(svn r10409) -Codechange: replace (Aircraft|RoadVeh|Ship|Train)_Tick with a Tick method in the Vehicle class.

pull/155/head
rubidium 17 years ago
parent c0e341ee05
commit ec137f60ed

@ -137,6 +137,7 @@ struct Aircraft : public Vehicle {
WindowClass GetVehicleListWindowClass() const { return WC_AIRCRAFT_LIST; }
bool IsPrimaryVehicle() const { return IsNormalAircraft(this); }
int GetImage(Direction direction) const;
void Tick();
};
#endif /* AIRCRAFT_H */

@ -2110,17 +2110,17 @@ static void AircraftEventHandler(Vehicle *v, int loop)
AirportGoToNextPosition(v);
}
void Aircraft_Tick(Vehicle *v)
void Aircraft::Tick()
{
if (!IsNormalAircraft(v)) return;
if (!IsNormalAircraft(this)) return;
if (v->subtype == AIR_HELICOPTER) HelicopterTickHandler(v);
if (this->subtype == AIR_HELICOPTER) HelicopterTickHandler(this);
AgeAircraftCargo(v);
AgeAircraftCargo(this);
for (uint i = 0; i != 2; i++) {
AircraftEventHandler(v, i);
if (v->type != VEH_AIRCRAFT) // In case it was deleted
AircraftEventHandler(this, i);
if (this->type != VEH_AIRCRAFT) // In case it was deleted
break;
}
}

@ -741,9 +741,9 @@ static DisasterVehicleTickProc * const _disastervehicle_tick_procs[] = {
};
void DisasterVehicle_Tick(Vehicle *v)
void DisasterVehicle::Tick()
{
_disastervehicle_tick_procs[v->subtype](v);
_disastervehicle_tick_procs[this->subtype](this);
}

@ -82,6 +82,7 @@ struct RoadVehicle : public Vehicle {
bool IsPrimaryVehicle() const { return IsRoadVehFront(this); }
bool HasFront() const { return true; }
int GetImage(Direction direction) const;
void Tick();
};
byte GetRoadVehLength(const Vehicle *v);

@ -1829,11 +1829,11 @@ static void AgeRoadVehCargo(Vehicle *v)
v->cargo.AgeCargo();
}
void RoadVeh_Tick(Vehicle *v)
void RoadVehicle::Tick()
{
AgeRoadVehCargo(v);
AgeRoadVehCargo(this);
if (IsRoadVehFront(v)) RoadVehController(v);
if (IsRoadVehFront(this)) RoadVehController(this);
}
static void CheckIfRoadVehNeedsService(Vehicle *v)

@ -47,6 +47,7 @@ struct Ship: public Vehicle {
void PlayLeaveStationSound() const;
bool IsPrimaryVehicle() const { return true; }
int GetImage(Direction direction) const;
void Tick();
};
#endif /* SHIP_H */

@ -787,10 +787,10 @@ static void AgeShipCargo(Vehicle *v)
v->cargo.AgeCargo();
}
void Ship_Tick(Vehicle *v)
void Ship::Tick()
{
AgeShipCargo(v);
ShipController(v);
AgeShipCargo(this);
ShipController(this);
}

@ -273,6 +273,7 @@ struct Train : public Vehicle {
bool IsPrimaryVehicle() const { return IsFrontEngine(this); }
bool HasFront() const { return true; }
int GetImage(Direction direction) const;
void Tick();
};
#endif /* TRAIN_H */

@ -3305,24 +3305,24 @@ static void TrainLocoHandler(Vehicle *v, bool mode)
}
void Train_Tick(Vehicle *v)
void Train::Tick()
{
if (_age_cargo_skip_counter == 0) v->cargo.AgeCargo();
if (_age_cargo_skip_counter == 0) this->cargo.AgeCargo();
v->tick_counter++;
this->tick_counter++;
if (IsFrontEngine(v)) {
v->current_order_time++;
if (IsFrontEngine(this)) {
this->current_order_time++;
TrainLocoHandler(v, false);
TrainLocoHandler(this, false);
/* make sure vehicle wasn't deleted. */
if (v->type == VEH_TRAIN && IsFrontEngine(v))
TrainLocoHandler(v, true);
} else if (IsFreeWagon(v) && HASBITS(v->vehstatus, VS_CRASHED)) {
if (this->type == VEH_TRAIN && IsFrontEngine(this))
TrainLocoHandler(this, true);
} else if (IsFreeWagon(this) && HASBITS(this->vehstatus, VS_CRASHED)) {
/* Delete flooded standalone wagon */
if (++v->u.rail.crash_anim_pos >= 4400)
DeleteVehicle(v);
if (++this->u.rail.crash_anim_pos >= 4400)
DeleteVehicle(this);
}
}

@ -726,14 +726,6 @@ void DeleteVehicleChain(Vehicle *v)
} while (v != NULL);
}
void Aircraft_Tick(Vehicle *v);
void RoadVeh_Tick(Vehicle *v);
void Ship_Tick(Vehicle *v);
void Train_Tick(Vehicle *v);
static void EffectVehicle_Tick(Vehicle *v);
void DisasterVehicle_Tick(Vehicle *v);
/** head of the linked list to tell what vehicles that visited a depot in a tick */
static Vehicle* _first_veh_in_depot_list;
@ -763,16 +755,6 @@ void VehicleEnteredDepotThisTick(Vehicle *v)
}
}
typedef void VehicleTickProc(Vehicle*);
static VehicleTickProc* _vehicle_tick_procs[] = {
Train_Tick,
RoadVeh_Tick,
Ship_Tick,
Aircraft_Tick,
EffectVehicle_Tick,
DisasterVehicle_Tick,
};
void CallVehicleTicks()
{
_first_veh_in_depot_list = NULL; // now we are sure it's initialized at the start of each tick
@ -782,7 +764,7 @@ void CallVehicleTicks()
Vehicle *v;
FOR_ALL_VEHICLES(v) {
_vehicle_tick_procs[v->type](v);
v->Tick();
switch (v->type) {
default: break;
@ -1532,9 +1514,9 @@ Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVeh
return CreateEffectVehicle(v->x_pos + x, v->y_pos + y, v->z_pos + z, type);
}
static void EffectVehicle_Tick(Vehicle *v)
void SpecialVehicle::Tick()
{
_effect_tick_procs[v->subtype](v);
_effect_tick_procs[this->subtype](this);
}
Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y)

@ -427,6 +427,11 @@ struct Vehicle {
* @return the sprite for the given vehicle in the given direction
*/
virtual int GetImage(Direction direction) const { return 0; }
/**
* Calls the tick handler of the vehicle
*/
virtual void Tick() = 0;
};
/**
@ -453,6 +458,7 @@ struct SpecialVehicle : public Vehicle {
const char *GetTypeString() const { return "special vehicle"; }
void UpdateDeltaXY(Direction direction);
void Tick();
};
/**
@ -472,6 +478,7 @@ struct DisasterVehicle : public Vehicle {
const char *GetTypeString() const { return "disaster vehicle"; }
void UpdateDeltaXY(Direction direction);
void Tick();
};
/**
@ -490,6 +497,7 @@ struct InvalidVehicle : public Vehicle {
virtual ~InvalidVehicle() {}
const char *GetTypeString() const { return "invalid vehicle"; }
void Tick() {}
};
#define is_custom_sprite(x) (x >= 0xFD)

Loading…
Cancel
Save