Add: new economy "frozen" that stops production changes and industry closures (#8282)

pull/217/head
Pavel Stupnikov 3 years ago committed by GitHub
parent 68f9925cd4
commit c9fd85528a
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -15,6 +15,15 @@
typedef OverflowSafeInt64 Money;
/** Type of the game economy. */
enum EconomyType : uint8 {
ET_BEGIN = 0,
ET_ORIGINAL = 0,
ET_SMOOTH = 1,
ET_FROZEN = 2,
ET_END = 3,
};
/** Data of the economy. */
struct Economy {
Money max_loan; ///< NOSAVE: Maximum possible loan

@ -1736,8 +1736,8 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type,
MemSetT(i->incoming_cargo_waiting, 0, lengthof(i->incoming_cargo_waiting));
MemSetT(i->last_cargo_accepted_at, 0, lengthof(i->last_cargo_accepted_at));
/* don't use smooth economy for industries using production related callbacks */
if (indspec->UsesSmoothEconomy()) {
/* Randomize inital production if non-original economy is used and there are no production related callbacks. */
if (!indspec->UsesOriginalEconomy()) {
for (size_t ci = 0; ci < lengthof(i->production_rate); ci++) {
i->production_rate[ci] = min((RandomRange(256) + 128) * i->production_rate[ci] >> 8, 255);
}
@ -2304,7 +2304,7 @@ static void UpdateIndustryStatistics(Industry *i)
void Industry::RecomputeProductionMultipliers()
{
const IndustrySpec *indspec = GetIndustrySpec(this->type);
assert(!indspec->UsesSmoothEconomy());
assert(indspec->UsesOriginalEconomy());
/* Rates are rounded up, so e.g. oilrig always produces some passengers */
for (size_t i = 0; i < lengthof(this->production_rate); i++) {
@ -2604,8 +2604,8 @@ static void ChangeIndustryProduction(Industry *i, bool monthly)
bool standard = false;
bool suppress_message = false;
bool recalculate_multipliers = false; ///< reinitialize production_rate to match prod_level
/* don't use smooth economy for industries using production related callbacks */
bool smooth_economy = indspec->UsesSmoothEconomy();
/* use original economy for industries using production related callbacks */
bool original_economy = indspec->UsesOriginalEconomy();
byte div = 0;
byte mul = 0;
int8 increment = 0;
@ -2640,7 +2640,8 @@ static void ChangeIndustryProduction(Industry *i, bool monthly)
}
}
} else {
if (monthly != smooth_economy) return;
if (monthly == original_economy) return;
if (!original_economy && _settings_game.economy.type == ET_FROZEN) return;
if (indspec->life_type == INDUSTRYLIFE_BLACK_HOLE) return;
}
@ -2648,7 +2649,16 @@ static void ChangeIndustryProduction(Industry *i, bool monthly)
/* decrease or increase */
bool only_decrease = (indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD) && _settings_game.game_creation.landscape == LT_TEMPERATE;
if (smooth_economy) {
if (original_economy) {
if (only_decrease || Chance16(1, 3)) {
/* If more than 60% transported, 66% chance of increase, else 33% chance of increase */
if (!only_decrease && (i->last_month_pct_transported[0] > PERCENT_TRANSPORTED_60) != Chance16(1, 3)) {
mul = 1; // Increase production
} else {
div = 1; // Decrease production
}
}
} else if (_settings_game.economy.type == ET_SMOOTH) {
closeit = true;
for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
if (i->produced_cargo[j] == CT_INVALID) continue;
@ -2698,20 +2708,11 @@ static void ChangeIndustryProduction(Industry *i, bool monthly)
ReportNewsProductionChangeIndustry(i, i->produced_cargo[j], percent);
}
}
} else {
if (only_decrease || Chance16(1, 3)) {
/* If more than 60% transported, 66% chance of increase, else 33% chance of increase */
if (!only_decrease && (i->last_month_pct_transported[0] > PERCENT_TRANSPORTED_60) != Chance16(1, 3)) {
mul = 1; // Increase production
} else {
div = 1; // Decrease production
}
}
}
}
if (!callback_enabled && (indspec->life_type & INDUSTRYLIFE_PROCESSING)) {
if ( (byte)(_cur_year - i->last_prod_year) >= 5 && Chance16(1, smooth_economy ? 180 : 2)) {
if ( (byte)(_cur_year - i->last_prod_year) >= 5 && Chance16(1, original_economy ? 2 : 180)) {
closeit = true;
}
}
@ -2934,14 +2935,14 @@ Money IndustrySpec::GetRemovalCost() const
}
/**
* Determines whether this industrytype uses smooth economy or whether it uses standard/newgrf production changes.
* @return true if smooth economy is used.
* Determines whether this industrytype uses standard/newgrf production changes.
* @return true if original economy is used.
*/
bool IndustrySpec::UsesSmoothEconomy() const
bool IndustrySpec::UsesOriginalEconomy() const
{
return _settings_game.economy.smooth_economy &&
!(HasBit(this->callback_mask, CBM_IND_PRODUCTION_256_TICKS) || HasBit(this->callback_mask, CBM_IND_PRODUCTION_CARGO_ARRIVAL)) && // production callbacks
!(HasBit(this->callback_mask, CBM_IND_MONTHLYPROD_CHANGE) || HasBit(this->callback_mask, CBM_IND_PRODUCTION_CHANGE) || HasBit(this->callback_mask, CBM_IND_PROD_CHANGE_BUILD)); // production change callbacks
return _settings_game.economy.type == ET_ORIGINAL ||
HasBit(this->callback_mask, CBM_IND_PRODUCTION_256_TICKS) || HasBit(this->callback_mask, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || // production callbacks
HasBit(this->callback_mask, CBM_IND_MONTHLYPROD_CHANGE) || HasBit(this->callback_mask, CBM_IND_PRODUCTION_CHANGE) || HasBit(this->callback_mask, CBM_IND_PROD_CHANGE_BUILD); // production change callbacks
}
IndustrySpec::~IndustrySpec()

@ -1080,7 +1080,7 @@ public:
const Industry *i = Industry::Get(this->window_number);
if (IsProductionAlterable(i)) {
const IndustrySpec *ind = GetIndustrySpec(i->type);
this->editable = ind->UsesSmoothEconomy() ? EA_RATE : EA_MULTIPLIER;
this->editable = ind->UsesOriginalEconomy() ? EA_MULTIPLIER : EA_RATE;
} else {
this->editable = EA_NONE;
}
@ -1100,7 +1100,7 @@ public:
static void UpdateIndustryProduction(Industry *i)
{
const IndustrySpec *indspec = GetIndustrySpec(i->type);
if (!indspec->UsesSmoothEconomy()) i->RecomputeProductionMultipliers();
if (indspec->UsesOriginalEconomy()) i->RecomputeProductionMultipliers();
for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
if (i->produced_cargo[j] != CT_INVALID) {

@ -144,7 +144,7 @@ struct IndustrySpec {
bool IsProcessingIndustry() const;
Money GetConstructionCost() const;
Money GetRemovalCost() const;
bool UsesSmoothEconomy() const;
bool UsesOriginalEconomy() const;
~IndustrySpec();
};

@ -1553,8 +1553,11 @@ STR_CONFIG_SETTING_ENDING_YEAR :Scoring end yea
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Year the game ends for scoring purposes. At the end of this year, the company's score is recorded and the high-score screen is displayed, but the players can continue playing after that.{}If this is before the starting year, the high-score screen is never displayed.
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Never
STR_CONFIG_SETTING_SMOOTH_ECONOMY :Enable smooth economy (more, smaller changes): {STRING2}
STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT :When enabled, industry production changes more often, and in smaller steps. This setting has usually no effect, if industry types are provided by a NewGRF
STR_CONFIG_SETTING_ECONOMY_TYPE :Economy type: {STRING2}
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Smooth economy makes production changes more often, and in smaller steps. Frozen economy stops production changes and industry closures. This setting may have no effect if industry types are provided by a NewGRF.
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Smooth
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Frozen
STR_CONFIG_SETTING_ALLOW_SHARES :Allow buying shares from other companies: {STRING2}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :When enabled, allow buying and selling of company shares. Shares will only be available for companies reaching a certain age
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Minimum company age to trade shares: {STRING2}

@ -1729,7 +1729,7 @@ static SettingsContainer &GetSettingsTree()
industries->Add(new SettingEntry("construction.industry_platform"));
industries->Add(new SettingEntry("economy.multiple_industry_per_town"));
industries->Add(new SettingEntry("game_creation.oil_refinery_limit"));
industries->Add(new SettingEntry("economy.smooth_economy"));
industries->Add(new SettingEntry("economy.type"));
industries->Add(new SettingEntry("station.serve_neutral_industries"));
}

@ -11,6 +11,7 @@
#define SETTINGS_TYPE_H
#include "date_type.h"
#include "economy_type.h"
#include "town_type.h"
#include "transport_type.h"
#include "network/core/config.h"
@ -470,7 +471,7 @@ struct VehicleSettings {
struct EconomySettings {
bool inflation; ///< disable inflation
bool bribe; ///< enable bribing the local authority
bool smooth_economy; ///< smooth economy
EconomyType type; ///< economy type (original/smooth/frozen)
bool allow_shares; ///< allow the buying/selling of shares
uint8 min_years_for_shares; ///< minimum age of a company for it to trade shares
uint8 feeder_payment_share; ///< percentage of leg payment to virtually pay in feeder systems

@ -1429,12 +1429,17 @@ strhelp = STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT
strval = STR_CONFIG_SETTING_ENDING_YEAR_VALUE
cat = SC_ADVANCED
[SDT_BOOL]
[SDT_VAR]
base = GameSettings
var = economy.smooth_economy
def = true
str = STR_CONFIG_SETTING_SMOOTH_ECONOMY
strhelp = STR_CONFIG_SETTING_SMOOTH_ECONOMY_HELPTEXT
var = economy.type
type = SLE_UINT8
guiflags = SGF_MULTISTRING
def = ET_SMOOTH
min = ET_BEGIN
max = ET_END - 1
str = STR_CONFIG_SETTING_ECONOMY_TYPE
strhelp = STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT
strval = STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL
proc = InvalidateIndustryViewWindow
cat = SC_BASIC

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