Remove: ZOOM_LVL_COUNT

This is the only enumeration with a COUNT and END. The logic of the COUNT
implied that BEGIN could be non-zero, but all but two uses of zoom level
assume that BEGIN is zero, making the separate count only confusing.
wip-string
rubidium42 7 months ago committed by rubidium42
parent ddd609ce9b
commit cb8612ba79

@ -277,7 +277,7 @@ template <bool Tpal_to_rgb> Sprite *Blitter_32bppOptimized::EncodeInternal(const
/* streams of pixels (a, r, g, b channels)
*
* stored in separated stream so data are always aligned on 4B boundary */
Colour *dst_px_orig[ZOOM_LVL_COUNT];
Colour *dst_px_orig[ZOOM_LVL_END];
/* interleaved stream of 'm' channel and 'n' channel
* 'n' is number of following pixels with the same alpha channel class
@ -285,10 +285,10 @@ template <bool Tpal_to_rgb> Sprite *Blitter_32bppOptimized::EncodeInternal(const
*
* it has to be stored in one stream so fewer registers are used -
* x86 has problems with register allocation even with this solution */
uint16_t *dst_n_orig[ZOOM_LVL_COUNT];
uint16_t *dst_n_orig[ZOOM_LVL_END];
/* lengths of streams */
uint32_t lengths[ZOOM_LVL_COUNT][2];
uint32_t lengths[ZOOM_LVL_END][2];
ZoomLevel zoom_min;
ZoomLevel zoom_max;

@ -17,7 +17,7 @@ class Blitter_32bppOptimized : public Blitter_32bppSimple {
public:
/** Data stored about a (single) sprite. */
struct SpriteData {
uint32_t offset[ZOOM_LVL_COUNT][2]; ///< Offsets (from .data) to streams for different zoom levels, and the normal and remap image information.
uint32_t offset[ZOOM_LVL_END][2]; ///< Offsets (from .data) to streams for different zoom levels, and the normal and remap image information.
byte data[]; ///< Data, all zoomlevels.
};

@ -72,7 +72,7 @@ public:
};
struct SpriteData {
SpriteFlags flags;
SpriteInfo infos[ZOOM_LVL_COUNT];
SpriteInfo infos[ZOOM_LVL_END];
byte data[]; ///< Data, all zoomlevels.
};

@ -18,7 +18,7 @@ class Blitter_8bppOptimized FINAL : public Blitter_8bppBase {
public:
/** Data stored about a (single) sprite. */
struct SpriteData {
uint32_t offset[ZOOM_LVL_COUNT]; ///< Offsets (from .data) to streams for different zoom levels.
uint32_t offset[ZOOM_LVL_END]; ///< Offsets (from .data) to streams for different zoom levels.
byte data[]; ///< Data, all zoomlevels.
};

@ -195,7 +195,7 @@ static void StartSound(SoundID sound_id, float pan, uint volume)
static const byte _vol_factor_by_zoom[] = {255, 255, 255, 190, 134, 87};
static_assert(lengthof(_vol_factor_by_zoom) == ZOOM_LVL_COUNT);
static_assert(lengthof(_vol_factor_by_zoom) == ZOOM_LVL_END);
static const byte _sound_base_vol[] = {
128, 90, 128, 128, 128, 128, 128, 128,
@ -258,7 +258,7 @@ static void SndPlayScreenCoordFx(SoundID sound, int left, int right, int top, in
StartSound(
sound,
panning,
_vol_factor_by_zoom[vp->zoom - ZOOM_LVL_BEGIN]
_vol_factor_by_zoom[vp->zoom]
);
return;
}

@ -457,7 +457,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
Debug(sprite, 9, "Load sprite {}", id);
SpriteLoader::Sprite sprite[ZOOM_LVL_COUNT];
SpriteLoader::Sprite sprite[ZOOM_LVL_END];
uint8_t sprite_avail = 0;
sprite[ZOOM_LVL_NORMAL].type = sprite_type;
@ -1051,4 +1051,4 @@ void GfxClearFontSpriteCache()
}
}
/* static */ ReusableBuffer<SpriteLoader::CommonPixel> SpriteLoader::Sprite::buffer[ZOOM_LVL_COUNT];
/* static */ ReusableBuffer<SpriteLoader::CommonPixel> SpriteLoader::Sprite::buffer[ZOOM_LVL_END];

@ -62,7 +62,7 @@ public:
void AllocateData(ZoomLevel zoom, size_t size) { this->data = Sprite::buffer[zoom].ZeroAllocate(size); }
private:
/** Allocated memory to pass sprite data around */
static ReusableBuffer<SpriteLoader::CommonPixel> buffer[ZOOM_LVL_COUNT];
static ReusableBuffer<SpriteLoader::CommonPixel> buffer[ZOOM_LVL_END];
};
/**

@ -1270,10 +1270,10 @@ void OpenGLBackend::ReleaseAnimBuffer(const Rect &update_rect)
Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sizeof(OpenGLSprite));
OpenGLSprite *gl_sprite = (OpenGLSprite *)dest_sprite->data;
new (gl_sprite) OpenGLSprite(sprite->width, sprite->height, sprite->type == SpriteType::Font ? 1 : ZOOM_LVL_COUNT, sprite->colours);
new (gl_sprite) OpenGLSprite(sprite->width, sprite->height, sprite->type == SpriteType::Font ? 1 : ZOOM_LVL_END, sprite->colours);
/* Upload texture data. */
for (int i = 0; i < (sprite->type == SpriteType::Font ? 1 : ZOOM_LVL_COUNT); i++) {
for (int i = 0; i < (sprite->type == SpriteType::Font ? 1 : ZOOM_LVL_END); i++) {
gl_sprite->Update(sprite[i].width, sprite[i].height, i, sprite[i].data);
}
@ -1323,7 +1323,7 @@ void OpenGLBackend::RenderOglSprite(OpenGLSprite *gl_sprite, PaletteID pal, int
Dimension dim = gl_sprite->GetSize(zoom);
_glUseProgram(this->sprite_program);
_glUniform4f(this->sprite_sprite_loc, (float)x, (float)y, (float)dim.width, (float)dim.height);
_glUniform1f(this->sprite_zoom_loc, (float)(zoom - ZOOM_LVL_BEGIN));
_glUniform1f(this->sprite_zoom_loc, (float)zoom);
_glUniform2f(this->sprite_screen_loc, (float)_screen.width, (float)_screen.height);
_glUniform1i(this->sprite_rgb_loc, rgb ? 1 : 0);
_glUniform1i(this->sprite_crash_loc, pal == PALETTE_CRASH ? 1 : 0);

@ -108,7 +108,7 @@ public:
/* SpriteEncoder */
bool Is32BppSupported() override { return true; }
uint GetSpriteAlignment() override { return 1u << (ZOOM_LVL_COUNT - 1); }
uint GetSpriteAlignment() override { return 1u << (ZOOM_LVL_END - 1); }
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
};

@ -1477,7 +1477,7 @@ void ViewportSign::UpdatePosition(int center, int top, StringID str, StringID st
*/
void ViewportSign::MarkDirty(ZoomLevel maxzoom) const
{
Rect zoomlevels[ZOOM_LVL_COUNT];
Rect zoomlevels[ZOOM_LVL_END];
for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_END; zoom++) {
/* FIXME: This doesn't switch to width_small when appropriate. */

@ -27,8 +27,6 @@ enum ZoomLevel : byte {
ZOOM_LVL_OUT_32X, ///< Zoomed 32 times out.
ZOOM_LVL_END, ///< End for iteration.
ZOOM_LVL_COUNT = ZOOM_LVL_END - ZOOM_LVL_BEGIN, ///< Number of zoom levels.
/* Here we define in which zoom viewports are */
ZOOM_LVL_VIEWPORT = ZOOM_LVL_OUT_4X, ///< Default zoom level for viewports.
ZOOM_LVL_NEWS = ZOOM_LVL_OUT_4X, ///< Default zoom level for the news messages.

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