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@ -414,7 +414,13 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendInformationQuery()
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_network_join_status = NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO;
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SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
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my_client->SendPacket(new Packet(PACKET_CLIENT_GAME_INFO));
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Packet *p = new Packet(PACKET_CLIENT_GAME_INFO);
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p->Send_uint32(FIND_SERVER_EXTENDED_TOKEN);
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p->Send_uint8(PACKET_SERVER_GAME_INFO_EXTENDED); // reply type
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p->Send_uint16(0); // flags
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p->Send_uint16(0); // version
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my_client->SendPacket(p);
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my_client->SendPacket(new Packet(PACKET_CLIENT_COMPANY_INFO));
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return NETWORK_RECV_STATUS_OKAY;
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@ -712,6 +718,28 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packe
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return NETWORK_RECV_STATUS_CLOSE_QUERY;
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}
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NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_GAME_INFO_EXTENDED(Packet *p)
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{
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if (this->status != STATUS_COMPANY_INFO && this->status != STATUS_INACTIVE) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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NetworkGameList *item = GetLobbyGameInfo();
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/* Clear any existing GRFConfig chain. */
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ClearGRFConfigList(&item->info.grfconfig);
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/* Retrieve the NetworkGameInfo from the packet. */
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DeserializeNetworkGameInfoExtended(p, &item->info);
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/* Check for compatability with the client. */
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CheckGameCompatibility(item->info, true);
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/* Ensure we consider the server online. */
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item->online = true;
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SetWindowDirty(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
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/* We will receive company info next, so keep connection open. */
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if (this->status == STATUS_COMPANY_INFO) return NETWORK_RECV_STATUS_OKAY;
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return NETWORK_RECV_STATUS_CLOSE_QUERY;
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}
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NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMPANY_INFO(Packet *p)
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{
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if (this->status != STATUS_COMPANY_INFO) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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