Change: Available railtypes is always calculated on load, so no need to load value for old savegames (#6782)

save_ext
PeterN 6 years ago committed by GitHub
parent cad47bbefe
commit 42b43c9983
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GPG Key ID: 4AEE18F83AFDEB23

@ -67,8 +67,6 @@ struct CompanyProperties {
byte colour; ///< Company colour.
RailTypes avail_railtypes; ///< Rail types available to the company.
byte block_preview; ///< Number of quarters that the company is not allowed to get new exclusive engine previews (see CompaniesGenStatistics).
TileIndex location_of_HQ; ///< Northern tile of HQ; #INVALID_TILE when there is none.
@ -112,6 +110,7 @@ struct Company : CompanyPool::PoolItem<&_company_pool>, CompanyProperties {
~Company();
Livery livery[LS_END];
RailTypes avail_railtypes; ///< Rail types available to this company.
RoadTypes avail_roadtypes; ///< Road types available to this company.
class AIInstance *ai_instance;

@ -259,7 +259,7 @@ static const SaveLoad _company_desc[] = {
SLE_VAR(CompanyProperties, colour, SLE_UINT8),
SLE_VAR(CompanyProperties, money_fraction, SLE_UINT8),
SLE_CONDVAR(CompanyProperties, avail_railtypes, SLE_VAR_I32 | SLE_FILE_I8, 0, 57),
SLE_CONDNULL(1, 0, 57), ///< avail_railtypes
SLE_VAR(CompanyProperties, block_preview, SLE_UINT8),
SLE_CONDNULL(2, 0, 93), ///< cargo_types

@ -946,7 +946,7 @@ static const OldChunks _company_chunk[] = {
OCL_SVAR( OC_UINT8, Company, block_preview ),
OCL_CNULL( OC_TTD, 1 ), // Old AI
OCL_SVAR( OC_TTD | OC_UINT8, Company, avail_railtypes ),
OCL_CNULL( OC_TTD, 1 ), // avail_railtypes
OCL_SVAR( OC_TILE, Company, location_of_HQ ),
OCL_SVAR( OC_TTD | OC_UINT8, Company, share_owners[0] ),
OCL_SVAR( OC_TTD | OC_UINT8, Company, share_owners[1] ),

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