Codechange: List toolbar menu items and dividers explicitly.

This makes it clearer what items will be shown in the list, allows for non-consecutive
string IDs, and means unused enum values are not necessary.
wip-string
Peter Nelson 6 months ago committed by Peter Nelson
parent 47eabe0cd9
commit 667be98ce8

@ -440,31 +440,25 @@ STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :Transparent bui
STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Transparent signs
# File menu
###length 5
STR_FILE_MENU_SAVE_GAME :Save game
STR_FILE_MENU_LOAD_GAME :Load game
STR_FILE_MENU_QUIT_GAME :Abandon game
STR_FILE_MENU_SEPARATOR :
STR_FILE_MENU_EXIT :Exit
# Map menu
###length 4
STR_MAP_MENU_MAP_OF_WORLD :Map of world
STR_MAP_MENU_EXTRA_VIEWPORT :Extra viewport
STR_MAP_MENU_LINGRAPH_LEGEND :Cargo flow legend
STR_MAP_MENU_SIGN_LIST :Sign list
# Town menu
###length 2
STR_TOWN_MENU_TOWN_DIRECTORY :Town directory
STR_TOWN_MENU_FOUND_TOWN :Found town
# Subsidies menu
###length 1
STR_SUBSIDIES_MENU_SUBSIDIES :Subsidies
# Graph menu
###length 6
STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Operating profit graph
STR_GRAPH_MENU_INCOME_GRAPH :Income graph
STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Delivered cargo graph
@ -473,58 +467,47 @@ STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Company value g
STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Cargo payment rates
# Company league menu
###length 3
STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Company league table
STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Detailed performance rating
STR_GRAPH_MENU_HIGHSCORE :Highscore table
# Industry menu
###length 3
STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :Industry directory
STR_INDUSTRY_MENU_INDUSTRY_CHAIN :Industry chains
STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Fund new industry
# URailway construction menu
###length 4
STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Railway construction
STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Electrified railway construction
STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Monorail construction
STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Maglev construction
# Road construction menu
###length 2
STR_ROAD_MENU_ROAD_CONSTRUCTION :Road construction
STR_ROAD_MENU_TRAM_CONSTRUCTION :Tramway construction
# Waterways construction menu
###length 1
STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION :Waterways construction
# Aairport construction menu
###length 1
STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION :Airport construction
# Landscaping menu
###length 3
STR_LANDSCAPING_MENU_LANDSCAPING :Landscaping
STR_LANDSCAPING_MENU_PLANT_TREES :Plant trees
STR_LANDSCAPING_MENU_PLACE_SIGN :Place sign
# Music menu
###length 1
STR_TOOLBAR_SOUND_MUSIC :Sound/music
# Message menu
###length 3
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Last message/news report
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Message history
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Delete all messages
# About menu
###length 12
STR_ABOUT_MENU_LAND_BLOCK_INFO :Land area information
STR_ABOUT_MENU_HELP :Help & manuals
STR_ABOUT_MENU_SEPARATOR :
STR_ABOUT_MENU_TOGGLE_CONSOLE :Toggle console
STR_ABOUT_MENU_AI_DEBUG :AI/Game script debug
STR_ABOUT_MENU_SCREENSHOT :Screenshot

@ -200,14 +200,19 @@ static void PopupMainToolbMenu(Window *w, int widget, DropDownList &&list, int d
* Pop up a generic text only menu.
* @param w Toolbar
* @param widget Toolbar button
* @param string String for the first item in the menu
* @param count Number of items in the menu
* @param strings List of strings for each item in the menu
*/
static void PopupMainToolbMenu(Window *w, int widget, StringID string, int count)
static void PopupMainToolbMenu(Window *w, int widget, const std::initializer_list<StringID> &strings)
{
DropDownList list;
for (int i = 0; i < count; i++) {
list.push_back(std::make_unique<DropDownListStringItem>(string + i, i, false));
int i = 0;
for (StringID string : strings) {
if (string == STR_NULL) {
list.push_back(std::make_unique<DropDownListItem>(-1, false));
} else {
list.push_back(std::make_unique<DropDownListStringItem>(string, i, false));
i++;
}
}
PopupMainToolbMenu(w, widget, std::move(list), 0);
}
@ -389,24 +394,22 @@ static CallBackFunction MenuClickSettings(int index)
* SaveLoad entries in scenario editor mode.
*/
enum SaveLoadEditorMenuEntries {
SLEME_SAVE_SCENARIO = 0,
SLEME_SAVE_SCENARIO = 0,
SLEME_LOAD_SCENARIO,
SLEME_SAVE_HEIGHTMAP,
SLEME_LOAD_HEIGHTMAP,
SLEME_EXIT_TOINTRO,
SLEME_EXIT_GAME = 6,
SLEME_MENUCOUNT,
SLEME_EXIT_GAME,
};
/**
* SaveLoad entries in normal game mode.
*/
enum SaveLoadNormalMenuEntries {
SLNME_SAVE_GAME = 0,
SLNME_SAVE_GAME = 0,
SLNME_LOAD_GAME,
SLNME_EXIT_TOINTRO,
SLNME_EXIT_GAME = 4,
SLNME_MENUCOUNT,
SLNME_EXIT_GAME,
};
/**
@ -417,7 +420,8 @@ enum SaveLoadNormalMenuEntries {
*/
static CallBackFunction ToolbarSaveClick(Window *w)
{
PopupMainToolbMenu(w, WID_TN_SAVE, STR_FILE_MENU_SAVE_GAME, SLNME_MENUCOUNT);
PopupMainToolbMenu(w, WID_TN_SAVE, {STR_FILE_MENU_SAVE_GAME, STR_FILE_MENU_LOAD_GAME, STR_FILE_MENU_QUIT_GAME,
STR_NULL, STR_FILE_MENU_EXIT});
return CBF_NONE;
}
@ -429,7 +433,9 @@ static CallBackFunction ToolbarSaveClick(Window *w)
*/
static CallBackFunction ToolbarScenSaveOrLoad(Window *w)
{
PopupMainToolbMenu(w, WID_TE_SAVE, STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO, SLEME_MENUCOUNT);
PopupMainToolbMenu(w, WID_TE_SAVE, {STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO, STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO,
STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP, STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP,
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR, STR_NULL, STR_SCENEDIT_FILE_MENU_QUIT});
return CBF_NONE;
}
@ -518,7 +524,11 @@ static CallBackFunction MenuClickMap(int index)
static CallBackFunction ToolbarTownClick(Window *w)
{
PopupMainToolbMenu(w, WID_TN_TOWNS, STR_TOWN_MENU_TOWN_DIRECTORY, (_settings_game.economy.found_town == TF_FORBIDDEN) ? 1 : 2);
if (_settings_game.economy.found_town == TF_FORBIDDEN) {
PopupMainToolbMenu(w, WID_TN_TOWNS, {STR_TOWN_MENU_TOWN_DIRECTORY});
} else {
PopupMainToolbMenu(w, WID_TN_TOWNS, {STR_TOWN_MENU_TOWN_DIRECTORY, STR_TOWN_MENU_FOUND_TOWN});
}
return CBF_NONE;
}
@ -543,7 +553,7 @@ static CallBackFunction MenuClickTown(int index)
static CallBackFunction ToolbarSubsidiesClick(Window *w)
{
PopupMainToolbMenu(w, WID_TN_SUBSIDIES, STR_SUBSIDIES_MENU_SUBSIDIES, 1);
PopupMainToolbMenu(w, WID_TN_SUBSIDIES, {STR_SUBSIDIES_MENU_SUBSIDIES});
return CBF_NONE;
}
@ -771,7 +781,11 @@ static CallBackFunction MenuClickGraphsOrLeague(int index)
static CallBackFunction ToolbarIndustryClick(Window *w)
{
/* Disable build-industry menu if we are a spectator */
PopupMainToolbMenu(w, WID_TN_INDUSTRIES, STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY, (_local_company == COMPANY_SPECTATOR) ? 2 : 3);
if (_local_company == COMPANY_SPECTATOR) {
PopupMainToolbMenu(w, WID_TN_INDUSTRIES, {STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY, STR_INDUSTRY_MENU_INDUSTRY_CHAIN});
} else {
PopupMainToolbMenu(w, WID_TN_INDUSTRIES, {STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY, STR_INDUSTRY_MENU_INDUSTRY_CHAIN, STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY});
}
return CBF_NONE;
}
@ -1047,7 +1061,7 @@ static CallBackFunction MenuClickForest(int index)
static CallBackFunction ToolbarMusicClick(Window *w)
{
PopupMainToolbMenu(w, _game_mode == GM_EDITOR ? (int)WID_TE_MUSIC_SOUND : (int)WID_TN_MUSIC_SOUND, STR_TOOLBAR_SOUND_MUSIC, 1);
PopupMainToolbMenu(w, _game_mode == GM_EDITOR ? (int)WID_TE_MUSIC_SOUND : (int)WID_TN_MUSIC_SOUND, {STR_TOOLBAR_SOUND_MUSIC});
return CBF_NONE;
}
@ -1066,7 +1080,7 @@ static CallBackFunction MenuClickMusicWindow(int)
static CallBackFunction ToolbarNewspaperClick(Window *w)
{
PopupMainToolbMenu(w, WID_TN_MESSAGES, STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT, 3);
PopupMainToolbMenu(w, WID_TN_MESSAGES, {STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT, STR_NEWS_MENU_MESSAGE_HISTORY_MENU, STR_NEWS_MENU_DELETE_ALL_MESSAGES});
return CBF_NONE;
}
@ -1101,7 +1115,17 @@ static CallBackFunction PlaceLandBlockInfo()
static CallBackFunction ToolbarHelpClick(Window *w)
{
PopupMainToolbMenu(w, _game_mode == GM_EDITOR ? (int)WID_TE_HELP : (int)WID_TN_HELP, STR_ABOUT_MENU_LAND_BLOCK_INFO, _settings_client.gui.newgrf_developer_tools ? 12 : 8);
if (_settings_client.gui.newgrf_developer_tools) {
PopupMainToolbMenu(w, _game_mode == GM_EDITOR ? (int)WID_TE_HELP : (int)WID_TN_HELP, {STR_ABOUT_MENU_LAND_BLOCK_INFO,
STR_ABOUT_MENU_HELP, STR_NULL, STR_ABOUT_MENU_TOGGLE_CONSOLE, STR_ABOUT_MENU_AI_DEBUG,
STR_ABOUT_MENU_SCREENSHOT, STR_ABOUT_MENU_SHOW_FRAMERATE, STR_ABOUT_MENU_ABOUT_OPENTTD,
STR_ABOUT_MENU_SPRITE_ALIGNER, STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES, STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS,
STR_ABOUT_MENU_TOGGLE_WIDGET_OUTLINES});
} else {
PopupMainToolbMenu(w, _game_mode == GM_EDITOR ? (int)WID_TE_HELP : (int)WID_TN_HELP, {STR_ABOUT_MENU_LAND_BLOCK_INFO,
STR_ABOUT_MENU_HELP, STR_NULL, STR_ABOUT_MENU_TOGGLE_CONSOLE, STR_ABOUT_MENU_AI_DEBUG,
STR_ABOUT_MENU_SCREENSHOT, STR_ABOUT_MENU_SHOW_FRAMERATE, STR_ABOUT_MENU_ABOUT_OPENTTD});
}
return CBF_NONE;
}
@ -1176,15 +1200,15 @@ static CallBackFunction MenuClickHelp(int index)
switch (index) {
case 0: return PlaceLandBlockInfo();
case 1: ShowHelpWindow(); break;
case 3: IConsoleSwitch(); break;
case 4: ShowScriptDebugWindow(); break;
case 5: ShowScreenshotWindow(); break;
case 6: ShowFramerateWindow(); break;
case 7: ShowAboutWindow(); break;
case 8: ShowSpriteAlignerWindow(); break;
case 9: ToggleBoundingBoxes(); break;
case 10: ToggleDirtyBlocks(); break;
case 11: ToggleWidgetOutlines(); break;
case 2: IConsoleSwitch(); break;
case 3: ShowScriptDebugWindow(); break;
case 4: ShowScreenshotWindow(); break;
case 5: ShowFramerateWindow(); break;
case 6: ShowAboutWindow(); break;
case 7: ShowSpriteAlignerWindow(); break;
case 8: ToggleBoundingBoxes(); break;
case 9: ToggleDirtyBlocks(); break;
case 10: ToggleWidgetOutlines(); break;
}
return CBF_NONE;
}

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