@ -1287,6 +1287,10 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL :Show town popul
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Display the population of towns in their label on the map
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Thickness of lines in graphs: {STRING2}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Width of the line in the graphs. A thin line is more precisely readable, a thicker line is easier to see and colours are easier to distinguish
STR_CONFIG_SETTING_SHOW_TRAIN_LENGTH_IN_DETAILS :Show train length in details: {STRING2}
STR_CONFIG_SETTING_SHOW_TRAIN_LENGTH_IN_DETAILS_HELPTEXT :Show train length in the vehicle details window
STR_CONFIG_SETTING_SHOW_VEHICLE_GROUP_IN_DETAILS :Show vehicle group in details: {STRING2}
STR_CONFIG_SETTING_SHOW_VEHICLE_GROUP_IN_DETAILS_HELPTEXT :Show vehicle group name in the vehicle details window
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control though
uint32last_newgrf_count;///< the numbers of NewGRFs we found during the last scan
bytemissing_strings_threshold;///< the number of missing strings before showing the warning
uint8graph_line_thickness;///< the thickness of the lines in the various graph guis
boolshow_train_length_in_details;///< show train length in vehicle details window top widget
boolshow_vehicle_group_in_details;///< show vehicle group in vehicle details window top widget
uint8osk_activation;///< Mouse gesture to trigger the OSK.
uint16console_backlog_timeout;///< the minimum amount of time items should be in the console backlog before they will be removed in ~3 seconds granularity.