Add: synchronize server name to clients and display in Online Players GUI (#9472)

pull/332/head
Patric Stout 3 years ago committed by GitHub
parent 65b8614d26
commit 508e465b59
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GPG Key ID: 4AEE18F83AFDEB23

@ -314,6 +314,8 @@ static std::string _password_server_id;
/** Maximum number of companies of the currently joined server. */
static uint8 _network_server_max_companies;
/** The current name of the server you are on. */
std::string _network_server_name;
/** Information about the game to join to. */
NetworkJoinInfo _network_join;
@ -1187,6 +1189,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_CONFIG_UPDATE(P
if (this->status < STATUS_ACTIVE) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
_network_server_max_companies = p->Recv_uint8();
_network_server_name = p->Recv_string(NETWORK_NAME_LENGTH);
return NETWORK_RECV_STATUS_OKAY;
}

@ -1601,14 +1601,14 @@ static const NWidgetPart _nested_client_list_widgets[] = {
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_CL_SERVER_SELECTOR),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER, STR_NULL), SetPadding(4, 4, 0, 4), SetPIP(0, 2, 0),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER_NAME, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(10, 0),
NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_SERVER_NAME), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetDataTip(STR_BLACK_RAW_STRING, STR_NETWORK_CLIENT_LIST_SERVER_NAME_TOOLTIP), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_CL_SERVER_NAME_EDIT), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME, STR_NETWORK_CLIENT_LIST_SERVER_NAME_EDIT_TOOLTIP),
EndContainer(),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER, STR_NULL), SetPadding(4, 4, 0, 4), SetPIP(0, 2, 0),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER_NAME, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(10, 0),
NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_SERVER_NAME), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetDataTip(STR_BLACK_RAW_STRING, STR_NETWORK_CLIENT_LIST_SERVER_NAME_TOOLTIP), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_CL_SERVER_NAME_EDIT), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME, STR_NETWORK_CLIENT_LIST_SERVER_NAME_EDIT_TOOLTIP),
EndContainer(),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_CL_SERVER_SELECTOR),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0), SetResize(1, 0),
@ -2017,6 +2017,7 @@ public:
/* Currently server information is not sync'd to clients, so we cannot show it on clients. */
this->GetWidget<NWidgetStacked>(WID_CL_SERVER_SELECTOR)->SetDisplayedPlane(_network_server ? 0 : SZSP_HORIZONTAL);
this->SetWidgetDisabledState(WID_CL_SERVER_NAME_EDIT, !_network_server);
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
@ -2051,7 +2052,7 @@ public:
{
switch (widget) {
case WID_CL_SERVER_NAME:
SetDParamStr(0, _settings_client.network.server_name);
SetDParamStr(0, _network_server ? _settings_client.network.server_name : _network_server_name);
break;
case WID_CL_SERVER_VISIBILITY:

@ -86,6 +86,9 @@ extern uint32 _network_join_bytes_total;
extern ConnectionType _network_server_connection_type;
extern std::string _network_server_invite_code;
/* Variable available for clients. */
extern std::string _network_server_name;
extern uint8 _network_reconnect;
extern CompanyMask _network_company_passworded;

@ -820,6 +820,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendConfigUpdate()
Packet *p = new Packet(PACKET_SERVER_CONFIG_UPDATE);
p->Send_uint8(_settings_client.network.max_companies);
p->Send_string(_settings_client.network.server_name);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}

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