(svn r11352) -Codechange: cache callback 2D result (vehicle color mapping) instead calling it every time the vehicle is drawn

pull/155/head
glx 17 years ago
parent e6116d11b8
commit 6120d02751

@ -113,6 +113,7 @@ CommandCost CmdSetPlayerColor(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
default:
break;
}
ResetVehicleColorMap();
MarkWholeScreenDirty();
}
return CommandCost();

@ -41,6 +41,7 @@
#include "date.h"
#include "cargotype.h"
#include "group.h"
#include "table/sprites.h"
static bool TrainCheckIfLineEnds(Vehicle *v);
static void TrainController(Vehicle *v, bool update_image);
@ -176,6 +177,9 @@ void TrainConsistChanged(Vehicle* v)
/* Cache wagon override sprite group. NULL is returned if there is none */
u->u.rail.cached_override = GetWagonOverrideSpriteSet(u->engine_type, u->cargo_type, u->u.rail.first_engine);
/* Reset color map */
u->colormap = PAL_NONE;
if (rvi_u->visual_effect != 0) {
u->u.rail.cached_vis_effect = rvi_u->visual_effect;
} else {

@ -274,6 +274,7 @@ Vehicle::Vehicle()
this->group_id = DEFAULT_GROUP;
this->fill_percent_te_id = INVALID_TE_ID;
this->first = this;
this->colormap = PAL_NONE;
}
/**
@ -457,6 +458,12 @@ void ResetVehiclePosHash()
memset(_new_vehicle_position_hash, 0, sizeof(_new_vehicle_position_hash));
}
void ResetVehicleColorMap()
{
Vehicle *v;
FOR_ALL_VEHICLES(v) { v->colormap = PAL_NONE; }
}
void InitializeVehicles()
{
_Vehicle_pool.CleanPool();
@ -2607,7 +2614,10 @@ const Livery *GetEngineLivery(EngineID engine_type, PlayerID player, EngineID pa
static SpriteID GetEngineColourMap(EngineID engine_type, PlayerID player, EngineID parent_engine_type, const Vehicle *v)
{
SpriteID map = PAL_NONE;
SpriteID map = (v != NULL) ? v->colormap : PAL_NONE;
/* Return cached value if any */
if (map != PAL_NONE) return map;
/* Check if we should use the colour map callback */
if (HASBIT(EngInfo(engine_type)->callbackmask, CBM_VEHICLE_COLOUR_REMAP)) {
@ -2618,7 +2628,11 @@ static SpriteID GetEngineColourMap(EngineID engine_type, PlayerID player, Engine
map = GB(callback, 0, 14);
/* If bit 14 is set, then the company colours are applied to the
* map else it's returned as-is. */
if (!HASBIT(callback, 14)) return map;
if (!HASBIT(callback, 14)) {
/* Update cache */
if (v != NULL) ((Vehicle*)v)->colormap = map;
return map;
}
}
}
@ -2631,6 +2645,8 @@ static SpriteID GetEngineColourMap(EngineID engine_type, PlayerID player, Engine
map += livery->colour1;
if (twocc) map += livery->colour2 * 16;
/* Update cache */
if (v != NULL) ((Vehicle*)v)->colormap = map;
return map;
}

@ -340,6 +340,8 @@ public:
uint32 current_order_time; ///< How many ticks have passed since this order started.
int32 lateness_counter; ///< How many ticks late (or early if negative) this vehicle is.
SpriteID colormap; // NOSAVE: cached color mapping
union {
VehicleRail rail;
VehicleAir air;
@ -588,6 +590,7 @@ uint8 CalcPercentVehicleFilled(Vehicle *v, StringID *color);
void InitializeTrains();
byte VehicleRandomBits();
void ResetVehiclePosHash();
void ResetVehicleColorMap();
bool CanRefitTo(EngineID engine_type, CargoID cid_to);
CargoID FindFirstRefittableCargo(EngineID engine_type);

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