(svn r9752) -Codechange: remove some duplication related to BeginLoading.

pull/155/head
rubidium 17 years ago
parent 1f627254c3
commit dba21ab802

@ -1509,15 +1509,7 @@ static void AircraftEntersTerminal(Vehicle *v)
0);
}
Order old_order = v->current_order;
v->BeginLoading();
v->current_order.flags = 0;
if (old_order.type == OT_GOTO_STATION &&
v->current_order.dest == v->last_station_visited) {
v->current_order.flags =
(old_order.flags & (OF_FULL_LOAD | OF_UNLOAD | OF_TRANSFER)) | OF_NON_STOP;
}
SET_EXPENSES_TYPE(EXPENSES_AIRCRAFT_INC);
LoadUnloadVehicle(v, true);

@ -1569,7 +1569,6 @@ again:
if (v->current_order.type != OT_LEAVESTATION &&
v->current_order.type != OT_GOTO_DEPOT) {
/* Vehicle has arrived at a bay in a road stop */
Order old_order;
if (IsDriveThroughStopTile(v->tile)) {
TileIndex next_tile = TILE_ADD(v->tile, TileOffsByDir(v->direction));
@ -1600,15 +1599,7 @@ again:
RoadVehArrivesAt(v, st);
old_order = v->current_order;
v->BeginLoading();
v->current_order.flags = 0;
if (old_order.type == OT_GOTO_STATION &&
v->current_order.dest == v->last_station_visited) {
v->current_order.flags =
(old_order.flags & (OF_FULL_LOAD | OF_UNLOAD | OF_TRANSFER)) | OF_NON_STOP;
}
SET_EXPENSES_TYPE(EXPENSES_ROADVEH_INC);
if (LoadUnloadVehicle(v, true)) {

@ -304,7 +304,7 @@ static void HandleShipLoading(Vehicle *v)
{
switch (v->current_order.type) {
case OT_LOADING: {
if (--v->load_unload_time_rem) return;
if (--v->load_unload_time_rem != 0) return;
if (CanFillVehicle(v) && (
v->current_order.flags & OF_FULL_LOAD ||
@ -736,8 +736,6 @@ static void ShipController(Vehicle *v)
st = GetStation(v->current_order.dest);
if (st->facilities & FACIL_DOCK) { // ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations
v->BeginLoading();
v->current_order.flags &= OF_FULL_LOAD | OF_UNLOAD | OF_TRANSFER;
v->current_order.flags |= OF_NON_STOP;
ShipArrivesAt(v, st);
SET_EXPENSES_TYPE(EXPENSES_SHIP_INC);

@ -2634,19 +2634,7 @@ static void TrainEnterStation(Vehicle *v, StationID station)
);
}
/* Did we reach the final destination? */
if (v->current_order.type == OT_GOTO_STATION &&
v->current_order.dest == station) {
/* Yeah, keep the load/unload flags
* Non Stop now means if the order should be increased. */
v->BeginLoading();
v->current_order.flags &= OF_FULL_LOAD | OF_UNLOAD | OF_TRANSFER;
v->current_order.flags |= OF_NON_STOP;
} else {
/* No, just do a simple load */
v->BeginLoading();
v->current_order.flags = 0;
}
v->BeginLoading();
v->current_order.dest = 0;
SET_EXPENSES_TYPE(EXPENSES_TRAIN_INC);

@ -2950,6 +2950,24 @@ extern const ChunkHandler _veh_chunk_handlers[] = {
void Vehicle::BeginLoading()
{
assert(IsTileType(tile, MP_STATION) || type == VEH_SHIP);
if (this->current_order.type == OT_GOTO_STATION &&
this->current_order.dest == this->last_station_visited) {
/* Arriving at the ordered station.
* Keep the load/unload flags, as we (obviously) still need them. */
this->current_order.flags &= OF_FULL_LOAD | OF_UNLOAD | OF_TRANSFER;
/* Furthermore add the Non Stop flag to mark that this station
* is the actual destination of the vehicle, which is (for example)
* necessary to be known for HandleTrainLoading to determine
* whether the train is lost or not; not marking a train lost
* that arrives at random stations is bad. */
this->current_order.flags |= OF_NON_STOP;
} else {
/* This is just an unordered intermediate stop */
this->current_order.flags = 0;
}
current_order.type = OT_LOADING;
GetStation(this->last_station_visited)->loading_vehicles.push_back(this);
}

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