(svn r9846) -Codechange: introduced ZOOM_LVL_MIN and ZOOM_LVL_MAX for the obvious reasons

-Codechange: introduced ZOOM_LVL_DETAIL to show/remove details
-Codechange: changed << and >> operator with ZoomLevel to a simple wrapper (that in theory also allows zoom-in besides the current zoom-out)
-Fix r9845: missed some int -> ZoomLevel
pull/155/head
truelight 17 years ago
parent 5b1b54e614
commit b605f68631

@ -1426,7 +1426,7 @@ static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode)
const DrawPixelInfo *dpi = _cur_dpi;
int start_x, start_y;
BlitterParams bp;
int zoom_mask = ~((1 << dpi->zoom) - 1);
int zoom_mask = ~(ScaleByZoom(1, dpi->zoom) - 1);
/* decode sprite header */
x += sprite->x_offs;
@ -1458,7 +1458,7 @@ static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode)
start_y -= y;
y = 0;
} else {
bp.dst += bp.pitch * (y >> dpi->zoom);
bp.dst += bp.pitch * UnScaleByZoom(y, dpi->zoom);
}
bp.start_y = start_y;
@ -1476,7 +1476,7 @@ static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode)
x = 0;
}
bp.start_x = start_x;
bp.dst += x >> dpi->zoom;
bp.dst += UnScaleByZoom(x, dpi->zoom);
if ( (x = x + bp.width - dpi->width) > 0) {
bp.width -= x;
@ -1485,9 +1485,9 @@ static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode)
switch (dpi->zoom) {
default: NOT_REACHED();
case 0: GfxBlitTileZoomIn(&bp); break;
case 1: GfxBlitTileZoomMedium(&bp); break;
case 2: GfxBlitTileZoomOut(&bp); break;
case ZOOM_LVL_NORMAL: GfxBlitTileZoomIn(&bp); break;
case ZOOM_LVL_OUT_2X: GfxBlitTileZoomMedium(&bp); break;
case ZOOM_LVL_OUT_4X: GfxBlitTileZoomOut(&bp); break;
}
} else {
bp.sprite += bp.width * (bp.height & ~zoom_mask);
@ -1502,7 +1502,7 @@ static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode)
bp.sprite -= bp.width * y;
y = 0;
} else {
bp.dst += bp.pitch * (y >> dpi->zoom);
bp.dst += bp.pitch * UnScaleByZoom(y, dpi->zoom);
}
if (bp.height > dpi->height - y) {
@ -1518,7 +1518,7 @@ static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode)
bp.sprite -= x;
x = 0;
}
bp.dst += x >> dpi->zoom;
bp.dst += UnScaleByZoom(x, dpi->zoom);
if (bp.width > dpi->width - x) {
bp.width = dpi->width - x;
@ -1527,9 +1527,9 @@ static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode)
switch (dpi->zoom) {
default: NOT_REACHED();
case 0: GfxBlitZoomInUncomp(&bp); break;
case 1: GfxBlitZoomMediumUncomp(&bp); break;
case 2: GfxBlitZoomOutUncomp(&bp); break;
case ZOOM_LVL_NORMAL: GfxBlitZoomInUncomp(&bp); break;
case ZOOM_LVL_OUT_2X: GfxBlitZoomMediumUncomp(&bp); break;
case ZOOM_LVL_OUT_4X: GfxBlitZoomOutUncomp(&bp); break;
}
}
}

@ -880,7 +880,7 @@ bool DoZoomInOutWindow(int how, Window *w)
switch (how) {
case ZOOM_IN:
if (vp->zoom == ZOOM_LVL_NORMAL) return false;
if (vp->zoom == ZOOM_LVL_MIN) return false;
vp->zoom = (ZoomLevel)((byte)vp->zoom - 1);
vp->virtual_width >>= 1;
vp->virtual_height >>= 1;
@ -889,7 +889,7 @@ bool DoZoomInOutWindow(int how, Window *w)
WP(w,vp_d).scrollpos_y += vp->virtual_height >> 1;
break;
case ZOOM_OUT:
if (vp->zoom == ZOOM_LVL_OUT_4X) return false;
if (vp->zoom == ZOOM_LVL_MAX) return false;
vp->zoom = (ZoomLevel)((byte)vp->zoom + 1);
WP(w,vp_d).scrollpos_x -= vp->virtual_width >> 1;
@ -1049,7 +1049,7 @@ void ZoomInOrOutToCursorWindow(bool in, Window *w)
vp = w->viewport;
if (_game_mode != GM_MENU) {
if ((in && vp->zoom == ZOOM_LVL_NORMAL) || (!in && vp->zoom == ZOOM_LVL_OUT_4X))
if ((in && vp->zoom == ZOOM_LVL_MIN) || (!in && vp->zoom == ZOOM_LVL_MAX))
return;
pt = GetTileZoomCenterWindow(in,w);

@ -579,11 +579,11 @@ void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y)
vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
/* move x pos to opposite corner */
pt.x = ((pt.x - vp->virtual_left) >> vp->zoom) + vp->left;
pt.x = UnScaleByZoom(pt.x - vp->virtual_left, vp->zoom) + vp->left;
pt.x = (pt.x < (_screen.width >> 1)) ? _screen.width - 260 : 20;
/* move y pos to opposite corner */
pt.y = ((pt.y - vp->virtual_top) >> vp->zoom) + vp->top;
pt.y = UnScaleByZoom(pt.y - vp->virtual_top, vp->zoom) + vp->top;
pt.y = (pt.y < (_screen.height >> 1)) ? _screen.height - 80 : 100;
} else {
@ -595,8 +595,8 @@ void ShowErrorMessage(StringID msg_1, StringID msg_2, int x, int y)
if ( (x|y) != 0) {
pt = RemapCoords2(x, y);
vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
pt.x = clamp(((pt.x - vp->virtual_left) >> vp->zoom) + vp->left - (334/2), 0, _screen.width - 334);
pt.y = clamp(((pt.y - vp->virtual_top) >> vp->zoom) + vp->top - (137/2), 22, _screen.height - 137);
pt.x = clamp(UnScaleByZoom(pt.x - vp->virtual_left, vp->zoom) + vp->left - (334/2), 0, _screen.width - 334);
pt.y = clamp(UnScaleByZoom(pt.y - vp->virtual_top, vp->zoom) + vp->top - (137/2), 22, _screen.height - 137);
} else {
pt.x = (_screen.width - 334) >> 1;
pt.y = (_screen.height - 137) >> 1;

@ -986,8 +986,8 @@ static void ScrollMainViewport(int x, int y)
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
assert(w);
WP(w,vp_d).scrollpos_x += x << w->viewport->zoom;
WP(w,vp_d).scrollpos_y += y << w->viewport->zoom;
WP(w,vp_d).scrollpos_x += ScaleByZoom(x, w->viewport->zoom);
WP(w,vp_d).scrollpos_y += ScaleByZoom(y, w->viewport->zoom);
}
}
@ -1282,8 +1282,8 @@ bool AfterLoadGame()
vp = w->viewport;
vp->zoom = _saved_scrollpos_zoom;
vp->virtual_width = vp->width << vp->zoom;
vp->virtual_height = vp->height << vp->zoom;
vp->virtual_width = ScaleByZoom(vp->width, vp->zoom);
vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);
/* in version 4.1 of the savegame, is_active was introduced to determine
* if a player does exist, rather then checking name_1 */

@ -725,7 +725,7 @@ static void DrawRoadBits(TileInfo* ti)
}
/* Return if full detail is disabled, or we are zoomed fully out. */
if (!HASBIT(_display_opt, DO_FULL_DETAIL) || _cur_dpi->zoom == ZOOM_LVL_OUT_4X) return;
if (!HASBIT(_display_opt, DO_FULL_DETAIL) || _cur_dpi->zoom > ZOOM_LVL_DETAIL) return;
/* Draw extra details. */
for (drts = _road_display_table[roadside][road]; drts->image != 0; drts++) {

@ -479,10 +479,10 @@ static void LargeWorldCallback(void *userdata, Pixel *buf, uint y, uint pitch, u
left += wx;
ViewportDoDraw(vp,
((left - wx - vp->left) << vp->zoom) + vp->virtual_left,
((y - vp->top) << vp->zoom) + vp->virtual_top,
((left - vp->left) << vp->zoom) + vp->virtual_left,
(((y + n) - vp->top) << vp->zoom) + vp->virtual_top
ScaleByZoom(left - wx - vp->left, vp->zoom) + vp->virtual_left,
ScaleByZoom(y - vp->top, vp->zoom) + vp->virtual_top,
ScaleByZoom(left - vp->left, vp->zoom) + vp->virtual_left,
ScaleByZoom((y + n) - vp->top, vp->zoom) + vp->virtual_top
);
}

@ -1016,8 +1016,8 @@ static void ExtraViewPortWndProc(Window *w, WindowEvent *e)
_scrolling_viewport = false;
}
WP(w, vp_d).scrollpos_x += e->we.scroll.delta.x << vp->zoom;
WP(w, vp_d).scrollpos_y += e->we.scroll.delta.y << vp->zoom;
WP(w, vp_d).scrollpos_x += ScaleByZoom(e->we.scroll.delta.x, vp->zoom);
WP(w, vp_d).scrollpos_y += ScaleByZoom(e->we.scroll.delta.y, vp->zoom);
} break;
case WE_MOUSEWHEEL:

@ -152,7 +152,7 @@ static void StartSound(uint sound, int panning, uint volume)
}
static const byte _vol_factor_by_zoom[] = {255, 190, 134};
static const byte _vol_factor_by_zoom[ZOOM_LVL_END] = {255, 190, 134};
static const byte _sound_base_vol[] = {
128, 90, 128, 128, 128, 128, 128, 128,

@ -351,8 +351,10 @@ void DrawTextEffects(DrawPixelInfo *dpi)
}
break;
default:
case ZOOM_LVL_OUT_4X:
break;
default: NOT_REACHED();
}
}

@ -1425,8 +1425,8 @@ Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y)
(uint)(y -= vp->top) >= (uint)vp->height)
return NULL;
x = (x << vp->zoom) + vp->virtual_left;
y = (y << vp->zoom) + vp->virtual_top;
x = ScaleByZoom(x, vp->zoom) + vp->virtual_left;
y = ScaleByZoom(y, vp->zoom) + vp->virtual_top;
FOR_ALL_VEHICLES(v) {
if ((v->vehstatus & (VS_HIDDEN|VS_UNCLICKABLE)) == 0 &&

@ -269,10 +269,10 @@ static void SetViewportPosition(Window *w, int x, int y)
vp->virtual_left = x;
vp->virtual_top = y;
old_left >>= vp->zoom;
old_top >>= vp->zoom;
x >>= vp->zoom;
y >>= vp->zoom;
old_left = UnScaleByZoom(old_left, vp->zoom);
old_top = UnScaleByZoom(old_top, vp->zoom);
x = UnScaleByZoom(x, vp->zoom);
y = UnScaleByZoom(y, vp->zoom);
old_left -= x;
old_top -= y;
@ -333,8 +333,8 @@ static Point TranslateXYToTileCoord(const ViewPort *vp, int x, int y)
return pt;
}
x = ((x << vp->zoom) + vp->virtual_left) >> 2;
y = ((y << vp->zoom) + vp->virtual_top) >> 1;
x = (ScaleByZoom(x, vp->zoom) + vp->virtual_left) >> 2;
y = (ScaleByZoom(y, vp->zoom) + vp->virtual_top) >> 1;
a = y-x;
b = y+x;
@ -406,10 +406,10 @@ Point GetTileZoomCenterWindow(bool in, Window * w)
* @param widget_zoom_out widget index for window with zoom-out button */
void HandleZoomMessage(Window *w, const ViewPort *vp, byte widget_zoom_in, byte widget_zoom_out)
{
SetWindowWidgetDisabledState(w, widget_zoom_in, vp->zoom == ZOOM_LVL_NORMAL);
SetWindowWidgetDisabledState(w, widget_zoom_in, vp->zoom == ZOOM_LVL_MIN);
InvalidateWidget(w, widget_zoom_in);
SetWindowWidgetDisabledState(w, widget_zoom_out, vp->zoom == ZOOM_LVL_OUT_4X);
SetWindowWidgetDisabledState(w, widget_zoom_out, vp->zoom == ZOOM_LVL_MAX);
InvalidateWidget(w, widget_zoom_out);
}
@ -671,7 +671,7 @@ static void DrawTileSelection(const TileInfo *ti)
z += TILE_HEIGHT;
if (ti->tileh == SLOPE_STEEP_N) z += TILE_HEIGHT;
}
DrawGroundSpriteAt(_cur_dpi->zoom != ZOOM_LVL_OUT_4X ? SPR_DOT : SPR_DOT_SMALL, PAL_NONE, ti->x, ti->y, z);
DrawGroundSpriteAt(_cur_dpi->zoom <= ZOOM_LVL_DETAIL ? SPR_DOT : SPR_DOT_SMALL, PAL_NONE, ti->x, ti->y, z);
} else if (_thd.drawstyle & HT_RAIL /*&& _thd.place_mode == VHM_RAIL*/) {
/* autorail highlight piece under cursor */
uint type = _thd.drawstyle & 0xF;
@ -1241,7 +1241,7 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
_cur_dpi = &vd.dpi;
vd.dpi.zoom = vp->zoom;
mask = (-1) << vp->zoom;
mask = ScaleByZoom(-1, vp->zoom);
vd.combine_sprites = 0;
@ -1251,8 +1251,8 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
vd.dpi.top = top & mask;
vd.dpi.pitch = old_dpi->pitch;
x = ((vd.dpi.left - (vp->virtual_left&mask)) >> vp->zoom) + vp->left;
y = ((vd.dpi.top - (vp->virtual_top&mask)) >> vp->zoom) + vp->top;
x = UnScaleByZoom(vd.dpi.left - (vp->virtual_left & mask), vp->zoom) + vp->left;
y = UnScaleByZoom(vd.dpi.top - (vp->virtual_top & mask), vp->zoom) + vp->top;
vd.dpi.dst_ptr = old_dpi->dst_ptr + x - old_dpi->left + (y - old_dpi->top) * old_dpi->pitch;
@ -1295,7 +1295,7 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
* If we do, the sprite memory will overflow. */
static void ViewportDrawChk(const ViewPort *vp, int left, int top, int right, int bottom)
{
if (((bottom - top) * (right - left) << (2 * vp->zoom)) > 180000) {
if (ScaleByZoom(bottom - top, vp->zoom) * ScaleByZoom(right - left, vp->zoom) > 180000) {
if ((bottom - top) > (right - left)) {
int t = (top + bottom) >> 1;
ViewportDrawChk(vp, left, top, right, t);
@ -1307,10 +1307,10 @@ static void ViewportDrawChk(const ViewPort *vp, int left, int top, int right, in
}
} else {
ViewportDoDraw(vp,
((left - vp->left) << vp->zoom) + vp->virtual_left,
((top - vp->top) << vp->zoom) + vp->virtual_top,
((right - vp->left) << vp->zoom) + vp->virtual_left,
((bottom - vp->top) << vp->zoom) + vp->virtual_top
ScaleByZoom(left - vp->left, vp->zoom) + vp->virtual_left,
ScaleByZoom(top - vp->top, vp->zoom) + vp->virtual_top,
ScaleByZoom(right - vp->left, vp->zoom) + vp->virtual_left,
ScaleByZoom(bottom - vp->top, vp->zoom) + vp->virtual_top
);
}
}
@ -1398,10 +1398,10 @@ static void MarkViewportDirty(const ViewPort *vp, int left, int top, int right,
if (top >= vp->virtual_height) return;
SetDirtyBlocks(
(left >> vp->zoom) + vp->left,
(top >> vp->zoom) + vp->top,
(right >> vp->zoom) + vp->left,
(bottom >> vp->zoom) + vp->top
UnScaleByZoom(left, vp->zoom) + vp->left,
UnScaleByZoom(top, vp->zoom) + vp->top,
UnScaleByZoom(right, vp->zoom) + vp->left,
UnScaleByZoom(bottom, vp->zoom) + vp->top
);
}

@ -1618,14 +1618,14 @@ static void HandleAutoscroll()
/* here allows scrolling in both x and y axis */
#define scrollspeed 3
if (x - 15 < 0) {
WP(w, vp_d).scrollpos_x += (x - 15) * scrollspeed << vp->zoom;
WP(w, vp_d).scrollpos_x += ScaleByZoom((x - 15) * scrollspeed, vp->zoom);
} else if (15 - (vp->width - x) > 0) {
WP(w, vp_d).scrollpos_x += (15 - (vp->width - x)) * scrollspeed << vp->zoom;
WP(w, vp_d).scrollpos_x += ScaleByZoom((15 - (vp->width - x)) * scrollspeed, vp->zoom);
}
if (y - 15 < 0) {
WP(w, vp_d).scrollpos_y += (y - 15) * scrollspeed << vp->zoom;
WP(w, vp_d).scrollpos_y += ScaleByZoom((y - 15) * scrollspeed, vp->zoom);
} else if (15 - (vp->height - y) > 0) {
WP(w,vp_d).scrollpos_y += (15 - (vp->height - y)) * scrollspeed << vp->zoom;
WP(w,vp_d).scrollpos_y += ScaleByZoom((15 - (vp->height - y)) * scrollspeed, vp->zoom);
}
#undef scrollspeed
}
@ -1970,8 +1970,8 @@ void RelocateAllWindows(int neww, int newh)
ViewPort *vp = w->viewport;
vp->width = w->width = neww;
vp->height = w->height = newh;
vp->virtual_width = neww << vp->zoom;
vp->virtual_height = newh << vp->zoom;
vp->virtual_width = ScaleByZoom(neww, vp->zoom);
vp->virtual_height = ScaleByZoom(newh, vp->zoom);
continue; // don't modify top,left
}

@ -22,8 +22,25 @@ enum ZoomLevel {
ZOOM_LVL_TRAIN = ZOOM_LVL_NORMAL,
ZOOM_LVL_ROADVEH = ZOOM_LVL_NORMAL,
ZOOM_LVL_WORLD_SCREENSHOT = ZOOM_LVL_NORMAL,
ZOOM_LVL_DETAIL = ZOOM_LVL_OUT_2X, //! All zoomlevels below or equal to this, will result in details on the screen, like road-work, ...
ZOOM_LVL_MIN = ZOOM_LVL_NORMAL,
ZOOM_LVL_MAX = ZOOM_LVL_OUT_4X,
};
extern ZoomLevel _saved_scrollpos_zoom;
static inline int ScaleByZoom(int value, ZoomLevel zoom)
{
int izoom = (int)zoom - (int)ZOOM_LVL_NORMAL;
return (zoom > ZOOM_LVL_NORMAL) ? value >> izoom : value << izoom;
}
static inline int UnScaleByZoom(int value, ZoomLevel zoom)
{
int izoom = (int)zoom - (int)ZOOM_LVL_NORMAL;
return (zoom > ZOOM_LVL_NORMAL) ? value << izoom : value >> izoom;
}
#endif /* ZOOM_HPP */

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