Commit Graph

466 Commits

Author SHA1 Message Date
peter1138
449a03be4b (svn r13246) -Fix (r13245): incorrect parameters to memcpy 2008-05-25 16:22:34 +00:00
peter1138
bcd05a4bce (svn r13245) -Codechange: Use SmallVectors for generating vehicle lists, simplifying calling code somewhat. 2008-05-25 16:12:13 +00:00
peter1138
4ea34e778c (svn r13241) -Codechange: Simplify CmdDepotSellAllVehicles() a bit 2008-05-25 11:18:57 +00:00
peter1138
0a9e8854ec (svn r13240) -Codechange: More const-ness for GUI code. 2008-05-25 09:40:44 +00:00
peter1138
ca244cbd06 (svn r13232) -Codechange: Simplify BuildDepotVehicleList() 2008-05-24 12:12:02 +00:00
rubidium
3ee2556585 (svn r13165) -Codechange: replace some RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData. 2008-05-18 16:51:44 +00:00
rubidium
8ff56af53d (svn r13146) -Codechange: vehicle_base.h doesn't need to be included in vehicle_gui.h. 2008-05-17 20:54:18 +00:00
rubidium
ad6e52080c (svn r13140) -Codechange: move the gui-list-sorting out of window_gui.h so window_gui.h only needs to be included in *_gui.cpp. 2008-05-17 13:01:30 +00:00
bjarni
13954aaaff (svn r13125) -Fix [FS#2000](r12913): [autoreplace] failing replacement and restoring a vehicle will no longer decrease the vehicle count in groups 2008-05-16 21:04:49 +00:00
rubidium
373343cef6 (svn r13100) -Codechange: reduce the amount of parameters passed via AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls. 2008-05-15 13:39:36 +00:00
smatz
2be223fc03 (svn r13090) -Codechange: add functions for direct conversion from DiagDirection to Track and Trackbits 2008-05-14 18:31:21 +00:00
peter1138
2475959196 (svn r13087) -Codechange: Constify CalcPercentVehicleFilled() (michi_cc) 2008-05-14 15:34:04 +00:00
glx
dacd2c5de8 (svn r13047) -Codechange: remove vp_d 2008-05-11 15:08:44 +00:00
glx
a28ea38653 (svn r13008) -Fix [FS#1997]: silence some MSVC x64 warnings 2008-05-08 13:20:54 +00:00
bjarni
c2a54a60bb (svn r12988) -Fix [FS#1992](r12913): [autoreplace] failing to replace a road vehicle could free it's slot without the vehicle knowing it (leading to assert) 2008-05-07 13:11:33 +00:00
rubidium
1ce0b03bf0 (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
bjarni
63fea0790b (svn r12940) -Fix [FS#1974](r12913): [autoreplace] a vehicle backup should include the cargo packets in the vehicle as well 2008-05-04 10:05:35 +00:00
peter1138
45034bc522 (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. 2008-04-29 21:31:29 +00:00
peter1138
8bb0ff0a63 (svn r12917) -Codechange: standardise variable names called with FOR_ALL_ENGINEIDS_OF_TYPE 2008-04-29 07:11:54 +00:00
bjarni
783e20a263 (svn r12913) -Add: ability to backup and restore a player's economic data and data for a vehicle (or chain of vehicles)
Autoreplace uses this with the following benefits:
  -Mass autoreplace (the button in the depot window) will now estimate costs correctly
  -Autoreplace now either replaces correctly or manages to keep the original vehicle (no more broken trains)
  Thanks to Ammler for testing this
2008-04-27 20:09:29 +00:00
smatz
f129ba40a7 (svn r12904) -Fix [FS#1953]: remove trams from savegames saved in OTTD without tram support, it is better than to simply crash 2008-04-25 16:33:40 +00:00
smatz
26206fa116 (svn r12862) -Codechange: reduce code duplication for VehicleType -> WindowClass lookup 2008-04-24 09:55:20 +00:00
peter1138
6ac8ced9af (svn r12860) -Fix [FS#1947]: Train depart animation trigger was not called in some cases. 2008-04-24 07:44:21 +00:00
rubidium
8186344628 (svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp 2008-04-20 11:12:07 +00:00
rubidium
40b19f3997 (svn r12803) -Cleanup: rename SpecialVehicle to EffectVehicle to have a uniform naming of the thing instead of using both names for the same thing. 2008-04-20 10:13:54 +00:00
rubidium
ba0532b595 (svn r12800) -Codechange: move the animated tile related functions out of texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions. 2008-04-20 08:22:59 +00:00
bjarni
db403cbe92 (svn r12792) -Codechange: [autoreplace] added a function to figure out if a replacement is needed and if so, to which EngineID
It's designed to save a bit of CPU time, specially if the replacement isn't buildable (think autorenew of old vehicle)
2008-04-19 17:47:56 +00:00
bjarni
44145548ea (svn r12791) -Codechange: [autoreplace] Added a flag parameter (listens for DC_EXEC and DC_QUERY_COST) and included more info when returning CommandCost
This allowed cleaning up the code in MaybeReplaceVehicle()
2008-04-19 15:14:20 +00:00
rubidium
c7e2ca8cfd (svn r12772) -Codechange: some vehicle.cpp coding style. 2008-04-18 17:53:06 +00:00
rubidium
f4b07a78c4 (svn r12762) -Fix: tabs after the first non-tab character are generally not okay (or lines starting with a space and then tabs). 2008-04-18 04:54:09 +00:00
rubidium
6d063c3ad6 (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. 2008-04-17 19:10:30 +00:00
smatz
ec588da9e8 (svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler function can be used 2008-04-17 18:24:45 +00:00
smatz
966e476df8 (svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile() 2008-04-17 00:44:20 +00:00
glx
90bd1e45eb (svn r12711) -Codechange: remove unneeded loops 2008-04-14 20:48:17 +00:00
rubidium
67bb680d26 (svn r12684) -Fix [FS#1891]: manually given service at depot order is not forgotten anymore when autoservice 'interferes'. 2008-04-13 11:35:57 +00:00
rubidium
fec2550803 (svn r12669) -Fix (r12667): crash when a vehicle has never been to a station and the load percentage conditional variable is evaluated. 2008-04-12 12:51:16 +00:00
rubidium
02f8281ce2 (svn r12664) -Codechange: do not force the 'color' pointer to be non-NULL when trying to get the load percentage. 2008-04-12 09:59:58 +00:00
rubidium
3c7e23fa8c (svn r12659) -Cleanup: some style cleanups in vehicle.cpp. 2008-04-11 13:19:44 +00:00
rubidium
daf5a2f1bc (svn r12658) -Codechange: unify a vast portion of the CmdSend<VehicleType>ToDepot commands. 2008-04-11 08:40:10 +00:00
rubidium
e61dcab79d (svn r12648) -Feature: allow four different non-stop types in a single game instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains.
-Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
2008-04-10 08:30:15 +00:00
frosch
b91781b715 (svn r12629) -Codechange: Split VehicleNeedsService() into Vehicle::NeedsServicing() and Vehicle::NeedsAutomaticServicing().
-Fix (r11052): Disable servicing by service-interval if a vehicle has depot orders.
2008-04-08 15:48:32 +00:00
rubidium
973997e896 (svn r12617) -Codechange: add type safety to the Order's load and unload types. 2008-04-07 20:03:46 +00:00
rubidium
cf250390c5 (svn r12615) -Codechange: rename some enums related to depot orders to make it more clear that they are no loading/unloading flags. Also add more type strictness. 2008-04-07 19:18:56 +00:00
rubidium
fcdd44b662 (svn r12600) -Codechange: make GetNonStopType return a more augmented type; not is there a non-stop order but the kind of non-stop order, so one doesn't need to check _patches.new_nonstop type everywhere. 2008-04-07 08:59:04 +00:00
smatz
76eaed68a0 (svn r12599) -Codechange: force AllocateSafeRaw() to be linked to simplify compiler's decisions about inlining 2008-04-06 23:49:45 +00:00
rubidium
53d101cc99 (svn r12593) -Codechange: hide Order's flags in most of the code. 2008-04-06 15:09:45 +00:00
rubidium
935b562074 (svn r12588) -Codechange: do not access the destination of an order directly. 2008-04-06 07:48:51 +00:00
rubidium
3edb967ecf (svn r12586) -Codechange: do not access an order's refit variables directly. 2008-04-06 07:07:21 +00:00
rubidium
84e3fa75e1 (svn r12585) -Fix (r12584): assumption that assertions were enabled during compilation/testing was flawed. 2008-04-05 23:46:01 +00:00
rubidium
3b0e3d8d30 (svn r12584) -Codechange: do not access the order type directly. 2008-04-05 23:36:54 +00:00
frosch
51155403a4 (svn r12531) -Codechange: Rename some variables for consistency. 2008-04-01 14:03:20 +00:00
rubidium
df1d9bd880 (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h. 2008-03-31 00:17:39 +00:00
rubidium
c51b81c247 (svn r12489) -Codechange: split station.h into station_base.h and station_func.h. 2008-03-31 00:06:17 +00:00
rubidium
b84b16cfcd (svn r12488) -Codechange: split order.h into order_base.h and order_func.h. 2008-03-30 23:24:18 +00:00
rubidium
2426f5342f (svn r12459) -Codechange: split news.h into news_type.h and news_func.h. 2008-03-28 08:53:36 +00:00
bjarni
b05919cc5a (svn r12421) -Feature: [autoreplace] the autoreplace button in train depots will now also replace wagons even if they aren't connected to a locomotive
fixed estimated cost in CmdDepotMassAutoReplace() (will still not estimate wagon removal profits)
  Made it possible to command CmdDepotMassAutoReplace() to either replace everything or nothing (the button will still happily replace just some of the vehicles if cash premits)
2008-03-25 21:58:13 +00:00
peter1138
a61cbab37b (svn r12339) -Fix (r12331): Recalculate cached train data after clearing reversing flag when entering depot. 2008-03-04 21:49:40 +00:00
glx
d9d601b1ca (svn r12331) -Feature: [NewGRF] vehicle variable FE bit 8 2008-03-03 20:56:30 +00:00
bjarni
801bd045fe (svn r12231) -Cleanup (r12230): [autoreplace] moved Vehicle::NeedsAutorenewing() and added comments 2008-02-23 22:23:06 +00:00
smatz
1aa5237461 (svn r12163) -Fix [FS#1705]: if a train is 'stopping' when entering a depot, do not let it leave again 2008-02-16 22:29:30 +00:00
smatz
fe48d0be21 (svn r12134) -Change: count the number of ticks a vehicle was running this day to calculate running cost
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
2008-02-13 19:24:40 +00:00
glx
7a20968aaf (svn r12097) -Fix (r654, r1525): loading old, pre savegame version 2, savegames. 2008-02-10 05:21:08 +00:00
smatz
cc59c5bd23 (svn r12033) -Fix: do not show train speed as zero after loading paused game 2008-02-01 15:09:55 +00:00
smatz
dfb91c26ec (svn r11916) -Codechange: use enums from VehicleViewWindowWidgets instead of constants
-Fix: refit button widget was not correctly updated
2008-01-18 13:02:47 +00:00
smatz
fc2895e8c2 (svn r11882) -Codechange: introduce MarkSingleVehicleDirty() and simplify the code at some places 2008-01-16 21:17:31 +00:00
rubidium
049e615cfb (svn r11874) -Fix [FS#1655]: all wagons of maglev/monorail trains would get the livery colour of the engine instead of their wagon type. 2008-01-16 11:25:15 +00:00
rubidium
736640fd87 (svn r11866) -Codechange: swap OFB_* and OF_* so it conceptually in sync with other cases of *B_* vs *_* like VETSB_* and VETS_*. 2008-01-15 18:44:22 +00:00
smatz
81cad58c68 (svn r11864) -Codechange: pass owner whose signals we will update instead of complex detection later 2008-01-15 15:00:01 +00:00
rubidium
9c0c798dd8 (svn r11834) -Codechange: only include settings_type.h if needed. 2008-01-13 14:37:30 +00:00
rubidium
90acd52f22 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 2008-01-13 01:21:35 +00:00
peter1138
0f7392bd61 (svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
2008-01-12 19:58:06 +00:00
rubidium
2fc62eab05 (svn r11818) -Codechange: split player.h into smaller pieces. 2008-01-12 14:10:35 +00:00
smatz
aa11580621 (svn r11809) -Fix [FS#1643]: set expenses type when selling all vehicles in depot 2008-01-10 21:54:45 +00:00
smatz
bc4ed3eafd (svn r11802) -Fix [FS#716]: do not crash trains when leaving depot to a very long track
-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
2008-01-09 23:00:59 +00:00
rubidium
0365c1f33b (svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114). 2008-01-09 16:55:48 +00:00
rubidium
64d691bacc (svn r11787) -Codechange: more header rewrites. This time related to viewport.h. 2008-01-09 09:45:45 +00:00
rubidium
b09d957f31 (svn r11777) -Codechange: split the string header and make do not include it when it's not necessary. 2008-01-07 14:23:25 +00:00
rubidium
e2f7ec1d3e (svn r11775) -Codechange: move all autoreplace/autorenew functions to a single location. 2008-01-07 09:19:53 +00:00
rubidium
444e77d8bc (svn r11774) -Change: do not include variables.h in a header when it is not needed. 2008-01-07 00:57:19 +00:00
peter1138
96d09cfae9 (svn r11735) -Fix [FS#1574]: Don't reset loading indicator IDs when only reloading NewGRFs. 2008-01-01 15:06:37 +00:00
rubidium
445a733eb6 (svn r11719) -Codechange: split sound.h in a header with types and one with functions. 2007-12-29 09:24:26 +00:00
rubidium
722613f7f3 (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes. 2007-12-27 13:35:39 +00:00
rubidium
db73addb43 (svn r11702) -Codechange: move all date related stuff to date*. 2007-12-26 13:50:40 +00:00
rubidium
f82aeb82c5 (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h). 2007-12-26 11:45:43 +00:00
rubidium
81bf9f8503 (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' 2007-12-25 11:26:07 +00:00
rubidium
00c9d3ef20 (svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed. 2007-12-25 09:48:53 +00:00
rubidium
507463e420 (svn r11684) -Codechange: split gfx.h in a type and functional header. 2007-12-23 10:56:02 +00:00
rubidium
1f6043458c (svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type. 2007-12-22 23:30:28 +00:00
rubidium
3074bca136 (svn r11680) -Codechange: refactor more out of openttd.h and functions.h. 2007-12-21 22:50:51 +00:00
rubidium
766551b0bc (svn r11677) -Codechange: move price and command related types/functions to their respective places. 2007-12-21 21:50:46 +00:00
rubidium
8427b8bad2 (svn r11675) -Codechange: split the string types from the string functions. 2007-12-21 19:49:27 +00:00
rubidium
be923601bf (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h 2007-12-19 23:26:02 +00:00
rubidium
818a23e7f2 (svn r11664) -Codechange: use more specific ("rail_type.h" instead of "rail.h" that includes way more than only "rail_type.h") includes at some places. 2007-12-18 20:58:12 +00:00
smatz
60f9bbd17e (svn r11642) -Codechange: VehicleFromPos does check for v->tile == tile, so remove useless checks 2007-12-15 23:11:18 +00:00
smatz
f13a60b90c (svn r11639) -Codechange: simplify EnsureNoVehicleOnGround 2007-12-15 20:30:43 +00:00
smatz
c972d309be (svn r11637) -Fix: mark viewports dirty when removing visible vehicle chain 2007-12-15 16:11:29 +00:00
smatz
d31506654c (svn r11633) -Codechange: merge CheckTunnelEmpty and IsVehicleOnBridge into GetVehicleTunnelBridge 2007-12-14 23:21:20 +00:00
rubidium
6685c7c8e2 (svn r11632) -Fix [FS#1541]: vehicles were still followed when sold. 2007-12-14 21:11:30 +00:00
smatz
3b59b68a15 (svn r11625) -Codechange: add CO_* enum at some places, add includes of order.h too 2007-12-12 14:37:35 +00:00
skidd13
e36dba227b (svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
2007-11-25 15:35:25 +00:00
rubidium
49e2e29685 (svn r11506) -Fix [FS#1471]: selling vehicles could cause the window of others to scroll to that location. 2007-11-24 09:14:58 +00:00
skidd13
3ae50673a3 (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style 2007-11-20 13:35:54 +00:00
skidd13
c0a2c0c23e (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style 2007-11-19 21:02:30 +00:00
skidd13
f4a5c80d71 (svn r11476) -Codechange: rename the function myabs to abs to get rid of an unneeded define 2007-11-19 18:58:04 +00:00
skidd13
98f66552be (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style 2007-11-19 18:38:10 +00:00
belugas
8e7111491c (svn r11417) -Fix[FS#1421]: Let the main viewport stay where the vehicle was last seen while been center-followed 2007-11-12 01:12:32 +00:00
rubidium
dd4720461b (svn r11400) -Fix [FS#1409]: assign orders during cloning after refitting as it needs the cargo types to be the same. 2007-11-10 22:56:43 +00:00
rubidium
f9079240bd (svn r11362) -Fix [FS#1380]: cloning vehicles with non-standard sub-cargotypes (i.e. livery refits) failed. 2007-10-30 20:31:35 +00:00
glx
7e769d3286 (svn r11353) -Codechange: add support for newgrf callback 32 2007-10-28 16:00:51 +00:00
glx
6120d02751 (svn r11352) -Codechange: cache callback 2D result (vehicle color mapping) instead calling it every time the vehicle is drawn 2007-10-28 15:40:18 +00:00
rubidium
29ebb28c65 (svn r11314) -Fix [FS#1356]: stop following a vehicle when you sell/destroyed it. 2007-10-20 17:11:02 +00:00
rubidium
8342c18fb5 (svn r11303) -Fix: EnsureNoVehicle and EnsureNoVehicleOnGround were both used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround. 2007-10-19 22:46:55 +00:00
rubidium
633004402a (svn r11262) -Fix [FS#1330]: do not check for vehicles that are not on the ground when removing owned land, furthermore do not check for shadows (of aircraft). 2007-10-14 20:12:51 +00:00
rubidium
038c98bee3 (svn r11236) -Fix [FS#1322]: DeleteVehicleChain can just work as good for all vehicles, instead of not allowing trains to use it (enforced by an assert), but actually using it for trains. Patch by SmatZ. 2007-10-09 20:53:25 +00:00
rubidium
a28b307c95 (svn r11173) -Codechange: rename some callback enums so they are more uniform. 2007-09-26 17:33:32 +00:00
rubidium
0ca9fd7dc2 (svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting subsystem. Patch by Progman. 2007-09-09 10:13:17 +00:00
rubidium
10ea6cd13c (svn r11064) -Fix [FS#553]: when autorenew is enabled and it cannot renew the vehicle anymore (because the player cannot build the engine), the aging warnings as if autorenew is not enabled are shown. 2007-09-08 22:53:10 +00:00
glx
5ad79a5db0 (svn r11052) -Fix (r11017)[FS#1210]: vehicles always skip service order 2007-09-07 17:01:35 +00:00
bjarni
7cd2aeb1c9 (svn r11045) -Codechange: added a function to tell if a vehicle is the rear part of a dualheaded train engine 2007-09-05 10:15:23 +00:00
rubidium
2cd15f732c (svn r11027) -Fix: do not unconditionally assume that a tile has a depot. 2007-08-31 20:52:38 +00:00
rubidium
cadc470da5 (svn r11017) -Codechange: unify determining whether a vehicle needs/can be service a little more. 2007-08-31 17:13:39 +00:00
rubidium
3b672a5c5f (svn r11014) -Fix (r11011) [FS#1170]: crash when selling the first train of a consist. 2007-08-31 12:57:52 +00:00
rubidium
732845440a (svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
-Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game.
2007-08-30 21:11:12 +00:00
rubidium
f830699971 (svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct. 2007-08-30 13:09:44 +00:00
rubidium
235ad4ab6b (svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that. 2007-08-30 13:03:56 +00:00
rubidium
c2dcccae16 (svn r11001) -Codechange: unify the way to determine whether a vehicle is in a depot. 2007-08-29 21:49:08 +00:00
rubidium
a6a9968d16 (svn r10997) -Codechange: unify the vehicle view window. Patch by PhilSophus. 2007-08-29 20:50:58 +00:00
belugas
e9435c11b0 (svn r10971) -Codechange: One less magical number 2007-08-24 00:04:51 +00:00
maedhros
b17975d1f2 (svn r10808) -Fix (r10353): Make sure spectators can't open infrastructure building menus. 2007-08-06 11:58:15 +00:00
rubidium
8f719a7b2d (svn r10799) -Fix: only calling QuickFree and not the destructor on pool cleanups might cause memory leaks due to the way C++ works. 2007-08-05 21:20:55 +00:00
rubidium
dfe851e02f (svn r10798) -Fix [FS#1105]: virtual functions do not work in destructors :(. 2007-08-05 17:43:04 +00:00
rubidium
9df2e25258 (svn r10772) -Codechange: also make use of the generic clean and destroy pool callback functions for vehicle. 2007-08-03 20:17:26 +00:00
rubidium
b21f29c38f (svn r10770) -Codechange: use the pool item class as super class for the vehicle struct.
-Codechange: do not force "special" vehicles to be allocated in the low 1024 vehicle slots and non "special" vehicles in the rest of the slots.
2007-08-03 19:36:00 +00:00
rubidium
99da45988a (svn r10756) -Codechange: use vehicle->IsValid in favour of IsValidVehicle(vehicle). 2007-08-02 21:19:07 +00:00
rubidium
0ab03b835b (svn r10744) -Codechange: make the pool a little more OO, so it can be easier in other places. 2007-08-01 22:10:54 +00:00
peter1138
9b9bca40b9 (svn r10734) -Fix [FS#1030]: Revert r10513) and add special cases for collision detection on bridges/tunnels. 2007-07-30 08:49:41 +00:00
peter1138
f975e2e85c (svn r10721) -Fix [FS#1084]: Skip articulated parts of road vehicles during unique name check. 2007-07-29 14:02:27 +00:00
glx
05ae4506af (svn r10714) -Fix r10696: MSVC performance warning 2007-07-28 00:19:49 +00:00
rubidium
a67957866a (svn r10697) -Codechange: give a more sensible names to some of the unkX variables. 2007-07-26 15:37:19 +00:00
rubidium
a26ef1ee3a (svn r10696) -Codechange: remove duplication of the "make sprite transparent" code. 2007-07-26 14:07:11 +00:00
rubidium
7fe3635cdb (svn r10684) -Codechange: some more coding style related changes. Primarily moving { to a new line. 2007-07-25 00:16:30 +00:00
peter1138
61e41b24b4 (svn r10603) -Codechange: avoid direct access to _engine_info 2007-07-17 06:56:09 +00:00
peter1138
dcf4881b07 (svn r10513) -Fix [FS#1022]: use vehicle subtile position to update cache, not tile, so that collision detection works on bridges and tunnels. 2007-07-11 21:31:34 +00:00
rubidium
6dfbc5a113 (svn r10478) -Fix [FS#999]: remove the loading indicator when a vehicle is removed. 2007-07-08 17:44:46 +00:00
rubidium
ec137f60ed (svn r10409) -Codechange: replace (Aircraft|RoadVeh|Ship|Train)_Tick with a Tick method in the Vehicle class. 2007-07-01 19:24:54 +00:00
rubidium
c0e341ee05 (svn r10408) -Codechange: make GetImage a class method of Vehicle instead of Get(Aircraft|RoadVeh|Ship|Train)Image. 2007-07-01 19:11:47 +00:00
peter1138
fd6f474c88 (svn r10380) -Fix (r10364): when checking for unique names, only check vehicles that can have names, and skip inactive players. 2007-06-28 19:14:29 +00:00
peter1138
cd0e022172 (svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type. 2007-06-27 20:53:25 +00:00
peter1138
85fb4eb94b (svn r10363) -Fix [FS#911]: invalidating autoreplace windows didn't take account of vehicle group (Matthias Wolf) 2007-06-27 20:40:20 +00:00
rubidium
36e05116ae (svn r10354) -Fix [FS#950]: loading indicator showed "^" when the train would load at the given station. 2007-06-27 14:37:46 +00:00
rubidium
1cff472501 (svn r10353) -Fix/Feature [FS#669]: disallow (in the GUI) the building of infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overriden with a patch setting. 2007-06-27 14:15:48 +00:00
maedhros
cc63a1659f (svn r10341) -Fix (r10236): Only update the timetable when leaving stations if this is a scheduled stop. 2007-06-26 14:43:41 +00:00
maedhros
9fce70ac21 (svn r10335) -Fix (r10331): Increment the current order index *after* using it in UpdateVehicleTimetable. 2007-06-25 23:14:13 +00:00
KUDr
aa93897197 (svn r10302) -Fix [YAPF, MP]: now (with r10301) it is no longer needed to invalidate the YAPF segment cache every tick in MP. Segment cost now doesn't contain the curves between segments. As a result the cache should be now accurate. 2007-06-24 13:22:41 +00:00
truelight
80bcbce62b (svn r10270) -Add: prefixed the loading indicator with an arrow, up meaning vehicle is loading, down meaning vehicle is unloading 2007-06-22 18:28:44 +00:00
rubidium
fc201d4ad8 (svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it. 2007-06-22 11:58:59 +00:00
truelight
66a136be09 (svn r10254) -Feature: loading indicator, which shows in % how full a vehicle is while loading/unloading (TheJosh) 2007-06-21 16:17:47 +00:00
maedhros
7fb6e8f11d (svn r10236) -Feature: Introduce a form of timetabling for vehicles. 2007-06-20 19:17:22 +00:00
rubidium
8220153e6b (svn r10210) -Codechange: make all money related variables 64 bits, so overflowing them should become a little harder. 2007-06-18 22:49:55 +00:00
rubidium
773a7c9cb6 (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified. 2007-06-18 19:53:50 +00:00
rubidium
82e79b847e (svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded). 2007-06-18 16:42:40 +00:00
rubidium
3ccc83e640 (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. 2007-06-18 10:48:15 +00:00
rubidium
6cd88fd449 (svn r10154) -Fix [FS#870]: some vehicles were not drawn when having a high resolution and a high zoom-out level. Patch by B. N. SmatZ!. 2007-06-13 23:43:00 +00:00
rubidium
5644794af9 (svn r10153) -Fix [FS#869]: vehicles disappear when crossing certain tiles. Fix by B. N. SmatZ!. 2007-06-13 23:14:08 +00:00
peter1138
cb54a561ef (svn r10129) -Fix (r10111): Test for x == INVALID_COORD instead of v->tile == INVALID_TILE to determine if a vehicle should be removed from the has. 2007-06-13 07:14:42 +00:00
glx
3de8438314 (svn r10126) -Fix (r10111, FS#864): old_new_hash cache was not reset when the position hash were 2007-06-13 01:38:00 +00:00
peter1138
ce590b59f3 (svn r10111) -Codechange: Add new vehicle hash table for collision detection and finding vehicles on a tile. The hash area scanned is far smaller than the old hash table, which is now used for viewport updates only. This should give a significant performance improvement for games with many vehicles. (Based on work by 'B. N. SmatZ!' and 'madman2003') 2007-06-12 11:22:32 +00:00
maedhros
c186f91cbd (svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
2007-06-11 14:00:16 +00:00
bjarni
160aa21f31 (svn r10077) -Fix: FS#845 Cloning Trains Longer Than 8 Units Causes Crash
The problem was that if adding units to the clone (wagon by wagon) failed, then cloning wouldn't notice it and it made two half trains
  Now it detects this case and it will make cloning fail. The string with the explanation for the failed move will be used in the error message so the user will know why it failed.
2007-06-09 18:31:04 +00:00
peter1138
f2e0912ce9 (svn r10062) -Codechange: Don't redraw all station tiles when cargo is added or removed if the station has no custom graphics. 2007-06-08 09:35:39 +00:00
rubidium
0fcda4e45c (svn r10056) -Revert (r10049): removing SLE_WRITEBYTE didn't work as expected :(. Somehow SlIterateArray and SlObject depend on eachother and adding a some arbitrary data before the SlObject makes it go crazy. 2007-06-07 12:37:48 +00:00
rubidium
ddf249b2fe (svn r10049) -Codechange: get rid of the SLE_WRITEBYTE obfuscation. 2007-06-06 23:57:21 +00:00
peter1138
a0a43b4a7e (svn r10048) -Fix (r6455): Don't use override engine type for articulated wagon parts. 2007-06-06 10:51:11 +00:00
maedhros
fb5072b824 (svn r10020) -Fix [FS#824]: GetNextVehicle() is invalid for anything that isn't a train. 2007-06-02 09:11:06 +00:00
maedhros
fa548f1a6f (svn r10009) -Codechange: Add and use Vehicle::IsPrimaryVehicle to replace individual checks depending on the vehicle type. 2007-06-01 12:03:10 +00:00
maedhros
d07b57f9aa (svn r9959) -Fix: Only call GetNextVehicle for trains. 2007-05-27 17:27:07 +00:00
peter1138
7273802f0c (svn r9956) -Codechange: Add tram livery schemes 2007-05-27 09:33:41 +00:00
maedhros
4ff33af406 (svn r9953) -Fix: Only check whether trains are multiheaded when cloning. 2007-05-27 05:32:37 +00:00
maedhros
c7897d4422 (svn r9939) -Fix (r3139): EngineHasArticPart(v) is only valid for trains. 2007-05-26 17:06:45 +00:00
rubidium
21546a66f3 (svn r9917) -Codechange: prepare some more areas for more road types. 2007-05-25 08:13:01 +00:00
rubidium
821e58ac95 (svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple road types on a single tile. 2007-05-24 22:41:50 +00:00
glx
bba732921f (svn r9896) -Fix (r9874): when selling an entire train, decrease the number of vehicles in the group only once 2007-05-21 17:19:01 +00:00
peter1138
45d1c92030 (svn r9889) -Codechange: Use cargo's freight status for choosing livery scheme. 2007-05-20 10:27:43 +00:00
rubidium
86bb5cc2a6 (svn r9878) -Fix (9874): some vehicle count's were not properly updated on delete or autoreplace of vehicles. 2007-05-19 12:29:09 +00:00
rubidium
8f0f090c51 (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13. 2007-05-19 09:40:18 +00:00
rubidium
c17c5e972b (svn r9872) -Codechange: more type strictness for vehicle types 2007-05-18 23:38:29 +00:00
rubidium
c8d05162c2 (svn r9869) -Codechange: replace some bytes with VehicleType, i.e. more type strictness. 2007-05-18 17:31:41 +00:00
truelight
b605f68631 (svn r9846) -Codechange: introduced ZOOM_LVL_MIN and ZOOM_LVL_MAX for the obvious reasons
-Codechange: introduced ZOOM_LVL_DETAIL to show/remove details
-Codechange: changed << and >> operator with ZoomLevel to a simple wrapper (that in theory also allows zoom-in besides the current zoom-out)
-Fix r9845: missed some int -> ZoomLevel
2007-05-15 16:08:46 +00:00
rubidium
08be68e0b4 (svn r9841) -Codechange: add a little more type strictness to the vehicle types. 2007-05-15 11:28:22 +00:00
rubidium
07bdd6c3cc (svn r9836) -Codechange: make non-improved loading happen FIFO-ish; generally loading/unloading will happen fifo, but there are no guarantees on the FIFO-ness. For (better) FIFO guarantees you still need to use improved loading. 2007-05-14 16:07:05 +00:00
rubidium
5ae882a184 (svn r9831) -Codechange: more refactoring of the loading/unloading. 2007-05-13 21:24:58 +00:00
rubidium
a84ca16dc4 (svn r9808) -Codechange: unify the Handle<VehicleType>Loading functions. 2007-05-07 16:21:34 +00:00
rubidium
f47e81c900 (svn r9799) -Codechange: separate engine class and engine running cost class (mart3p). 2007-05-06 19:44:22 +00:00
rubidium
425923c8d2 (svn r9795) -Codechange: enumify the EngineClass. 2007-05-06 15:01:44 +00:00
rubidium
9a893ebe20 (svn r9794) -Codechange: refactor the question whether a vehicle can be loaded into LoadUnloadVehicle instead of duplicating it for each vehicle. 2007-05-06 14:59:01 +00:00
rubidium
d52b515de8 (svn r9789) -Fix (r9770): vehicles didn't get unloaded when 'full load' was specified and the vehicle was already full when it entered. 2007-05-05 09:51:26 +00:00
rubidium
bc1901a6e4 (svn r9784) -Codechange: remove unused variable. 2007-05-04 22:38:36 +00:00
glx
2b05a306e2 (svn r9773) -Fix r9772: MSVC warning 2007-05-03 17:07:51 +00:00
rubidium
e11e91b02c (svn r9772) -Fix [r9770,FS#761]: under some circumstances loading/unloading didn't work (correctly). 2007-05-03 11:02:37 +00:00
rubidium
cc9d811f53 (svn r9770) -Codechange: perform the payment of cargo when loading/unloading, but when arriving at the station. 2007-05-02 18:29:11 +00:00
rubidium
5e4c9ad875 (svn r9764) -Codechange: replace some lookup tables by functions. 2007-05-02 09:29:41 +00:00
rubidium
dfe7c5cd66 (svn r9763) -Codechange/Fix (r9760): don't read the variables that are calculated automatically either. 2007-05-01 18:17:52 +00:00
rubidium
5a46c763f0 (svn r9760) -Codechange: remove the need for saving some vehicle variables. 2007-05-01 16:35:14 +00:00
rubidium
df59f5cd15 (svn r9755) -Codechange: refactor some more of the begin loading stuff. 2007-04-29 22:33:51 +00:00
rubidium
0def47a3b0 (svn r9754) -Codechange: make classes for all vehicle types, so we can make nicer/better maintainable code, i.e. virtual methods instead of switches. 2007-04-29 21:24:08 +00:00
rubidium
dba21ab802 (svn r9752) -Codechange: remove some duplication related to BeginLoading. 2007-04-29 18:21:24 +00:00
maedhros
8acc58b731 (svn r9742) -Fix (r9689) [FS#739]: Fix cloning with refit costs again, hopefully for good this time. 2007-04-29 08:43:00 +00:00
peter1138
d7d29cfc1e (svn r9714) -Fix (r8110): Remove invalid assertion triggered by overly long trains being reversed while loading. 2007-04-24 19:05:16 +00:00
peter1138
9861db8596 (svn r9702) -Codechange: Add livery support to newgrf vehicle var 43 2007-04-20 21:21:47 +00:00
rubidium
52daf7a2d3 (svn r9692) -Fix (r9683): don't try to remove vehicles from the queue of a non-existing station. 2007-04-20 17:52:28 +00:00
bjarni
404880feed (svn r9689) -Fix: Clone vehicles will no longer refit for free 2007-04-20 17:08:55 +00:00
maedhros
88af5b07d3 (svn r9684) -Fix (r9683): Remove vehicles from the station loading list instead of adding
them again when they leave, and add a v->LeaveStation() call for aircraft.
2007-04-20 11:05:56 +00:00
rubidium
1951817f3b (svn r9683) -Fix [FS#423]: improved loading does not use a huge amount of processing power anymore when having a lot of trains. 2007-04-20 08:00:30 +00:00
rubidium
2ce514284c (svn r9673) -Cleanup: remove spaces before tabs and replace non-indenting tabs with spaces. 2007-04-18 22:41:53 +00:00
rubidium
7577954ced (svn r9672) -Cleanup: lots of coding style fixes around operands. 2007-04-18 22:10:36 +00:00
peter1138
0d32783f87 (svn r9671) -Codechange: Implement NewGRF callback 36, which allows changing of various properties which were previously static. Vehicle max speed and train power/te/running costs are adjustable. 2007-04-18 18:37:40 +00:00
belugas
0eaa72e324 (svn r9665) -Documentation: Doxygen corrections,errors, corrections of corrections... 2007-04-18 00:41:09 +00:00
maedhros
3d81de8d7e (svn r9609) -Codechange: Move some function prototypes out of functions.h and into landscape.h, and add a few where they didn't exist. 2007-04-12 13:07:15 +00:00
maedhros
f925791a10 (svn r9581) -Revert (r9562): This broke as much as it fixed, so revert until a proper way of paying for refits when cloning can be found. 2007-04-10 09:01:56 +00:00
maedhros
0340291888 (svn r9562) -Fix: When cloning, pay for the refit costs as well. 2007-04-04 14:21:46 +00:00
belugas
45b0c8042f (svn r9559) -Documentation: doxygen and comment changes: 'U' and 'V' now. Almost done. Yeah. I know, I've already said that... 2007-04-04 04:08:47 +00:00
peter1138
93fe91cc8c (svn r9388) -Codechange: variable scope and type, and standardify all CargoID loops. 2007-03-21 13:19:01 +00:00
peter1138
3d3d8d7c47 (svn r9303) -Codechange: Use cargo class when counting passengers in a road vehicle crash, and when loading aircraft. 2007-03-18 22:32:05 +00:00
peter1138
fa206387ad (svn r9302) -Codechange: Use cargo class to test for passengers when deciding on the livery scheme to use. 2007-03-18 22:11:24 +00:00
bjarni
b6efe5482d (svn r9073) -Codechange: moved autoreplace to a file of it's own (now autoreplace has a cmd and a gui file) 2007-03-08 23:05:05 +00:00
rubidium
36cea84b11 (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code). 2007-03-08 16:27:54 +00:00
rubidium
979ccd45ba (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; 2007-03-07 12:11:48 +00:00
rubidium
4169bfba06 (svn r9050) -Codechange: Foo(void) -> Foo() 2007-03-07 11:47:46 +00:00
richk
cd7b71092b (svn r8978) -Feature: Rewrite of transfer system.
This major feature-fix keeps track of the value of transfers offloaded at a station, and hands on to a loading vehicle a credit note proportionate to the cargo loaded. The transferring vehicle is paid only for the distance it has travelled. eg. B-C in a transfer chain A-B-C-D.
When the final cargo is delivered, these credit notes are cashed, and the final vehicle is paid for A-D minus any credit notes it is carrying. The company bank balance increases by the value of the A-D route.
You still need to set up a profitable route; it is still easy to make a loss on transfers by bad planning. :)
2007-03-02 18:49:11 +00:00
maedhros
2f557f7dc0 (svn r8945) -Codechange: Rename v->load_status to v->vehicle_flags so it can be used for more than just the gradual loading status. 2007-02-28 17:18:36 +00:00
tron
05c6e8f883 (svn r8897) -Fix
Change the signature of GetNewVehiclePos():
-void GetNewVehiclePos(const Vehicle *v, GetNewVehiclePosResult *gp);
+GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v);
2007-02-25 10:49:13 +00:00
tron
270e366772 (svn r8896) -Fix
Most (i.e. 13 of 15) callers of GetNewVehiclePos() do not care for the return and the others can figure it out by inspecting the information returned in struct GetNewVehiclePosResult.
Therefore remove the return value.
2007-02-25 10:25:25 +00:00
peter1138
6b7a4ba448 (svn r8891) -Codechange: Remove remains of global cargo scheme. All cargo mapping is now dealt with only in NewGRF code, on load where possible. 2007-02-24 23:36:40 +00:00
peter1138
2306a02f75 (svn r8849) -Codechange: Replace hardcoded global/climate cargo mapping tables with dynamically generated data. Change associated code to use new functions. 2007-02-22 22:09:51 +00:00
tron
053e2ddda5 (svn r8841) -Fix
Remove {,u}intswap() and replace them by Swap()
2007-02-22 08:43:02 +00:00
bjarni
2841e946af (svn r8777) -Fix: FS#596 Cloning Maglev in UKRS forgets Mail refit
Cloning were unaware that articulated locomotives could refit without refitting the front unit
2007-02-17 13:50:22 +00:00
celestar
d9f034bd87 (svn r8744) -Fix(r654/2105): Call GetFirstVehicleInChain only for trains, and assert the vehicle type in that function. Not a critical error, but it does increase game performance by up to 10% when playing a large game (many vehicles) with aircraft/road vehicle newgrfs loaded. 2007-02-15 10:21:00 +00:00
rubidium
a2999dadc9 (svn r8735) -Feature: drive-through road stops made possible by the hard work of mart3p. 2007-02-14 16:37:16 +00:00
rubidium
a374caf51d (svn r8730) -Codechange: more replacements of magic numbers by enums and removal of some (by now) redundant comments. 2007-02-14 10:33:36 +00:00
rubidium
b5dade8098 (svn r8715) -Codechange/cleanup: replace magic numbers related to state of road vehicles with enums. Original patch by mart3p. 2007-02-13 22:27:27 +00:00
rubidium
0ba18a677c (svn r8701) -Codechange: replace magic numbers with enums for u.rail.track. 2007-02-13 10:46:45 +00:00
rubidium
eb5648f382 (svn r8698) -Codechange: enumify the returns of VehicleEnterTile 2007-02-13 10:26:53 +00:00
bjarni
d40886903d (svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on
This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places)
  Surprisingly this can be done without changing the savegame format
2007-02-07 19:10:19 +00:00
bjarni
f626458af7 (svn r8610) -Codechange/Feature: rewrote the list handling in the autoreplace window
-The user will notice the following changes:
      All vehicle types behaves in the same way
      Adding/removing an engine (new design and so on) can no longer result in the window selecting a new engine
      All valid replacements will be displayed since it looks at refitting options as well (this solves the missing ships with the newships GRF)
      Since you can't replace an engine into itself, the engine selected in the left list will no longer appear in the right list

   -The code changes:
      Instead of looping all engines all the time, each list generates a list like the build windows
        This ensures consistent list generation since only one function can loop all engines
      Unified code for all vehicle types
      It now use the lists to call the drawing code in the build vehicle window
      Works on selected EngineIDs instead of selected index in the list
2007-02-06 11:11:12 +00:00
rubidium
bec2c60245 (svn r8593) -Fix (FS#564): bridges do not get destroyed when the bridge head gets flooded and there is a vehicle on the bridge. Original patch by KeeperofTheSoul. 2007-02-05 14:00:32 +00:00
maedhros
913558797b (svn r8501) -Fix (r7377) [FS#539]: Keep track of how much cargo has been paid for, so that cargo cannot be paid for more than once. 2007-01-31 22:33:24 +00:00
belugas
e8af755d7f (svn r8455) -Codechange: Give a more meaningful name (railveh_type)to member flags of RailVehInfo, as well as changing the code to reflect the fact that it was not a flag but rather a one value only variable. Doing so, some evaluations have been simplified.
-Codechange: Add and use RAILVEH_SINGLEHEAD when railveh_type is set to 0, which was implicit before.
-Cleanup: Remove some extraneous parenthesis.
2007-01-30 11:53:35 +00:00
Darkvater
83ba97c755 (svn r8448) -Codechange/Fix (r2993): Also update the helicopter's rotor when loading the game. This can solve crashes when a game is loaded with missing GRF's 2007-01-28 21:53:13 +00:00
Darkvater
fa0b625552 (svn r8429) -Codechange: Add a name for AircraftVehicleInfo subtype helicopter and remove some magic numbers related to the subtype. 2007-01-27 12:45:55 +00:00
Darkvater
2ff4492abc (svn r8428) -Codechange: Add proper names to aircraft subtypes instead of magic numbers and add a function IsNormalAircraft() which tells us whether the aircraft is in fact some flying device or a rotor/shadow. 2007-01-27 12:29:55 +00:00