Add UI setting to disable mass action buttons for top-level vehicle lists

pull/59/head
Jonathan G Rennison 6 years ago
parent 53dd010f3b
commit 6ec78ff4b0

@ -93,6 +93,11 @@ static inline bool IsAllGroupID(GroupID id_g)
return id_g == ALL_GROUP;
}
static inline bool IsTopLevelGroupID(GroupID index)
{
return index == DEFAULT_GROUP || index == ALL_GROUP;
}
#define FOR_ALL_GROUPS_FROM(var, start) FOR_ALL_ITEMS_FROM(Group, group_index, var, start)
#define FOR_ALL_GROUPS(var) FOR_ALL_GROUPS_FROM(var, 0)

@ -548,7 +548,7 @@ public:
/* Disable all lists management button when the list is empty */
this->SetWidgetDisabledState(WID_GL_MANAGE_VEHICLES_DROPDOWN, !this->ShouldShowActionDropdownList() || _local_company != this->vli.company);
this->SetWidgetsDisabledState(this->vehicles.Length() == 0 || _local_company != this->vli.company,
this->SetWidgetsDisabledState(this->vehicles.Length() == 0 || _local_company != this->vli.company || (IsTopLevelGroupID(this->vli.index) && _settings_client.gui.disable_top_veh_list_mass_actions),
WID_GL_STOP_ALL,
WID_GL_START_ALL,
WIDGET_LIST_END);
@ -817,7 +817,8 @@ public:
break;
case WID_GL_MANAGE_VEHICLES_DROPDOWN: {
DropDownList *list = this->BuildActionDropdownList(true, Group::IsValidID(this->vli.index), this->vli.vtype == VEH_TRAIN);
DropDownList *list = this->BuildActionDropdownList(true, Group::IsValidID(this->vli.index), this->vli.vtype == VEH_TRAIN,
0, false, IsTopLevelGroupID(this->vli.index));
ShowDropDownList(this, list, -1, WID_GL_MANAGE_VEHICLES_DROPDOWN);
break;
}

@ -1322,6 +1322,8 @@ STR_CONFIG_SETTING_SHOW_VEH_LIST_CARGO_FILTER :Show cargo type
STR_CONFIG_SETTING_SHOW_VEH_LIST_CARGO_FILTER_HELPTEXT :Show cargo type filter in vehicle lists. When enabled vehicle list windows include an additional filter dropdown.
STR_CONFIG_SETTING_SHOW_ADV_LOADING_MODE_FEATURES :Show advanced loading mode features: {STRING2}
STR_CONFIG_SETTING_SHOW_ADV_LOADING_MODE_FEATURES_HELPTEXT :Show advanced loading mode features (through load/unload). When disabled, some advanced loading mode features are not shown in the UI, but are still available to all players.
STR_CONFIG_SETTING_DISABLE_TOP_VEH_LIST_MASS_ACTIONS :Disable mass action buttons for top-level vehicle lists
STR_CONFIG_SETTING_DISABLE_TOP_VEH_LIST_MASS_ACTIONS_HELPTEXT :This disables depot/service and start/stop buttons for all vehicle and all ungrouped vehicle lists. This is intended to help avoid the negative impact of accidentally pressing one of these buttons.
STR_CONFIG_SETTING_LANDSCAPE :Landscape: {STRING2}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control though

@ -1610,6 +1610,7 @@ static SettingsContainer &GetSettingsTree()
interface->Add(new SettingEntry("gui.show_vehicle_list_company_colour"));
interface->Add(new SettingEntry("gui.show_veh_list_cargo_filter"));
interface->Add(new SettingEntry("gui.show_adv_load_mode_features"));
interface->Add(new SettingEntry("gui.disable_top_veh_list_mass_actions"));
}
SettingsPage *advisors = main->Add(new SettingsPage(STR_CONFIG_SETTING_ADVISORS));

@ -180,6 +180,7 @@ struct GUISettings {
bool show_vehicle_list_company_colour; ///< show the company colour of vehicles which have an owner different to the owner of the vehicle list
bool enable_single_veh_shared_order_gui; ///< enable showing a single vehicle in the shared order GUI window
bool show_adv_load_mode_features; ///< enable advanced loading mode features in UI
bool disable_top_veh_list_mass_actions; ///< disable mass actions buttons for non-group vehicle lists
uint16 console_backlog_timeout; ///< the minimum amount of time items should be in the console backlog before they will be removed in ~3 seconds granularity.
uint16 console_backlog_length; ///< the minimum amount of items in the console backlog before items will be removed.

@ -4148,6 +4148,15 @@ str = STR_CONFIG_SETTING_SHOW_ADV_LOADING_MODE_FEATURES
strhelp = STR_CONFIG_SETTING_SHOW_ADV_LOADING_MODE_FEATURES_HELPTEXT
cat = SC_EXPERT
[SDTC_BOOL]
var = gui.disable_top_veh_list_mass_actions
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
def = false
str = STR_CONFIG_SETTING_DISABLE_TOP_VEH_LIST_MASS_ACTIONS
strhelp = STR_CONFIG_SETTING_DISABLE_TOP_VEH_LIST_MASS_ACTIONS_HELPTEXT
proc = RedrawScreen
cat = SC_EXPERT
; For the dedicated build we'll enable dates in logs by default.
[SDTC_BOOL]
ifdef = DEDICATED

@ -311,18 +311,19 @@ bool BaseVehicleListWindow::ShouldShowActionDropdownList() const
* @return Itemlist for dropdown
*/
DropDownList *BaseVehicleListWindow::BuildActionDropdownList(bool show_autoreplace, bool show_group, bool show_template_replace,
StringID change_order_str, bool show_create_group)
StringID change_order_str, bool show_create_group, bool consider_top_level)
{
DropDownList *list = new DropDownList();
bool disable = this->vehicles.Length() == 0;
bool mass_action_disable = disable || (_settings_client.gui.disable_top_veh_list_mass_actions && consider_top_level);
if (show_autoreplace) *list->Append() = new DropDownListStringItem(STR_VEHICLE_LIST_REPLACE_VEHICLES, ADI_REPLACE, disable);
if (show_autoreplace && show_template_replace) {
*list->Append() = new DropDownListStringItem(STR_TMPL_TEMPLATE_REPLACEMENT, ADI_TEMPLATE_REPLACE, disable);
}
*list->Append() = new DropDownListStringItem(STR_VEHICLE_LIST_SEND_FOR_SERVICING, ADI_SERVICE, disable);
*list->Append() = new DropDownListStringItem(this->vehicle_depot_name[this->vli.vtype], ADI_DEPOT, disable);
*list->Append() = new DropDownListStringItem(STR_VEHICLE_LIST_CANCEL_DEPOT_SERVICE, ADI_CANCEL_DEPOT, disable);
*list->Append() = new DropDownListStringItem(STR_VEHICLE_LIST_SEND_FOR_SERVICING, ADI_SERVICE, mass_action_disable);
*list->Append() = new DropDownListStringItem(this->vehicle_depot_name[this->vli.vtype], ADI_DEPOT, mass_action_disable);
*list->Append() = new DropDownListStringItem(STR_VEHICLE_LIST_CANCEL_DEPOT_SERVICE, ADI_CANCEL_DEPOT, mass_action_disable);
if (show_group) {
*list->Append() = new DropDownListStringItem(STR_GROUP_ADD_SHARED_VEHICLE, ADI_ADD_SHARED, disable);
@ -1870,7 +1871,7 @@ public:
if (this->owner == _local_company) {
this->SetWidgetDisabledState(WID_VL_AVAILABLE_VEHICLES, this->vli.type != VL_STANDARD);
this->SetWidgetDisabledState(WID_VL_MANAGE_VEHICLES_DROPDOWN, !this->ShouldShowActionDropdownList());
this->SetWidgetsDisabledState(this->vehicles.Length() == 0,
this->SetWidgetsDisabledState(this->vehicles.Length() == 0 || (this->vli.type == VL_STANDARD && _settings_client.gui.disable_top_veh_list_mass_actions),
WID_VL_STOP_ALL,
WID_VL_START_ALL,
WIDGET_LIST_END);
@ -1915,8 +1916,9 @@ public:
break;
case WID_VL_MANAGE_VEHICLES_DROPDOWN: {
DropDownList *list = this->BuildActionDropdownList(VehicleListIdentifier::UnPack(this->window_number).type == VL_STANDARD, false,
this->vli.vtype == VEH_TRAIN, this->GetChangeOrderStringID(), true);
VehicleListIdentifier vli = VehicleListIdentifier::UnPack(this->window_number);
DropDownList *list = this->BuildActionDropdownList(vli.type == VL_STANDARD, false,
this->vli.vtype == VEH_TRAIN, this->GetChangeOrderStringID(), true, vli.type == VL_STANDARD);
ShowDropDownList(this, list, -1, WID_VL_MANAGE_VEHICLES_DROPDOWN);
break;
}

@ -73,7 +73,7 @@ struct BaseVehicleListWindow : public Window {
void CheckCargoFilterEnableState(int plane_widget, bool re_init, bool possible = true);
Dimension GetActionDropdownSize(bool show_autoreplace, bool show_group, bool show_template_replace, StringID change_order_str = 0);
DropDownList *BuildActionDropdownList(bool show_autoreplace, bool show_group, bool show_template_replace,
StringID change_order_str = 0, bool show_create_group = false);
StringID change_order_str = 0, bool show_create_group = false, bool consider_top_level = false);
bool ShouldShowActionDropdownList() const;
};

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