Add setting for no vehicles introduced after given year

pull/226/head
Jonathan G Rennison 3 years ago
parent f7dcd66f08
commit a670e369db

@ -654,7 +654,7 @@ void SetYearEngineAgingStops()
* @param e The engine to initialise.
* @param aging_date The date used for age calculations.
*/
void StartupOneEngine(Engine *e, Date aging_date)
void StartupOneEngine(Engine *e, Date aging_date, Date no_introduce_after_date)
{
const EngineInfo *ei = &e->info;
@ -677,7 +677,7 @@ void StartupOneEngine(Engine *e, Date aging_date)
* of engines in early starting games.
* Note: TTDP uses fixed 1922 */
e->intro_date = ei->base_intro <= ConvertYMDToDate(_settings_game.game_creation.starting_year + 2, 0, 1) ? ei->base_intro : (Date)GB(r, 0, 9) + ei->base_intro;
if (e->intro_date <= _date) {
if (e->intro_date <= _date && e->intro_date <= no_introduce_after_date) {
e->age = (aging_date - e->intro_date) >> 5;
e->company_avail = (CompanyMask)-1;
e->flags |= ENGINE_AVAILABLE;
@ -715,8 +715,13 @@ void StartupEngines()
/* Aging of vehicles stops, so account for that when starting late */
const Date aging_date = std::min(_date, ConvertYMDToDate(_year_engine_aging_stops, 0, 1));
Date no_introduce_after_date = INT_MAX;
if (_settings_game.vehicle.no_introduce_vehicles_after > 0) {
no_introduce_after_date = ConvertYMDToDate(_settings_game.vehicle.no_introduce_vehicles_after, 0, 1) - 1;
}
for (Engine *e : Engine::Iterate()) {
StartupOneEngine(e, aging_date);
StartupOneEngine(e, aging_date, no_introduce_after_date);
}
/* Update the bitmasks for the vehicle lists */
@ -1049,6 +1054,11 @@ static void NewVehicleAvailable(Engine *e)
void EnginesMonthlyLoop()
{
if (_cur_year < _year_engine_aging_stops) {
Date no_introduce_after = INT_MAX;
if (_settings_game.vehicle.no_introduce_vehicles_after > 0) {
no_introduce_after = ConvertYMDToDate(_settings_game.vehicle.no_introduce_vehicles_after, 0, 1) - 1;
}
for (Engine *e : Engine::Iterate()) {
/* Age the vehicle */
if ((e->flags & ENGINE_AVAILABLE) && e->age != MAX_DAY) {
@ -1059,6 +1069,8 @@ void EnginesMonthlyLoop()
/* Do not introduce invalid engines */
if (!e->IsEnabled()) continue;
if (e->intro_date > no_introduce_after) continue;
if (!(e->flags & ENGINE_AVAILABLE) && _date >= (e->intro_date + DAYS_IN_YEAR)) {
/* Introduce it to all companies */
NewVehicleAvailable(e);

@ -26,7 +26,7 @@ bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company);
bool IsEngineRefittable(EngineID engine);
void GetArticulatedVehicleCargoesAndRefits(EngineID engine, CargoArray *cargoes, CargoTypes *refits, CargoID cargo_type, uint cargo_capacity);
void SetYearEngineAgingStops();
void StartupOneEngine(Engine *e, Date aging_date);
void StartupOneEngine(Engine *e, Date aging_date, Date no_introduce_after_date);
uint GetTotalCapacityOfArticulatedParts(EngineID engine);

@ -1361,6 +1361,10 @@ STR_CONFIG_SETTING_NO_EXPIRE_VEHICLES_AFTER :No vehicles exp
STR_CONFIG_SETTING_NO_EXPIRE_VEHICLES_AFTER_HELPTEXT :Vehicles which would otherwise expire after this year remain available forever
STR_CONFIG_SETTING_NO_EXPIRE_VEHICLES_AFTER_VALUE :{NUM}
STR_CONFIG_SETTING_NO_EXPIRE_VEHICLES_AFTER_ZERO :Off
STR_CONFIG_SETTING_NO_INTRODUCE_VEHICLES_AFTER :No vehicles introduced after: {STRING2}
STR_CONFIG_SETTING_NO_INTRODUCE_VEHICLES_AFTER_HELPTEXT :Vehicles which would otherwise be introduced during or after this year are never introduced
STR_CONFIG_SETTING_NO_INTRODUCE_VEHICLES_AFTER_VALUE :{NUM}
STR_CONFIG_SETTING_NO_INTRODUCE_VEHICLES_AFTER_ZERO :Off
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Autorenew vehicle when it gets old: {STRING2}
STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :When enabled, a vehicle nearing its end of life gets automatically replaced when the renew conditions are fulfilled
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Autorenew when vehicle is {STRING2} maximum age

@ -315,6 +315,10 @@ RailTypes AddDateIntroducedRailTypes(RailTypes current, Date date)
{
RailTypes rts = current;
if (_settings_game.vehicle.no_introduce_vehicles_after > 0) {
date = std::min<Date>(date, ConvertYMDToDate(_settings_game.vehicle.no_introduce_vehicles_after, 0, 1) - 1);
}
for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
const RailtypeInfo *rti = GetRailTypeInfo(rt);
/* Unused rail type. */
@ -348,11 +352,16 @@ RailTypes GetCompanyRailtypes(CompanyID company, bool introduces)
{
RailTypes rts = RAILTYPES_NONE;
Date date = _date;
if (_settings_game.vehicle.no_introduce_vehicles_after > 0) {
date = std::min<Date>(date, ConvertYMDToDate(_settings_game.vehicle.no_introduce_vehicles_after, 0, 1) - 1);
}
for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
const EngineInfo *ei = &e->info;
if (HasBit(ei->climates, _settings_game.game_creation.landscape) &&
(HasBit(e->company_avail, company) || _date >= e->intro_date + DAYS_IN_YEAR)) {
(HasBit(e->company_avail, company) || date >= e->intro_date + DAYS_IN_YEAR)) {
const RailVehicleInfo *rvi = &e->u.rail;
if (rvi->railveh_type != RAILVEH_WAGON) {

@ -402,7 +402,7 @@ static bool FixTTOEngines()
if (oi == 255) {
/* Default engine is used */
_date += DAYS_TILL_ORIGINAL_BASE_YEAR;
StartupOneEngine(e, aging_date);
StartupOneEngine(e, aging_date, INT_MAX);
e->intro_date -= DAYS_TILL_ORIGINAL_BASE_YEAR;
_date -= DAYS_TILL_ORIGINAL_BASE_YEAR;

@ -1770,6 +1770,7 @@ static SettingsContainer &GetSettingsTree()
limitations->Add(new SettingEntry("station.never_expire_airports"));
limitations->Add(new SettingEntry("vehicle.never_expire_vehicles"));
limitations->Add(new SettingEntry("vehicle.no_expire_vehicles_after"));
limitations->Add(new SettingEntry("vehicle.no_introduce_vehicles_after"));
limitations->Add(new SettingEntry("vehicle.max_trains"));
limitations->Add(new SettingEntry("vehicle.max_roadveh"));
limitations->Add(new SettingEntry("vehicle.max_aircraft"));

@ -566,6 +566,7 @@ struct VehicleSettings {
bool dynamic_engines; ///< enable dynamic allocation of engine data
bool never_expire_vehicles; ///< never expire vehicles
Year no_expire_vehicles_after; ///< do not expire vehicles ater this year
Year no_introduce_vehicles_after; ///< do not introduce vehicles ater this year
byte extend_vehicle_life; ///< extend vehicle life by this many years
byte road_side; ///< the side of the road vehicles drive on
uint8 plane_crashes; ///< number of plane crashes, 0 = none, 1 = reduced, 2 = normal

@ -1489,6 +1489,21 @@ strval = STR_CONFIG_SETTING_NO_EXPIRE_VEHICLES_AFTER_VALUE
cat = SC_EXPERT
patxname = ""vehicle.no_expire_vehicles_after""
[SDT_VAR]
base = GameSettings
var = vehicle.no_introduce_vehicles_after
type = SLE_INT32
guiflags = SGF_NO_NETWORK | SGF_0ISDISABLED
def = 0
min = MIN_YEAR
max = MAX_YEAR
interval = 1
str = STR_CONFIG_SETTING_NO_INTRODUCE_VEHICLES_AFTER
strhelp = STR_CONFIG_SETTING_NO_INTRODUCE_VEHICLES_AFTER_HELPTEXT
strval = STR_CONFIG_SETTING_NO_INTRODUCE_VEHICLES_AFTER_VALUE
cat = SC_EXPERT
patxname = ""vehicle.no_introduce_vehicles_after""
;; vehicle.exact_intro_date
[SDT_NULL]
length = 1

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