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@ -1100,12 +1100,12 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_COMMAND(Packet
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if ((GetCommandFlags(cp.cmd) & CMD_SERVER) && ci->client_id != CLIENT_ID_SERVER) {
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IConsolePrintF(CC_ERROR, "WARNING: server only command from: client %d (IP: %s), kicking...", ci->client_id, this->GetClientIP());
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IConsolePrintF(CC_ERROR, "WARNING: server only command %u from client %u (IP: %s), kicking...", cp.cmd & CMD_ID_MASK, ci->client_id, this->GetClientIP());
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return this->SendError(NETWORK_ERROR_KICKED);
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}
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if ((GetCommandFlags(cp.cmd) & CMD_SPECTATOR) == 0 && !Company::IsValidID(cp.company) && ci->client_id != CLIENT_ID_SERVER) {
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IConsolePrintF(CC_ERROR, "WARNING: spectator issuing command from client %d (IP: %s), kicking...", ci->client_id, this->GetClientIP());
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IConsolePrintF(CC_ERROR, "WARNING: spectator (client: %u, IP: %s) issued non-spectator command %u, kicking...", ci->client_id, this->GetClientIP(), cp.cmd & CMD_ID_MASK);
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return this->SendError(NETWORK_ERROR_KICKED);
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}
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