
* the intialization of the windows and caches quite some bugs
* the initialization of the windows and caches quite some bugs
* had been made.
* Moving this out of there is both cleaner and less bug-prone.
*/

@ -1848,7 +1848,7 @@ bool SlObjectMemberGeneric(void *ptr, const SaveLoad *sld)
break;
/* SL_WRITEBYTE writes a value to the savegame to identify the type of an object.
* When loading, the value is read explictly with SlReadByte() to determine which
* When loading, the value is read explicitly with SlReadByte() to determine which
* object description to use. */
case SL_WRITEBYTE:
switch (action) {

@ -271,7 +271,7 @@ enum SaveLoadVersion : uint16 {
SLV_186, ///< 186 25833 Objects storage
SLV_187, ///< 187 25899 Linkgraph - restricted flows
SLV_188, ///< 188 26169 v1.4 FS#5831 Unify RV travel time
SLV_189, ///< 189 26450 Heirarchical vehicle subgroups
SLV_189, ///< 189 26450 Hierarchical vehicle subgroups
SLV_190, ///< 190 26547 Separate order travel and wait times
SLV_191, ///< 191 26636 FS#6026 Fix disaster vehicle storage (No bump)
@ -287,7 +287,7 @@ enum SaveLoadVersion : uint16 {
SLV_EXTEND_CARGOTYPES, ///< 199 PR#6802 Extend cargotypes to 64
SLV_EXTEND_RAILTYPES, ///< 200 PR#6805 Extend railtypes to 64, adding uint16 to map array.
SLV_EXTEND_PERSISTENT_STORAGE, ///< 201 PR#6885 Extend NewGRF persistant storages.
SLV_EXTEND_PERSISTENT_STORAGE, ///< 201 PR#6885 Extend NewGRF persistent storages.
SLV_EXTEND_INDUSTRY_CARGO_SLOTS, ///< 202 PR#6867 Increase industry cargo slots to 16 in, 16 out
SLV_SHIP_PATH_CACHE, ///< 203 PR#7072 Add path cache for ships
SLV_SHIP_ROTATION, ///< 204 PR#7065 Add extra rotation stages for ships.

@ -82,7 +82,7 @@ char *CopyFromOldName(StringID id)
case 0xB8: c = 0x017E; break; // z with caron
case 0xBC: c = 0x0152; break; // OE ligature
case 0xBD: c = 0x0153; break; // oe ligature
case 0xBE: c = 0x0178; break; // Y with diaresis
case 0xBE: c = 0x0178; break; // Y with diaeresis
default: break;
}

@ -313,7 +313,7 @@
* destination it its catchment area. One industry tile or one town house
* is enough as long as station accepts the cargo. Awarded subsidies are no
* longer bound to stations used for first delivery, any station can be
* used for loading and unloading as long as cargo is transfered from
* used for loading and unloading as long as cargo is transferred from
* source to destination.
* \li Make AIEngine:CanRefitCargo() not report refittability to mail by
* default for aircraft. It is not necessarily true. This means that even

@ -36,7 +36,7 @@ public:
CC_LIQUID = ::CC_LIQUID, ///< Liquids (Oil, Water, Rubber)
CC_REFRIGERATED = ::CC_REFRIGERATED, ///< Refrigerated cargo (Food, Fruit)
CC_HAZARDOUS = ::CC_HAZARDOUS, ///< Hazardous cargo (Nuclear Fuel, Explosives, etc.)
CC_COVERED = ::CC_COVERED, ///< Covered/Sheltered Freight (Transporation in Box Vans, Silo Wagons, etc.)
CC_COVERED = ::CC_COVERED, ///< Covered/Sheltered Freight (Transportation in Box Vans, Silo Wagons, etc.)
};
/**

@ -26,7 +26,7 @@ class ScriptClient : public ScriptObject {
public:
/** Different constants related to ClientID. */
enum ClientID {
enum ClientID : uint32 {
CLIENT_INVALID = 0, ///< Client is not part of anything
CLIENT_SERVER = 1, ///< Servers always have this ID
CLIENT_FIRST = 2, ///< The first client ID

@ -799,8 +799,8 @@ private:
/**
* Event AircraftDestTooFar, indicating the next destination of an aircraft is too far away.
* This event can be trigger when the current oder of an aircraft changes, usually either when
* loading is done or when switch manually.
* This event can be triggered when the current order of an aircraft changes, usually either when
* loading is done or when switched manually.
* @api ai
*/
class ScriptEventAircraftDestTooFar : public ScriptEvent {

@ -84,7 +84,7 @@
EnforcePrecondition(false, IsValidGoal(goal_id));
EnforcePrecondition(false, ScriptObject::GetCompany() == OWNER_DEITY);
/* Ensure null as used for emtpy string. */
/* Ensure null as used for empty string. */
if (progress != nullptr && StrEmpty(progress->GetEncodedText())) {
progress = nullptr;
}

@ -219,7 +219,7 @@ public:
static bool AreRoadTilesConnected(TileIndex tile_from, TileIndex tile_to);
/**
* Lookup function for building road parts independend on whether the
* Lookup function for building road parts independent of whether the
* "building on slopes" setting is enabled or not.
* This implementation can be used for abstract reasoning about a tile as
* it needs the slope and existing road parts of the tile as information.
@ -250,10 +250,10 @@ public:
static int32 CanBuildConnectedRoadParts(ScriptTile::Slope slope, struct Array *existing, TileIndex start, TileIndex end);
/**
* Lookup function for building road parts independend on whether the
* Lookup function for building road parts independent of whether the
* "building on slopes" setting is enabled or not.
* This implementation can be used for reasoning about an existing tile.
* @param tile The the tile to examine.
* @param tile The tile to examine.
* @param start The tile from where "tile" will be entered.
* @param end The tile from where "tile" will be exited.
* @pre start != end.

@ -92,7 +92,7 @@ public:
* Create a new story page element.
* @param story_page_id The page id of the story page which the page element should be appended to.
* @param type Which page element type to create.
* @param reference A reference value to the object that is refered to by some page element types. When type is SPET_GOAL, this is the goal ID. When type is SPET_LOCATION, this is the TileIndex.
* @param reference A reference value to the object that is referred to by some page element types. When type is SPET_GOAL, this is the goal ID. When type is SPET_LOCATION, this is the TileIndex.
* @param text The body text of page elements that allow custom text. (SPET_TEXT and SPET_LOCATION)
* @return The new StoryPageElementID, or STORY_PAGE_ELEMENT_INVALID if it failed.
* @pre No ScriptCompanyMode may be in scope.
@ -107,7 +107,7 @@ public:
/**
* Update the content of a page element
* @param story_page_element_id The page id of the story page which the page element should be appended to.
* @param reference A reference value to the object that is refered to by some page element types. See also NewElement.
* @param reference A reference value to the object that is referred to by some page element types. See also NewElement.
* @param text The body text of page elements that allow custom text. See also NewElement.
* @return True if the action succeeded.
* @pre No ScriptCompanyMode may be in scope.

Some files were not shown because too many files have changed in this diff Show More

Loading…
Cancel
Save