Make auto TT separation rate a company setting.

Move auto TT by default setting to PLYX chunk.
pull/3/head
Jonathan G Rennison 9 years ago
parent a380573c32
commit 26d32269a3

@ -1400,8 +1400,8 @@ STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Show timetable
STR_CONFIG_SETTING_TIMETABLE_IN_TICKS_HELPTEXT :Show travel times in time tables in game ticks instead of days
STR_CONFIG_SETTING_TIMETABLE_SEPARATION :Use timetable to ensure vehicle separation: {STRING2}
STR_CONFIG_SETTING_TIMETABLE_SEPARATION_HELPTEXT :Select whether to ensure separation of vehicles when using automatic timetables
STR_CONFIG_SETTING_TIMETABLE_SEPARATION_RATE :Vehicle separation factor: {STRING2}
STR_CONFIG_SETTING_TIMETABLE_SEPARATION_RATE_HELPTEXT :How much of the vehicle separation timetable change to apply at each step
STR_CONFIG_SETTING_TIMETABLE_SEPARATION_RATE :Auto timetable vehicle separation factor: {STRING2}
STR_CONFIG_SETTING_TIMETABLE_SEPARATION_RATE_HELPTEXT :How much of the vehicle separation auto timetable change to apply at each step
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Show arrival and departure in timetables: {STRING2}
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Display anticipated arrival and departure times in timetables
STR_CONFIG_SETTING_QUICKGOTO :Quick creation of vehicle orders: {STRING2}

@ -312,7 +312,7 @@ static const SaveLoad _company_settings_desc[] = {
SLE_CONDVAR(Company, settings.vehicle.servint_roadveh, SLE_UINT16, 120, SL_MAX_VERSION),
SLE_CONDVAR(Company, settings.vehicle.servint_aircraft, SLE_UINT16, 120, SL_MAX_VERSION),
SLE_CONDVAR(Company, settings.vehicle.servint_ships, SLE_UINT16, 120, SL_MAX_VERSION),
SLE_CONDVAR_X(Company, settings.vehicle.auto_timetable_by_default, SLE_BOOL, 0, SL_MAX_VERSION, SlXvFeatureTest(XSLFTO_AND, XSLFI_AUTO_TIMETABLE, 2)),
SLE_CONDVAR_X(Company, settings.vehicle.auto_timetable_by_default, SLE_BOOL, 0, SL_MAX_VERSION, SlXvFeatureTest(XSLFTO_AND, XSLFI_AUTO_TIMETABLE, 2, 2)),
SLE_CONDNULL(63, 2, 143), // old reserved space
@ -335,7 +335,7 @@ static const SaveLoad _company_settings_skip_desc[] = {
SLE_CONDNULL(2, 120, SL_MAX_VERSION), // settings.vehicle.servint_roadveh
SLE_CONDNULL(2, 120, SL_MAX_VERSION), // settings.vehicle.servint_aircraft
SLE_CONDNULL(2, 120, SL_MAX_VERSION), // settings.vehicle.servint_ships
SLE_CONDNULL_X(1, 0, SL_MAX_VERSION, SlXvFeatureTest(XSLFTO_AND, XSLFI_AUTO_TIMETABLE, 2)), // settings.vehicle.auto_timetable_by_default
SLE_CONDNULL_X(1, 0, SL_MAX_VERSION, SlXvFeatureTest(XSLFTO_AND, XSLFI_AUTO_TIMETABLE, 2, 2)), // settings.vehicle.auto_timetable_by_default
SLE_CONDNULL(63, 2, 143), // old reserved space
@ -492,6 +492,11 @@ static void Load_PLYR()
SetDefaultCompanySettings(c->index);
SaveLoad_PLYR(c);
_company_colours[index] = (Colours)c->colour;
// setting moved from game settings to company settings
if (SlXvIsFeaturePresent(XSLFI_AUTO_TIMETABLE, 1, 2)) {
c->settings.auto_timetable_separation_rate = _settings_game.order.old_timetable_separation_rate;
}
}
}

@ -45,7 +45,7 @@ std::vector<uint32> _sl_xv_discardable_chunk_ids; ///< list of chunks
static const uint32 _sl_xv_slxi_chunk_version = 0; ///< current version os SLXI chunk
const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
{ XSLFI_AUTO_TIMETABLE, XSCF_NULL, 2, 2, "auto_timetables", NULL, NULL, NULL },
{ XSLFI_AUTO_TIMETABLE, XSCF_NULL, 3, 3, "auto_timetables", NULL, NULL, NULL },
{ XSLFI_NULL, XSCF_NULL, 0, 0, NULL, NULL, NULL, NULL },// This is the end marker
};

@ -1587,6 +1587,7 @@ static SettingsContainer &GetSettingsTree()
company->Add(new SettingEntry("vehicle.servint_ships"));
company->Add(new SettingEntry("vehicle.servint_aircraft"));
company->Add(new SettingEntry("vehicle.auto_timetable_by_default"));
company->Add(new SettingEntry("auto_timetable_separation_rate"));
}
SettingsPage *accounting = main->Add(new SettingsPage(STR_CONFIG_SETTING_ACCOUNTING));
@ -1629,7 +1630,6 @@ static SettingsContainer &GetSettingsTree()
vehicles->Add(new SettingEntry("order.serviceathelipad"));
vehicles->Add(new SettingEntry("order.timetable_automated"));
vehicles->Add(new SettingEntry("order.timetable_separation"));
vehicles->Add(new SettingEntry("order.timetable_separation_rate"));
}
SettingsPage *limitations = main->Add(new SettingsPage(STR_CONFIG_SETTING_LIMITATIONS));

@ -440,8 +440,9 @@ struct OrderSettings {
bool no_servicing_if_no_breakdowns; ///< don't send vehicles to depot when breakdowns are disabled
bool timetable_automated; ///< whether to automatically manage timetables
bool timetable_separation; ///< whether to perform automatic separation based on timetable
uint8 timetable_separation_rate; ///< percentage of timetable separation change to apply
bool serviceathelipad; ///< service helicopters at helipads automatically (no need to send to depot)
uint8 old_timetable_separation_rate; ///< moved to company settings: percentage of timetable separation change to apply
};
/** Settings related to vehicles. */
@ -539,6 +540,7 @@ struct CompanySettings {
uint32 engine_renew_money; ///< minimum amount of money before autorenew is used
bool renew_keep_length; ///< sell some wagons if after autoreplace the train is longer than before
VehicleDefaultSettings vehicle; ///< default settings for vehicles
uint8 auto_timetable_separation_rate; ///< percentage of auto timetable separation change to apply
};
/** All settings together for the game. */

@ -142,6 +142,22 @@ guiflags = SGF_PER_COMPANY
def = false
str = STR_CONFIG_SETTING_AUTO_TIMETABLE_BY_DEFAULT
strhelp = STR_CONFIG_SETTING_AUTO_TIMETABLE_BY_DEFAULT_HELPTEXT
patxname = ""vehicle.auto_timetable_by_default""
[SDT_VAR]
base = CompanySettings
var = auto_timetable_separation_rate
type = SLE_UINT8
guiflags = SGF_PER_COMPANY
def = 100
min = 0
max = 100
interval = 10
str = STR_CONFIG_SETTING_TIMETABLE_SEPARATION_RATE
strhelp = STR_CONFIG_SETTING_TIMETABLE_SEPARATION_RATE_HELPTEXT
strval = STR_CONFIG_SETTING_PERCENTAGE
cat = SC_EXPERT
patxname = ""auto_timetable_separation_rate""
[SDT_END]

@ -353,7 +353,7 @@ patxname = ""auto_timetables.order.timetable_separation""
[SDT_VAR]
base = GameSettings
var = order.timetable_separation_rate
var = order.old_timetable_separation_rate
type = SLE_UINT8
def = 100
min = 0
@ -363,7 +363,7 @@ str = STR_CONFIG_SETTING_TIMETABLE_SEPARATION_RATE
strhelp = STR_CONFIG_SETTING_TIMETABLE_SEPARATION_RATE_HELPTEXT
strval = STR_CONFIG_SETTING_PERCENTAGE
cat = SC_EXPERT
extver = SlXvFeatureTest(XSLFTO_AND, XSLFI_AUTO_TIMETABLE)
extver = SlXvFeatureTest(XSLFTO_AND, XSLFI_AUTO_TIMETABLE, 1, 2)
patxname = ""auto_timetables.order.timetable_separation_rate""
; There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow

@ -17,6 +17,7 @@
#include "vehicle_base.h"
#include "settings_type.h"
#include "cmd_helper.h"
#include "company_base.h"
#include "core/sort_func.hpp"
#include "table/strings.h"
@ -549,9 +550,11 @@ void UpdateSeparationOrder(Vehicle *v_start)
int separation_ahead = SeparationBetween(v, v->AheadSeparation());
int separation_behind = SeparationBetween(v->BehindSeparation(), v);
if (separation_ahead != -1 && separation_behind != -1) {
Company *owner = Company::GetIfValid(v->owner);
uint8 timetable_separation_rate = owner ? owner->settings.auto_timetable_separation_rate : 100;
int new_lateness = (separation_ahead - separation_behind) / 2;
v->lateness_counter = (new_lateness * _settings_game.order.timetable_separation_rate +
v->lateness_counter * (100 - _settings_game.order.timetable_separation_rate)) / 100;
v->lateness_counter = (new_lateness * timetable_separation_rate +
v->lateness_counter * (100 - timetable_separation_rate)) / 100;
}
v = v->AheadSeparation();
} while (v != v_start);

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