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@ -13,6 +13,7 @@
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#include "../map_func.h"
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#include "../core/bitmath_func.hpp"
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#include "../fios.h"
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#include <array>
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#include "saveload.h"
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@ -51,80 +52,80 @@ static const uint MAP_SL_BUF_SIZE = 4096;
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static void Load_MAPT()
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{
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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for (TileIndex i = 0; i != size;) {
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].type = buf[j];
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}
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}
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static void Save_MAPT()
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{
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].type;
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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static void Load_MAPH()
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{
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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for (TileIndex i = 0; i != size;) {
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].height = buf[j];
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}
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}
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static void Save_MAPH()
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{
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].height;
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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static void Load_MAP1()
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{
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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for (TileIndex i = 0; i != size;) {
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m1 = buf[j];
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}
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}
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static void Save_MAP1()
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{
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m1;
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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static void Load_MAP2()
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{
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SmallStackSafeStackAlloc<uint16, MAP_SL_BUF_SIZE> buf;
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std::array<uint16, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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for (TileIndex i = 0; i != size;) {
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SlArray(buf, MAP_SL_BUF_SIZE,
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SlArray(buf.data(), MAP_SL_BUF_SIZE,
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/* In those versions the m2 was 8 bits */
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IsSavegameVersionBefore(SLV_5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16
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);
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@ -134,94 +135,94 @@ static void Load_MAP2()
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static void Save_MAP2()
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{
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SmallStackSafeStackAlloc<uint16, MAP_SL_BUF_SIZE> buf;
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std::array<uint16, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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SlSetLength(size * sizeof(uint16));
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m2;
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT16);
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SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
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}
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}
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static void Load_MAP3()
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{
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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for (TileIndex i = 0; i != size;) {
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m3 = buf[j];
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}
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}
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static void Save_MAP3()
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{
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m3;
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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static void Load_MAP4()
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{
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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for (TileIndex i = 0; i != size;) {
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m4 = buf[j];
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}
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}
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static void Save_MAP4()
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{
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m4;
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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static void Load_MAP5()
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{
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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for (TileIndex i = 0; i != size;) {
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m5 = buf[j];
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}
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}
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static void Save_MAP5()
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{
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m5;
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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static void Load_MAP6()
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{
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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if (IsSavegameVersionBefore(SLV_42)) {
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for (TileIndex i = 0; i != size;) {
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/* 1024, otherwise we overflow on 64x64 maps! */
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SlArray(buf, 1024, SLE_UINT8);
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SlArray(buf.data(), 1024, SLE_UINT8);
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for (uint j = 0; j != 1024; j++) {
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_me[i++].m6 = GB(buf[j], 0, 2);
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_me[i++].m6 = GB(buf[j], 2, 2);
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@ -231,7 +232,7 @@ static void Load_MAP6()
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}
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} else {
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for (TileIndex i = 0; i != size;) {
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m6 = buf[j];
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}
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}
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@ -239,59 +240,59 @@ static void Load_MAP6()
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static void Save_MAP6()
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{
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m6;
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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static void Load_MAP7()
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{
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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for (TileIndex i = 0; i != size;) {
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m7 = buf[j];
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}
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}
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static void Save_MAP7()
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{
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SmallStackSafeStackAlloc<byte, MAP_SL_BUF_SIZE> buf;
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m7;
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT8);
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SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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static void Load_MAP8()
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{
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SmallStackSafeStackAlloc<uint16, MAP_SL_BUF_SIZE> buf;
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std::array<uint16, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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for (TileIndex i = 0; i != size;) {
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT16);
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SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m8 = buf[j];
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}
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}
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static void Save_MAP8()
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{
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SmallStackSafeStackAlloc<uint16, MAP_SL_BUF_SIZE> buf;
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std::array<uint16, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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SlSetLength(size * sizeof(uint16));
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m8;
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SlArray(buf, MAP_SL_BUF_SIZE, SLE_UINT16);
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SlArray(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
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}
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}
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