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@ -1055,7 +1055,10 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_SETTINGS_PASSWO
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p->Recv_string(password, sizeof(password));
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/* Check settings password. Deny if no password is set */
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if (StrEmpty(_settings_client.network.settings_password) ||
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if (StrEmpty(password)) {
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if (this->settings_authed) DEBUG(net, 0, "[settings-ctrl] client-id %d deauthed", this->client_id);
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this->settings_authed = false;
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} else if (StrEmpty(_settings_client.network.settings_password) ||
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strcmp(password, GenerateCompanyPasswordHash(_settings_client.network.settings_password, _settings_client.network.network_id, _settings_game.game_creation.generation_seed ^ this->settings_hash_bits)) != 0) {
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DEBUG(net, 0, "[settings-ctrl] wrong password from client-id %d", this->client_id);
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this->settings_authed = false;
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