Codechange: Separate gamelog revision length from network revision length

pull/78/head
Niels Martin Hansen 5 years ago
parent 67c6f945fb
commit faee0737e0

@ -12,7 +12,6 @@
#ifndef GAMELOG_INTERNAL_H
#define GAMELOG_INTERNAL_H
#include "network/core/config.h"
#include "gamelog.h"
/** Type of logged change */
@ -33,6 +32,8 @@ enum GamelogChangeType {
};
static const uint GAMELOG_REVISION_LENGTH = 15;
/** Contains information about one logged change */
struct LoggedChange {
GamelogChangeType ct; ///< Type of change logged in this struct
@ -42,7 +43,7 @@ struct LoggedChange {
byte landscape; ///< landscape (temperate, arctic, ...)
} mode;
struct {
char text[NETWORK_REVISION_LENGTH]; ///< revision string, _openttd_revision
char text[GAMELOG_REVISION_LENGTH]; ///< revision string, _openttd_revision
uint32 newgrf; ///< _openttd_newgrf_version
uint16 slver; ///< _sl_version
byte modified; ///< _openttd_revision_modified

@ -29,7 +29,7 @@ static const SaveLoad _glog_mode_desc[] = {
};
static const SaveLoad _glog_revision_desc[] = {
SLE_ARR(LoggedChange, revision.text, SLE_UINT8, NETWORK_REVISION_LENGTH),
SLE_ARR(LoggedChange, revision.text, SLE_UINT8, GAMELOG_REVISION_LENGTH),
SLE_VAR(LoggedChange, revision.newgrf, SLE_UINT32),
SLE_VAR(LoggedChange, revision.slver, SLE_UINT16),
SLE_VAR(LoggedChange, revision.modified, SLE_UINT8),

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