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@ -429,12 +429,12 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCompanyInfo()
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* @param error The error to disconnect for.
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* @param reason In case of kicking a client, specifies the reason for kicking the client.
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*/
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NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode error, const char *reason)
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NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode error, const std::string &reason)
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{
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Packet *p = new Packet(PACKET_SERVER_ERROR);
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p->Send_uint8(error);
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if (reason != nullptr) p->Send_string(reason);
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if (!reason.empty()) p->Send_string(reason);
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this->SendPacket(p);
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StringID strid = GetNetworkErrorMsg(error);
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@ -447,7 +447,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err
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DEBUG(net, 1, "'%s' made an error and has been disconnected: %s", client_name, GetString(strid).c_str());
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if (error == NETWORK_ERROR_KICKED && reason != nullptr) {
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if (error == NETWORK_ERROR_KICKED && !reason.empty()) {
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NetworkTextMessage(NETWORK_ACTION_KICKED, CC_DEFAULT, false, client_name, reason, strid);
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} else {
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NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, "", strid);
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@ -2054,7 +2054,7 @@ void NetworkServerSendRcon(ClientID client_id, TextColour colour_code, const std
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* @param client_id The client to kick.
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* @param reason In case of kicking a client, specifies the reason for kicking the client.
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*/
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void NetworkServerKickClient(ClientID client_id, const char *reason)
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void NetworkServerKickClient(ClientID client_id, const std::string &reason)
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{
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if (client_id == CLIENT_ID_SERVER) return;
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NetworkClientSocket::GetByClientID(client_id)->SendError(NETWORK_ERROR_KICKED, reason);
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@ -2066,7 +2066,7 @@ void NetworkServerKickClient(ClientID client_id, const char *reason)
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* @param ban Whether to ban or kick.
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* @param reason In case of kicking a client, specifies the reason for kicking the client.
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*/
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uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const char *reason)
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uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const std::string &reason)
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{
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return NetworkServerKickOrBanIP(NetworkClientSocket::GetByClientID(client_id)->GetClientIP(), ban, reason);
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}
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@ -2077,7 +2077,7 @@ uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const char *reason)
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* @param ban Whether to ban or just kick.
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* @param reason In case of kicking a client, specifies the reason for kicking the client.
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*/
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uint NetworkServerKickOrBanIP(const char *ip, bool ban, const char *reason)
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uint NetworkServerKickOrBanIP(const std::string &ip, bool ban, const std::string &reason)
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{
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/* Add address to ban-list */
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if (ban) {
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@ -2101,7 +2101,7 @@ uint NetworkServerKickOrBanIP(const char *ip, bool ban, const char *reason)
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for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
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if (cs->client_id == CLIENT_ID_SERVER) continue;
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if (cs->client_id == _redirect_console_to_client) continue;
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if (cs->client_address.IsInNetmask(ip)) {
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if (cs->client_address.IsInNetmask(ip.c_str())) {
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NetworkServerKickClient(cs->client_id, reason);
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n++;
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}
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