Commit Graph

21745 Commits (59a046de9c8b50121a38bcbc9e0fe87cd8cc66c0)

Author SHA1 Message Date
Loïc Guilloux 28efa65e0c
Revert a2edf52: SQOpsLimiter does a more precise job (#11754) 6 months ago
Jonathan G Rennison 1101b04371 Fix: Build button text when train purchase window using "Engines" filter 6 months ago
Rubidium 32ab765792 Fix #11485: new run on same line must not use last_space of previous run as cut-off point
Use the start of the next run instead as the location of the last space.
6 months ago
translators 94d31864b3 Update: Translations from eints
chinese (simplified): 16 changes by WenSimEHRP
arabic (egypt): 23 changes by AviationGamerX
korean: 1 change by telk5093
portuguese (brazilian): 10 changes by pasantoro
polish: 4 changes by pAter-exe
6 months ago
Patric Stout d3ee045c2d
Codechange: refactor the Windows-only DllLoader in a cross-platform LibraryLoader (#11751) 6 months ago
Loïc Guilloux f7bd70baec
Fix #11748: Incorrect clamping of negative service interval values (#11749) 6 months ago
Jonathan G Rennison 86b046cd26
Fix: Incorrect assertion in GetTileIndexFromLocalCoordinate (#11747) 6 months ago
Peter Nelson 8f2266f0ed
Codechange: Use range-for when validating and finalising industries. (#11744) 6 months ago
Jonathan G Rennison 09eefd6e95 Cleanup: Remove unused constant YAPF_SHIP_PATH_CACHE_LENGTH 6 months ago
Jonathan G Rennison c1b421c0c3 Fix: Clear one way state when removing road from road+tram tile 6 months ago
Peter Nelson 97e2bc612c Codechange: Rename and move SpriteGroup-specific cargo types into a namespace.
These 'cargo types' have special defined uses and must not be used elsewhere. This makes it clearer that they are special.
6 months ago
Peter Nelson 400ae65ff2 Codechange: Redefine some cargo-related values in terms of CargoID instead of CargoType.
Values used as special filter types are now defined as offsets from NUM_CARGO instead of confusingly reusing CARGO_NO_REFIT/CARGO_AUTO_REFIT types.
6 months ago
Peter Nelson 952d111b94 Codechange: Split CT_INVALID into CT_INVALID and INVALID_CARGO.
INVALID_CARGO is a CargoID and should be used for most purposes in game.
CT_INVALID is a CargoType used for defining default properties.
6 months ago
translators 4fd986bd07 Update: Translations from eints
english (au): 7 changes by krysclarke
english (us): 7 changes by 2TallTyler
chinese (simplified): 6 changes by WenSimEHRP
serbian: 39 changes by DoLoop216
russian: 3 changes by Ln-Wolf
finnish: 4 changes by hpiirai
portuguese: 10 changes by azulcosta
polish: 34 changes by pAter-exe
6 months ago
Loïc Guilloux c86d918921
Add: [Script] Optional filter parameter to more ScriptXXXList constructors (#11698) 6 months ago
Kuhnovic f1e999ec59
Feature: Region-based pathfinder for ships (#10543) 6 months ago
translators 9a7c4dda52 Update: Translations from eints
english (au): 3 changes by krysclarke
english (us): 3 changes by 2TallTyler
chinese (simplified): 5 changes by WenSimEHRP
korean: 3 changes by telk5093
russian: 3 changes by Ln-Wolf
finnish: 3 changes by hpiirai
french: 5 changes by Lishouuu
6 months ago
Tyler Trahan 56dd8497e0
Fix: Use consistent wording on waypoint button tooltip (#11700) 6 months ago
Kaspars Putniņš cfc14a57e1
Add: Latvian Lats currency (#11691) 6 months ago
Jonathan G Rennison 4b48d3b5fe
Fix: String gender scan with SCC_INDUSTRY_NAME (#11697) 6 months ago
Tyler Trahan 948651d086
Fix: Use consistent wording for lorry stations (#11699) 6 months ago
translators 6bf7a86a04 Update: Translations from eints
english (us): 2 changes by 2TallTyler
korean: 2 changes by telk5093
danish: 2 changes by bscargo
6 months ago
Tyler Trahan 1e56bd1e5a
Change: Reorganize Settings menu items (#11683) 6 months ago
translators 0a8c0d62ee Update: Translations from eints
chinese (simplified): 103 changes by WenSimEHRP
latvian: 2 changes by lexuslatvia
6 months ago
Rubidium 3a676a5af0 Codechange: replace static inline with static for non-class functions 6 months ago
Peter Nelson 06a5fa6239 Codechange: Use CompanyMask to pass Companies to PopupMainCompanyToolbMenu().
It's like the type was designed for it.
6 months ago
Peter Nelson 6828b6014a Codechange: Use company group statistics to test for vehicles for drop down list state.
This avoids iterating full the vehicle pool to find out if a company has any vehicles of a particular type.
6 months ago
SamuXarick 847f3f660d
Fix #10511: Delay 'go to nearest depot' orders (#11548)
Delay the nearest depot order search for a day if the vehicle can't find its destination, which happens when it has already attempted to do so and failed to find a valid destination.
6 months ago
Peter Nelson 7a5106042f
Codechange: Use CompanyMask and company group statistics for auto clean tests. (#11693)
This function does not need to know how many vehicles there are, only that there is at least one.
6 months ago
Peter Nelson 34e8c8e1c1
Codechange: Build station and depot vehicle lists from shared order lists. (#11676)
The brings some performance advantages:

* No need to iterate all vehicles and check for primary vehicle as only vehicles that can have orders are listed.
* Shared orders only need to be tested once instead of for each vehicle sharing them.
* Vehicle tests only need to be performed on the first shared vehicle instead of all.
6 months ago
Patric Stout 7788b68bbe
Fix: don't unneededly block on transmitting survey on exit (#11687) 6 months ago
Patric Stout 28e2576589
Fix: race-condition when quitting the game with libcurl (#11688)
There could be a callback in _new_http_callbacks that is not
processed yet. All callbacks in _http_callbacks were cancelled,
but not the ones in _new_http_callbacks
6 months ago
translators 8bc473766b Update: Translations from eints
english (au): 2 changes by krysclarke
chinese (simplified): 6 changes by WenSimEHRP
russian: 2 changes by Ln-Wolf
finnish: 2 changes by hpiirai
dutch: 6 changes by Afoklala
portuguese: 5 changes by azulcosta
portuguese (brazilian): 2 changes by ericandradex
polish: 4 changes by pAter-exe
6 months ago
glx22 7bfc766f94 Fix: [Script] document return type of member GSIndustry::GetProductionLevel 6 months ago
glx22 707e8001be Fix #11689: properly close DOXYGEN_API block 6 months ago
Peter Nelson 623df6b94f
Codechange: Get count of road vehicles by summing company group statistics data in small UFO handler. (#11690)
This avoids needing to iterate the complete vehicle pool. Company group statistics are maintained elsewhere already.

The vehicle pool is still iterated later to find the nth random road vehicle.
6 months ago
Peter Nelson 91ea8e3fa6
Codechange: Use locals for company/deity mode during script loops. (#11686) 6 months ago
Peter Nelson 06050f7bb3
Fix: Pass townnameparts as parameter when testing townname based companyname. (#11685)
Length of returned string could vary and pass/fail the length check with a different
string than the final selection.
6 months ago
Peter Nelson 7482f71692
Change: Don't handle 'missing' string parameters as 0. (#11673)
If not enough parameters are supplied for a string, then a value of 0 was used, which could result in incorrect information being displayed.

Instead, throw an exception and include an error in the string.
6 months ago
translators c44faf4eea Update: Translations from eints
english (us): 2 changes by 2TallTyler
chinese (simplified): 39 changes by WenSimEHRP
polish: 29 changes by pAter-exe
6 months ago
Jonathan G Rennison 5db9266f4b Change: Allow STRING/STRINGN to use all remaining parameters in game script mode 6 months ago
Jonathan G Rennison e2a79f0f32 Codechange: No longer advance parent offset in StringParameters parent mode
Add method to manually advance offset
6 months ago
EmperorJake 6522351a1f Feature: Setting to disable the loading speed penalty for trains longer than the station 6 months ago
Rubidium e3f49ee7a0 Codechange: coding style fixes 6 months ago
Jonathan G Rennison 0075364c89 Fix: curl_global_cleanup called before libcurl HTTP thread exited 6 months ago
Jonathan G Rennison 51ef416b49 Fix: libcurl HTTP thread race at uninit preventing thread exit 6 months ago
George Abraham 4fcd94a1cb
Update: replace the cedilla characters with comma ones for Romanian (#11665)
This is specifically for s-cedilla and t-cedilla to their comma variants.
These variants, especially in smaller font sizes, look almost identical but
they are different. Currently the translation uses a mix of the cedilla and
comma variants, where the cedilla ones are often in the older strings.

Replace reinnoi with innoi, as it is the correct form.
6 months ago
translators 799455abf7 Update: Translations from eints
latvian: 2 changes by lexuslatvia
portuguese (brazilian): 1 change by pasantoro
6 months ago
Peter Nelson 3864902683
Codechange: Use vehicle viewport hash to find clicked vehicle. (#11675)
This avoids having to iterate all vehicles, which can be an performance improvement when there are many vehicles.
6 months ago
Patric Stout aef49e9933
Fix: race-conditions in GUI updates when downloading HTTP files (#11639) 6 months ago
translators 344bdafb53 Update: Translations from eints
latvian: 8 changes by lexuslatvia
polish: 1 change by pAter-exe
6 months ago
Krys Clarke 1cdafcd7ac
Fix: Missing word in conditional order comparator (#11632) 6 months ago
Peter Nelson ae3352582a
Fix: Autorenew failed message consumes arguments. (#11669) 6 months ago
Jonathan G Rennison 48b6b1844a
Change: Limit total script ops that can be consumed by a list valuate (#11670) 6 months ago
Jonathan G Rennison 502a52edd5
Fix: Spurious cancellations of HTTP content downloads (#11668) 6 months ago
translators 3e4dee6d0c Update: Translations from eints
english (us): 11 changes by 2TallTyler
korean: 29 changes by telk5093
6 months ago
Jonathan G Rennison 88324a253e
Fix #11644: Off by one error/buffer over-read in StrMakeValid (#11645)
* Fix #11644: Off by one error in StrMakeValid UTF-8 decode overrun detection

* Fix #11644: Off by one error in StrMakeValid buffer last character

* Fix: Unnecessary string duplication at StrMakeValid call sites
6 months ago
Loïc Guilloux a672813bb0
Add: [Script] Optional filter parameter to ScriptVehicleList constructor (#11663) 6 months ago
Loïc Guilloux f56a2d0f82
Fix: Missing invalidations on gui.ai_developer_tools change (#11664) 6 months ago
Jonathan G Rennison 3e2060f155
Fix #11337: Station blocked/pylon/wire bits with CBID_STATION_TILE_LAYOUT (#11656) 6 months ago
translators 13348b7790 Update: Translations from eints
galician: 13 changes by Xocko12
catalan: 47 changes by J0anJosep
latvian: 14 changes by lexuslatvia
french: 11 changes by ottdfevr
portuguese: 52 changes by azulcosta
6 months ago
Peter Nelson 934545a674
Fix: Calculation of initial engine age was inaccurate. (#11660)
Engine age in months was calculated as the difference in days / 32, instead of the actually difference in months. This would result in engines being artificially younger if a game was started at a later date.
6 months ago
Peter Nelson 7124b4eef1 Codechange: Use std::unique_ptr for all NWidgets. 6 months ago
Peter Nelson 9a3934ae23 Codechange: Use vector/unique_ptr inside widget containers.
This replaces a C-style double-linked-list which required all widgets
to have next/prev pointers, and removes the need for manual pointer management.
6 months ago
Peter Nelson 628092f133 Codechange: Use GetParentWidget to find widget's NWidgetMatrix container. 6 months ago
Peter Nelson c2c65d66ba Codechange: Add GetParentWidget() to widgets.
This allows to get parent widgets in the nested tree from bottom-up.
6 months ago
Peter Nelson 8ff0bef862
Codechange: Make widget index const to prevent changes. (#11658)
This guards against future widget index manipulation.
6 months ago
translators fd782ada05 Update: Translations from eints
russian: 11 changes by lexuslatvia
finnish: 12 changes by hpiirai
latvian: 217 changes by lexuslatvia
6 months ago
Peter Nelson 6215e9bf77
Fix #11655: Crash due to NWidgetMatrix modifying widget->index. (#11657)
NWidgetMatrix modifies its child widget's index to indicate which element
is to be drawn, which now causes issues with code that does not know about
stuffing extra data into the index.

Instead, let NWidgetMatrix store the currently processing element, and
retrieve this information from the matrix widget while child widgets are
being drawn.

This means only widgets that are children of NWidgetMatrix need to know
anything about their extra data.
6 months ago
Charles Pigott 1e60734660
Fix: Compilation with DEBUG_DUMP_COMMANDS enabled (#11607) 6 months ago
Peter Nelson f3b4d2a384
Fix #11649: Ignore disabling a widget that does not exist. (#11652)
Orders window has different widget layouts depending on vehicle type
which don't all have the same widgets, and therefore it tries to disable
widgets that might not exist.

Restore the old behaviour of ignoring such requests, instead of crashing.
6 months ago
Peter Nelson 268e512fb8 Codechange: Set storage type of widget enums to WidgetID. 6 months ago
Peter Nelson a0dfb76e34 Codechange: Replace mishmash of types for widget index with WidgetID.
Indices were stored as int, but often passed around as uint/uint8_t and casts.

Now they should all use WidgetID.
6 months ago
Peter Nelson fd84f73323
Fix #11643: Empty area at top of survey preview. (#11647)
Empty area at the top of some textfile windows due to calling
SetDisplayedPlane() after calling FinishInitNested(), and/or changing
the displayed plane and not calling ReInit() after.

This was previously hidden by CheckForMissingGlyphs() reinitialising
all windows anyway.
6 months ago
Peter Nelson b86182ab84 Codechange: Use std::map to provide indexed widget access.
This removes the need to determine the biggest widget index and replaces C-style memory handling.
6 months ago
Peter Nelson a12f426d69 Codechange: Rename nested array to widget lookup.
This changes from naming storage-type to naming functionality.

* `FillNestedArray` is renamed to `FillWidgetLookup`.
* `Window::nested_array` is renamed to `Window::widget_lookup`.
* `array` parameter renamed as well.
6 months ago
translators a8e587632a Update: Translations from eints
danish: 3 changes by bscargo
dutch: 10 changes by Afoklala
6 months ago
Peter Nelson feb94d233d
Codechange: Remove deferred nested_array initialization path. (#11640)
Having two ways (`FillNestedArray` and `SetupSmallestSize`) to initialize
`Window::nested_array` introduces confusion.

Instead, make `FillNestedArray` the canonical way, always call it, and remove
init_array from `SetupSmallestSize`.
6 months ago
Patric Stout 11ba951250
Fix: race-condition when creating new HTTP requests from different threads (#11638) 6 months ago
Peter Nelson 5d2ed80c95 Fix: Changing group parent did not properly update partially-default liveries. 6 months ago
Peter Nelson bfb4254226 Fix: Changing default livery did not propagate to group liveries.
#11614 attempted to address this but did not handle 2CC properly, and changes to the default livery were not handled.
6 months ago
Jonathan G Rennison 3b18877b87
Fix #11629: AirportGetNearestTown for rotated airports (#11631)
Add rotation parameter to AirportGetNearestTown
Add wrapper for existing stations
Remove unnecessary iterator cloning
6 months ago
Peter Nelson 33ff64ef74
Codechange: Simplify ConvertDateToYMD by returning YearMonthDay instead of outputting to a pointer. (#11637) 6 months ago
Peter Nelson bd3b28551e Codechange: Replace reliability magic numbers with constants.
These are derived as a percentage of UINT16_MAX.
6 months ago
Peter Nelson 7b2c143df0 Fix: Prevent underflow if engine base life is less than 8 years. 6 months ago
translators ead5ad119c Update: Translations from eints
english (au): 11 changes by krysclarke
danish: 9 changes by bscargo
portuguese (brazilian): 10 changes by pasantoro
6 months ago
translators ce6a65d7b5 Update: Translations from eints
english (au): 2 changes by krysclarke
chinese (simplified): 37 changes by WenSimEHRP
romanian: 28 changes by bnegrut
russian: 13 changes by Ln-Wolf
finnish: 36 changes by hpiirai
danish: 16 changes by bscargo
dutch: 17 changes by Afoklala
6 months ago
Jonathan G Rennison 2b914c7a2f Fix: Memory leak in WindowDescTestsFixture 6 months ago
Rubidium e0c670cbe8 Codechange: replace NULL with nullptr 6 months ago
Rubidium 2072e532f7 Codechange: replace NULL with nullptr 6 months ago
Peter Nelson a2a7ecf88e
Fix 9ce1626b: Some blitters have `bp->remap` aliased to `remap` for performance. (#11626)
While this probably doesn't make a huge difference for the custom transparent remap code path, the alias is there so use it.
6 months ago
Peter Nelson fdf6cbf848
Change: Scale sprites to requested highest resolution level. (#11600)
Sprites from graphics sets which only provide high resolution sprites are now scaled up from scaled down versions.
6 months ago
SamuXarick 947e77267a
Doc 0ca4b4e: Script debug window numbers are now ascending (#11623) 6 months ago
Loïc Guilloux 6c5a4aa2cb
Fix 2d3af14: Don't draw script log over panel borders (#11621) 6 months ago
Peter Nelson 9ce1626bb4 Change: Support custom transparency remaps with 32bpp blitters.
This closes a 15 year old TODO...
6 months ago
Peter Nelson 0bc22dd310 Add: 32bpp-to-8bpp palette index lookup.
Lookups are calculated on demand and caches in a 256KB in-memory table.
6 months ago
Peter Nelson daec0e2ca4 Codechange: Split palette handling to separate file. 6 months ago
Peter Nelson 4ecc107d30 Codechange: Perform simpler comparison first when checking for palette updates.
This avoids unnecessarily comparing contents of an array.
6 months ago
Loïc Guilloux af8b8c2cfc
Fix 4a2038e301: fully restore script break filter on reopen (#11622) 6 months ago
Peter Nelson c0cdf3460e Change: Rename Standard Livery to Default Livery. 6 months ago
Peter Nelson 3436b5f090 Change: Show a message in livery window if vehicle type has no groups. 6 months ago
Peter Nelson 513c7e7b53 Change: Add distinct tooltips for vehicle group colour schemes. 6 months ago
Peter Nelson eda0dd24fe Change: Remove hardcoded minimum sizes and allow resize.
This stops the window being needlessly large.
6 months ago
Peter Nelson 0949eddd55 Change: Move colour selection dropdowns to bottom of window.
This stops them looking similar to how filter controls are used elsewhere,
and matches action dropdowns on other windows.
6 months ago
Peter Nelson 5cb7a16edc
Fix #11618: Don't try to display unavailable zoom levels in sprite aligner. (#11619) 6 months ago
Darragh acfe367507
Fix #11442: "default" colour in group colour window is not updated when changing master colour (#11614)
Updated SelectCompanyLiveryWindow.DrawWidget method to check if a group's livery.in_use 0 bit is set, rendering the company's default colour if it has not been.
6 months ago
Peter Nelson fd0aa3dd19
Fix #11515: Zoom level could wrap around when changing interface scale. (#11615)
This happened due to converting the new value to unsigned before clamping instead of after.
6 months ago
Peter Nelson c1afbc9415
Fix: Update widget dimensions before updating viewport signs. (#11611)
Viewport signs used fullbevel WidgetDimensions before it was updated for the new interface scale.
6 months ago
Loïc Guilloux 2d3af14181
Add: Horizontal scroll for script debug log (#11597) 6 months ago
Peter Nelson 0ca4b4e146 Change: Allow opening multiple script debug windows by holding Ctrl. 6 months ago
Peter Nelson 4a2038e301 Codechange: Make script debug window filter state per-window. 6 months ago
Peter Nelson b85ecf9ac2
Codechange: Replace pointer to Sprite array with reference to SpriteCollection. (#11580)
Add `SpriteLoader::SpriteCollection` type which is an array of `SpriteLoad::Sprite`.

This removes the ambiguity of what `SpriteLoader::Sprite *` is pointing to,
and cleans up mismatches using both dereference -> and array access [] for the
same object.
6 months ago
Peter Nelson 7466c3c39e Fix: Draw unavailable mask over picker sprite instead of behind it.
This makes these disabled picker buttons consistent with other disabled buttons.
6 months ago
Peter Nelson 712a4bb40b Fix: Prevent picker preview sprites from overflowing button bevel. 6 months ago
Peter Nelson 313ee13e5f Codechange: Add Rect version of FillDrawPixelInfo().
This simplifies most callers as they longer have to split out a rect.
6 months ago
Finn Willard 3a42340db3 Add: Hotkey to focus industry directory filter box
Co-authored-by: Tyler Trahan <tyler@tylertrahan.com>
6 months ago
Finn Willard 7d3ae4a058 Add: Hotkey to focus town directory filter box
Co-authored-by: Tyler Trahan <tyler@tylertrahan.com>
6 months ago
Tyler Trahan e8d2ebb016
Fix: Add missing includes to timers from script implementation files (#11604) 6 months ago
SamuXarick fddcaef74a Codechange: Use town zone constants instead of magic numbers 6 months ago
translators 9b7a5bc876 Update: Translations from eints
vietnamese: 1 change by KhoiCanDev
danish: 4 changes by bscargo
6 months ago
Peter Nelson b19a6c3b81
Fix: Window width/height was doubly-scaled with automatic DPI switch. (#11598) 6 months ago
SamuXarick c05ffb22bd
Fix #10452: Don't let AyStar max_search_nodes unattended when initializing (#11544)
Add a constant with the default value of 10000 and have the pathfinding settings refer to it.

Add a preventative method to AyStar when it's initializing, to limit the number of max_search_nodes if left unattended.
6 months ago
translators 8ab3838387 Update: Translations from eints
vietnamese: 20 changes by KhoiCanDev
italian: 5 changes by Rivarossi
6 months ago
Peter Nelson 661e0cd82d
Fix: Make compact picker windows expand to fill if necessary. (#11591) 6 months ago
translators 651343d69e Update: Translations from eints
english (au): 17 changes by krysclarke
english (us): 17 changes by 2TallTyler
italian: 30 changes by Rivarossi
russian: 17 changes by Ln-Wolf
french: 36 changes by ottdfevr
portuguese (brazilian): 30 changes by pasantoro
6 months ago
translators 0e6038f0e5 Update: Translations from eints
english (us): 19 changes by 2TallTyler
vietnamese: 14 changes by KhoiCanDev
turkish: 26 changes by BeratSJ
dutch: 19 changes by Afoklala
7 months ago
Tyler Trahan 8816c9dd26 Change: Improve and standardize wording of World Generation helptexts 7 months ago
Tyler Trahan 1343d7e25a Change: Don't mention TerraGenesis in setting helptexts
We no longer show the land generator in the World Generation GUI, so this is less important to explain in tooltips.
7 months ago
Tyler Trahan 1e8aa9ce22 Add: Use more tooltips in World Generation GUI 7 months ago
Peter Nelson 302e8852c1
Fix: Crash if squirrel compatibility scripts cannot be parsed. (#11589) 7 months ago
Loïc Guilloux 7726f8f245
Fix: [Script] Properly store the previous AsyncMode state (#11587) 7 months ago
Peter Nelson bbf3028f89 Fix #11585: Crash when cleaning AI/GS with nested AsyncMode.
Do not throw sanity check when in_shutdown is true. This is also applied to
ExecMode and TestMode as they follow the same pattern.
7 months ago
Peter Nelson 47dd04d16c Fix: Don't crash when saving a crashlog save with no main window open. 7 months ago
Peter Nelson da2d21f5b0
Fix: Left-over printf-style format passed to fmt. (#11584) 7 months ago
translators 63c006a174 Update: Translations from eints
korean: 20 changes by telk5093
danish: 13 changes by bscargo
portuguese (brazilian): 18 changes by pasantoro
7 months ago
Jonathan G Rennison 97b86b7147
Codechange: Use MakeParameters with GetNextParameter in FormatString (#11583)
Instead of StringParameters subspan, to avoid GSs being able to
cause subspan boundary assertion failures
7 months ago
Peter Nelson 12bb750128
Codechange: Cargo filters no longer take an index. (#11582)
Update naming of functions to reflect that parameter is now a cargoid.
7 months ago
Peter Nelson d6515d6c98
Fix 0a8bcdd: Scaling non-sprite fonts does not depend on _font_zoom changing. (#11579) 7 months ago
translators 8e05001001 Update: Translations from eints
english (au): 18 changes by krysclarke
russian: 18 changes by Ln-Wolf
7 months ago
Peter Nelson 6c5aeae01b
Fix #11577: Extra viewport opened in wrong location. (#11578)
ExtraViewportWindow calls IninitializeViewport() with focus as 0, which is ambiguous as focus should be either a TileIndex or a VehicleID.

Instead, pass the tile and let InitializeViewport() handle setting all the coordinates.
7 months ago
Peter Nelson 0a8bcdd344
Change: Be selective about clearing sprite/font caches on interface scale change. (#11576)
Sprite cache contains all zoom levels anyway, so does not need to be reloaded.

Font cache does not need to be clear if the font zoom hasn't changed, i.e. when changing the max sprite zoom level setting.
7 months ago
translators b62fafc5d4 Update: Translations from eints
english (au): 1 change by krysclarke
italian: 1 change by Rivarossi
german: 7 changes by SecretIdetity
russian: 1 change by Ln-Wolf
danish: 1 change by bscargo
french: 1 change by glx22
7 months ago
Peter Nelson dc27f1649a Fix e2425b7: Sprites no longer refreshed if max zoom level changed.
Handle this via AdjustGUIZoom() instead.
7 months ago
Peter Nelson 162ffc288d Fix e2425b7: WidgetDimensions and depot sizes not set up if blitter forced.
Set up WidgetDimensions and depot sizes during InitWindowSystem().
7 months ago
Tyler Trahan 2bada59193 Feature: Mode to display timetable in seconds 7 months ago
Tyler Trahan 2a62caa30b Codechange: Use Ticks for BaseConsist timetable fields 7 months ago
Tyler Trahan 051abb2fad
Change: Don't show scoring year in high score table (#11546) 7 months ago
Peter Nelson 6e8c27b8e5
Change: Hide bevel for resizeable sparse layout windows. (#11572)
When clicked, the button is still highlighted to show that it is active.

The bevel is controlled with widget_data by RWV_SHOW_BEVEL or RWV_HIDE_BEVEL values.
7 months ago
SamuXarick a3d56e2c6e
Fix: Prevent overflow when calculating max town noise (#11564)
Max town noise could overflow if the population was high enough. The value is now clamped.
7 months ago
Peter Nelson 09251d993c
Change: Use sparse padding for network server list. (#11571) 7 months ago
Peter Nelson 102fc6a9d1
Cleanup: iif should be iff (if-and-only-if) (#11570) 7 months ago
Peter Nelson 8186182e4c Codechange: Set displayed plane earlier to avoid ReInit. 7 months ago
Peter Nelson fb60f8f2f5 Codechange: Simplify BuildRailStationWindow initialization. 7 months ago
Peter Nelson 66b064cbad Codechange: Use return value of SetDisplayedPlane to simplify CompanyWindow. 7 months ago
Peter Nelson ebf299e1b4 Codechange: Make SetDisplayedPlane return whether the plane changed or not. 7 months ago
Peter Nelson d6060a4d47
Change: Use sparse padding for start network server window. (#11569) 7 months ago
Peter Nelson a759d35f26
Fix #11352: Draw all network server info as multiline strings. (#11567)
This also allows the 'header' (which is not actually a widget) to grow
as necessary to fit the server name.
7 months ago
Peter Nelson c0ea0589b4
Fix: AirportGetNearestTown incorrectly assumed first TileIterator result was origin. (#11565)
Not all TileIterators are equal, and some do not start at the top-corner, so the perimeter check was wrong. As the caller already has thie origin tile, use that instead.
7 months ago
Peter Nelson 10f94fb0dd Codechange: Remove runtime variable size assertion. 7 months ago
Peter Nelson 9f853c10b0 Codechange: Add compile-time check that variable size matches saveload entry. 7 months ago
Peter Nelson cb53fed229 Codechange: Move VarType helpers to allow earlier use. 7 months ago
Peter Nelson a05d6ee404 Fix: Ensure saveload type match variable type.
This either changes the saveload definition or changes the variable depending on which makes more sense.
7 months ago
Peter Nelson 54d45a6047 Codechange: Don't keep autosave_interval in std::chrono::minutes.
This variable is saved as a setting which requires the variable type to be known, but std::chrono::minutes may vary depending on system type.

Instead, keep as uint32_t and convert to std::chrono::minutes only when setting the timer.
7 months ago
Peter Nelson a29766d6cc Codechange: Move dropdown list size and position calculation to window.
This simplifies initialization of DropdownWindow, as instead of both the caller code and the class needing to know about list sizes and available space, only the DropdownWindow needs to know.
7 months ago
Peter Nelson f1cceb43a1 Codechange: Move initialization of DropdownWindow members. 7 months ago
Peter Nelson 52b121942b Codechange: DropdownWindow's selected_index is not actually an index. 7 months ago
translators 2dcb00a79a Update: Translations from eints
galician: 88 changes by pvillaverde
chinese (simplified): 4 changes by WenSimEHRP
italian: 6 changes by Rivarossi
turkish: 2 changes by densxd
dutch: 5 changes by Afoklala
7 months ago
Peter Nelson 3317e29847 Fix #11516: Adjust window size by interface scale during ReInit.
To simplify this and ensure that scaling only occurs once, regardless of
resize nesting, each window now remembers interface scale.
7 months ago
Peter Nelson e2425b72c1 Fix: Don't implicitly ReInit all windows after updating the character width cache.
This caused duplicate ReInit when changing interface scale.
7 months ago
Peter Nelson 54ba757910
Fix #11556: Missing saveload change for OrderBackup. (#11557)
Apply the saveload change from #11468 to OrderBackup and bump again.
7 months ago
Jonathan G Rennison 2cbe91c312
Fix #11551, aab580e0a: Link graph job results were incorrectly applied (#11558)
Edge flows were incorrectly restricted because the restricted
instead of unrestricted last update date was checked

See also: #10314
7 months ago
Peter Nelson 60565da8f9
Codechange: Add specific WidgetDimension for dropdown list window. (#11554)
This avoids contorting fullbevel dimensions.
7 months ago
Peter Nelson 89461b5561
Codechange: Don't highlight unselectable dropdown item. (#11553) 7 months ago
Peter Nelson 90e386acaa
Codechange: Vertical spacing for caption is captiontext, not framerect. (#11550)
This does not really matter as the caption height is sized correctly later anyway, so this just avoids confusion.
7 months ago
Peter Nelson bdef9b451c
Codechange: Remove unnecessary SetMinimalTextLines for text buttons alongside captions. (#11549) 7 months ago
translators d8f989a1f5 Update: Translations from eints
danish: 3 changes by bscargo
portuguese (brazilian): 5 changes by pasantoro
7 months ago
Loïc Guilloux 2a22063d77
Change: Remember the active game option window tab (#11547) 7 months ago
Peter Nelson 58c252b81a Cleanup: Remove unnecessary pressed button offset code. 7 months ago
Peter Nelson 884b9e6690 Change: Revert pressed-button content shifting introduced in r2161.
This restores original behaviour, and prevents all image buttons being slightly too large.
7 months ago
translators a92d0da8b4 Update: Translations from eints
finnish: 5 changes by hpiirai
polish: 5 changes by pAter-exe
7 months ago
translators 7d0ce826db Update: Translations from eints
english (au): 5 changes by krysclarke
english (us): 5 changes by 2TallTyler
korean: 5 changes by telk5093
russian: 5 changes by Ln-Wolf
catalan: 5 changes by J0anJosep
french: 5 changes by glx22
7 months ago
Peter Nelson e749bbefe5
Change: Show rating in station list even with no cargo waiting. (#11540)
e745bd9 (r21144) changed the filter from cargo waiting to rating, which makes the station list display appear inconsistent with the cargo filter selection.
7 months ago
Peter Nelson 07a8bd21e4 Fix: Make station list filters use per-window state instead of global state.
Changing filters with multiple windows open would have unexpected effects leading to inconsistent state.

Now state is loaded and saved when the window is opened and closed, so state is still persistent.
7 months ago
Peter Nelson dcf730f1f6 Codechange: Optionally allow passing state to GUIList sorter function.
GUIList sorter functions can currently only use global state, which makes per-window-instance sorting difficult.
7 months ago
Peter Nelson 4d9f335f36 Change: Add outline of sprite to sprite aligner. 7 months ago
Peter Nelson f7380a4d2d Change: Make NewGRF Sprite Aligner window resizeable. 7 months ago
Peter Nelson 0434c1b474 Feature: (-tte) Add zoom level buttons to sprite aligner.
This allows for offsets to be adjusted a different zoom level than currently in use, and offset adjustment and display is also more convenient.
7 months ago
Peter Nelson 4e5700939d Change: Use sparse padding for sprite aligner. 7 months ago
Peter Nelson 9122b4eb47
Codechange: SetMinimalTextLines(1, 0) is implied for widgets with text. (#11536) 7 months ago
Peter Nelson 17c3ce8632
Codechange: Use maxdim instead of setting width/height separately. (#11535) 7 months ago
Peter Nelson aae6e0481e
Codechange: Rearrange AI/GS debug window following invalidate/set state/draw pattern. (#11483)
The AI/GS window updated its state as it was drawn, and would redraw again if some state had changed.

Instead, update state either during OnInvalidateData or before any drawing commences.
7 months ago
Peter Nelson 1084ab4b66 Add: Website button to Game Options window for basesets.
This links to the optional "url" item in the baseset's [metadata] section.
7 months ago
Peter Nelson cc528bd8fc Change: Adjust layout of Content and NewGRF Website buttons for consistency. 7 months ago
Peter Nelson 2272e8fe0e Add: Website button for Game Script settings window. 7 months ago
Peter Nelson f60c14a682 Add: Website button for AI settings window. 7 months ago
Peter Nelson 7ba89b946e
Change: Hide unused cargos from vehicle cargo filter. (#11533)
The list of used cargo types is updated when the list is invalidated.
7 months ago
Peter Nelson 9a92e02fa7
Change: Add tooltips for text file buttons, and shorten Website / Readme buttons. (#11534) 7 months ago
Patric Stout b866e52b17
Remove: officially mark Vista as no longer supported (#11531)
It is very likely Vista hasn't been working for years, but the
amount of users that use an OS that has been EoL for over 11 years
is very small, so reports happen rarely.
7 months ago
Peter Nelson a258833aee
Fix 67d071d: WC_STATION_LIST should be invalidated by owner, not station index. (#11530) 7 months ago
Peter Nelson 1aedea8eda Feature: Place cargo icon on cargo filter dropdowns.
Reveal the pixel art.
7 months ago
Peter Nelson 76701c4622 Add: Function to get largest cargo icon size. 7 months ago
Peter Nelson 8db7c79e79 Codechange: Add DropDownIcon constructor to override dimension.
This avoids the need to construct a DropDownIcon and set the dimension after.
7 months ago
Peter Nelson 49532914dd Change: Use CRTP-mixins to compose dropdown list items.
This allows list items to built from component parts as required, and additional
functionality is added:

* Icons and text can be positioned at the start or end of the space (templated.)
* Font size of text can be changed (templated.)
* Palette of sprites can be set (runtime.)
7 months ago
Peter Nelson 62e4d1e507 Codechange: Dimension must have both width and height.
Default parameters allowed Dimension to be constructed with only a width.

Instead use separate empty and width/height constructors to ensure that either none or both are provided.
7 months ago
Peter Nelson 0b1429ce14
Fix: AI window did not update button disabled state when changing values. (#11527) 7 months ago
Peter Nelson cc488ec6c9
Fix ddd609c: Reverse build probability callback was not called for articulated parts. (#11526) 7 months ago
Peter Nelson 4a5ab331e2
Change: Add extra padding to climate buttons to match pre-#11464. (#11525)
Padding used to be included in the SetMinimalSize() part which was removed, but also made it require specific sprite sizes.

This now adds padding on the already determined size, removing the need for hardcoding pixel dimensions and allowing the sprites to be any size.
7 months ago
Peter Nelson 6f7153bf71
Codechange: Make a generic DrawRectOutline function from DrawOutline. (#11524)
This allows drawing an outline from Rect, not just constrained to a Widget's Rect. And reduces duplication a little.
7 months ago
rubidium42 33ba609290 Fix #11521, e404ba0: size for remaining span determined incorrectly 7 months ago
rubidium42 cb8612ba79 Remove: ZOOM_LVL_COUNT
This is the only enumeration with a COUNT and END. The logic of the COUNT
implied that BEGIN could be non-zero, but all but two uses of zoom level
assume that BEGIN is zero, making the separate count only confusing.
7 months ago
Peter Nelson ddd609ce9b
Feature: Randomize direction of rail vehicle on build based on probability callback. (#11489)
This allows NewGRF authors to indicate that the game should randomly flip rail vehicles on build, without needing to use random bits nor duplicate sprites to handle it themselves.

To use this functionality, test for callback 162 (CBID_VEHICLE_BUILD_PROBABILITY)  and var10 = 0 (values other than 0 are reserved for future use), and return a value between 0 and 100 inclusive.

The return value is a percentage chance of reversing the vehicle. A value of 0 will always build a forward facing vehicle, and 100 will always build a reverse facing vehicle.
7 months ago
Peter Nelson 6f35f3274f
Fix ab1a4c6c: Crash if the "No Music" set is loaded because there is no current set_index. (#11511)
Add a helper function to get the current set_index which which checks it is in range.
7 months ago
rubidium42 27082f9efa Codechange: pass std::string references to OpenBrowser 7 months ago
Jonathan G Rennison 8437b20fed Fix: Deleting towns did not check for waypoints referencing the town 7 months ago
Peter Nelson 7b0afec11f Codechange: Use max_element to find highest cargo amount. 7 months ago
Peter Nelson 3f853d8003 Codechange: Use range-for to simplify getting first non-zero value.
This reduces indexed array access.
7 months ago
Tyler Trahan 4181d3c1ff Codechange: Don't use a magic number for the number of DiagDirections 7 months ago
Tyler Trahan 2dad9263d7 Doc: Add, fix, and clean up documentation inside town_cmd.cpp 7 months ago
Tyler Trahan 745945c4d3 Codechange: Be consistent with how we name common parameters
TileIndex is always tile and Town is always *t. Don't use t and *town.
7 months ago
Tyler Trahan 1b14eca9d9 Codechange: Rename TryClearTile() for clarity
The function does not execute the clearing action.
7 months ago
Tyler Trahan a98fe9f317 Codechange: Rename MakeTownHouseBigger() for clarity 7 months ago
Tyler Trahan 060672428d Codechange: Merge confusingly-named helper functions into their timer 7 months ago
Tyler Trahan 1f41e773d6 Codechange: Use consistent name for bay road stops
As of #10494, this is how we describe original dead-end road stops.
7 months ago
translators 5f442c9127 Update: Translations from eints
english (us): 1 change by 2TallTyler
7 months ago
Peter Nelson 519fe33175
Fix ab1a4c6c: Changing baseset/playlist while shuffle is on does not change song. (#11510)
The change-playlist function relied on toggling shuffle to restart playing which is no longer the case, so always handle it when changing playlist instead.
7 months ago
Peter Nelson e3924f3231
Fix #10811: Allow dragging vehicle in depot to any free row. (#11508) 7 months ago
Peter Nelson e6d132d24b
Fix #10926: New free wagons no longer split by type. (#11507)
NormalizeTrainVehInDepot() should only be called if an engine was built, not for wagons.
7 months ago
Peter Nelson 3df7d1aff9
Codechange: Template input buffer type in audio mixer. (#11505)
This reduces code duplication.
7 months ago
Peter Nelson e5aed24395
Codechange: Use std::array for industry tile cargo acceptance. (#11498)
This avoids use of memcpy/memset to copy or fill.
7 months ago
Peter Nelson f268c90bd3
Change: Use sparse padding for content download window. (#11501) 7 months ago
Peter Nelson ab1a4c6c80 Change: Don't restart playback when toggling playlist shuffle.
Instead update the selected playlist entry for the current song.
7 months ago
Peter Nelson 6c91c4b99d Fix: Invalidate playlist window when (un)shuffling playlist. 7 months ago
Peter Nelson 4c6ccb5248
Change: Try stopping extmidi player with SIGINT first. (#11404)
This may give the player a chance to issue MIDI note-off commands.

The kill/waitpid cycle is also less aggressive, waiting 50ms each time.
7 months ago
Peter Nelson e3622da408
Fix #11500: Rename Textfile GUI's LinkType to HyperlinkType. (#11502)
This disambiguates it with LinkType in league tables.
7 months ago
Peter Nelson 46098449b6
Fix 7cfcf65: cargo_filter_criteria is now a CargoID instead of a index. (#11497) 7 months ago
Peter Nelson 7bee955a4b
Change: Set height of larger heightmap/scenario worldgen buttons by text height. (#11496)
This allows the button height to scale properly by font size.
7 months ago
Jonathan G Rennison c5a292c0df
Fix #11493: Incorrect flow values in LinkGraphJob::EdgeAnnotation (#11494) 7 months ago
translators c6b9227dbb Update: Translations from eints 7 months ago
Tyler Trahan d28caa3ced Codechange: Use ticks for timetable start date 7 months ago
Tyler Trahan 3902acb13d Codechange: Define a TickCounter variable type for TimerGameTick::counter 7 months ago
Peter Nelson bc1d49ebf4 Codechange: Add missing `ar` from `Toolb`. 7 months ago
Peter Nelson 5489b9fc0c Codechange: Undo #11447, drop down list divider lines are now explicit. 7 months ago
Peter Nelson 667be98ce8 Codechange: List toolbar menu items and dividers explicitly.
This makes it clearer what items will be shown in the list, allows for non-consecutive
string IDs, and means unused enum values are not necessary.
7 months ago
Peter Nelson 47eabe0cd9
Fix 7cfcf65: Check if last-remembered build vehicle cargo filter is valid. (#11486)
This can be invalid when switching between games with different cargoes loaded.
7 months ago
Peter Nelson 096da3e59f
Fix #11407: Don't steal focus from dropdown menus. (#11484) 7 months ago
Peter Nelson 09d01bd015
Fix: Restore original cargo legend 'blob' dimensions. (#11480)
An off-by-one in a previous life made the 'blob' too narrow.
7 months ago
Peter Nelson c2f19fed24
Fix: Widget without tooltip should use STR_NULL not STR_EMPTY. (#11482) 7 months ago
Peter Nelson c18a1494b7
Codechange: Remove FONT_HEIGHT_... macros. (#11481)
These make it look like we're dealing with a constant, but actually each is a call to `GetCharacterHeight(...)`.
7 months ago
translators 96ec9c1b47 Update: Translations from eints
indonesian: 67 changes by ekaknl22
7 months ago
Peter Nelson 0d60dc0353 Fix 96d98d08: Crash in text layouter due to trying to find height of string with zero-width.
96d98d08 removed the hardcoded minimum width in favour of all-calculated widths, however this does not work when determining multiline text sizes.
7 months ago