Fix #7925: Reset temporary saveload data at the start of loading a savegame instead of at the end.

Otherwise temporary data may be passed from an aborted load action to the next load action.
pull/132/head
frosch 4 years ago committed by Niels Martin Hansen
parent 41163331aa
commit a4be4514c9

@ -140,6 +140,11 @@ void CopyTempEngineData()
if (se->name != nullptr) e->name = stredup(se->name);
}
ResetTempEngineData();
}
void ResetTempEngineData()
{
/* Get rid of temporary data */
for (std::vector<Engine*>::iterator it = _temp_engine.begin(); it != _temp_engine.end(); ++it) {
FreeEngine(*it);

@ -12,6 +12,7 @@
#include "../tunnelbridge_map.h"
#include "saveload.h"
#include "saveload_internal.h"
#include "../safeguards.h"
@ -79,6 +80,11 @@ void AfterLoadLabelMaps()
}
}
ResetLabelMaps();
}
void ResetLabelMaps()
{
_railtype_list.clear();
}
@ -106,7 +112,7 @@ static void Save_RAIL()
static void Load_RAIL()
{
_railtype_list.clear();
ResetLabelMaps();
LabelObject lo;

@ -2377,6 +2377,16 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
extern bool AfterLoadGame();
extern bool LoadOldSaveGame(const char *file);
/**
* Clear temporary data that is passed between various saveload phases.
*/
static void ResetSaveloadData()
{
ResetTempEngineData();
ResetLabelMaps();
ResetOldWaypoints();
}
/**
* Clear/free saveload state.
*/
@ -2623,6 +2633,8 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
_next_offs = 0;
if (!load_check) {
ResetSaveloadData();
/* Old maps were hardcoded to 256x256 and thus did not contain
* any mapsize information. Pre-initialize to 256x256 to not to
* confuse old games */
@ -2727,6 +2739,8 @@ SaveOrLoadResult SaveOrLoad(const char *filename, SaveLoadOperation fop, Detaile
try {
/* Load a TTDLX or TTDPatch game */
if (fop == SLO_LOAD && dft == DFT_OLD_GAME_FILE) {
ResetSaveloadData();
InitializeGame(256, 256, true, true); // set a mapsize of 256x256 for TTDPatch games or it might get confused
/* TTD/TTO savegames have no NewGRFs, TTDP savegame have them

@ -20,6 +20,7 @@ StringID RemapOldStringID(StringID s);
char *CopyFromOldName(StringID id);
void ResetOldNames();
void ResetOldWaypoints();
void MoveBuoysToWaypoints();
void MoveWaypointsToBaseStations();
const SaveLoad *GetBaseStationDescription();
@ -28,6 +29,7 @@ void AfterLoadVehicles(bool part_of_load);
void FixupTrainLengths();
void AfterLoadStations();
void AfterLoadRoadStops();
void ResetLabelMaps();
void AfterLoadLabelMaps();
void AfterLoadStoryBook();
void AfterLoadLinkGraphs();
@ -42,6 +44,7 @@ void ResetViewportAfterLoadGame();
void ConvertOldMultiheadToNew();
void ConnectMultiheadedTrains();
void ResetTempEngineData();
Engine *GetTempDataEngine(EngineID index);
void CopyTempEngineData();

@ -155,6 +155,11 @@ void MoveWaypointsToBaseStations()
UpdateWaypointOrder(&v->current_order);
}
ResetOldWaypoints();
}
void ResetOldWaypoints()
{
_old_waypoints.clear();
_old_waypoints.shrink_to_fit();
}
@ -182,7 +187,7 @@ static const SaveLoad _old_waypoint_desc[] = {
static void Load_WAYP()
{
/* Precaution for when loading failed and it didn't get cleared */
_old_waypoints.clear();
ResetOldWaypoints();
int index;

Loading…
Cancel
Save