Jonathan G Rennison
faf32200cf
Merge tag '12.0-beta1' into jgrpp-beta
...
# Conflicts:
# CMakeLists.txt
# bin/ai/CMakeLists.txt
# bin/game/CMakeLists.txt
# src/build_vehicle_gui.cpp
# src/console_cmds.cpp
# src/core/overflowsafe_type.hpp
# src/fios.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/lang/polish.txt
# src/network/core/game_info.cpp
# src/network/core/game_info.h
# src/network/core/tcp_game.cpp
# src/network/core/tcp_game.h
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_client.h
# src/network/network_coordinator.cpp
# src/network/network_gui.cpp
# src/network/network_server.cpp
# src/network/network_server.h
# src/newgrf_engine.cpp
# src/openttd.cpp
# src/rev.cpp.in
# src/settings_type.h
# src/train.h
# src/train_cmd.cpp
3 years ago
Jonathan G Rennison
f764fcfb1f
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/console_cmds.cpp
# src/debug.cpp
# src/lang/vietnamese.txt
# src/network/core/address.cpp
# src/network/core/address.h
# src/network/core/config.h
# src/network/core/os_abstraction.cpp
# src/network/core/os_abstraction.h
# src/network/core/tcp_listen.h
# src/network/core/udp.cpp
# src/network/core/udp.h
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_gamelist.cpp
# src/network/network_server.cpp
# src/network/network_udp.cpp
# src/newgrf.cpp
# src/openttd.cpp
# src/saveload/saveload.h
# src/settings.cpp
# src/settings_table.cpp
# src/settings_type.h
# src/table/settings/network_settings.ini
3 years ago
Jonathan G Rennison
81290df946
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/lang/spanish.txt
# src/network/core/tcp_content_type.h
# src/network/network_content.cpp
# src/saveload/cheat_sl.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/saveload/station_sl.cpp
# src/saveload/vehicle_sl.cpp
# src/settings.cpp
# src/settings_internal.h
# src/table/settings.h.preamble
# src/table/settings/company_settings.ini
# src/table/settings/currency_settings.ini
# src/table/settings/gameopt_settings.ini
# src/table/settings/misc_settings.ini
# src/table/settings/settings.ini
# src/table/settings/win32_settings.ini
# src/table/settings/window_settings.ini
3 years ago
Jonathan G Rennison
544da99102
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/cargopacket.h
# src/lang/korean.txt
# src/linkgraph/linkgraph.h
# src/linkgraph/linkgraphjob.h
# src/linkgraph/linkgraphschedule.h
# src/network/network_admin.h
# src/network/network_func.h
# src/network/network_server.cpp
# src/network/network_server.h
# src/order_base.h
# src/rail_cmd.cpp
# src/saveload/company_sl.cpp
# src/saveload/depot_sl.cpp
# src/saveload/economy_sl.cpp
# src/saveload/linkgraph_sl.cpp
# src/saveload/map_sl.cpp
# src/saveload/newgrf_sl.cpp
# src/saveload/order_sl.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/saveload/signs_sl.cpp
# src/saveload/station_sl.cpp
# src/saveload/subsidy_sl.cpp
# src/saveload/town_sl.cpp
# src/saveload/vehicle_sl.cpp
# src/script/api/script_object.cpp
# src/settings.cpp
# src/string.cpp
# src/string_func.h
# src/table/CMakeLists.txt
# src/table/settings/settings.ini
# src/viewport_sprite_sorter_sse4.cpp
3 years ago
Jonathan G Rennison
fd605e3cf3
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# .github/workflows/commit-checker.yml
# src/company_cmd.cpp
# src/console_cmds.cpp
# src/crashlog.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/lang/indonesian.txt
# src/lang/japanese.txt
# src/lang/korean.txt
# src/lang/swedish.txt
# src/linkgraph/linkgraphjob.cpp
# src/linkgraph/mcf.cpp
# src/network/core/tcp.cpp
# src/network/core/tcp.h
# src/network/core/tcp_game.h
# src/network/core/udp.h
# src/network/network.cpp
# src/network/network_admin.cpp
# src/network/network_admin.h
# src/network/network_chat_gui.cpp
# src/network/network_client.cpp
# src/network/network_client.h
# src/network/network_func.h
# src/network/network_internal.h
# src/network/network_server.cpp
# src/network/network_server.h
# src/newgrf.cpp
# src/newgrf_station.cpp
# src/order_gui.cpp
# src/rail_cmd.cpp
# src/saveload/saveload.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/settings_type.h
# src/station_cmd.cpp
# src/stdafx.h
# src/table/currency_settings.ini
# src/table/misc_settings.ini
# src/table/settings.h.preamble
# src/table/settings.ini
# src/terraform_cmd.cpp
# src/timetable_gui.cpp
# src/train_cmd.cpp
# src/tree_cmd.cpp
# src/water_cmd.cpp
3 years ago
Jonathan G Rennison
0b0d154788
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# .github/workflows/ci-build.yml
# src/lang/german.txt
# src/lang/romanian.txt
# src/lang/slovak.txt
# src/lang/turkish.txt
# src/network/core/address.cpp
# src/network/core/tcp.h
# src/network/core/udp.cpp
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_server.cpp
# src/network/network_server.h
# src/network/network_udp.cpp
# src/openttd.cpp
# src/saveload/newgrf_sl.cpp
# src/tree_cmd.cpp
# src/video/video_driver.hpp
# src/window.cpp
# src/window_gui.h
3 years ago
dP
31cf9e888b
Add: [Network] external chat messages for remote admins ( #9563 )
3 years ago
Patric Stout
d9f8ed7bdf
Add: [Network] On join, log the ClientID + IP + Name clearly ( #9558 )
...
Additionally, reword the disconnect to match connect / join messages.
Co-authored-by: Berbe <4251220+Berbe@users.noreply.github.com>
3 years ago
Jonathan G Rennison
da1ac73c02
Merge commit 'f1dfa661a1898cde06a38ab4cb230c95912b245b' into jgrpp-beta
...
# Conflicts:
# src/lang/estonian.txt
# src/lang/hungarian.txt
# src/network/core/game_info.cpp
# src/network/core/game_info.h
# src/network/core/packet.h
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_server.cpp
# src/network/network_udp.cpp
# src/openttd.cpp
# src/string_func.h
3 years ago
Jonathan G Rennison
7e39d3f24a
Support sending extended game info in response to PACKET_CLIENT_GAME_INFO
3 years ago
Jonathan G Rennison
8a0821c96e
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/network/core/game_info.h
# src/network/core/udp.cpp
# src/network/core/udp.h
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_client.h
# src/network/network_internal.h
# src/network/network_udp.cpp
3 years ago
Jonathan G Rennison
fda17d25de
Send back a message for rcon and settings_access failures
3 years ago
Patric Stout
e31b5d3870
Fix #9490 : [Network] a full server couldn't be queried either ( #9508 )
...
You can now still query a full server, as long as the maximum
amount of allowed connections isn't reached. This means that as
long as there are not 255 clients connected to a server, you can
always connect to query.
3 years ago
Michael Lutz
fff09a4af2
Fix d9c1d18f2: Wrong format string for console disconnect message.
3 years ago
dP
2e6a77a78a
Fix: connecting with the same name thrice hangs the server ( #9485 )
3 years ago
Patric Stout
1ef4d3cf19
Remove: COMPANY_INFO packets and related code ( #9475 )
3 years ago
Patric Stout
508e465b59
Add: synchronize server name to clients and display in Online Players GUI ( #9472 )
3 years ago
Patric Stout
4c1ea4020d
Change: remove the ability to control "max spectators" ( #9466 )
...
Soon we will make "join game" join the game as spectator first,
so limiting the amount of spectators makes no sense anymore in
that context. Not sure it ever did make sense.
3 years ago
Jonathan G Rennison
d23720cc60
Fix server crash when client joined during threaded (auto)save
3 years ago
Patric Stout
f4dd2d88c7
Feature: raise the maximum NewGRF limit to 255
3 years ago
Patric Stout
61fdef8457
Remove: old server announcement to Master Server
...
As we now use the Game Coordinator for announcements, there is no
longer a need to use the Master Server for this.
3 years ago
Andreas Schmitt
e1214a6d8b
Fix some type conversion warnings
3 years ago
rubidium42
981cd0197a
Codechange: [Network] Use std::string for the client name in the network server
3 years ago
rubidium42
a8b3afb236
Codechange: [Network] Use string_view for network compatability check
3 years ago
rubidium42
667301e3ec
Codechange: [Network] Make hostname/client IP return strings instead of a C-string
3 years ago
rubidium42
d9c1d18f2b
Change: improve some of the console messages related to networking (make them more uniform) and convert to fmt
3 years ago
rubidium42
55a11710a6
Codechange: convert printf DEBUG statements to fmt Debug statements
3 years ago
rubidium42
bb8fd00760
Cleanup: [Network] Remove C-string Recv_string and its last use
3 years ago
Patric Stout
5e44da3010
Fix ef991b17: server was trying to free() a packet created with "new CommandPacket()" ( #9334 )
3 years ago
rubidium42
e3c9ed4d15
Codechange: [Network] Use std::string to determine an unique name for clients
3 years ago
rubidium42
fd95736bac
Codechange: [Network] Use std::string for server side logic of kicking and banning clients
3 years ago
rubidium42
f0e1cd0129
Codechange: [Network] Let server rcon result use std::string
3 years ago
rubidium42
8b9f1147df
Codechange: [Network] Let server changing a client name use std::string
3 years ago
rubidium42
ef991b1772
Codechange: [Network] Use std::string in CommandPacket
3 years ago
Jonathan G Rennison
6d58115458
Net: Log sent and received game packets with type and status names
3 years ago
Jonathan G Rennison
7677d2d01a
Fix mishandling of PACKET_SERVER_MAP_BEGIN queuing at server
...
This could result in broken packet framing in the TCP stream
3 years ago
rubidium42
4d246cda73
Codechange: [Network] Let NetworkClientInfo use std::string
3 years ago
rubidium42
83679c0e57
Codechange: [Network] Use std::string to populate the client list for company stats
3 years ago
rubidium42
fab120ee83
Codechange: [Network] Let chat communication use std::string
3 years ago
rubidium42
ae85af98eb
Codechange: Use std::string GetString where convenient
3 years ago
rubidium42
e6703eac68
Codechange: [Network] Let NetworkTextMessage use std::string
3 years ago
rubidium42
44ca7d9377
Change: Use gender-neutral pronouns
3 years ago
rubidium42
ebe32ad912
Codechange: [Network] Use std::string for the internal handling of admin/rcon passwords
3 years ago
rubidium42
6db52d52d0
Codechange: [Network] Use std::string for the internal handling of server passwords
3 years ago
rubidium42
1de5cdeab8
Codechange: [Network] Use std::string for the internal handling of company passwords
3 years ago
rubidium42
98283116fa
Codechange: [Network] Make company state password std::string
3 years ago
Jonathan G Rennison
f3e0507c54
Network: Include extra info in PACKET_CLIENT_ERROR packets
...
Log more details in server when PACKET_CLIENT_ERROR received
3 years ago
Jonathan G Rennison
e04218b528
Network: Log received packets at log level net=3
3 years ago
William Davis
879de9781b
Change: Use gender-neutral pronouns in console command messages (and comments) ( #9203 )
...
(cherry picked from commit 881e1da51d
)
3 years ago
rubidium42
02fdb5b210
Codechange: move server name/id in settings to std::string
3 years ago
rubidium42
c73d64adf9
Codechange: move passwords in settings to std::string
3 years ago
Patric Stout
b136e65cf9
Change: reworked the debug levels for network facility ( #9251 )
...
It now follows very simple rules:
0 - Fatal, user should know about this
1 - Error, but we are recovering
2 - Warning, wrong but okay if you don't know
3 - Info, information you might care about
4 -
5 - Debug #1 - High level debug messages
6 - Debug #2 - Low level debug messages
7 - Trace information
3 years ago
Patric Stout
36e22f3a7b
Fix: [Network] clients leaving because of broken connections was not broadcasted ( #9238 )
...
The code mixed up "client has quit but we already told everyone"
with "client lost connection, handle this".
Split up those two signals:
- CLIENT_QUIT means we told everyone and the connection is now dead
- CONNECTION_LIST means we should tell everyone we lost a client
3 years ago
William Davis
881e1da51d
Change: Use gender-neutral pronouns in console command messages (and comments) ( #9203 )
3 years ago
rubidium42
e7581fd42d
Change: [Network] Update server's NetworkServerGameInfo only when needed
...
Split the updating in a "static" version that only needs to be called when a new map is loaded or some settings are changed, and a "dynamic" version that updates everything that changes regularly such as the current game date or the number of spectators.
3 years ago
rubidium42
72bd62fd70
Codechange: [Network] Use a single NetworkServerGameInfo object at server side and serialize that for the clients
3 years ago
Patric Stout
b3003dd163
Add: ability to retrieve game info from server over TCP
3 years ago
Patric Stout
cb2ef1ea4b
Codechange: move all NetworkGameInfo related functions to a single file
...
It currently was a bit scattered over the place. Part of
NetworkGameInfo is also the GRF Identifiers that goes with it.
3 years ago
Jonathan G Rennison
8eb27e1ac7
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/company_cmd.cpp
# src/lang/japanese.txt
# src/network/core/config.h
# src/network/core/packet.cpp
# src/network/core/tcp.cpp
# src/network/network_content.cpp
# src/network/network_server.cpp
# src/network/network_udp.cpp
# src/toolbar_gui.cpp
# src/vehicle_gui_base.h
3 years ago
Jonathan G Rennison
66fda55ec4
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/company_cmd.cpp
# src/network/core/packet.cpp
# src/network/core/packet.h
# src/network/core/tcp.cpp
# src/network/core/udp.cpp
# src/network/network_server.cpp
# src/network/network_server.h
# src/toolbar_gui.cpp
# src/vehicle_gui_base.h
3 years ago
rubidium42
5afb090082
Change: [Network] Remove now defunct savegame transfer packet limiter
3 years ago
Rubidium
21f58ab437
Change: use 32 KiB packets to transfer the savegame
3 years ago
rubidium42
65818db1f4
Fix: [Network] Prevent stalling save game transfer when compression is slow
3 years ago
Jonathan G Rennison
253772e9af
Merge branch 'master' into jgrpp
...
# Conflicts:
# CMakeLists.txt
# COMPILING.md
# src/console.cpp
# src/console_cmds.cpp
# src/console_internal.h
# src/rev.cpp.in
3 years ago
Jonathan G Rennison
ba418f9d0d
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/lang/simplified_chinese.txt
# src/network/core/tcp_content.cpp
# src/network/core/udp.cpp
# src/network/network_server.cpp
# src/saveload/linkgraph_sl.cpp
# src/table/gameopt_settings.ini
3 years ago
Patric Stout
ff708c2c65
Add: admin menu for companies in multiplayer games
...
You can now easily do:
- a password reset (unlock)
- remove an empty company (reset company)
3 years ago
Patric Stout
5266359424
Feature: rework in-game Online Players GUI
...
The GUI now more clearly shows some basic information about the
server you joined, your client name (and the ability to change it),
and what players are in which company.
It also contains useful buttons to press to join companies, chat
with other people, and for admins to kick/ban people.
Additionally, renamed "advertised" to "visibility"; this has to
do with future additions, but also because it is more clear in
wording.
3 years ago
Rubidium
450178d780
Codechange: add accessor for the packet type to Packet and make the internal state of Packet private
3 years ago
Rubidium
3abefdf561
Codechange: remove public access to the next pointer in Packet
3 years ago
Rubidium
f71fb0f54a
Codechange: encapsulate reading the size of a Packet
3 years ago
Rubidium
6f161f6559
Codechange: encapsulate the logic about how many bytes can be sent from a buffer in to a Packet
3 years ago
rubidium42
e1cebe0ea0
Add: [Network] Validate the client name server side, so no clients with invalid names can actually join
3 years ago
rubidium42
b14f412117
Codechange: [Network] Introduce function to validate the client name
3 years ago
Jonathan G Rennison
0d262e4d9a
Send network client desync log messages to server
3 years ago
Patric Stout
05612d60ae
Remove: "language" field from server/client
...
The original idea was that people could find a server they could
talk in their native language on. This isn't really used in that
way. There are several reasons for removing this:
- the client also sends his "language" to the server, but nothing
is doing anything with this.
- flags are a bad way to represent languages, and over the years
we had several (rightfully) complaints about this.
- most servers have their language set to "All", and prefix the
servername with the language it is about. This is a much more
efficient way to do the same.
All in all, this feature should go back to the drawing board.
Maybe it could work in another form, but this form is not it.
3 years ago
Jonathan G Rennison
825867f2c5
Fix: [Network] State conditions for sending client info/quit packets ( #8959 )
...
Use status >= STATUS_AUTHORIZED as the state criteria for all cases
where updates about other clients are sent.
This avoids the case where a client is informed that another client
has joined but not informed when it later quits, resulting in
stale entries in the client list window.
3 years ago
Jonathan G Rennison
76624e6f58
Server: Fix client state conditions for sending client info/quit packets
3 years ago
Jonathan G Rennison
4361a6dbf4
Avoid undefined behaviour const_casting std::string c_str()
...
Use non-const data() instead
See: #224
3 years ago
Jonathan G Rennison
f4e29071be
Merge tag '1.11.0-beta2' into jgrpp
...
# Conflicts:
# .github/workflows/ci-build.yml
# .github/workflows/release.yml
# CMakeLists.txt
# src/blitter/32bpp_optimized.cpp
# src/debug.cpp
# src/gfx.cpp
# src/gfx_func.h
# src/lang/czech.txt
# src/lang/english.txt
# src/lang/italian.txt
# src/lang/swedish.txt
# src/lang/ukrainian.txt
# src/network/network_server.cpp
# src/os/windows/crashlog_win.cpp
# src/os/windows/win32.cpp
# src/pathfinder/follow_track.hpp
# src/screenshot.cpp
# src/settings_type.h
# src/spritecache.cpp
# src/vehicle_gui.cpp
# src/video/sdl2_v.cpp
# src/video/video_driver.cpp
# src/video/video_driver.hpp
# src/video/win32_v.cpp
3 years ago
Jonathan G Rennison
c2ae7580e0
Zstd: Use zstd for network joins if supported at both ends
...
See also: https://github.com/OpenTTD/OpenTTD/pull/8773
3 years ago
Patric Stout
d4f208d9c1
Codechange: [Network] replace _realtime_tick with std::chrono
...
(cherry picked from commit 53c28a8ec9
)
3 years ago
Patric Stout
c13c201f72
Fix: [Network] don't show "server doesn't respond" while in queue
...
Send all clients in the queue every game-day a packet that they
are still in the queue.
(cherry picked from commit 13889b6554
)
# Conflicts:
# src/network/network_server.cpp
3 years ago
Patric Stout
7da90af2f4
Fix: [Network] send map to next client if current client disconnects
...
Also terminate creating of the savegame, as the client is gone,
there really is no need for that anymore.
(cherry picked from commit 8d199b1bbc
)
3 years ago
Patric Stout
cfa1612766
Fix: [Network] also count the person downloading the map in the queue
...
Strictly seen, there are "N" people -waiting- in front of you
in the queue, but it is nicer to show "N + 1" for the person that
is currently downloading the map. Avoids it showing:
"0 clients in front of you". That just feels a bit off.
(cherry picked from commit 3677418225
)
3 years ago
Patric Stout
13889b6554
Fix: [Network] don't show "server doesn't respond" while in queue
...
Send all clients in the queue every game-day a packet that they
are still in the queue.
3 years ago
Patric Stout
8d199b1bbc
Fix: [Network] send map to next client if current client disconnects
...
Also terminate creating of the savegame, as the client is gone,
there really is no need for that anymore.
3 years ago
Patric Stout
3677418225
Fix: [Network] also count the person downloading the map in the queue
...
Strictly seen, there are "N" people -waiting- in front of you
in the queue, but it is nicer to show "N + 1" for the person that
is currently downloading the map. Avoids it showing:
"0 clients in front of you". That just feels a bit off.
3 years ago
Pavel Stupnikov
4fd2eecb8b
Change: Improve console warnings on invalid network commands ( #8753 )
3 years ago
Patric Stout
53c28a8ec9
Codechange: [Network] replace _realtime_tick with std::chrono
3 years ago
Patric Stout
d068d61f3c
Fix bddfcaef: don't tell twice that a client left because of a timeout etc ( #8746 )
...
SendError() notifies all clients of the disconnect. This calls
CloseConnection() at the end, which also notified the clients
of the disconnect. Really no need to do it twice.
The status NETWORK_RECV_STATUS_SERVER_ERROR is only set by
SendError(), so in case that is the status, don't let
ClientConnection() send another notification.
3 years ago
Jonathan G Rennison
b7ddd486cf
Merge branch 'master' into jgrpp
...
# Conflicts:
# cmake/CompileFlags.cmake
# src/aircraft_cmd.cpp
# src/blitter/32bpp_anim.cpp
# src/cargopacket.cpp
# src/cheat_gui.cpp
# src/company_cmd.cpp
# src/company_gui.cpp
# src/core/pool_func.hpp
# src/date.cpp
# src/economy.cpp
# src/error_gui.cpp
# src/ground_vehicle.cpp
# src/ground_vehicle.hpp
# src/group_gui.cpp
# src/industry_cmd.cpp
# src/lang/dutch.txt
# src/lang/french.txt
# src/lang/german.txt
# src/linkgraph/linkgraph_gui.cpp
# src/linkgraph/mcf.cpp
# src/network/network_content.cpp
# src/network/network_server.cpp
# src/network/network_udp.cpp
# src/newgrf_engine.cpp
# src/newgrf_station.cpp
# src/order_cmd.cpp
# src/order_gui.cpp
# src/pathfinder/follow_track.hpp
# src/pathfinder/yapf/yapf_common.hpp
# src/saveload/saveload.cpp
# src/settings_gui.cpp
# src/station_cmd.cpp
# src/station_kdtree.h
# src/string_func.h
# src/table/settings.ini
# src/tgp.cpp
# src/timetable_cmd.cpp
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/train_cmd.cpp
# src/train_gui.cpp
# src/tree_gui.cpp
# src/tunnelbridge_cmd.cpp
# src/vehicle.cpp
# src/vehicle_gui.cpp
# src/video/sdl2_v.cpp
# src/video/sdl_v.cpp
# src/video/win32_v.cpp
# src/viewport.cpp
# src/viewport_sprite_sorter_sse4.cpp
# src/window.cpp
3 years ago
Jonathan G Rennison
6c3e5642f8
Merge branch 'master' into jgrpp
...
# Conflicts:
# cmake/CompileFlags.cmake
# src/crashlog.cpp
# src/fileio.cpp
# src/fileio_func.h
# src/fios_gui.cpp
# src/ini_load.cpp
# src/ini_type.h
# src/lang/english.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/network/network_client.cpp
# src/order_base.h
# src/order_cmd.cpp
# src/os/windows/win32.cpp
# src/road_cmd.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/settings.cpp
# src/station_cmd.cpp
# src/stdafx.h
# src/table/settings.ini
# src/tree_cmd.cpp
# src/tree_gui.cpp
# src/vehicle_base.h
# src/video/cocoa/cocoa_v.mm
# src/video/cocoa/event.mm
# src/video/cocoa/wnd_quartz.mm
# src/viewport.cpp
# src/widgets/tree_widget.h
3 years ago
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
4 years ago
Patric Stout
62cdadb582
Change: move "give money" from client-list to company window
...
This is a much better location for this button, as you send
money from one company to another company, not from player
to player.
This is based on work done by JGRPP in:
f820543391
and surrounding commits, which took the work from estys:
https://www.tt-forums.net/viewtopic.php?p=1183311#p1183311
We did modify it to fix several bugs and clean up the code while
here anyway.
The callback was removed, as it meant a modified client could
prevent anyone from seeing money was transfered. The message
is now generated in the command itself, making that impossible.
4 years ago
Charles Pigott
860c270c73
Codechange: Replace assert_compile macro with static_assert
4 years ago
Jonathan G Rennison
1f54c8a018
Send vehicle caches to network clients to prevent desyncs due to bad GRFs
4 years ago
Jonathan G Rennison
bbbda0739b
Add third DoCommand parameter p3
4 years ago
Jonathan G Rennison
cce6d731a1
TBTR: Delete orphaned virtual trains on client disconnection
4 years ago
Jonathan G Rennison
2cad094725
Allow sending an empty password to drop settings_access
4 years ago
Jonathan G Rennison
7467051331
Merge branch 'master' into jgrpp
...
# Conflicts:
# .gitignore
# src/network/network_server.cpp
# src/vehicle_gui.cpp
4 years ago