@ -898,6 +898,9 @@ bool AfterLoadGame()
case MP_STATION: {
BaseStation *bst = BaseStation::GetByTile(t);
/* Sanity check */
if (bst->owner != GetTileOwner(t)) SlErrorCorrupt("Wrong owner for station tile");
/* Set up station spread */
bst->rect.BeforeAddTile(t, StationRect::ADD_FORCE);