|
|
|
@ -54,7 +54,7 @@ extern SwitchMode _switch_mode;
|
|
|
|
|
extern bool _exit_game;
|
|
|
|
|
|
|
|
|
|
/** Modes of pausing we've got */
|
|
|
|
|
enum PauseMode {
|
|
|
|
|
enum PauseMode : byte {
|
|
|
|
|
PM_UNPAUSED = 0, ///< A normal unpaused game
|
|
|
|
|
PM_PAUSED_NORMAL = 1 << 0, ///< A game normally paused
|
|
|
|
|
PM_PAUSED_SAVELOAD = 1 << 1, ///< A game paused for saving/loading
|
|
|
|
@ -67,10 +67,9 @@ enum PauseMode {
|
|
|
|
|
PMB_PAUSED_NETWORK = PM_PAUSED_ACTIVE_CLIENTS | PM_PAUSED_JOIN,
|
|
|
|
|
};
|
|
|
|
|
DECLARE_ENUM_AS_BIT_SET(PauseMode)
|
|
|
|
|
typedef SimpleTinyEnumT<PauseMode, byte> PauseModeByte;
|
|
|
|
|
|
|
|
|
|
/** The current pause mode */
|
|
|
|
|
extern PauseModeByte _pause_mode;
|
|
|
|
|
extern PauseMode _pause_mode;
|
|
|
|
|
|
|
|
|
|
void AskExitGame();
|
|
|
|
|
void AskExitToGameMenu();
|
|
|
|
|