Change: Reorganize Settings menu items (#11683)

mapgen-water-desert-removal-circular
Tyler Trahan 4 months ago committed by GitHub
parent 0a8c0d62ee
commit 1e56bd1e5a
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GPG Key ID: 4AEE18F83AFDEB23

@ -2055,14 +2055,17 @@ STR_CONFIG_SETTING_ACCOUNTING :Accounting
STR_CONFIG_SETTING_VEHICLES :Vehicles
STR_CONFIG_SETTING_VEHICLES_PHYSICS :Physics
STR_CONFIG_SETTING_VEHICLES_ROUTING :Routing
STR_CONFIG_SETTING_VEHICLES_ORDERS :Orders
STR_CONFIG_SETTING_LIMITATIONS :Limitations
STR_CONFIG_SETTING_ACCIDENTS :Disasters / Accidents
STR_CONFIG_SETTING_GENWORLD :World generation
STR_CONFIG_SETTING_ENVIRONMENT :Environment
STR_CONFIG_SETTING_ENVIRONMENT_TIME :Time
STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :Authorities
STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :Towns
STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :Industries
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :Cargo distribution
STR_CONFIG_SETTING_ENVIRONMENT_TREES :Trees
STR_CONFIG_SETTING_AI :Competitors
STR_CONFIG_SETTING_AI_NPC :Computer players
STR_CONFIG_SETTING_NETWORK :Network

@ -1794,11 +1794,14 @@ static SettingsContainer &GetSettingsTree()
{
construction->Add(new SettingEntry("gui.link_terraform_toolbar"));
construction->Add(new SettingEntry("gui.persistent_buildingtools"));
construction->Add(new SettingEntry("gui.quick_goto"));
construction->Add(new SettingEntry("gui.default_rail_type"));
construction->Add(new SettingEntry("gui.semaphore_build_before"));
construction->Add(new SettingEntry("gui.signal_gui_mode"));
construction->Add(new SettingEntry("gui.cycle_signal_types"));
construction->Add(new SettingEntry("gui.drag_signals_fixed_distance"));
construction->Add(new SettingEntry("gui.auto_remove_signals"));
}
interface->Add(new SettingEntry("gui.fast_forward_speed_limit"));
interface->Add(new SettingEntry("gui.toolbar_pos"));
interface->Add(new SettingEntry("gui.statusbar_pos"));
interface->Add(new SettingEntry("gui.prefer_teamchat"));
@ -1836,13 +1839,6 @@ static SettingsContainer &GetSettingsTree()
SettingsPage *company = main->Add(new SettingsPage(STR_CONFIG_SETTING_COMPANY));
{
company->Add(new SettingEntry("gui.semaphore_build_before"));
company->Add(new SettingEntry("gui.cycle_signal_types"));
company->Add(new SettingEntry("gui.signal_gui_mode"));
company->Add(new SettingEntry("gui.drag_signals_fixed_distance"));
company->Add(new SettingEntry("gui.auto_remove_signals"));
company->Add(new SettingEntry("gui.new_nonstop"));
company->Add(new SettingEntry("gui.stop_location"));
company->Add(new SettingEntry("gui.starting_colour"));
company->Add(new SettingEntry("gui.starting_colour_secondary"));
company->Add(new SettingEntry("company.engine_renew"));
@ -1884,6 +1880,7 @@ static SettingsContainer &GetSettingsTree()
SettingsPage *routing = vehicles->Add(new SettingsPage(STR_CONFIG_SETTING_VEHICLES_ROUTING));
{
routing->Add(new SettingEntry("vehicle.road_side"));
routing->Add(new SettingEntry("pf.pathfinder_for_trains"));
routing->Add(new SettingEntry("difficulty.line_reverse_mode"));
routing->Add(new SettingEntry("pf.reverse_at_signals"));
@ -1892,8 +1889,12 @@ static SettingsContainer &GetSettingsTree()
routing->Add(new SettingEntry("pf.pathfinder_for_ships"));
}
vehicles->Add(new SettingEntry("order.no_servicing_if_no_breakdowns"));
vehicles->Add(new SettingEntry("order.serviceathelipad"));
SettingsPage *orders = vehicles->Add(new SettingsPage(STR_CONFIG_SETTING_VEHICLES_ORDERS));
{
orders->Add(new SettingEntry("gui.new_nonstop"));
orders->Add(new SettingEntry("gui.quick_goto"));
orders->Add(new SettingEntry("gui.stop_location"));
}
}
SettingsPage *limitations = main->Add(new SettingsPage(STR_CONFIG_SETTING_LIMITATIONS));
@ -1914,6 +1915,7 @@ static SettingsContainer &GetSettingsTree()
limitations->Add(new SettingEntry("vehicle.max_train_length"));
limitations->Add(new SettingEntry("station.station_spread"));
limitations->Add(new SettingEntry("station.distant_join_stations"));
limitations->Add(new SettingEntry("station.modified_catchment"));
limitations->Add(new SettingEntry("construction.road_stop_on_town_road"));
limitations->Add(new SettingEntry("construction.road_stop_on_competitor_road"));
limitations->Add(new SettingEntry("construction.crossing_with_competitor"));
@ -1925,8 +1927,10 @@ static SettingsContainer &GetSettingsTree()
{
disasters->Add(new SettingEntry("difficulty.disasters"));
disasters->Add(new SettingEntry("difficulty.economy"));
disasters->Add(new SettingEntry("difficulty.vehicle_breakdowns"));
disasters->Add(new SettingEntry("vehicle.plane_crashes"));
disasters->Add(new SettingEntry("difficulty.vehicle_breakdowns"));
disasters->Add(new SettingEntry("order.no_servicing_if_no_breakdowns"));
disasters->Add(new SettingEntry("order.serviceathelipad"));
}
SettingsPage *genworld = main->Add(new SettingsPage(STR_CONFIG_SETTING_GENWORLD));
@ -1940,18 +1944,17 @@ static SettingsContainer &GetSettingsTree()
genworld->Add(new SettingEntry("game_creation.snow_line_height"));
genworld->Add(new SettingEntry("game_creation.desert_coverage"));
genworld->Add(new SettingEntry("game_creation.amount_of_rivers"));
genworld->Add(new SettingEntry("game_creation.tree_placer"));
genworld->Add(new SettingEntry("vehicle.road_side"));
genworld->Add(new SettingEntry("economy.larger_towns"));
genworld->Add(new SettingEntry("economy.initial_city_size"));
genworld->Add(new SettingEntry("economy.town_layout"));
genworld->Add(new SettingEntry("difficulty.industry_density"));
genworld->Add(new SettingEntry("gui.pause_on_newgame"));
genworld->Add(new SettingEntry("game_creation.ending_year"));
}
SettingsPage *environment = main->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT));
{
SettingsPage *time = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_TIME));
{
time->Add(new SettingEntry("game_creation.ending_year"));
time->Add(new SettingEntry("gui.pause_on_newgame"));
time->Add(new SettingEntry("gui.fast_forward_speed_limit"));
}
SettingsPage *authorities = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES));
{
authorities->Add(new SettingEntry("difficulty.town_council_tolerance"));
@ -1968,11 +1971,15 @@ static SettingsContainer &GetSettingsTree()
towns->Add(new SettingEntry("economy.allow_town_roads"));
towns->Add(new SettingEntry("economy.allow_town_level_crossings"));
towns->Add(new SettingEntry("economy.found_town"));
towns->Add(new SettingEntry("economy.town_layout"));
towns->Add(new SettingEntry("economy.larger_towns"));
towns->Add(new SettingEntry("economy.initial_city_size"));
towns->Add(new SettingEntry("economy.town_cargogen_mode"));
}
SettingsPage *industries = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES));
{
industries->Add(new SettingEntry("difficulty.industry_density"));
industries->Add(new SettingEntry("construction.raw_industry_construction"));
industries->Add(new SettingEntry("construction.industry_platform"));
industries->Add(new SettingEntry("economy.multiple_industry_per_town"));
@ -1995,8 +2002,11 @@ static SettingsContainer &GetSettingsTree()
cdist->Add(new SettingEntry("linkgraph.short_path_saturation"));
}
environment->Add(new SettingEntry("station.modified_catchment"));
environment->Add(new SettingEntry("construction.extra_tree_placement"));
SettingsPage *trees = environment->Add(new SettingsPage(STR_CONFIG_SETTING_ENVIRONMENT_TREES));
{
trees->Add(new SettingEntry("game_creation.tree_placer"));
trees->Add(new SettingEntry("construction.extra_tree_placement"));
}
}
SettingsPage *ai = main->Add(new SettingsPage(STR_CONFIG_SETTING_AI));

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