Merge branch 'master' into jgrpp

pull/238/head
Jonathan G Rennison 3 years ago
commit 5e14b54a0c

@ -868,7 +868,7 @@ jobs:
env:
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_REGION: ${{ secrets.AWS_REGION }}
AWS_DEFAULT_REGION: ${{ secrets.AWS_REGION }}
- name: Trigger 'New OpenTTD release'
uses: peter-evans/repository-dispatch@v1

@ -282,7 +282,7 @@ if(MSVC)
endif()
add_subdirectory(${CMAKE_SOURCE_DIR}/src)
add_subdirectory(${CMAKE_SOURCE_DIR}/media/baseset)
add_subdirectory(${CMAKE_SOURCE_DIR}/media)
add_subdirectory(${CMAKE_SOURCE_DIR}/bin)
if(NOT CMAKE_CROSSCOMPILING AND NOT HOST_BINARY_DIR)
@ -299,6 +299,7 @@ add_dependencies(openttd
target_link_libraries(openttd
openttd::languages
openttd::settings
openttd::media
openttd::basesets
openttd::script_api
openttd::binfiles

@ -4,3 +4,5 @@
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.11 API compatibility in effect.");

@ -0,0 +1,6 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/

@ -4,3 +4,5 @@
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.11 API compatibility in effect.");

@ -0,0 +1,6 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/

@ -59,8 +59,18 @@ if(OPTION_INSTALL_FHS)
COMPONENT manual)
endif()
# TODO -- Media files
# TODO -- Menu files
if(UNIX AND NOT APPLE)
install(DIRECTORY
${CMAKE_BINARY_DIR}/media/icons
${CMAKE_BINARY_DIR}/media/pixmaps
DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}
COMPONENT media)
install(FILES
${CMAKE_BINARY_DIR}/media/${BINARY_NAME}.desktop
DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/applications
COMPONENT menu)
endif()
if(CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64")
set(ARCHITECTURE "amd64")

@ -4,6 +4,16 @@ cmake_minimum_required(VERSION 3.5)
# Create a single baseset meta file with the correct translations.
#
if(NOT BASESET_SOURCE_FILE)
message(FATAL_ERROR "Script needs BASESET_SOURCE_FILE defined")
endif()
if(NOT BASESET_BINARY_FILE)
message(FATAL_ERROR "Script needs BASESET_BINARY_FILE defined")
endif()
if(NOT BASESET_EXTRAGRF_FILE)
message(FATAL_ERROR "Script needs BASESET_EXTRAGRF_FILE defined")
endif()
set(ARGC 1)
set(ARG_READ NO)

@ -0,0 +1,60 @@
cmake_minimum_required(VERSION 3.5)
#
# Create a desktop file with the correct translations.
#
if(NOT DESKTOP_SOURCE_FILE)
message(FATAL_ERROR "Script needs DESKTOP_SOURCE_FILE defined")
endif()
if(NOT DESKTOP_BINARY_FILE)
message(FATAL_ERROR "Script needs DESKTOP_BINARY_FILE defined")
endif()
if(NOT BINARY_NAME)
message(FATAL_ERROR "Script needs BINARY_NAME defined")
endif()
set(ARGC 1)
set(ARG_READ NO)
# Read all the arguments given to CMake; we are looking for -- and everything
# that follows. Those are our language files.
while(ARGC LESS CMAKE_ARGC)
set(ARG ${CMAKE_ARGV${ARGC}})
if(ARG_READ)
list(APPEND LANG_SOURCE_FILES "${ARG}")
endif()
if(ARG STREQUAL "--")
set(ARG_READ YES)
endif()
math(EXPR ARGC "${ARGC} + 1")
endwhile()
# Place holder format is @<ini_key>_<str_id>@
file(STRINGS "${DESKTOP_SOURCE_FILE}" PLACE_HOLDER REGEX "^@")
string(REGEX REPLACE "@([^_]+).*@" "\\1" INI_KEY "${PLACE_HOLDER}")
string(REGEX REPLACE "@[^_]+_(.*)@" "\\1" STR_ID "${PLACE_HOLDER}")
string(REGEX REPLACE "@(.*)@" "\\1" PLACE_HOLDER "${PLACE_HOLDER}")
# Get the translations
foreach(LANGFILE IN LISTS LANG_SOURCE_FILES)
file(STRINGS "${LANGFILE}" LANGLINES REGEX "^(##isocode|${STR_ID})" ENCODING UTF-8)
string(FIND "${LANGLINES}" "${STR_ID}" HAS_STR_ID)
if(HAS_STR_ID LESS 0)
continue()
endif()
string(REGEX REPLACE "##isocode ([^;]+).*" "\\1" ISOCODE "${LANGLINES}")
if("${ISOCODE}" STREQUAL "en_GB")
string(REGEX REPLACE "[^:]*:(.*)" "${INI_KEY}=\\1" LANGLINES "${LANGLINES}")
else()
string(REGEX REPLACE "[^:]*:(.*)" "${INI_KEY}[${ISOCODE}]=\\1" LANGLINES "${LANGLINES}")
endif()
list(APPEND ${PLACE_HOLDER} ${LANGLINES})
endforeach()
list(SORT ${PLACE_HOLDER})
string(REPLACE ";" "\n" ${PLACE_HOLDER} "${${PLACE_HOLDER}}")
configure_file(${DESKTOP_SOURCE_FILE} ${DESKTOP_BINARY_FILE})

@ -0,0 +1,98 @@
add_subdirectory(baseset)
add_library(media
INTERFACE
)
add_library(openttd::media ALIAS media)
if(NOT UNIX OR APPLE)
return()
endif()
set(MEDIA_PNG_SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/openttd.16.png
${CMAKE_CURRENT_SOURCE_DIR}/openttd.32.png
${CMAKE_CURRENT_SOURCE_DIR}/openttd.48.png
${CMAKE_CURRENT_SOURCE_DIR}/openttd.64.png
${CMAKE_CURRENT_SOURCE_DIR}/openttd.128.png
${CMAKE_CURRENT_SOURCE_DIR}/openttd.256.png
)
# Walk over all the png files, and generate a command to copy them
foreach(MEDIA_PNG_SOURCE_FILE IN LISTS MEDIA_PNG_SOURCE_FILES)
get_filename_component(MEDIA_PNG_FILE_NAME "${MEDIA_PNG_SOURCE_FILE}" NAME)
string(REGEX REPLACE "[^.]+.([0-9]*).*" "${CMAKE_CURRENT_BINARY_DIR}/icons/hicolor/\\1x\\1/apps/${BINARY_NAME}.png" MEDIA_PNG_BINARY_FILE "${MEDIA_PNG_FILE_NAME}")
add_custom_command(OUTPUT ${MEDIA_PNG_BINARY_FILE}
COMMAND ${CMAKE_COMMAND} -E copy
${MEDIA_PNG_SOURCE_FILE}
${MEDIA_PNG_BINARY_FILE}
MAIN_DEPENDENCY ${MEDIA_PNG_SOURCE_FILE}
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMMENT "Copying ${MEDIA_PNG_FILE_NAME} file"
)
list(APPEND MEDIA_BINARY_FILES ${MEDIA_PNG_BINARY_FILE})
endforeach()
set(MEDIA_XPM_SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/openttd.32.xpm
${CMAKE_CURRENT_SOURCE_DIR}/openttd.64.xpm
)
# Walk over all the xpm files, and generate a command to copy them
foreach(MEDIA_XPM_SOURCE_FILE IN LISTS MEDIA_XPM_SOURCE_FILES)
get_filename_component(MEDIA_XPM_FILE_NAME "${MEDIA_XPM_SOURCE_FILE}" NAME)
get_filename_component(MEDIA_XPM_FILE_EXT "${MEDIA_XPM_FILE_NAME}" EXT)
set(MEDIA_XPM_BINARY_FILE "${CMAKE_CURRENT_BINARY_DIR}/pixmaps/${BINARY_NAME}${MEDIA_XPM_FILE_EXT}")
add_custom_command(OUTPUT ${MEDIA_XPM_BINARY_FILE}
COMMAND ${CMAKE_COMMAND} -E copy
${MEDIA_XPM_SOURCE_FILE}
${MEDIA_XPM_BINARY_FILE}
MAIN_DEPENDENCY ${MEDIA_XPM_SOURCE_FILE}
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMMENT "Copying ${MEDIA_XPM_FILE_NAME} file"
)
list(APPEND MEDIA_BINARY_FILES ${MEDIA_XPM_BINARY_FILE})
endforeach()
# Create a new target which copies media files
add_custom_target(media_files
DEPENDS
${MEDIA_BINARY_FILES}
)
add_dependencies(media
media_files
)
get_target_property(LANG_SOURCE_FILES language_files LANG_SOURCE_FILES)
set(DESKTOP_BINARY_NAME ${BINARY_NAME}.desktop)
add_custom_command_timestamp(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${DESKTOP_BINARY_NAME}
COMMAND ${CMAKE_COMMAND}
-DDESKTOP_SOURCE_FILE=${CMAKE_CURRENT_SOURCE_DIR}/openttd.desktop
-DDESKTOP_BINARY_FILE=${CMAKE_CURRENT_BINARY_DIR}/${DESKTOP_BINARY_NAME}
-DBINARY_NAME=${BINARY_NAME}
-P ${CMAKE_SOURCE_DIR}/cmake/scripts/Desktop.cmake
--
${LANG_SOURCE_FILES}
MAIN_DEPENDENCY ${CMAKE_CURRENT_SOURCE_DIR}/openttd.desktop
DEPENDS ${LANG_SOURCE_FILES}
${CMAKE_SOURCE_DIR}/cmake/scripts/Desktop.cmake
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMMENT "Generating desktop file"
)
# Create a new target which generates desktop file
add_custom_target_timestamp(desktop_file
DEPENDS
${CMAKE_CURRENT_BINARY_DIR}/${DESKTOP_BINARY_NAME}
)
add_dependencies(media
desktop_file
)

@ -2,10 +2,10 @@
[Desktop Entry]
Type=Application
Version=1.0
Name=!!MENU_NAME!!
Icon=!!TTD!!
Exec=!!TTD!!
Name=OpenTTD
Icon=${BINARY_NAME}
Exec=${BINARY_NAME}
Terminal=false
Categories=!!MENU_GROUP!!
Comment=A clone of Transport Tycoon Deluxe
Categories=Game;
Keywords=game;simulation;transport;tycoon;deluxe;economics;multiplayer;money;train;ship;bus;truck;aircraft;cargo;
@Comment_STR_DESKTOP_SHORTCUT_COMMENT@

@ -1,11 +0,0 @@
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#
# Awk script to automatically remove duplicate Comment[i]= lines
#
BEGIN { FS = "="; last = "" }
{ if (last != $1) { print $0 }; last = $1 }

@ -1,13 +0,0 @@
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#
# Awk script to automatically generate a comment lines for
# a translated desktop shortcut. If it does not exist there
# is no output.
#
/##isocode/ { lang = $2; next }
/STR_DESKTOP_SHORTCUT_COMMENT/ { sub("^[^:]*:", "", $0); print "Comment[" lang "]=" $0; sub("_.*", "", lang); print "Comment[" lang "]=" $0; next}

@ -4,7 +4,7 @@ class Regression extends AIInfo {
function GetShortName() { return "REGR"; }
function GetDescription() { return "This runs regression-tests on some commands. On the same map the result should always be the same."; }
function GetVersion() { return 1; }
function GetAPIVersion() { return "1.11"; }
function GetAPIVersion() { return "1.12"; }
function GetDate() { return "2007-03-18"; }
function CreateInstance() { return "Regression"; }
}

@ -4,7 +4,7 @@ class StationList extends AIInfo {
function GetShortName() { return "REGS"; }
function GetDescription() { return "This runs stationlist-tests on some commands. On the same map the result should always be the same."; }
function GetVersion() { return 1; }
function GetAPIVersion() { return "1.11"; }
function GetAPIVersion() { return "1.12"; }
function GetDate() { return "2007-03-18"; }
function CreateInstance() { return "StationList"; }
}

@ -1449,7 +1449,7 @@ StringFilter AIDebugWindow::break_string_filter(&AIDebugWindow::case_sensitive_b
/** Make a number of rows with buttons for each company for the AI debug window. */
NWidgetBase *MakeCompanyButtonRowsAIDebug(int *biggest_index)
{
return MakeCompanyButtonRows(biggest_index, WID_AID_COMPANY_BUTTON_START, WID_AID_COMPANY_BUTTON_END, 8, STR_AI_DEBUG_SELECT_AI_TOOLTIP);
return MakeCompanyButtonRows(biggest_index, WID_AID_COMPANY_BUTTON_START, WID_AID_COMPANY_BUTTON_END, COLOUR_GREY, 8, STR_AI_DEBUG_SELECT_AI_TOOLTIP);
}
/**

@ -25,7 +25,7 @@
*/
static bool CheckAPIVersion(const char *api_version)
{
static const std::set<std::string> versions = { "0.7", "1.0", "1.1", "1.2", "1.3", "1.4", "1.5", "1.6", "1.7", "1.8", "1.9", "1.10", "1.11" };
static const std::set<std::string> versions = { "0.7", "1.0", "1.1", "1.2", "1.3", "1.4", "1.5", "1.6", "1.7", "1.8", "1.9", "1.10", "1.11", "1.12" };
return versions.find(api_version) != versions.end();
}

@ -1397,19 +1397,22 @@ static void CrashAirplane(Aircraft *v)
v->Next()->cargo.Truncate();
const Station *st = GetTargetAirportIfValid(v);
StringID newsitem;
TileIndex vt;
if (st == nullptr) {
newsitem = STR_NEWS_PLANE_CRASH_OUT_OF_FUEL;
vt = TileVirtXY(v->x_pos, v->y_pos);
} else {
SetDParam(1, st->index);
newsitem = STR_NEWS_AIRCRAFT_CRASH;
vt = v->tile;
}
AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, vt, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
Game::NewEvent(new ScriptEventVehicleCrashed(v->index, vt, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
AddTileNewsItem(newsitem, NT_ACCIDENT, v->tile, nullptr, st != nullptr ? st->index : INVALID_STATION);
AddTileNewsItem(newsitem, NT_ACCIDENT, vt, nullptr, st != nullptr ? st->index : INVALID_STATION);
ModifyStationRatingAround(v->tile, v->owner, -160, 30);
ModifyStationRatingAround(vt, v->owner, -160, 30);
if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
}

@ -373,6 +373,10 @@ template <bool Tpal_to_rgb> Sprite *Blitter_32bppOptimized::EncodeInternal(const
dst_px->r = colour.r;
dst_px->g = colour.g;
dst_px->b = colour.b;
} else {
dst_px->r = src->r;
dst_px->g = src->g;
dst_px->b = src->b;
}
} else {
dst_px->r = src->r;

@ -14,6 +14,7 @@
#if defined(WITH_FREETYPE) || defined(WITH_UNISCRIBE) || defined(WITH_COCOA)
#include "core/geometry_func.hpp"
#include "error.h"
#include "fontcache.h"
#include "gfx_func.h"
#include "network/network.h"
@ -61,8 +62,65 @@ public:
}
};
/** Nested widgets for the error window. */
static const NWidgetPart _nested_bootstrap_errmsg_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CAPTION, COLOUR_GREY, WID_BEM_CAPTION), SetDataTip(STR_MISSING_GRAPHICS_ERROR_TITLE, STR_NULL),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(WWT_PANEL, COLOUR_GREY, WID_BEM_MESSAGE), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BEM_QUIT), SetDataTip(STR_MISSING_GRAPHICS_ERROR_QUIT, STR_NULL), SetFill(1, 0),
EndContainer(),
EndContainer(),
};
/** Window description for the error window. */
static WindowDesc _bootstrap_errmsg_desc(
WDP_CENTER, nullptr, 0, 0,
WC_BOOTSTRAP, WC_NONE,
WDF_MODAL,
_nested_bootstrap_errmsg_widgets, lengthof(_nested_bootstrap_errmsg_widgets)
);
/** The window for a failed bootstrap. */
class BootstrapErrorWindow : public Window {
public:
BootstrapErrorWindow() : Window(&_bootstrap_errmsg_desc)
{
this->InitNested(1);
}
~BootstrapErrorWindow()
{
_exit_game = true;
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
if (widget == WID_BEM_MESSAGE) {
*size = GetStringBoundingBox(STR_MISSING_GRAPHICS_ERROR);
size->height = GetStringHeight(STR_MISSING_GRAPHICS_ERROR, size->width - WD_FRAMETEXT_LEFT - WD_FRAMETEXT_RIGHT) + WD_FRAMETEXT_BOTTOM + WD_FRAMETEXT_TOP;
}
}
void DrawWidget(const Rect &r, int widget) const override
{
if (widget == WID_BEM_MESSAGE) {
DrawStringMultiLine(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, r.top + WD_FRAMETEXT_TOP, r.bottom - WD_FRAMETEXT_BOTTOM, STR_MISSING_GRAPHICS_ERROR, TC_FROMSTRING, SA_CENTER);
}
}
void OnClick(Point pt, int widget, int click_count) override
{
if (widget == WID_BEM_QUIT) {
_exit_game = true;
}
}
};
/** Nested widgets for the download window. */
static const NWidgetPart _nested_boostrap_download_status_window_widgets[] = {
static const NWidgetPart _nested_bootstrap_download_status_window_widgets[] = {
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_CONTENT_DOWNLOAD_TITLE, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PANEL, COLOUR_GREY, WID_NCDS_BACKGROUND),
NWidget(NWID_SPACER), SetMinimalSize(350, 0), SetMinimalTextLines(3, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 30),
@ -74,7 +132,7 @@ static WindowDesc _bootstrap_download_status_window_desc(
WDP_CENTER, nullptr, 0, 0,
WC_NETWORK_STATUS_WINDOW, WC_NONE,
WDF_MODAL,
_nested_boostrap_download_status_window_widgets, lengthof(_nested_boostrap_download_status_window_widgets)
_nested_bootstrap_download_status_window_widgets, lengthof(_nested_bootstrap_download_status_window_widgets)
);
@ -86,6 +144,14 @@ public:
{
}
~BootstrapContentDownloadStatusWindow()
{
/* If we are not set to exit the game, it means the bootstrap failed. */
if (!_exit_game) {
new BootstrapErrorWindow();
}
}
void OnDownloadComplete(ContentID cid) override
{
/* We have completed downloading. We can trigger finding the right set now. */

@ -88,8 +88,9 @@ static const NWidgetPart _nested_build_vehicle_widgets[] = {
};
/** Special cargo filter criteria */
static const CargoID CF_ANY = CT_NO_REFIT; ///< Show all vehicles independent of carried cargo (i.e. no filtering)
static const CargoID CF_NONE = CT_INVALID; ///< Show only vehicles which do not carry cargo (e.g. train engines)
static const CargoID CF_ANY = CT_NO_REFIT; ///< Show all vehicles independent of carried cargo (i.e. no filtering)
static const CargoID CF_NONE = CT_INVALID; ///< Show only vehicles which do not carry cargo (e.g. train engines)
static const CargoID CF_ENGINES = CT_AUTO_REFIT; ///< Show only engines (for rail vehicles only)
bool _engine_sort_direction; ///< \c false = descending, \c true = ascending.
byte _engine_sort_last_criteria[] = {0, 0, 0, 0}; ///< Last set sort criteria, for each vehicle type.
@ -557,16 +558,21 @@ const StringID _engine_sort_listing[][13] = {{
INVALID_STRING_ID
}};
/** Cargo filter functions */
static bool CDECL CargoFilter(const EngineID *eid, const CargoID cid)
/** Filters vehicles by cargo and engine (in case of rail vehicle). */
static bool CDECL CargoAndEngineFilter(const EngineID *eid, const CargoID cid)
{
if (cid == CF_ANY) return true;
CargoTypes refit_mask = GetUnionOfArticulatedRefitMasks(*eid, true) & _standard_cargo_mask;
return (cid == CF_NONE ? refit_mask == 0 : HasBit(refit_mask, cid));
if (cid == CF_ANY) {
return true;
} else if (cid == CF_ENGINES) {
return Engine::Get(*eid)->GetPower() != 0;
} else {
CargoTypes refit_mask = GetUnionOfArticulatedRefitMasks(*eid, true) & _standard_cargo_mask;
return (cid == CF_NONE ? refit_mask == 0 : HasBit(refit_mask, cid));
}
}
static GUIEngineList::FilterFunction * const _filter_funcs[] = {
&CargoFilter,
&CargoAndEngineFilter,
};
static int DrawCargoCapacityInfo(int left, int right, int y, EngineID engine, TestedEngineDetails &te)
@ -1072,8 +1078,8 @@ struct BuildVehicleWindow : Window {
EngineID sel_engine; ///< Currently selected engine, or #INVALID_ENGINE
EngineID rename_engine; ///< Engine being renamed.
GUIEngineList eng_list;
CargoID cargo_filter[NUM_CARGO + 2]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE
StringID cargo_filter_texts[NUM_CARGO + 3]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
CargoID cargo_filter[NUM_CARGO + 3]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE or CF_ENGINES
StringID cargo_filter_texts[NUM_CARGO + 4]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
byte cargo_filter_criteria; ///< Selected cargo filter
int details_height; ///< Minimal needed height of the details panels (found so far).
Scrollbar *vscroll;
@ -1200,9 +1206,15 @@ struct BuildVehicleWindow : Window {
this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_ALL_TYPES;
filter_items++;
/* Add item for vehicles not carrying anything, e.g. train engines.
* This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
/* Specific filters for trains. */
if (this->vehicle_type == VEH_TRAIN) {
/* Add item for locomotives only in case of trains. */
this->cargo_filter[filter_items] = CF_ENGINES;
this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_ENGINES_ONLY;
filter_items++;
/* Add item for vehicles not carrying anything, e.g. train engines.
* This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
this->cargo_filter[filter_items] = CF_NONE;
this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_NONE;
filter_items++;
@ -1289,7 +1301,7 @@ struct BuildVehicleWindow : Window {
bool FilterSingleEngine(EngineID eid)
{
CargoID filter_type = this->cargo_filter[this->cargo_filter_criteria];
return (filter_type == CF_ANY || CargoFilter(&eid, filter_type));
return CargoAndEngineFilter(&eid, filter_type);
}
/* Figure out what train EngineIDs to put in the list */
@ -1504,7 +1516,7 @@ struct BuildVehicleWindow : Window {
cmd = GetCmdBuildVeh(this->vehicle_type);
}
CargoID cargo = this->cargo_filter[this->cargo_filter_criteria];
if (cargo == CF_ANY) cargo = CF_NONE;
if (cargo == CF_ANY || cargo == CF_ENGINES) cargo = CF_NONE;
DoCommandP(this->window_number, sel_eng | (cargo << 24), 0, cmd, callback);
}
break;

@ -370,6 +370,7 @@ void GenerateClearTile()
TileIndex tile_new;
SetClearGroundDensity(tile, CLEAR_ROCKS, 3);
MarkTileDirtyByTile(tile);
do {
if (--j == 0) goto get_out;
tile_new = tile + TileOffsByDiagDir((DiagDirection)GB(Random(), 0, 2));

@ -130,6 +130,7 @@ void SetLocalCompany(CompanyID new_company)
/* ... and redraw the whole screen. */
MarkWholeScreenDirty();
InvalidateWindowClassesData(WC_SIGN_LIST, -1);
InvalidateWindowClassesData(WC_GOALS_LIST);
ClearZoningCaches();
}

@ -57,7 +57,7 @@
#include "safeguards.h"
/* scriptfile handling */
static bool _script_running; ///< Script is running (used to abort execution when #ConReturn is encountered).
static uint _script_current_depth; ///< Depth of scripts running (used to abort execution when #ConReturn is encountered).
/** File list storage for the console, for caching the last 'ls' command. */
class ConsoleFileList : public FileList {
@ -1035,10 +1035,16 @@ DEF_CONSOLE_CMD(ConExec)
return true;
}
_script_running = true;
if (_script_current_depth == 11) {
IConsoleError("Maximum 'exec' depth reached; script A is calling script B is calling script C ... more than 10 times.");
return true;
}
_script_current_depth++;
uint script_depth = _script_current_depth;
char cmdline[ICON_CMDLN_SIZE];
while (_script_running && fgets(cmdline, sizeof(cmdline), script_file) != nullptr) {
while (fgets(cmdline, sizeof(cmdline), script_file) != nullptr) {
/* Remove newline characters from the executing script */
for (char *cmdptr = cmdline; *cmdptr != '\0'; cmdptr++) {
if (*cmdptr == '\n' || *cmdptr == '\r') {
@ -1047,13 +1053,18 @@ DEF_CONSOLE_CMD(ConExec)
}
}
IConsoleCmdExec(cmdline);
/* Ensure that we are still on the same depth or that we returned via 'return'. */
assert(_script_current_depth == script_depth || _script_current_depth == script_depth - 1);
/* The 'return' command was executed. */
if (_script_current_depth == script_depth - 1) break;
}
if (ferror(script_file)) {
IConsoleError("Encountered error while trying to read from script file");
}
_script_running = false;
if (_script_current_depth == script_depth) _script_current_depth--;
FioFCloseFile(script_file);
return true;
}
@ -1065,7 +1076,7 @@ DEF_CONSOLE_CMD(ConReturn)
return true;
}
_script_running = false;
_script_current_depth--;
return true;
}
@ -1409,7 +1420,7 @@ DEF_CONSOLE_CMD(ConRescanNewGRF)
return true;
}
ScanNewGRFFiles(nullptr);
RequestNewGRFScan();
return true;
}

@ -158,6 +158,12 @@ public:
*/
static void InitialiseCrashLog();
/**
* Prepare crash log handler for a newly started thread.
* @note must be implemented by all implementers of CrashLog.
*/
static void InitThread();
static void DesyncCrashLog(const std::string *log_in, std::string *log_out, const DesyncExtraInfo &info);
static void VersionInfoLog();

@ -9,10 +9,12 @@
#include "stdafx.h"
#include "debug.h"
#include "error.h"
#include "sound/sound_driver.hpp"
#include "music/music_driver.hpp"
#include "video/video_driver.hpp"
#include "string_func.h"
#include "table/strings.h"
#include <string>
#include <sstream>
@ -111,6 +113,8 @@ bool DriverFactoryBase::SelectDriverImpl(const std::string &name, Driver::Type t
if (d->type != type) continue;
if (d->priority != priority) continue;
if (type == Driver::DT_VIDEO && !_video_hw_accel && d->UsesHardwareAcceleration()) continue;
Driver *oldd = *GetActiveDriver(type);
Driver *newd = d->CreateInstance();
*GetActiveDriver(type) = newd;
@ -125,6 +129,12 @@ bool DriverFactoryBase::SelectDriverImpl(const std::string &name, Driver::Type t
*GetActiveDriver(type) = oldd;
DEBUG(driver, 1, "Probing %s driver '%s' failed with error: %s", GetDriverTypeName(type), d->name, err);
delete newd;
if (type == Driver::DT_VIDEO && _video_hw_accel && d->UsesHardwareAcceleration()) {
_video_hw_accel = false;
ErrorMessageData msg(STR_VIDEO_DRIVER_ERROR, STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION);
ScheduleErrorMessage(msg);
}
}
}
usererror("Couldn't find any suitable %s driver", GetDriverTypeName(type));

@ -107,6 +107,15 @@ protected:
virtual ~DriverFactoryBase();
/**
* Does the driver use hardware acceleration (video-drivers only).
* @return True if the driver uses hardware acceleration.
*/
virtual bool UsesHardwareAcceleration() const
{
return false;
}
public:
/**
* Shuts down all active drivers

@ -155,6 +155,7 @@ static DualTrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override)
*/
static TrackBits MaskWireBits(TileIndex t, TrackBits tracks)
{
/* Single track bits are never masked out. */
if (likely(HasAtMostOneBit(tracks))) return tracks;
if (!IsPlainRailTile(t)) return tracks;

@ -421,6 +421,7 @@ void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel
bool no_timeout = wl == WL_CRITICAL;
if (_game_mode == GM_BOOTSTRAP) return;
if (_settings_client.gui.errmsg_duration == 0 && !no_timeout) return;
ErrorMessageData data(summary_msg, detailed_msg, no_timeout ? 0 : _settings_client.gui.errmsg_duration, x, y, textref_stack_grffile, textref_stack_size, textref_stack, extra_msg);

@ -23,7 +23,7 @@
*/
static bool CheckAPIVersion(const char *api_version)
{
static const std::set<std::string> versions = {"1.2", "1.3", "1.4", "1.5", "1.6", "1.7", "1.8", "1.9", "1.10", "1.11"};
static const std::set<std::string> versions = { "1.2", "1.3", "1.4", "1.5", "1.6", "1.7", "1.8", "1.9", "1.10", "1.11", "1.12" };
return versions.find(api_version) != versions.end();
}

@ -59,18 +59,10 @@ GenWorldInfo _gw;
/** Whether we are generating the map or not. */
bool _generating_world;
/**
* Tells if the world generation is done in a thread or not.
* @return the 'threaded' status
*/
bool IsGenerateWorldThreaded()
{
return _gw.threaded && !_gw.quit_thread;
}
class AbortGenerateWorldSignal { };
/**
* Clean up the 'mess' of generation. That is, show windows again, reset
* thread variables, and delete the progress window.
* Generation is done; show windows again and delete the progress window.
*/
static void CleanupGeneration()
{
@ -78,11 +70,10 @@ static void CleanupGeneration()
SetMouseCursorBusy(false);
/* Show all vital windows again, because we have hidden them */
if (_gw.threaded && _game_mode != GM_MENU) ShowVitalWindows();
if (_game_mode != GM_MENU) ShowVitalWindows();
SetModalProgress(false);
_gw.proc = nullptr;
_gw.abortp = nullptr;
_gw.threaded = false;
DeleteWindowByClass(WC_MODAL_PROGRESS);
ShowFirstError();
@ -97,10 +88,8 @@ static void _GenerateWorld()
/* Make sure everything is done via OWNER_NONE. */
Backup<CompanyID> _cur_company(_current_company, OWNER_NONE, FILE_LINE);
std::unique_lock<std::mutex> lock(_modal_progress_work_mutex, std::defer_lock);
try {
_generating_world = true;
lock.lock();
if (_network_dedicated) DEBUG(net, 1, "Generating map, please wait...");
/* Set the Random() seed to generation_seed so we produce the same map with the same seed */
if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom();
@ -141,14 +130,7 @@ static void _GenerateWorld()
/* Only generate towns, tree and industries in newgame mode. */
if (_game_mode != GM_EDITOR) {
if (!GenerateTowns(_settings_game.economy.town_layout)) {
_cur_company.Restore();
HandleGeneratingWorldAbortion();
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP);
if (_network_dedicated) {
/* Exit the game to prevent a return to main menu. */
DEBUG(net, 0, "Generating map failed, aborting");
_exit_game = true;
}
return;
}
GenerateIndustries();
@ -207,7 +189,6 @@ static void _GenerateWorld()
CleanupGeneration();
ShowNewGRFError();
lock.unlock();
if (_network_dedicated) DEBUG(net, 1, "Map generated, starting game");
DEBUG(desync, 1, "new_map: %08x", _settings_game.game_creation.generation_seed);
@ -217,11 +198,19 @@ static void _GenerateWorld()
seprintf(name, lastof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
SaveOrLoad(name, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR, false, SMF_ZSTD_OK);
}
} catch (...) {
} catch (AbortGenerateWorldSignal&) {
CleanupGeneration();
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP, true);
if (_cur_company.IsValid()) _cur_company.Restore();
_generating_world = false;
throw;
if (_network_dedicated) {
/* Exit the game to prevent a return to main menu. */
DEBUG(net, 0, "Generating map failed, aborting");
_exit_game = true;
} else {
SwitchToMode(_switch_mode);
}
}
}
@ -245,23 +234,6 @@ void GenerateWorldSetAbortCallback(GWAbortProc *proc)
_gw.abortp = proc;
}
/**
* This will wait for the thread to finish up his work. It will not continue
* till the work is done.
*/
void WaitTillGeneratedWorld()
{
if (!_gw.thread.joinable()) return;
_modal_progress_work_mutex.unlock();
_modal_progress_paint_mutex.unlock();
_gw.quit_thread = true;
_gw.thread.join();
_gw.threaded = false;
_modal_progress_work_mutex.lock();
_modal_progress_paint_mutex.lock();
}
/**
* Initializes the abortion process
*/
@ -276,7 +248,7 @@ void AbortGeneratingWorld()
*/
bool IsGeneratingWorldAborted()
{
return _gw.abort;
return _gw.abort || _exit_game;
}
/**
@ -289,11 +261,7 @@ void HandleGeneratingWorldAbortion()
if (_gw.abortp != nullptr) _gw.abortp();
CleanupGeneration();
if (_gw.thread.joinable() && _gw.thread.get_id() == std::this_thread::get_id()) throw OTTDThreadExitSignal();
SwitchToMode(_switch_mode);
throw AbortGenerateWorldSignal();
}
/**
@ -313,8 +281,6 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
_gw.abort = false;
_gw.abortp = nullptr;
_gw.lc = _local_company;
_gw.quit_thread = false;
_gw.threaded = true;
/* This disables some commands and stuff */
SetLocalCompany(COMPANY_SPECTATOR);
@ -333,28 +299,16 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
SetupColoursAndInitialWindow();
SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
if (_gw.thread.joinable()) _gw.thread.join();
if (!UseThreadedModelProgress() || !VideoDriver::GetInstance()->HasGUI() || !StartNewThread(&_gw.thread, "ottd:genworld", &_GenerateWorld)) {
DEBUG(misc, 1, "Cannot create genworld thread, reverting to single-threaded mode");
_gw.threaded = false;
_modal_progress_work_mutex.unlock();
_GenerateWorld();
_modal_progress_work_mutex.lock();
return;
}
UnshowCriticalError();
/* Remove any open window */
DeleteAllNonVitalWindows();
/* Hide vital windows, because we don't allow to use them */
HideVitalWindows();
/* Don't show the dialog if we don't have a thread */
ShowGenerateWorldProgress();
/* Centre the view on the map */
if (FindWindowById(WC_MAIN_WINDOW, 0) != nullptr) {
ScrollMainWindowToTile(TileXY(MapSizeX() / 2, MapSizeY() / 2), true);
}
_GenerateWorld();
}

@ -55,15 +55,12 @@ typedef void GWAbortProc(); ///< Called when genworld is aborted
/** Properties of current genworld process */
struct GenWorldInfo {
bool abort; ///< Whether to abort the thread ASAP
bool quit_thread; ///< Do we want to quit the active thread
bool threaded; ///< Whether we run _GenerateWorld threaded
GenWorldMode mode; ///< What mode are we making a world in
CompanyID lc; ///< The local_company before generating
uint size_x; ///< X-size of the map
uint size_y; ///< Y-size of the map
GWDoneProc *proc; ///< Proc that is called when done (can be nullptr)
GWAbortProc *abortp; ///< Proc that is called when aborting (can be nullptr)
std::thread thread; ///< The thread we are in (joinable if a thread was created)
};
/** Current stage of world generation process */
@ -84,10 +81,8 @@ enum GenWorldProgress {
};
/* genworld.cpp */
bool IsGenerateWorldThreaded();
void GenerateWorldSetCallback(GWDoneProc *proc);
void GenerateWorldSetAbortCallback(GWAbortProc *proc);
void WaitTillGeneratedWorld();
void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_settings = true);
void AbortGeneratingWorld();
bool IsGeneratingWorldAborted();

@ -30,6 +30,7 @@
#include "error.h"
#include "newgrf_townname.h"
#include "townname_type.h"
#include "video/video_driver.hpp"
#include "widgets/genworld_widget.h"
@ -1430,10 +1431,10 @@ static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uin
static_assert(lengthof(percent_table) == GWP_CLASS_COUNT + 1);
assert(cls < GWP_CLASS_COUNT);
/* Do not run this function if we aren't in a thread */
if (!IsGenerateWorldThreaded() && !_network_dedicated) return;
if (IsGeneratingWorldAborted()) HandleGeneratingWorldAbortion();
if (IsGeneratingWorldAborted()) {
HandleGeneratingWorldAbortion();
return;
}
if (total == 0) {
assert(_gws.cls == _generation_class_table[cls]);
@ -1446,10 +1447,6 @@ static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uin
_gws.percent = percent_table[cls];
}
/* Don't update the screen too often. So update it once in every once in a while... */
if (!_network_dedicated && std::chrono::steady_clock::now() < _gws.next_update) return;
_gws.next_update = std::chrono::steady_clock::now() + std::chrono::milliseconds(MODAL_PROGRESS_REDRAW_TIMEOUT);
/* Percentage is about the number of completed tasks, so 'current - 1' */
_gws.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_gws.current == 0 ? 0 : _gws.current - 1) / _gws.total;
@ -1468,21 +1465,12 @@ static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uin
DEBUG(net, 1, "Map generation percentage complete: %d", _gws.percent);
last_percent = _gws.percent;
/* Don't continue as dedicated never has a thread running */
return;
}
SetWindowDirty(WC_MODAL_PROGRESS, 0);
MarkWholeScreenDirty();
/* Release the rights to the map generator, and acquire the rights to the
* paint thread. The 'other' thread already has the paint thread rights so
* this ensures us that we are waiting until the paint thread is done
* before we reacquire the mapgen rights */
_modal_progress_work_mutex.unlock();
_modal_progress_paint_mutex.lock();
_modal_progress_work_mutex.lock();
_modal_progress_paint_mutex.unlock();
VideoDriver::GetInstance()->GameLoopPause();
}
/**

@ -1557,29 +1557,6 @@ void DrawDirtyBlocks()
{
static std::vector<NWidgetBase *> dirty_widgets;
if (HasModalProgress()) {
/* We are generating the world, so release our rights to the map and
* painting while we are waiting a bit. */
bool is_first_modal_progress_loop = IsFirstModalProgressLoop();
_modal_progress_paint_mutex.unlock();
_modal_progress_work_mutex.unlock();
/* Wait a while and hope the modal gives us a bit of time to draw the GUI. */
if (!is_first_modal_progress_loop) SleepWhileModalProgress(MODAL_PROGRESS_REDRAW_TIMEOUT);
/* Modal progress thread may need blitter access while we are waiting for it. */
VideoDriver::GetInstance()->ReleaseBlitterLock();
_modal_progress_paint_mutex.lock();
VideoDriver::GetInstance()->AcquireBlitterLock();
_modal_progress_work_mutex.lock();
/* When we ended with the modal progress, do not draw the blocks.
* Simply let the next run do so, otherwise we would be loading
* the new state (and possibly change the blitter) when we hold
* the drawing lock, which we must not do. */
if (_switch_mode != SM_NONE && !HasModalProgress()) return;
}
extern void ViewportPrepareVehicleRoute();
ViewportPrepareVehicleRoute();
@ -2205,6 +2182,10 @@ void UpdateGUIZoom()
if (_gui_zoom_cfg == ZOOM_LVL_CFG_AUTO) {
_gui_zoom = static_cast<ZoomLevel>(Clamp(VideoDriver::GetInstance()->GetSuggestedUIZoom(), _settings_client.gui.zoom_min, _settings_client.gui.zoom_max));
} else {
/* Ensure the gui_zoom is clamped between min/max. Change the
* _gui_zoom_cfg if it isn't, as this is used to visually show the
* selection in the Game Options. */
_gui_zoom_cfg = Clamp(_gui_zoom_cfg, _settings_client.gui.zoom_min, _settings_client.gui.zoom_max);
_gui_zoom = static_cast<ZoomLevel>(_gui_zoom_cfg);
}

@ -341,11 +341,6 @@ static bool SwitchNewGRFBlitter()
const bool animation_wanted = HasBit(_display_opt, DO_FULL_ANIMATION);
const char *cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName();
VideoDriver::GetInstance()->AcquireBlitterLock();
auto guard = scope_guard([&]() {
VideoDriver::GetInstance()->ReleaseBlitterLock();
});
for (uint i = 0; i < lengthof(replacement_blitters); i++) {
if (animation_wanted && (replacement_blitters[i].animation == 0)) continue;
if (!animation_wanted && (replacement_blitters[i].animation == 1)) continue;
@ -354,21 +349,16 @@ static bool SwitchNewGRFBlitter()
if (!IsInsideMM(depth_wanted_by_grf, replacement_blitters[i].min_grf_depth, replacement_blitters[i].max_grf_depth + 1)) continue;
const char *repl_blitter = replacement_blitters[i].name;
if (strcmp(repl_blitter, cur_blitter) == 0) return false;
if (strcmp(repl_blitter, cur_blitter) == 0) {
return false;
}
if (BlitterFactory::GetBlitterFactory(repl_blitter) == nullptr) continue;
DEBUG(misc, 1, "Switching blitter from '%s' to '%s'... ", cur_blitter, repl_blitter);
Blitter *new_blitter = BlitterFactory::SelectBlitter(repl_blitter);
if (new_blitter == nullptr) NOT_REACHED();
DEBUG(misc, 1, "Successfully switched to %s.", repl_blitter);
/* Inform the video driver we want to switch blitter as soon as possible. */
VideoDriver::GetInstance()->ChangeBlitter(repl_blitter);
break;
}
if (!VideoDriver::GetInstance()->AfterBlitterChange()) {
/* Failed to switch blitter, let's hope we can return to the old one. */
if (BlitterFactory::SelectBlitter(cur_blitter) == nullptr || !VideoDriver::GetInstance()->AfterBlitterChange()) usererror("Failed to reinitialize video driver. Specify a fixed blitter in the config");
}
return true;
}

@ -46,6 +46,8 @@ struct GoalListWindow : public Window {
this->vscroll = this->GetScrollbar(WID_GOAL_SCROLLBAR);
this->FinishInitNested(window_number);
this->owner = (Owner)this->window_number;
NWidgetStacked *wi = this->GetWidget<NWidgetStacked>(WID_GOAL_SELECT_BUTTONS);
wi->SetDisplayedPlane(window_number == INVALID_COMPANY ? 1 : 0);
this->OnInvalidateData(0);
}
@ -63,37 +65,31 @@ struct GoalListWindow : public Window {
void OnClick(Point pt, int widget, int click_count) override
{
if (widget != WID_GOAL_LIST) return;
int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GOAL_LIST, WD_FRAMERECT_TOP);
int num = 0;
for (const Goal *s : Goal::Iterate()) {
if (s->company == INVALID_COMPANY) {
y--;
if (y == 0) {
this->HandleClick(s);
return;
}
num++;
}
}
if (num == 0) {
y--; // "None" line.
if (y < 0) return;
}
switch (widget) {
case WID_GOAL_GLOBAL_BUTTON:
ShowGoalsList(INVALID_COMPANY);
break;
y -= 2; // "Company specific goals:" line.
if (y < 0) return;
case WID_GOAL_COMPANY_BUTTON:
ShowGoalsList(_local_company);
break;
for (const Goal *s : Goal::Iterate()) {
if (s->company == this->window_number && s->company != INVALID_COMPANY) {
y--;
if (y == 0) {
this->HandleClick(s);
return;
case WID_GOAL_LIST: {
int y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GOAL_LIST, WD_FRAMERECT_TOP);
for (const Goal *s : Goal::Iterate()) {
if (s->company == this->window_number) {
if (y == 0) {
this->HandleClick(s);
return;
}
y--;
}
}
break;
}
default:
break;
}
}
@ -161,28 +157,21 @@ struct GoalListWindow : public Window {
uint CountLines()
{
/* Count number of (non) awarded goals. */
uint num_global = 0;
uint num_company = 0;
uint num = 0;
for (const Goal *s : Goal::Iterate()) {
if (s->company == INVALID_COMPANY) {
num_global++;
} else if (s->company == this->window_number) {
num_company++;
}
if (s->company == this->window_number) num++;
}
/* Count the 'none' lines. */
if (num_global == 0) num_global = 1;
if (num_company == 0) num_company = 1;
if (num == 0) num = 1;
/* Global, company and an empty line before the accepted ones. */
return 3 + num_global + num_company;
return num;
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
if (widget != WID_GOAL_LIST) return;
Dimension d = maxdim(GetStringBoundingBox(STR_GOALS_GLOBAL_TITLE), GetStringBoundingBox(STR_GOALS_COMPANY_TITLE));
Dimension d = GetStringBoundingBox(STR_GOALS_NONE);
resize->height = d.height;
@ -193,26 +182,26 @@ struct GoalListWindow : public Window {
}
/**
* Draws either the global goals or the company goal section.
* This is a helper method for #DrawWidget.
* @param[in,out] pos Vertical line number to draw.
* @param cap Number of lines to draw in the window.
* @param x Left edge of the text line to draw.
* @param y Vertical position of the top edge of the window.
* @param right Right edge of the text line to draw.
* @param global_section Whether the global goals are printed.
* Draws a given column of the goal list.
* @param column Which column to draw.
* @param wid Pointer to the goal list widget.
* @param progress_col_width Width of the progress column.
* @return max width of drawn text
*/
void DrawPartialGoalList(int &pos, const int cap, int x, int y, int right, uint progress_col_width, bool global_section, GoalColumn column) const
void DrawListColumn(GoalColumn column, NWidgetBase *wid, uint progress_col_width) const
{
if (column == GC_GOAL && IsInsideMM(pos, 0, cap)) DrawString(x, right, y + pos * FONT_HEIGHT_NORMAL, global_section ? STR_GOALS_GLOBAL_TITLE : STR_GOALS_COMPANY_TITLE);
pos++;
/* Get column draw area. */
int y = wid->pos_y + WD_FRAMERECT_TOP;
int x = wid->pos_x + WD_FRAMERECT_LEFT;
int right = x + wid->current_x - WD_FRAMERECT_RIGHT;
bool rtl = _current_text_dir == TD_RTL;
int pos = -this->vscroll->GetPosition();
const int cap = this->vscroll->GetCapacity();
uint num = 0;
for (const Goal *s : Goal::Iterate()) {
if (global_section ? s->company == INVALID_COMPANY : (s->company == this->window_number && s->company != INVALID_COMPANY)) {
if (s->company == this->window_number) {
if (IsInsideMM(pos, 0, cap)) {
switch (column) {
case GC_GOAL: {
@ -241,38 +230,12 @@ struct GoalListWindow : public Window {
if (num == 0) {
if (column == GC_GOAL && IsInsideMM(pos, 0, cap)) {
StringID str = !global_section && this->window_number == INVALID_COMPANY ? STR_GOALS_SPECTATOR_NONE : STR_GOALS_NONE;
DrawString(x, right, y + pos * FONT_HEIGHT_NORMAL, str);
DrawString(x, right, y + pos * FONT_HEIGHT_NORMAL, STR_GOALS_NONE);
}
pos++;
}
}
/**
* Draws a given column of the goal list.
* @param column Which column to draw.
* @param wid Pointer to the goal list widget.
* @param progress_col_width Width of the progress column.
* @return max width of drawn text
*/
void DrawListColumn(GoalColumn column, NWidgetBase *wid, uint progress_col_width) const
{
/* Get column draw area. */
int y = wid->pos_y + WD_FRAMERECT_TOP;
int x = wid->pos_x + WD_FRAMERECT_LEFT;
int right = x + wid->current_x - WD_FRAMERECT_RIGHT;
int pos = -this->vscroll->GetPosition();
const int cap = this->vscroll->GetCapacity();
/* Draw partial list with global goals. */
DrawPartialGoalList(pos, cap, x, y, right, progress_col_width, true, column);
/* Draw partial list with company goals. */
pos++;
DrawPartialGoalList(pos, cap, x, y, right, progress_col_width, false, column);
}
void OnPaint() override
{
this->DrawWidgets();
@ -313,6 +276,8 @@ struct GoalListWindow : public Window {
{
if (!gui_scope) return;
this->vscroll->SetCount(this->CountLines());
this->SetWidgetDisabledState(WID_GOAL_COMPANY_BUTTON, _local_company == COMPANY_SPECTATOR);
this->SetWidgetDirty(WID_GOAL_COMPANY_BUTTON);
this->SetWidgetDirty(WID_GOAL_LIST);
}
};
@ -322,6 +287,10 @@ static const NWidgetPart _nested_goals_list_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN, WID_GOAL_CAPTION), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_GOAL_SELECT_BUTTONS),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_GOAL_GLOBAL_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GOALS_GLOBAL_BUTTON, STR_GOALS_GLOBAL_BUTTON_HELPTEXT),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_GOAL_COMPANY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GOALS_COMPANY_BUTTON, STR_GOALS_COMPANY_BUTTON_HELPTEXT),
EndContainer(),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),

@ -113,7 +113,7 @@ static NWidgetBase *MakeNWidgetCompanyLines(int *biggest_index)
uint line_height = std::max<uint>(GetSpriteSize(SPR_COMPANY_ICON).height, FONT_HEIGHT_NORMAL) + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
for (int widnum = WID_GL_FIRST_COMPANY; widnum <= WID_GL_LAST_COMPANY; widnum++) {
NWidgetBackground *panel = new NWidgetBackground(WWT_PANEL, COLOUR_GREY, widnum);
NWidgetBackground *panel = new NWidgetBackground(WWT_PANEL, COLOUR_BROWN, widnum);
panel->SetMinimalSize(246, line_height);
panel->SetFill(1, 0);
panel->SetDataTip(0x0, STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP);
@ -125,12 +125,12 @@ static NWidgetBase *MakeNWidgetCompanyLines(int *biggest_index)
static const NWidgetPart _nested_graph_legend_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_KEY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_GRAPH_KEY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_BACKGROUND),
NWidget(WWT_PANEL, COLOUR_BROWN, WID_GL_BACKGROUND),
NWidget(NWID_SPACER), SetMinimalSize(0, 2),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetMinimalSize(2, 0),
@ -634,19 +634,19 @@ struct OperatingProfitGraphWindow : BaseGraphWindow {
static const NWidgetPart _nested_operating_profit_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_OPERATING_PROFIT_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_GRAPH_OPERATING_PROFIT_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_CV_BACKGROUND),
NWidget(WWT_PANEL, COLOUR_BROWN, WID_CV_BACKGROUND),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CV_GRAPH), SetMinimalSize(576, 160), SetFill(1, 1), SetResize(1, 1),
NWidget(WWT_EMPTY, COLOUR_BROWN, WID_CV_GRAPH), SetMinimalSize(576, 160), SetFill(1, 1), SetResize(1, 1),
NWidget(NWID_VERTICAL),
NWidget(NWID_SPACER), SetFill(0, 1), SetResize(0, 1),
NWidget(WWT_RESIZEBOX, COLOUR_GREY, WID_CV_RESIZE),
NWidget(WWT_RESIZEBOX, COLOUR_BROWN, WID_CV_RESIZE),
EndContainer(),
EndContainer(),
EndContainer(),
@ -685,19 +685,19 @@ struct IncomeGraphWindow : BaseGraphWindow {
static const NWidgetPart _nested_income_graph_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_INCOME_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_GRAPH_INCOME_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_CV_BACKGROUND),
NWidget(WWT_PANEL, COLOUR_BROWN, WID_CV_BACKGROUND),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CV_GRAPH), SetMinimalSize(576, 128), SetFill(1, 1), SetResize(1, 1),
NWidget(WWT_EMPTY, COLOUR_BROWN, WID_CV_GRAPH), SetMinimalSize(576, 128), SetFill(1, 1), SetResize(1, 1),
NWidget(NWID_VERTICAL),
NWidget(NWID_SPACER), SetFill(0, 1), SetResize(0, 1),
NWidget(WWT_RESIZEBOX, COLOUR_GREY, WID_CV_RESIZE),
NWidget(WWT_RESIZEBOX, COLOUR_BROWN, WID_CV_RESIZE),
EndContainer(),
EndContainer(),
EndContainer(),
@ -734,19 +734,19 @@ struct DeliveredCargoGraphWindow : BaseGraphWindow {
static const NWidgetPart _nested_delivered_cargo_graph_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_CARGO_DELIVERED_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_GRAPH_CARGO_DELIVERED_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_CV_BACKGROUND),
NWidget(WWT_PANEL, COLOUR_BROWN, WID_CV_BACKGROUND),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CV_GRAPH), SetMinimalSize(576, 128), SetFill(1, 1), SetResize(1, 1),
NWidget(WWT_EMPTY, COLOUR_BROWN, WID_CV_GRAPH), SetMinimalSize(576, 128), SetFill(1, 1), SetResize(1, 1),
NWidget(NWID_VERTICAL),
NWidget(NWID_SPACER), SetFill(0, 1), SetResize(0, 1),
NWidget(WWT_RESIZEBOX, COLOUR_GREY, WID_CV_RESIZE),
NWidget(WWT_RESIZEBOX, COLOUR_BROWN, WID_CV_RESIZE),
EndContainer(),
EndContainer(),
EndContainer(),
@ -789,20 +789,20 @@ struct PerformanceHistoryGraphWindow : BaseGraphWindow {
static const NWidgetPart _nested_performance_history_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_PHG_DETAILED_PERFORMANCE), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_PERFORMANCE_DETAIL_KEY, STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_PHG_KEY), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_PHG_DETAILED_PERFORMANCE), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_PERFORMANCE_DETAIL_KEY, STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_PHG_KEY), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_PHG_BACKGROUND),
NWidget(WWT_PANEL, COLOUR_BROWN, WID_PHG_BACKGROUND),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_PHG_GRAPH), SetMinimalSize(576, 224), SetFill(1, 1), SetResize(1, 1),
NWidget(WWT_EMPTY, COLOUR_BROWN, WID_PHG_GRAPH), SetMinimalSize(576, 224), SetFill(1, 1), SetResize(1, 1),
NWidget(NWID_VERTICAL),
NWidget(NWID_SPACER), SetFill(0, 1), SetResize(0, 1),
NWidget(WWT_RESIZEBOX, COLOUR_GREY, WID_PHG_RESIZE),
NWidget(WWT_RESIZEBOX, COLOUR_BROWN, WID_PHG_RESIZE),
EndContainer(),
EndContainer(),
EndContainer(),
@ -839,19 +839,19 @@ struct CompanyValueGraphWindow : BaseGraphWindow {
static const NWidgetPart _nested_company_value_graph_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_COMPANY_VALUES_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_GRAPH_COMPANY_VALUES_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_CV_KEY_BUTTON), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + 2), SetDataTip(STR_GRAPH_KEY_BUTTON, STR_GRAPH_KEY_TOOLTIP),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_CV_BACKGROUND),
NWidget(WWT_PANEL, COLOUR_BROWN, WID_CV_BACKGROUND),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CV_GRAPH), SetMinimalSize(576, 224), SetFill(1, 1), SetResize(1, 1),
NWidget(WWT_EMPTY, COLOUR_BROWN, WID_CV_GRAPH), SetMinimalSize(576, 224), SetFill(1, 1), SetResize(1, 1),
NWidget(NWID_VERTICAL),
NWidget(NWID_SPACER), SetFill(0, 1), SetResize(0, 1),
NWidget(WWT_RESIZEBOX, COLOUR_GREY, WID_CV_RESIZE),
NWidget(WWT_RESIZEBOX, COLOUR_BROWN, WID_CV_RESIZE),
EndContainer(),
EndContainer(),
EndContainer(),
@ -954,7 +954,7 @@ struct PaymentRatesGraphWindow : BaseGraphWindow {
bool lowered = !HasBit(_legend_excluded_cargo, cs->Index());
/* Redraw box if lowered */
if (lowered) DrawFrameRect(r.left, y, r.right, y + this->line_height - 1, COLOUR_ORANGE, lowered ? FR_LOWERED : FR_NONE);
if (lowered) DrawFrameRect(r.left, y, r.right, y + this->line_height - 1, COLOUR_BROWN, lowered ? FR_LOWERED : FR_NONE);
byte clk_dif = lowered ? 1 : 0;
int rect_x = clk_dif + (rtl ? r.right - 12 : r.left + WD_FRAMERECT_LEFT);
@ -1049,28 +1049,28 @@ struct PaymentRatesGraphWindow : BaseGraphWindow {
static const NWidgetPart _nested_cargo_payment_rates_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_CPR_BACKGROUND), SetMinimalSize(568, 128),
NWidget(WWT_PANEL, COLOUR_BROWN, WID_CPR_BACKGROUND), SetMinimalSize(568, 128),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_TEXT, COLOUR_GREY, WID_CPR_HEADER), SetMinimalSize(0, 6), SetPadding(2, 0, 2, 0), SetDataTip(STR_GRAPH_CARGO_PAYMENT_RATES_TITLE, STR_NULL),
NWidget(WWT_TEXT, COLOUR_BROWN, WID_CPR_HEADER), SetMinimalSize(0, 6), SetPadding(2, 0, 2, 0), SetDataTip(STR_GRAPH_CARGO_PAYMENT_RATES_TITLE, STR_NULL),
NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CPR_GRAPH), SetMinimalSize(495, 0), SetFill(1, 1), SetResize(1, 1),
NWidget(WWT_EMPTY, COLOUR_BROWN, WID_CPR_GRAPH), SetMinimalSize(495, 0), SetFill(1, 1), SetResize(1, 1),
NWidget(NWID_VERTICAL),
NWidget(NWID_SPACER), SetMinimalSize(0, 24), SetFill(0, 1),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CPR_ENABLE_CARGOES), SetDataTip(STR_GRAPH_CARGO_ENABLE_ALL, STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CPR_DISABLE_CARGOES), SetDataTip(STR_GRAPH_CARGO_DISABLE_ALL, STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_CPR_ENABLE_CARGOES), SetDataTip(STR_GRAPH_CARGO_ENABLE_ALL, STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_CPR_DISABLE_CARGOES), SetDataTip(STR_GRAPH_CARGO_DISABLE_ALL, STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL), SetFill(1, 0),
NWidget(NWID_SPACER), SetMinimalSize(0, 4),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_ORANGE, WID_CPR_MATRIX), SetResize(0, 2), SetMatrixDataTip(1, 0, STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO), SetScrollbar(WID_CPR_MATRIX_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_ORANGE, WID_CPR_MATRIX_SCROLLBAR),
NWidget(WWT_MATRIX, COLOUR_BROWN, WID_CPR_MATRIX), SetResize(0, 2), SetMatrixDataTip(1, 0, STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO), SetScrollbar(WID_CPR_MATRIX_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_CPR_MATRIX_SCROLLBAR),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 24), SetFill(0, 1),
EndContainer(),
@ -1078,9 +1078,9 @@ static const NWidgetPart _nested_cargo_payment_rates_widgets[] = {
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetMinimalSize(WD_RESIZEBOX_WIDTH, 0), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_TEXT, COLOUR_GREY, WID_CPR_FOOTER), SetMinimalSize(0, 6), SetPadding(2, 0, 2, 0), SetDataTip(STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL, STR_NULL),
NWidget(WWT_TEXT, COLOUR_BROWN, WID_CPR_FOOTER), SetMinimalSize(0, 6), SetPadding(2, 0, 2, 0), SetDataTip(STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL, STR_NULL),
NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_RESIZEBOX, COLOUR_GREY, WID_CPR_RESIZE),
NWidget(WWT_RESIZEBOX, COLOUR_BROWN, WID_CPR_RESIZE),
EndContainer(),
EndContainer(),
};
@ -1264,12 +1264,12 @@ public:
static const NWidgetPart _nested_company_league_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_COMPANY_LEAGUE_TABLE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_COMPANY_LEAGUE_TABLE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_CL_BACKGROUND), SetMinimalSize(400, 0), SetMinimalTextLines(15, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM),
NWidget(WWT_PANEL, COLOUR_BROWN, WID_CL_BACKGROUND), SetMinimalSize(400, 0), SetMinimalTextLines(15, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM),
};
static WindowDesc _company_league_desc(
@ -1539,7 +1539,7 @@ static NWidgetBase *MakePerformanceDetailPanels(int *biggest_index)
NWidgetVertical *vert = new NWidgetVertical(NC_EQUALSIZE);
for (int widnum = WID_PRD_SCORE_FIRST; widnum <= WID_PRD_SCORE_LAST; widnum++) {
NWidgetBackground *panel = new NWidgetBackground(WWT_PANEL, COLOUR_GREY, widnum);
NWidgetBackground *panel = new NWidgetBackground(WWT_PANEL, COLOUR_BROWN, widnum);
panel->SetFill(1, 1);
panel->SetDataTip(0x0, performance_tips[widnum - WID_PRD_SCORE_FIRST]);
vert->Add(panel);
@ -1551,17 +1551,17 @@ static NWidgetBase *MakePerformanceDetailPanels(int *biggest_index)
/** Make a number of rows with buttons for each company for the performance rating detail window. */
NWidgetBase *MakeCompanyButtonRowsGraphGUI(int *biggest_index)
{
return MakeCompanyButtonRows(biggest_index, WID_PRD_COMPANY_FIRST, WID_PRD_COMPANY_LAST, 8, STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP);
return MakeCompanyButtonRows(biggest_index, WID_PRD_COMPANY_FIRST, WID_PRD_COMPANY_LAST, COLOUR_BROWN, 8, STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP);
}
static const NWidgetPart _nested_performance_rating_detail_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_PERFORMANCE_DETAIL, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_PERFORMANCE_DETAIL, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(WWT_PANEL, COLOUR_BROWN),
NWidgetFunction(MakeCompanyButtonRowsGraphGUI), SetPadding(0, 1, 1, 2),
EndContainer(),
NWidgetFunction(MakePerformanceDetailPanels),

@ -1088,6 +1088,7 @@ static bool MakeLake(TileIndex tile, void *user_data)
TileIndex t2 = tile + TileOffsByDiagDir(d);
if (IsWaterTile(t2)) {
MakeRiver(tile, Random());
MarkTileDirtyByTile(tile);
/* Remove desert directly around the river tile. */
TileIndex t = tile;
CircularTileSearch(&t, _settings_game.game_creation.river_tropics_width, RiverModifyDesertZone, nullptr);
@ -1161,6 +1162,7 @@ static void River_FoundEndNode(AyStar *aystar, OpenListNode *current)
TileIndex tile = path->node.tile;
if (!IsWaterTile(tile)) {
MakeRiver(tile, Random());
MarkTileDirtyByTile(tile);
/* Remove desert directly around the river tile. */
CircularTileSearch(&tile, _settings_game.game_creation.river_tropics_width, RiverModifyDesertZone, nullptr);
}
@ -1273,6 +1275,7 @@ static bool FlowRiver(TileIndex spring, TileIndex begin)
DistanceManhattan(spring, lakeCenter) > _settings_game.game_creation.min_river_length) {
end = lakeCenter;
MakeRiver(lakeCenter, Random());
MarkTileDirtyByTile(lakeCenter);
/* Remove desert directly around the river tile. */
CircularTileSearch(&lakeCenter, _settings_game.game_creation.river_tropics_width, RiverModifyDesertZone, nullptr);
lakeCenter = end;
@ -1394,8 +1397,11 @@ void GenerateLandscape(byte mode)
/* Do not call IncreaseGeneratingWorldProgress() before FixSlopes(),
* it allows screen redraw. Drawing of broken slopes crashes the game */
FixSlopes();
MarkWholeScreenDirty();
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
ConvertGroundTilesIntoWaterTiles();
MarkWholeScreenDirty();
IncreaseGeneratingWorldProgress(GWP_LANDSCAPE);
if (_settings_game.game_creation.landscape == LT_TROPIC) CreateDesertOrRainForest();

@ -990,6 +990,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skerm re
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Kies die skerm resolusie om te gebruik
STR_GAME_OPTIONS_RESOLUTION_OTHER :ander
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK} Koppelvlak groote
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK} Kies die koppelvlak element groote om te gebruik
@ -1003,6 +1004,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normaal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dubbele grootte
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad grootte
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis-grafikastel
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Kies die basis-grafikastel stel om te gebruik
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} verlore / korrupte ler{P "" s}
@ -1750,6 +1753,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Program is uit geheue uit
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allokering van {BYTES} kasgeheue vir grafika het gefaal. Die kasgeheue is verminder na {BYTES}. Dit sal OpenTDD stadiger maak. Om geheue-aanvraag te verminder, kan u 32bpp grafika en/of zoom-vlakke afskakel.
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2270,6 +2275,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, laai die grafika af
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nee, verlaat OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Deursigtigheid Opsies
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Wissel deursigtigheid vir stasietekens. Ctrl+klik om te sluit
@ -3102,13 +3108,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Koop di
STR_GOALS_CAPTION :{WHITE}{COMPANY} Doelwitte
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globale Doelwitte
STR_GOALS_SPECTATOR :Globale doelwitte
STR_GOALS_GLOBAL_TITLE :{BLACK}Globale doelwitte:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Geen -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nie van toepassing -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Maatskappy doelwitte:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik op doel om skerm oor die industrie/stad/teël te sentreer. Ctrl+klik maak 'n nuwe venster vir die industrie/stad/teël oop
# Goal question window

@ -940,6 +940,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}دقة
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}اختر دقة الشاشة
STR_GAME_OPTIONS_RESOLUTION_OTHER :اخرى
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}حجم اللوحة
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}حدد العنصر المطلوب
@ -949,6 +950,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :تقريب ×4
STR_GAME_OPTIONS_BASE_GRF :{BLACK} الواجهة الرسومية الاساسية
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK} اختر مجموعة الواجهة الرسومية
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} ملف مفقود او غير صالح
@ -1405,6 +1408,8 @@ STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :غير متطا
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :مجهول
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... نسبة الضغط '{STRING}' غير صحيحة
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -1897,6 +1902,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}تحتا
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}نعم, حمل الرسومات
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}لا, اغلق اللعبة
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}خيارات الشفافية
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}بدل شفافية اسماء المحطات. مفتاح كنترول للاغلاق.

@ -961,6 +961,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Pantaila
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pantailaren resulozioa aukeratu
STR_GAME_OPTIONS_RESOLUTION_OTHER :besteak
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfaze tamaina
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normala
@ -969,6 +970,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Tamaina laukoit
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafiko basea markatu
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Aukeratu erabili beharreko grafiko paketea
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} galdutako/hautsitako artxiboa{P "" k}
@ -1626,6 +1629,8 @@ STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... jara
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... jaramonik ez egiten musika paketeari'{STRING}': ez da aurkitu
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Memoriaz kanpo
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2136,6 +2141,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD-
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Bai, grafikoak jaitsi
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ez, OpenTTD itxi
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Gardentasun aukerak
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Seinaleen gardentasuna aldatu. Ktrl+Klik blokeatzeko
@ -2904,13 +2910,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Udaletx
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Helburuak
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Helburu orokorrak
STR_GOALS_GLOBAL_TITLE :{BLACK}Helburu orokorrak:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Ezer ez -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Ez aplikagarria -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Konpainiaren helburuak:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikatu helburuan ikupegi nagusia industrian/herrian/laukian zentratzeko. Ktrl+Klik ikuspegi lehio berria irekiko du industri/herri/laukiaren kokapenean
# Goal question window

@ -1299,6 +1299,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Выра
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Выбар вырашэньня экрана
STR_GAME_OPTIONS_RESOLUTION_OTHER :Iншае
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Памер элементаў інтэрфейсу
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Выберыце памер элементаў інтэрфейсу
@ -1311,6 +1312,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Абяр
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Звычайны
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Набор базавай ґрафікі
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Выбар базавага набору ґрафічных аб'ектаў
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} адсутнічаюч{P ы ых ых}/пашкоджан{P ы ых ых} файл{P "" ы аў}
@ -2059,6 +2062,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... на
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Недахоп апэратыўнай памяці
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Не атрымалася вылучыць {BYTES} для кэша спрайтаў. Памер кэша зніжаны да {BYTES}. Гэта адмоўна адаб'ецца на прадукцыйнасьці OpenTTD. Каб зьменшыць выдаткі памяці, адключыце 32-бітную ґрафіку й зьменшыце максімальны ўзровень набліжэньня.
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2595,6 +2600,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Так, спампаваць ґрафiку
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Не, выйсьцi з OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Наладкі празрыстасьці
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Пераключэньне празрыстасьці надпісаў. Ctrl+пстрычка — заблякаваць.
@ -3424,13 +3430,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Дац
STR_GOALS_CAPTION :{WHITE}Задачы кампаніі «{COMPANY}»
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Глабальныя задачы
STR_GOALS_SPECTATOR :Агульныя задачы
STR_GOALS_GLOBAL_TITLE :{BLACK}Агульныя задачы:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Няма -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Непрыстасоўна -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Задачы кампаніі:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Пстрыкніце па задачы, каб паказаць прадпрыемства/горад/клетку. Ctrl+пстрычка паказвае ў новым вакне.
# Goal question window

@ -195,6 +195,7 @@ STR_COLOUR_DEFAULT :Padrão
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/h
STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s
STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL}{NBSP}quadrados/dia
STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}cv
@ -939,15 +940,15 @@ STR_GAME_OPTIONS_CURRENCY_LTL :Litas Lituano (
STR_GAME_OPTIONS_CURRENCY_KRW :Won Sul-Coreano (KRW)
STR_GAME_OPTIONS_CURRENCY_ZAR :Rand Sul-Africano (ZAR)
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Personalizado...
STR_GAME_OPTIONS_CURRENCY_GEL :Lari da Georgia
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraniano
STR_GAME_OPTIONS_CURRENCY_GEL :Lari da Georgia (GEL)
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iraniano (IRR)
STR_GAME_OPTIONS_CURRENCY_RUB :Novo Rublo Russo (RUB)
STR_GAME_OPTIONS_CURRENCY_MXN :Peso Mexicano (MXN)
STR_GAME_OPTIONS_CURRENCY_NTD :Novo dólar de Taiwan (NTD)
STR_GAME_OPTIONS_CURRENCY_CNY :Renminbi chinês (CNY)
STR_GAME_OPTIONS_CURRENCY_HKD :Dólar de Hong Kong (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :Rúpia Indiana (INR)
STR_GAME_OPTIONS_CURRENCY_IDR :Rupia Indonésia
STR_GAME_OPTIONS_CURRENCY_IDR :Rupia Indonésia (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :Ringgit Malaio (MYR)
############ end of currency region
@ -1001,6 +1002,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Marcar e
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolução da tela
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selecionar a resolução da tela para usar
STR_GAME_OPTIONS_RESOLUTION_OTHER :outra
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Aceleração de hardware
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Marque esta caixa para permitir que o OpenTTD tente usar a aceleração de hardware. Qualquer mudança nesta configuração só será aplicada após reiniciar o jogo.
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}A configuração só terá efeito após reiniciar o jogo
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamanho da interface
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Selecione o tamanho de elemento de interface a ser usado
@ -1018,6 +1024,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Tamanho duplo
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Tamanho quádruplo
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Gráficos
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Taxa de atualização da tela
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Selecione a taxa de atualização da tela a ser usada
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :outra
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Taxas de atualização superiores a 60Hz podem afetar o desempenho.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunto de gráficos base
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecionar o conjunto de gráficos base para usar
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arquivo{P "" s} faltando/corrompido{P "" s}
@ -1455,6 +1469,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Agrupar despesa
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Define o layout para os gastos da companhia
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automaticamente remove sinais durante a construção de ferrovias: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automaticamente remove sinais durante a construção de ferrovias se os sinais estiverem no caminho. Note que isso pode levar a acidentes ferroviários.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Limite de velocidade de avanço rápido: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limita o quão rápido o jogo vai quando o avanço rápido está ativado. 0 = sem limite (o máximo que o seu computador suporta). Valores abaixo de 100% tornam o jogo mais lento. O limite máximo depende das especificações do seu computador e pode variar dependendo do jogo.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% a velocidade normal do jogo
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Sem limite (o máximo que o seu computador suporta)
STR_CONFIG_SETTING_SOUND_TICKER :Notícias: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Toca um som para mensagens resumidas
@ -1569,6 +1587,7 @@ STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Ano em que o jo
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Nunca
STR_CONFIG_SETTING_ECONOMY_TYPE :Tipo de economia: {STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Economia suave faz mudanças de produção com mais frequência, e em etapas menores. Economia congelada impede mudanças de produção e fechamentos de indústrias. Esta configuração pode não ter efeito se os tipos de indústria forem fornecidos por um NewGRF.
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Suave
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Congelada
@ -1644,12 +1663,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Nível máximo
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Zoom adentro máximo para janelas de visualização. Note que ativar zoom maiores aumenta o uso de memória
STR_CONFIG_SETTING_ZOOM_MAX :Nível máximo de zoom afora: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Zoom afora máximo para janelas de visualização. Note que ativar zoom maiores causa lag durante o jogo
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Resolução máxima de sprites a serem usados: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limita a resolução máxima a ser usada para sprites. Limitar a resolução de sprites evitará o uso de gráficos de alta resolução, mesmo quando estiverem disponíveis. Isso pode ajudar a manter a aparência do jogo uniforme quando estiver usando uma mistura de arquivos GRF com e sem gráficos de alta resolução.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Velocidade de crescimento de cidade: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Velocidade com a qual as cidades expandem
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Nenhum
@ -1783,6 +1807,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Sem memória
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}A alocação {BYTES} de spritecache falhou. O spritecache foi reduzido a {BYTES}. A performance do jogo será reduzida. Para reduzir a necessidade de memória tente disabilitar 32bpp gráficos e/ou reduzir o zoom.
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Erro nas configurações de vídeo...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... nenhuma GPU compatível encontrada. Aceleração de hardware desativada
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2274,7 +2302,7 @@ STR_CONTENT_DETAIL_NAME :{SILVER}Nome: {
STR_CONTENT_DETAIL_VERSION :{SILVER}Versão: {WHITE}{STRING}
STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Descrição: {WHITE}{STRING}
STR_CONTENT_DETAIL_URL :{SILVER}URL: {WHITE}{STRING}
STR_CONTENT_DETAIL_TYPE :{SILVER}Tipp: {WHITE}{STRING}
STR_CONTENT_DETAIL_TYPE :{SILVER}Tipo: {WHITE}{STRING}
STR_CONTENT_DETAIL_FILESIZE :{SILVER}Tamanho: {WHITE}{BYTES}
STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Selecionado pois: {WHITE}{STRING}
STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Dependentes: {WHITE}{STRING}
@ -2313,6 +2341,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Sim, baixar os gráficos
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Não, sair do OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Opções de Transparência
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Alternar transparência para sinais de estação. Ctrl+Clique para travar
@ -2849,6 +2878,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filtro:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Substituir ficheiro
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Tem certeza de que deseja substituir o arquivo existente?
STR_SAVELOAD_DIRECTORY :{STRING} (Diretório)
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Diretório raiz)
STR_SAVELOAD_OSKTITLE :{BLACK}Coloque o nome para o jogo salvo
@ -3170,26 +3201,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Financiar novos
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Comprar exclusividade da rede de transportes
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Subornar a prefeitura
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Iniciar uma pequena campanha publicitária local, para atrair mais passageiros e cargas para seus serviços de transporte.{}Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Iniciar uma campanha publicitária média, para atrair mais passageiros e carga para seus serviços de transporte.{}Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Iniciar uma grande campanha publicitária, para atrair mais passageiros e cargas para seus serviços de transporte.{}Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW} Financiar a reconstrução da malha rodoviária urbana. Causa engarrafamentos consideráveis ao tráfego por até 6 meses.{}Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW} Construir uma estátua em honra para sua empresa.{} Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW} Financiar a construção de edifícios comerciais novos na cidade.{}Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW} Comprar a exclusividade dos serviços durante 1 ano na cidade. A prefeitura da cidade permitirá que os passageiros e cargas usem somente estações de sua empresa.{} Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Iniciar uma pequena campanha publicitária local, para atrair mais passageiros e cargas para seus serviços de transporte.{}Fornece um aumento temporário na avaliação da estação em um pequeno raio ao redor do centro da cidade.{}Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Iniciar uma campanha publicitária média, para atrair mais passageiros e cargas para seus serviços de transporte.{}Fornece um aumento temporário na avaliação da estação em um raio médio ao redor do centro da cidade.{}Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Iniciar uma grande campanha publicitária, para atrair mais passageiros e cargas para seus serviços de transporte.{}Fornece um aumento temporário na avaliação da estação em um grande raio ao redor do centro da cidade.{}Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financiar a reconstrução da malha rodoviária urbana.{}Causa engarrafamentos consideráveis ao tráfego por até 6 meses.{}Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construir uma estátua em homenagem à sua empresa.{}Fornece um aumento permanente na avaliação da estação nesta cidade.{}Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Financiar a construção de edifícios comerciais novos na cidade.{}Fornece um aumento temporário do crescimento da cidade nesta cidade.{}Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Comprar a exclusividade dos serviços durante 1 ano na cidade.{}A prefeitura da cidade não permitirá que passageiros e cargas usem as estações de seus concorrentes.{}Preço: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Subornar a prefeitura para aumentar a sua avaliação, correndo o risco de uma penalidade severa se apanhado.{}Preço: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Objetivos
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Objetivos globais
STR_GOALS_SPECTATOR :Objetivos Globais
STR_GOALS_GLOBAL_TITLE :{G=m}{BLACK}Objetivos globais:
STR_GOALS_GLOBAL_BUTTON :{BLACK}Globais
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Mostra objetivos globais
STR_GOALS_COMPANY_BUTTON :{BLACK}Empresa
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Mostra objetivos da empresa
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{G=m}{ORANGE}- Nenhum -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Não aplicável -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{G=m}{BLACK}Objetivos da empresa:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clique num objetivo para centralizar a visualização principal numa indústria/cidade.Ctrl+Clique abre uma nova janela na localização da indústria/cidade
# Goal question window
@ -3560,6 +3592,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagões
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Adaptável para: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Todos as cargas
STR_PURCHASE_INFO_NONE :Nenhum
STR_PURCHASE_INFO_ENGINES_ONLY :Apenas motores
STR_PURCHASE_INFO_ALL_BUT :Todas menos {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Tração máx : {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Alcance: {GOLD}{COMMA} quadrados
@ -5045,13 +5078,13 @@ STR_VEHICLE_NAME_AIRCRAFT_DARWIN_400 :Darwin 400
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_500 :Darwin 500
STR_VEHICLE_NAME_AIRCRAFT_DARWIN_600 :Darwin 600
STR_VEHICLE_NAME_AIRCRAFT_GURU_GALAXY :Guru Galaxy
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A21 :Táxi Aéreo A21
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A31 :Táxi Aéreo A31
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A32 :Táxi Aéreo A32
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A33 :Táxi Aéreo A33
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A21 :Airtaxi A21
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A31 :Airtaxi A31
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A32 :Airtaxi A32
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A33 :Airtaxi A33
STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAE46 :Yate Aerospace YAe46
STR_VEHICLE_NAME_AIRCRAFT_DINGER_100 :Dinger 100
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A34_1000 :Táxi Aéreo A34-1000
STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A34_1000 :AirTaxi A34-1000
STR_VEHICLE_NAME_AIRCRAFT_YATE_Z_SHUTTLE :Yate Z-Shuttle
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K1 :Kelling K1
STR_VEHICLE_NAME_AIRCRAFT_KELLING_K6 :Kelling K6

@ -969,6 +969,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Разм
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Избор размера на екран
STR_GAME_OPTIONS_RESOLUTION_OTHER :друго
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Интерфейс размер
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Изберете размера на интерфейс елемент за използване
@ -978,6 +979,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Четирик
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Базов графичен набор
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Изберете базов графичен набор
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} липсващи/повредени файлове
@ -1672,6 +1675,8 @@ STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... пр
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... пропруска набора от основни песни '{STRING}': не е открит
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Отвъд паметта
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2187,6 +2192,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Да, изтегли графиките
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Не, изход от OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Настройки на прозрачност
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Превключва прозрачност за знаци. Ctrl за заключване
@ -2971,12 +2977,9 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} Под
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Цели
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Глобални цели
STR_GOALS_GLOBAL_TITLE :{BLACK}Основни цели:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Никакви -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Неприложимо-
STR_GOALS_PROGRESS :{ORANGE}напредък{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Цели на компанията:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Кликни на задачата за да центрирате камерата на фабрика/град/плочка. Ctrl+Click отваря нов прозорец центриран на фабрика/град/плочка
# Goal question window

@ -1002,6 +1002,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Marqueu
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolució de pantalla
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selecciona la resolució de pantalla
STR_GAME_OPTIONS_RESOLUTION_OTHER :altres
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Acceleració per maquinari
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Seleccioneu aquesta opció per permetre que l'OpenTTD provi d'usar acceleració per maquinari. Si es canvia l'opció, s'aplicarà quan es reiniciï el programa.
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}La configuració tindrà efecte quan es reiniciï el programa.
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Mida de la interfície
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Escull la mida dels elements de la interfície
@ -1019,6 +1024,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Doble
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quàdruple
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Gràfics
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Rati de refresc de la pantalla
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Seleccioneu el rati de refresc de la pantalla que voleu usar.
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :altres
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}{NBSP}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Ratis de refresc major a 60{NBSP}Hz poden causar problemes de rendiment.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunt de gràfics base
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecciona el conjunt de gràfics base a utilitzar
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arxiu{P "" s} absent{P "" s} o corromput{P "" s}.
@ -1650,12 +1663,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Zoom màxim d'a
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Nivell de zoom d'apropament màxim a les vistes. Un major nivell de zoom d'apropament incrementa les necessitats de memòria
STR_CONFIG_SETTING_ZOOM_MAX :Zoom màxim d'allunyament: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Nivell de zoom d'allunyament màxim a les vistes. Un nivell elevat de zoom d'allunyament pot causar alentiments
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Resolució de sprites màxima que es pot usar: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limita la resolució màxima dels sprites que s'empraran. Aquest límit pot evitar que s'usin els sprites amb resolució elevada quan estiguin disponibles. Això pot ajudar a millorar l'aparença general quan s'empren diferents fitxers GRF amb gràfics de diferents resolucions màximes.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :x4
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :x2
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :x1
STR_CONFIG_SETTING_TOWN_GROWTH :Velocitat de creixement de les poblacions: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Velocitat de creixement de les poblacions
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Cap
@ -1789,6 +1807,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}...s'ign
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Memòria exhaurida
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}L'assignació de {BYTES} de memòria cau de sprites ha fallat. S'ha reduït aquest tipus de memòria a {BYTES}. Això reduirà el rendiment de l'OpenTTD. Per reduir els requeriments de memòria, proveu de desactivar els gràfics de 32bpp i/o els nivells extra de zoom.
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}S'ha produït un error en la configuració de vídeo...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no s'ha trobat cap GPU compatible. Es desactiva l'acceleració per programari.
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2319,6 +2341,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}L'OpenTT
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Sí, descarregar els gràfics
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, surt de l'OpenTTD.
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Opcions de transparència
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Commuta la transparència dels senyals. Ctrl+Clic per bloquejar
@ -3178,26 +3201,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Finança nous e
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Compra els drets de transport en exclusiva
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Suborna les autoritats locals
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Inicia una petita campanya de publicitat, per atraure més passatgers i càrregues als teus serveis de transport.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Inicia una mitjana campanya de publicitat, per atraure més passatgers i càrregues als teus serveis de transport.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Inicia una gran campanya de publicitat, per atraure més passatgers i càrregues als teus serveis de transport.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finança la reconstrucció de la xarxa local de carrers. Dificulta notablement el trànsit durant 6 mesos.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construeix una estàtua en honor a la teva companyia.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Finança la construcció de nous edificis comercials a la població.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Compra per 1 any els drets exclusius de transport en la població. L'autoritat local només permetrà utilitzar les instal·lacions de la teva companyia de transports als passatgers i les mercaderies.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Inicia una petita campanya de publicitat, per atraure més passatgers i càrregues als teus serveis de transport.{}Proporciona una millora temporal dels ratis de les estacions dins d'un radi petit al voltant del centre de la població.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Inicia una mitjana campanya de publicitat, per atraure més passatgers i càrregues als teus serveis de transport.{}Proporciona una millora temporal dels ratis de les estacions dins un radi mitjà al voltant del centre de la població.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Inicia una gran campanya de publicitat, per atraure més passatgers i càrregues als teus serveis de transport.{}Proporciona una millora temporal dels ratis de les estacions dins d'un radi gran al voltant del centre de la població.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finança la reconstrucció de la xarxa local de carrers. Dificulta notablement el trànsit durant 6 mesos.{}Causa molèsties considerables al trànsit de vehicles de carretera durant 6 mesos.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construeix una estàtua en honor a la teva companyia.{}Proporciona una millora permanent dels ratis d'estació de la població.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Finança la construcció de nous edificis comercials a la població.{}Proporciona una millora temporal del creixement d'aquesta població.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Compra per 1 any els drets exclusius de transport en la població. L'autoritat local només permetrà utilitzar les instal·lacions de la teva companyia de transports als passatgers i les mercaderies.{}L'autoritat local no permetrà que els passatgers i càrregues locals usin les estacions dels oponents.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Suborna les autoritats locals per incrementar el teu rati, a risc de greus penalitzacions si et pesquen.{}Cost: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Objectius
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Objectius globals
STR_GOALS_SPECTATOR :Objectius globals
STR_GOALS_GLOBAL_TITLE :{BLACK}Objectius globals:
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Mostra els objectius globals
STR_GOALS_COMPANY_BUTTON :{BLACK}Companyia
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Mostra els objectius de la companyia
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Cap -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- No aplicable -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Objectius de la companyia:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clica sobre l'objectiu per centrar la vista principal sobre la indústria/població/cel·la. Ctrl+clic per obrir una nova vista sobre la indústria/població/cel·la
# Goal question window
@ -3568,6 +3592,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagons A
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Remodelable a: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Totes les càrregues
STR_PURCHASE_INFO_NONE :Cap
STR_PURCHASE_INFO_ENGINES_ONLY :Només locomotores
STR_PURCHASE_INFO_ALL_BUT :Qualsevol excepte {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Esforç de tracció màxim: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Abast: {GOLD}{COMMA} cel·les

@ -1086,6 +1086,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Razluči
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Odaberi razlučivost zaslona
STR_GAME_OPTIONS_RESOLUTION_OTHER :ostalo
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veličina sučelja
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Odaberite koju ćete veličinu elementa sučelja koristiti
@ -1100,6 +1101,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normalno
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dvostruka veličina
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Četvorostruka veličina
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni set grafike
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Odaberi osnovni grafički set za igru
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} datotek{P a e a} nedostaj{P e u e}/korumpiran{P a e o}
@ -1854,6 +1857,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... zaob
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Nedostaje memorije
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Dodjeljivanje {BYTES} predmemorije spriteova nije uspjelo. Predmemorija spriteova je smanjena na {BYTES}. Ovo će smanjiti performanse OpenTTD-a. Za smanjivanje potreba memorije you možete pokušati isključiti 32bpp grafiku i/ili razine zumiranja.
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2375,6 +2380,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Da, preuzmi grafike
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, izađi iz OpenTTD-a
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Postavke prozirnosti
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Namjesti prozirnost za znakove. Ctrl+klik za zaključavanje
@ -3230,13 +3236,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Podmiti
STR_GOALS_CAPTION :{WHITE}{COMPANY} Ciljevi
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globalni ciljevi
STR_GOALS_SPECTATOR :Globalni ciljevi
STR_GOALS_GLOBAL_TITLE :{BLACK}Globalni ciljevi:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nijedan -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nije primjenjivo -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Ciljevi tvrtke:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikni na cilj za centriranje središnjeg pogleda na industriju/grad/polje. Ctrl+Klik otvara novi prozor s pogledom na lokaciju industrije/grada/polja
# Goal question window

@ -1096,6 +1096,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Rozliše
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Zvolit rozlišení obrazovky
STR_GAME_OPTIONS_RESOLUTION_OTHER :jiné
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Velikost rozhraní
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Zvolit velikost prvků uživatelského rozhraní
@ -1112,6 +1113,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Běžné
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dvojnásobná velikost
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Čtyřnásobná velikost
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Základní sada grafiky
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Zvol základní sadu grafiky
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} chybějící{P "" "" ch}/poškozen{P ý é ých} soubor{P "" y ů}
@ -2124,6 +2127,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Nedostatek paměti
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Alokování {BYTES} grafické mezipaměti selhalo. Grafická mezipaměť byla zredukována na {BYTES}. To sníží výkon OpenTTD. Pro snížení paměťových nároků můžeš zkusit vypnout 32bpp grafiku a/nebo úrovně přiblížení
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2661,6 +2666,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ano, stáhnout grafiky
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, ukončit OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Nastavení průhlednosti
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Změna průhlednosti popisků. Nastavení se zamkne Ctrl+kliknutím
@ -3805,14 +3811,12 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Podplat
STR_GOALS_CAPTION :{WHITE}{COMPANY} Cíle
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globální cíle
STR_GOALS_SPECTATOR :Globální cíle
STR_GOALS_GLOBAL_TITLE :{BLACK}Globální cíle:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Žádné -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nelze -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Cíle společnosti:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikni na cíl pro zaměření pohledu na průmysl/město/pole. Ctrl+kliknutí otevře nové okno s pohledem na průmyslu/městu/poli.
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikni na cíl pro zaměření pohledu na průmysl/město/pole. Ctrl+Klik otevře nové okno s pohledem na průmyslu/městu/poli.
# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Dotaz

@ -991,6 +991,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skærmop
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Vælg ønsket skærmopløsning
STR_GAME_OPTIONS_RESOLUTION_OTHER :andet
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}grænseflade størrelse
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vælg den grænseflade størrelse du ønsker at benytte
@ -1005,6 +1006,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dobbelt størrelse
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad (4x) størrelse
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis-grafiksæt
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vælg det basis-grafiksæt der skal bruges
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} forsvund{P en ne}/ødelagt{P "" e} fil{P "" er}
@ -1759,6 +1762,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Utilstrækkelig hukommelse
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allokering af {BYTES} spritecache fejlede. Spritecachen blev indskrænket til {BYTES}. Dette vil sænke OpenTTDs ydelse. Du kan forsøge at slå 32bpp grafik og/eller zoom-ind niveauer for at reducere hukommelseskravet
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2280,6 +2285,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}Grafikfi
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, download grafikfilerne
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nej, afslut OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Gennemsigtighedsvalg
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Skift gennemsigtighed for skilte. CTRL+Klik for at låse værdi.
@ -3135,13 +3141,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bestik
STR_GOALS_CAPTION :{WHITE}{COMPANY} Mål
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globale Mål
STR_GOALS_SPECTATOR :Globale Mål
STR_GOALS_GLOBAL_TITLE :{BLACK}Globale mål:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Ingen -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Ikke anvendelig -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Selskabsmål:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik på mål for at centrere hovedvinduet over industri/by/felt Ctrl+klik åbner et nyt vindue over industri/by/felt lokation
# Goal question window

@ -1001,6 +1001,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Vink dit
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Schermresolutie
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selecteer de schermresolutie
STR_GAME_OPTIONS_RESOLUTION_OTHER :Anders
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardwareversnelling
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Selecteer dit vakje om OpenTTD hardwareversnelling te laten gebruiken. De gewijzigde instelling wordt pas van kracht nadat het spel opnieuw is gestart.
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}De instelling wordt pas van kracht als het spel opnieuw is gestart
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Menupuntgrootte
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Kiest de grootte van bedieningselementen
@ -1018,6 +1023,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normaal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dubbele grootte
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Viervoudige grootte
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafische elementen
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Verversingssnelheid weergeven
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Selecteer de gewenste schermverversingssnelheid
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :overige
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Verversingssnelheden boven 60 Hz kunnen de prestaties beïnvloeden.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basisset voor graphics
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Kiest de te gebruiken basisset voor grafische elementen
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} ontbrekend{P "" e}/beschadigd{P "" e} bestand{P "" en}
@ -1649,12 +1662,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maximaal inzoom
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Het maximale inzoomniveau voor kijkvensters. Merk op dat hogere inzoomniveaus hogere eisen stellen aan het geheugen.
STR_CONFIG_SETTING_ZOOM_MAX :Maximaal uitzoomniveau: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :De maximale zoom-uit niveau voor kijkvensters. Hogere zoom-uit niveaus kunnen leiden tot vertraging bij gebruik
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Hoogste resolutie die sprites mogen gebruiken: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Beperk de maximale resolutie die voor sprites wordt gebruikt. Door deze beperking worden geen grafische elementen in hoge resolutie gebruikt, ook niet als ze beschikbaar zijn. Zo kan de weergave van het spel consistent blijven wanneer je verschillende GRF-bestanden gebruikt met en zonder grafische elementen in hoge resolutie.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normaal
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Groeisnelheid steden: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Groeisnelheid van steden.
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Niet
@ -1788,6 +1806,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... nege
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Geen geheugen meer
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Toewijzen van {BYTES} van spritecache mislukt. De spritecache werd teruggebracht tot {BYTES}. Dit verlaagt de prestaties van OpenTTD. Om het benodigde geheugen te verminderen, kun je proberen om 32bpp-beeldelementen en/of inzoomniveaus uit te schakelen
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Fout met video-instellingen...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... geen compatibele GPU gevonden. Hardwareversnelling is uitgeschakeld
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2318,6 +2340,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, grafische elementen downloaden
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nee, OpenTTD afsluiten
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Doorzichtigheidsopties
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Transparantie voor stationsnamen aan-uit. Ctrl+klik om vast te zetten.
@ -3177,26 +3200,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Nieuwe gebouwen
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Exclusieve transportrechten kopen
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Gemeentebestuur omkopen
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Begin een kleine reclamecampagne om meer passagiers en vracht naar jouw transportdiensten te trekken.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Begin een middelgrote reclamecampagne om meer passagiers en vracht naar jouw transportdiensten te trekken.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Begin een grote reclamecampagne om meer passagiers en vracht naar jouw transportdiensten te trekken.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financier een reconstructie van het wegennetwerk. Veroorzaakt tot 6 maanden lang een aanzienlijke verstoring van het wegverkeer.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Een standbeeld bouwen ter ere van jouw bedrijf.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}De bouw van nieuwe commerciële gebouwen in de stad financieren.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}1 jaar exclusieve transportrechten kopen in deze plaats. Het gemeentebestuur staat alleen passagiers en vracht toe bij jouw stations.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Begin een kleine reclamecampagne om meer passagiers en vracht naar jouw transportdiensten te trekken.{}Zorgt voor een tijdelijk hogere stationswaardering in een klein gebied rondom het centrum.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Begin een middelgrote reclamecampagne om meer passagiers en vracht naar jouw transportdiensten te trekken.{}Zorgt voor een tijdelijk hogere stationswaardering in een middelgroot gebied rondom het centrum.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Begin een grote reclamecampagne om meer passagiers en vracht naar jouw transportdiensten te trekken.{}Zorgt voor een tijdelijk hogere stationswaardering in een groot gebied rondom het centrum.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financier een reconstructie van het wegennetwerk.{}Veroorzaakt tot 6 maanden lang een aanzienlijke verstoring van het wegverkeer.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Een standbeeld bouwen ter ere van jouw bedrijf.{}Zorgt voor een blijvend hogere stationswaardering in deze stad.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}De bouw van nieuwe gebouwen in de stad financieren.{}Zorgt voor een tijdelijk hogere groei van deze stad.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}1 jaar exclusieve transportrechten kopen in deze plaats.{}Het gemeentebestuur staat alleen passagiers en vracht toe bij jouw stations.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Koop het plaatselijk gezag om om je reputatie te verhogen met het risico op een strenge sanctie wanneer je gepakt wordt.{}Kosten: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Doelen
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Algemene doelen
STR_GOALS_SPECTATOR :Algemene doelen
STR_GOALS_GLOBAL_TITLE :{BLACK}Algemene doelen:
STR_GOALS_GLOBAL_BUTTON :{BLACK}Algemeen
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Algemene doelen weergeven
STR_GOALS_COMPANY_BUTTON :{BLACK}Bedrijf
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Bedrijfsdoelen weergeven
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Geen -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Niet van toepassing -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Bedrijfsdoelen:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik op doel centreert venster op industrie/stad/tegel. Ctrl+Klik opent een nieuw venster op de locatie van de industrie/stad/tegel.
# Goal question window
@ -3567,6 +3591,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Aangedre
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Om te bouwen naar: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Alle vrachttypen
STR_PURCHASE_INFO_NONE :Geen
STR_PURCHASE_INFO_ENGINES_ONLY :Alleen voertuigen
STR_PURCHASE_INFO_ALL_BUT :Alles behalve {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. trekkracht: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Bereik: {GOLD}{COMMA} tegels

@ -1013,6 +1013,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Check th
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Screen resolution
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Select the screen resolution to use
STR_GAME_OPTIONS_RESOLUTION_OTHER :other
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware acceleration
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Check this box to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}The setting will only take effect after a game restart
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interface size
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface element size to use
@ -1030,6 +1035,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Double size
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad size
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Graphics
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Display refresh rate
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Select the screen refresh rate to use
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :other
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Refresh rates higher than 60Hz might impact performance.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
@ -1892,6 +1905,8 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maximum zoom in
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :The maximum zoom-in level for viewports. Note that enabling higher zoom-in levels increases memory requirements
STR_CONFIG_SETTING_ZOOM_MAX :Maximum zoom out level: {STRING2}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :The maximum zoom-out level for viewports. Higher zoom-out levels might cause lag when used
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Highest resolution sprites to use: {STRING2}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limit the maximum resolution to use for sprites. Limiting sprite resolution will avoid using high resolution graphics even when available. This can help keep the game appearance unified when using a mix of GRF files with and without high resolution graphics.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
@ -1902,6 +1917,9 @@ STR_CONFIG_SETTING_ZOOM_LVL_OUT_16X :16x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_32X :32x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_64X :64x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_128X :128x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_ZONES :{ORANGE}Custom town zones
STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE :Use custom town zone calculations: {STRING2}
STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE_HELPTEXT :Allows manually configuring the size of town zones generated by towns. The default values for custom town zone settings are similar to the default town generation. Some zones only require small changes while Zone 0 in particular benefits from larger values.
@ -2146,6 +2164,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Out of memory
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allocating {BYTES} of spritecache failed. The spritecache was reduced to {BYTES}. This will reduce the performance of OpenTTD. To reduce memory requirements you can try to disable 32bpp graphics and/or zoom-in levels
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Error with video settings...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no compatible GPU found. Hardware acceleration disabled
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2684,6 +2706,10 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Yes, download the graphics
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, exit OpenTTD
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Downloading failed
STR_MISSING_GRAPHICS_ERROR :{BLACK}Downloading graphics failed.{}Please download graphics manually.
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Exit OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Transparency Options
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Toggle transparency for signs. Ctrl+Click to lock
@ -3939,26 +3965,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Fund new buildi
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Buy exclusive transport rights
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Bribe the local authority
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Build a statue in honour of your company.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Fund the construction of new commercial buildings in the town.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a small radius around the town centre.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a medium radius around the town centre.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a large radius around the town centre.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Fund the reconstruction of the urban road network.{}Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Build a statue in honour of your company.{}Provides a permanent boost to station rating in this town.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Fund the construction of new buildings in the town.{}Provides a temporary boost to town growth in this town.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Buy 1 year's exclusive transport rights in town.{}Town authority will not allow passengers and cargo to use your competitors' stations.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{}Cost: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Goals
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Goals
STR_GOALS_SPECTATOR :Global Goals
STR_GOALS_GLOBAL_TITLE :{BLACK}Global goals:
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Show global goals
STR_GOALS_COMPANY_BUTTON :{BLACK}Company
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Show company goals
STR_GOALS_TEXT :{ORANGE}{RAW_STRING}
STR_GOALS_NONE :{ORANGE}- None -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Not applicable -
STR_GOALS_PROGRESS :{ORANGE}{RAW_STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{RAW_STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Company goals:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on goal to centre main view on industry/town/tile. Ctrl+Click opens a new viewport on industry/town/tile location
# Goal question window
@ -4474,6 +4501,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD}{STRING2}
STR_PURCHASE_INFO_ALL_TYPES :All cargo types
STR_PURCHASE_INFO_NONE :None
STR_PURCHASE_INFO_ENGINES_ONLY :Engines only
STR_PURCHASE_INFO_ALL_BUT :All but {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles

@ -964,6 +964,9 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :other
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
@ -1698,6 +1701,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Out of memory
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allocating {BYTES} of spritecache failed. The spritecache was reduced to {BYTES}. This will reduce the performance of OpenTTD. To reduce memory requirements you can try to disable 32bpp graphics and/or zoom-in levels
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2210,6 +2215,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Yes, download the graphics
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, exit OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Transparency Options
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Toggle transparency for signs. Ctrl+Click to lock
@ -2979,13 +2985,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bribe t
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Goals
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Goals
STR_GOALS_GLOBAL_TITLE :{BLACK}Global goals:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- None -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Not applicable -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Company goals:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on goal to centre main view on industry/town/tile. Ctrl+Click opens a new viewport on industry/town/tile location
# Goal question window

@ -948,6 +948,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Chinese Renminb
STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :Indian Rupee (INR)
STR_GAME_OPTIONS_CURRENCY_IDR :Indonesian Rupiah (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :Malaysian Ringgit (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Drive on left
@ -1000,6 +1001,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Check th
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Screen resolution
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Select the screen resolution to use
STR_GAME_OPTIONS_RESOLUTION_OTHER :other
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware acceleration
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Check this box to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}The setting will only take effect after a game restart
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interface size
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface element size to use
@ -1017,6 +1023,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Double size
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad size
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Graphics
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Display refresh rate
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Select the screen refresh rate to use
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :other
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Refresh rates higher than 60Hz might impact performance.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
@ -1801,6 +1815,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Out of memory
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allocating {BYTES} of spritecache failed. The spritecache was reduced to {BYTES}. This will reduce the performance of OpenTTD. To reduce memory requirements you can try to disable 32bpp graphics and/or zoom-in levels
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Error with video settings...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no compatible GPU found. Hardware acceleration disabled
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2331,6 +2349,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Yes, download the graphics
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, quit OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Transparency Options
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Toggle transparency for signs. Ctrl+Click to lock
@ -3190,26 +3209,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Fund new buildi
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Buy exclusive transport rights
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Bribe the local authority
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Fund the reconstruction of the urban road network. Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Build a statue in honor of your company.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Fund the construction of new commercial buildings in the town.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Buy 1 year's exclusive transport rights in town. Town authority will only allow passengers and cargo to use your company's stations.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a small radius around the town center.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a medium radius around the town center.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a large radius around the town center.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Fund the reconstruction of the urban road network.{}Causes considerable disruption to road traffic for up to 6 months.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Build a statue in honor of your company.{}Provides a permanent boost to station rating in this town.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Fund the construction of new buildings in the town.{}Provides a temporary boost to town growth in this town.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Buy 1 year's exclusive transport rights in town.{}Town authority will not allow passengers and cargo to use your competitors' stations.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bribe the local authority to increase your rating, at the risk of a severe penalty if caught.{}Cost: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Goals
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Goals
STR_GOALS_SPECTATOR :Global Goals
STR_GOALS_GLOBAL_TITLE :{BLACK}Global goals:
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Show global goals
STR_GOALS_COMPANY_BUTTON :{BLACK}Company
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Show company goals
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- None -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Not applicable -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Company goals:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on goal to center main view on industry/town/tile. Ctrl+Click opens a new viewport on industry/town/tile location
# Goal question window
@ -3580,6 +3600,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :All cargo types
STR_PURCHASE_INFO_NONE :None
STR_PURCHASE_INFO_ENGINES_ONLY :Engines only
STR_PURCHASE_INFO_ALL_BUT :All but {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles

@ -953,6 +953,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ekrana m
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Elektu uzotan ekranan montrograndon
STR_GAME_OPTIONS_RESOLUTION_OTHER :alia
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfacgrandeco
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normala
@ -961,6 +962,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Kvaroble grande
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Baza grafikaro
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selektu la uzendan bazgrafikaron
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} mankanta{P "" j}/koruptita{P "" j} dosiero{P "" j}
@ -1368,6 +1371,8 @@ STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Ŝanĝu
# Config errors
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -1857,6 +1862,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Jes, elŝuti la grafikojn
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, fermi OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Ebloj por travidebleco
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Baskuligi travideblecon de signoj. Ctrl+Klak por ŝlosi

@ -1058,6 +1058,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Märgi s
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ekraanilahutus
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Ekraanilahutuse valimine
STR_GAME_OPTIONS_RESOLUTION_OTHER :muu
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Riistvarakiirendus
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Märgides selle ruudu, lubad OpenTTD-l üritada kasutada riistvarakiirendust. Muudetud seade omab mõju pärast mängu taaskäivitust
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Seade omab mõju alles pärast mängu taaskäivitust
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Liidese suurus
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vali kasutatav liideseelementide suurus
@ -1075,6 +1080,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Tavaline
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Topeltsuurus
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Neljakordne suurus
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Graafika
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Ekraani värskendussagedus
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Vali, mis värskendussagedust kasutada
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :muu
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Värskendussagedused üle 60Hz võivad jõudlusele löögi anda.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Lähtegraafikakogu
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Valib kasutatava lähtegraafikakogu
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} puuduv{P "" ad}/viga{P ne sed} fail{P "" id}
@ -1184,7 +1197,7 @@ STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Sulge k
STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(seletus puudub)
STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Vaikeväärtus: {ORANGE}{STRING}
STR_CONFIG_SETTING_TYPE :{LTBLUE}Seade rühm: {ORANGE}{STRING}
STR_CONFIG_SETTING_TYPE_CLIENT :Kliendi seade (ei salvestu koos mänguga; mõjutab kõiki mänge)
STR_CONFIG_SETTING_TYPE_CLIENT :Kliendiseade (ei salvestu koos mänguga; mõjutab kõiki mänge)
STR_CONFIG_SETTING_TYPE_GAME_MENU :Mängu seade (salvestub koos mänguga; mõjutab ainult uusi mänge)
STR_CONFIG_SETTING_TYPE_GAME_INGAME :Mängu seaded (hoitakse salvestuses; mõjutab ainult praegust mängu)
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Ettevõtte seaded (hoitakse salvestuses; mõjutab ainult uusi mänge)
@ -1201,7 +1214,7 @@ STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Uue mängu sead
STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Piirab allolevat nimekirja valitud sätte tüübi järgi
STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Kõik seadistused
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Kliendi seade (ei salvestu koos mänguga; mõjutab kõiki mänge)
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Kliendiseade (ei salvestu koos mänguga; mõjutab kõiki mänge)
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Mängu seaded (hoitakse salvestuses; mõjutab ainult uusi mänge)
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Mängu seaded (hoitakse salvestuses; mõjutab ainult praegust mängu)
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Firma seaded (hoitakse salvestuses; mõjutab ainult uusi mänge)
@ -1706,12 +1719,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Suurim suurendu
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Vaateakna suurendusastme ülempiirang. Kõrgete suurendusastmete lubamisega kaasneb suurem vahemälu kasutamine
STR_CONFIG_SETTING_ZOOM_MAX :Väikseim suurendusaste: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Vaateakna suurendusastme alampiir. Madalate suurendusastmete kasutamine võib põhjustata viivitusi
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Sprite'ide ekraanilahutus kuni: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Piirab ekraanilahutust, mida sprite'ide jaoks kasutatakse. Sprite'ide ekraanilahutust piirates ei kasutata kõrge ekraanilahutusega graafikat ka siis, kui see on saadaval. Võib aidata ühtsustada mängu väljanägemist, kui osad GRF failid on kõrge ekraanilahutusega ja teised mitte.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Tavaline
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Asulate kasvutempo: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Asulate kasvutempo
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Pole
@ -1845,6 +1863,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... eira
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Vahemälu on täis
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Pildipuhvri (ingl k «spritecache») suurendamine {BYTES} võrra ebaõnnestus. Pildipuhvri uus suurus on {BYTES}. Seetõttu on OpenTTD nüüd aeglasem. 32 bpp graafika keelamine ja suurendusastme ülempiirangu vähendamine piirab vahemälu tarbimist
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Videoseadete viga...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... ei leitud ühilduvat GPU-d. Riistvarakiirendus väljalülitatud
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2320,7 +2342,7 @@ STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Otsi vä
STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Otsi OpenTTD-st sõltumatutest lehtedest aineseid, mida OpenTTD aineste keskserverist ei saa
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}Sa oled lahkumas OpenTTD-st!
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}Välistest veebilehtedest aineste allalaadimisel võivad kasutustingimused vahelduda.{}Paigaldusjuhiseid otsida samadest välistest veebilehtedest.{}Kas jätkata?
STR_CONTENT_FILTER_TITLE :{BLACK}Siltide/nimede märksõna:
STR_CONTENT_FILTER_TITLE :{BLACK}Tähiste/nimede märksõna:
STR_CONTENT_OPEN_URL :{BLACK}Külasta lehekülge
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Külasta lehekülge selle sisu jaoks.
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Laadi alla
@ -2376,6 +2398,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Jah, laadi graafika alla
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ei, välju OpenTTD-st
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Läbipaistvuse seadistus
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Muuda jaamamärkide läbipaistvust. Ctrl+klõps lukustab
@ -2924,7 +2947,7 @@ STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Määrab
STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Asustusi:
STR_MAPGEN_DATE :{BLACK}Algus:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Tööstuste sagedus:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Tööstustihedus:
STR_MAPGEN_MAX_HEIGHTLEVEL :{BLACK}Kaardi ülemkõrgus:
STR_MAPGEN_MAX_HEIGHTLEVEL_UP :{BLACK}Tõsta maksimaalset kaardi mägede kõrgust ühe võrra
STR_MAPGEN_MAX_HEIGHTLEVEL_DOWN :{BLACK}Langeta maksimaalset kaardi mägede kõrgust ühe võrra
@ -3199,8 +3222,8 @@ STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} äraveetud
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (ikka veel vaja)
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (äraveetud)
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Asustus kasvab iga {ORANGE}{COMMA}{NBSP}päev{P "" a}
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Asustus kasvab iga {ORANGE}{COMMA}{BLACK}{NBSP}päev{P "" a} (rahastatud)
STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Asustus kasvab igal {ORANGE}{COMMA}{BLACK}.{NBSP}päeval
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Asustus kasvab igal {ORANGE}{COMMA}{BLACK}.{NBSP}päeval (rahastatud)
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Asustus {RED}ei{BLACK} kasva
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Mürapiirang asustuses: {ORANGE}{COMMA}{BLACK} suurim: {ORANGE}{COMMA}
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Keskenda vaade asustusele. Ctrl+klõps avab asustuse kohal uue vaate
@ -3248,13 +3271,14 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} Kohali
STR_GOALS_CAPTION :{WHITE}{COMPANY} eesmärgid
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Üldeesmärgid
STR_GOALS_SPECTATOR :Üleilmsed eesmärgid
STR_GOALS_GLOBAL_TITLE :{BLACK}Üldised eesmärgid:
STR_GOALS_GLOBAL_BUTTON :{BLACK}Üleilmne
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Näita üleilmseid eesmärke
STR_GOALS_COMPANY_BUTTON :{BLACK}Ettevõte
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Näita ettevõtte eesmärke
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Mitte ühtegi -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Kehtetu -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Ettevõtte eesmärgid:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klõpsa eesmärgil, et liigutada vaateaken tööstuse/asula/ruudu asukohale. Ctrl+klõps avab uue vaateakna tööstuse/asula/ruudu asukohas
# Goal question window
@ -3406,7 +3430,7 @@ STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Rongide t
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Mootorsõidukite tulud
STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Õhusõidukite tulud
STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Laevade tulud
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Laenuintress
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Laenuintressid
STR_FINANCES_SECTION_OTHER :{GOLD}Muud
STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG}
STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG}
@ -3625,6 +3649,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Kiirenda
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Ümberseadistatav: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Kõik kaubatüübid
STR_PURCHASE_INFO_NONE :Puudub
STR_PURCHASE_INFO_ENGINES_ONLY :Vaid vedurid
STR_PURCHASE_INFO_ALL_BUT :Kõik, välja arvatud {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Suurim veojõud: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Tegevusradius: {GOLD}{COMMA} ruutu

@ -945,6 +945,9 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :annað
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base grafikk sett
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vel ta base grafikk setti tú vil brúka
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} vantandi/oyðiløgd fíl{P a ir}
@ -1534,6 +1537,8 @@ STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :ókendur
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Einki minni eftir
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Leitan eftir {BYTES} av spritecache eydnaðist ikki. Spritecache var skerd til {BYTES}. Hetta vil skerja framførsluna av OpenTTD. Fyri at minka um minnis krøvini kann tú royna at sløkkja fyri 32bpp grafikki og/ella suma-in stig
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2044,6 +2049,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, heinta niður grafikkin
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nei, gevst at spæla OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Gjøgnumskygnis møguleikar
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Sløkk/tendra gjøgnumskygni fyri skelti. Ctrl+trýst fyri at læsa
@ -2671,10 +2677,8 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Keyp 1
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Mutra mynduleikan á staðnum fyri at økju um tína meting, við vanda fyri hvassari revsing um tað verður avdúka.{}Kostnaður: {CURRENCY_LONG}
# Goal window
STR_GOALS_GLOBAL_TITLE :{BLACK}Heimsfevnandi mál:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Einki -
STR_GOALS_COMPANY_TITLE :{BLACK}Fyritøku mál:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Trýst á mál fyri at savna høvuðs sýni á ídnað/bygd/punt. Ctrl+trýst letur upp nýggjan sýnisglugga á ídnað/bygd/punt
# Goal question window

@ -1001,6 +1001,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Valitse
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Näytön tarkkuus
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Valitse käytettävä näytön tarkkuus
STR_GAME_OPTIONS_RESOLUTION_OTHER :muu
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}×{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Laitteistokiihdytys
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Valitse tämä, jos haluat, että OpenTTD yrittää käyttää laitteistokiihdytystä. Muutettu asetus tulee voimaan vasta pelin uudelleenkäynnistyksen jälkeen.
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Asetus tulee voimaan vasta pelin uudelleenkäynnistyksen jälkeen
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Käyttöliittymän koko
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Valitse käyttöliittymäelementtien koko
@ -1018,6 +1023,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normaali
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Kaksinkertainen koko
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Nelinkertainen koko
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafiikka
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Näytön virkistystaajuus
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Valitse käytettävä näytönvirkistystaajuus
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :muu
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM} Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Yli 60 Hz:n virkistystaajuudet saattavat vaikuttaa suorituskykyyn.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Perusgrafiikat
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Valitse käytettävät perusgrafiikat
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} puuttuva{P "" a}/korruptoitunut{P "" ta} tiedosto{P "" a}
@ -1788,6 +1801,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ohit
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Muisti lopussa
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}{BYTES} sprite-välimuistin varaaminen epäonnistui. Sprite-välimuistin kooksi valittiin {BYTES}. Tämä heikentää OpenTTD:n suorituskykyä. Vähentääksesi muistivaatimuksia voit kokeilla poistaa käytöstä 32bpp-grafiikat ja/tai lähennystasoja
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Virhe näyttöasetuksissa…
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}… yhteensopivaa grafiikkasuoritinta ei löytynyt. Laitteistokiihdytystä ei käytetä.
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2318,6 +2335,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Kyllä, lataa grafiiikat
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ei, sulje OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Läpinäkyvyysasetukset
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Muuta kylttien läpinäkyvyyttä. Ctrl+napsautus lukitsee.
@ -3177,26 +3195,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Rahoita uusia r
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Osta yksinoikeudet kuljetuksiin
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Lahjo viranomaisia
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Käynnistä pieni mainoskampanja hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{}Kustannus: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Käynnistä keskikokoinen mainoskampanja houkutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{}Kustannus: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Käynnistä suuri mainoskampanja hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{}Kustannus: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Rahoita tieverkon uudelleenrakentamista. Aiheuttaa huomattavaa häiriötä tieliikenteessä jopa kuuden kuukauden ajan.{}Kustannus: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Rakenna patsas yhtiösi kunniaksi.{}Kustannus: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Rahoita uusien liikerakennusten rakentamista kunnassa.{}Kustannus: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Osta vuoden yksinoikeudet kunnan liikennöintiin. Paikallisviranomaiset eivät salli muiden yhtiöiden kuljettaa matkustajia ja rahtia.{}Kustannus: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Käynnistä pieni mainoskampanja hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{}Tämä kasvattaa tilapäisesti asemien arvioita pienellä säteellä kunnan keskustan ympärillä.{}Kustannus: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Käynnistä keskikokoinen mainoskampanja houkutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{}Tämä kasvattaa tilapäisesti asemien arvioita keskikokoisella säteellä kunnan keskustan ympärillä.{}Kustannus: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Käynnistä suuri mainoskampanja hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{}Tämä kasvattaa tilapäisesti asemien arvioita suurella säteellä kunnan keskustan ympärillä.{}Kustannus: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Rahoita tieverkon uudelleenrakentamista.{}Aiheuttaa huomattavaa häiriötä tieliikenteessä jopa kuuden kuukauden ajan.{}Kustannus: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Rakenna patsas yhtiösi kunniaksi.{}Parantaa asemien arvioita pysyvästi tässä kunnassa.{}Kustannus: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Rahoita uusien liikerakennusten rakentamista kunnassa.{}Tämä kiihdyttää tämän kunnan kasvua tilapäisesti.{}Kustannus: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Osta vuoden yksinoikeudet kunnan liikennöintiin.{}Tällöin paikallisviranomaiset eivät salli matkustajien ja rahdin käyttää kilpailijoittesi asemia.{}Kustannus: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Lahjo viranomaisia lisätäksesi arviotasi; rangaistus voi olla kuitenkin suuri, jos jäät kiinni.{}Kustannus: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Tavoitteet
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Maailmanlaajuiset tavoitteet
STR_GOALS_SPECTATOR :Maailmanlaajuiset tavoitteet
STR_GOALS_GLOBAL_TITLE :{BLACK}Maailmanlaajuiset tavoitteet:
STR_GOALS_GLOBAL_BUTTON :{BLACK}Maailmanlaajuiset
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Näytä maailmanlaajuiset tavoitteet
STR_GOALS_COMPANY_BUTTON :{BLACK}Yhtiö
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Näytä yhtiön tavoitteet
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Ei mitään -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Ei saatavilla -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Yhtiön tavoitteet:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Keskitä päänäkymä laitokseen/kuntaan/ruutuun napsauttamalla tavoitetta. Ctrl+napsautus avaa uuden näkymäikkunan laitoksen/kunnan/ruudun sijaintiin.
# Goal question window
@ -3567,6 +3586,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Moottoro
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Sovitettavissa: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Kaikki rahtityypit
STR_PURCHASE_INFO_NONE :Ei mitään
STR_PURCHASE_INFO_ENGINES_ONLY :Vain veturit
STR_PURCHASE_INFO_ALL_BUT :Kaikki paitsi {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Suurin vetovoima: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Toimintasäde: {GOLD}{COMMA} ruutua

@ -161,7 +161,7 @@ STR_ABBREV_BATTERIES :{TINY_FONT}BA
STR_ABBREV_PLASTIC :{TINY_FONT}PL
STR_ABBREV_FIZZY_DRINKS :{TINY_FONT}GZ
STR_ABBREV_NONE :{TINY_FONT}NO
STR_ABBREV_ALL :{TINY_FONT}ALL
STR_ABBREV_ALL :{TINY_FONT}TOUT
# 'Mode' of transport for cargoes
STR_PASSENGERS :{COMMA}{NBSP}passager{P "" s}
@ -903,7 +903,7 @@ STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Modifier
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Copier l'emplacement de cette vue vers la vue principale
# Game options window
STR_GAME_OPTIONS_CAPTION :{WHITE}Options
STR_GAME_OPTIONS_CAPTION :{WHITE}Options du jeu
STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Devise
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Sélectionner l'unité monétaire
@ -1002,6 +1002,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Cocher c
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Résolution
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Sélectionner la résolution d'écran à utiliser
STR_GAME_OPTIONS_RESOLUTION_OTHER :autre
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK} Accélération matérielle
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Cochez cette case permet à OpenTTD d'utiliser l'accélération matérielle, si possible. Un paramètre modifié ne sera pris en compte qu'au redémarrage du jeu
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Les paramètres ne prendront effet qu'après le redémarrage du jeu
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Taille d'interface
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Choisir la taille d'élément d'interface à utiliser
@ -1019,6 +1024,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Taille double
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Taille quadruple
STR_GAME_OPTIONS_GRAPHICS :Graphiques {BLACK}
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK} Taux de rafraîchissement de l'affichage
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK} Sélectionnez la fréquence de rafraîchissement à utiliser
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :autres
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE} Les taux de rafraîchissement supérieurs à 60Hz peuvent avoir un impact sur les performances.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Graphiques de base
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Sélectionner les graphiques de base à utiliser
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fichier{P "" s} manquant{P "" s}/corrompu{P "" s}
@ -1789,6 +1802,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... musi
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Plus de mémoire
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}L'allocation de {BYTES} pour le cache des sprites a échoué. Le cache des sprites a été réduit à {BYTES}. Cela va réduire les performances d'OpenTTD. Pour diminuer les besoins en mémoire vous pouvez essayer de désactiver les graphismes 32bpp et/ou les niveaux de zoom avant
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE} Erreur avec les paramètres vidéo...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE} ... aucun GPU compatible trouvé. l'accélération matérielle est désactivée
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -1804,7 +1821,7 @@ STR_INTRO_HIGHSCORE :{BLACK}Meilleur
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Paramètres
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Paramètres NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Vérifier le contenu en ligne
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Configuration des scripts
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Paramètres des IA/script jeu
STR_INTRO_QUIT :{BLACK}Quitter
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Démarrer une nouvelle partie. Ctrl-clic pour passer outre la configuration du terrain.
@ -2002,7 +2019,7 @@ STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Recherch
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Rechercher des serveurs sur le réseau local
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Ajouter un serveur
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Ajouter un serveur à la liste de ceux parmi lesquels des parties en cours seront toujours cherchées
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Démarrer le serveur
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Héberger/créer un serveur de jeu
STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}Démarrer son propre serveur, sur cet ordinateur-ci
STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Entrer votre nom
@ -2094,7 +2111,7 @@ STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Joueurs
STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}Nouvelle compagnie
STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Créer une nouvelle compagnie
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Observer une partie
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Observer la partie
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Observer une partie en tant que spectateur
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Rejoindre la compagnie
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Aider à gérer cette compagnie
@ -2319,6 +2336,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Oui, télécharger les graphiques
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Non, quitter OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Options de transparence
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Transparence des panneaux.{}Ctrl-clic pour verrouiller.
@ -3178,26 +3196,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Financer de nou
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Acheter les droits de transports exclusifs
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Corrompre la municipalité
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Lancer une petite campagne de publicité, pour attirer plus de voyageurs et de marchandises sur vos lignes.{}Coût{NBSP}: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Lancer une campagne de publicité moyenne, pour attirer plus de voyageurs et de marchandises sur vos lignes.{}Coût{NBSP}: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Lancer une grande campagne de publicité, pour attirer plus de voyageurs et de marchandises sur vos lignes.{}Coût{NBSP}: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financer la reconstruction du réseau routier local. Provoque de nombreux problèmes de trafic routier pendant 6 mois.{}Coût{NBSP}: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construire une statue en l'honneur de votre compagnie.{}Coût{NBSP}: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Financer la construction de nouveaux immeubles commerciaux.{}Coût{NBSP}: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Acheter les droits de transport exclusifs dans cette ville pour 1 an. Seules vos lignes seront autorisées dans la ville.{}Coût{NBSP}: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Lancez une petite campagne de publicité locale pour attirer plus de passagers et de marchandises vers vos services de transport.{} Augmente temporairement le classement des gares dans un petit rayon autour du centre-ville.{}Coût: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Lancer une campagne de publicité moyenne, pour attirer plus de voyageurs et de marchandises sur vos lignes.{}Augmente temporairement le classement de vos gares dans un rayon moyen autour du centre-ville.{}Coût:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Lancer une grande campagne de publicité, pour attirer plus de voyageurs et de marchandises sur vos lignes.{}Augmente temporairement le classement des gares dans un rayon important autour du centre-ville.{}Coût: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financer la reconstruction du réseau routier local. Provoque de nombreux problèmes de trafic routier pendant 6 mois.{}Coût: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construire une statue en l'honneur de votre compagnie.{}Augmente en permanence le classement de vos stations dans cette ville.{}Coût:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Financer la construction de nouveaux immeubles commerciaux.{}Stimule temporairement la croissance dans cette ville.{}Coût:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Achetez les droits de transport exclusifs d'un an pour la ville.{} La municipalité n'autorisera pas les passagers et les marchandises à utiliser les gares de vos concurrents.{} Coût: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Corrompre la municipalité pour améliorer votre réputation. Risque de pénalisation si le pot-de-vin est dévoilé.{}Coût{NBSP}: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}Objectifs de {COMPANY}
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Objectifs globaux
STR_GOALS_SPECTATOR :Objectifs globaux
STR_GOALS_GLOBAL_TITLE :{BLACK}Objectifs globaux{NBSP}:
STR_GOALS_GLOBAL_BUTTON :{BLACK} Globaux
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK} Afficher les objectifs généraux
STR_GOALS_COMPANY_BUTTON :{BLACK} compagnie
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK} Afficher les objectifs de votre compagnie
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE} Aucun
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Pas applicable -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Objectifs de la compagnie{NBSP}:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Cliquer sur l'objectif pour centrer la vue principale sur l'industrie, la ville ou la case. Ctrl-clic pour ouvrir une nouvelle vue sur l'industrie, la ville ou la case.
# Goal question window
@ -3568,6 +3587,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Wagons m
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Réaménageable pour{NBSP}: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Tous les types de cargaison
STR_PURCHASE_INFO_NONE :Aucune cargaison
STR_PURCHASE_INFO_ENGINES_ONLY :Moteurs uniquement
STR_PURCHASE_INFO_ALL_BUT :Tous sauf {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Effort de traction max.{NBSP}: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rayon d'action{NBSP}: {GOLD}{COMMA}{NBSP}cases

@ -1174,6 +1174,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Dùmhlac
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Tagh dùmhlachd-bhreacaidh na sgrìn a chleachdas tu
STR_GAME_OPTIONS_RESOLUTION_OTHER :Gnàthaichte
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Meud na h-eadar-aghaidh
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Tagh am meud airson rud san eadar-aghaidh
@ -1183,6 +1184,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Ceithir uiread
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Seata grafaigeachd bunasach
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Tagh an seata grafaigeachd bunasach a chleachdas tu
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} {P fhaidhle fhaidhle faidhlichean faidhle} a dhìth/coirbte
@ -1915,6 +1918,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... a' l
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Chan eil cuimhne gu leòr agad
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Dh'fhàillig le sònrachadh aig {BYTES} dhe thasgadan nam sprites. Chaidh tasgadan nam sprites a lùghdachadh gu {BYTES}. Le sin, bidh an dèanadas aig OpenTTD nas lugha. Gus nach bidh feum ann airson a leithid dhe chuimhne, feuch an cuir thu grafaigeachd 32bpp is/no leibheilean sùmaidh à comas
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2433,6 +2438,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}Tha graf
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Bheir, luchdaich a' ghrafaigeachd a-nuas
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Cha toir, fàg OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Roghainnean trìd-shoilleireachd
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Toglaich trìd-shoilleireachd nan sanasan. Ctrl+Briogadh airson glasadh
@ -3277,13 +3283,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Ceannai
STR_GOALS_CAPTION :{WHITE}Amasan aig {COMPANY}
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Amasan coitcheann
STR_GOALS_SPECTATOR :Amasan coitcheann
STR_GOALS_GLOBAL_TITLE :{BLACK}Amasan coitcheann:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Chan eil gin -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Chan eil seo iomchaidh -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Amasan na companaidh:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Briog air an amas gus am prìomh-shealladh a mheadhanachadh air gnìomhachas/baile/leac. Fosglaidh Ctrl+briogadh port-seallaidh ùr air ionad a' ghnìomhachais/a' bhaile/na lice
# Goal question window

@ -989,6 +989,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resoluci
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selecciona a resolución de pantalla a empregar
STR_GAME_OPTIONS_RESOLUTION_OTHER :outra
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamaño da interface
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleciona o tamaño de elementos da interface a usar
@ -1003,6 +1004,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Tamaño doble
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Tamaño do cadro
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conxunto básico de gráficos
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecciona o conxunto de gráficos básico a empregar
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arquivo{P "" s} inexistente{P "" s}/erróneo{P "" s}
@ -1751,6 +1754,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}...ignor
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Memoria esgotada
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE} Fallo ao reservar {BYTES} de caché de sprites. A caché de sprites reduciuse a {BYTES}. Isto reducirá o rendemento de OpenTTD. Para reducir os requisitos de memoria podes tentar deshabilitar os gráficos 32bpp e/ou niveles de zoom
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2270,6 +2275,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Si, descarga os gráficos
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Non, abandona OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Opcións de Transparencia
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Habilitar transparencia para os rótulos. CTRL+Click para bloquear
@ -3125,13 +3131,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Suborna
STR_GOALS_CAPTION :{WHITE}{COMPANY} Obxectivos
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Obxectivos globais
STR_GOALS_SPECTATOR :Obxectivos globais
STR_GOALS_GLOBAL_TITLE :{BLACK}Obxectivos globais:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Ningún -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Non aplicábel -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Obxectivos da compañía:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Pincha nun obxectivo para centra-la vista principal na industria/cidade/cadro. Ctrl+Click abre unha nova ventá na localización da industria/cidade/cadro
# Goal question window

@ -1013,6 +1013,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}OpenTTD
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Bildschirmauflösung
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Bildschirmauflösung auswählen
STR_GAME_OPTIONS_RESOLUTION_OTHER :Andere
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware-Beschleunigung
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Dieses Kästchen ankreuzen, um OpenTTD zu erlauben, die Hardwarebeschleunigung zu verwenden. Eine geänderte Einstellung wird nur beim Spielneustart wirksam
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Die Einstellung tritt nur nach einem Neustart des Spiels in Kraft
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Größe der Bedienelemente
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wähle die Größe der Bedienelemente
@ -1030,6 +1035,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Zweifach
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Vierfach
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafik
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Bildwiederholrate
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Zu verwendende Bildwiederholrate auswählen
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :andere
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Wiederholraten größer als 60Hz beeinträchtigen möglicherweise die Performance.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basisgrafiken
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Zu benutzendes Set an Basisgrafiken auswählen
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fehlende/fehlerhafte Datei{P "" en}
@ -1848,6 +1861,8 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maximale Hinein
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Maximale Vergrößerung für Kartenansichten. Bedenke, dass höhere Vergrößerungsstufen mehr Arbeitsspeicher benötigen
STR_CONFIG_SETTING_ZOOM_MAX :Maximale Herauszoomstufe: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Maximale Verkleinerungsstufe für Kartenansichten. Höhere Verkleinerungsstufen können Ruckeln verursachen
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Höchste Auflösung der Sprites: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limitiert die maximale Auflösung, die von Sprites verwendet wird. Das Limitieren der Sprite-Auflösung verhindert das Verwenden von hochauflösenden Grafiken selbst dann, wenn diese verfügbar sind. Dies kann dabei helfen eine einheitliche Spieldarstellung zu erhalten, wenn GRF-Dateien mit und ohne hochauflösenden Grafiken verwendet werden.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4×
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2×
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
@ -1858,6 +1873,9 @@ STR_CONFIG_SETTING_ZOOM_LVL_OUT_16X :16x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_32X :32x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_64X :64x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_128X :128x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Wachstumsgeschwindigkeit von Städten: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Geschwindigkeit des Städtewachstums
STR_CONFIG_SETTING_TOWN_GROWTH_CARGO_TRANSPORTED :Wachstumsgeschwindigkeit von Städten hängt von transportierter Fracht ab: {STRING}
@ -2088,6 +2106,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Zu wenig Arbeitsspeicher
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Reservieren von {BYTES} des Spritecaches fehlgeschlagen. Der Spritecache wurde auf {BYTES} verkleinert. Dies wird die Performance von OpenTTD verschlechtern. Um den Speicherbedarf zu verringern, kann man versuchen, 32bpp-Grafiken auszuschalten und/oder den Zoom-Level zu begrenzen
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Fehler mit den Grafikeinstellungen ...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... keine kompatible GPU gefunden. Hardwarebeschleunigung deaktiviert
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2625,6 +2647,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, Grafiken herunterladen
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nein, OpenTTD beenden
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Transparenzeinstellungen
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Transparenz für Schilder einstellen. Strg+Klick, um Umschalten zu verhindern bzw. wieder zu erlauben
@ -3868,26 +3891,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Neue Gebäude f
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Exklusive Transportrechte kaufen
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Die Stadtverwaltung bestechen
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Im Ort eine kleine Werbekampagne starten, um mehr Passagier- und Frachtaufträge für die eigene Firma zu gewinnen.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Im Ort eine mittlere Werbekampagne starten, um mehr Passagier- und Frachtaufträge für die eigene Firma zu gewinnen.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Im Ort eine große Werbekampagne starten, um mehr Passagier- und Frachtaufträge für die eigene Firma zu gewinnen.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Die örtlichen Straßenreparaturen finanzieren. Der Straßenverkehr wird bis zu 6 Monate beeinträchtigt.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Eine Statue zu Ehren der eigenen Firma errichten.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Bau von Geschäftsgebäuden im Ort finanzieren.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Für ein Jahr die exklusiven Transportrechte in der Stadt kaufen. Die Stadtverwaltung erlaubt dann nur Passagier- und Frachttransporte der eigenen Firma.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Im Ort eine kleine Werbekampagne starten, um mehr Passagier- und Frachtaufträge für die eigene Firma zu gewinnen.{}Bewirkt eine temporäre Steigerung der Stationsbewertung in einem kleinen Radius um das Ortszentrum.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Im Ort eine mittlere Werbekampagne starten, um mehr Passagier- und Frachtaufträge für die eigene Firma zu gewinnen.{}Bewirkt eine temporäre Steigerung der Stationsbewertung in einem mittleren Radius um das Ortszentrum.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Im Ort eine große Werbekampagne starten, um mehr Passagier- und Frachtaufträge für die eigene Firma zu gewinnen.{}Bewirkt eine temporäre Steigerung der Stationsbewertung in einem großen Radius um das Ortszentrum.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Die örtlichen Straßenreparaturen finanzieren.{}Der Straßenverkehr wird bis zu 6 Monate beeinträchtigt.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Eine Statue zu Ehren der eigenen Firma errichten.{}Bewirkt eine permanente Steigerung der Stationsbewertung in diesem Ort.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Bau von neuen Gebäuden im Ort finanzieren.{}Bewirkt eine temporäre Steigerung des Ortswachstums in diesem Ort.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Für ein Jahr die exklusiven Transportrechte in der Stadt kaufen.{}Die Stadtverwaltung erlaubt dann nur Passagier- und Frachttransporte der eigenen Firma.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Die Stadtverwaltung bestechen, um die eigene Bewertung zu verbessern. Dabei riskiert man allerdings eine harte Strafe, falls man ertappt wird.{}Kosten: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Ziele
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Allgemeine Spielziele
STR_GOALS_SPECTATOR :Allgemeine Spielziele
STR_GOALS_GLOBAL_TITLE :{BLACK}Allgemeine Spielziele:
STR_GOALS_GLOBAL_BUTTON :{BLACK}Allgemein
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Allgemeine Spielziele anzeigen
STR_GOALS_COMPANY_BUTTON :{BLACK}Firma
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Firmenziele anzeigen
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Keine -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- n.v. -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Firmenspezifische Ziele:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klick auf Ziel zentriert Hauptansicht auf Industrie/Stadt/Feld. Strg+Klick öffnet eine darauf zentrierte Zusatzansicht
# Goal question window
@ -4399,6 +4423,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Angetrie
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Umrüstbar auf: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Alle Frachtarten
STR_PURCHASE_INFO_NONE :Keine
STR_PURCHASE_INFO_ENGINES_ONLY :Nur Schienenfahrzeuge
STR_PURCHASE_INFO_ALL_BUT :Alles außer {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Zugkraft: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Reichweite: {GOLD}{COMMA} Felder

@ -1101,6 +1101,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ανάλ
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Διαλέξτε την ανάλυση της οθόνης που θέλετε
STR_GAME_OPTIONS_RESOLUTION_OTHER :άλλη
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Μέγεθος διεπαφής
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Επιλέξτε το μέγεθος στοιχείου διεπαφής
@ -1116,6 +1117,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Κανονικ
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Διπλό μέγεθος
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Τετραπλό μέγεθος
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Βασικό σετ γραφικών
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Επιλογή του βασικού σετ γραφικών που θα χρησιμοποιηθεί
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} αρχεί{P ο α} που λείπ{P ει ουν} ή είναι κατεστραμμέν{P ο α}
@ -1869,6 +1872,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... αγ
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Έλληψη μνήμης
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Η κατανομή {BYTES} του spritecache απέτυχε. Το spritecache μειώθηκε σε {BYTES}. Αυτό θα μειώσει την απόδοση του OpenTTD. Για να μειώσετε τις ανάγκες μνήμς μπορείτε να απενεργοποιήσετε τα γραφικά 32bpp graphics ή/και τα επίπεδα μεγέθυνσης
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2396,6 +2401,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}Το Ope
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ναι, κατέβασε τα γραφικά
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Όχι, έξοδος από το OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Ρυθμίσεις Διαφάνειας
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Εναλλαγή διαφάνειας για τις πινακίδες. Ctrl+Κλικ για να την κλειδώσετε
@ -3252,13 +3258,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Δωρ
STR_GOALS_CAPTION :{WHITE}{COMPANY} Στόχοι:
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Καθολικοί στόχοι:
STR_GOALS_SPECTATOR :Καθολικοί στόχοι
STR_GOALS_GLOBAL_TITLE :{BLACK}Καθολικοί στόχοι:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Κανένας -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Μη εφαρμόσιμος -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Εταιρικοί στόχοι:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Πατήστε στον στόχο για να επικεντρωθεί η οθόνη στη βιομηχανία/πόλη/τετραγωνίδιο. Με Ctrl+Κλικ ανοίγει το παράθυρο θέασης στην τοποθεσία της βιομηχανίας/πόλης/τετραγωνίδιου
# Goal question window

@ -988,6 +988,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}רזלו
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}בחר את רזולוציית המסך
STR_GAME_OPTIONS_RESOLUTION_OTHER :אחר
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}גודל ממשק
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}בחר את ממשק גודל העצם לשימוש
@ -997,6 +998,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :גודל מרו
STR_GAME_OPTIONS_BASE_GRF :{BLACK}ערכת גרפיקה בסיסית
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}בחר בערכת גרפיקה בסיסית לשימוש
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{P 0 "קובץ " ""}{NUM}{P "" " קבצים"} חסר{P 0 "" ים}/הושחט{P 0 "" ו}
@ -1730,6 +1733,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... מת
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}הזיכרון התמלא
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE} הקצאת {BYTES} בתים של מטמון נכשלה. המטמון הופחת ל-{BYTES} בתים. דבר זה יפחית את הביצועים של OpenTTD. כדי להפחית את דרישות הזיכרון ניתן לנסות לבטל את הגרפיקה ב-32bbp ו/או רמות ה-זום-אין
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2247,6 +2252,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}כן, הורד את הגרפיקה
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}לא, צא מ-OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}הגדרות שקיפות
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK} שנה שקיפות עבור שלטי תחנות. Ctrl+לחיצה לנעילה
@ -3056,13 +3062,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}שחד
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} מטרות
STR_GOALS_SPECTATOR_CAPTION :{WHITE}מטרות גלובליות
STR_GOALS_GLOBAL_TITLE :{BLACK}מטרות גלובליות:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- אין -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- לא זמין -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}מטרות חברה:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}הקלק על מטרה כדי למרכז את התצוגה הראשית על תעשיה/עיירה/משבצת. קליק תוך כדי לחיצה על מקש Ctrl פותח חלון תצוגה חדש במיקום התעשיה/העיירה/המשבצת
# Goal question window

@ -257,6 +257,7 @@ STR_COLOUR_DEFAULT :Alapértelmezet
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mi/h
STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/h
STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s
STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL}{NBSP}mező/nap
STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}LE
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}LE
@ -376,8 +377,15 @@ STR_SORT_BY_CARGO_CAPACITY :Szállítási k
STR_SORT_BY_RANGE :Hatótávolság
STR_SORT_BY_POPULATION :Lakosság
STR_SORT_BY_RATING :Értékelés
STR_SORT_BY_NUM_VEHICLES :Járművek száma
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Tavalyi összes profit
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Idei összes profit
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Tavalyi átlagos profit
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Idei átlagos profit
# Group by options for vehicle list
STR_GROUP_BY_NONE :Nincs
STR_GROUP_BY_SHARED_ORDERS :Megosztott utasítások
# Tooltips for the main toolbar
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Játék szüneteltetése
@ -804,6 +812,7 @@ STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLA
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Göröngyös Talaj
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Füves Talaj
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Csupasz Föld
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}Esőerdő
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Szántóföld
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Fa
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Kő
@ -835,6 +844,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Minden r
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Utolsó üzenet vagy újsághír megmutatása
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
STR_STATUSBAR_PAUSED :{YELLOW}* * SZÜNET * *
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * SZÜNET (várakozás a kapcsolati gráf frissítésére) * *
STR_STATUSBAR_AUTOSAVE :{RED}Automatikus mentés
STR_STATUSBAR_SAVING_GAME :{RED}* * JÁTÉK MENTÉSE * *
@ -1001,6 +1011,8 @@ STR_GAME_OPTIONS_CURRENCY_NTD :Új Tajvani Dol
STR_GAME_OPTIONS_CURRENCY_CNY :Kínai Renminbi (CNY)
STR_GAME_OPTIONS_CURRENCY_HKD :Hongkongi Dollár (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :Indiai Rúpia (INR)
STR_GAME_OPTIONS_CURRENCY_IDR :Indonéz rúpia (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :Maláj ringgit (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Balra hajtás
@ -1053,10 +1065,16 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Jelöld
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Képernyő felbontás
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Játékhoz használt felbontás kiválasztása
STR_GAME_OPTIONS_RESOLUTION_OTHER :egyéb
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardveres gyorsítás
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Bekapcsolásával az OpenTTD hardveres gyorsítást próbál alkalmazni. A beállítás csak a játék újraindítása után lép érvénybe.
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Ez a beállítás csak a játék újraindítása után lép érvénybe
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Felület mérete
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Használni kívánt felületméret kiválasztása
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(automatikus)
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normál
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dupla méret
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Négyszeres méret
@ -1064,10 +1082,19 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Négyszeres mé
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Betűméret
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Használni kívánt betűméret kiválasztása
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(automatikus)
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normál
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dupla méret
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Négyszeres méret
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafika
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Képernyőfrissítési frekvencia
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Játékhoz használt képernyőfrissítési frekvencia kiválasztása
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :egyéb
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}A 60 Hz-nél nagyobb frekvencia befolyással lehet a teljesítményre.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafikus alapcsomag
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}A játékhoz használandó grafikus alapcsomag kiválasztása
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} hiányzó/hibás fájl
@ -1503,6 +1530,12 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Építő eszkö
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Az építő eszközök, pl. hidak, alagutak stb. aktívan tartása használatuk után
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Kiadási/bevételi adatok csoportosítása a pénzügyi ablakban: {STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :A pénzügyi adatok ablak elrendezésének beállítása
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Jelzők automatikus eltávolítása vasúti pálya építésekor: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatikusan eltávolítja a jelzőket vasúti pálya építésekor, ha útban vannak. Potenciálisan vasúti baleseteket okozhat!
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :A játék gyorsításának maximális értéke: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Megadja, hogy milyen gyorsan fusson a játék, ha a gyorsítás be van kapcsolva. 0 esetén nincs korlát, olyan gyorsan fog futni, ahogyan a számítógéped bírja. 100% alatt a játék lassabb lesz. A felső határ a számítógéped teljesítményétől és magától a játéktól is függ.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :A normál sebesség {NUM}%-a
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Nincs korlát (ahogyan a számítógéped bírja)
STR_CONFIG_SETTING_SOUND_TICKER :Hírsáv: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Hang lejátszása új hír érkezésekor
@ -1616,7 +1649,11 @@ STR_CONFIG_SETTING_ENDING_YEAR :Játék végi p
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :A játék ebben az évben ér véget pontozás szempontjából. Ennek az évnek a végén a vállalat teljesítménypontszáma rögzítésre kerül, és adott esetben megjelenik a rekord táblán, de a játékosok ezután folytathatják a játékot.{}Ha ez a kezdő év elé van állítva, akkor a rekord tábla sosem jelenik meg.
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Soha
STR_CONFIG_SETTING_ECONOMY_TYPE :Gazdaság típusa: {STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Egyenletes gazdaság esetén a termelés gyakrabban, de kisebb mértékben változik. Stagnáló gazdaság esetén a termelés egyáltalán nem változik, a gazdasági épületek nem zárnak be. NewGRF-ből származó gazdasági épületek esetén ennek a beállításnak lehet, hogy nem lesz hatása.
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Eredeti
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Egyenletes
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Stagnáló
STR_CONFIG_SETTING_ALLOW_SHARES :Más vállalatokból lehet részvényt vásárolni: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Bekapcsolva engedélyezi más vállalatok részvényeinek megvásárlását. A részvények csak akkor elérhetőek, ha a vállalat elért egy bizonyos kort
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Vállalatok minimális életkora részvénykibocsátáshoz: {STRING}
@ -1668,6 +1705,10 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Lineáris
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Játékbeli faelhelyezkedés: {STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Fák véletlenszerű megjelenésének szabályozása a játék során. Ez befolyásolhatja a gazdasági épületeket, melyek a fák növekedésétől függnek, mint a favágók
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD :Növekedjenek, de ne terjedjenek {RED}(favágók ellehetetlenítése)
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :Növekedjenek és esőerdőkben terjedjenek
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Növekedjenek és mindenhol terjedjenek
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :Ne növekedjenek és ne terjedjenek {RED}(favágók ellehetetlenítése)
STR_CONFIG_SETTING_TOOLBAR_POS :A fő eszközsor helye: {STRING}
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :A fő eszközsor vízszintes elhelyezésének beállítása a képernyő tetején
@ -1734,6 +1775,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :A sebességért
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Angolszász (mi/h)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metrikus (km/h)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :Játékbeli egység (mező/nap)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Teljesítmény mértékegysége: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :A teljesítményértékek a kiválasztott mértékegységben fognak megjelenni a felhasználói felületen
@ -1823,6 +1865,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... érv
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Kevés a memória
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}{BYTES} memória gyorsítótár kiosztása sikertelen. A gyorsítótár le lett csökkentve {BYTES}ra. Ez csökkenti az OpenTTD teljesítményét. Csökkentheted a memóriaigényt, ha kikapcsolod a 32bpp grafikát és/vagy a nagyítási szinteket
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Hiba a videobeállításokban...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... nem található kompatibilis GPU. Hardveres gyorsítás kikapcsolva.
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -1866,6 +1912,7 @@ STR_INTRO_TRANSLATION :{BLACK}Ebből a
# Quit window
STR_QUIT_CAPTION :{WHITE}Kilépés
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Biztosan bezárod ezt a programot?
STR_QUIT_YES :{BLACK}Igen
STR_QUIT_NO :{BLACK}Nem
@ -1877,6 +1924,7 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}Biztosa
# Cheat window
STR_CHEATS :{WHITE}Csalások
STR_CHEATS_TOOLTIP :{BLACK}A kijelölőnégyzetek jelzik a csalások eddigi használatát
STR_CHEATS_NOTE :{BLACK}Megjegyzés: a csalások használata mentve lesz a játékmentésben.
STR_CHEAT_MONEY :{LTBLUE}Tőkeemelés {CURRENCY_LONG}
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Irányított vállalat: {ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Csodabuldózer (lerombol gazdasági épületeket, mozgathatatlan objektumokat): {ORANGE}{STRING}
@ -2028,6 +2076,10 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Csatlako
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Szerver frissítése
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Szerver infó frissítése
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Keresés interneten
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Nyilvános szerverek keresése az interneten
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Keresés helyi hálózaton
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Szerverek keresése a helyi hálózaton
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Szerver hozzáadása
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Hozzáadja a szervert a listához, így később gyorsabban tudsz hozzá csatlakozni
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Szerver indítása
@ -2259,6 +2311,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :játékosok sz
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :kapcsolódó kliensek
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :kézi
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :játékszkript
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :várakozás a kapcsolati gráf frissítésére
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :kilépés
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} csatlakozott a játékhoz
@ -2268,6 +2321,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} cs
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} új vállalatot alapított (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} kilépett a játékból ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} nevet változtatott. Új neve: {STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {0:STRING} a következő összeget utalta {1:STRING} részére: {2:CURRENCY_LONG}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}A szerver leállította a játékot
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}A szerver újraindul...{}Türelem...
STR_NETWORK_MESSAGE_KICKED :*** {STRING} ki lett rúgva. Oka: ({STRING})
@ -2345,6 +2399,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}Az OpenT
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Igen, a grafikai alapcsomag letöltése
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nem, kilépés az OpenTTD-ből
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Átlátszósági beállítások
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Átlátszó feliratok bekapcsolása. Ctrl+kattintással zárolható
@ -2387,6 +2442,7 @@ STR_JOIN_WAYPOINT_CAPTION :{WHITE}Ellenőr
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Különálló ellenőrző pont építése
# Generic toolbar
STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE :{BLACK}Kikapcsolva, mivel semmilyen jármű sem tudná használni
# Rail construction toolbar
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Vasút építése
@ -2582,6 +2638,12 @@ STR_TREES_RANDOM_TYPE :{BLACK}Véletle
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Véletlenszerűen kiválasztott fákat helyez el. Shift lenyomásával megmutatja a várható telepítési költséget
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Véletlenszerű fák
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Véletlenszerűen fákat ültet a térképre
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normál
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}A tájon való húzással egyesével fákat ültet.
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Liget
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}A tájon való húzással kis erdőket, ligeteket ültet.
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Erdő
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}A tájon való húzással nagy erdőket ültet.
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Táj szerkesztése
@ -2632,12 +2694,18 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Véletle
# Fund new industry window
STR_FUND_INDUSTRY_CAPTION :{WHITE}Új gazdasági épület
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Megfelelő gazdasági épülettípus kiválasztása a listából
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Sok véletlen gazdasági épület
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Sok véletlen gazdasági épület
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Elhelyez a térképen véletlenszerüen sok gazdasági épületet
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Sok véletlen gazdasági épület
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Tényleg szeretnél sok véletlen gazdasági épületet felépíteni?
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Ár: {YELLOW}{CURRENCY_LONG}
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Kutatás
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Épít
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Alapít
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Összes gazdasági épület eltávolítása
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Eltávolítja az összes, a térképen található gazdasági épületet
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Összes gazdasági épület eltávolítása
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Biztosan el akarod távolítani az összes gazdasági épületet?
# Industry cargoes window
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Ipari láncolat {STRING} gazdasági épületnek
@ -2868,6 +2936,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
STR_SAVELOAD_FILTER_TITLE :{BLACK}Szűrő:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Fájl felülírása
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Biztos vagy benne, hogy felülírod a létező fájlt?
STR_SAVELOAD_DIRECTORY :{STRING} (Könyvtár)
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Szülőkönyvtár)
STR_SAVELOAD_OSKTITLE :{BLACK}Add meg a játékmentés nevét
@ -3128,6 +3198,7 @@ STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Kis- és
# Sign window
STR_EDIT_SIGN_CAPTION :{WHITE}Felirat szerkesztése
STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}A fő nézetet a felirat helyére állítja. Ctrl+kattintás esetén új nézetet nyit a felirat helyére.
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Következő felirat
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Előző felirat
@ -3188,33 +3259,34 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Új épületek
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Kizárólagos szállítási jogok vásárlása
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Önkormányzat megvesztegetése
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Kis helyi reklámhadjárat indítása, hogy több utast és rakományt vonzz a megállóidba.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Közepes helyi reklámhadjárat indítása, hogy több utast és rakományt vonzz a megállóidba.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Nagy helyi reklámhadjárat indítása, hogy több utast és rakományt vonzz a megállóidba.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}A városi úthálózat felújításának támogatása. Hat hónapig jelentősen összezavarja a közúti forgalmat.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Szobor építése a vállalatod tiszteletére.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Új kereskedelmi épületek építésének támogatása a városban.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Egy éves kizárólagos szállítási jogok vásárlása a városban. Az önkormányzat csak a te állomásaid használatát engedi meg az utasoknak és a rakományoknak.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Kis helyi reklámhadjárat indítása, hogy több utast és rakományt vonzz a megállóidba.{}A város körül kis területen ideiglenesen javítja az állomásaid minősítését.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Közepes helyi reklámhadjárat indítása, hogy több utast és rakományt vonzz a megállóidba.{}A város körül közepes méretű területen ideiglenesen javítja az állomásaid minősítését.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Nagy helyi reklámhadjárat indítása, hogy több utast és rakományt vonzz a megállóidba.{}A város körül nagy területen ideiglenesen javítja az állomásaid minősítését.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}A városi úthálózat felújításának támogatása.{}Hat hónapig jelentősen összezavarja a közúti forgalmat.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Szobor építése a vállalatod tiszteletére.{}Javítja az állomásaid értékelését a városban.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Új kereskedelmi épületek építésének támogatása a városban.{}A város egy ideig gyorsabban fog növekedni.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Egy éves kizárólagos szállítási jogok vásárlása a városban.{}Az önkormányzat megtiltja az utasoknak és a rakományoknak, hogy más vállalatok állomásait használják.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}A megítélésed növelése az önkormányzat megvesztegetésével, komoly büntetést kockáztatva, ha az kiderül.{}Ára: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} céljai
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globális célok
STR_GOALS_SPECTATOR :Globális célok
STR_GOALS_GLOBAL_TITLE :{BLACK}Globális célok:
STR_GOALS_GLOBAL_BUTTON :{BLACK}Globális célok
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Globális célok mutatása
STR_GOALS_COMPANY_BUTTON :{BLACK}Vállalati célok
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Vállalati célok mutatása
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nincs -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nem alkalmazható -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Vállalat céljai:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Kattintással a fő nézetet a célra állítja. Ctrl+kattintással új látképet nyit a gazdasági épület/település/mező helyéről
# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :Kérdés
STR_GOAL_QUESTION_CAPTION_INFORMATION :Információ
STR_GOAL_QUESTION_CAPTION_WARNING :Figyelmeztetés
STR_GOAL_QUESTION_CAPTION_ERROR :Hiba
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Kérdés
STR_GOAL_QUESTION_CAPTION_INFORMATION :{BLACK}Információ
STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}Figyelmeztetés
STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}Hiba
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Mégse
@ -3423,7 +3495,7 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}25%-nyi
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :A vállalat neve
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Elnök neve
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Add meg a küldeni kívánt pénz mennyiségét
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Mennyi pénzt szeretnél adományozni?
STR_BUY_COMPANY_MESSAGE :{WHITE}Vállalatunk vagyontárgyait eladásra kínáljuk: járművek, terület és hálózat tulajdonok, bankszámla{}{}Megveszed {COMPANY} vállalatot {CURRENCY_LONG}-ért?
@ -3578,6 +3650,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Meghajto
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Átalakítható: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Minden rakománytípusra
STR_PURCHASE_INFO_NONE :Semmi
STR_PURCHASE_INFO_ENGINES_ONLY :Csak mozdonyok
STR_PURCHASE_INFO_ALL_BUT :Mindenre, kivéve {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Maximális vonóerő: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Hatótávolság: {GOLD}{COMMA} mező
@ -3784,6 +3857,10 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Az autom
# Vehicle view
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}Közelítés a vonat jelenlegi helyzetére. Dupla kattintással a fő nézetben követni fogja a vonatot. Ctrl+kattintással új nézet nyílik a vonat helyzetére.
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Közelítés a közúti jármű jelenlegi helyzetére. Dupla kattintással a fő nézetben követni fogja a járművet. Ctrl+kattintással új nézet nyílik a jármű helyzetére.
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Közelítés a hajó jelenlegi helyzetére. Dupla kattintással a fő nézetben követni fogja a hajót. Ctrl+kattintással új nézet nyílik a hajó helyzetére.
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Közelítés a repülőgép jelenlegi helyzetére. Dupla kattintással a fő nézetben követni fogja a repülőgépet. Ctrl+kattintással új nézet nyílik a repülőgép helyzetére.
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}A járműtelepre küldi a vonatot. Ctrl+kattintással csak javításra
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Garázsba küldi a járművet. Ctrl+kattintással csak javításra
@ -3815,7 +3892,12 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}A közú
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}A hajó adatai
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}A repülőgép adatai
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Aktuális vonatmozgás - kattints ide a vonat elindításához vagy megállításához.
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Aktuális járműmozgás - kattints ide a jármű elindításához vagy megállításához.
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Aktuális hajómozgás - kattints ide a hajó elindításához vagy megállításához.
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Aktuális repülőgépmozgás - kattints ide a repülőgép elindításához vagy megállításához.
STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}Közelítés a célpontra. Ctrl+kattintással új nézet nyílik a célpont helyére.
# Messages in the start stop button in the vehicle view
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Berakodás / Kirakodás
@ -4288,6 +4370,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :A játékállá
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :A fájl nem olvasható
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :A fájl nem írható
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Adat integritás hiba
STR_GAME_SAVELOAD_ERROR_PATCHPACK :A játékállást a játék módosított változata mentette el
STR_GAME_SAVELOAD_NOT_AVAILABLE :<nem elérhető>
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}A játék olyan verzióban lett elmentve, ami nem támogatja a villamosokat. Az összes villamos el lett távolítva
@ -4368,6 +4451,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... ninc
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY_LONG} kellene hozzá
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Nem törleszthetsz a kölcsönből...
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Nem tudod a banktól kölcsönkapott pénzt továbbadni...
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Nem tudsz pénzt adományozni a vállalatnak...
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Nem veheted meg a vállalatot...
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Nem építheted ide a székházadat...
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Nem vehetsz 25%-nyi részvényt ebből a vállalatból...
@ -4494,6 +4578,8 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Rossz járműte
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} túl hosszú a csere után
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Nincsenek automatikus járműfelújítási szabályok alkalmazva
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(pénzlimit)
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}Az új jármű nem tud {STRING.t} szállítani
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}Az új jármű nem alakítható át a(z) {NUM}. utasítás során
# Rail construction errors
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Nem lehetséges vágányösszetétel
@ -4817,10 +4903,10 @@ STR_INDUSTRY_NAME_SUGAR_MINE.t :cukorbányát
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Névtelen
STR_SV_TRAIN_NAME :Vonat {COMMA}
STR_SV_ROAD_VEHICLE_NAME :Közúti jármű {COMMA}
STR_SV_SHIP_NAME :Hajó {COMMA}
STR_SV_AIRCRAFT_NAME :Repülő {COMMA}
STR_SV_TRAIN_NAME :Vonat #{COMMA}
STR_SV_ROAD_VEHICLE_NAME :Közúti jármű #{COMMA}
STR_SV_SHIP_NAME :Hajó #{COMMA}
STR_SV_AIRCRAFT_NAME :Repülő #{COMMA}
STR_SV_STNAME :{STRING}
STR_SV_STNAME_NORTH :{STRING} Észak

@ -944,6 +944,9 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :annað
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grunngrafík
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Nota grunngrafíkina
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} týnd{P "" ar} eða ónýt{P "" ar} skrá{P "" r}
@ -1572,6 +1575,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... slep
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Minnið í tölvunni nægir ekki
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Úthlutuðum {BYTES} af skyndiminni fyrir hreyfimyndir mistókst. Skyndiminnið vegna hreyfimynda var minnkað í {BYTES}. Þetta mun minnka reiknigetu OpenTTD. Til minnka minniskröfur getur þú reynt að óvikrja 32bpp grafíkina og/eða minnkað leyfilegt súm
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2080,6 +2085,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Já, sækja grafík
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nei, hætta í OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Stilling gegnsæjis
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Virkja/afvirkja gegnsæji skilta. CTRL+smella til að læsa.
@ -2826,10 +2832,8 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW} Kaupa
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Múta bæjaryfirvöldum til að auka við fylgi þitt, með hættu á þungri refsingu komist það upp.{} Kostnaður: {CURRENCY_LONG}
# Goal window
STR_GOALS_GLOBAL_TITLE :{BLACK}Markmið allra:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Engin -
STR_GOALS_COMPANY_TITLE :{BLACK}Fyrirtækja markmið:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Smelltu á markmiðið til að miðja aðal sjónarhornið á iðnað/bæ/reit. Ctrl+smella opnar nýtt sjónarhorn á iðnað/bæ/reit
# Goal question window

@ -1000,6 +1000,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolusi
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pilih resolusi layar yang diinginkan
STR_GAME_OPTIONS_RESOLUTION_OTHER :lainnya
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Ukuran antarmuka
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Pilih ukuran elemen antarmuka yang akan digunakan
@ -1016,6 +1017,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Kali dua
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :4 kali
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set Grafik Dasar
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pilih grafik dasar yang digunakan
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} berkas hilang atau rusak
@ -1782,6 +1785,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... meng
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Kehabisan memori
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Mengalokasikan {BYTES} 'spritecache' gagal. 'Spritecache' dikurangi ke {BYTES}. Ini akan kurangi kinerja OpenTTD. Untuk kurangi kebutuhan memori anda bisa coba matikan grafik 32bpp dan/atau tingkat pembesaran
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2312,6 +2317,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ya, download file gambar
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Tidak, tutup OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Pengaturan Transparasi
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Hidup/matikan transparansi tanda-tanda. CTRL+klik untuk mengunci
@ -3184,13 +3190,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Kolusi
STR_GOALS_CAPTION :{WHITE}{COMPANY} Target
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Target Global
STR_GOALS_SPECTATOR :Target Global
STR_GOALS_GLOBAL_TITLE :{BLACK}Target global:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Tidak ada -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Tak terpakaikan -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Target perusahaan:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik pada tujuan untuk mengarahkan pandangan pada tengah industri/kota/kotak. Ctrl+klik untuk membuka jendela baru pada lokasi industri/kota/kotak
# Goal question window

@ -969,6 +969,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Taifeach
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Roghnaigh an taifeach scáileáin le húsáid
STR_GAME_OPTIONS_RESOLUTION_OTHER :eile
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Méid an chomhéadain
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Roghnaigh méid na heiliminte comhéadain a úsáidfear
@ -978,6 +979,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Méid cheathrú
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Sraith graifice bunaidh
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Roghnaigh an sraith grafaice bunaidh le húsáid
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} {P ch ch ch gc c}omhad ar iarraidh/truaillithe
@ -1705,6 +1708,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ag t
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Easpa chuimhne
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Teipeadh {BYTES} a shannadh don taisce sprideanna. Laghdaíodh an taisce sprideanna go {BYTES}. Laghdófar feidhmíocht OpenTTD dá bharr. Chun an méid cuimhne atá riachtanach a laghdú, is féidir leat grafaicí 32bpp agus/nó leibhéil zúmála isteach a dhíchumasú
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2221,6 +2226,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}Tá graf
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Tugann, íoslódáil na grafaicí
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ní thugann, scoir de OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Roghanna Trédhearcachta
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Scoránaigh trédhearcacht do chomharthaí stáisiún. Ctrl+Cliceáil le glasáil.
@ -2998,13 +3004,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Tabhair
# Goal window
STR_GOALS_CAPTION :{WHITE}Spriocanna {COMPANY}
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Spriocanna Uilíocha
STR_GOALS_GLOBAL_TITLE :{BLACK}Spriocanna uilíocha:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Ceann ar bith -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Neamhbhainteach -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Spriocanna na cuideachta:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Cliceáil ar an sprioc chun an príomhamharc a lárú ar an tionscal/baile/tíle. Ctrl+Cliceáil chun fuinneog amhairc nua a oscailt ar shuíomh an tionscail/an bhaile/na tíle
# Goal question window

@ -1004,6 +1004,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Risoluzi
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Seleziona la risoluzione dello schermo da utilizzare
STR_GAME_OPTIONS_RESOLUTION_OTHER :Altra
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Dimensione interfaccia
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleziona la dimensione deglie elementi dell'interfaccia grafica
@ -1020,6 +1021,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normale
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Doppia
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quadrupla
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Pacchetto grafico di base
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Seleziona il pacchetto grafico di base da utilizzare
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} file mancant{P e i}/corrott{P o i}
@ -1679,6 +1682,7 @@ STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normale
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_TOWN_GROWTH :Velocità di crescita delle città: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Velocità di crescita delle città
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Nessuna
@ -1812,6 +1816,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Memoria esaurita
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Impossibile allocare {BYTES} della cache degli sprite. La cache degli sprite è stata limitata a {BYTES}; questo comporterà una riduzione delle prestazioni di OpenTTD. Per ridurre la quantità di memoria richiesta è possibile disabilitare la grafica a 32 bit e/o i livelli di zoom
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2342,6 +2348,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Sì, scarica il pacchetto
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, esci da OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Opzioni trasparenza
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Attiva/disattiva la trasparenza dei cartelli. CTRL+clic per bloccare
@ -3220,13 +3227,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Corromp
STR_GOALS_CAPTION :{WHITE}Obiettivi della {COMPANY}
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Obiettivi globali
STR_GOALS_SPECTATOR :Obiettivi globali
STR_GOALS_GLOBAL_TITLE :{BLACK}Obiettivi globali:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nessuno -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Non applicabile -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Obiettivi della compagnia:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Fare clic su un obiettivo per centrare la visuale principale sull'industria, città o riquadro. CTRL+clic mostra l'industria/città/riquadro in una mini visuale
# Goal question window

@ -970,6 +970,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}画面
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}ゲーム画面の解像度を選択します
STR_GAME_OPTIONS_RESOLUTION_OTHER :その他
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}インターフェイスのサイズ
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}インターフェイス上の単位サイズを指定します
@ -979,6 +980,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :4倍
STR_GAME_OPTIONS_BASE_GRF :{BLACK}基本グラフィックセット
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}使用するグラフィックセットを選択します
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}見つからないか破損しているファイルが{NUM}個あります
@ -1246,6 +1249,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}この
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :インフラ補修: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :有効にすると、インフラ設備にも維持費が発生するようになります。維持費はネットワークのサイズに非線形で比例する為、小さい会社よりも大きい会社の方が影響が大きくなります
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :始めの会社の色: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :空港の旧式化撤廃: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :有効にすると、いずれの種類の空港であっても、その開発後であれば永久に建設が可能になります
@ -1330,6 +1334,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :ミニマップ
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :緑
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :濃緑
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :青紫
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :スクロール時の動き
STR_CONFIG_SETTING_SMOOTH_SCROLLING :画面のスムーズスクロール: {STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :ミニマップでの移動や「現在位置に移動」などのコマンドを使用した際にメイン画面がどのように移動するかを設定します。有効にした場合はスムーズにスクロールして移動します。無効の場合は目的地に直接ジャンプします
STR_CONFIG_SETTING_MEASURE_TOOLTIP :測定ツールチップ表示: {STRING}
@ -1506,6 +1511,7 @@ STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :新聞
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :カラー新聞の開始年: {STRING}
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :新聞がカラー版になる境目の年を設定します
STR_CONFIG_SETTING_STARTING_YEAR :開始年: {STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :なだらか
STR_CONFIG_SETTING_ALLOW_SHARES :他社株の取引許容: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :有効にすると、ライバル会社の株式を取引できるようになります。この設定を有効にしても、目的の社が設立から丸5年経過していない場合は取引できません
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :区間払いの割合: {STRING}
@ -1617,6 +1623,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :ゲーム中の
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :ヤード・ポンド法 (マイル時(mph))
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :メートル法 (km/h)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :国際単位系 (m/s)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :ゲーム内単位(タイル/日)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :動力単位: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :ゲーム中の動力(仕事率、主に輸送機器の出力表記)をいずれの単位系で表すか決定します
@ -1710,6 +1717,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}ファ
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}メモリー不足
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}スプライトキャッシュ中、{BYTES}の割り当てに失敗しました。スプライトキャッシュは{BYTES}に減ったため、OpenTTDの処理速度が低下する恐れがあります。必要メモリ量を減らすには32bitグラフィックを無効にするか、最大ズームイン・ズームアウトのレベルを下げてください
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -1914,6 +1923,7 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}ゲー
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}サーバーを更新
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}サーバー情報を更新します
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}LANで探す
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}サーバーを追加
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}検索時、常に稼働確認するサーバーのリストに追加します
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}サーバーを開始
@ -2227,6 +2237,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}はい、グラフィックをダウンロードします
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}いいえ、OpenTTDを終了します
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}透過表示設定
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}駅名標識の透過表示を切り替えます。{}Ctrl+クリックでロックします
@ -2556,6 +2567,7 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}受入れ貨物: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_TYPE : {BLACK}線路の種類: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_TRAM_TYPE :{BLACK}路面軌道の種類: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}線路の制限速度: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}道路の最高速度: {LTBLUE}{VELOCITY}
@ -2657,6 +2669,8 @@ STR_ABOUT_VERSION :{BLACK}OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-{STRING} The OpenTTD team
# Framerate display window
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} フレーム/秒
STR_FRAMERATE_BYTES_GOOD :{LTBLUE}{BYTES}
############ Leave those lines in this order!!
############ End of leave-in-this-order
############ Leave those lines in this order!!
@ -3005,13 +3019,12 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}買収
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} 目標
STR_GOALS_SPECTATOR_CAPTION :{WHITE}大目標
STR_GOALS_GLOBAL_TITLE :{BLACK}大目標:
STR_GOALS_COMPANY_BUTTON :{BLACK}会社
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}会社の目標を見る
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- なし -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- 適用外 -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}会社の目標:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}クリックするとメイン画面を対象となる産業・街・タイルに移動します。Ctrl+クリックで新たなビューポートを開いて対象を表示します
# Goal question window
@ -3618,6 +3631,7 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}機関
# Vehicle view
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}メイン画面を列車に中心します。ダブルクリックで列車をメイン画面で追従します。Ctrl+クリックで列車の場所で新しいビューポートでを開きます。
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}列車を列車庫へ回送します。Ctrl+クリックすると点検後、再出庫します
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}車両を車庫へ回送します。Ctrl+クリックすると点検後、再出庫します

@ -1013,6 +1013,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}OpenTTD
STR_GAME_OPTIONS_RESOLUTION :{BLACK}화면 해상도
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}사용할 화면 해상도를 선택하세요
STR_GAME_OPTIONS_RESOLUTION_OTHER :기타
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}하드웨어 가속
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}OpenTTD가 하드웨어 가속을 사용하게 하려면 체크하세요. 변경된 설정은 게임을 재시작한 뒤에 적용됩니다.
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}이 설정은 게임을 재시작한 뒤에 적용될 것입니다
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}인터페이스 크기
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}인터페이스의 크기를 선택합니다.
@ -1030,6 +1035,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :기본 크기
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :2배 크기
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :4배 크기
STR_GAME_OPTIONS_GRAPHICS :{BLACK}그래픽
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}화면 주사율
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}사용할 화면 주사율을 선택하세요
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :기타
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}60Hz를 넘는 화면 주사율을 사용하면 성능에 영향이 갈 수도 있습니다.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}기본 그래픽 세트
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}게임에 사용할 기본 그래픽 세트를 선택하세요
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM}개 파일 손실
@ -1892,6 +1905,8 @@ STR_CONFIG_SETTING_ZOOM_MIN :최대 확대
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :게임 화면의 최대 확대 수준을 설정합니다. 화면을 더 크게 확대할 수록 더 많은 메모리가 필요합니다.
STR_CONFIG_SETTING_ZOOM_MAX :최대 축소 수준: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :게임 화면의 최대 축소 수준을 설정합니다. 화면을 더 작게 축소할 수록 게임이 더 버벅거리게 될 수도 있습니다.
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :사용할 최고 해상도 그래픽 스프라이트: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :그래픽 스프라이트에 사용할 최고 해상도를 제한합니다. 그래픽 스프라이트 해상도를 제한하면 고 해상도 그래픽을 사용할 수 있어도 이를 사용하지 않을 수 있습니다. 이 설정을 사용하면 고해상도 그래픽을 지원하지 않는 GRF 파일을 섞어서 사용할 때 게임 모습을 일관성있게 만들 수 있습다.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :기본값
@ -1902,6 +1917,9 @@ STR_CONFIG_SETTING_ZOOM_LVL_OUT_16X :16x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_32X :32x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_64X :64x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_128X :128x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :도시 성장 속도: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :도시의 성장 속도를 설정합니다.
STR_CONFIG_SETTING_TOWN_GROWTH_CARGO_TRANSPORTED :도시의 화물 수송량이 도시 성장 속도에 미치는 영향: {STRING}
@ -2146,6 +2164,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... 기
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}메모리 초과
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}{BYTES}의 스프라이트 캐시 할당에 실패하였습니다. 스프라이트 캐시 용량이 {BYTES}로 감소합니다. 이는 OpenTTD의 성능을 저하시킬 것입니다. 메모리 요구사항을 낮추려면 32bpp를 비활성화하거나 화면 확대 설정을 기본값에 가깝게 조절하십시오.
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}비디오 설정 오류 발생...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... 호환되는 GPU를 찾지 못했습니다. 하드웨어 가속이 비활성화됩니다
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2684,6 +2706,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}예, 그래픽을 다운로드 받습니다
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}아니요, OpenTTD를 종료합니다
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}투명 설정
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}역명판을 보여줄 지 선택합니다. 고정하려면 CTRL+클릭하세요
@ -3939,26 +3962,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :새 건물에
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :수송 권한 독점권 구입
STR_LOCAL_AUTHORITY_ACTION_BRIBE :지역 당국에게 뇌물 주기
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}더 많은 승객과 화물을 유치하기 위해 소규모의 광고 캠페인을 시작합니다.{}가격: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}더 많은 승객과 화물을 유치하기 위해 중간 규모의 광고 캠페인을 시작합니다.{}가격: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}더 많은 승객과 화물을 유치하기 위해 대규모의 광고 캠페인을 시작합니다.{}가격: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}도시 도로망 보수공사를 시행합니다. 앞으로 6개월간 극심한 도로 혼잡을 일으킵니다.{}가격: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}당신의 회사를 대표하는 '명예의 동상'을 건설합니다.{}가격: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}도시 상업 건물의 건설에 투자합니다.{}가격: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}1년간의 수송 권한 독점권을 구입합니다. 도시 당국은 오직 당신 회사의 역에만 승객과 화물을 허용할 것입니다.{}가격: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}더 많은 승객과 화물을 유치하기 위해 소규모의 광고 캠페인을 시작합니다.{}도시 중심 주위의 좁은 반경 안에 있는 역 등급을 일시적으로 올려줍니다.{}가격: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}더 많은 승객과 화물을 유치하기 위해 중간 규모의 광고 캠페인을 시작합니다.{}도시 중심 주위의 적당한 반경 안에 있는 역 등급을 일시적으로 올려줍니다.{}가격: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}더 많은 승객과 화물을 유치하기 위해 대규모의 광고 캠페인을 시작합니다.{}도시 중심 주위의 넓은 반경 안에 있는 역 등급을 일시적으로 올려줍니다.{}가격: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}도시 도로망 보수공사를 시행합니다.{}앞으로 6개월간 극심한 도로 혼잡을 일으킵니다.{}가격: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}당신의 회사를 대표하는 '명예의 동상'을 건설합니다.{}이 도시에 있는 역 등급을 영구적으로 올려줍니다.{}가격: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}도시 상업 건물의 건설에 투자합니다.{}도시의 성장을 일시적으로 빠르게 만들어줍니다.{}가격: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}1년 간 수송 권한 독점권을 구입합니다.{}도시 당국은 오직 당신 회사의 역에만 승객과 화물을 실을 것입니다.{}가격: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}성취도를 올리기 위해 처벌을 감수하고 지역 당국에 뇌물을 줍니다.{}가격: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} 목표
STR_GOALS_SPECTATOR_CAPTION :{WHITE}전체 목표
STR_GOALS_SPECTATOR :전체 목표
STR_GOALS_GLOBAL_TITLE :{BLACK}전체 목표:
STR_GOALS_GLOBAL_BUTTON :{BLACK}전체
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}전체 목표를 보여줍니다
STR_GOALS_COMPANY_BUTTON :{BLACK}회사
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}회사 목표 보기
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- 없음 -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- 적용 불가 -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}회사 목표:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}산업시설/마을/칸의 위치로 화면을 이동하려면 클릭하십시오. CTRL+클릭하면 산업시설/마을/칸의 위치를 기준으로 새로운 외부 화면을 엽니다
# Goal question window
@ -4475,6 +4499,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}전원
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}개조가능 화물: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :모든 화물
STR_PURCHASE_INFO_NONE :없음
STR_PURCHASE_INFO_ENGINES_ONLY :기관차만
STR_PURCHASE_INFO_ALL_BUT :{CARGO_LIST} 이외의 모든 화물
STR_PURCHASE_INFO_MAX_TE :{BLACK}최고 견인력: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}항속거리: {GOLD}{COMMA}칸

@ -1166,6 +1166,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resoluti
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Eligere resolutio scrinii adhibenda
STR_GAME_OPTIONS_RESOLUTION_OTHER :alia
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Magnitudo interfaciei
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Eligere magnitudinem interfaciei adhibendam
@ -1180,6 +1181,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Simplex
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Duplex
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quadruplex
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Fundamentum graphicum
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Eligere fundamentum graphicum adhibendum
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fascicul{P us i} absen{P s tes}/corrupt{P us i}
@ -1922,6 +1925,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... negl
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Memoria deest
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Non potuit collocare {BYTES} promptuarii spiritus. Promptuarium spiritus minuitur ad {BYTES}. Haec minuit effectum OpenTTD. Conare removere graphicas 32bpp ut desideria memoriae minuatur
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2451,6 +2456,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ita, arcessere graphica
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Non, OpenTTD exire
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Optiones Perluciditatis
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Mutare perluciditatem signorum. Ctrl+Preme ut figatur (non mutabitur globulo perluciditatem mutandi presso)
@ -3256,13 +3262,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Largiri
STR_GOALS_CAPTION :{WHITE}{COMPANY} Proposita
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Proposita Universalia
STR_GOALS_SPECTATOR :Proposita universalia
STR_GOALS_GLOBAL_TITLE :{BLACK}Proposita universalia:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nullae -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Non applicabiles -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Proposita Societatis:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Preme in propositum ut conspectus moveatur supra industriam/oppidum/tegulam. Ctrl+Preme ut nova fenestra conspectus aperiatur supra industriam/oppidum/tegulam
# Goal question window

@ -1004,6 +1004,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ekrāna
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Ekrāna izšķirtspējas izvēle
STR_GAME_OPTIONS_RESOLUTION_OTHER :Cita
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Lietotāja saskarnes lielums
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Lietotāja saskarnes elementu lieluma izvēle
@ -1020,6 +1021,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normāls
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Divkāršs izmērs
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Četrkāršs izmērs
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Pamata grafikas kopa
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Atlasīt lietošanai pamata grafikas kopu
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} iztrūkstošs/bojāts fail{P s i ""}
@ -1792,6 +1795,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Nepietiek atmiņas
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Neizdevās piešķirt {BYTES} spraitu kešam. Spraitu kešs tika samazināts uz {BYTES}. Tas samazinās OpenTTD veiktspēju. Lai samazinātu prasības pret atmiņu, varat mēģināt izslēgt 32bpp grafiku un/vai tuvināšanas līmeņus
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2322,6 +2327,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Jā, lejupielādēt grafiku
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nē, iziet no OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Caurspīdības opcijas
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Pārslēgt zīmju caurspīdību. Ctrl+klikšķis lai slēgtu
@ -3198,13 +3204,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Piekuku
STR_GOALS_CAPTION :{WHITE}{COMPANY} mērķi
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globālie mērķi
STR_GOALS_SPECTATOR :Globālie mērķi
STR_GOALS_GLOBAL_TITLE :{BLACK}Globālie mērķi:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nav -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nav attiecināms -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Uzņēmuma mērķi:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikšķināt uz mērķa, lai centrētu galveno skatu uz ražotni/pilsētu/lauciņu. Ctrl+klikšķis atver jaunu skatvietu uz ražotni/pilsētu/lauciņu
# Goal question window

@ -382,6 +382,7 @@ STR_COLOUR_ORANGE :Oranžinė
STR_COLOUR_BROWN :Ruda
STR_COLOUR_GREY :Pilka
STR_COLOUR_WHITE :Balta
STR_COLOUR_RANDOM :Atsitiktinė
STR_COLOUR_DEFAULT :Numatytas
# Units used in OpenTTD
@ -428,6 +429,7 @@ STR_TOOLTIP_SORT_CRITERIA :{BLACK}Rikiavim
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Filtravimo raktas
STR_BUTTON_SORT_BY :{BLACK}Rikiuoti pagal
STR_BUTTON_RENAME :{BLACK}Pervadinti
STR_BUTTON_CATCHMENT :{BLACK}Aprėptis
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Užverti langą
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Lango antraštė — tempkite ją, jei norite perkelti langą į kitą ekrano vietą
@ -456,6 +458,7 @@ STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}Įjungus
STR_BUTTON_DEFAULT :{BLACK}Numatytas
STR_BUTTON_CANCEL :{BLACK}Atšaukti
STR_BUTTON_OK :{BLACK}Gerai
STR_WARNING_PASSWORD_SECURITY :{YELLOW}Perspėjimas: serverio administratoriai gali pamatyti tekstą, kurį čia įvesite
# On screen keyboard window
STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ .
@ -504,7 +507,11 @@ STR_SORT_BY_CARGO_CAPACITY :vagono talpą
STR_SORT_BY_RANGE :atstumą
STR_SORT_BY_POPULATION :populiaciją
STR_SORT_BY_RATING :reitingą
STR_SORT_BY_NUM_VEHICLES :Transporto priemonių skaičių
STR_SORT_BY_NUM_VEHICLES :transporto priemonių skaičių
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :bendrąjį pernykštį pelną
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :bendrąjį šiųmetį pelną
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :vidutinį pernykšį pelną
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :vidutinį šiųmetį pelną
# Group by options for vehicle list
STR_GROUP_BY_NONE :(tuščia)
@ -524,7 +531,7 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Rodyti s
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Rodyti tikslų sąrašą
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Rodyti diagramas
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Rodyti kompanijų įvertinimus
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Rodyti pramonės įmonių sąrašą arba finansuoti naują įmonę
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Rodyti pramonės įmonių sąrašą, gamybos grandines arba įsteigti naują pramonės įmonę
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Rodyti kompanijos traukinių, suskirstytų grupėmis, sąrašą. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atvertas langas su paprastu sąrašu
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Rodyti kompanijos automobilių, suskirstytų grupėmis, sąrašą. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atvertas langas su paprastu sąrašu
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Rodyti kompanijos laivų, suskirstytų grupėmis, sąrašą. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atvertas langas su paprastu sąrašu
@ -532,7 +539,7 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Rodyti k
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Priartinti vaizdą
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Nutolinti vaizdą
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Tiesti geležinkelius
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Tiesti kelius ir tramvajaus linijas
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Tiesti kelius
STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}Tiesti tramvajaus linijas
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Tiesti vandens kelius
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Statyti oro uostus
@ -627,7 +634,7 @@ STR_GRAPH_MENU_HIGHSCORE :Nugalėtojų le
############ range for industry menu starts
STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :Pramonės katalogas
STR_INDUSTRY_MENU_INDUSTRY_CHAIN :Gamybos grandinės
STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Finansuoti naują pramonės įmonę
STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Įsteigti naują pramonės įmonę
############ range ends here
############ range for railway construction menu starts
@ -663,6 +670,7 @@ STR_TOOLBAR_SOUND_MUSIC :Garsas/muzika
############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Paskutinė žinutė/naujiena
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Žinučių istorija
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Pašalinti visas žinutes
############ range ends here
############ range for about menu starts
@ -940,6 +948,7 @@ STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLA
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Kalnuoti kraštai
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Ganyklos
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Lygumos
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}Drėgnasis miškas
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Laukai
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Medžiai
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Uolos
@ -1017,6 +1026,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Valdytojas)
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} parėmė naujo miesto statybą {TOWN}!
STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Įkurtas naujas miestas, {TOWN}!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Statoma{G s ""} nauja{G s ""} {STRING} netoli miesto {TOWN}!
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Sodinama{G s ""} nauja{G s ""} {STRING} netoli miesto {TOWN}!
@ -1191,21 +1201,33 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ekrano r
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pasirinkite ekrano raišką
STR_GAME_OPTIONS_RESOLUTION_OTHER :Kita
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Aparatinis spartinimas
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Pažymėkite šį langelį, jei norite, kad OpenTTD taikytų aparatinį spartinimą. Kad nuostata įsigaliotų, reiks perkrauti OpenTTD
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Kad pakeitimai įsigaliotų, reikia paleisti OpenTTD iš naujo
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Sąsajos elementų dydis
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Pasirinkite vartotojo sąsajos elementų santykinį dydį
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(aptikti automatiškai)
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normalus
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvigubas
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Trigubas
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Keturgubas
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Šrifto dydis
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Pasirinkite vartotojo sąsajos šrifto dydį
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(aptikti automatiškai)
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normalus
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dvigubas dydis
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Keturgubas dydis
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dvigubas
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Keturgubas
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafika
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Ekrano kadrų dažnis
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Pasirinkite pageidaujamą ekrano kadrų dažnį
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :Kitas
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Didesnis nei 60Hz kadrų dažnis gali sulėtinti žaidimą.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Bazinis grafikos rinkinys
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pasirinkti naudojimui bazinę grafikos rinkinį
@ -1325,14 +1347,14 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :kompanijos (įr
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorija:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tipas:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Rodyti tik tam tikros rūšies nuostatas
STR_CONFIG_SETTING_RESTRICT_BASIC :Pagrindines nuostatas
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Sudėtingesnes nuostatas
STR_CONFIG_SETTING_RESTRICT_ALL :visas nuostatas
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :nuostatas, kurių reikšmės skiriasi nuo numatytųjų
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :nuostatas, kurių reikšmės skiriasi nuo naujai pradedamo žaidimo nuostatų
STR_CONFIG_SETTING_RESTRICT_BASIC :Pagrindinės nuostatos
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Sudėtingesnės nuostatos
STR_CONFIG_SETTING_RESTRICT_ALL :Visos nuostatos
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Nuostatos, kurių reikšmės skiriasi nuo numatytųjų
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Nuostatos, kurių reikšmės skiriasi nuo naujai pradedamo žaidimo nuostatų
STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Rodyti tik tam tikro tipo nuostatas
STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Visas nuostatas
STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :Visos nuostatos
STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Programos (galioja visiems žaidimams)
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Žaidimo (įrašoma pradedant naują žaidimą)
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Žaidimo (įrašoma kiekvieną kartą išsaugant žaidimą. Galioja tik aktyviam žaidimui)
@ -1476,6 +1498,7 @@ STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastruktūro
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Infrastruktūros (kelių, geležinkelių, stotelių, angarą ir kitų objektų) priežiūra kainuoja. Kaštai auga proporcingai kompanijos dydžiui, taigi didesnėms kompanijoms infrastruktūros priežiūra kainuos daugiau, nei mažesnėms
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Kompanijos pradinė spalva: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Pasirinkite pradinę kompanijos spalvą
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Oro uostai niekada nepasensta: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Kartą atsiradę, oro uostų tipai niekada nebepasens ir galimybė juos statyti niekuomet nebus pašalinta
@ -1592,7 +1615,8 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command+Click
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+Click
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Išjungta
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Uždaro langą dešiniuoju pelės klavišu spustelėdami jo vidų. Išjungia patarimą dešiniuoju pelės mygtuku spustelėjimu!
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Užverti langą dešiniuoju pelės klavišo spustelėjimu: {STRING}
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Užveria langą dešiniuoju pelės klavišu spustelėjus ant jo. Išjungia patarimą dešiniuoju pelės klavišu spustelėjimu!
STR_CONFIG_SETTING_AUTOSAVE :Automatinis saugojimas: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Laiko tarpsnis tarp automatinių žaidimo išsaugojimų
@ -1632,6 +1656,12 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Palikti statymo
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Laikyti statybų įrankius tiltams, tuneliams ir pnš. atidarytus po panaudojimo
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grupuoti išlaidas finansinės ataskaitos lange: {STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Nustatyti kompanijos išlaidų lango planą
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatiškai išmontuoti semaforus, tiesiant naujus bėgius: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Semaforai bus automatiškai išmontuoti, jei trukdys tiesti naujus bėgius. Atkreipkite dėmesį, tokia veiksena gali lemti traukinių susidūrimą.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Pagreitinto žaidimo spartos riba: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Didžiausias galimas žaidimo modeliavimo greitis, įgalinus pagreitinto žaidimo veikseną. Parinkus 0, riba taikoma nebus, tad modeliavimo greitis priklausys tik nuo jūsų kompiuterio spartos. Vertės, mažesnės už 100, žaidimą sulėtins. Reali pasiekiama modeliavimo sparta priklauso nuo jūsų kompiuterio spartos bei nuo pačio žaidimo sudėtingumo.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}%, lyginant su normalia sparta
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Netaikyti (kiek tik leis kompiuteris)
STR_CONFIG_SETTING_SOUND_TICKER :Trumpoji žinutė: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Skleisti garsus gavus trumpają žinutę
@ -1680,6 +1710,9 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Leisti DI Inter
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Leisti DI kompiuterio žaidėjus dalyvauti Interneto režime
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opkodai prieš skriptus yra nevykdomi: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Didžiausias skaičius skaičiavimų žingsnių, kuriuos scenarijus vykdo viename ėjime
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Didžiausias skriptui leistinas atminties suvartojimas: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Jei skriptas sunaudos nurodytą kiekį operatyviosios atminties, jis bus priverstinai išjungtas. Didesniuose žemėlapiuose skriptams reikia daugiau atminties
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Techninės apžiūros intervalas procentais: {STRING}
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :Įjungus šią nuostatą, techninė apžiūra bus vykdoma vos tik patikimumas nukris iki tam tikros procentinės vertės. Priešingu atveju techninė apžiūra bus vykdoma kas nustatytą dienų skaičių
@ -1738,18 +1771,26 @@ STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :Pilnas
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Spalvotos naujienos atsiranda: {STRING} metais
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Metai, kai laikraščių antraštės tampa spalvotos. Iki tol jos būna monochominės
STR_CONFIG_SETTING_STARTING_YEAR :Žaidimo pradžia: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR :Šlovės lentos metai: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Metai, kuomet kompanija bus įvertinta ir patalpinta šlovės lentoje. Šių metų pabaigoje bus parodyta šlovės lenta, bet žaisti bus galima ir toliau, nors taškai ir nebebus skaičiuojami.{}Jei šie metai bus ankstesni, nei žaidimo pradžios metai, tuomet šlovės lenta nebus parodyta niekada.
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Niekada
STR_CONFIG_SETTING_ECONOMY_TYPE :Ekonomika: {STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Tolygioje ekonomikoje gamyklų produkcija keičiasi mažesniais ir dažnesniais žingsniais. Fiksuotoje ekonomikoje jokie pokyčiai nevyksta. Nuostata gali neveikti pramonės įmonėms, įdiegtoms per plėtinius.
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Originali
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Tolygi
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Fiksuota
STR_CONFIG_SETTING_ALLOW_SHARES :Leisti pirkti kitų kompanijų akcijas: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Leisti pirkti bei parduoti kitų kompanijų akcijas. Akcijos yra platinamos tik įmonei sulaukus tam tikro amžiaus
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Mažiausias kompanijos amžius metais, kuomet bus leista prekiauti jos akcijomis: {STRING}
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES_HELPTEXT :Kompanijos akcijomis leidžiama prekiauti tik jai sulaukus tam tikro amžiaus
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Grynojo pelno dalis, mokama tiekėjų sistemoms: {STRING}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Pelno dalis, tenkanti tarpinėms tiekėjų sistemoms
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Velkant kopijuoti šviesoforus kas: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Atstumas tarp signalų, statomų vilkimo būdu
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} langel{P 0 į ius ių}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Velkant išlaikyti vienodą atstumą tarp signalų: {STRING}
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Nustato signalų statymo velkant ir laikant nuspaustą Ctrl klavišą, ypatybes. Išjungus šia nuostatą, signalai bus statomi abipus tunelio ar tilto (kad nesusidarytų ilgos atkarpos be signalų). Įjungus šią nuostatą, signalai bus pastatyti tiksliai vienodais atstumais (nebūtinai prie pat tunelio ar tilto)
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Nustato signalų statymo velkant ir laikant nuspaustą Ctrl klavišą, ypatybes. Išjungus šią nuostatą, signalai bus statomi abipus tunelio ar tilto (kad nesusidarytų ilgos atkarpos be signalų). Įjungus šią nuostatą, signalai bus pastatyti tiksliai vienodais atstumais (nebūtinai prie pat tunelio ar tilto)
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Automatiškai statyti semaforus iki: {STRING}
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Metai, kuriais elektriniai signalai pakeičia semaforus (abiejų rūšių signalai veikia visiškai vienodai, tik skirtingai atrodo)
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Įgalinti signalų pasirinkimo langą: {STRING}
@ -1783,9 +1824,17 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Įjungiant šį
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Uždrausta
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Leista
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Leista, pasirinktinis miestų išdėstymas
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Miesto krovinių generavimo algoritmas: {STRING}
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Mieste generuojamų krovinių kiekis priklauso nuo miesto dydžio.{}Kvadratinis algoritmas: dvigubai paaugęs miestas generuos keturis kartus daugiau krovinių (keleivių ir pašto maišų).{}Tiesinis algoritmas: dvigubai paaugęs miestas generuos dukart daugiau krovinių (keleivių ir pašto maišų)
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Kvadratinis (originalus)
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Tiesinis
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Savaiminis medžių atsiradimas: {STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Savaiminio medžių išdygimo nuostatos. Atkreipkite dėmesį, kad šios nuostatos gali paveikti kai kurių pramonės įmonių, pvz., lentpjūvių, darbą
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD :Auga, bet nesidaugina {RED}(nebeveiks lentpjūvės)
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :Auga, bet dauginasi tik drėgnuosiuose miškuose
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Auga ir dauginasi
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :Neauga ir nesidaugina {RED}(nebeveiks lentpjūvės)
STR_CONFIG_SETTING_TOOLBAR_POS :Pagrindinės įrankių juostos pozicija: {STRING}
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Pagrindinės įrankių lentelės horizontali padėtis ekrano viršuje
@ -1809,6 +1858,7 @@ STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normalus
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2 kartai
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4 kartai
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8 kartai
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_TOWN_GROWTH :Miestų augimo greitis: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Miestų augimo greitis
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Joks
@ -1955,6 +2005,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... nera
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Pritrūko atminties
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Nepavyko rezervuoti sprukliams {BYTES} laikinosios atminties. Spruklių laikinoji atmintis sumažinta iki {BYTES}, o tai pablogins OpenTTD veikimo spartą. Galite pamėginti išjungti 32-ų bitų grafiką ir/arba sumažinti priartinimo lygį — tai turėtų sumažinti atminties poreikį.
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Vaizdo nuostatų klaida...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... nepavyko rasti tinkamos vaizdo plokštės. Aparatinis spartinimas buvo išjungtas
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -1998,6 +2052,7 @@ STR_INTRO_TRANSLATION :{BLACK}Šiam ve
# Quit window
STR_QUIT_CAPTION :{WHITE}Baigti
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Ar jūs tikrai norite baigti žaidimą ir užverti programą?
STR_QUIT_YES :{BLACK}Taip
STR_QUIT_NO :{BLACK}Ne
@ -2009,8 +2064,9 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}Ar tikr
# Cheat window
STR_CHEATS :{WHITE}Sukčiavimai
STR_CHEATS_TOOLTIP :{BLACK}Laukeliai rodo ar jus naudojote šį triuką prieš tai
STR_CHEATS_NOTE :{BLACK}Dėmesio: jei sukčiausite, tokia informacija bus įrašyta į žaidimo failą
STR_CHEAT_MONEY :{LTBLUE}Padauginti pinigų {CURRENCY_LONG}
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Žaidiama už kompaniją: {ORANGE}{COMMA}
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Žaidžiama už kompaniją: {ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magiškas buldozeris (pašalina gamyklas ir nepajudinamus objektus): {ORANGE}{STRING}
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tuneliai gali susikirsti: {ORANGE}{STRING}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Reaktyviniai lėktuvai neduš (dažnai) mažuose oro uostuose: {ORANGE} {STRING}
@ -2025,12 +2081,13 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Pakeisti
STR_CHEAT_SETUP_PROD :{LTBLUE}Leisti keisti produkcijos vertes: {ORANGE}{STRING}
# Livery window
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Kompanijos spalvos
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Rodyti pagrinidines spalvų parinktis
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Rodyti traukiniš spalvas
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Rodyti pagrindines spalvų parinktis
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Rodyti traukinių spalvas
STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Rodyti mašinų spalvas
STR_LIVERY_SHIP_TOOLTIP :{BLACK}Rodyti laivų spalvas
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Rodyti lėktuvų parinktas spalvas
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Rodyti lėktuvų spalvas
STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Pasirinkite pirminę spalvą pasirinktai schemai. Ctrl+Click nustatys šitą spalvą kiekvienai schemai
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Pasirinkite antrinę spalvą pasirinktai schemai. Ctrl+Click nustatys šitą spalvą kiekvienai schemai
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Pasirinkite spalvą pažymėjimui arba multi-spalvas CTRL+click. Paspauskite spalvos naudojimui
@ -2159,6 +2216,9 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Jungtis
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Atnaujinti serverį
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Atnaujinti serverio informaciją
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Ieškoti internete
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Ieškoti viešai prieinamų serverių internete
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Ieškoti vietiniame tinkle
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Ieškoti serverių vietiniame tinkle
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Pridėti serverį
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Prideda serverį į sąrašą, kuris tikrinamas ieškant žaidimų
@ -2399,6 +2459,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} pr
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} pradėjo naują kompaniją (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} paliko žaidimą ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} pasikeitė vardą į {STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} persiuntė {2:CURRENCY_LONG} žaidėjui {1:STRING}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Serveris užsidarė
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Serveris persikrauna...{}Prašau palaukti...
STR_NETWORK_MESSAGE_KICKED :*** {STRING} buvo išmestas. Priežastis: ({STRING})
@ -2476,6 +2537,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Taip, parsisiųsti grafikos rinkinį
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, išeiti iš OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Skaidrumo nuostatos
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Perjungti ženklų skaidrumą. Spragtelėjus laikant nuspaustą Ctrl klavišą, nuostata bus užrakinta
@ -2621,6 +2683,7 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Statyti
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Aktyvinti automobilių kelių ir stotelių šalinimo veikseną
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Aktyvinti tramvajaus bėgių ir stotelių šalinimo veikseną
STR_ROAD_NAME_ROAD :Keliai
STR_ROAD_NAME_TRAM :Tramvajus
# Road depot construction window
@ -2763,14 +2826,20 @@ STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 tink
STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Atsitiktinai
# Fund new industry window
STR_FUND_INDUSTRY_CAPTION :{WHITE}Finansuoti naują pramonės įmonę
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Pasirink norimą industriją iš sąrašo
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Daug atsitiktinių pramonės įmonių
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Sukuria pramonės įmones atsitiktinėse žemėlapio vietose
STR_FUND_INDUSTRY_CAPTION :{WHITE}Pramonės įmonių steigimas
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Pasirinkite norimą įmonę iš sąrašo
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Įsteigti daug atsitiktinių įmonių
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Įsteigia pramonės įmones atsitiktinėse žemėlapio vietose
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Atsitiktinės įmonės
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Ar tikrai norite įsteigti daug atsitiktinių pramonės įmonių, išbarstytų po visą žemėlapį?
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Kaina: {YELLOW}{CURRENCY_LONG}
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Perspektyva
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Statyti
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Finansuoti
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Steigti
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Steigti
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Panaikinti visas įmones
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Panaikinti visas žemėlapyje esančias pramonės įmones
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Panaikinti įmones
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Ar tikrai norite panaikinti visas žemėlapyje esančias pramonės įmones?
# Industry cargoes window
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Gamybos grandinė {STRING.kam}
@ -2791,6 +2860,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Pasirink
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Informacija apie žemės plotą
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Centruoti šį žemės lopinėlį pagrindiniame lange. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į šį lopinėlį
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Išvalymo kaina: {LTBLUE}NĖRA
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Išvalymo kaina: {RED}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}pajamos ištrynus: {LTBLUE}{CURRENCY_LONG}
@ -2811,7 +2881,9 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Oro uost
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}Plėtinys: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Krovinys priimtas: {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Bėgių tipas: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_ROAD_TYPE :{BLACK}Kelio tipas: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_TRAM_TYPE :{BLACK}Tramvajaus tipas: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Geležinkelių greičio limitas: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Kelio greičio limitas: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_TRAM_SPEED_LIMIT :{BLACK}Tramvajaus greičio limitas: {LTBLUE}{VELOCITY}
@ -2914,7 +2986,7 @@ STR_ABOUT_VERSION :{BLACK}OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-{STRING} OpenTTD komanda
# Framerate display window
STR_FRAMERATE_CAPTION :Kadrų dažnis
STR_FRAMERATE_CAPTION :Kadrų dažniai
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Modeliavimo sparta: {STRING}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Pagrindinio ciklo vykdymo sparta.
@ -2997,6 +3069,7 @@ STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}Plėtiniai: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK} Filtro eilutė:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Perrašyti bylą
STR_SAVELOAD_DIRECTORY :{STRING} (Aplankas)
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Viršaplankis)
STR_SAVELOAD_OSKTITLE :{BLACK}Įveskite išsaugomo žaidimo vardą
@ -3114,6 +3187,8 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versija:
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Anksčiausia suderinama versija: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5 suma: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paletė: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Numatytoji (D) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Pasenusi (W)
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Nuostatos: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Informacijos nėra
@ -3250,6 +3325,7 @@ STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Įjungti
# Sign window
STR_EDIT_SIGN_CAPTION :{WHITE}Redaguoti ženklo tekstą
STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}Centruoti ženklą pagrindiniame lange. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į šį ženklą.
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Eiti prie kito ženklo
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Eiti prie ankstesnio ženklo
@ -3291,7 +3367,8 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Pervardinti mie
# Town local authority window
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} vietinė valdžia
STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}Rodyti zoną vietos valdžios ribose
STR_LOCAL_AUTHORITY_ZONE :Įtakos teritorija
STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}Rodyti šio miesto įtakos teritoriją
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Transporto kompanijų reitingai:
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Galimi veiksmai:
@ -3308,33 +3385,30 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Finansuoti nauj
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Išsipirkti isškirtines pervežimo teises
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Papirkti vietinę valdžią
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Pradėti nedidelę reklaminę kampaniją, kuri gali pritraukti keleivius ir įmones naudotis Jūsų paslaugomis.{} Kaina: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Pradėti vidutinę reklaminę kampaniją, kuri gali pritraukti keleivius ir įmones naudotis Jūsų paslaugomis.{}Kaina: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Pradėti stambią reklaminę kampaniją, kuri gali pritraukti keleivius ir įmones naudotis Jūsų paslaugomis.{}Kaina: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finansuoti miesto kelių rekonstrukciją. Susisiekimas keliais laikinai (iki 6 men.) sutriks.{}Kaina: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Pastatyti statulą kompanijos garbei.{}Kaina: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Finansuoti naujų komercinių pastatų statybą mieste.{}Kaina: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Pirkti isškirtines pervežimo teises mieste 1 metams. Miesto valdžia keleivius ir krovinius leis pervežti tik tavo įmonei.{}Kaina: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Pradėti nedidelę reklaminę kampaniją, kuri gali pritraukti daugiau keleivių ar krovinių į jūsų transporto maršrutus.{}Laikinai pakelia stotelių reitingus nedidelėje teritorijoje aplink miesto centrą.{}Kaina: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Pradėti vidutinio dydžio reklaminę kampaniją, kuri gali pritraukti daugiau keleivių ar krovinių į jūsų transporto maršrutus.{}Laikinai pakelia stotelių reitingus vidutinio dydžio teritorijoje aplink miesto centrą.{}Kaina: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Pradėti stambią reklaminę kampaniją, kuri gali pritraukti daugiau keleivių ar krovinių į jūsų transporto maršrutus.{}Laikinai pakelia stotelių reitingus didelėje teritorijoje aplink miesto centrą.{}Kaina: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finansuoti miesto kelių rekonstrukciją.{}Susisiekimas keliais laikinai (iki 6 mėn.) sutriks.{}Kaina: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Pastatyti statulą kompanijos garbei.{}Visam laikui pakelia jūsų įmonės stotelių reitingus.{}Kaina: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Finansuoti naujų komercinių pastatų statybą mieste.{}Laikinai paskatina miesto augimą.{}Kaina: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Pirkti isškirtines pervežimo teises mieste vieneriems metams. Miesto valdžia neleis vežti keleivių ar krovinių jūsų konkurentams.{}Kaina: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Paperkant vietinę valdžią pakelti Jūsų reitingą, rizikuojant būti sunkiai nubaustam.{}Kaina: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Tikslai
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globalūs tikslai
STR_GOALS_SPECTATOR :Visuotiniai tikslai
STR_GOALS_GLOBAL_TITLE :{BLACK}Visuotiniai tikslai:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nieko -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Netaikomas -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Kompanijos tikslai:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Paspaudus ant nurodymo bus rodoma gamykla/miestas/vieta. Paspaudus laikant VALD (CTRL) klavišą bus atidarytas naujas langas su gamykla/miestu/vieta
# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :Klausimas
STR_GOAL_QUESTION_CAPTION_INFORMATION :Informacija
STR_GOAL_QUESTION_CAPTION_WARNING :Perspėjimas
STR_GOAL_QUESTION_CAPTION_ERROR :Klaida
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Klausimas
STR_GOAL_QUESTION_CAPTION_INFORMATION :{BLACK}Informacija
STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}Perspėjimas
STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}Klaida
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Atšaukti
@ -3550,6 +3624,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}{COMPANY
STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Bėgių dalys:
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Signalai
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Kelio dalys:
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}Tramvajaus dalys:
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Vandens langeliai:
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Kanalai
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stotys:
@ -3580,8 +3655,11 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centruot
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Gamybos sparta: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Pramonės įmonė paskelbė apie jos neišvengiamą uždarymą!
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Priima: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Gamina: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Priima:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Keisti gamybos apimtį (8 daugiklis, iki 2040)
@ -3916,6 +3994,10 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Pakeitim
# Vehicle view
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}Centruoti traukinį pagrindiniame lange. Spustelėjus dukart, pagrindinis langas seks traukinį paskui. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į šį traukinį
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Centruoti automobilį pagrindiniame lange. Spustelėjus dukart, pagrindinis langas seks automobilį paskui. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į šį automobilį
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Centruoti laivą pagrindiniame lange. Spustelėjus dukart, pagrindinis langas seks laivą paskui. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į šį laivą
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Centruoti lėktuvą pagrindiniame lange. Spustelėjus dukart, pagrindinis langas seks lėktuvą paskui. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus atidarytas naujas peržiūros langas su vaizdu į šį lėktuvą
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Nukreipti traukinį į depą. Spragtelėjus laikant nuspaustą Ctrl klavišą, traukinys bus nukreiptas tik techninei apžiūrai
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Nukreipti automobilį į garažą. Spragtelėjus laikant nuspaustą Ctrl klavišą, automobilis bus nukreiptas tik techninei apžiūrai
@ -3947,6 +4029,10 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Parodyti
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Parodyti išsamią laivo informaciją
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Parodyti išsamią lėktuvo informaciją
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Dabartinė traukinio būsena - spragtelkite, jei norite sustabdyti/paleisti traukinį
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Dabartinė automobilio būsena - spragtelkite, jei norite sustabdyti/paleisti automobilį
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Dabartinė laivo būsena - spragtelkite, jei norite sustabdyti/paleisti laivą
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Dabartinė lėktuvo būsena - spragtelkite, jei norite sustabdyti/paleisti lėktuvą
# Messages in the start stop button in the vehicle view
@ -4669,7 +4755,8 @@ STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Šio kel
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Neįmanoma pašalinti tramvajaus...
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... nėra kelio
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... nėra kelio tramvajui
STR_ERROR_CAN_T_CONVERT_TRAMWAY :{WHITE}Čia negalima konvertuoti tramvajaus tipo...
STR_ERROR_CAN_T_CONVERT_ROAD :{WHITE}Neįmanoma čia pakeisti kelio tipo...
STR_ERROR_CAN_T_CONVERT_TRAMWAY :{WHITE}Neįmanoma čia pakeisti tramvajaus bėgių tipo...
STR_ERROR_NO_SUITABLE_ROAD :{WHITE} Nėra tinkamo kelio
STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}Netinkama tramvajaus vėžė
@ -5183,10 +5270,10 @@ STR_INDUSTRY_NAME_SUGAR_MINE.kreip :cukraus kasykla
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Bevardis
STR_SV_TRAIN_NAME :Traukinys {COMMA}
STR_SV_ROAD_VEHICLE_NAME :Automobilis {COMMA}
STR_SV_SHIP_NAME :Laivas {COMMA}
STR_SV_AIRCRAFT_NAME :Lėktuvas {COMMA}
STR_SV_TRAIN_NAME :Traukinys #{COMMA}
STR_SV_ROAD_VEHICLE_NAME :Automobilis #{COMMA}
STR_SV_SHIP_NAME :Laivas #{COMMA}
STR_SV_AIRCRAFT_NAME :Lėktuvas #{COMMA}
STR_SV_STNAME :{STRING}
STR_SV_STNAME_NORTH :{STRING} šiaurinė

@ -989,6 +989,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Bildopl
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Wielt d'Bildopléisung
STR_GAME_OPTIONS_RESOLUTION_OTHER :Aaner
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfacegréisst
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wiel d'Gréisst déi fir den Interface soll benotzt ginn
@ -1003,6 +1004,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Duebel Gréisst
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Véierfach
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis Grafikset
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Wielt de Basis Grafikset dee soll benotzt ginn
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fehlend/korrupt Datei{P "" en}
@ -1757,6 +1760,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Net genuch Späicher
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Reservéirung vun {BYTES} Spritecache versot. De Spritecache gouf reduzéiert op {BYTES}. Dëst reduzéiert d'Performance vun OpenTTD. Fir Späicher ze spueren kann een probéiren 32bpp Grafiken auszeschalten an/oder Zoom-Eran Stufen
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2278,6 +2283,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Jo, download d'Grafiken
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nee, verlooss OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Transparenzoptiounen
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Wiesselt d'Transparenz fir d'Schëlder. Ctrl+Klick fir festzesetzen
@ -3133,13 +3139,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}D'Gemen
STR_GOALS_CAPTION :{WHITE}{COMPANY} Ziler
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Ziler
STR_GOALS_SPECTATOR :Global Ziler
STR_GOALS_GLOBAL_TITLE :{BLACK}Global Ziler:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Keng -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Net uwendbar -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Firmenziler:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klick op Ziel fir d'Haptfënster op d'Industrie/Stad/Feld ze zentréiren. Ctrl+Klick mëcht eng nei Fënster op der Industrie/Stad/Feld-Positioun op
# Goal question window

@ -944,6 +944,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolusi
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pilih resolusi skrin untuk digunakan
STR_GAME_OPTIONS_RESOLUTION_OTHER :lain
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Saiz Antaramuka
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Sila pilih saiz elemen antara muka untuk digunakan
@ -953,6 +954,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Saiz kuad
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set grafik asas
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pilih set grafik asas untuk digunakan
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fail hilang/rosak
@ -1467,6 +1470,8 @@ STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE} ... aba
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE} ... abaikan set bunyi Base '{STRING}': tidak ditemui
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE} ... abaikan set grafik Base '{STRING}': tidak ditemui
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -1977,6 +1982,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ya, muat turun grafik
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Tidak, keluar dari OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Pilihan transparansi
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Gulir kejernihan nama untuk isyarat stesen. Ctrl+Klik untuk mengunci.
@ -2734,10 +2740,8 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Beli ha
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Rasuah pihak berkuasa bandar untuk meninggikan penarafan anda, dengan risiko hukuman yang sangat berat.{}Kos: {CURRENCY_LONG}
# Goal window
STR_GOALS_GLOBAL_TITLE :{BLACK}Hasrat global:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Tiada -
STR_GOALS_COMPANY_TITLE :{BLACK}Hasrat syarikat:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik pada industri/bandar/petak untuk memusatkan pandangan. Ctrl+Klik akan membuka pusat pandangan di atas industri/bandar/petak
# Goal question window

@ -950,6 +950,7 @@ STR_GAME_OPTIONS_CURRENCY_CNY :Chinese Renminb
STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :Indisk rupi (INR)
STR_GAME_OPTIONS_CURRENCY_IDR :Indonesisk Rupi (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :Malaysisk Ringgit (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Venstrekjøring
@ -1002,6 +1003,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Kryss av
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skjermoppløsning
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Velg skjermoppløsningen som skal brukes
STR_GAME_OPTIONS_RESOLUTION_OTHER :annet
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Maskinvareakselerasjon
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Merk av i denne boksen for å la OpenTTD prøve å bruke maskinvareakselerasjon. En endret innstilling blir bare brukt ved omstart av spillet
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Innstillingen vil ikke tre i kraft før spillet er restartet
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Grensesnitt-størrelse
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Velg grensesnitt-størrelsen som skal benyttes
@ -1019,6 +1025,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dobbel størrelse
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Firedobbel størrelse
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafikk
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}VIs oppdateringsfrekvens
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Velg oppdateringsfrekvensen på skjermen
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :andre
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Oppdateringsfrekvens høyere enn 60Hz kan påvirke ytelsen.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafikksett
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Velg grafikksett som skal brukes
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} manglende/ødelagt{P "" e} fil{P "" er}
@ -1458,6 +1472,7 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definer oppsett
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatisk fjerne signaler mens jernbane bygges: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatisk fjerne signaler mens jernbane bygges dersom signalene er i veien. Vær oppmerksom på at dette kan potensielt lede til togkrasj.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Grense for hvor fort spillet kjører: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Begrens hvor fort spillet går når hurtigspoling er aktivert. 0 = ingen begrensning (så raskt som din pc tillater). Verdier under 100% gjør spillet tregere. Den øvre grensen avhenger av spesifikasjonene til din pc og kan variere avhengig av spillet.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normal hastighet
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Ingen grense (så fort som maskinen din tillater)
@ -1650,12 +1665,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maks zoom-inn n
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Maksimalt forstørrelsesnivå for synsfelt. Vær oppmerksom på at aktivering av høyere forstørrelsesnivå øker minnekravet
STR_CONFIG_SETTING_ZOOM_MAX :Maks zoom-ut nivå: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Maksimalt 'zoom-ut' nivå for synsfelt. Høye ut-zoomingsnivåer kan føre til hakking når det brukes
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Høyeste oppløsning effekter kan bruke: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Begrens maks oppløsning effektene kan bruke. Å begrense oppløsningen vil unngå å bruke høy oppløsning selv når den er tilgjengelig. Dette kan bidra til å holde spillets utseende enhetlig når du bruker en blanding av GRF-filer med og uten grafikk med høy oppløsning.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Hastighet for byenes vekst: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Hastigheten byer vokser med
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Ingen
@ -1789,6 +1809,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Tomt for minne
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Tildeling av {BYTES} fra spritecachen feilet. Spritecachen ble redusert til {BYTES}. Dette senke ytelsen av OpenTTD. For å redusere minneforbruken kan du forsøke å slå av 32bpp grafikk og/eller zoomnivå.
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Feil med skjerminstillingene...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... ingen kompatibel GPU funnet. Maskinvareakselerasjon deaktivert
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2320,6 +2344,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, last ned grafikken
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nei, avslutt OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Instillinger for gjennomsiktighet
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Gjennomsiktige skilt. Ctrl+klikk for å låse
@ -3179,26 +3204,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Finansier nye b
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Kjøp eksklusive transportrettigheter
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Bestikk bystyret
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Start en liten lokal reklamekampanje for å tiltrekke deg flere passasjerer og mer varer til dine transporttjenester.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Start en middels stor lokal reklamekampanje for å tiltrekke deg flere passasjerer og mer varer til dine transporttjenester.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Start en stor lokal reklamekampanje for å tiltrekke deg flere passasjerer og mer varer til dine transporttjenester.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finansier ombygging av det lokale veinettet. Fører til betydelige veiforstyrrelser i opptil seks måneder.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Bygg en statue for å ære firmaet.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Finansier byggingen av nye kommersielle bygninger i byen.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kjøp ett års ekslusive transportrettigheter i byen. Bystyret vil kun tillate passasjerer og varer å bruke dine transporttjenester.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Start en liten lokal reklamekampanje for å tiltrekke deg flere passasjerer og mer varer til dine transporttjenester.{}Gir en midlertidig økning til stasjonsvurderingen i en liten radius rundt bysentrum.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Start en middels stor lokal reklamekampanje for å tiltrekke deg flere passasjerer og mer varer til dine transporttjenester.{}Gir en midlertidig økning til stasjonsvurderingen i en liten radius rundt bysentrum.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Start en stor lokal reklamekampanje for å tiltrekke deg flere passasjerer og mer varer til dine transporttjenester.{}Gir et midlertidig økning til stasjonsvurderingen i stor radius rundt bysentrum.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finansier ombygging av det lokale veinettet.{}Fører til betydelige veiforstyrrelser i opptil seks måneder.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Bygg en statue for å ære firmaet.{}Gir en permanent økning i stasjonens rangering i denne byen.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Finansier byggingen av nye kommersielle bygninger i byen.{}Gir en midlertidig økning for veksten i denne byen.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kjøp ett års eksklusive transportrettigheter i byen.{}Bystyret vil ikke tillate passasjerer og last å bruke konkurrentenes stasjoner.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Du kan bestikke bystyret for å forbedre vurderingen av firmaet ditt, men du risikerer å bli bøtelagt hvis du blir oppdaget.{}Kostnad: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Målsetninger
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globale mål
STR_GOALS_SPECTATOR :Globale mål
STR_GOALS_GLOBAL_TITLE :{BLACK}Globale mål:
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Vis globale målsetninger
STR_GOALS_COMPANY_BUTTON :{BLACK}Firma
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Vis selskapets målsetninger
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Ingen -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Ikke relevant -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Firmaets mål:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}klikk på mål for å gå til industri/by/rute . Ctrl+klikk åpner et nytt tilleggsvindu over industriens/byens/rutens beliggenhet
# Goal question window
@ -3569,6 +3595,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Lokomoti
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Kan bygges om til: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Alle varetyper
STR_PURCHASE_INFO_NONE :Ingen
STR_PURCHASE_INFO_ENGINES_ONLY :Kun lokomotiv
STR_PURCHASE_INFO_ALL_BUT :Alt utenom {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks trekkraft: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rekkevidde: {GOLD}{COMMA} ruter

@ -971,6 +971,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skjermop
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Vel skjermoppløysinga som skal nyttast
STR_GAME_OPTIONS_RESOLUTION_OTHER :anna
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Grensesnittstorleik
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vel storleik å bruke på grensesnittet
@ -980,6 +981,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Firedobbel stø
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafikksett
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vel grafikksett som skal nyttast
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} manglande/øydelagd{P "" e} fil{P "" er}
@ -1629,6 +1632,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... utel
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Ikkje meir minne
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Fordeling {BYTES} av spritecache feila. Spritecache vart redusert til {BYTES}. Dette vil redusera ytelsen til OpenTTD. For å redusera minnebehova kan du prøva å deaktivera 32bpp grafikk og/eller zoom-nivåer
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2145,6 +2150,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, last ned grafikken.
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nei, avslutt OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Gjennomsynsval
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Byt gjennomsyn for stasjonssktilt. Ctrl+klikk for å låsa
@ -2918,13 +2924,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bestikk
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Mål
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globale mål
STR_GOALS_GLOBAL_TITLE :{BLACK}Globale mål:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Ingen -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Ikkje relevant -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Målet åt firmaet:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikk på mål for å gå til industri/by/rute. Ctrl+klikk åpner eit nytt tilleggsvindauge over industrien/byen/ruta sin lokasjon.
# Goal question window

@ -1382,6 +1382,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Rozdziel
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Wybierz rozdzielczość ekranu
STR_GAME_OPTIONS_RESOLUTION_OTHER :inna
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Ustawienie to zacznie obowiązywać dopiero po ponownym uruchomieniu gry.
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Rozmiar interfejsu
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wybierz rozmiar elementów interfejsu
@ -1398,6 +1400,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normalna
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Podwójna
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Poczwórna
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Podstawowy zestaw grafik
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Wybierz podstawowy zestaw grafik do użycia
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} brak/uszkodzony plik{P "" i ów}
@ -2168,6 +2172,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Brak pamięci
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Nie powiodła się rezerwacja pamięci cache dla sprite'ów od wielkości {BYTES}. Pamięć cache sprite'ów została zredukowana do {BYTES}. Obniży to wydajność OpenTTD. By zmniejszyć zapotrzebowanie pamięci, możesz spróbować wyłączyć grafikę 32bpp i/lub poziomy zbliżenia
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2698,6 +2704,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Tak, pobierz grafikę
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nie, opuść OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Opcje przeźroczystości
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Przełącz przeźroczystość dla znaków. Ctrl+klik, aby zablokować
@ -3560,23 +3567,24 @@ STR_LOCAL_AUTHORITY_ACTION_BRIBE :Daj łapówkę
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Rozpocznij małą kampanię reklamową aby zachęcić trochę pasażerów i fabryk do korzystania z Twoich usług transportowych.{}Koszt: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Rozpocznij średnią kampanię reklamową aby zachęcić więcej pasażerów i fabryk do korzystania z Twoich usług transportowych.{}Koszt: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Rozpocznij dużą kampanię reklamową aby zachęcić mnóstwo pasażerów i fabryk do korzystania z Twoich usług transportowych.{}Koszt: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Ufunduj remont sieci dróg. Powoduje zakłócenia w ruchu ulicznym do 6 miesięcy.{}Koszt: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Zbuduj pomnik dla uczczenia Twojej firmy.{}Koszt: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Ufunduj remont sieci dróg.{}Spowoduje to zakłócenia w ruchu ulicznym do 6 miesięcy.{}Koszt: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Zbuduj pomnik dla uczczenia Twojej firmy.{}Trwale podniesie to ocenę twoich stacji w pobliżu tego miasta.{}Koszt: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Ufunduj nowe budynki komercyjne w mieście.{}Koszt: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kup roczną wyłączność na prawa transportowe w mieście. Lokalne władze pozwolą korzystać tylko z usług Twojej firmy.{}Koszt: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kup roczną wyłączność na prawa transportowe w mieście.{} Lokalne władze nie pozwolą pasażerom ani przedsiębiorstwom korzystać z usług innych firm.{}Koszt: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Daj łapówkę lokalnym władzom. Powiększ swoją ocenę, ryzykując poważne kary w razie złapania.{}Koszt: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}Cele firmy {COMPANY}
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Cele globalne
STR_GOALS_SPECTATOR :Cele globalne
STR_GOALS_GLOBAL_TITLE :{BLACK}Cele globalne:
STR_GOALS_GLOBAL_BUTTON :{BLACK}Globalne
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Pokaż cele globalne
STR_GOALS_COMPANY_BUTTON :{BLACK}Firmowe
STR_GOALS_COMPANY_BUTTON_HELPTEXT :Pokaż cele firmowe
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Brak -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nie dotyczy -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Cele firmy:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Kliknij na celu by wyśrodkować widok na przedsiębiorstwie/mieście/polu. Ctrl+klik otwiera nowe okno podglądu
# Goal question window
@ -3947,6 +3955,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Moc: {GO
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Można przystosować do: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :wszystkie typy ładunków
STR_PURCHASE_INFO_NONE :Żadne
STR_PURCHASE_INFO_ENGINES_ONLY :Tylko lokomotywy
STR_PURCHASE_INFO_ALL_BUT :wszystko oprócz {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks. siła pociągowa: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Zasięg: {GOLD}{COMMA} pól

@ -991,6 +991,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resoluç
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Seleccione a resolução do ecrã que deseja utilizar
STR_GAME_OPTIONS_RESOLUTION_OTHER :outra
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamanho interface
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleccionar tamanho do elemento de interface a usar
@ -1005,6 +1006,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dobro do tamanho
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quádruplo do tamanho
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunto de gráficos base
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Seleccione o conjunto de gráficos base a usar
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} ficheiro{P "" s} que falta{P "" m} / corrupto{P "" s}
@ -1754,6 +1757,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... a ig
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Falta de memória
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Falha a alocar {BYTES} da cache de sprites. a cache de sprites foi reduzida para {BYTES}. Isto irá reduzir a performance do OpenTTD. Para baixar os requisitos de memória poderá desabilitar gráficos de 32bpp e/ou niveis de zoom
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2278,6 +2283,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}O OpenTT
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Sim, obter os gráficos pela rede
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Não, sair do OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Opções de transparência
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Comutar transparência para sinais. Ctrl+Clique para bloquear.
@ -3133,13 +3139,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Suborna
STR_GOALS_CAPTION :{WHITE}{COMPANY} Objectivos
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Objetivos globais
STR_GOALS_SPECTATOR :Objectivos Globais
STR_GOALS_GLOBAL_TITLE :{BLACK}Objetivos globais:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nenhum -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Não aplicável -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Objetivos da empresa:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clique no objetivo para centrar a vista principal na indústria/localidade/quadrado. Ctrl+Clique abre uma nova vista na localização da indústria/localidade/quadrado
# Goal question window

@ -979,6 +979,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Rezoluţ
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Alege rezoluţia dorită pentru joc
STR_GAME_OPTIONS_RESOLUTION_OTHER :(alta/nespecificată)
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Mărime interfată
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Alege mărimea elementelor de interfaţa
@ -989,6 +990,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Mărime împăt
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Mărime dublă
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set grafic de bază
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selectează setul grafic de bază utilizat în joc
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fişier{P "" "e"} lipsă/corupt{P "" e}
@ -1709,6 +1712,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... setu
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Fără memorie
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Nu s-au putut rezerva {BYTES} pentru cache al sprite-urilor. Mărimea cache-ului a fost redusă la {BYTES}. Performanța OpenTTD va fi redusă. Pentru a micșora cerințele jocului cu privire la memorie, poți încerca să dezactivezi modul grafic 32bpp și/sau reducerea numărului de nivele zoom
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2228,6 +2233,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Da, descarcă pachetele grafice
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nu, ieși din OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Optiuni transparenţă
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Comută transparenţa pentru nume/semne. Ctrl+Click pentru blocare
@ -3017,13 +3023,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Mituie
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Scopuri
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Scopuri globale
STR_GOALS_GLOBAL_TITLE :{BLACK}Ţinte globale:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nici unul -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nu este aplicabil -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Ţintele companiei:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click pe ţintă pentru a centra ecranul principal pe industrie/oraş/zonă. Ctrl+Click deschide o fereastră nouă de vizualizare a industriei/oraşului/zonei
# Goal question window

@ -729,7 +729,7 @@ STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Стои
STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Оплата за перевозку грузов
STR_GRAPH_CARGO_PAYMENT_RATES_X_LABEL :{TINY_FONT}{BLACK}Дней в пути
STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Оплата за доставку 10 единиц (10{NBSP}000 литров) груза на расстояние в 20 клеток
STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Оплата за перевозку 10{NBSP}единиц (10{NBSP}000 литров) груза на расстояние в 20 клеток
STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}Показать все
STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}Спрятать все
STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Показать все виды грузов на графике
@ -1131,11 +1131,11 @@ STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}Авто
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Интервал автосохранения игры
############ start of autosave dropdown
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :отключено
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :каждый месяц
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :каждые 3 месяца
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :каждые 6 месяцев
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :каждый год
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Отключено
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Каждый месяц
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS :Каждые 3 месяца
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS :Каждые 6 месяцев
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :Каждый год
############ end of autosave dropdown
STR_GAME_OPTIONS_LANGUAGE :{BLACK}Язык
@ -1147,6 +1147,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Вклю
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Разрешение экрана
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Выбор разрешения экрана
STR_GAME_OPTIONS_RESOLUTION_OTHER :Другое
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Аппаратное ускорение
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Поставьте отметку, чтобы включить аппаратное ускорение в OpenTTD. Но для этого игру придётся перезапустить.
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Эта настройка будет применена только после перезапуска игры
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Размер элементов интерфейса
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Выберите размер элементов интерфейса
@ -1164,20 +1169,27 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Нормаль
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Двукратный
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Четырёхкратный
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Базовый набор графики
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Выбрать базовый набор графики
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Настройки графики
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Частота обновления экрана
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Выбор частоты обновления экрана
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :Другая
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}{NBSP}Гц
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Частота обновления выше 60{NBSP}Гц может отрицательно сказаться на производительности.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Основной графический пакет
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Выбор основного графического пакета
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} отсутствующи{P й х х}/повреждённы{P й х х} файл{P "" а ов}
STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Дополнительная информация о базовом наборе графики
STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Дополнительная информация о выбранном графическом пакете
STR_GAME_OPTIONS_BASE_SFX :{BLACK}Базовый набор звуков
STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Выберите основной набор звуков для использования
STR_GAME_OPTIONS_BASE_SFX_TOOLTIP.m :{BLACK}Выберите основной набор звуков
STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Дополнительная информация о наборе основных звуков
STR_GAME_OPTIONS_BASE_SFX :{BLACK}Основной звуковой пакет
STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Выбор основного пакета звуковых эффектов
STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Дополнительная информация о выбранном пакете звуковых эффектов
STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Базовый набор музыки
STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Выберите базовый набор музыки
STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} повреждённы{P й х х} файл{P 0 "" а ов}
STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Дополнительная информация о наборе базовой музыки
STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Основной музыкальный пакет
STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Выбор основного музыкального пакета
STR_GAME_OPTIONS_BASE_MUSIC_STATUS :{RED}{NUM} повреждённы{P й х х} файл{P "" а ов}
STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Дополнительная информация о выбранном музыкальном пакете
STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}Не удалось получить список поддерживаемых разрешений экрана
STR_ERROR_FULLSCREEN_FAILED :{WHITE}Сбой полноэкранного режима
@ -1937,12 +1949,16 @@ STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :несовме
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :неизвестный
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... уровень сжатия «{STRING}» неверный
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... алгоритм сохранения «{STRING}» недоступен. Будет использоваться «{STRING}»
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... набор графики "{STRING}" не найден
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... набор звуков "{STRING}" не найден
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... набор музыки "{STRING}" не найден
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... графический пакет «{STRING}» не найден
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... звуковой пакет «{STRING}» не найден
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... музыкальный пакет «{STRING}» не найден
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Нехватка оперативной памяти
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Не удалось выделить {BYTES} для кэша спрайтов. Размер кэша снижен до {BYTES}. Это отрицательно скажется на производительности OpenTTD. Чтобы снизить затраты памяти, отключите 32-битную графику и снизьте максимальный уровень приближения.
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Ошибка в настройках графики...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... не найдено подходящего графического процессора. Аппаратное ускорение отключено.
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2406,7 +2422,7 @@ STR_CONTENT_TYPE_CAPTION :{BLACK}Тип
STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Тип контента
STR_CONTENT_NAME_CAPTION :{BLACK}Название
STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Наименование контента
STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Нажмите на строке для просмотра подробностей{}Отметьте чекбокс для загрузки
STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Нажмите на строке для просмотра подробностей{}Отметьте флажком для загрузки
STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Выбрать всё
STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Пометить весь контент для загрузки
STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Выбрать обновления
@ -2443,15 +2459,11 @@ STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD
STR_CONTENT_NO_ZLIB_SUB :{WHITE}... загрузка контента невозможна!
# Order of these is important!
STR_CONTENT_TYPE_BASE_GRAPHICS :{G=m}Базовая графика
STR_CONTENT_TYPE_BASE_GRAPHICS.gen :набора базовой графики
STR_CONTENT_TYPE_BASE_GRAPHICS.acc :набор базовой графики
STR_CONTENT_TYPE_BASE_GRAPHICS :{G=m}Осн. графика
STR_CONTENT_TYPE_BASE_GRAPHICS.gen :графического пакета
STR_CONTENT_TYPE_BASE_GRAPHICS.acc :графический пакет
STR_CONTENT_TYPE_NEWGRF :{G=m}NewGRF
STR_CONTENT_TYPE_NEWGRF.gen :NewGRF
STR_CONTENT_TYPE_NEWGRF.acc :NewGRF
STR_CONTENT_TYPE_AI :{G=m}ИИ
STR_CONTENT_TYPE_AI.gen :ИИ
STR_CONTENT_TYPE_AI.acc :ИИ
STR_CONTENT_TYPE_AI_LIBRARY :{G=f}Библиотека ИИ
STR_CONTENT_TYPE_AI_LIBRARY.gen :библиотеки ИИ
STR_CONTENT_TYPE_AI_LIBRARY.acc :библиотеку ИИ
@ -2461,9 +2473,9 @@ STR_CONTENT_TYPE_SCENARIO.acc :сценари
STR_CONTENT_TYPE_HEIGHTMAP :{G=f}Карта высот
STR_CONTENT_TYPE_HEIGHTMAP.gen :карты высот
STR_CONTENT_TYPE_HEIGHTMAP.acc :карту высот
STR_CONTENT_TYPE_BASE_SOUNDS :Основные звуки
STR_CONTENT_TYPE_BASE_SOUNDS.gen :набора базовых звуков
STR_CONTENT_TYPE_BASE_SOUNDS.acc :набор базовых звуков
STR_CONTENT_TYPE_BASE_SOUNDS :Осн. звуки
STR_CONTENT_TYPE_BASE_SOUNDS.gen :звукового пакета
STR_CONTENT_TYPE_BASE_SOUNDS.acc :звуковой пакет
STR_CONTENT_TYPE_BASE_MUSIC :{G=f}Музыка
STR_CONTENT_TYPE_BASE_MUSIC.gen :музыки
STR_CONTENT_TYPE_BASE_MUSIC.acc :музыку
@ -2484,11 +2496,12 @@ STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... со
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... невозможно записать файл
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Не удалось распаковать скачанный файл
STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Отсутствует набор графики
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}Для запуска OpenTTD требуется набор графики. Скачать и установить его?
STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Отсутствует графический пакет
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}Для запуска OpenTTD требуется графический пакет. Скачать и установить его?
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Да, скачать
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Нет, выйти
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Настройки прозрачности
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Переключение прозрачности надписей. Ctrl+щелчок - заблокировать.
@ -3363,26 +3376,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Профина
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Купить эксклюзивные транспортные права
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Взятка местной администрации
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Провести малую рекламную кампанию для увеличения грузо- и пассажиропотока на ваших станциях.{}Цена: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Провести среднюю рекламную кампанию для увеличения грузо- и пассажиропотока на ваших станциях.{}Цена: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Провести большую рекламную кампанию для увеличения грузо- и пассажиропотока на ваших станциях.{}Цена: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Профинансировать реконструкцию городских дорог. Вызывает большие нарушения движения на срок до 6 месяцев.{}Цена: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Установить статую в честь вашей компании.{}Цена: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Профинансировать строительство новых коммерческих зданий в городе.{}Цена: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Купить годовые эксклюзивные права на транспортные перевозки в городе. Администрация разрешит пользоваться ТОЛЬКО вашими станциями.{}Цена: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Провести малую рекламную кампанию для увеличения грузо- и пассажиропотока на ваших станциях.{}Она временно повысит рейтинг ваших станций, построенных рядом с центром города.{}Стоимость: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Провести среднюю рекламную кампанию для увеличения грузо- и пассажиропотока на ваших станциях.{}Она временно повысит рейтинг ваших станций, находящихся не очень далеко от центра города.{}Стоимость: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Провести большую рекламную кампанию для увеличения грузо- и пассажиропотока на ваших станциях.{}Она временно повысит рейтинг ваших станций на значительной площади в городе и окрестностях.{}Стоимость: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Профинансировать реконструкцию городских дорог.{}Вызывает большие нарушения движения на срок до 6 месяцев.{}Стоимость: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Установить статую в честь вашей компании.{}Она добавит рейтинг вашим станциям.{}Стоимость: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Профинансировать строительство новых зданий.{}Это временно ускорит рост города.{}Стоимость: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Купить годовые эксклюзивные права на транспортные перевозки в городе.{}Администрация разрешит пользоваться ТОЛЬКО вашими станциями.{}Стоимость: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Дать взятку городской администрации для повышения рейтинга. Существует риск санкций, если факт подкупа раскроется.{}Цена: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}Задачи компании «{COMPANY}»
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Глобальные задачи
STR_GOALS_SPECTATOR :Общие задачи
STR_GOALS_GLOBAL_TITLE :{BLACK}Общие задачи:
STR_GOALS_SPECTATOR :Глобальные задачи
STR_GOALS_GLOBAL_BUTTON :{BLACK}Глобальные
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Показать глобальные задачи
STR_GOALS_COMPANY_BUTTON :{BLACK}Компания
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Показать задачи компании
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Нет -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Неприменимо -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Задачи компании:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Щёлкните по задаче, чтобы показать предприятие/город/клетку. Ctrl+щелчок показывает в новом окне.
# Goal question window
@ -3753,6 +3767,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Веду
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Может перевозить: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Все типы грузов
STR_PURCHASE_INFO_NONE :Нет
STR_PURCHASE_INFO_ENGINES_ONLY :Только локомотивы
STR_PURCHASE_INFO_ALL_BUT :Всё, кроме {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Макс. тяговое усилие: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Дальность: {GOLD}{COMMA} клет{P ка ки ок}
@ -4630,7 +4645,7 @@ STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Нево
STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Здесь невозможно построить пристань...
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Здесь невозможно построить аэропорт...
STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Присоединяется более чем к одной существующей станции
STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Примыкает к нескольким станциям
STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... станция слишком большая
STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Слишком много станций и остановок
STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Слишком большая ж/д станция
@ -4688,7 +4703,7 @@ STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... до
STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... должен быть остановлен в доке
STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... должен быть остановлен в ангаре
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Структуру поезда можно менять только в депо
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Состав можно изменять только в депо
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Поезд слишком длинный
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Не удалось развернуть поезд...
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... состоит из нескольких элементов
@ -4884,13 +4899,13 @@ STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... да
# Timetable related errors
STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Не удалось составить график движения для этого транспорта...
STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Транспорт может ждать только на станции
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Этот транспорт не останавливается на этой станции
STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}Это транспортное средство не останавливается на этой станции
# Sign related errors
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... слишком много меток
STR_ERROR_TOO_MANY_SIGNS :{WHITE}... слишком много табличек
STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Не удалось поставить табличку...
STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Не удалось изменить табличку...
STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Не удалось удалить метку...
STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Не удалось удалить табличку...
# Translatable comment for OpenTTD's desktop shortcut
STR_DESKTOP_SHORTCUT_COMMENT :Экономический симулятор на основе игры «Transport Tycoon Deluxe»
@ -4899,12 +4914,12 @@ STR_DESKTOP_SHORTCUT_COMMENT :Экономи
STR_BASEGRAPHICS_DOS_DESCRIPTION :Графика из Transport Tycoon Deluxe для DOS.
STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :Графика из немецкой версии Transport Tycoon Deluxe для DOS.
STR_BASEGRAPHICS_WIN_DESCRIPTION :Графика из Transport Tycoon Deluxe для Windows.
STR_BASESOUNDS_DOS_DESCRIPTION :Набор звукового оформления из игры Transport Tycoon Deluxe для DOS.
STR_BASESOUNDS_WIN_DESCRIPTION :Набор звукового оформления из игры Transport Tycoon Deluxe для Windows.
STR_BASESOUNDS_DOS_DESCRIPTION :Звуковые эффекты из игры Transport Tycoon Deluxe для DOS.
STR_BASESOUNDS_WIN_DESCRIPTION :Звуковые эффекты из игры Transport Tycoon Deluxe для Windows.
STR_BASESOUNDS_NONE_DESCRIPTION :Пустой набор звукового оформления, не содержащий никаких звуков.
STR_BASEMUSIC_WIN_DESCRIPTION :Набор музыкального оформления из игры Transport Tycoon Deluxe для Windows.
STR_BASEMUSIC_DOS_DESCRIPTION :Набор музыкального оформления из игры Transport Tycoon Deluxe для DOS.
STR_BASEMUSIC_TTO_DESCRIPTION :Набор музыкального оформления из игры Transport Tycoon Deluxe для DOS.
STR_BASEMUSIC_WIN_DESCRIPTION :Набор музыки из игры Transport Tycoon Deluxe для Windows.
STR_BASEMUSIC_DOS_DESCRIPTION :Набор музыки из игры Transport Tycoon Deluxe для DOS.
STR_BASEMUSIC_TTO_DESCRIPTION :Набор музыки из игры Transport Tycoon для DOS.
STR_BASEMUSIC_NONE_DESCRIPTION :Пустой набор музыкального оформления, не содержащий никакой музыки.
STR_TRADITIONAL_TRAIN_NAME :Поезд №{COMMA}

@ -1197,6 +1197,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Veličin
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Odaberite željenu veličinu ekrana
STR_GAME_OPTIONS_RESOLUTION_OTHER :drugo
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veličina interfejsa
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Izaberite većinu elementa koja će se koristiti
@ -1213,6 +1214,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Uobičajen
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dvostruka veličina
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Četvorostruka veličina
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni skup grafika
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Odaberite željeni skup osnovnih grafika
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} datotek{P a e a} nedostaj{P e u e}/neispravn{P a o o}
@ -1983,6 +1986,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Nema više memorije
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Dodela {BYTES} predmemorije sprajtova nije uspelo. Predmemorija sprajtova je smanjena na {BYTES}. Ovo će smanjiti performanse OpenTTDa. Kako bi smanjili memorijske zahteve možete pokušati da isključite 32bpp grafiku i/ili nivo zumiranja
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2513,6 +2518,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Da, preuzmi grafike
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, napusti OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Podešavanja Prozirnosti
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Promena prozirnosti znakova. Sa Ctrl+Klik se zaključava
@ -3385,13 +3391,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Davanje
STR_GOALS_CAPTION :{WHITE}{COMPANY} Ciljevi
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Opšti ciljevi
STR_GOALS_SPECTATOR :Opšti ciljevi
STR_GOALS_GLOBAL_TITLE :{BLACK}Opšti ciljevi:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nema -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nije primenjivo -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Ciljevi preduzeća:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikom na cilj premešta se glavni pogled na fabriku/naselje/pločicu. Ctrl+Kilk otvara novi pogled na lokaciju fabrike/naselja/pločice
# Goal question window

@ -990,6 +990,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}屏幕
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}选择要使用的屏幕分辨率
STR_GAME_OPTIONS_RESOLUTION_OTHER :其他
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}界面大小
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}选择使用的界面元素大小
@ -1004,6 +1005,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :正常
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :两倍大小
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :四倍大小
STR_GAME_OPTIONS_BASE_GRF :{BLACK}基础图形组
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}选择要使用的基础图形组
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} 文件{}未找到或不正确
@ -1758,6 +1761,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... 禁
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}内存溢出
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}无法分配 {BYTES} 的 Sprite 缓存。Sprite 缓存的大小已降至 {BYTES}。OpenTTD 的性能将受到影响。请尝试停用 32bpp 图形及/或减少放大倍数,以降低内存需求
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2279,6 +2284,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}好,开始下载
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}不退出OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}透明选项
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}调整标志是否为透明{}CTRL+点击 锁定
@ -3134,13 +3140,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}贿赂
STR_GOALS_CAPTION :{WHITE}{COMPANY} 目标
STR_GOALS_SPECTATOR_CAPTION :{WHITE}全球目标:
STR_GOALS_SPECTATOR :全局目标
STR_GOALS_GLOBAL_TITLE :{BLACK}全局目标:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- 无目标 -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- 不适用 -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}公司目标:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}点击使得视图移动到该工业/城镇/地块. Ctrl+左键 在该处创建一个视点.
# Goal question window

@ -1069,6 +1069,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Rozlíš
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Výber rozlíšenia obrazovky
STR_GAME_OPTIONS_RESOLUTION_OTHER :iné
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veľkosť rozhrania
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Výber veľkosti prvkov rozhrania
@ -1085,6 +1086,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normálna
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dvojnásobná veľkosť
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Štvornásobná veľkosť
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Základná sada grafiky
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Výber sady grafiky, ktorá má byť použitá
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} chýbajúci/poškodený súbor{P "" "y" "ov"}
@ -1851,6 +1854,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Nedostatok pamäte
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Pridelenie {BYTES} z medzipamäte zlyhalo. Medzipamäť bola zredukovaná na {BYTES}. Tým sa zníži výkon OpenTTD. Ak chcete znížiť nároky na pamäť, skúste vypnúť 32bpp grafiku a/alebo približovacie úrovne.
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2381,6 +2386,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Áno, stiahnite si grafiku
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nie, ukončiť OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Nastavenia priehľadnosti
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Prepnúť priehľadnosť nápisov. Ctrl+klik uzamkne nastavenie
@ -3253,13 +3259,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Podplat
STR_GOALS_CAPTION :{WHITE}{COMPANY} Ciele
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globálne ciele
STR_GOALS_SPECTATOR :Globálne ciele
STR_GOALS_GLOBAL_TITLE :{BLACK}Globálne ciele:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nič -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nepoužiteľné -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Ciele spoločnosti:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikni pre vycentrovanie pohľadu na priemysel/mesto/políčko. Ctrl+klik otvorí nové okno s pohľadom na priemysel/mesto/políčko
# Goal question window

@ -1123,6 +1123,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ločljiv
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Izberi ločljivost zaslona
STR_GAME_OPTIONS_RESOLUTION_OTHER :drugo
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Velikost vmesnika
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Izberi velikost elementa vmesnika
@ -1132,6 +1133,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Velikost kvadra
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni komplet grafik
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Izberi osnovni komplet grafik za uporabo
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} manjkajoč{P a i e ih}/okvarjen{P a i e ih} datotek{P a i e ""}
@ -1860,6 +1863,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Premalo pomnilnika
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Priprava {BYTES} za predpomnilnik sličic ni uspela. Pomnilnik je bil zmanjšan na {BYTES}. To bo zmanjšalo zmogljivost OpenTTD. Za zmanjšanje potrebe po spominu onemogoči podporo za 32 bitne sličice
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2377,6 +2382,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Da, prenesi grafike
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, zapusti OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Nastavitve prozornega pogleda
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Prozoren ali poln pogled imen postaj. Ctrl+Klik za zaklepanje
@ -3154,13 +3160,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Podkupi
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Cilji
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globalni cilji
STR_GOALS_GLOBAL_TITLE :{BLACK}Globalni cilji:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Brez -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Ni izvedljivo -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Cilji podjetja:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikni na cilj za pogled na industrijo/mesto/polje. Ctrl+Klik odpre novo okno na industrijo/mesto/polje
# Goal question window

File diff suppressed because it is too large Load Diff

@ -1002,6 +1002,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Jugar Op
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolución de pantalla
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Elegir la resolución de pantalla
STR_GAME_OPTIONS_RESOLUTION_OTHER :Otra
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}×{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Aceleración por hardware
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Activar esta casilla para intentar emplear la aceleración por hardware. Este cambio solo tiene efecto tras reiniciar el juego
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Esta configuración solo tendrá efecto después de reiniciar el juego
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamaño de la interfaz
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Elegir el tamaño de los elementos de la interfaz
@ -1019,6 +1024,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Doble
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Cuádruple
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Gráficos
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Frecuencia de actualización
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Elegir la frecuencia de actualización de la pantalla
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :otra
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM} Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Las frecuencias mayores a 60 Hz pueden alterar el rendimiento.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Gráficos base
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Elegir los gráficos base
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} archivo{P "" s} perdido{P "" s} o con errores
@ -1789,6 +1802,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... mús
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}No hay memoria suficiente
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}La asignación de {BYTES} de caché de sprites ha fallado. La caché de sprites ha sido reducida a {BYTES}, lo que reducirá el desempeño de OpenTTD. Para reducir los requisitos de memoria es posible deshabilitar los gráficos de 32bpp o reducir los grados de acercamiento
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Error en la configuración de video...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no se encontró una tarjeta gráfica compatible. La aceleración por hardware está deshabilitada
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2319,6 +2336,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Sí, descargar los gráficos
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, salir de OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Opciones de transparencia
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Transparencia de carteles. Ctrl+Clic para bloquear
@ -3070,7 +3088,7 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}El archi
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Archivo no encontrado (GRF compatible cargado)
STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}No se puede añadir archivo: se alcanzó el máximo de NewGRF permitidos
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}GRF(s) compatibles cargado para archivos que faltan
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}GRF(s) compatible cargado para archivos que faltan
STR_NEWGRF_DISABLED_WARNING :{WHITE}El o los archivos GRF no encontrados han sido desactivados
STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Archivo(s) GRF no encontrados
STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Reanudar la partida puede provocar un error fatal en OpenTTD. No se deben crear reportes para errores fatales posteriores.{}¿Proceder de todos modos?
@ -3178,26 +3196,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Pagar la constr
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Comprar los derechos exclusivos de transporte
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Sobornar al ayuntamiento
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Iniciar una pequeña campaña publicitaria local para atraer más pasajeros y cargamento a tus servicios de transporte.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Iniciar una campaña publicitaria local mediana para atraer más pasajeros y cargamento a tus servicios de transporte.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Iniciar una gran campaña publicitaria local para atraer más pasajeros y cargamento a tus servicios de transporte.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Pagar la reconstrucción de las carreteras locales. Provoca considerables complicaciones al tráfico durante 6 meses.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construir una estatua en honor a tu empresa.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Pagar la construcción de nuevos edificios comerciales en el pueblo.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Comprar la exclusividad de los derechos de servicio de transporte en este pueblo durante un año. El ayuntamiento solo permitirá el uso de las estaciones pertenecientes a tu empresa.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Iniciar una pequeña campaña publicitaria local para atraer más pasajeros y cargamento a tus servicios de transporte.{}Otorga un aumento temporal a la evaluación de estaciones en un radio pequeño alrededor del centro del pueblo.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Iniciar una campaña publicitaria local mediana para atraer más pasajeros y cargamento a tus servicios de transporte.{}Otorga un aumento temporal a la evaluación de estaciones en un radio mediano alrededor del centro del pueblo.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Iniciar una gran campaña publicitaria local para atraer más pasajeros y cargamento a tus servicios de transporte.{}Otorga un aumento temporal a la evaluación de estaciones en un radio grande alrededor del centro del pueblo.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Pagar la reconstrucción de las carreteras locales.{}Provoca considerables complicaciones al tráfico hasta por 6 meses.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construir una estatua en honor a tu empresa.{}Otorga un aumento permanente a la evaluación estaciones en este pueblo.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Pagar la construcción de nuevos edificios comerciales en el pueblo.{}Otorga un aumento temporal a su crecimiento.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Comprar derechos exclusivos de transporte en este pueblo por un año.{}El ayuntamiento solo permitirá el uso de estaciones que sean de tu empresa.{}Costo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Sobornar al ayuntamiento para aumentar mejorar tu evaluación, con el riesgo de una severa penalización si llegas a ser descubierto.{}Costo: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}Metas de {COMPANY}
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Metas globales
STR_GOALS_SPECTATOR :Metas globales
STR_GOALS_GLOBAL_TITLE :{BLACK}Metas globales:
STR_GOALS_GLOBAL_BUTTON :{BLACK}Globales
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Mostrar objetivos globales
STR_GOALS_COMPANY_BUTTON :{BLACK}Empresa
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Mostrar objetivos de la empresa
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Ninguna -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- No aplica -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Metas de la empresa
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clic en una meta para centrar la vista en la industria, pueblo o casilla. Ctrl+Clic abre una vista aparte
# Goal question window
@ -3568,6 +3587,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagones
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Reforma: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Todo tipo de carga
STR_PURCHASE_INFO_NONE :Ninguno
STR_PURCHASE_INFO_ENGINES_ONLY :Solo locomotoras
STR_PURCHASE_INFO_ALL_BUT :Todo excepto {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Máx. fuerza de tracción: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Alcance: {GOLD}{COMMA} casillas

@ -1001,6 +1001,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Kryssa i
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skärmupplösning
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Välj vilken skärmupplösning som ska användas
STR_GAME_OPTIONS_RESOLUTION_OTHER :annan
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hårdvaruacceleration
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Markera denna rutan för att tillåta OpenTTD att försöka använda hårdvaruacceleration. Ändrad inställning kommer bara att gälla efter omstart.
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Inställningen kommer bara att gälla efter omstart av spelet
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Gränssnittstorlek
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Välj vilken gränssnittsstorlek som ska användas
@ -1018,6 +1023,14 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dubbel storlek
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Kvadrupel storlek
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafik
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Visa uppdateringsfrekvens
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Välj skärmens uppdateringsfrekvens
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :annat
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}uppdateringsfrekvenser högre än 60Hz kan påverka prestandan.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafikpaket som standard
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Välj vilket grafikpaket som ska användas som standard
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} saknad{P "" e}/trasig{P "" a} fil{P "" er}
@ -1788,6 +1801,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... igno
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Slut på minne
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allokerandet av {BYTES} till spritecachen misslyckades. Spritecachen begränsades till {BYTES}. Detta kommer att begränsa OpenTTD:s prestanda. För att minska minneskraven kan du försöka att inaktivera 32bpp-grafik och/eller antalet inzoomningsnivåer
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Fel med video inställningarna...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... Inget kompatibelt grafikkort hittat. Hårdvaruacceleration inaktiverad
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2318,6 +2335,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, ladda ner grafiken
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nej, avsluta OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Genomskinlighetsinställningar
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Växla genomskinlighet för skyltar. Ctrl+klick för att låsa
@ -3177,26 +3195,27 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Bekosta nya byg
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Köp exklusiva transporträttigheter
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Muta de lokala myndigheterna
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Starta en liten lokal reklamkampanj, för att attrahera fler passagerare och gods till dina tranporttjänster.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Starta en liten lokal reklamkampanj, för att attrahera fler passagerare och gods till dina tranporttjänster.{}Tillhandahåller en temporär boost till stationens betyg i en liten radie runt stadens centrum.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Starta en mellanstor lokal reklamkampanj, för att attrahera fler passagerare och gods till dina tranporttjänster.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Starta en stor lokal reklamkampanj, för att attrahera fler passagerare och gods till dina tranporttjänster.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Bekosta ombyggnad av stadens vägnätverk. Orsakar ansenliga störningar för vägtrafik i upp till 6 månader.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Bygg en staty i ditt företags ära.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Bekosta uppbyggnad av nya kommersiella byggnader i staden.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW} Köp 1 års exklusiv transporträttighet i staden. Stadens myndigheter kommer bara tillåta passagerare och gods till användning för ditt företags stationer.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Bekosta ombyggnad av stadens vägnätverk.{}Orsakar ansenliga störningar för vägtrafik i upp till 6 månader.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Bygg en staty i ditt företags ära.{}Tillhandahåller en permanent boost till stations betyg i staden.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Bekosta uppbyggnad av nya byggnader i staden.{}Tillhandahåller en temporär boost till stadens tillväxt.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Köp 1 års exklusiva transport rättigheter i staden.{}Lokala myndigheterna kommer inte tillåta passagerare och gods att använda dina motståndares stationer.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} Muta de lokala myndigheterna för att öka din värdering, med risk för att få höga böter om du blir upptäckt.{} Kostnad: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Mål
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globala mål
STR_GOALS_SPECTATOR :Globala mål
STR_GOALS_GLOBAL_TITLE :{BLACK}Globala mål:
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Visa globala mål
STR_GOALS_COMPANY_BUTTON :{BLACK}Företag
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Visa företagets mål
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Inga -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Inte tillämpligt -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Företagsmål:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klicka på målet för att centrera huvudvyn på industrin/byn/rutan. Ctrl+klick gör så att ett nytt vyfönster öppnas över platsen för industrin/byn/rutan
# Goal question window
@ -3567,6 +3586,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Motorise
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Anpassningsbar till: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Alla typer av last
STR_PURCHASE_INFO_NONE :Ingen
STR_PURCHASE_INFO_ENGINES_ONLY :Endast lok
STR_PURCHASE_INFO_ALL_BUT :Allt utom {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Maximal Dragkraft: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Räckvidd: {GOLD}{COMMA} rutor

@ -962,6 +962,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}தி
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}திரை அளவினைத் தேர்ந்தெடுக்கவும்
STR_GAME_OPTIONS_RESOLUTION_OTHER :மற்றவை
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}இடைமுக அளவு
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :சராசரி
@ -974,6 +975,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :இயல்ப
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :இரண்டு மடங்கு
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :நான்கு மடங்கு
STR_GAME_OPTIONS_BASE_GRF :{BLACK}அடிப்படை அசைவூட்டம்
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}பயன்படுத்தப்போகும் அடிப்படை அசைவூட்டத்தினை தேர்ந்தெடுக்கவும்
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} இல்லாத/பிழையான கோப்பு{P "" கள்}
@ -1570,6 +1573,8 @@ STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... அ
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... அடிப்படை இசைத் தொகுப்பு '{STRING}' தவிர்கப்பட்டது: கிடைக்கவில்லை
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}நினைவாற்றல் நிறைந்துவிட்டது
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2066,6 +2071,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}ஆம், அசையூட்டங்களை பதிவிறக்கம் செய்
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}இல்லை, OpenTTD-ஐ விட்டு வெளியேறு
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}ஒளி அமைப்புகள்
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}வீடுகளுக்கான வெளிப்படைத்தன்மையை நிலைமாற்று. Ctrl + கிளிக் பூட்ட செய்க
@ -2813,13 +2819,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}தங
STR_GOALS_CAPTION :{WHITE}{COMPANY} குறிக்கோள்கள்
STR_GOALS_SPECTATOR_CAPTION :{WHITE}உலகளாவிய குறிக்கோள்கள்
STR_GOALS_SPECTATOR :உலகளாவிய குறிக்கோள்கள்
STR_GOALS_GLOBAL_TITLE :{BLACK}உலகளாவிய குறிக்கோள்கள்:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- ஏதுமில்லை -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- இதற்கு அமையாது -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}நிறுவனத்தின் குறிக்கோள்கள்:
# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}கேள்வி

@ -960,11 +960,14 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}คว
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}เลือกความละเอียดของหน้าจอที่จะใช้
STR_GAME_OPTIONS_RESOLUTION_OTHER :อื่นๆ
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}ขนาดของแผงควบคุม
STR_GAME_OPTIONS_BASE_GRF :{BLACK}ตั้งค่า Graphic พื้นฐาน
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}เลือกและตั้งค่าฐานกราฟิกที่จะใช้
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} ไฟล์สูญหายหรือไม่สมบูรณ์
@ -1656,6 +1659,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ไ
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}หน่วยความจำไม่เพียงพอ
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}การกำหนดพื้นที่ {BYTES} ของ Spritecache ล้มเหลว Spritecache ได้ลดลง {BYTES}. นี่คือการทำให้ประสิทธิภาพของเกม OpenTTD ลดลง. เพื่อลดความต้องการของหน่วยความจำ ให้ทำการปิดการใช้งานระบบ 32bpp graphics
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2170,6 +2175,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}ดาวน์โหลดกราฟฟิก
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}ออกจาก OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}ตัวเลือกค่าโปร่งใส
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}เปิด/ปิด การโปร่งใสของป้าย. กด Ctrl+Click สำหรับการล็อก
@ -2930,13 +2936,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}จ่
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} เป้าหมาย
STR_GOALS_SPECTATOR_CAPTION :{WHITE}เป้าหมายรวม
STR_GOALS_GLOBAL_TITLE :{BLACK}เป้าหมายโดยรวม:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- ไม่มี -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- ไม่มี -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}เป้าหมายบริษัท:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}คลิ๊กเลือกที่เป้าหมายเพื่อพาไปยังจุดเริ่มต้นที่จะทำตามเป้าหมาย
# Goal question window

@ -972,6 +972,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}螢幕
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}選擇螢幕解析度
STR_GAME_OPTIONS_RESOLUTION_OTHER :其它
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}介面大小
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}選擇使用的介面元素大小
@ -981,6 +982,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :四倍大小
STR_GAME_OPTIONS_BASE_GRF :{BLACK}基本圖形集
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}選擇要使用的基本圖形集
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} 檔案遺失/損毀
@ -1708,6 +1711,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... 正
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}記憶體不足
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}無法編配{BYTES}作為子畫面快取。子畫面快取的大小已降至{BYTES}。OpenTTD的效能會受到影響。請嘗試停用32bpp圖形及或減少放大倍數以減低記憶體要求
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2225,6 +2230,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}是,下載圖形
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}否,離開 OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}透明度選項
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}切換車站標籤是否透明。按住 Ctrl 鍵點選此掣以鎖定狀態
@ -3006,13 +3012,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}冒著
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} 遊戲目標
STR_GOALS_SPECTATOR_CAPTION :{WHITE}全局目標
STR_GOALS_GLOBAL_TITLE :{BLACK}全局目標:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- 當前無目標 -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- 不適用 -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}公司目標:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}點選目標以將有關工業 / 市鎮或方格置於畫面中央。按下 Ctrl 鍵並點選目標以開啟一個以有關工業 / 市鎮或方格為中心的新視野
# Goal question window

@ -991,6 +991,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ekran Ç
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Kullanılacak ekran çözünürlüğünü seçin
STR_GAME_OPTIONS_RESOLUTION_OTHER :diğer
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Arayüz boyutu
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Kullanmak üzere arayüz bileşen boyutunu seçin
@ -1005,6 +1006,8 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Yazı iki kat büyük
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Dört kat büyük
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Temel grafik kümesi
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Kullanılacak temel grafik kümesini seçin
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} kayıp/bozuk dosya
@ -1759,6 +1762,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... Teme
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Bellek yetersiz
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}{BYTES} sprite-önbelleği ayırma işlemi başarısız. Sprite-önbelleği {BYTES}'a düşürüldü. Bu OpenTTD'nin performansını azaltacak. Bellek gereksinimini azaltmak için 32bpp grafikleri ve/veya yakınlaştırma seviyelerini kapatmayı deneyebilirsiniz
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2280,6 +2285,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Evet, grafikleri indir
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Hayır, OpenTTD'den çık
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Şeffaflık Seçenekleri
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Durak tabelaları için şeffaflığı aç. Kilitlemek için Ctrl ile tıklayın
@ -3135,13 +3141,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Yakalan
STR_GOALS_CAPTION :{WHITE}{COMPANY} Hedefler
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Evrensel Amaçlar
STR_GOALS_SPECTATOR :Evrensel Amaçlar
STR_GOALS_GLOBAL_TITLE :{BLACK}Evrensel amaçlar:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Hiçbiri -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Kullanılamaz -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Şirket hedefleri:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Ana görünümü istenen fabrika/kasaba/kareye getirmek için hedefe tıklayın. Ctrl+Tıklama fabrika/kasaba/kare konumunda yeni bir pencerede görünüm açar
# Goal question window

@ -438,10 +438,14 @@ STR_SORT_BY_CARGO_CAPACITY :за містк
STR_SORT_BY_RANGE :за дальністю
STR_SORT_BY_POPULATION :за населенням
STR_SORT_BY_RATING :за рейтингом
STR_SORT_BY_NUM_VEHICLES :Кількість авто
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Загальний прибуток минулого року
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Загальний прибуток цього року
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Середній прибуток мигулого року
# Group by options for vehicle list
STR_GROUP_BY_NONE :Нема
STR_GROUP_BY_SHARED_ORDERS :Спільні накази
# Tooltips for the main toolbar
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Пауза
@ -870,6 +874,7 @@ STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLA
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Нерівна земля
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Трава
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Пустир
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}Джунглі
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Поля
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Дерева
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Каміння
@ -1119,10 +1124,13 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Нати
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Роздільна здатність
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Виберіть роздільну здатність екрану
STR_GAME_OPTIONS_RESOLUTION_OTHER :інша
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Розмір інтерфейсу
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Оберіть розмір елементів інтерфейсу
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(автоматичо)
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Нормальний розмір
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Подвійний розмір
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Почетверний розмір
@ -1130,10 +1138,15 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Почетве
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Розмір шрифту
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Виберть розмір шрифту інтерфейсу
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(автоматичо)
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Нормальний
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Подвійний розмір
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Почетверний розмір
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Показати швидкість оновлення
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :інша
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Базовий набір графіки
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Оберіть, яку основну графіку використовувати
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} відсутн{P ій іх іх}/пошкоджен{P ий их их} файл{P "" а ів}
@ -1569,6 +1582,9 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Залишат
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Залишати інструменти будівництва активними після використання.
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Групувати витрати у вікні фінансів: {STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Налаштування відображення інформації про вітрати у вікні фінансів
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Автоматично прибирати сигнали при будівництві колії.: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Автоматично прибирати сигнали на шляху при будівництві колії. Увага: це може спричинити зіткнення потягів!
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% нормальної швидкості гри
STR_CONFIG_SETTING_SOUND_TICKER :Новинний рухомий рядок: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Відтворення звуку для узагальнених новинних повідомлень
@ -1682,6 +1698,9 @@ STR_CONFIG_SETTING_ENDING_YEAR :Рік закі
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Рік закінчення гри для підрахунку очок. У кінці року додають очки компанії і показують загальний результат, але гравці можуть грати далі.{}Якщо встановлено рік раніший початкового, загальний результат не зʼявиться.
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Ніколи
STR_CONFIG_SETTING_ECONOMY_TYPE :Тип економіки: {STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Оригінальна
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Плавно
STR_CONFIG_SETTING_ALLOW_SHARES :Дозволити придбання акції інших компаній: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :При включенні дозволяє придбання та продаж акцій команій. Акції компанії стають доступними після досягнення деякого віку.
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Мінімальний вік компанії для торгівлі акціями: {STRING}
@ -1733,6 +1752,8 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :лінійна
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Поява дерев під час гри: {STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Налаштування випадкової появи дерев на карті в процесі гри. Ця настройка також впливає на відповідні підприємства, такі як лісопилки.
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :Зростання, але поширення тільки вологих лісів
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Зростатати і поширюватися усюди
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :Не зростати, не поширюватися {RED}(лісопилка не працює)
STR_CONFIG_SETTING_TOOLBAR_POS :Позиція головного меню: {STRING}
@ -1889,6 +1910,8 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ба
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Не вистачає пам'яті
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Не вдалося розподілити {BYTES} спрайт-кешу. Спрайт кеш було зменшено до {BYTES}. Це зменшить швидкість роботи OpenTTD. Аби зменшити використання пам'яті спробуйте заборонити 32-бітну графіку і/або ступені масшатабування екрану
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2321,6 +2344,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Гра ще п
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Гра ще призупинена ({STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Гра ще призупинена ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Гра ще на паузі ({STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :Гра ще призупинена ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Гра знята з паузи ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :кількість гравців
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :приєднання клієнтів
@ -2412,6 +2436,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Так, завантажити графіку
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ні, вийти з OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Опції прозорості
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Переключити прозорість для знаків станцій. Утримуйте Ctrl, щоб заблокувати
@ -2653,6 +2678,7 @@ STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Сади
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Випадкові дерева
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Випадкове насадження дерев по всьому ландшафту
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Саджати окремі дерева протягуванням по ландшафту
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Ліс
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Саджати великі ліси протягуванням по ландшафту
# Land generation window (SE)
@ -2711,6 +2737,7 @@ STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Огля
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Будувати
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Фінансувати
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Прибрати усі підприємства
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Прибрати усі підприємства, наявні на мапі
# Industry cargoes window
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Ланцюг вантажних перевезень для {STRING}
@ -2731,6 +2758,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Обер
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Інформація про ділянку
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Показати місце у центрі екрану. Ctrl+клац мишою відкриє нове вікно з видом на місце
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Вартість очистки: {LTBLUE}неможливо
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Вартість очистки: {RED}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Дохід при очистці: {LTBLUE}{CURRENCY_LONG}
@ -2940,6 +2968,7 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
STR_SAVELOAD_FILTER_TITLE :{BLACK}Фільтр:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Перезаписати файл
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW} Ви справді хочете перезаписати існуючий файл?
STR_SAVELOAD_DIRECTORY :{STRING} (Directory)
STR_SAVELOAD_OSKTITLE :{BLACK}Введіть назву файла збереженої гри
@ -3273,13 +3302,13 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Під
STR_GOALS_CAPTION :{WHITE}Цілі {COMPANY}
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Глобальні цілі:
STR_GOALS_SPECTATOR :Загальні задачі
STR_GOALS_GLOBAL_TITLE :{BLACK}Глобальні цілі:
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Показати глобальні цілі
STR_GOALS_COMPANY_BUTTON :{BLACK}Компанія
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Показати цілі компанії
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- нема -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Неможливо застосувати -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}Цілі компанії:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Клац мишою на цілі (меті) відобразить по центру виробництва/місто/клітинку у головному вікні. Ctrl+клац мишою відкриє міні-вікно
# Goal question window
@ -3495,7 +3524,7 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Прод
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Назва компанії
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Ім'я керівника
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Введіть суму грошей, яку Ви хочете віддати
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Введіть суму грошей, яку бажаєте передати
STR_BUY_COMPANY_MESSAGE :{WHITE}Ми шукаємо нового власника нашої компанії.{}{}Чи бажаєте Ви купити {COMPANY} за {CURRENCY_LONG}?
@ -3650,6 +3679,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Поту
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Може бути переобладненим на: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Всі типи вантажів
STR_PURCHASE_INFO_NONE :Нема
STR_PURCHASE_INFO_ENGINES_ONLY :Тільки локомотиви
STR_PURCHASE_INFO_ALL_BUT :Всі, крім {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Максимальна тягова сила: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Дальність: {GOLD}{COMMA} клітинок
@ -3856,6 +3886,7 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Дозв
# Vehicle view
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Показати транспорт у центрі екрану. Подвійний клац для руху за транспортом. Ctrl+клац мишою вікдриє нове вікно з транспортом
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Направити поїзд у депо
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Направити авто в депо
@ -4116,6 +4147,7 @@ STR_ORDER_REFIT_STOP_ORDER :(Переобл
STR_ORDER_STOP_ORDER :(зупинити)
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Неможливо використати станцію){POP_COLOUR} {STRING} {STATION} {STRING}
STR_ORDER_IMPLICIT :(Автоматично)
@ -4440,6 +4472,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... по
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... потрібно {CURRENCY_LONG}
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Неможливо повернути позику...
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Неможливо передати гроші, позичені у банку...
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Неможливо передати гроші цій компанії...
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Неможливо купити компанію...
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Неможливо збудувати Офіс...
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Неможливо купити 25% акцій цієї компанії...
@ -4566,6 +4599,7 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Неправи
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} дуже довгий після оновлення
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Правила автозаміни/оновлення не застосовувалися
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(бракує коштів)
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}Нове авто не може змінити наказ {NUM}
# Rail construction errors
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Неможливе з'єднання колії

@ -518,6 +518,9 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :расна
# Custom currency window
@ -637,6 +640,8 @@ STR_CONFIG_SETTING_PATHFINDER_NPF :NPF
# Config errors
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -815,6 +820,7 @@ STR_CONTENT_DETAIL_VERSION :{SILVER}Вер
# Content downloading error messages
# Transparency settings window
# Linkgraph legend window

@ -969,6 +969,7 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Skermres
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selektearje de skermresolutje om te brûken
STR_GAME_OPTIONS_RESOLUTION_OTHER :oars
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfacegrutte
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normaal
@ -977,6 +978,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Fjouwerdûbele
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basisset for ôfbyldings
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selektearje de basis ôfbyldingsset om te brûken
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} ûntbrekke{P "" nde}/korrupt{P "" e} bestân
@ -1641,6 +1644,8 @@ STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :koe net fûn wu
STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :Dat strykt net mei dizze ferzje fan OpenTTD
STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :ûnbekind
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2067,6 +2072,7 @@ STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Missende
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ja, ôfbyldings delheljen
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nee, OpenTTD ôfslute
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Trochsichtigenopsjes
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Skeakelje trochsichtigens fan seinen. Brûk Ctrl+Klik om fêste te setten
@ -2779,7 +2785,6 @@ STR_GOALS_CAPTION :{WHITE}{COMPANY
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globalde doelen
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Gjin -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Net fan tapassing -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}

@ -482,6 +482,9 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :altra
# Custom currency window
@ -569,6 +572,8 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violkolora
# Config errors
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -664,6 +669,7 @@ STR_NETWORK_SERVER_MESSAGE :*** {1:STRING}
# Content downloading error messages
# Transparency settings window
# Linkgraph legend window

@ -802,6 +802,9 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Секој ме
# Custom currency window
@ -921,6 +924,8 @@ STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... ни
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... спаси играта формат '{STRING}' не е достапен. се врати на '{STRING}'
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Нема доволно меморија
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -1030,6 +1035,7 @@ STR_CONTENT_TYPE_GS_LIBRARY :ГШ библи
# Content downloading error messages
# Transparency settings window
# Linkgraph legend window
@ -1314,10 +1320,8 @@ STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPAN
# Goal window
STR_GOALS_GLOBAL_TITLE :{BLACK}Глобал цели:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Никој -
STR_GOALS_COMPANY_TITLE :{BLACK}Фирма цели:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Кликнете на цел центар главниот приказ на индустријата / град / плочка. Ctrl + Кликнете отвора нов прозорец на индустријата / град / плочка Локација
# Goal question window

@ -415,6 +415,9 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :oħrajn
# Custom currency window
@ -500,6 +503,8 @@ STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Ippermetti l-uz
# Config errors
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -593,6 +598,7 @@ STR_NETWORK_SERVER_MESSAGE :*** {1:STRING}
# Content downloading error messages
# Transparency settings window
# Linkgraph legend window

@ -755,6 +755,9 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :अन्य
# Custom currency window
@ -830,6 +833,8 @@ STR_CONFIG_SETTING_STATUSBAR_POS :स्टेट
# Config errors
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}ओपेन टीटीडी {REV}
@ -989,6 +994,7 @@ STR_NETWORK_SERVER_MESSAGE :*** {1:STRING}
# Content downloading error messages
# Transparency settings window
# Linkgraph legend window

@ -962,10 +962,13 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}وضوح
STR_GAME_OPTIONS_RESOLUTION_OTHER :دیگر
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :دو برابر
STR_GAME_OPTIONS_BASE_GRF :{BLACK}بسته گرافیک پایه
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}بسته گرافیک پایه را انتخاب کنید
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} فایل وجود ندارد یا خراب است
@ -1430,6 +1433,8 @@ STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :ناشناخت
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... سطح فشردگی'{STRING}' معتبر نیست
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... قالب ذخیره بازی '{STRING}' در دسترس نیست.برگردان به '{STRING}'
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -1935,6 +1940,7 @@ STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}گراف
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}بله, فایلهای گرافیک را بارگیری کن
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}خیر, خروج OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}گزینه های شفافیت
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}فعال/غیر فعال کردن شفافیت برای نشانه های ایستگاه. کنترل+کلیک برای قفل کردن
@ -2691,13 +2697,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}رشو
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} اهداف
STR_GOALS_SPECTATOR_CAPTION :{WHITE}اهداف جهانی
STR_GOALS_GLOBAL_TITLE :{BLACK}اهداف جهانی:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- هیچکدام -
STR_GOALS_SPECTATOR_NONE :{ORANGE}- غیرقابل اعمال -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_COMPANY_TITLE :{BLACK}اهداف شرکت:
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}روی هدف کلیک کنید تا نمای اصلی را به مرکز صنایع/شهر/قطعه ببرد. Ctrl+Click یک نمای جدید از محل صنایع/شهر قطعه باز می کند
# Goal question window

@ -940,6 +940,9 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :دیگر
STR_GAME_OPTIONS_BASE_GRF :{BLACK}بُنیادی گرافک سیٹ
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}بُنیادی گرافک سیٹ اختیار کریں
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
@ -1324,6 +1327,8 @@ STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :نا معلوم
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}- - - کمپریشن کی سطح '{STRING}' درست نہیں ہے
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE} ۔ ۔ ۔ کھیل بچانے کا یہ فارمیٹ '{STRING}' دستیاب نہیں ہے۔ واپس '{STRING}' پر جا رہے ہیں
# Video initalization errors
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -1824,6 +1829,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}ہاں، گرافکس ڈاون لوڈ کریں
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}نہیں، OpenTTD سے باہر نکلو
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Transparency کے اختیارات
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}اشاروں کی شفافیت کی تدویم کریں۔ محدوظ کرنے کے لئے Ctrl+Click دبائیں

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