Codechange: Remove PauseModeByte

pull/104/head
Charles Pigott 5 years ago committed by PeterN
parent e18c8c30be
commit 327ff89808

@ -46,7 +46,7 @@ bool _screen_disable_anim = false; ///< Disable palette animation (important f
bool _exit_game;
GameMode _game_mode;
SwitchMode _switch_mode; ///< The next mainloop command.
PauseModeByte _pause_mode;
PauseMode _pause_mode;
Palette _cur_palette;
static byte _stringwidth_table[FS_END][224]; ///< Cache containing width of often used characters. @see GetCharacterWidth()

@ -173,9 +173,9 @@ CommandCost CmdPause(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2,
PauseMode prev_mode = _pause_mode;
if (p2 == 0) {
_pause_mode = _pause_mode & ~p1;
_pause_mode = static_cast<PauseMode>(_pause_mode & (byte)~p1);
} else {
_pause_mode = _pause_mode | p1;
_pause_mode = static_cast<PauseMode>(_pause_mode | (byte)p1);
}
NetworkHandlePauseChange(prev_mode, (PauseMode)p1);

@ -54,7 +54,7 @@ extern SwitchMode _switch_mode;
extern bool _exit_game;
/** Modes of pausing we've got */
enum PauseMode {
enum PauseMode : byte {
PM_UNPAUSED = 0, ///< A normal unpaused game
PM_PAUSED_NORMAL = 1 << 0, ///< A game normally paused
PM_PAUSED_SAVELOAD = 1 << 1, ///< A game paused for saving/loading
@ -67,10 +67,9 @@ enum PauseMode {
PMB_PAUSED_NETWORK = PM_PAUSED_ACTIVE_CLIENTS | PM_PAUSED_JOIN,
};
DECLARE_ENUM_AS_BIT_SET(PauseMode)
typedef SimpleTinyEnumT<PauseMode, byte> PauseModeByte;
/** The current pause mode */
extern PauseModeByte _pause_mode;
extern PauseMode _pause_mode;
void AskExitGame();
void AskExitToGameMenu();

@ -314,7 +314,7 @@ bool LoadOldSaveGame(const char *file)
return false;
}
_pause_mode = 2;
_pause_mode = PM_PAUSED_SAVELOAD;
return true;
}

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