(svn r8897) -Fix

Change the signature of GetNewVehiclePos():
-void GetNewVehiclePos(const Vehicle *v, GetNewVehiclePosResult *gp);
+GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v);
pull/155/head
tron 18 years ago
parent 270e366772
commit 05c6e8f883

@ -1046,8 +1046,7 @@ static bool AircraftController(Vehicle *v)
}
/* Move vehicle. */
GetNewVehiclePosResult gp;
GetNewVehiclePos(v, &gp);
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
v->tile = gp.new_tile;
/* If vehicle is in the air, use tile coordinate 0. */
@ -2072,8 +2071,7 @@ void UpdateOldAircraft(void)
v_oldstyle->vehstatus &= ~VS_STOPPED; // make airplane moving
v_oldstyle->u.air.state = FLYING;
AircraftNextAirportPos_and_Order(v_oldstyle); // move it to the entry point of the airport
GetNewVehiclePosResult gp;
GetNewVehiclePos(v_oldstyle, &gp); // get the position of the plane (to be used for setting)
GetNewVehiclePosResult gp = GetNewVehiclePos(v_oldstyle);
v_oldstyle->tile = 0; // aircraft in air is tile=0
/* correct speed of helicopter-rotors */
@ -2101,8 +2099,7 @@ void UpdateAirplanesOnNewStation(const Station *st)
v->u.air.state = FLYING;
/* landing plane needs to be reset to flying height (only if in pause mode upgrade,
* in normal mode, plane is reset in AircraftController. It doesn't hurt for FLYING */
GetNewVehiclePosResult gp;
GetNewVehiclePos(v, &gp);
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
/* set new position x,y,z */
SetAircraftPosition(v, gp.x, gp.y, GetAircraftFlyingAltitude(v));
} else {

@ -200,7 +200,6 @@ static void SetDisasterVehiclePos(Vehicle *v, int x, int y, byte z)
*/
static void DisasterTick_Zeppeliner(Vehicle *v)
{
GetNewVehiclePosResult gp;
Station *st;
int x, y;
byte z;
@ -211,7 +210,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
if (v->current_order.dest < 2) {
if (HASBIT(v->tick_counter, 0)) return;
GetNewVehiclePos(v, &gp);
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
@ -308,7 +307,6 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
*/
static void DisasterTick_Ufo(Vehicle *v)
{
GetNewVehiclePosResult gp;
Vehicle *u;
uint dist;
byte z;
@ -321,7 +319,7 @@ static void DisasterTick_Ufo(Vehicle *v)
int y = TileY(v->dest_tile) * TILE_SIZE;
if (delta(x, v->x_pos) + delta(y, v->y_pos) >= TILE_SIZE) {
v->direction = GetDirectionTowards(v, x, y);
GetNewVehiclePos(v, &gp);
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
return;
}
@ -356,7 +354,7 @@ static void DisasterTick_Ufo(Vehicle *v)
}
v->direction = GetDirectionTowards(v, u->x_pos, u->y_pos);
GetNewVehiclePos(v, &gp);
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
z = v->z_pos;
if (dist <= TILE_SIZE && z > u->z_pos) z--;
@ -406,13 +404,11 @@ static void DestructIndustry(Industry *i)
*/
static void DisasterTick_Airplane(Vehicle *v)
{
GetNewVehiclePosResult gp;
v->tick_counter++;
v->u.disaster.image_override =
(v->current_order.dest == 1 && HASBIT(v->tick_counter, 2)) ? SPR_F_15_FIRING : 0;
GetNewVehiclePos(v, &gp);
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
if (gp.x < (-10 * TILE_SIZE)) {
@ -481,13 +477,11 @@ static void DisasterTick_Airplane(Vehicle *v)
*/
static void DisasterTick_Helicopter(Vehicle *v)
{
GetNewVehiclePosResult gp;
v->tick_counter++;
v->u.disaster.image_override =
(v->current_order.dest == 1 && HASBIT(v->tick_counter, 2)) ? SPR_AH_64A_FIRING : 0;
GetNewVehiclePos(v, &gp);
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
if (gp.x > (int)MapSizeX() * TILE_SIZE + 9 * TILE_SIZE - 1) {
@ -568,7 +562,6 @@ static void DisasterTick_Helicopter_Rotors(Vehicle *v)
*/
static void DisasterTick_Big_Ufo(Vehicle *v)
{
GetNewVehiclePosResult gp;
byte z;
Vehicle *u, *w;
Town *t;
@ -583,7 +576,7 @@ static void DisasterTick_Big_Ufo(Vehicle *v)
if (delta(v->x_pos, x) + delta(v->y_pos, y) >= 8) {
v->direction = GetDirectionTowards(v, x, y);
GetNewVehiclePos(v, &gp);
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
return;
}
@ -632,7 +625,7 @@ static void DisasterTick_Big_Ufo(Vehicle *v)
int y = TileY(v->dest_tile) * TILE_SIZE;
if (delta(x, v->x_pos) + delta(y, v->y_pos) >= TILE_SIZE) {
v->direction = GetDirectionTowards(v, x, y);
GetNewVehiclePos(v, &gp);
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
return;
}
@ -665,13 +658,12 @@ static void DisasterTick_Big_Ufo(Vehicle *v)
*/
static void DisasterTick_Big_Ufo_Destroyer(Vehicle *v)
{
GetNewVehiclePosResult gp;
Vehicle *u;
int i;
v->tick_counter++;
GetNewVehiclePos(v, &gp);
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
if (gp.x > (int)MapSizeX() * TILE_SIZE + 9 * TILE_SIZE - 1) {
@ -711,7 +703,6 @@ static void DisasterTick_Big_Ufo_Destroyer(Vehicle *v)
*/
static void DisasterTick_Submarine(Vehicle *v)
{
GetNewVehiclePosResult gp;
TileIndex tile;
v->tick_counter++;
@ -731,7 +722,7 @@ static void DisasterTick_Submarine(Vehicle *v)
TrackdirBits r = (TrackdirBits)GetTileTrackStatus(tile, TRANSPORT_WATER);
if (TrackdirBitsToTrackBits(r) == TRACK_BIT_ALL && !CHANCE16(1, 90)) {
GetNewVehiclePos(v, &gp);
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
return;
}

@ -1357,9 +1357,7 @@ static void RoadVehController(Vehicle *v)
if (v->u.road.state == RVSB_WORMHOLE) {
/* Vehicle is entering a depot or is on a bridge or in a tunnel */
GetNewVehiclePosResult gp;
GetNewVehiclePos(v, &gp);
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
const Vehicle *u = RoadVehFindCloseTo(v, gp.x, gp.y, v->direction);
if (u != NULL && u->cur_speed < v->cur_speed) {

@ -662,7 +662,6 @@ static const byte _ship_subcoord[4][6][3] = {
static void ShipController(Vehicle *v)
{
GetNewVehiclePosResult gp;
uint32 r;
const byte *b;
Direction dir;
@ -692,7 +691,7 @@ static void ShipController(Vehicle *v)
BeginVehicleMove(v);
GetNewVehiclePos(v, &gp);
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
if (gp.old_tile == gp.new_tile) {
/* Staying in tile */
if (IsShipInDepot(v)) {

@ -2886,8 +2886,7 @@ static void TrainController(Vehicle *v, bool update_image)
for (prev = GetPrevVehicleInChain(v); v != NULL; prev = v, v = v->next) {
BeginVehicleMove(v);
GetNewVehiclePosResult gp;
GetNewVehiclePos(v, &gp);
GetNewVehiclePosResult gp = GetNewVehiclePos(v);
if (v->u.rail.track != TRACK_BIT_WORMHOLE) {
/* Not inside tunnel */
if (gp.old_tile == gp.new_tile) {

@ -2692,7 +2692,7 @@ void EndVehicleMove(Vehicle *v)
}
/* returns true if staying in the same tile */
void GetNewVehiclePos(const Vehicle *v, GetNewVehiclePosResult *gp)
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v)
{
static const int8 _delta_coord[16] = {
-1,-1,-1, 0, 1, 1, 1, 0, /* x */
@ -2702,10 +2702,12 @@ void GetNewVehiclePos(const Vehicle *v, GetNewVehiclePosResult *gp)
int x = v->x_pos + _delta_coord[v->direction];
int y = v->y_pos + _delta_coord[v->direction + 8];
gp->x = x;
gp->y = y;
gp->old_tile = v->tile;
gp->new_tile = TileVirtXY(x, y);
GetNewVehiclePosResult gp;
gp.x = x;
gp.y = y;
gp.old_tile = v->tile;
gp.new_tile = TileVirtXY(x, y);
return gp;
}
static const Direction _new_direction_table[] = {

@ -427,7 +427,7 @@ typedef struct GetNewVehiclePosResult {
Trackdir GetVehicleTrackdir(const Vehicle* v);
/* returns true if staying in the same tile */
void GetNewVehiclePos(const Vehicle *v, GetNewVehiclePosResult *gp);
GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v);
Direction GetDirectionTowards(const Vehicle* v, int x, int y);
#define BEGIN_ENUM_WAGONS(v) do {

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