(svn r12940) -Fix [FS#1974](r12913): [autoreplace] a vehicle backup should include the cargo packets in the vehicle as well

This commit is contained in:
bjarni 2008-05-04 10:05:35 +00:00
parent b35100e2a9
commit 63fea0790b
5 changed files with 105 additions and 30 deletions

View File

@ -442,7 +442,7 @@ CommandCost MaybeReplaceVehicle(Vehicle *v, uint32 flags, bool display_costs)
if (flags & DC_QUERY_COST || cost.GetCost() == 0) {
/* We didn't do anything during the replace so we will just exit here */
v = backup.Restore(v);
v = backup.Restore(v, p);
if (stopped) v->vehstatus &= ~VS_STOPPED;
return cost;
}
@ -482,7 +482,7 @@ CommandCost MaybeReplaceVehicle(Vehicle *v, uint32 flags, bool display_costs)
}
if (!(flags & DC_EXEC) || CmdFailed(cost)) {
v = backup.Restore(v);
v = backup.Restore(v, p);
}
/* Start the vehicle if we stopped it earlier */

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@ -273,3 +273,15 @@ void CargoList::InvalidateCache()
days_in_transit = dit / count;
source = (*packets.begin())->source;
}
/** Restore an array of cargo packets from a backup
* The end of the row should be marked by an invalid packet
*/
void CargoPacket::RestoreBackup() const
{
for (const CargoPacket *cargo = this; cargo->IsValid(); cargo++) {
CargoPacket *dest = GetCargoPacket(cargo->index);
assert(!dest->IsValid());
memcpy(dest, cargo, sizeof(CargoPacket));
}
}

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@ -11,6 +11,8 @@
#include "station_type.h"
#include <list>
struct BackuppedVehicle;
typedef uint32 CargoPacketID;
struct CargoPacket;
@ -56,6 +58,8 @@ struct CargoPacket : PoolItem<CargoPacket, CargoPacketID, &_CargoPacket_pool> {
* @return true if and only if days_in_transit and source_xy are equal
*/
bool SameSource(const CargoPacket *cp) const;
void RestoreBackup() const;
};
/**
@ -99,6 +103,7 @@ private:
uint days_in_transit; ///< Cache for the number of days in transit
public:
friend struct BackuppedVehicle;
friend void SaveLoad_STNS(Station *st);
/** Create the cargo list */

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@ -2685,31 +2685,66 @@ void Vehicle::SetNext(Vehicle *next)
}
/** Backs up a chain of vehicles
* @return a pointer to the chain
* @param v The vehicle to back up
*/
Vehicle* Vehicle::BackupVehicle() const
void BackuppedVehicle::BackupVehicle(Vehicle *v)
{
int length = CountVehiclesInChain(this);
int length = CountVehiclesInChain(v);
Vehicle *list = MallocT<Vehicle>(length);
Vehicle *copy = list; // store the pointer so we have something to return later
const Vehicle *original = this;
for (; 0 < length; original = original->next, copy++, length--) {
memcpy(copy, original, sizeof(Vehicle));
uint cargo_packages_count = 1;
for (const Vehicle *v_count = v; v_count != NULL; v_count=v_count->Next()) {
/* Now we count how many cargo packets we need to store.
* We started with an offset by one because we also need an end of array marker. */
cargo_packages_count += v_count->cargo.packets.size();
}
return list;
vehicles = MallocT<Vehicle>(length);
cargo_packets = MallocT<CargoPacket>(cargo_packages_count);
/* Now we make some pointers to iterate over the arrays. */
Vehicle *copy = vehicles;
CargoPacket *cargo = cargo_packets;
Vehicle *original = v;
for (; 0 < length; original = original->Next(), copy++, length--) {
/* First we need to copy the vehicle itself.
* However there is an issue as the cargo list isn't copied.
* To avoid restoring invalid pointers we start by swapping the cargo list with an empty one. */
CargoList::List empty_packets;
original->cargo.packets.swap(empty_packets);
memcpy(copy, original, sizeof(Vehicle));
/* No need to do anything else if the cargo list is empty.
* It really doesn't matter if we swap an empty list with an empty list. */
if (original->cargo.Empty()) continue;
/* And now we swap the cargo lists back. The vehicle now has it's cargo again. */
original->cargo.packets.swap(empty_packets);
/* The vehicle contains some cargo so we will back up the cargo as well.
* We only need to store the packets and not which vehicle they came from.
* We will still be able to put them together with the right vehicle when restoring. */
const CargoList::List *packets = original->cargo.Packets();
for (CargoList::List::const_iterator it = packets->begin(); it != packets->end(); it++) {
memcpy(cargo, (*it), sizeof(CargoPacket));
cargo++;
}
}
/* We should end with a 0 packet so restoring can detect the end of the array. */
memset(cargo, 0, sizeof(CargoPacket));
}
/** Restore a backed up row of vehicles
* @return a pointer to the first vehicle in chain
* @param *v The array of vehicles to restore
* @param *p The owner of the vehicle
*/
Vehicle* Vehicle::RestoreBackupVehicle()
Vehicle* BackuppedVehicle::RestoreBackupVehicle(Vehicle *v, Player *p)
{
Vehicle *backup = this;
Vehicle *backup = v;
CargoPacket *cargo = cargo_packets;
Player *p = GetPlayer(backup->owner);
assert(v->owner == p->index);
while (true) {
Vehicle *dest = GetVehicle(backup->index);
@ -2720,32 +2755,54 @@ Vehicle* Vehicle::RestoreBackupVehicle()
/* We decreased the engine count when we sold the engines so we will increase it again. */
if (IsEngineCountable(backup)) p->num_engines[backup->engine_type]++;
/* Update hash. */
Vehicle *dummy = dest;
dest->old_new_hash = &dummy;
dest->left_coord = INVALID_COORD;
UpdateVehiclePosHash(dest, INVALID_COORD, 0);
if (backup->next == NULL) break;
if (!dest->cargo.Empty()) {
/* The vehicle in question contains some cargo.
* However we lost the list so we will have to recreate it.
* We know that the packets are stored in the same order as the vehicles so
* the one cargo_packets points to and maybe some following ones belongs to
* the current vehicle.
* Now all we have to do is to add the packets to a list and keep track of how
* much cargo we restore and once we reached the cached cargo hold we recovered
* everything for this vehicle. */
uint cargo_count = 0;
for(; cargo_count < dest->cargo.Count(); cargo++) {
dest->cargo.packets.push_back(GetCargoPacket(cargo->index));
cargo_count += cargo->count;
}
/* This design should always end up with the right amount of cargo. */
assert(cargo_count == dest->cargo.Count());
}
if (backup->Next() == NULL) break;
backup++;
}
return GetVehicle(this->index);
return GetVehicle(v->index);
}
/** Restores a backed up vehicle
* @param *v A vehicle we should sell and take the windows from (NULL for not using this)
* @param *p The owner of the vehicle
* @return The vehicle we restored (front for trains) or v if we didn't have anything to restore
*/
Vehicle *BackuppedVehicle::Restore(Vehicle *v)
Vehicle *BackuppedVehicle::Restore(Vehicle *v, Player *p)
{
if (!ContainsBackup()) return v;
if (v != NULL) {
ChangeVehicleViewWindow(v, INVALID_VEHICLE);
DoCommand(0, v->index, 1, DC_EXEC, GetCmdSellVeh(v));
}
v = this->vehicles->RestoreBackupVehicle();
v = RestoreBackupVehicle(this->vehicles, p);
ChangeVehicleViewWindow(INVALID_VEHICLE, v);
if (orders != NULL) RestoreVehicleOrdersBruteForce(v, orders);
if (economy != NULL) economy->Restore();
/* If we stored cargo as well then we should restore it. */
cargo_packets->RestoreBackup();
return v;
}
@ -2754,14 +2811,14 @@ Vehicle *BackuppedVehicle::Restore(Vehicle *v)
* @param v the vehicle to backup
* @param p If it's set to the vehicle's owner then economy is backed up. If NULL then economy backup will be skipped.
*/
void BackuppedVehicle::Backup(const Vehicle *v, Player *p)
void BackuppedVehicle::Backup(Vehicle *v, Player *p)
{
assert(!ContainsBackup());
if (p != NULL) {
assert(p->index == v->owner);
economy = new PlayerMoneyBackup(p);
}
vehicles = v->BackupVehicle();
BackupVehicle(v);
if (orders != NULL) BackupVehicleOrders(v, orders);
}

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@ -522,9 +522,6 @@ public:
* @return the cost of the depot action.
*/
CommandCost SendToDepot(uint32 flags, DepotCommand command);
Vehicle* BackupVehicle() const;
Vehicle* RestoreBackupVehicle();
};
/**
@ -659,15 +656,19 @@ private:
Vehicle *vehicles;
BackuppedOrders *orders;
PlayerMoneyBackup *economy;
CargoPacket *cargo_packets;
void BackupVehicle(Vehicle *v);
Vehicle* RestoreBackupVehicle(Vehicle *v, Player *p);
public:
BackuppedVehicle(bool include_orders) : vehicles(NULL), economy(NULL) {
BackuppedVehicle(bool include_orders) : vehicles(NULL), economy(NULL), cargo_packets(NULL) {
orders = include_orders ? new BackuppedOrders() : NULL;
}
~BackuppedVehicle() { free(vehicles); delete orders; delete economy; }
~BackuppedVehicle() { free(vehicles); delete orders; delete economy; free(cargo_packets); }
void Backup(const Vehicle *v, Player *p = NULL);
Vehicle *Restore(Vehicle *v);
void Backup(Vehicle *v, Player *p = NULL);
Vehicle *Restore(Vehicle *v, Player *p);
bool ContainsBackup() { return vehicles != NULL; }
};