Codechange: [Network] Use std::string for server side logic of kicking and banning clients

This commit is contained in:
rubidium42 2021-05-29 19:47:58 +02:00 committed by rubidium42
parent f0e1cd0129
commit fd95736bac
5 changed files with 16 additions and 16 deletions

View File

@ -473,7 +473,7 @@ DEF_CONSOLE_CMD(ConClearBuffer)
* Network Core Console Commands
**********************************/
static bool ConKickOrBan(const char *argv, bool ban, const char *reason)
static bool ConKickOrBan(const char *argv, bool ban, const std::string &reason)
{
uint n;
@ -527,7 +527,7 @@ DEF_CONSOLE_CMD(ConKick)
if (argc != 2 && argc != 3) return false;
/* No reason supplied for kicking */
if (argc == 2) return ConKickOrBan(argv[1], false, nullptr);
if (argc == 2) return ConKickOrBan(argv[1], false, {});
/* Reason for kicking supplied */
size_t kick_message_length = strlen(argv[2]);
@ -551,7 +551,7 @@ DEF_CONSOLE_CMD(ConBan)
if (argc != 2 && argc != 3) return false;
/* No reason supplied for kicking */
if (argc == 2) return ConKickOrBan(argv[1], true, nullptr);
if (argc == 2) return ConKickOrBan(argv[1], true, {});
/* Reason for kicking supplied */
size_t kick_message_length = strlen(argv[2]);

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@ -80,9 +80,9 @@ void NetworkServerDoMove(ClientID client_id, CompanyID company_id);
void NetworkServerSendRcon(ClientID client_id, TextColour colour_code, const std::string &string);
void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const std::string &msg, ClientID from_id, int64 data = 0, bool from_admin = false);
void NetworkServerKickClient(ClientID client_id, const char *reason);
uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const char *reason);
uint NetworkServerKickOrBanIP(const char *ip, bool ban, const char *reason);
void NetworkServerKickClient(ClientID client_id, const std::string &reason);
uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const std::string &reason);
uint NetworkServerKickOrBanIP(const std::string &ip, bool ban, const std::string &reason);
void NetworkInitChatMessage();
void CDECL NetworkAddChatMessage(TextColour colour, uint duration, const std::string &message);

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@ -1661,7 +1661,7 @@ enum DropDownAdmin {
*/
static void AdminClientKickCallback(Window *w, bool confirmed)
{
if (confirmed) NetworkServerKickClient(_admin_client_id, nullptr);
if (confirmed) NetworkServerKickClient(_admin_client_id, {});
}
/**
@ -1671,7 +1671,7 @@ static void AdminClientKickCallback(Window *w, bool confirmed)
*/
static void AdminClientBanCallback(Window *w, bool confirmed)
{
if (confirmed) NetworkServerKickOrBanIP(_admin_client_id, true, nullptr);
if (confirmed) NetworkServerKickOrBanIP(_admin_client_id, true, {});
}
/**

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@ -429,12 +429,12 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCompanyInfo()
* @param error The error to disconnect for.
* @param reason In case of kicking a client, specifies the reason for kicking the client.
*/
NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode error, const char *reason)
NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode error, const std::string &reason)
{
Packet *p = new Packet(PACKET_SERVER_ERROR);
p->Send_uint8(error);
if (reason != nullptr) p->Send_string(reason);
if (!reason.empty()) p->Send_string(reason);
this->SendPacket(p);
StringID strid = GetNetworkErrorMsg(error);
@ -447,7 +447,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendError(NetworkErrorCode err
DEBUG(net, 1, "'%s' made an error and has been disconnected: %s", client_name, GetString(strid).c_str());
if (error == NETWORK_ERROR_KICKED && reason != nullptr) {
if (error == NETWORK_ERROR_KICKED && !reason.empty()) {
NetworkTextMessage(NETWORK_ACTION_KICKED, CC_DEFAULT, false, client_name, reason, strid);
} else {
NetworkTextMessage(NETWORK_ACTION_LEAVE, CC_DEFAULT, false, client_name, "", strid);
@ -2054,7 +2054,7 @@ void NetworkServerSendRcon(ClientID client_id, TextColour colour_code, const std
* @param client_id The client to kick.
* @param reason In case of kicking a client, specifies the reason for kicking the client.
*/
void NetworkServerKickClient(ClientID client_id, const char *reason)
void NetworkServerKickClient(ClientID client_id, const std::string &reason)
{
if (client_id == CLIENT_ID_SERVER) return;
NetworkClientSocket::GetByClientID(client_id)->SendError(NETWORK_ERROR_KICKED, reason);
@ -2066,7 +2066,7 @@ void NetworkServerKickClient(ClientID client_id, const char *reason)
* @param ban Whether to ban or kick.
* @param reason In case of kicking a client, specifies the reason for kicking the client.
*/
uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const char *reason)
uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const std::string &reason)
{
return NetworkServerKickOrBanIP(NetworkClientSocket::GetByClientID(client_id)->GetClientIP(), ban, reason);
}
@ -2077,7 +2077,7 @@ uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const char *reason)
* @param ban Whether to ban or just kick.
* @param reason In case of kicking a client, specifies the reason for kicking the client.
*/
uint NetworkServerKickOrBanIP(const char *ip, bool ban, const char *reason)
uint NetworkServerKickOrBanIP(const std::string &ip, bool ban, const std::string &reason)
{
/* Add address to ban-list */
if (ban) {
@ -2101,7 +2101,7 @@ uint NetworkServerKickOrBanIP(const char *ip, bool ban, const char *reason)
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->client_id == CLIENT_ID_SERVER) continue;
if (cs->client_id == _redirect_console_to_client) continue;
if (cs->client_address.IsInNetmask(ip)) {
if (cs->client_address.IsInNetmask(ip.c_str())) {
NetworkServerKickClient(cs->client_id, reason);
n++;
}

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@ -93,7 +93,7 @@ public:
NetworkRecvStatus SendMove(ClientID client_id, CompanyID company_id);
NetworkRecvStatus SendClientInfo(NetworkClientInfo *ci);
NetworkRecvStatus SendError(NetworkErrorCode error, const char *reason = nullptr);
NetworkRecvStatus SendError(NetworkErrorCode error, const std::string &reason = {});
NetworkRecvStatus SendChat(NetworkAction action, ClientID client_id, bool self_send, const std::string &msg, int64 data);
NetworkRecvStatus SendJoin(ClientID client_id);
NetworkRecvStatus SendFrame();