Codechange: [Network] Make hostname/client IP return strings instead of a C-string

pull/332/head
rubidium42 3 years ago committed by rubidium42
parent a91e29b656
commit 667301e3ec

@ -19,7 +19,7 @@
* IPv4 dotted representation is given.
* @return the hostname
*/
const char *NetworkAddress::GetHostname()
const std::string &NetworkAddress::GetHostname()
{
if (this->hostname.empty() && this->address.ss_family != AF_UNSPEC) {
assert(this->address_length != 0);
@ -27,7 +27,7 @@ const char *NetworkAddress::GetHostname()
getnameinfo((struct sockaddr *)&this->address, this->address_length, buffer, sizeof(buffer), nullptr, 0, NI_NUMERICHOST);
this->hostname = buffer;
}
return this->hostname.c_str();
return this->hostname;
}
/**

@ -88,7 +88,7 @@ public:
this->SetPort(port);
}
const char *GetHostname();
const std::string &GetHostname();
std::string GetAddressAsString(bool with_family = true);
const sockaddr_storage *GetAddress();

@ -183,7 +183,7 @@ void TCPConnecter::Resolve()
auto start = std::chrono::steady_clock::now();
addrinfo *ai;
int error = getaddrinfo(address.GetHostname(), port_name, &hints, &ai);
int error = getaddrinfo(address.GetHostname().c_str(), port_name, &hints, &ai);
auto end = std::chrono::steady_clock::now();
auto duration = std::chrono::duration_cast<std::chrono::seconds>(end - start);

@ -1924,7 +1924,7 @@ void NetworkServerDailyLoop()
* Get the IP address/hostname of the connected client.
* @return The IP address.
*/
const char *ServerNetworkGameSocketHandler::GetClientIP()
const std::string &ServerNetworkGameSocketHandler::GetClientIP()
{
return this->client_address.GetHostname();
}
@ -2094,7 +2094,7 @@ uint NetworkServerKickOrBanIP(const std::string &ip, bool ban, const std::string
for (NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
if (cs->client_id == CLIENT_ID_SERVER) continue;
if (cs->client_id == _redirect_console_to_client) continue;
if (cs->client_address.IsInNetmask(ip.c_str())) {
if (cs->client_address.IsInNetmask(ip)) {
NetworkServerKickClient(cs->client_id, reason);
n++;
}

@ -115,7 +115,7 @@ public:
return "server";
}
const char *GetClientIP();
const std::string &GetClientIP();
static ServerNetworkGameSocketHandler *GetByClientID(ClientID client_id);
};

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