Feature: Non-rectangular sparse station catchment area.

pull/82/head
Peter Nelson 5 years ago committed by PeterN
parent 3542ed53d4
commit 8b1b3fd0f9

@ -1049,11 +1049,6 @@ static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint n
if (ind->index == source) continue;
if (!_settings_game.station.serve_neutral_industries) {
/* If this industry is only served by its neutral station, check it's us. */
if (ind->neutral_station != NULL && ind->neutral_station != st) continue;
}
uint cargo_index;
for (cargo_index = 0; cargo_index < lengthof(ind->accepts_cargo); cargo_index++) {
if (cargo_type == ind->accepts_cargo[cargo_index]) break;

@ -63,6 +63,7 @@ struct Industry : IndustryPool::PoolItem<&_industry_pool> {
byte was_cargo_delivered; ///< flag that indicate this has been the closest industry chosen for cargo delivery by a station. see DeliverGoodsToIndustry
PartOfSubsidyByte part_of_subsidy; ///< NOSAVE: is this industry a source/destination of a subsidy?
StationList stations_near; ///< NOSAVE: List of nearby stations.
OwnerByte founder; ///< Founder of the industry
Date construction_date; ///< Date of the construction of the industry

@ -182,6 +182,10 @@ Industry::~Industry()
DeleteSubsidyWith(ST_INDUSTRY, this->index);
CargoPacket::InvalidateAllFrom(ST_INDUSTRY, this->index);
for (Station *st : this->stations_near) {
st->industries_near.erase(this);
}
}
/**
@ -191,7 +195,6 @@ Industry::~Industry()
void Industry::PostDestructor(size_t index)
{
InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 0);
Station::RecomputeIndustriesNearForAll();
}
@ -516,14 +519,6 @@ static bool TransportIndustryGoods(TileIndex tile)
const IndustrySpec *indspec = GetIndustrySpec(i->type);
bool moved_cargo = false;
StationFinder stations(i->location);
StationList neutral;
if (i->neutral_station != NULL && !_settings_game.station.serve_neutral_industries) {
/* Industry has a neutral station. Use it and ignore any other nearby stations. */
neutral.insert(i->neutral_station);
}
for (uint j = 0; j < lengthof(i->produced_cargo_waiting); j++) {
uint cw = min(i->produced_cargo_waiting[j], 255);
if (cw > indspec->minimal_cargo && i->produced_cargo[j] != CT_INVALID) {
@ -534,7 +529,7 @@ static bool TransportIndustryGoods(TileIndex tile)
i->this_month_production[j] += cw;
uint am = MoveGoodsToStation(i->produced_cargo[j], cw, ST_INDUSTRY, i->index, neutral.size() != 0 ? &neutral : stations.GetStations());
uint am = MoveGoodsToStation(i->produced_cargo[j], cw, ST_INDUSTRY, i->index, &i->stations_near);
i->this_month_transported[j] += am;
moved_cargo |= (am != 0);
@ -1650,6 +1645,37 @@ static void AdvertiseIndustryOpening(const Industry *ind)
Game::NewEvent(new ScriptEventIndustryOpen(ind->index));
}
/**
* Populate an industry's list of nearby stations, and if it accepts any cargo, also
* add the industry to each station's nearby industry list.
* @param ind Industry
*/
static void PopulateStationsNearby(Industry *ind)
{
if (ind->neutral_station != NULL && !_settings_game.station.serve_neutral_industries) {
/* Industry has a neutral station. Use it and ignore any other nearby stations. */
ind->stations_near.insert(ind->neutral_station);
ind->neutral_station->industries_near.clear();
ind->neutral_station->industries_near.insert(ind);
return;
}
/* Get our list of nearby stations. */
FindStationsAroundTiles(ind->location, &ind->stations_near, false);
/* Test if industry can accept cargo */
uint cargo_index;
for (cargo_index = 0; cargo_index < lengthof(ind->accepts_cargo); cargo_index++) {
if (ind->accepts_cargo[cargo_index] != CT_INVALID) break;
}
if (cargo_index >= lengthof(ind->accepts_cargo)) return;
/* Cargo is accepted, add industry to nearby stations nearby industry list. */
for (Station *st : ind->stations_near) {
st->industries_near.insert(ind);
}
}
/**
* Put an industry on the map.
* @param i Just allocated poolitem, mostly empty.
@ -1823,7 +1849,7 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type,
}
InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 0);
Station::RecomputeIndustriesNearForAll();
if (!_generating_world) PopulateStationsNearby(i);
}
/**
@ -2428,11 +2454,7 @@ static void CanCargoServiceIndustry(CargoID cargo, Industry *ind, bool *c_accept
*/
static int WhoCanServiceIndustry(Industry *ind)
{
/* Find all stations within reach of the industry */
StationList stations;
FindStationsAroundTiles(ind->location, &stations);
if (stations.size() == 0) return 0; // No stations found at all => nobody services
if (ind->stations_near.size() == 0) return 0; // No stations found at all => nobody services
const Vehicle *v;
int result = 0;
@ -2468,7 +2490,7 @@ static int WhoCanServiceIndustry(Industry *ind)
/* Same cargo produced by industry is dropped here => not serviced by vehicle v */
if ((o->GetUnloadType() & OUFB_UNLOAD) && !c_accepts) break;
if (stations.find(st) != stations.end()) {
if (ind->stations_near.find(st) != ind->stations_near.end()) {
if (v->owner == _local_company) return 2; // Company services industry
result = 1; // Competitor services industry
}

@ -285,7 +285,6 @@ static void InitializeWindowsAndCaches()
GroupStatistics::UpdateAfterLoad();
Station::RecomputeIndustriesNearForAll();
RebuildSubsidisedSourceAndDestinationCache();
/* Towns have a noise controlled number of airports system
@ -3104,6 +3103,9 @@ bool AfterLoadGame()
FOR_ALL_INDUSTRIES(ind) if (ind->neutral_station != NULL) ind->neutral_station->industry = ind;
}
/* Compute station catchment areas. This is needed here in case UpdateStationAcceptance is called below. */
Station::RecomputeCatchmentForAll();
/* Station acceptance is some kind of cache */
if (IsSavegameVersionBefore(SLV_127)) {
Station *st;

@ -132,9 +132,7 @@
if (!IsValidIndustry(industry_id)) return -1;
Industry *ind = ::Industry::Get(industry_id);
StationList stations;
::FindStationsAroundTiles(ind->location, &stations);
return (int32)stations.size();
return (int32)ind->stations_near.size();
}
/* static */ int32 ScriptIndustry::GetDistanceManhattanToTile(IndustryID industry_id, TileIndex tile)

@ -1302,7 +1302,7 @@ static bool ChangeMaxHeightLevel(int32 p1)
static bool StationCatchmentChanged(int32 p1)
{
Station::RecomputeIndustriesNearForAll();
Station::RecomputeCatchmentForAll();
return true;
}

@ -23,6 +23,7 @@
#include "station_base.h"
#include "roadstop_base.h"
#include "industry.h"
#include "town.h"
#include "core/random_func.hpp"
#include "linkgraph/linkgraph.h"
#include "linkgraph/linkgraphschedule.h"
@ -119,6 +120,9 @@ Station::~Station()
}
}
/* Remove station from industries and towns that reference it. */
this->RemoveFromAllNearbyLists();
/* Clear the persistent storage. */
delete this->airport.psa;
@ -261,6 +265,39 @@ void Station::MarkTilesDirty(bool cargo_change) const
return length;
}
/**
* Get the catchment size of an individual station tile.
* @param tile Station tile to get catchment size of.
* @param st Associated station of station tile.
* @pre IsTileType(tile, MP_STATION)
* @return The catchment size of the station tile.
*/
static uint GetTileCatchmentRadius(TileIndex tile, const Station *st)
{
assert(IsTileType(tile, MP_STATION));
if (_settings_game.station.modified_catchment) {
switch (GetStationType(tile)) {
case STATION_RAIL: return CA_TRAIN;
case STATION_OILRIG: return CA_UNMODIFIED;
case STATION_AIRPORT: return st->airport.GetSpec()->catchment;
case STATION_TRUCK: return CA_TRUCK;
case STATION_BUS: return CA_BUS;
case STATION_DOCK: return CA_DOCK;
default: NOT_REACHED();
case STATION_BUOY:
case STATION_WAYPOINT: return CA_NONE;
}
} else {
switch (GetStationType(tile)) {
default: return CA_UNMODIFIED;
case STATION_BUOY:
case STATION_WAYPOINT: return CA_NONE;
}
}
}
/**
* Determines the catchment radius of the station
* @return The radius
@ -305,85 +342,127 @@ Rect Station::GetCatchmentRect() const
return ret;
}
/** Rect and pointer to IndustryVector */
struct RectAndIndustryVector {
Rect rect; ///< The rectangle to search the industries in.
IndustryList *industries_near; ///< The nearby industries.
};
/**
* Callback function for Station::RecomputeIndustriesNear()
* Tests whether tile is an industry and possibly adds
* the industry to station's industries_near list.
* @param ind_tile tile to check
* @param user_data pointer to RectAndIndustryVector
* @return always false, we want to search all tiles
* Add nearby industry to station's industries_near list if it accepts cargo.
* @param ind Industry
* @param st Station
*/
static bool FindIndustryToDeliver(TileIndex ind_tile, void *user_data)
static void AddIndustryToDeliver(Industry *ind, Station *st)
{
/* Only process industry tiles */
if (!IsTileType(ind_tile, MP_INDUSTRY)) return false;
RectAndIndustryVector *riv = (RectAndIndustryVector *)user_data;
Industry *ind = Industry::GetByTile(ind_tile);
/* Don't check further if this industry is already in the list */
if (riv->industries_near->find(ind) != riv->industries_near->end()) return false;
/* Only process tiles in the station acceptance rectangle */
int x = TileX(ind_tile);
int y = TileY(ind_tile);
if (x < riv->rect.left || x > riv->rect.right || y < riv->rect.top || y > riv->rect.bottom) return false;
if (st->industries_near.find(ind) != st->industries_near.end()) return;
/* Include only industries that can accept cargo */
uint cargo_index;
for (cargo_index = 0; cargo_index < lengthof(ind->accepts_cargo); cargo_index++) {
if (ind->accepts_cargo[cargo_index] != CT_INVALID) break;
}
if (cargo_index >= lengthof(ind->accepts_cargo)) return false;
if (cargo_index >= lengthof(ind->accepts_cargo)) return;
riv->industries_near->insert(ind);
st->industries_near.insert(ind);
}
/**
* Remove this station from the nearby stations lists of all towns and industries.
*/
void Station::RemoveFromAllNearbyLists()
{
Town *t;
FOR_ALL_TOWNS(t) { t->stations_near.erase(this); }
Industry *i;
FOR_ALL_INDUSTRIES(i) { i->stations_near.erase(this); }
}
/**
* Test if the given town ID is covered by our catchment area.
* This is used when removing a house tile to determine if it was the last house tile
* within our catchment.
* @param t TownID to test.
* @return true if at least one house tile of TownID is covered.
*/
bool Station::CatchmentCoversTown(TownID t) const
{
BitmapTileIterator it(this->catchment_tiles);
for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) {
if (IsTileType(tile, MP_HOUSE) && GetTownIndex(tile) == t) return true;
}
return false;
}
/**
* Recomputes Station::industries_near, list of industries possibly
* accepting cargo in station's catchment radius
* Recompute tiles covered in our catchment area.
* This will additionally recompute nearby towns and industries.
*/
void Station::RecomputeIndustriesNear()
void Station::RecomputeCatchment()
{
this->industries_near.clear();
if (this->rect.IsEmpty()) return;
this->RemoveFromAllNearbyLists();
if (this->rect.IsEmpty()) {
this->catchment_tiles.Reset();
return;
}
this->catchment_tiles.Initialize(GetCatchmentRect());
if (!_settings_game.station.serve_neutral_industries && this->industry != NULL) {
/* Station is associated with an industry, so we only need to deliver to that industry. */
TILE_AREA_LOOP(tile, this->industry->location) {
if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == this->industry->index) {
this->catchment_tiles.SetTile(tile);
}
}
/* The industry's stations_near may have been computed before its neutral station was built so clear and re-add here. */
for (Station *st : this->industry->stations_near) {
st->industries_near.erase(this->industry);
}
this->industry->stations_near.clear();
this->industry->stations_near.insert(this);
this->industries_near.insert(this->industry);
return;
}
RectAndIndustryVector riv = {
this->GetCatchmentRect(),
&this->industries_near
};
/* Loop finding all station tiles */
TileArea ta(TileXY(this->rect.left, this->rect.top), TileXY(this->rect.right, this->rect.bottom));
TILE_AREA_LOOP(tile, ta) {
if (!IsTileType(tile, MP_STATION) || GetStationIndex(tile) != this->index) continue;
uint r = GetTileCatchmentRadius(tile, this);
if (r == CA_NONE) continue;
/* This tile sub-loop doesn't need to test any tiles, they are simply added to the catchment set. */
TileArea ta2(TileXY(max<int>(TileX(tile) - r, 0), max<int>(TileY(tile) - r, 0)), TileXY(min<int>(TileX(tile) + r, MapMaxX()), min<int>(TileY(tile) + r, MapMaxY())));
TILE_AREA_LOOP(tile2, ta2) this->catchment_tiles.SetTile(tile2);
}
/* Compute maximum extent of acceptance rectangle wrt. station sign */
TileIndex start_tile = this->xy;
uint max_radius = max(
max(DistanceManhattan(start_tile, TileXY(riv.rect.left, riv.rect.top)), DistanceManhattan(start_tile, TileXY(riv.rect.left, riv.rect.bottom))),
max(DistanceManhattan(start_tile, TileXY(riv.rect.right, riv.rect.top)), DistanceManhattan(start_tile, TileXY(riv.rect.right, riv.rect.bottom)))
);
/* Search catchment tiles for towns and industries */
BitmapTileIterator it(this->catchment_tiles);
for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) {
if (IsTileType(tile, MP_HOUSE)) {
Town *t = Town::GetByTile(tile);
t->stations_near.insert(this);
}
if (IsTileType(tile, MP_INDUSTRY)) {
Industry *i = Industry::GetByTile(tile);
/* Ignore industry if it has a neutral station. It already can't be this station. */
if (!_settings_game.station.serve_neutral_industries && i->neutral_station != NULL) continue;
i->stations_near.insert(this);
CircularTileSearch(&start_tile, 2 * max_radius + 1, &FindIndustryToDeliver, &riv);
/* Add if we can deliver to this industry as well */
AddIndustryToDeliver(i, this);
}
}
}
/**
* Recomputes Station::industries_near for all stations
* Recomputes catchment of all stations.
* This will additionally recompute nearby stations for all towns and industries.
*/
/* static */ void Station::RecomputeIndustriesNearForAll()
/* static */ void Station::RecomputeCatchmentForAll()
{
Station *st;
FOR_ALL_STATIONS(st) st->RecomputeIndustriesNear();
FOR_ALL_STATIONS(st) { st->RecomputeCatchment(); }
}
/************************************************************************/

@ -19,6 +19,7 @@
#include "industry_type.h"
#include "linkgraph/linkgraph_type.h"
#include "newgrf_storage.h"
#include "bitmap_type.h"
#include <map>
#include <set>
@ -467,6 +468,8 @@ public:
IndustryType indtype; ///< Industry type to get the name from
BitmapTileArea catchment_tiles; ///< NOSAVE: Set of individual tiles covered by catchment area
StationHadVehicleOfTypeByte had_vehicle_of_type;
byte time_since_load;
@ -493,11 +496,18 @@ public:
/* virtual */ uint GetPlatformLength(TileIndex tile, DiagDirection dir) const;
/* virtual */ uint GetPlatformLength(TileIndex tile) const;
void RecomputeIndustriesNear();
static void RecomputeIndustriesNearForAll();
void RecomputeCatchment();
static void RecomputeCatchmentForAll();
uint GetCatchmentRadius() const;
Rect GetCatchmentRect() const;
bool CatchmentCoversTown(TownID t) const;
void RemoveFromAllNearbyLists();
inline bool TileIsInCatchment(TileIndex tile) const
{
return this->catchment_tiles.HasTile(tile);
}
/* virtual */ inline bool TileBelongsToRailStation(TileIndex tile) const
{

@ -527,7 +527,7 @@ CargoArray GetProductionAroundTiles(TileIndex tile, int w, int h, int rad)
* @param always_accepted bitmask of cargo accepted by houses and headquarters; can be NULL
* @param ind Industry associated with neutral station (e.g. oil rig) or NULL
*/
CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, CargoTypes *always_accepted, const Industry *ind)
CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, CargoTypes *always_accepted)
{
CargoArray acceptance;
if (always_accepted != NULL) *always_accepted = 0;
@ -551,14 +551,9 @@ CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, Cargo
for (int xc = x1; xc != x2; xc++) {
TileIndex tile = TileXY(xc, yc);
if (!_settings_game.station.serve_neutral_industries) {
if (ind != NULL) {
if (!IsTileType(tile, MP_INDUSTRY)) continue;
if (Industry::GetByTile(tile) != ind) continue;
} else {
if (IsTileType(tile, MP_INDUSTRY) && Industry::GetByTile(tile)->neutral_station != NULL) continue;
}
}
/* Ignore industry if it has a neutral station. */
if (!_settings_game.station.serve_neutral_industries && IsTileType(tile, MP_INDUSTRY) && Industry::GetByTile(tile)->neutral_station != NULL) continue;
AddAcceptedCargo(tile, acceptance, always_accepted);
}
}
@ -566,6 +561,24 @@ CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, Cargo
return acceptance;
}
/**
* Get the acceptance of cargoes around the station in.
* @param st Station to get acceptance of.
* @param always_accepted bitmask of cargo accepted by houses and headquarters; can be NULL
*/
static CargoArray GetAcceptanceAroundStation(const Station *st, CargoTypes *always_accepted)
{
CargoArray acceptance;
if (always_accepted != NULL) *always_accepted = 0;
BitmapTileIterator it(st->catchment_tiles);
for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) {
AddAcceptedCargo(tile, acceptance, always_accepted);
}
return acceptance;
}
/**
* Update the acceptance for a station.
* @param st Station to update
@ -579,14 +592,7 @@ void UpdateStationAcceptance(Station *st, bool show_msg)
/* And retrieve the acceptance. */
CargoArray acceptance;
if (!st->rect.IsEmpty()) {
acceptance = GetAcceptanceAroundTiles(
TileXY(st->rect.left, st->rect.top),
st->rect.right - st->rect.left + 1,
st->rect.bottom - st->rect.top + 1,
st->GetCatchmentRadius(),
&st->always_accepted,
_settings_game.station.serve_neutral_industries ? NULL : st->industry
);
acceptance = GetAcceptanceAroundStation(st, &st->always_accepted);
}
/* Adjust in case our station only accepts fewer kinds of goods */
@ -736,7 +742,7 @@ static void DeleteStationIfEmpty(BaseStation *st)
void Station::AfterStationTileSetChange(bool adding, StationType type)
{
this->UpdateVirtCoord();
this->RecomputeIndustriesNear();
this->RecomputeCatchment();
DirtyCompanyInfrastructureWindows(this->owner);
if (adding) InvalidateWindowData(WC_STATION_LIST, this->owner, 0);
@ -1643,7 +1649,7 @@ CommandCost CmdRemoveFromRailStation(TileIndex start, DoCommandFlag flags, uint3
if (st->train_station.tile == INVALID_TILE) SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_TRAINS);
st->MarkTilesDirty(false);
st->RecomputeIndustriesNear();
st->RecomputeCatchment();
}
/* Now apply the rail cost to the number that we deleted */
@ -1726,7 +1732,7 @@ static CommandCost RemoveRailStation(TileIndex tile, DoCommandFlag flags)
Station *st = Station::GetByTile(tile);
CommandCost cost = RemoveRailStation(st, flags, _price[PR_CLEAR_STATION_RAIL]);
if (flags & DC_EXEC) st->RecomputeIndustriesNear();
if (flags & DC_EXEC) st->RecomputeCatchment();
return cost;
}
@ -3215,9 +3221,8 @@ void TriggerWatchedCargoCallbacks(Station *st)
if (cargoes == 0) return;
/* Loop over all houses in the catchment. */
Rect r = st->GetCatchmentRect();
TileArea ta(TileXY(r.left, r.top), TileXY(r.right, r.bottom));
TILE_AREA_LOOP(tile, ta) {
BitmapTileIterator it(st->catchment_tiles);
for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) {
if (IsTileType(tile, MP_HOUSE)) {
WatchedCargoCallback(tile, cargoes);
}
@ -3623,7 +3628,7 @@ void IncreaseStats(Station *st, const Vehicle *front, StationID next_station_id)
* As usage is not such an important figure anyway we just
* ignore the additional cargo then.*/
IncreaseStats(st, v->cargo_type, next_station_id, v->refit_cap,
min(v->refit_cap, v->cargo.StoredCount()), EUM_INCREASE);
min(v->refit_cap, v->cargo.StoredCount()), EUM_INCREASE);
}
}
}
@ -3789,57 +3794,63 @@ CommandCost CmdRenameStation(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
return CommandCost();
}
static void AddNearbyStationsByCatchment(TileIndex tile, StationList *stations, StationList &nearby)
{
for (Station *st : nearby) {
if (st->TileIsInCatchment(tile)) stations->insert(st);
}
}
/**
* Find all stations around a rectangular producer (industry, house, headquarter, ...)
*
* @param location The location/area of the producer
* @param stations The list to store the stations in
* @param use_nearby Use nearby station list of industry/town associated with location.tile
*/
void FindStationsAroundTiles(const TileArea &location, StationList *stations)
void FindStationsAroundTiles(const TileArea &location, StationList *stations, bool use_nearby)
{
/* area to search = producer plus station catchment radius */
uint max_rad = (_settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED);
if (use_nearby) {
/* Industries and towns maintain a list of nearby stations */
if (IsTileType(location.tile, MP_INDUSTRY)) {
/* Industry nearby stations are already filtered by catchment. */
stations = &Industry::GetByTile(location.tile)->stations_near;
return;
} else if (IsTileType(location.tile, MP_HOUSE)) {
/* Town nearby stations need to be filtered per tile. */
assert(location.w == 1 && location.h == 1);
AddNearbyStationsByCatchment(location.tile, stations, Town::GetByTile(location.tile)->stations_near);
return;
}
}
/* Not using, or don't have a nearby stations list, so we need to scan. */
uint x = TileX(location.tile);
uint y = TileY(location.tile);
uint min_x = (x > max_rad) ? x - max_rad : 0;
uint max_x = x + location.w + max_rad;
uint min_y = (y > max_rad) ? y - max_rad : 0;
uint max_y = y + location.h + max_rad;
std::set<StationID> seen_stations;
IndustryID ind = IsTileType(location.tile, MP_INDUSTRY) ? GetIndustryIndex(location.tile) : INVALID_INDUSTRY;
if (min_x == 0 && _settings_game.construction.freeform_edges) min_x = 1;
if (min_y == 0 && _settings_game.construction.freeform_edges) min_y = 1;
if (max_x >= MapSizeX()) max_x = MapSizeX() - 1;
if (max_y >= MapSizeY()) max_y = MapSizeY() - 1;
for (uint cy = min_y; cy < max_y; cy++) {
for (uint cx = min_x; cx < max_x; cx++) {
TileIndex cur_tile = TileXY(cx, cy);
if (!IsTileType(cur_tile, MP_STATION)) continue;
Station *st = Station::GetByTile(cur_tile);
/* st can be NULL in case of waypoints */
if (st == NULL) continue;
/* Scan an area around the building covering the maximum possible station
* to find the possible nearby stations. */
uint max_c = _settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED;
TileArea ta(TileXY(max<int>(0, x - max_c), max<int>(0, y - max_c)), TileXY(min<int>(MapMaxX(), x + location.w + max_c), min<int>(MapMaxY(), y + location.h + max_c)));
TILE_AREA_LOOP(tile, ta) {
if (IsTileType(tile, MP_STATION)) seen_stations.insert(GetStationIndex(tile));
}
/* Check if neutral station is attached to us */
if (!_settings_game.station.serve_neutral_industries && st->industry != NULL && st->industry->index != ind) continue;
for (StationID stationid : seen_stations) {
Station *st = Station::GetIfValid(stationid);
if (st == NULL) continue; /* Waypoint */
if (_settings_game.station.modified_catchment) {
int rad = st->GetCatchmentRadius();
int rad_x = cx - x;
int rad_y = cy - y;
/* Check if station is attached to an industry */
if (!_settings_game.station.serve_neutral_industries && st->industry != NULL) continue;
if (rad_x < -rad || rad_x >= rad + location.w) continue;
if (rad_y < -rad || rad_y >= rad + location.h) continue;
/* Test if the tile is within the station's catchment */
TILE_AREA_LOOP(tile, location) {
if (st->TileIsInCatchment(tile)) {
stations->insert(st);
break;
}
/* Insert the station in the set. This will fail if it has
* already been added.
*/
stations->insert(st);
}
}
}
@ -3950,8 +3961,8 @@ void BuildOilRig(TileIndex tile)
st->rect.BeforeAddTile(tile, StationRect::ADD_FORCE);
st->UpdateVirtCoord();
st->RecomputeCatchment();
UpdateStationAcceptance(st, false);
st->RecomputeIndustriesNear();
}
void DeleteOilRig(TileIndex tile)
@ -3968,7 +3979,7 @@ void DeleteOilRig(TileIndex tile)
st->rect.AfterRemoveTile(st, tile);
st->UpdateVirtCoord();
st->RecomputeIndustriesNear();
st->RecomputeCatchment();
if (!st->IsInUse()) delete st;
}

@ -23,13 +23,13 @@
void ModifyStationRatingAround(TileIndex tile, Owner owner, int amount, uint radius);
void FindStationsAroundTiles(const TileArea &location, StationList *stations);
void FindStationsAroundTiles(const TileArea &location, StationList *stations, bool use_nearby = true);
void ShowStationViewWindow(StationID station);
void UpdateAllStationVirtCoords();
CargoArray GetProductionAroundTiles(TileIndex tile, int w, int h, int rad);
CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, CargoTypes *always_accepted = NULL, const Industry *ind = NULL);
CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, CargoTypes *always_accepted = NULL);
void UpdateStationAcceptance(Station *st, bool show_msg);

@ -573,15 +573,11 @@ bool CheckSubsidised(CargoID cargo_type, CompanyID company, SourceType src_type,
if (s->cargo_type != cargo_type || s->src_type != src_type || s->src != src) continue;
if (s->IsAwarded() && s->awarded != company) continue;
Rect rect = st->GetCatchmentRect();
for (int y = rect.top; y <= rect.bottom; y++) {
for (int x = rect.left; x <= rect.right; x++) {
TileIndex tile = TileXY(x, y);
if (!IsTileType(tile, MP_HOUSE)) continue;
const Town *t = Town::GetByTile(tile);
if (t->cache.part_of_subsidy & POS_DST) towns_near.Include(t);
}
BitmapTileIterator it(st->catchment_tiles);
for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) {
if (!IsTileType(tile, MP_HOUSE)) continue;
const Town *t = Town::GetByTile(tile);
if (t->cache.part_of_subsidy & POS_DST) towns_near.Include(t);
}
break;
}

@ -88,6 +88,7 @@ struct Town : TownPool::PoolItem<&_town_pool> {
CargoTypes cargo_produced; ///< Bitmap of all cargoes produced by houses in this town.
AcceptanceMatrix cargo_accepted; ///< Bitmap of cargoes accepted by houses for each 4*4 map square of the town.
CargoTypes cargo_accepted_total; ///< NOSAVE: Bitmap of all cargoes accepted by houses in this town.
StationList stations_near; ///< NOSAVE: List of nearby stations.
uint16 time_until_rebuild; ///< time until we rebuild a house

@ -446,6 +446,22 @@ uint32 GetWorldPopulation()
return pop;
}
/**
* Remove stations from nearby station list if a town is no longer in the catchment area of each.
* @param t Town to work on
*/
static void RemoveNearbyStations(Town *t)
{
for (StationList::iterator it = t->stations_near.begin(); it != t->stations_near.end(); /* incremented inside loop */) {
const Station *st = *it;
if (!st->CatchmentCoversTown(t->index)) {
it = t->stations_near.erase(it);
} else {
++it;
}
}
}
/**
* Helper function for house completion stages progression
* @param tile TileIndex of the house (or parts of it) to "grow"
@ -599,7 +615,11 @@ static void TileLoop_Town(TileIndex tile)
ClearTownHouse(t, tile);
/* Rebuild with another house? */
if (GB(r, 24, 8) >= 12) BuildTownHouse(t, tile);
if (GB(r, 24, 8) < 12 || !BuildTownHouse(t, tile))
{
/* House wasn't replaced, so remove it */
if (!_generating_world) RemoveNearbyStations(t);
}
}
cur_company.Restore();
@ -628,6 +648,7 @@ static CommandCost ClearTile_Town(TileIndex tile, DoCommandFlag flags)
ChangeTownRating(t, -rating, RATING_HOUSE_MINIMUM, flags);
if (flags & DC_EXEC) {
ClearTownHouse(t, tile);
RemoveNearbyStations(t);
}
return cost;
@ -2151,6 +2172,8 @@ static void MakeTownHouse(TileIndex t, Town *town, byte counter, byte stage, Hou
if (size & BUILDING_2_TILES_Y) ClearMakeHouseTile(t + TileDiffXY(0, 1), town, counter, stage, ++type, random_bits);
if (size & BUILDING_2_TILES_X) ClearMakeHouseTile(t + TileDiffXY(1, 0), town, counter, stage, ++type, random_bits);
if (size & BUILDING_HAS_4_TILES) ClearMakeHouseTile(t + TileDiffXY(1, 1), town, counter, stage, ++type, random_bits);
if (!_generating_world) FindStationsAroundTiles(TileArea(t, (size & BUILDING_2_TILES_X) ? 2 : 1, (size & BUILDING_2_TILES_Y) ? 2 : 1), &town->stations_near, false);
}

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