Commit Graph

697 Commits (03e0ec8276d53605b6b88917909cd7e5b3ec6cbc)

Author SHA1 Message Date
Jonathan G Rennison faf32200cf Merge tag '12.0-beta1' into jgrpp-beta
# Conflicts:
#	CMakeLists.txt
#	bin/ai/CMakeLists.txt
#	bin/game/CMakeLists.txt
#	src/build_vehicle_gui.cpp
#	src/console_cmds.cpp
#	src/core/overflowsafe_type.hpp
#	src/fios.cpp
#	src/lang/english.txt
#	src/lang/german.txt
#	src/lang/korean.txt
#	src/lang/polish.txt
#	src/network/core/game_info.cpp
#	src/network/core/game_info.h
#	src/network/core/tcp_game.cpp
#	src/network/core/tcp_game.h
#	src/network/network.cpp
#	src/network/network_client.cpp
#	src/network/network_client.h
#	src/network/network_coordinator.cpp
#	src/network/network_gui.cpp
#	src/network/network_server.cpp
#	src/network/network_server.h
#	src/newgrf_engine.cpp
#	src/openttd.cpp
#	src/rev.cpp.in
#	src/settings_type.h
#	src/train.h
#	src/train_cmd.cpp
3 years ago
Jonathan G Rennison f764fcfb1f Merge branch 'master' into jgrpp-beta
# Conflicts:
#	src/console_cmds.cpp
#	src/debug.cpp
#	src/lang/vietnamese.txt
#	src/network/core/address.cpp
#	src/network/core/address.h
#	src/network/core/config.h
#	src/network/core/os_abstraction.cpp
#	src/network/core/os_abstraction.h
#	src/network/core/tcp_listen.h
#	src/network/core/udp.cpp
#	src/network/core/udp.h
#	src/network/network.cpp
#	src/network/network_client.cpp
#	src/network/network_gamelist.cpp
#	src/network/network_server.cpp
#	src/network/network_udp.cpp
#	src/newgrf.cpp
#	src/openttd.cpp
#	src/saveload/saveload.h
#	src/settings.cpp
#	src/settings_table.cpp
#	src/settings_type.h
#	src/table/settings/network_settings.ini
3 years ago
Jonathan G Rennison 81290df946 Merge branch 'master' into jgrpp-beta
# Conflicts:
#	src/lang/spanish.txt
#	src/network/core/tcp_content_type.h
#	src/network/network_content.cpp
#	src/saveload/cheat_sl.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/saveload/station_sl.cpp
#	src/saveload/vehicle_sl.cpp
#	src/settings.cpp
#	src/settings_internal.h
#	src/table/settings.h.preamble
#	src/table/settings/company_settings.ini
#	src/table/settings/currency_settings.ini
#	src/table/settings/gameopt_settings.ini
#	src/table/settings/misc_settings.ini
#	src/table/settings/settings.ini
#	src/table/settings/win32_settings.ini
#	src/table/settings/window_settings.ini
3 years ago
Jonathan G Rennison 544da99102 Merge branch 'master' into jgrpp-beta
# Conflicts:
#	src/cargopacket.h
#	src/lang/korean.txt
#	src/linkgraph/linkgraph.h
#	src/linkgraph/linkgraphjob.h
#	src/linkgraph/linkgraphschedule.h
#	src/network/network_admin.h
#	src/network/network_func.h
#	src/network/network_server.cpp
#	src/network/network_server.h
#	src/order_base.h
#	src/rail_cmd.cpp
#	src/saveload/company_sl.cpp
#	src/saveload/depot_sl.cpp
#	src/saveload/economy_sl.cpp
#	src/saveload/linkgraph_sl.cpp
#	src/saveload/map_sl.cpp
#	src/saveload/newgrf_sl.cpp
#	src/saveload/order_sl.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/saveload/signs_sl.cpp
#	src/saveload/station_sl.cpp
#	src/saveload/subsidy_sl.cpp
#	src/saveload/town_sl.cpp
#	src/saveload/vehicle_sl.cpp
#	src/script/api/script_object.cpp
#	src/settings.cpp
#	src/string.cpp
#	src/string_func.h
#	src/table/CMakeLists.txt
#	src/table/settings/settings.ini
#	src/viewport_sprite_sorter_sse4.cpp
3 years ago
Jonathan G Rennison fd605e3cf3 Merge branch 'master' into jgrpp-beta
# Conflicts:
#	.github/workflows/commit-checker.yml
#	src/company_cmd.cpp
#	src/console_cmds.cpp
#	src/crashlog.cpp
#	src/lang/english.txt
#	src/lang/german.txt
#	src/lang/indonesian.txt
#	src/lang/japanese.txt
#	src/lang/korean.txt
#	src/lang/swedish.txt
#	src/linkgraph/linkgraphjob.cpp
#	src/linkgraph/mcf.cpp
#	src/network/core/tcp.cpp
#	src/network/core/tcp.h
#	src/network/core/tcp_game.h
#	src/network/core/udp.h
#	src/network/network.cpp
#	src/network/network_admin.cpp
#	src/network/network_admin.h
#	src/network/network_chat_gui.cpp
#	src/network/network_client.cpp
#	src/network/network_client.h
#	src/network/network_func.h
#	src/network/network_internal.h
#	src/network/network_server.cpp
#	src/network/network_server.h
#	src/newgrf.cpp
#	src/newgrf_station.cpp
#	src/order_gui.cpp
#	src/rail_cmd.cpp
#	src/saveload/saveload.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/settings_internal.h
#	src/settings_type.h
#	src/station_cmd.cpp
#	src/stdafx.h
#	src/table/currency_settings.ini
#	src/table/misc_settings.ini
#	src/table/settings.h.preamble
#	src/table/settings.ini
#	src/terraform_cmd.cpp
#	src/timetable_gui.cpp
#	src/train_cmd.cpp
#	src/tree_cmd.cpp
#	src/water_cmd.cpp
3 years ago
Jonathan G Rennison 0b0d154788 Merge branch 'master' into jgrpp-beta
# Conflicts:
#	.github/workflows/ci-build.yml
#	src/lang/german.txt
#	src/lang/romanian.txt
#	src/lang/slovak.txt
#	src/lang/turkish.txt
#	src/network/core/address.cpp
#	src/network/core/tcp.h
#	src/network/core/udp.cpp
#	src/network/network.cpp
#	src/network/network_client.cpp
#	src/network/network_server.cpp
#	src/network/network_server.h
#	src/network/network_udp.cpp
#	src/openttd.cpp
#	src/saveload/newgrf_sl.cpp
#	src/tree_cmd.cpp
#	src/video/video_driver.hpp
#	src/window.cpp
#	src/window_gui.h
3 years ago
dP 31cf9e888b
Add: [Network] external chat messages for remote admins (#9563) 3 years ago
Patric Stout d9f8ed7bdf
Add: [Network] On join, log the ClientID + IP + Name clearly (#9558)
Additionally, reword the disconnect to match connect / join messages.

Co-authored-by: Berbe <4251220+Berbe@users.noreply.github.com>
3 years ago
Jonathan G Rennison da1ac73c02 Merge commit 'f1dfa661a1898cde06a38ab4cb230c95912b245b' into jgrpp-beta
# Conflicts:
#	src/lang/estonian.txt
#	src/lang/hungarian.txt
#	src/network/core/game_info.cpp
#	src/network/core/game_info.h
#	src/network/core/packet.h
#	src/network/network.cpp
#	src/network/network_client.cpp
#	src/network/network_server.cpp
#	src/network/network_udp.cpp
#	src/openttd.cpp
#	src/string_func.h
3 years ago
Jonathan G Rennison 7e39d3f24a Support sending extended game info in response to PACKET_CLIENT_GAME_INFO 3 years ago
Jonathan G Rennison 8a0821c96e Merge branch 'master' into jgrpp-beta
# Conflicts:
#	src/network/core/game_info.h
#	src/network/core/udp.cpp
#	src/network/core/udp.h
#	src/network/network.cpp
#	src/network/network_client.cpp
#	src/network/network_client.h
#	src/network/network_internal.h
#	src/network/network_udp.cpp
3 years ago
Jonathan G Rennison fda17d25de Send back a message for rcon and settings_access failures 3 years ago
Patric Stout e31b5d3870
Fix #9490: [Network] a full server couldn't be queried either (#9508)
You can now still query a full server, as long as the maximum
amount of allowed connections isn't reached. This means that as
long as there are not 255 clients connected to a server, you can
always connect to query.
3 years ago
Michael Lutz fff09a4af2 Fix d9c1d18f2: Wrong format string for console disconnect message. 3 years ago
dP 2e6a77a78a
Fix: connecting with the same name thrice hangs the server (#9485) 3 years ago
Patric Stout 1ef4d3cf19
Remove: COMPANY_INFO packets and related code (#9475) 3 years ago
Patric Stout 508e465b59
Add: synchronize server name to clients and display in Online Players GUI (#9472) 3 years ago
Patric Stout 4c1ea4020d
Change: remove the ability to control "max spectators" (#9466)
Soon we will make "join game" join the game as spectator first,
so limiting the amount of spectators makes no sense anymore in
that context. Not sure it ever did make sense.
3 years ago
Jonathan G Rennison d23720cc60 Fix server crash when client joined during threaded (auto)save 3 years ago
Patric Stout f4dd2d88c7 Feature: raise the maximum NewGRF limit to 255 3 years ago
Patric Stout 61fdef8457 Remove: old server announcement to Master Server
As we now use the Game Coordinator for announcements, there is no
longer a need to use the Master Server for this.
3 years ago
Andreas Schmitt e1214a6d8b Fix some type conversion warnings 3 years ago
rubidium42 981cd0197a Codechange: [Network] Use std::string for the client name in the network server 3 years ago
rubidium42 a8b3afb236 Codechange: [Network] Use string_view for network compatability check 3 years ago
rubidium42 667301e3ec Codechange: [Network] Make hostname/client IP return strings instead of a C-string 3 years ago
rubidium42 d9c1d18f2b Change: improve some of the console messages related to networking (make them more uniform) and convert to fmt 3 years ago
rubidium42 55a11710a6 Codechange: convert printf DEBUG statements to fmt Debug statements 3 years ago
rubidium42 bb8fd00760 Cleanup: [Network] Remove C-string Recv_string and its last use 3 years ago
Patric Stout 5e44da3010
Fix ef991b17: server was trying to free() a packet created with "new CommandPacket()" (#9334) 3 years ago
rubidium42 e3c9ed4d15 Codechange: [Network] Use std::string to determine an unique name for clients 3 years ago
rubidium42 fd95736bac Codechange: [Network] Use std::string for server side logic of kicking and banning clients 3 years ago
rubidium42 f0e1cd0129 Codechange: [Network] Let server rcon result use std::string 3 years ago
rubidium42 8b9f1147df Codechange: [Network] Let server changing a client name use std::string 3 years ago
rubidium42 ef991b1772 Codechange: [Network] Use std::string in CommandPacket 3 years ago
Jonathan G Rennison 6d58115458 Net: Log sent and received game packets with type and status names 3 years ago
Jonathan G Rennison 7677d2d01a Fix mishandling of PACKET_SERVER_MAP_BEGIN queuing at server
This could result in broken packet framing in the TCP stream
3 years ago
rubidium42 4d246cda73 Codechange: [Network] Let NetworkClientInfo use std::string 3 years ago
rubidium42 83679c0e57 Codechange: [Network] Use std::string to populate the client list for company stats 3 years ago
rubidium42 fab120ee83 Codechange: [Network] Let chat communication use std::string 3 years ago
rubidium42 ae85af98eb Codechange: Use std::string GetString where convenient 3 years ago
rubidium42 e6703eac68 Codechange: [Network] Let NetworkTextMessage use std::string 3 years ago
rubidium42 44ca7d9377 Change: Use gender-neutral pronouns 3 years ago
rubidium42 ebe32ad912 Codechange: [Network] Use std::string for the internal handling of admin/rcon passwords 3 years ago
rubidium42 6db52d52d0 Codechange: [Network] Use std::string for the internal handling of server passwords 3 years ago
rubidium42 1de5cdeab8 Codechange: [Network] Use std::string for the internal handling of company passwords 3 years ago
rubidium42 98283116fa Codechange: [Network] Make company state password std::string 3 years ago
Jonathan G Rennison f3e0507c54 Network: Include extra info in PACKET_CLIENT_ERROR packets
Log more details in server when PACKET_CLIENT_ERROR received
3 years ago
Jonathan G Rennison e04218b528 Network: Log received packets at log level net=3 3 years ago
William Davis 879de9781b Change: Use gender-neutral pronouns in console command messages (and comments) (#9203)
(cherry picked from commit 881e1da51d)
3 years ago
rubidium42 02fdb5b210 Codechange: move server name/id in settings to std::string 3 years ago
rubidium42 c73d64adf9 Codechange: move passwords in settings to std::string 3 years ago
Patric Stout b136e65cf9
Change: reworked the debug levels for network facility (#9251)
It now follows very simple rules:
0 - Fatal, user should know about this
1 - Error, but we are recovering
2 - Warning, wrong but okay if you don't know
3 - Info, information you might care about
4 -
5 - Debug #1 - High level debug messages
6 - Debug #2 - Low level debug messages
7 - Trace information
3 years ago
Patric Stout 36e22f3a7b
Fix: [Network] clients leaving because of broken connections was not broadcasted (#9238)
The code mixed up "client has quit but we already told everyone"
with "client lost connection, handle this".

Split up those two signals:
- CLIENT_QUIT means we told everyone and the connection is now dead
- CONNECTION_LIST means we should tell everyone we lost a client
3 years ago
William Davis 881e1da51d
Change: Use gender-neutral pronouns in console command messages (and comments) (#9203) 3 years ago
rubidium42 e7581fd42d Change: [Network] Update server's NetworkServerGameInfo only when needed
Split the updating in a "static" version that only needs to be called when a new map is loaded or some settings are changed, and a "dynamic" version that updates everything that changes regularly such as the current game date or the number of spectators.
3 years ago
rubidium42 72bd62fd70 Codechange: [Network] Use a single NetworkServerGameInfo object at server side and serialize that for the clients 3 years ago
Patric Stout b3003dd163 Add: ability to retrieve game info from server over TCP 3 years ago
Patric Stout cb2ef1ea4b Codechange: move all NetworkGameInfo related functions to a single file
It currently was a bit scattered over the place. Part of
NetworkGameInfo is also the GRF Identifiers that goes with it.
3 years ago
Jonathan G Rennison 8eb27e1ac7 Merge branch 'master' into jgrpp
# Conflicts:
#	src/company_cmd.cpp
#	src/lang/japanese.txt
#	src/network/core/config.h
#	src/network/core/packet.cpp
#	src/network/core/tcp.cpp
#	src/network/network_content.cpp
#	src/network/network_server.cpp
#	src/network/network_udp.cpp
#	src/toolbar_gui.cpp
#	src/vehicle_gui_base.h
3 years ago
Jonathan G Rennison 66fda55ec4 Merge branch 'master' into jgrpp
# Conflicts:
#	src/company_cmd.cpp
#	src/network/core/packet.cpp
#	src/network/core/packet.h
#	src/network/core/tcp.cpp
#	src/network/core/udp.cpp
#	src/network/network_server.cpp
#	src/network/network_server.h
#	src/toolbar_gui.cpp
#	src/vehicle_gui_base.h
3 years ago
rubidium42 5afb090082 Change: [Network] Remove now defunct savegame transfer packet limiter 3 years ago
Rubidium 21f58ab437 Change: use 32 KiB packets to transfer the savegame 3 years ago
rubidium42 65818db1f4 Fix: [Network] Prevent stalling save game transfer when compression is slow 3 years ago
Jonathan G Rennison 253772e9af Merge branch 'master' into jgrpp
# Conflicts:
#	CMakeLists.txt
#	COMPILING.md
#	src/console.cpp
#	src/console_cmds.cpp
#	src/console_internal.h
#	src/rev.cpp.in
3 years ago
Jonathan G Rennison ba418f9d0d Merge branch 'master' into jgrpp
# Conflicts:
#	src/lang/simplified_chinese.txt
#	src/network/core/tcp_content.cpp
#	src/network/core/udp.cpp
#	src/network/network_server.cpp
#	src/saveload/linkgraph_sl.cpp
#	src/table/gameopt_settings.ini
3 years ago
Patric Stout ff708c2c65 Add: admin menu for companies in multiplayer games
You can now easily do:
- a password reset (unlock)
- remove an empty company (reset company)
3 years ago
Patric Stout 5266359424 Feature: rework in-game Online Players GUI
The GUI now more clearly shows some basic information about the
server you joined, your client name (and the ability to change it),
and what players are in which company.

It also contains useful buttons to press to join companies, chat
with other people, and for admins to kick/ban people.

Additionally, renamed "advertised" to "visibility"; this has to
do with future additions, but also because it is more clear in
wording.
3 years ago
Rubidium 450178d780 Codechange: add accessor for the packet type to Packet and make the internal state of Packet private 3 years ago
Rubidium 3abefdf561 Codechange: remove public access to the next pointer in Packet 3 years ago
Rubidium f71fb0f54a Codechange: encapsulate reading the size of a Packet 3 years ago
Rubidium 6f161f6559 Codechange: encapsulate the logic about how many bytes can be sent from a buffer in to a Packet 3 years ago
rubidium42 e1cebe0ea0 Add: [Network] Validate the client name server side, so no clients with invalid names can actually join 3 years ago
rubidium42 b14f412117 Codechange: [Network] Introduce function to validate the client name 3 years ago
Jonathan G Rennison 0d262e4d9a Send network client desync log messages to server 3 years ago
Patric Stout 05612d60ae Remove: "language" field from server/client
The original idea was that people could find a server they could
talk in their native language on. This isn't really used in that
way. There are several reasons for removing this:

- the client also sends his "language" to the server, but nothing
  is doing anything with this.
- flags are a bad way to represent languages, and over the years
  we had several (rightfully) complaints about this.
- most servers have their language set to "All", and prefix the
  servername with the language it is about. This is a much more
  efficient way to do the same.

All in all, this feature should go back to the drawing board.
Maybe it could work in another form, but this form is not it.
3 years ago
Jonathan G Rennison 825867f2c5
Fix: [Network] State conditions for sending client info/quit packets (#8959)
Use status >= STATUS_AUTHORIZED as the state criteria for all cases
where updates about other clients are sent.
This avoids the case where a client is informed that another client
has joined but not informed when it later quits, resulting in
stale entries in the client list window.
3 years ago
Jonathan G Rennison 76624e6f58 Server: Fix client state conditions for sending client info/quit packets 3 years ago
Jonathan G Rennison 4361a6dbf4 Avoid undefined behaviour const_casting std::string c_str()
Use non-const data() instead

See: #224
3 years ago
Jonathan G Rennison f4e29071be Merge tag '1.11.0-beta2' into jgrpp
# Conflicts:
#	.github/workflows/ci-build.yml
#	.github/workflows/release.yml
#	CMakeLists.txt
#	src/blitter/32bpp_optimized.cpp
#	src/debug.cpp
#	src/gfx.cpp
#	src/gfx_func.h
#	src/lang/czech.txt
#	src/lang/english.txt
#	src/lang/italian.txt
#	src/lang/swedish.txt
#	src/lang/ukrainian.txt
#	src/network/network_server.cpp
#	src/os/windows/crashlog_win.cpp
#	src/os/windows/win32.cpp
#	src/pathfinder/follow_track.hpp
#	src/screenshot.cpp
#	src/settings_type.h
#	src/spritecache.cpp
#	src/vehicle_gui.cpp
#	src/video/sdl2_v.cpp
#	src/video/video_driver.cpp
#	src/video/video_driver.hpp
#	src/video/win32_v.cpp
3 years ago
Jonathan G Rennison c2ae7580e0 Zstd: Use zstd for network joins if supported at both ends
See also: https://github.com/OpenTTD/OpenTTD/pull/8773
3 years ago
Patric Stout d4f208d9c1 Codechange: [Network] replace _realtime_tick with std::chrono
(cherry picked from commit 53c28a8ec9)
3 years ago
Patric Stout c13c201f72 Fix: [Network] don't show "server doesn't respond" while in queue
Send all clients in the queue every game-day a packet that they
are still in the queue.

(cherry picked from commit 13889b6554)

# Conflicts:
#	src/network/network_server.cpp
3 years ago
Patric Stout 7da90af2f4 Fix: [Network] send map to next client if current client disconnects
Also terminate creating of the savegame, as the client is gone,
there really is no need for that anymore.

(cherry picked from commit 8d199b1bbc)
3 years ago
Patric Stout cfa1612766 Fix: [Network] also count the person downloading the map in the queue
Strictly seen, there are "N" people -waiting- in front of you
in the queue, but it is nicer to show "N + 1" for the person that
is currently downloading the map. Avoids it showing:
"0 clients in front of you". That just feels a bit off.

(cherry picked from commit 3677418225)
3 years ago
Patric Stout 13889b6554 Fix: [Network] don't show "server doesn't respond" while in queue
Send all clients in the queue every game-day a packet that they
are still in the queue.
3 years ago
Patric Stout 8d199b1bbc Fix: [Network] send map to next client if current client disconnects
Also terminate creating of the savegame, as the client is gone,
there really is no need for that anymore.
3 years ago
Patric Stout 3677418225 Fix: [Network] also count the person downloading the map in the queue
Strictly seen, there are "N" people -waiting- in front of you
in the queue, but it is nicer to show "N + 1" for the person that
is currently downloading the map. Avoids it showing:
"0 clients in front of you". That just feels a bit off.
3 years ago
Pavel Stupnikov 4fd2eecb8b
Change: Improve console warnings on invalid network commands (#8753) 3 years ago
Patric Stout 53c28a8ec9 Codechange: [Network] replace _realtime_tick with std::chrono 3 years ago
Patric Stout d068d61f3c
Fix bddfcaef: don't tell twice that a client left because of a timeout etc (#8746)
SendError() notifies all clients of the disconnect. This calls
CloseConnection() at the end, which also notified the clients
of the disconnect. Really no need to do it twice.

The status NETWORK_RECV_STATUS_SERVER_ERROR is only set by
SendError(), so in case that is the status, don't let
ClientConnection() send another notification.
3 years ago
Jonathan G Rennison b7ddd486cf Merge branch 'master' into jgrpp
# Conflicts:
#	cmake/CompileFlags.cmake
#	src/aircraft_cmd.cpp
#	src/blitter/32bpp_anim.cpp
#	src/cargopacket.cpp
#	src/cheat_gui.cpp
#	src/company_cmd.cpp
#	src/company_gui.cpp
#	src/core/pool_func.hpp
#	src/date.cpp
#	src/economy.cpp
#	src/error_gui.cpp
#	src/ground_vehicle.cpp
#	src/ground_vehicle.hpp
#	src/group_gui.cpp
#	src/industry_cmd.cpp
#	src/lang/dutch.txt
#	src/lang/french.txt
#	src/lang/german.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/linkgraph/mcf.cpp
#	src/network/network_content.cpp
#	src/network/network_server.cpp
#	src/network/network_udp.cpp
#	src/newgrf_engine.cpp
#	src/newgrf_station.cpp
#	src/order_cmd.cpp
#	src/order_gui.cpp
#	src/pathfinder/follow_track.hpp
#	src/pathfinder/yapf/yapf_common.hpp
#	src/saveload/saveload.cpp
#	src/settings_gui.cpp
#	src/station_cmd.cpp
#	src/station_kdtree.h
#	src/string_func.h
#	src/table/settings.ini
#	src/tgp.cpp
#	src/timetable_cmd.cpp
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/train_cmd.cpp
#	src/train_gui.cpp
#	src/tree_gui.cpp
#	src/tunnelbridge_cmd.cpp
#	src/vehicle.cpp
#	src/vehicle_gui.cpp
#	src/video/sdl2_v.cpp
#	src/video/sdl_v.cpp
#	src/video/win32_v.cpp
#	src/viewport.cpp
#	src/viewport_sprite_sorter_sse4.cpp
#	src/window.cpp
3 years ago
Jonathan G Rennison 6c3e5642f8 Merge branch 'master' into jgrpp
# Conflicts:
#	cmake/CompileFlags.cmake
#	src/crashlog.cpp
#	src/fileio.cpp
#	src/fileio_func.h
#	src/fios_gui.cpp
#	src/ini_load.cpp
#	src/ini_type.h
#	src/lang/english.txt
#	src/lang/german.txt
#	src/lang/korean.txt
#	src/network/network_client.cpp
#	src/order_base.h
#	src/order_cmd.cpp
#	src/os/windows/win32.cpp
#	src/road_cmd.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/settings.cpp
#	src/station_cmd.cpp
#	src/stdafx.h
#	src/table/settings.ini
#	src/tree_cmd.cpp
#	src/tree_gui.cpp
#	src/vehicle_base.h
#	src/video/cocoa/cocoa_v.mm
#	src/video/cocoa/event.mm
#	src/video/cocoa/wnd_quartz.mm
#	src/viewport.cpp
#	src/widgets/tree_widget.h
3 years ago
Charles Pigott 9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 4 years ago
Patric Stout 62cdadb582 Change: move "give money" from client-list to company window
This is a much better location for this button, as you send
money from one company to another company, not from player
to player.

This is based on work done by JGRPP in:
f820543391
and surrounding commits, which took the work from estys:
https://www.tt-forums.net/viewtopic.php?p=1183311#p1183311

We did modify it to fix several bugs and clean up the code while
here anyway.

The callback was removed, as it meant a modified client could
prevent anyone from seeing money was transfered. The message
is now generated in the command itself, making that impossible.
4 years ago
Charles Pigott 860c270c73 Codechange: Replace assert_compile macro with static_assert 4 years ago
Jonathan G Rennison 1f54c8a018 Send vehicle caches to network clients to prevent desyncs due to bad GRFs 4 years ago
Jonathan G Rennison bbbda0739b Add third DoCommand parameter p3 4 years ago
Jonathan G Rennison cce6d731a1 TBTR: Delete orphaned virtual trains on client disconnection 4 years ago
Jonathan G Rennison 2cad094725 Allow sending an empty password to drop settings_access 4 years ago
Jonathan G Rennison 7467051331 Merge branch 'master' into jgrpp
# Conflicts:
#	.gitignore
#	src/network/network_server.cpp
#	src/vehicle_gui.cpp
4 years ago