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@ -1660,9 +1660,9 @@ void NetworkServer_Tick(bool send_frame)
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/* Client did still not report in within the specified limit. */
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IConsolePrint(CC_WARNING, cs->last_packet + std::chrono::milliseconds(lag * MILLISECONDS_PER_TICK) > std::chrono::steady_clock::now() ?
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/* A packet was received in the last three game days, so the client is likely lagging behind. */
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"Client #%u (IP: %s) is dropped because the client's game state is more than %d ticks behind." :
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"Client #{} (IP: {}) is dropped because the client's game state is more than {} ticks behind." :
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/* No packet was received in the last three game days; sounds like a lost connection. */
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"Client #%u (IP: %s) is dropped because the client did not respond for more than %d ticks.",
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"Client #{} (IP: {}) is dropped because the client did not respond for more than {} ticks.",
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cs->client_id, cs->GetClientIP(), lag);
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cs->SendError(NETWORK_ERROR_TIMEOUT_COMPUTER);
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continue;
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