(svn r12658) -Codechange: unify a vast portion of the CmdSend<VehicleType>ToDepot commands.

pull/155/head
rubidium 16 years ago
parent aa8a5b2c39
commit daf5a2f1bc

@ -80,7 +80,7 @@ static bool AirportFindFreeTerminal(Vehicle *v, const AirportFTAClass *apc);
static bool AirportFindFreeHelipad(Vehicle *v, const AirportFTAClass *apc);
static void CrashAirplane(Vehicle *v);
static void AircraftNextAirportPos_and_Order(Vehicle *v);
void AircraftNextAirportPos_and_Order(Vehicle *v);
static byte GetAircraftFlyingAltitude(const Vehicle *v);
static const SpriteID _aircraft_sprite[] = {
@ -586,59 +586,9 @@ CommandCost CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uin
Vehicle *v = GetVehicle(p1);
if (v->type != VEH_AIRCRAFT || !CheckOwnership(v->owner) || v->IsInDepot()) return CMD_ERROR;
if (v->current_order.IsType(OT_GOTO_DEPOT) && !(p2 & DEPOT_LOCATE_HANGAR)) {
bool halt_in_depot = v->current_order.GetDepotActionType() & ODATFB_HALT;
if (!!(p2 & DEPOT_SERVICE) == halt_in_depot) {
/* We called with a different DEPOT_SERVICE setting.
* Now we change the setting to apply the new one and let the vehicle head for the same hangar.
* Note: the if is (true for requesting service == true for ordered to stop in hangar) */
if (flags & DC_EXEC) {
v->current_order.SetDepotOrderType(ODTF_MANUAL);
v->current_order.SetDepotActionType(halt_in_depot ? ODATF_SERVICE_ONLY : ODATFB_HALT);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
return CommandCost();
}
if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of hangar orders
if (flags & DC_EXEC) {
/* If the orders to 'goto depot' are in the orders list (forced servicing),
* then skip to the next order; effectively cancelling this forced service */
if (v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) v->cur_order_index++;
v->current_order.MakeDummy();
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
} else {
bool next_airport_has_hangar = true;
StationID next_airport_index = v->u.air.targetairport;
const Station *st = GetStation(next_airport_index);
/* If the station is not a valid airport or if it has no hangars */
if (!st->IsValid() || st->airport_tile == 0 || st->Airport()->nof_depots == 0) {
/* the aircraft has to search for a hangar on its own */
StationID station = FindNearestHangar(v);
next_airport_has_hangar = false;
if (station == INVALID_STATION) return CMD_ERROR;
next_airport_index = station;
}
if (v->type != VEH_AIRCRAFT) return CMD_ERROR;
if (flags & DC_EXEC) {
if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
v->current_order.MakeGoToDepot(next_airport_index, ODTF_MANUAL);
if (!(p2 & DEPOT_SERVICE)) v->current_order.SetDepotActionType(ODATFB_HALT);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
if (v->u.air.state == FLYING && !next_airport_has_hangar) {
/* The aircraft is now heading for a different hangar than the next in the orders */
AircraftNextAirportPos_and_Order(v);
}
}
}
return CommandCost();
return v->SendToDepot(flags, (DepotCommand)(p2 & DEPOT_COMMAND_MASK));
}
@ -1520,7 +1470,7 @@ static void AircraftLandAirplane(Vehicle *v)
/** set the right pos when heading to other airports after takeoff */
static void AircraftNextAirportPos_and_Order(Vehicle *v)
void AircraftNextAirportPos_and_Order(Vehicle *v)
{
if (v->current_order.IsType(OT_GOTO_STATION) ||
v->current_order.IsType(OT_GOTO_DEPOT))

@ -468,9 +468,6 @@ bool RoadVehicle::FindClosestDepot(TileIndex *location, DestinationID *destinati
*/
CommandCost CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
const Depot *dep;
if (p2 & DEPOT_MASS_SEND) {
/* Mass goto depot requested */
if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
@ -479,55 +476,11 @@ CommandCost CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint3
if (!IsValidVehicleID(p1)) return CMD_ERROR;
v = GetVehicle(p1);
Vehicle *v = GetVehicle(p1);
if (v->type != VEH_ROAD || !CheckOwnership(v->owner)) return CMD_ERROR;
if (v->type != VEH_ROAD) return CMD_ERROR;
if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
if (v->IsInDepot()) return CMD_ERROR;
/* If the current orders are already goto-depot */
if (v->current_order.IsType(OT_GOTO_DEPOT)) {
bool halt_in_depot = v->current_order.GetDepotActionType() & ODATFB_HALT;
if (!!(p2 & DEPOT_SERVICE) == halt_in_depot) {
/* We called with a different DEPOT_SERVICE setting.
* Now we change the setting to apply the new one and let the vehicle head for the same depot.
* Note: the if is (true for requesting service == true for ordered to stop in depot) */
if (flags & DC_EXEC) {
v->current_order.SetDepotOrderType(ODTF_MANUAL);
v->current_order.SetDepotActionType(halt_in_depot ? ODATF_SERVICE_ONLY : ODATFB_HALT);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
return CommandCost();
}
if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders
if (flags & DC_EXEC) {
/* If the orders to 'goto depot' are in the orders list (forced servicing),
* then skip to the next order; effectively cancelling this forced service */
if (v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) v->cur_order_index++;
v->current_order.MakeDummy();
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
return CommandCost();
}
dep = FindClosestRoadDepot(v);
if (dep == NULL) return_cmd_error(STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT);
if (flags & DC_EXEC) {
if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
ClearSlot(v);
v->current_order.MakeGoToDepot(dep->index, ODTF_MANUAL);
if (!(p2 & DEPOT_SERVICE)) v->current_order.SetDepotActionType(ODATFB_HALT);
v->dest_tile = dep->xy;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
return CommandCost();
return v->SendToDepot(flags, (DepotCommand)(p2 & DEPOT_COMMAND_MASK));
}
/** Turn a roadvehicle around.

@ -934,9 +934,6 @@ bool Ship::FindClosestDepot(TileIndex *location, DestinationID *destination, boo
*/
CommandCost CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
const Depot *dep;
if (p2 & DEPOT_MASS_SEND) {
/* Mass goto depot requested */
if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR;
@ -945,54 +942,11 @@ CommandCost CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p
if (!IsValidVehicleID(p1)) return CMD_ERROR;
v = GetVehicle(p1);
if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR;
if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
Vehicle *v = GetVehicle(p1);
if (v->IsInDepot()) return CMD_ERROR;
if (v->type != VEH_SHIP) return CMD_ERROR;
/* If the current orders are already goto-depot */
if (v->current_order.IsType(OT_GOTO_DEPOT)) {
bool halt_in_depot = v->current_order.GetDepotActionType() & ODATFB_HALT;
if (!!(p2 & DEPOT_SERVICE) == halt_in_depot) {
/* We called with a different DEPOT_SERVICE setting.
* Now we change the setting to apply the new one and let the vehicle head for the same depot.
* Note: the if is (true for requesting service == true for ordered to stop in depot) */
if (flags & DC_EXEC) {
v->current_order.SetDepotOrderType(ODTF_MANUAL);
v->current_order.SetDepotActionType(halt_in_depot ? ODATF_SERVICE_ONLY : ODATFB_HALT);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
return CommandCost();
}
if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders
if (flags & DC_EXEC) {
/* If the orders to 'goto depot' are in the orders list (forced servicing),
* then skip to the next order; effectively cancelling this forced service */
if (v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) v->cur_order_index++;
v->current_order.MakeDummy();
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
return CommandCost();
}
dep = FindClosestShipDepot(v);
if (dep == NULL) return_cmd_error(STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT);
if (flags & DC_EXEC) {
if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
v->dest_tile = dep->xy;
v->current_order.MakeGoToDepot(dep->index, ODTF_MANUAL);
if (!(p2 & DEPOT_SERVICE)) v->current_order.SetDepotActionType(ODATFB_HALT);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
return CommandCost();
return v->SendToDepot(flags, (DepotCommand)(p2 & DEPOT_COMMAND_MASK));
}

@ -2116,55 +2116,9 @@ CommandCost CmdSendTrainToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32
Vehicle *v = GetVehicle(p1);
if (v->type != VEH_TRAIN || !CheckOwnership(v->owner)) return CMD_ERROR;
if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
if (v->current_order.IsType(OT_GOTO_DEPOT)) {
bool halt_in_depot = v->current_order.GetDepotActionType() & ODATFB_HALT;
if (!!(p2 & DEPOT_SERVICE) == halt_in_depot) {
/* We called with a different DEPOT_SERVICE setting.
* Now we change the setting to apply the new one and let the vehicle head for the same depot.
* Note: the if is (true for requesting service == true for ordered to stop in depot) */
if (flags & DC_EXEC) {
v->current_order.SetDepotOrderType(ODTF_MANUAL);
v->current_order.SetDepotActionType(halt_in_depot ? ODATF_SERVICE_ONLY : ODATFB_HALT);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
return CommandCost();
}
if (v->type != VEH_TRAIN) return CMD_ERROR;
if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders
if (flags & DC_EXEC) {
/* If the orders to 'goto depot' are in the orders list (forced servicing),
* then skip to the next order; effectively cancelling this forced service */
if (v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) v->cur_order_index++;
v->current_order.MakeDummy();
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
}
return CommandCost();
}
/* check if at a standstill (not stopped only) in a depot
* the check is down here to make it possible to alter stop/service for trains entering the depot */
if (IsTileDepotType(v->tile, TRANSPORT_RAIL) && v->cur_speed == 0) return CMD_ERROR;
TrainFindDepotData tfdd = FindClosestTrainDepot(v, 0);
if (tfdd.best_length == (uint)-1) return_cmd_error(STR_883A_UNABLE_TO_FIND_ROUTE_TO);
if (flags & DC_EXEC) {
if (v->current_order.IsType(OT_LOADING)) v->LeaveStation();
v->dest_tile = tfdd.tile;
v->current_order.MakeGoToDepot(GetDepotByTile(tfdd.tile)->index, ODTF_MANUAL);
if (!(p2 & DEPOT_SERVICE)) v->current_order.SetDepotActionType(ODATFB_HALT);
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
/* If there is no depot in front, reverse automatically */
if (tfdd.reverse) DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);
}
return CommandCost();
return v->SendToDepot(flags, (DepotCommand)(p2 & DEPOT_COMMAND_MASK));
}

@ -3209,6 +3209,71 @@ void Vehicle::HandleLoading(bool mode)
InvalidateVehicleOrder(this);
}
CommandCost Vehicle::SendToDepot(uint32 flags, DepotCommand command)
{
if (!CheckOwnership(this->owner)) return CMD_ERROR;
if (this->vehstatus & VS_CRASHED) return CMD_ERROR;
if (this->IsInDepot()) return CMD_ERROR;
if (this->current_order.IsType(OT_GOTO_DEPOT)) {
bool halt_in_depot = this->current_order.GetDepotActionType() & ODATFB_HALT;
if (!!(command & DEPOT_SERVICE) == halt_in_depot) {
/* We called with a different DEPOT_SERVICE setting.
* Now we change the setting to apply the new one and let the vehicle head for the same depot.
* Note: the if is (true for requesting service == true for ordered to stop in depot) */
if (flags & DC_EXEC) {
this->current_order.SetDepotOrderType(ODTF_MANUAL);
this->current_order.SetDepotActionType(halt_in_depot ? ODATF_SERVICE_ONLY : ODATFB_HALT);
InvalidateWindowWidget(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH);
}
return CommandCost();
}
if (command & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders
if (flags & DC_EXEC) {
/* If the orders to 'goto depot' are in the orders list (forced servicing),
* then skip to the next order; effectively cancelling this forced service */
if (this->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) this->cur_order_index++;
this->current_order.MakeDummy();
InvalidateWindowWidget(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH);
}
return CommandCost();
}
/* check if at a standstill (not stopped only) in a depot
* the check is down here to make it possible to alter stop/service for trains entering the depot */
if (this->type == VEH_TRAIN && IsTileDepotType(this->tile, TRANSPORT_RAIL) && this->cur_speed == 0) return CMD_ERROR;
TileIndex location;
DestinationID destination;
bool reverse;
static const StringID no_depot[] = {STR_883A_UNABLE_TO_FIND_ROUTE_TO, STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT, STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT, STR_A012_CAN_T_SEND_AIRCRAFT_TO};
if (!this->FindClosestDepot (&location, &destination, &reverse)) return_cmd_error(no_depot[this->type]);
if (flags & DC_EXEC) {
if (this->current_order.IsType(OT_LOADING)) this->LeaveStation();
this->dest_tile = location;
this->current_order.MakeGoToDepot(destination, ODTF_MANUAL);
if (!(command & DEPOT_SERVICE)) this->current_order.SetDepotActionType(ODATFB_HALT);
InvalidateWindowWidget(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH);
/* If there is no depot in front, reverse automatically (trains only) */
if (this->type == VEH_TRAIN && reverse) DoCommand(this->tile, this->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);
if (this->type == VEH_AIRCRAFT && this->u.air.state == FLYING && this->u.air.targetairport != destination) {
/* The aircraft is now heading for a different hangar than the next in the orders */
extern void AircraftNextAirportPos_and_Order(Vehicle *v);
AircraftNextAirportPos_and_Order(this);
}
}
return CommandCost();
}
void Vehicle::SetNext(Vehicle *next)
{
if (this->next != NULL) {

@ -522,6 +522,14 @@ public:
* @return true if a depot could be found.
*/
virtual bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse) { return false; }
/**
* Send this vehicle to the depot using the given command(s).
* @param flags the command flags (like execute and such).
* @param command the command to execute.
* @return the cost of the depot action.
*/
CommandCost SendToDepot(uint32 flags, DepotCommand command);
};
/**

@ -76,14 +76,6 @@ bool CanBuildVehicleInfrastructure(VehicleType type);
void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2);
/* Flags to add to p2 for goto depot commands */
/* Note: bits 8-10 are used for VLW flags */
enum {
DEPOT_SERVICE = (1 << 0), // The vehicle will leave the depot right after arrival (serivce only)
DEPOT_MASS_SEND = (1 << 1), // Tells that it's a mass send to depot command (type in VLW flag)
DEPOT_DONT_CANCEL = (1 << 2), // Don't cancel current goto depot command if any
DEPOT_LOCATE_HANGAR = (1 << 3), // Find another airport if the target one lacks a hangar
};
struct GetNewVehiclePosResult {
int x, y;

@ -60,4 +60,14 @@ enum {
VPF_YAPF = 2, ///< Yet Another PathFinder
};
/* Flags to add to p2 for goto depot commands */
/* Note: bits 8-10 are used for VLW flags */
enum DepotCommand {
DEPOT_SERVICE = (1 << 0), ///< The vehicle will leave the depot right after arrival (serivce only)
DEPOT_MASS_SEND = (1 << 1), ///< Tells that it's a mass send to depot command (type in VLW flag)
DEPOT_DONT_CANCEL = (1 << 2), ///< Don't cancel current goto depot command if any
DEPOT_LOCATE_HANGAR = (1 << 3), ///< Find another airport if the target one lacks a hangar
DEPOT_COMMAND_MASK = 0xF,
};
#endif /* VEHICLE_TYPE_H */

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