Codechange: encapsulate reading the size of a Packet

pull/259/head
Rubidium 3 years ago committed by rubidium42
parent 6f161f6559
commit f71fb0f54a

@ -230,6 +230,18 @@ bool Packet::HasPacketSizeData() const
return this->pos >= sizeof(PacketSize);
}
/**
* Get the number of bytes in the packet.
* When sending a packet this is the size of the data up to that moment.
* When receiving a packet (before PrepareToRead) this is the allocated size for the data to be read.
* When reading a packet (after PrepareToRead) this is the full size of the packet.
* @return The packet's size.
*/
size_t Packet::Size() const
{
return this->size;
}
/**
* Reads the packet size from the raw packet and stores it in the packet->size
* @return True iff the packet size seems plausible.

@ -77,6 +77,7 @@ public:
/* Reading/receiving of packets */
bool HasPacketSizeData() const;
bool ParsePacketSize();
size_t Size() const;
void PrepareToRead();
bool CanReadFromPacket(size_t bytes_to_read, bool close_connection = false);

@ -137,7 +137,7 @@ void NetworkUDPSocketHandler::ReceivePackets()
/* If the size does not match the packet must be corrupted.
* Otherwise it will be marked as corrupted later on. */
if (!p.ParsePacketSize() || nbytes != p.size) {
if (!p.ParsePacketSize() || (size_t)nbytes != p.Size()) {
DEBUG(net, 1, "received a packet with mismatching size from %s", address.GetAddressAsString().c_str());
continue;
}

@ -247,7 +247,7 @@ Packet *ServerNetworkGameSocketHandler::ReceivePacket()
/* We can receive a packet, so try that and if needed account for
* the amount of received data. */
Packet *p = this->NetworkTCPSocketHandler::ReceivePacket();
if (p != nullptr) this->receive_limit -= p->size;
if (p != nullptr) this->receive_limit -= p->Size();
return p;
}
@ -1832,7 +1832,7 @@ void NetworkServer_Tick(bool send_frame)
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
/* We allow a number of bytes per frame, but only to the burst amount
* to be available for packet receiving at any particular time. */
cs->receive_limit = std::min<int>(cs->receive_limit + _settings_client.network.bytes_per_frame,
cs->receive_limit = std::min<size_t>(cs->receive_limit + _settings_client.network.bytes_per_frame,
_settings_client.network.bytes_per_frame_burst);
/* Check if the speed of the client is what we can expect from a client */

@ -67,7 +67,7 @@ public:
uint32 last_token_frame; ///< The last frame we received the right token
ClientStatus status; ///< Status of this client
CommandQueue outgoing_queue; ///< The command-queue awaiting delivery
int receive_limit; ///< Amount of bytes that we can receive at this moment
size_t receive_limit; ///< Amount of bytes that we can receive at this moment
struct PacketWriter *savegame; ///< Writer used to write the savegame.
NetworkAddress client_address; ///< IP-address of the client (so he can be banned)

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