(svn r9808) -Codechange: unify the Handle<VehicleType>Loading functions.

pull/155/head
rubidium 17 years ago
parent 2813b4440b
commit a84ca16dc4

@ -1416,32 +1416,6 @@ void Aircraft::MarkDirty()
MarkAllViewportsDirty(this->left_coord, this->top_coord, this->right_coord + 1, this->bottom_coord + 1);
}
static void HandleAircraftLoading(Vehicle *v, int mode)
{
switch (v->current_order.type) {
case OT_LOADING: {
if (mode != 0) return;
if (--v->load_unload_time_rem != 0) return;
if (LoadUnloadVehicle(v)) return;
Order b = v->current_order;
v->LeaveStation();
v->current_order.Free();
v->MarkDirty();
if (!(b.flags & OF_NON_STOP)) return;
break;
}
case OT_DUMMY: break;
default: return;
}
v->cur_order_index++;
InvalidateVehicleOrder(v);
}
static void CrashAirplane(Vehicle *v)
{
v->vehstatus |= VS_CRASHED;
@ -2130,7 +2104,7 @@ static void AircraftEventHandler(Vehicle *v, int loop)
HandleAircraftSmoke(v);
ProcessAircraftOrder(v);
HandleAircraftLoading(v, loop);
v->HandleLoading(loop != 0);
if (v->current_order.type >= OT_LOADING) return;

@ -753,31 +753,6 @@ static void ProcessRoadVehOrder(Vehicle *v)
InvalidateVehicleOrder(v);
}
static void HandleRoadVehLoading(Vehicle *v)
{
switch (v->current_order.type) {
case OT_LOADING: {
Order b;
if (--v->load_unload_time_rem != 0) return;
if (LoadUnloadVehicle(v)) return;
b = v->current_order;
v->LeaveStation();
if (!(b.flags & OF_NON_STOP)) return;
break;
}
case OT_DUMMY: break;
default: return;
}
v->cur_order_index++;
InvalidateVehicleOrder(v);
}
static void StartRoadVehSound(const Vehicle* v)
{
if (!PlayVehicleSound(v, VSE_START)) {
@ -1304,7 +1279,7 @@ static void RoadVehController(Vehicle *v)
if (v->vehstatus & VS_STOPPED) return;
ProcessRoadVehOrder(v);
HandleRoadVehLoading(v);
v->HandleLoading();
if (v->current_order.type == OT_LOADING) return;

@ -305,31 +305,6 @@ static void ProcessShipOrder(Vehicle *v)
InvalidateWindowClasses(WC_SHIPS_LIST);
}
static void HandleShipLoading(Vehicle *v)
{
switch (v->current_order.type) {
case OT_LOADING: {
if (--v->load_unload_time_rem != 0) return;
if (LoadUnloadVehicle(v)) return;
v->PlayLeaveStationSound();
Order b = v->current_order;
v->LeaveStation();
if (!(b.flags & OF_NON_STOP)) return;
break;
}
case OT_DUMMY: break;
default: return;
}
v->cur_order_index++;
InvalidateVehicleOrder(v);
}
void Ship::UpdateDeltaXY(Direction direction)
{
#define MKIT(a, b, c, d) ((a & 0xFF) << 24) | ((b & 0xFF) << 16) | ((c & 0xFF) << 8) | ((d & 0xFF) << 0)
@ -681,7 +656,7 @@ static void ShipController(Vehicle *v)
if (v->vehstatus & VS_STOPPED) return;
ProcessShipOrder(v);
HandleShipLoading(v);
v->HandleLoading();
if (v->current_order.type == OT_LOADING) return;

@ -2526,35 +2526,6 @@ void Train::MarkDirty()
UpdateTrainAcceleration(this);
}
static void HandleTrainLoading(Vehicle *v, bool mode)
{
switch (v->current_order.type) {
case OT_LOADING: {
if (mode) return;
if (--v->load_unload_time_rem) return;
if (LoadUnloadVehicle(v)) return;
v->PlayLeaveStationSound();
Order b = v->current_order;
v->LeaveStation();
/* If this was not the final order, don't remove it from the list. */
if (!(b.flags & OF_NON_STOP)) return;
break;
}
case OT_DUMMY: break;
default: return;
}
v->cur_order_index++;
InvalidateVehicleOrder(v);
}
static int UpdateTrainSpeed(Vehicle *v)
{
uint accel;
@ -3333,7 +3304,7 @@ static void TrainLocoHandler(Vehicle *v, bool mode)
return;
}
HandleTrainLoading(v, mode);
v->HandleLoading(mode);
if (v->current_order.type == OT_LOADING) return;

@ -2929,6 +2929,40 @@ void Vehicle::LeaveStation()
}
void Vehicle::HandleLoading(bool mode)
{
switch (this->current_order.type) {
case OT_LOADING: {
/* Not the first call for this tick */
if (mode) return;
/* We have not waited enough time till the next round of loading/unloading */
if (--this->load_unload_time_rem) return;
/* Load/unload the vehicle; when it actually did something
* we do not leave the station. */
if (LoadUnloadVehicle(this)) return;
this->PlayLeaveStationSound();
Order b = this->current_order;
this->LeaveStation();
/* If this was not the final order, don't remove it from the list. */
if (!(b.flags & OF_NON_STOP)) return;
break;
}
case OT_DUMMY: break;
default: return;
}
this->cur_order_index++;
InvalidateVehicleOrder(this);
}
void SpecialVehicle::UpdateDeltaXY(Direction direction)
{
this->x_offs = 0;

@ -316,6 +316,13 @@ struct Vehicle {
void BeginLoading();
void LeaveStation();
/**
* Handle the loading of the vehicle; when not it skips through dummy
* orders and does nothing in all other cases.
* @param mode is the non-first call for this vehicle in this tick?
*/
void HandleLoading(bool mode = false);
/**
* An overriden version of new, so you can use the vehicle instance
* instead of a newly allocated piece of memory.

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