Send network client desync log messages to server

pull/251/head
Jonathan G Rennison 3 years ago
parent c14dcdadaf
commit 0d262e4d9a

@ -313,12 +313,13 @@ struct DesyncMsgLogEntry {
Date date;
DateFract date_fract;
uint8 tick_skip_counter;
uint32 src_id;
std::string msg;
DesyncMsgLogEntry() { }
DesyncMsgLogEntry(std::string msg)
: date(_date), date_fract(_date_fract), tick_skip_counter(_tick_skip_counter), msg(msg) { }
: date(_date), date_fract(_date_fract), tick_skip_counter(_tick_skip_counter), src_id(0), msg(msg) { }
};
struct DesyncMsgLog {
@ -332,14 +333,15 @@ struct DesyncMsgLog {
this->next = 0;
}
void LogMsg(std::string msg)
void LogMsg(DesyncMsgLogEntry entry)
{
this->log[this->next] = DesyncMsgLogEntry(std::move(msg));
this->log[this->next] = std::move(entry);
this->next = (this->next + 1) % this->log.size();
this->count++;
}
char *Dump(char *buffer, const char *last)
template <typename F>
char *Dump(char *buffer, const char *last, const char *prefix, F handler)
{
if (!this->count) return buffer;
@ -347,14 +349,12 @@ struct DesyncMsgLog {
unsigned int log_index = (this->next + this->log.size() - count) % this->log.size();
unsigned int display_num = this->count - count;
buffer += seprintf(buffer, last, "Desync Msg Log:\n Showing most recent %u of %u messages\n", count, this->count);
buffer += seprintf(buffer, last, "%s:\n Showing most recent %u of %u messages\n", prefix, count, this->count);
for (unsigned int i = 0 ; i < count; i++) {
const DesyncMsgLogEntry &entry = this->log[log_index];
YearMonthDay ymd;
ConvertDateToYMD(entry.date, &ymd);
buffer += seprintf(buffer, last, "%5u | %4i-%02i-%02i, %2i, %3i | %s\n", display_num, ymd.year, ymd.month + 1, ymd.day, entry.date_fract, entry.tick_skip_counter, entry.msg.c_str());
buffer += handler(display_num, buffer, last, entry);
log_index = (log_index + 1) % this->log.size();
display_num++;
}
@ -364,6 +364,7 @@ struct DesyncMsgLog {
};
static DesyncMsgLog _desync_msg_log;
static DesyncMsgLog _remote_desync_msg_log;
void ClearDesyncMsgLog()
{
@ -372,11 +373,33 @@ void ClearDesyncMsgLog()
char *DumpDesyncMsgLog(char *buffer, const char *last)
{
buffer = _desync_msg_log.Dump(buffer, last);
buffer = _desync_msg_log.Dump(buffer, last, "Desync Msg Log", [](int display_num, char *buffer, const char *last, const DesyncMsgLogEntry &entry) -> int {
YearMonthDay ymd;
ConvertDateToYMD(entry.date, &ymd);
return seprintf(buffer, last, "%5u | %4i-%02i-%02i, %2i, %3i | %s\n", display_num, ymd.year, ymd.month + 1, ymd.day, entry.date_fract, entry.tick_skip_counter, entry.msg.c_str());
});
buffer = _remote_desync_msg_log.Dump(buffer, last, "Remote Client Desync Msg Log", [](int display_num, char *buffer, const char *last, const DesyncMsgLogEntry &entry) -> int {
YearMonthDay ymd;
ConvertDateToYMD(entry.date, &ymd);
return seprintf(buffer, last, "%5u | Client %5u | %4i-%02i-%02i, %2i, %3i | %s\n", display_num, entry.src_id, ymd.year, ymd.month + 1, ymd.day, entry.date_fract, entry.tick_skip_counter, entry.msg.c_str());
});
return buffer;
}
void LogDesyncMsg(std::string msg)
{
_desync_msg_log.LogMsg(std::move(msg));
if (_networking && !_network_server) {
NetworkClientSendDesyncMsg(msg.c_str());
}
_desync_msg_log.LogMsg(DesyncMsgLogEntry(std::move(msg)));
}
void LogRemoteDesyncMsg(Date date, DateFract date_fract, uint8 tick_skip_counter, uint32 src_id, std::string msg)
{
DesyncMsgLogEntry entry(std::move(msg));
entry.date = date;
entry.date_fract = date_fract;
entry.tick_skip_counter = tick_skip_counter;
entry.src_id = src_id;
_remote_desync_msg_log.LogMsg(std::move(entry));
}

@ -104,6 +104,7 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p)
case PACKET_CLIENT_ERROR: return this->Receive_CLIENT_ERROR(p);
case PACKET_CLIENT_DESYNC_LOG: return this->Receive_CLIENT_DESYNC_LOG(p);
case PACKET_SERVER_DESYNC_LOG: return this->Receive_SERVER_DESYNC_LOG(p);
case PACKET_CLIENT_DESYNC_MSG: return this->Receive_CLIENT_DESYNC_MSG(p);
case PACKET_SERVER_QUIT: return this->Receive_SERVER_QUIT(p);
case PACKET_SERVER_ERROR_QUIT: return this->Receive_SERVER_ERROR_QUIT(p);
case PACKET_SERVER_SHUTDOWN: return this->Receive_SERVER_SHUTDOWN(p);
@ -193,6 +194,7 @@ NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_QUIT(Packet *p) { ret
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_ERROR); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_DESYNC_LOG(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_DESYNC_LOG); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_DESYNC_LOG(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_DESYNC_LOG); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_DESYNC_MSG(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_DESYNC_LOG); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_QUIT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_QUIT); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_ERROR_QUIT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_ERROR_QUIT); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_SHUTDOWN(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_SHUTDOWN); }

@ -124,6 +124,7 @@ enum PacketGameType {
PACKET_SERVER_ERROR_QUIT, ///< A server tells that a client has hit an error and did quit.
PACKET_CLIENT_DESYNC_LOG, ///< A client reports a desync log
PACKET_SERVER_DESYNC_LOG, ///< A server reports a desync log
PACKET_CLIENT_DESYNC_MSG, ///< A client reports a desync message
PACKET_END, ///< Must ALWAYS be on the end of this list!! (period)
};
@ -447,6 +448,7 @@ protected:
virtual NetworkRecvStatus Receive_CLIENT_ERROR(Packet *p);
virtual NetworkRecvStatus Receive_CLIENT_DESYNC_LOG(Packet *p);
virtual NetworkRecvStatus Receive_SERVER_DESYNC_LOG(Packet *p);
virtual NetworkRecvStatus Receive_CLIENT_DESYNC_MSG(Packet *p);
/**
* Notification that a client left the game:

@ -569,6 +569,18 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendDesyncLog(const std::strin
return NETWORK_RECV_STATUS_OKAY;
}
/** Send an error-packet over the network */
NetworkRecvStatus ClientNetworkGameSocketHandler::SendDesyncMessage(const char *msg)
{
Packet *p = new Packet(PACKET_CLIENT_DESYNC_MSG);
p->Send_uint32(_date);
p->Send_uint16(_date_fract);
p->Send_uint8(_tick_skip_counter);
p->Send_string(msg);
my_client->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}
/**
* Tell the server that we like to change the password of the company.
* @param password The new password.
@ -1438,6 +1450,12 @@ void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const
MyClient::SendChat(action, type, dest, msg, data);
}
void NetworkClientSendDesyncMsg(const char *msg)
{
MyClient::SendDesyncMessage(msg);
}
/**
* Set/Reset company password on the client side.
* @param password Password to be set.

@ -92,6 +92,7 @@ public:
static NetworkRecvStatus SendCommand(const CommandPacket *cp);
static NetworkRecvStatus SendError(NetworkErrorCode errorno);
static NetworkRecvStatus SendDesyncLog(const std::string &log);
static NetworkRecvStatus SendDesyncMessage(const char *msg);
static NetworkRecvStatus SendQuit();
static NetworkRecvStatus SendAck();

@ -54,6 +54,7 @@ void NetworkClientRequestMove(CompanyID company, const char *pass = "");
void NetworkClientSendRcon(const char *password, const char *command);
void NetworkClientSendSettingsPassword(const char *password);
void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg, NetworkTextMessageData data = NetworkTextMessageData());
void NetworkClientSendDesyncMsg(const char *msg);
bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio);
bool NetworkCompanyIsPassworded(CompanyID company_id);
bool NetworkMaxCompaniesReached();

@ -1286,6 +1286,19 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_DESYNC_LOG(Pack
return NETWORK_RECV_STATUS_OKAY;
}
NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_DESYNC_MSG(Packet *p)
{
Date date = p->Recv_uint32();
DateFract date_fract = p->Recv_uint16();
uint8 tick_skip_counter = p->Recv_uint8();
std::string msg;
p->Recv_string(msg);
DEBUG(desync, 0, "Client-id %d desync msg: %s", this->client_id, msg.c_str());
extern void LogRemoteDesyncMsg(Date date, DateFract date_fract, uint8 tick_skip_counter, uint32 src_id, std::string msg);
LogRemoteDesyncMsg(date, date_fract, tick_skip_counter, this->client_id, std::move(msg));
return NETWORK_RECV_STATUS_OKAY;
}
NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_QUIT(Packet *p)
{
/* The client wants to leave. Display this and report it to the other

@ -38,6 +38,7 @@ protected:
NetworkRecvStatus Receive_CLIENT_QUIT(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_ERROR(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_DESYNC_LOG(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_DESYNC_MSG(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_RCON(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_NEWGRFS_CHECKED(Packet *p) override;
NetworkRecvStatus Receive_CLIENT_MOVE(Packet *p) override;

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