Michael Lutz
b408fe77f7
Codechange: Use std::string in file scanners.
4 years ago
Michael Lutz
5cbb2da794
Codechange: Even more std::string usage in file IO.
4 years ago
Michael Lutz
65f65ad2ad
Codechange: Convert some more FIO functions to take std::string.
4 years ago
Charles Pigott
860c270c73
Codechange: Replace assert_compile macro with static_assert
4 years ago
cirdan
395a5d9991
Cleanup: Remove unused ChunkType flag CH_AUTO_LENGTH
...
CH_AUTO_LENGTH is no longer used anywhere, so remove all code
that depends on it.
4 years ago
cirdan
46ff7d918b
Cleanup: Remove save-only autolength flag from economy chunk handlers
...
CH_AUTO_LENGTH is only used when saving chunks; it makes no sense
to set it for chunks without a save handler.
4 years ago
glx22
d8605ad18d
Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loops
4 years ago
Jonathan G Rennison
0c5dc5d41e
Change: [Linkgraph] Pause the game when linkgraph jobs lag ( #6470 )
...
Check if the job is still running two date fract ticks before it is due
to join, and if so pause the game until its done.
When loading a game, check if the game would block immediately due to
a job which is scheduled to be joined within two date fract ticks,
and if so pause the game until its done.
This avoids the main thread being blocked on a thread join, which appears
to the user as if the game is unresponsive, as the UI does not repaint
and cannot be interacted with.
Show if pause is due to link graph job in status bar, update network
messages.
This does not apply for network clients.
4 years ago
Pavel Stupnikov
9a45a0f535
Feature: Set exclusive access to industry from GS ( #8115 )
4 years ago
Niels Martin Hansen
b7751c483e
Feature: Influence industry production changes from GS ( #7912 )
4 years ago
Patric Stout
d8c8f4e72d
Fix: next 67 savegame versions are used in PatchPacks; skip them ( #8411 )
...
Various of PatchPacks (Spring 2013, Joker, ChillPP) used versions
slightly higher than ours. Of course, as time went by, this
caught up with us, and we are now almost pushing a new version
that would conflict with them. To avoid users creating unneeded
issues about "why can I not load my savegame", lets be ahead of
the curve and flat-out refuse to load them.
Version-wise, this is totally fine. We have ~32k versions to go
before we run out (0x8000 is masked by JGRPP; we should avoid
using that). At the rate we bump savegames, this is not going to
happen in any sane reality.
4 years ago
Patric Stout
d15dc9f40f
Add: support for emscripten (play-OpenTTD-in-the-browser)
...
Emscripten compiles to WASM, which can be loaded via
HTML / JavaScript. This allows you to play OpenTTD inside a
browser.
Co-authored-by: milek7 <me@milek7.pl>
4 years ago
Michael Lutz
79240eab1e
Codechange: Make use of the improved C++17 emplace_back function.
4 years ago
Patric Stout
731af1f1f3
Codechange: don't do work GetVariableAddress() is already doing
4 years ago
Patric Stout
c98717cb45
Fix: do not add an offset to a nullptr
...
This is, by specs, undefined behaviour. See
https://reviews.llvm.org/D67122
In cases where this is done, optimizations done by LLVM can
generate code that causes crashes.
GetVariableAddress() had two (legit) ways this could happen:
- For SaveLoad set to global
- For SaveLoad set to SLE_VAR_NULL, where sld->address is always
a nullptr, and object could or could not be a nullptr.
4 years ago
Michael Lutz
c558936ec3
Fix 63ccb36ef3: Crash trying to load TTO/TTD savegames. ( #8356 )
4 years ago
dP
452e1e3328
Codechange #8258 : Remove unused town cargo caches from the savegame
4 years ago
TechGeekNZ
a10013dd00
Codechange: Spell 'Viewport' consistently
...
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
4 years ago
dP
7045186594
Change #8159 : Remove now unused town cargo caches without bumping the savegame version
4 years ago
dP
ca2604c4e2
Revert #8157 : Redundant change
4 years ago
Jonathan G Rennison
7a09413a1a
Fix: Incorrect save/load array size of Town::cargo_accepted
...
In 11ab3c4e
the number of cargo types was changed from 32 to 64.
The save/load of Town::cargo_accepted was not updated, such that
only half of the data structure is saved/loaded in savegame versions
199 to 218.
Discard and regenerate data from all savegame versions prior to 219.
4 years ago
Jonathan G Rennison
54237b0e98
Codechange: Move SlSkipBytes to saveload.h
4 years ago
Charles Pigott
64b1c70fdd
Codechange: Add WARN_FORMAT to vseprintf and fix the cascade of warnings that followed
4 years ago
Jonathan G Rennison
e6f3e15c32
Fix 63ccb36e: Incorrect string type for OrderBackup::name save/load
...
In 63ccb36e
BaseConsist::name was changed from a malloced char*
to a std::string.
OrderBackup inherits from BaseConsist.
The saveload of OrderBackup::name was not updated.
4 years ago
Patric Stout
56d54cf60e
Add: introduce CMake for project management
...
CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.
Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.
This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.
Addtiionally, this heavily improves our detection of libraries, etc.
4 years ago
Michael Lutz
63ccb36ef3
Codechange: Use std::string for most of the user-settable custom names.
4 years ago
Michael Lutz
9b6f5e3bb8
Codechange: Store GS lang texts in std::strings.
4 years ago
glx22
cca613e3b8
Fix #8142 , 5aa6351: Buoy owner and tile owner can be different ( #8143 )
4 years ago
glx
5aa6351042
Fix #8132 : Corrupted savegame crashing OpenTTD on load
4 years ago
glx
0ed00ae111
Fix: Stop any gamelog action when recovering from SlError()
4 years ago
glx
bc8333723c
Fix #8021 : limit savegame range for docking tiles fixing
4 years ago
Yexo
64278fd598
Fix: reset roadtype/streetcartype info for non-road bridges
4 years ago
Yexo
19dc31e0b3
Fix #8108 : always update tile_hash after updating v->tile
4 years ago
SamuXarick
8edbb42fe8
Fix c01a2e2: crash on loading old savegames with invalid animated tile information
4 years ago
SamuXarick
c01803cd42
Fix #8108 : possible crash on loading TTD savegames with phantom oil rigs
4 years ago
SamuXarick
57553cd809
Fix #8020 : Add missing docking tiles around industry neutral stations
5 years ago
glx
9116b22386
Fix #8011 , f5381798: Dock tile in TTD savegame was only 2 bytes
5 years ago
glx
2f264f2c92
Change: Heading for 1.11 now
5 years ago
Johannes E. Krause
107283748a
Feature: SLF_HEX to print hexadecimal numbers in the config file
5 years ago
Jonathan G Rennison
c3223903ed
Codechange: Cache resolved town, station and industry name strings
5 years ago
frosch
a4be4514c9
Fix #7925 : Reset temporary saveload data at the start of loading a savegame instead of at the end.
...
Otherwise temporary data may be passed from an aborted load action to the next load action.
5 years ago
Charles Pigott
d1cead7f25
Fix: When loading old timetabled saves, also reset cached timetable duration
5 years ago
Charles Pigott
cddb8a4605
Fix #7587 : Crash when loading saves with waypoints with invalid locations
5 years ago
Niels Martin Hansen
2fd871e2af
Feature: Configurable game ending year
...
Functionally reverts 683b65ee1
5 years ago
glx
ee7a8eebca
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
5 years ago
glx
0b489f9924
Codechange: Replace FOR_ALL_SUBSIDIES with range-based for loops
5 years ago
glx
847e5f33d4
Codechange: Replace story related FOR_ALL with range-based for loops
5 years ago
glx
869581eb23
Codechange: Replace FOR_ALL_SIGNS with range-based for loops
5 years ago
glx
b91abd3af9
Codechange: Replace FOR_ALL_ROADSTOPS with range-based for loops
5 years ago
glx
514565fad6
Codechange: Replace FOR_ALL_OBJECTS with range-based for loops
5 years ago
glx
11f178a312
Codechange: Replace FOR_ALL_STORAGES with range-based for loops
5 years ago
glx
d8a1be48cd
Codechange: Replace vehicle related FOR_ALL with range-based for loops
5 years ago
glx
9892d90b26
Codechange: Replace order related FOR_ALL with range-based for loops
5 years ago
glx
09fa39c5b5
Codechange: Replace linkgraph related FOR_ALL with range-based for loops
5 years ago
glx
00c2a98cf3
Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops
5 years ago
glx
4ae829cb27
Codechange: Replace FOR_ALL_GROUPS with range-based for loops
5 years ago
glx
f58ce3db19
Codechange: Replace FOR_ALL_GOALS with range-based for loops
5 years ago
glx
1f6b3a37f9
Codechange: Replace FOR_ALL_ENGINES with range-based for loops
5 years ago
glx
1c92ba8ebe
Codechange: Replace FOR_ALL_CARGO_PAYMENTS with range-based for loops
5 years ago
glx
fa9769f81a
Codechange: Replace FOR_ALL_DEPOTS with range-based for loops
5 years ago
glx
5fce5fa300
Codechange: Replace FOR_ALL_CARGOPACKETS with range-based for loops
5 years ago
glx
60e3cf8aff
Codechange: Replace FOR_ALL_ENGINE_RENEWS with range-based for loops
5 years ago
glx
ddabfed1cd
Codechange: Replace station related FOR_ALL with range-based for loops
5 years ago
glx
3a14cea068
Codechange: Replace FOR_ALL_COMPANIES with range-based for loops
5 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
Jack Baron
e4f08f2880
Fix: Bump savegame version
5 years ago
JMcKiern
04f659e768
Fix: Some typos found using codespell
5 years ago
peter1138
f538179878
Feature: Multi-tile docks and docking points.
5 years ago
Niels Martin Hansen
140a96b3a0
Change: Limit memory allocations for each Squirrel instance
...
This can avoid out-of-memory situations due to single scripts using up the entire address space.
Instead, scripts that go above the maximum are killed.
The maximum is default 1 GB per script, but can be configured by a setting.
5 years ago
PeterN
83c1678f9e
Fix #7577 : Check if linkgraph station index is valid before dereferencing. ( #7583 )
5 years ago
peter1138
c02ef3e456
Feature: Add NotRoadTypes (NRT)
5 years ago
Charles Pigott
63a7df027d
Fix 5db883f: Railtype bits were moved too late, leading to rails under bridges losing their type
5 years ago
Charles Pigott
d9f9a64389
Fix #6507 : Don't try to load invalid depots from older savegames
5 years ago
Charles Pigott
3299d6540b
Cleanup: Delete GetSavegameType function since it's been commented out since 2005
5 years ago
Charles Pigott
9da1c5bb0b
Fix: Crash when attempting to load old save game with GRFs set
...
GroupStatistics pool was not initialised before trying to delete vehicles (specifically, trams with no tram track)
5 years ago
Charles Pigott
327ff89808
Codechange: Remove PauseModeByte
5 years ago
Charles Pigott
5b34c8019f
Codechange: Remove Company/OwnerByte types
5 years ago
Charles Pigott
931d32f414
Codechange: Remove RailTypeByte type
5 years ago
Charles Pigott
f20b75d712
Codechange: Remove TownLayoutByte type
5 years ago
Charles Pigott
96a4787710
Codechange: Set ZoomLevel's base type to byte instead of using ZoomLevelByte
5 years ago
Michael Lutz
4e85ccf3c0
Codechange: Replace SmallStackSafeStackAlloc with std::array.
...
The only port that ever used it to make heap allocations instead of stack ones was the NDS port, which got thrown out some time ago.
6 years ago
peter1138
4f052fc2a4
Cleanup: Fix alignment after NULL -> nullptr change.
6 years ago
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
6 years ago
Michael Lutz
8b1880187a
Remove: AutoFreeSmallVector.
...
The last use was for storing a list of memory blocks. As the way these lists are accessed is very
specific, it is easier to just write an explicit destructor instead of trying to exactly match the behaviour.
6 years ago
Michael Lutz
e804173595
Codechange: If something is a vector of strings, use a vector of strings instead of an AutoFreeSmallVector.
6 years ago
Michael Lutz
d3e113eb5f
Codechange: Use std::vector instead of AutoDeleteSmallVector in GS text handling.
6 years ago
Michael Lutz
94c5269fa7
Codechange: Use atomic variables for thread synchronization where useful.
6 years ago
Michael Lutz
05bc2ed7cb
Codechange: Replace custom thread code with C++11 thread objects.
...
We assume a conforming C++11 compiler environment that has a valid <thread>-header.
Failure to run a real thread is handled gracefully.
6 years ago
glx22
66dd7c3879
Fix: MSVC warnings ( #7423 )
6 years ago
Henry Wilson
cc62f4163f
Cleanup: Remove unused size template parameters from SmallMap and Auto[Free|Delete]SmallVector
6 years ago
Henry Wilson
c01a2e2a81
Codechange: Removed SmallVector completely
6 years ago
Henry Wilson
ab711e6942
Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
6 years ago
Henry Wilson
a0f36a50e6
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
6 years ago
Henry Wilson
f3938fdb83
Codechange: Replaced SmallVector::Reset() with std::vector::clear() + shrink_to_fit()
6 years ago
Henry Wilson
a690936ed7
Codechange: Replace SmallVector::Length() with std::vector::size()
6 years ago
Henry Wilson
bfd79e59dc
Codechange: Replace SmallVector::Clear() with std::vector::clear()
6 years ago
Peter Nelson
f6264e5212
Change: Bump savegame version for tree tile water class conversion.
6 years ago
Peter Nelson
76e77aefad
Fix #7400 : Water class for tree tiles was not converted for old saves preventing industry creation.
...
As the information is always available from the tree ground type, unconditionally
update the map array for tree tiles.
6 years ago
Henry Wilson
af7d9020a1
Codechange: Use override specifer for overriding member declarations
...
This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.
Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
6 years ago
Charles Pigott
fe448a2616
Remove: OPF
6 years ago
Patric Stout
7adae09897
Codechange: liblzma is called liblzma, how ever strange that might be
...
It is the only library we use that calls itself with 'lib' in the
name. This might be confusing, but with the arrival of cmake a lot
of these things are automated. And detection will find 'liblzma',
not 'lzma', like with 'lzo', 'zlib', ..
6 years ago
Niels Martin Hansen
e8d397e4ee
Codechange: Make a merged k-d tree index of all viewport signs
6 years ago
Niels Martin Hansen
d84b67e54d
Codechange: Make a k-d tree index of stations
6 years ago
Niels Martin Hansen
7b56be0f3a
Codechange: Make a k-d tree index of towns
6 years ago
Peter Nelson
8b1b3fd0f9
Feature: Non-rectangular sparse station catchment area.
6 years ago
PeterN
6c6971fb43
Add: Road vehicle path cache. ( #7261 )
6 years ago
PeterN
dd20ccee88
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. ( #7234 )
...
This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.
"Company stations can serve industries with attached neutral stations"
When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.
When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
6 years ago
Peter Nelson
b8a0107ad1
Change: Add configurable curve penalty for ships.
6 years ago
Niels Martin Hansen
52572cafa6
Add: Option for population-linear town cargo generation
...
Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm.
The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist.
The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm.
Existing savegames will use the original algorithm, while new games will default to the new algorithm.
6 years ago
frosch
a67ee02529
Change: Heading for 1.10 now ( #7319 )
6 years ago
PeterN
c0c8fb25fb
Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating. ( #7219 )
6 years ago
Gabda
37bb2c9308
Codechange: Make the style of MakeVoid calls uniform ( #7192 )
6 years ago
Peter Nelson
64878320cc
Fix #6803 : CargoMonitorID bit packing updated to handle 64 cargo types.
...
This requires a saveload bump to change the bitpacking on loading older saves.
6 years ago
Peter Nelson
0b10678050
Change: Make ships stop in locks to move up/down instead of following the slope.
6 years ago
Peter Nelson
33e3f49161
Fix #7119 : When rotating a ship, apply an additional offset to avoid movement glitch.
6 years ago
Niels Martin Hansen
faee0737e0
Codechange: Separate gamelog revision length from network revision length
6 years ago
Peter Nelson
e21ade375e
Codechange: Change from numeric to descriptive SLV enum labels for last entries.
6 years ago
Peter Nelson
0f37a683a2
Codechange: Additional type safety for saveload version variables.
6 years ago
Peter Nelson
9de12521ec
Codechange: Convert saveload numbers to enum values.
...
(This was mostly achieved with a few in-place regexes)
6 years ago
Peter Nelson
ea4ea62816
Codechange: Make saveload version upper bound exclusive, i.e. version object was removed instead of version object last appeared.
6 years ago
PeterN
23960d0f2c
Feature: Group liveries, and livery window usability enhancements. ( #7108 )
...
* Change: Replace checkbox in livery selection window with Default option in drop down selection.
This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired.
* Feature: Add vehicle group liveries.
6 years ago
Peter Nelson
67633606b0
Codechange: Remove value mangling and field misuse in SLE_WRITEBYTE.
...
The original translation functionality hasn't been used since 2007.
6 years ago
Peter Nelson
225790892d
Change: Make ships stop and change direction slowly instead of instantly turning.
6 years ago
Peter Nelson
81330b8d6e
Change: Add path cache for ships.
6 years ago
Peter Nelson
1c725fce47
Change: Add ability to save/load std::deque<> containers.
6 years ago
Niels Martin Hansen
e66cec8f86
Add: NewGRF support for 16-in-16-out industries
6 years ago
Niels Martin Hansen
8859381d30
Add: Industries can produce and accept up to 16 different cargoes
6 years ago
Charles Pigott
e0c0394e37
Fix: Remove various dead or unnecessary assignments
6 years ago
Charles Pigott
f5b1115039
Doc: Lots and lots of doxymentation fixes
6 years ago
Michael Lutz
4b0b4e0643
Feature: [NewGRF] Increase size of persistent storage to 256.
6 years ago
Peter Nelson
bf8d7df736
Change: Extend rail types to 64 (6 bit storage)
6 years ago
Peter Nelson
5db883fbe9
Change: Move rail type bits from m3 to m8.
6 years ago
Peter Nelson
65548c37a8
Change: Extend map array by 2 bytes with a uint16.
6 years ago
Charles Pigott
2aacddd412
Codechange: lengthof is not defined for runtime-length strings, use sizeof instead
6 years ago
Charles Pigott
5f86e1a390
Codechange: Silence -Wclass-memaccess warnings with GCC8
6 years ago
PeterN
11ab3c4ea2
Change: Increase cargo type limit to 64.
6 years ago
PeterN
a07394a63a
Change: Remove direction parameter from Vehicle::UpdateDeltaXY. ( #6792 )
...
The value is either unused or always the same as this->direction.
6 years ago
PeterN
4cebebcf68
Change: Add CargoTypes type for cargo masks. ( #6790 )
6 years ago
PeterN
42b43c9983
Change: Available railtypes is always calculated on load, so no need to load value for old savegames ( #6782 )
6 years ago
Pavel Stupnikov
fef8b831a9
Change: Switch town growth rate and counter to actual game ticks ( #6763 )
7 years ago
J0an Josep
cfb8092397
Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation.
7 years ago
Michael Lutz
7dd6027194
Codechange: Use a SmallVec for the animated tile list instead of replicating most of the logic.
7 years ago
frosch
8c458c153d
(svn r27990) -Update: Docs
7 years ago
frosch
59dd7be686
(svn r27978) -Fix [FS#6673] (r18541): Store the map variety setting in the samegame like the other mapgen settings, so restarting maps considers it. (Samu)
7 years ago
frosch
135ad9c6c9
(svn r27929) -Cleanup: Remove unused Industry::random_triggers
7 years ago
frosch
b4b98e5165
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
7 years ago
peter1138
19d56a33e8
(svn r27822) -Feature: Vehicle Group Info: Add profits and occupancy display to group vehicle list (mtm, JGR)
8 years ago
peter1138
ff26c6393e
(svn r27793) -Fix [FS#6450]: Use of uninitialised variable cause lzo to fail. Add check for error status.
8 years ago
frosch
ca3aaf8f6d
(svn r27778) -Change [FS#6442-ish]: Convenience savegame bump to distinguish 1.7 savegames from 1.6 savegames.
8 years ago
frosch
24786a71ee
(svn r27772) -Fix [FS#5819]: If the intro game had a savegame version which contains a NewGRF configuration, then townname NewGRFs would not be activated in the game options.
8 years ago
fonsinchen
4e13285274
(svn r27770) -Fix [FS#6540]: Initialize variables in station_sl.cpp (JGR)
8 years ago
frosch
1b9139efe8
(svn r27760) -Change: Enable realisitic train and road vehicle acceleration by default.
8 years ago
frosch
fc4c4d080c
(svn r27757) -Change: Make StringID 32bit.
8 years ago
frosch
a56e2bccd0
(svn r27756) -Codechange: Add StringTab enum
8 years ago
frosch
9ad09627ad
(svn r27754) -Codechange: Add GetStringTab(), GetStringIndex() and MakeStringID() to access the structure of StringIDs.
8 years ago
frosch
4342798ff5
(svn r27709) -Fix-ish: Silence some warnings. (adf88)
8 years ago
frosch
31f046bd9b
(svn r27670) -Add: [FS#6471] Assign descriptive names to (GNU pthread) threads. (JGR)
8 years ago
frosch
117e73751c
(svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites.
8 years ago
frosch
d2393b4f6c
(svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq.
8 years ago
alberth
0adfb1ac6f
(svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit.
8 years ago
alberth
4001f6215e
(svn r27652) -Fix(r27650): Use the file operation being performed to set the _sl.action variable.
8 years ago
alberth
6f201ce4a8
(svn r27651) -Codechange: Introduce methods for setting the name and title of _file_to_saveload.
8 years ago
alberth
597380e099
(svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and DetailedFileType.
8 years ago
alberth
df9a9f074a
(svn r27649) -Codechange: Introduce detailed file type enum, rebuild FiosType with it.
8 years ago
alberth
c6ac071619
(svn r27639) -Codechange: Also always set the abstract FileToSaveLoad::filetype when setting a mode.
8 years ago
alberth
2fa0fdb176
(svn r27638) -Codechange: Move FiosType enum, move and rename SetFiosType function.
8 years ago
alberth
3b8ede5ebe
(svn r27637) -Codechange: Don't use _saveload_mode for scenario loading detection.
8 years ago
alberth
087ed1e999
(svn r27636) -Codechange: Rename FileType to AbstractFileType.
8 years ago
alberth
9135f7130e
(svn r27635) -Codechange: Move FileType and FileToSaveLoad structure definitions.
8 years ago
frosch
4d1843a95e
(svn r27627) -Codechange: Deduplicate some cursor magic into SetMouseCursorBusy.
8 years ago
frosch
13a86497ea
(svn r27572) -Fix [FS#6442]: Convenience savegame bump to distinguish 1.6 savegames from 1.5 savegames.
8 years ago
frosch
0c7c0ada78
(svn r27518) -Update: Numbers
9 years ago
frosch
613212c486
(svn r27320) -Codechange: Do not drop order backups when loading a savegame for replaying.
9 years ago
frosch
a97e7bae65
(svn r27291) -Fix (r27278) [FS#6303]: Some savegame data was discarded again during loading.
9 years ago
frosch
3f55e5364e
(svn r27278) -Fix: Handle savegames with an unexpected amount of industry-builder or NewGRF entity-mapping more gracefully.
10 years ago
frosch
8ffe068c11
(svn r27243) -Fix (r26816) [FS#6285]: Duplicate frees due to pool item classes not having copy constructors.
10 years ago
frosch
6477356dd2
(svn r27192) -Change: heading for 1.6 now
10 years ago
frosch
780e595933
(svn r27178) -Fix [FS#5969]: Data race due to lazy initialisation of objects.
10 years ago
rubidium
d534c80e94
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
10 years ago
rubidium
771dcf3b7b
(svn r27003) -Cleanup: fix the use of spaces and asterices "around" some comments
10 years ago
peter1138
aeda5e37e7
(svn r26978) -Fix (r23609): Typo in game script warning message.
10 years ago
rubidium
fedc1acd62
(svn r26881) -Codechange: bump the savegame version
10 years ago
rubidium
f41b55f0ff
(svn r26880) -Add: stub settings for limiting bridge and map height
10 years ago
rubidium
9daf7e749c
(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible
10 years ago
rubidium
982f5a6aa2
(svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable
10 years ago
rubidium
0ac2d3b324
(svn r26876) -Codechange: move 'has bride above' data from m6 to type
10 years ago
rubidium
47852f119e
(svn r26875) -Codechange: move TropicZone information from m6 to type
10 years ago
rubidium
04e2324b8f
(svn r26873) -Change: split type_height into a type and height array (ic111)
10 years ago
rubidium
51a1c712f2
(svn r26872) -Change: give the disaster vehicles the same treatment as aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111)
10 years ago
rubidium
c0771b1657
(svn r26866) -Change: make aircraft ascend/descend when they are too close to the ground or too far away (based on patch by ic111)
10 years ago
rubidium
9e0f4b3847
(svn r26864) -Codechange: bring a bit more OO into the disaster vehicles
10 years ago
rubidium
6c2abf0930
(svn r26863) -Codechange: move a number of Vehicle* functions into the Vehicle class
10 years ago
rubidium
32c56b5f84
(svn r26819) -Fix [FS#6112] (r26787): trying to delete just loaded objects that had not yet resolved their references caused a crash upon savegame load (only when loading a game from a server, e.g. joining MP)
10 years ago
frosch
e53d97b4f8
(svn r26816) -Fix [FS#6109]: Properly zero-initialise data in _temp_engine.
10 years ago
alberth
f72ad87540
(svn r26802) -Add: Command to set visibility of an engine for a company (based on patch by Juanjo).
10 years ago
frosch
9b72a9f6b8
(svn r26787) -Fix (r20547): Loading a game with order backups leaked Orders and left unreachable items in the pool.
10 years ago
rubidium
134ad63b80
(svn r26753) -Fix: desync due to not always properly restoring game state from the savegame
10 years ago
rubidium
48d446ffeb
(svn r26700) -Fix [FS#6066]: incorrect saving of order backups
10 years ago
fonsinchen
37b1d36fb8
(svn r26650) -Fix [FS#6041]: Support save/load chunk lengths of up to (1 << 32) - 1
10 years ago
fonsinchen
957f5ca117
(svn r26646) -Fix [FS#6041]: Save locations instead of distances in link graphs to reduce size.
10 years ago