Codechange: Remove value mangling and field misuse in SLE_WRITEBYTE.

The original translation functionality hasn't been used since 2007.
pull/78/head
Peter Nelson 5 years ago committed by PeterN
parent e982b9131e
commit 67633606b0

@ -1710,17 +1710,15 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
}
break;
/* SL_WRITEBYTE translates a value of a variable to another one upon
* saving or loading.
* XXX - variable renaming abuse
* game_value: the value of the variable ingame is abused by sld->version_from
* file_value: the value of the variable in the savegame is abused by sld->version_to */
/* SL_WRITEBYTE writes a value to the savegame to identify the type of an object.
* When loading, the value is read explictly with SlReadByte() to determine which
* object description to use. */
case SL_WRITEBYTE:
switch (_sl.action) {
case SLA_SAVE: SlWriteByte(sld->version_to); break;
case SLA_SAVE: SlWriteByte(*(uint8 *)ptr); break;
case SLA_LOAD_CHECK:
case SLA_LOAD: *(byte *)ptr = sld->version_from; break;
case SLA_PTRS: break;
case SLA_LOAD:
case SLA_PTRS:
case SLA_NULL: break;
default: NOT_REACHED();
}

@ -355,7 +355,7 @@ typedef SaveLoad SaveLoadGlobVarList;
#define SLE_CONDNULL(length, from, to) SLE_CONDARR(NullStruct, null, SLE_FILE_U8 | SLE_VAR_NULL | SLF_NOT_IN_CONFIG, length, from, to)
/** Translate values ingame to different values in the savegame and vv. */
#define SLE_WRITEBYTE(base, variable, value) SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, value, value)
#define SLE_WRITEBYTE(base, variable) SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, 0, 0)
#define SLE_VEH_INCLUDE() {false, SL_VEH_INCLUDE, 0, 0, 0, SL_MAX_VERSION, NULL, 0}
#define SLE_ST_INCLUDE() {false, SL_ST_INCLUDE, 0, 0, 0, SL_MAX_VERSION, NULL, 0}

@ -414,7 +414,7 @@ static const SaveLoad _base_station_desc[] = {
static OldPersistentStorage _old_st_persistent_storage;
static const SaveLoad _station_desc[] = {
SLE_WRITEBYTE(Station, facilities, FACIL_NONE),
SLE_WRITEBYTE(Station, facilities),
SLE_ST_INCLUDE(),
SLE_VAR(Station, train_station.tile, SLE_UINT32),
@ -448,7 +448,7 @@ static const SaveLoad _station_desc[] = {
};
static const SaveLoad _waypoint_desc[] = {
SLE_WRITEBYTE(Waypoint, facilities, FACIL_WAYPOINT),
SLE_WRITEBYTE(Waypoint, facilities),
SLE_ST_INCLUDE(),
SLE_VAR(Waypoint, town_cn, SLE_UINT16),

@ -718,7 +718,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
static const SaveLoad _train_desc[] = {
SLE_WRITEBYTE(Vehicle, type, VEH_TRAIN),
SLE_WRITEBYTE(Vehicle, type),
SLE_VEH_INCLUDE(),
SLE_VAR(Train, crash_anim_pos, SLE_UINT16),
SLE_VAR(Train, force_proceed, SLE_UINT8),
@ -739,7 +739,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
};
static const SaveLoad _roadveh_desc[] = {
SLE_WRITEBYTE(Vehicle, type, VEH_ROAD),
SLE_WRITEBYTE(Vehicle, type),
SLE_VEH_INCLUDE(),
SLE_VAR(RoadVehicle, state, SLE_UINT8),
SLE_VAR(RoadVehicle, frame, SLE_UINT8),
@ -759,7 +759,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
};
static const SaveLoad _ship_desc[] = {
SLE_WRITEBYTE(Vehicle, type, VEH_SHIP),
SLE_WRITEBYTE(Vehicle, type),
SLE_VEH_INCLUDE(),
SLE_VAR(Ship, state, SLE_UINT8),
SLE_CONDDEQUE(Ship, path, SLE_UINT8, 203, SL_MAX_VERSION),
@ -771,7 +771,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
};
static const SaveLoad _aircraft_desc[] = {
SLE_WRITEBYTE(Vehicle, type, VEH_AIRCRAFT),
SLE_WRITEBYTE(Vehicle, type),
SLE_VEH_INCLUDE(),
SLE_VAR(Aircraft, crashed_counter, SLE_UINT16),
SLE_VAR(Aircraft, pos, SLE_UINT8),
@ -794,7 +794,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
};
static const SaveLoad _special_desc[] = {
SLE_WRITEBYTE(Vehicle, type, VEH_EFFECT),
SLE_WRITEBYTE(Vehicle, type),
SLE_VAR(Vehicle, subtype, SLE_UINT8),
@ -824,7 +824,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
};
static const SaveLoad _disaster_desc[] = {
SLE_WRITEBYTE(Vehicle, type, VEH_DISASTER),
SLE_WRITEBYTE(Vehicle, type),
SLE_REF(Vehicle, next, REF_VEHICLE_OLD),

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