Commit Graph

1241 Commits (jgrpp)

Author SHA1 Message Date
Rubidium 7c4d803265 Fix: memory leak due to assigning result of strdup to a std::string
(cherry picked from commit 296194ad36)
3 years ago
glx22 5799402f7a Codechange: Rename window related DeleteXXX to match new behaviour 3 years ago
rubidium42 2e136285e1 Codechange: move from C-string to std::string for DoCommand 3 years ago
rubidium42 661728558e Codechange: let IsUnique.* functions accept std::string 3 years ago
rubidium42 b791ffc6de Fix: do not hide parameter by local variable with the same name 3 years ago
William Davis 879de9781b Change: Use gender-neutral pronouns in console command messages (and comments) (#9203)
(cherry picked from commit 881e1da51d)
3 years ago
Rubidium 296194ad36 Fix: memory leak due to assigning result of strdup to a std::string 3 years ago
William Davis 881e1da51d
Change: Use gender-neutral pronouns in console command messages (and comments) (#9203) 3 years ago
glx22 050b95e351 Codechange: Replace FOR_ALL_CARGOSPECS with range-based for loops
(cherry picked from commit 9a8756d7ed)
3 years ago
Jonathan G Rennison 95ca147445 Add cheat: town local authority ratings fixed as Outstanding 3 years ago
glx22 9a8756d7ed Codechange: Replace FOR_ALL_CARGOSPECS with range-based for loops 3 years ago
reldred 442210a640 Update src/town_cmd.cpp
fix bad operator
3 years ago
reldred d1d27c0748 Adds additional zone configuration for cities, renames existing zone configuration to towns. 3 years ago
Jonathan G Rennison edfa04286b Merge branch 'master' into jgrpp
# Conflicts:
#	.github/workflows/release.yml
#	bin/CMakeLists.txt
#	src/dock_gui.cpp
#	src/lang/brazilian_portuguese.txt
#	src/lang/catalan.txt
#	src/lang/czech.txt
#	src/lang/dutch.txt
#	src/lang/english.txt
#	src/lang/english_US.txt
#	src/lang/estonian.txt
#	src/lang/finnish.txt
#	src/lang/french.txt
#	src/lang/german.txt
#	src/lang/hungarian.txt
#	src/lang/indonesian.txt
#	src/lang/italian.txt
#	src/lang/japanese.txt
#	src/lang/korean.txt
#	src/lang/lithuanian.txt
#	src/lang/luxembourgish.txt
#	src/lang/norwegian_bokmal.txt
#	src/lang/polish.txt
#	src/lang/portuguese.txt
#	src/lang/romanian.txt
#	src/lang/russian.txt
#	src/lang/serbian.txt
#	src/lang/simplified_chinese.txt
#	src/lang/slovak.txt
#	src/lang/spanish.txt
#	src/lang/spanish_MX.txt
#	src/lang/swedish.txt
#	src/lang/tamil.txt
#	src/lang/ukrainian.txt
#	src/lang/vietnamese.txt
#	src/newgrf.cpp
#	src/newgrf_gui.cpp
#	src/object_gui.cpp
#	src/pathfinder/yapf/yapf_costrail.hpp
#	src/pathfinder/yapf/yapf_node_rail.hpp
#	src/rail_cmd.cpp
#	src/roadveh_cmd.cpp
#	src/town_cmd.cpp
#	src/vehicle.cpp
#	src/water_cmd.cpp
3 years ago
Charles Pigott dd798d688b
Fix #8919: Release builds with asserts enabled (#8925) 3 years ago
Patric Stout fece1c57ca
Codechange: Suppress warnings when asserts are disabled (#8917) 3 years ago
reldred 67c256f437 Add PR #228: New configure town zone multipliers 3 years ago
Jonathan G Rennison 3f4333bcc8 Add setting to enable non-admin multiplayer clients to rename towns 3 years ago
Jonathan G Rennison 13b34b9917 Fix code style in Town::UpdateLabel 3 years ago
Jonathan G Rennison e95216b59d Merge branch 'master' into jgrpp
# Conflicts:
#	src/company_cmd.cpp
#	src/core/geometry_func.cpp
#	src/date.cpp
#	src/genworld_gui.cpp
#	src/gfx.cpp
#	src/object_gui.cpp
#	src/openttd.cpp
#	src/settings_type.h
#	src/video/allegro_v.cpp
#	src/video/dedicated_v.cpp
#	src/video/null_v.cpp
#	src/video/sdl2_v.cpp
#	src/video/sdl_v.cpp
#	src/video/win32_v.cpp
3 years ago
Yourself 310bb876a2 Add: new town council "indifferent" attitude
Closes: #184
3 years ago
frosch 4ce941bbc2 Codechange: turn a constant variable into a real constant. 3 years ago
SamuXarick a4035af337
Codechange: Apply coding style (#8640)
* Fix: Missing or needed spaces

* Codechange: Remove space

* Codechange: Remove space

* Codechange: More missing spaces

* Codechange: Missing spaces

* Codechange: Remove space

* Codechange: Remove space
3 years ago
Jonathan G Rennison 650d5e014e Merge branch 'master' into jgrpp
# Conflicts:
#	src/ai/ai_gui.cpp
#	src/company_cmd.cpp
#	src/lang/estonian.txt
#	src/lang/german.txt
#	src/lang/hungarian.txt
#	src/lang/korean.txt
#	src/lang/slovak.txt
#	src/main_gui.cpp
#	src/video/sdl2_v.cpp
3 years ago
Jonathan G Rennison b7ddd486cf Merge branch 'master' into jgrpp
# Conflicts:
#	cmake/CompileFlags.cmake
#	src/aircraft_cmd.cpp
#	src/blitter/32bpp_anim.cpp
#	src/cargopacket.cpp
#	src/cheat_gui.cpp
#	src/company_cmd.cpp
#	src/company_gui.cpp
#	src/core/pool_func.hpp
#	src/date.cpp
#	src/economy.cpp
#	src/error_gui.cpp
#	src/ground_vehicle.cpp
#	src/ground_vehicle.hpp
#	src/group_gui.cpp
#	src/industry_cmd.cpp
#	src/lang/dutch.txt
#	src/lang/french.txt
#	src/lang/german.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/linkgraph/mcf.cpp
#	src/network/network_content.cpp
#	src/network/network_server.cpp
#	src/network/network_udp.cpp
#	src/newgrf_engine.cpp
#	src/newgrf_station.cpp
#	src/order_cmd.cpp
#	src/order_gui.cpp
#	src/pathfinder/follow_track.hpp
#	src/pathfinder/yapf/yapf_common.hpp
#	src/saveload/saveload.cpp
#	src/settings_gui.cpp
#	src/station_cmd.cpp
#	src/station_kdtree.h
#	src/string_func.h
#	src/table/settings.ini
#	src/tgp.cpp
#	src/timetable_cmd.cpp
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/train_cmd.cpp
#	src/train_gui.cpp
#	src/tree_gui.cpp
#	src/tunnelbridge_cmd.cpp
#	src/vehicle.cpp
#	src/vehicle_gui.cpp
#	src/video/sdl2_v.cpp
#	src/video/sdl_v.cpp
#	src/video/win32_v.cpp
#	src/viewport.cpp
#	src/viewport_sprite_sorter_sse4.cpp
#	src/window.cpp
3 years ago
Tyler Trahan 1dda7d6486
Fix: don't walk out of the map when trying to build tunnels (#8600) 3 years ago
Jonathan G Rennison f9956d88c3 Merge branch 'master' into jgrpp
# Conflicts:
#	src/aircraft_cmd.cpp
#	src/company_gui.cpp
#	src/lang/arabic_egypt.txt
#	src/lang/czech.txt
#	src/lang/esperanto.txt
#	src/lang/faroese.txt
#	src/lang/finnish.txt
#	src/lang/german.txt
#	src/lang/korean.txt
#	src/lang/latvian.txt
#	src/lang/malay.txt
#	src/lang/polish.txt
#	src/lang/spanish.txt
#	src/lang/spanish_MX.txt
#	src/lang/unfinished/urdu.txt
#	src/main_gui.cpp
#	src/rail_cmd.cpp
#	src/rail_gui.cpp
#	src/road_cmd.cpp
#	src/settings_type.h
#	src/station_cmd.cpp
#	src/table/settings.ini
3 years ago
Jonathan G Rennison 6c3e5642f8 Merge branch 'master' into jgrpp
# Conflicts:
#	cmake/CompileFlags.cmake
#	src/crashlog.cpp
#	src/fileio.cpp
#	src/fileio_func.h
#	src/fios_gui.cpp
#	src/ini_load.cpp
#	src/ini_type.h
#	src/lang/english.txt
#	src/lang/german.txt
#	src/lang/korean.txt
#	src/network/network_client.cpp
#	src/order_base.h
#	src/order_cmd.cpp
#	src/os/windows/win32.cpp
#	src/road_cmd.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/settings.cpp
#	src/station_cmd.cpp
#	src/stdafx.h
#	src/table/settings.ini
#	src/tree_cmd.cpp
#	src/tree_gui.cpp
#	src/vehicle_base.h
#	src/video/cocoa/cocoa_v.mm
#	src/video/cocoa/event.mm
#	src/video/cocoa/wnd_quartz.mm
#	src/viewport.cpp
#	src/widgets/tree_widget.h
3 years ago
Jonathan G Rennison 39df1c49a1 Merge branch 'master' into jgrpp
# Conflicts:
#	src/fileio.cpp
#	src/group_gui.cpp
#	src/industry.h
#	src/lang/korean.txt
#	src/linkgraph/linkgraphjob.cpp
#	src/linkgraph/linkgraphjob.h
#	src/linkgraph/linkgraphschedule.cpp
#	src/linkgraph/linkgraphschedule.h
#	src/openttd.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/town_cmd.cpp
#	src/vehicle_gui.cpp
#	src/vehicle_gui_base.h
3 years ago
SamuXarick 8da5cff210
Fix #8462: Don't check whether to grow a town road on water (#8471) 3 years ago
Patric Stout 8e6574dcdb
Revert 78f92130: "Fix #8506: Towns shouldn't add junctions to NewGRF roads they cannot build (#8535)" (#8541)
As per https://github.com/OpenTTD/OpenTTD/pull/8535#issuecomment-757122918,
jumped the gun here.
3 years ago
Tyler Trahan b0456669c9
Fix #8506: Towns shouldn't add junctions to NewGRF roads they cannot build (#8535) 3 years ago
Tyler Trahan b08c66a796
Fix 7bdfb38: Drive-thru road stations can be connected at either end (#8528) 3 years ago
Tyler Trahan 9c0da686da
Add: Towns can build tunnels (#8473) 3 years ago
Charles Pigott 9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 3 years ago
Patric Stout c7609e767f
Fix #7604: prevent houses to wander too far from town center when rebuilding (#8507)
When a multi-tile house is rebuild, it always used the most northern
tile to build the new house. This can very easily lead to houses
wandering off in the north-ish direction (either NW or NE).

To prevent this, pick the tile closest to town center when rebuilding
on a multi-tile house. This still means a house can be build away
from a road, but it is no longer wandering around finding another
town to call home.
3 years ago
Patric Stout a4e34e824c Change: towns can now bridge 4 rails (up from 3)
Having 4 rails is a pretty common design, and towns now couldn't
bridge out of this common design.
3 years ago
Didac Perez Parera 64eddaeb49 Feature: Make maximum length of town bridges depend on population. 3 years ago
Charles Pigott 860c270c73 Codechange: Replace assert_compile macro with static_assert 3 years ago
Tyler Trahan 7bdfb382a8
Change: Towns don't build dead-end road bridges (#8401) 4 years ago
Jonathan G Rennison c7fa284db4 Move scale factor setting scaling to common function 4 years ago
Jonathan G Rennison 2ad446369d Cache animated tile speed, use btree map for animated tiles 4 years ago
Jonathan G Rennison 946442ab6b GRF: Add extra road/tram type flag: towns cannot modify tiles 4 years ago
Jonathan G Rennison 14adcbac80 Add NewGRF bridge property to prevent town or AI/GS building bridge type 4 years ago
Jonathan G Rennison 352b361e1b Viewport: Replace viewport mark dirty if zoom level below with flags param
Fix missing flags for tracerestrict and effect vehicles
4 years ago
Jonathan G Rennison 1fd9c929ef Increase church/stadium count field size, fix save/load
Fix too many error message
4 years ago
Jonathan G Rennison 157beb05ed Add settings to ignore date/zone/GRF when placing houses in scenario editor
See: #177
4 years ago
Jonathan G Rennison b7118b60fe Add setting to enable multiple churches/stadiums in scenario editor
See: #177
4 years ago
Jonathan G Rennison 3adeff1883 Merge branch 'master' into jgrpp
# Conflicts:
#	CMakeLists.txt
#	cmake/CompileFlags.cmake
#	src/bridge_gui.cpp
#	src/saveload/afterload.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/saveload/town_sl.cpp
#	src/screenshot.cpp
#	src/screenshot.h
#	src/toolbar_gui.cpp
#	src/town.h
#	src/town_cmd.cpp
4 years ago
dP 7045186594 Change #8159: Remove now unused town cargo caches without bumping the savegame version 4 years ago
Jonathan G Rennison 3eb8d62148 Fix #157: Integer overflow in town GetNormalGrowthRate 4 years ago
Jonathan G Rennison 43c538fa7d Merge branch 'master' into jgrpp
# Conflicts:
#	src/town_cmd.cpp
4 years ago
Yexo a82572d0f5 Codechange: remove has_newhouses global 4 years ago
Jonathan G Rennison f8d6e781ba Merge branch 'master' into jgrpp
# Conflicts:
#	projects/openttd_vs140.vcxproj.filters
#	projects/openttd_vs141.vcxproj.filters
#	projects/openttd_vs142.vcxproj.filters
#	src/base_consist.h
#	src/company_base.h
#	src/newgrf_config.cpp
#	src/newgrf_config.h
#	src/openttd.cpp
#	src/saveload/saveload.cpp
#	src/saveload/saveload.h
#	src/saveload/station_sl.cpp
#	src/settings.cpp
#	src/signs_base.h
#	src/string.cpp
#	src/string_func.h
#	src/table/misc_settings.ini
#	src/table/settings.h.preamble
#	src/town_cmd.cpp
#	src/vehicle.cpp
#	src/vehicle_cmd.cpp
#	src/video/cocoa/cocoa_v.mm
#	src/video/null_v.cpp
4 years ago
Michael Lutz 63ccb36ef3 Codechange: Use std::string for most of the user-settable custom names. 4 years ago
dP 93d1d8773f Fix: Desync after house replacement 4 years ago
Jonathan G Rennison d37d08ebb3 Merge branch 'master' into jgrpp
# Conflicts:
#	src/industry_cmd.cpp
#	src/station_cmd.cpp
#	src/station_func.h
4 years ago
dP f2a9a1e2a5 Fix #8137: New clients can't join (desync) after funding an industry 4 years ago
dP 7bd52970a1 Codechange: Refactor FindStationsAroundTiles to avoid code duplication 4 years ago
Jonathan G Rennison 7949de2c05 Add a minimum visible height and no ground tile parameter to DrawTileProc.
Filter out tile parts which are entirely outside the drawing area.
4 years ago
Jonathan G Rennison c42ce832ae Fix viewport signs and text effects marking viewports dirty unnecessarily
* When at high zoom levels where the signs are not shown
* Where the sign type is disabled in the display options
4 years ago
Jonathan G Rennison dd99fd646d Merge branch 'master' into jgrpp
# Conflicts:
#	src/base_station_base.h
#	src/industry.h
#	src/industry_cmd.cpp
#	src/industry_gui.cpp
#	src/lang/korean.txt
#	src/os/macosx/crashlog_osx.cpp
#	src/station_cmd.cpp
#	src/town.h
#	src/town_cmd.cpp
#	src/town_gui.cpp
4 years ago
Jonathan G Rennison c3223903ed Codechange: Cache resolved town, station and industry name strings 4 years ago
Jonathan G Rennison 22ba048c89 Change: Only resort town directory window on population change if necessary 4 years ago
Jonathan G Rennison b868ce8605 Town directory window: Only resort on population change if necessary 4 years ago
Jonathan G Rennison 7960db35f2 Merge branch 'master' into jgrpp
# Conflicts:
#	config.lib
#	projects/openttd_vs140.vcxproj
#	projects/openttd_vs140.vcxproj.filters
#	projects/openttd_vs141.vcxproj
#	projects/openttd_vs141.vcxproj.filters
#	projects/openttd_vs142.vcxproj
#	projects/openttd_vs142.vcxproj.filters
#	src/aircraft_cmd.cpp
#	src/base_station_base.h
#	src/core/pool_type.hpp
#	src/disaster_vehicle.cpp
#	src/economy.cpp
#	src/engine.cpp
#	src/group.h
#	src/group_cmd.cpp
#	src/group_gui.cpp
#	src/lang/english.txt
#	src/lang/german.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/network/network_command.cpp
#	src/network/network_server.cpp
#	src/openttd.cpp
#	src/order_cmd.cpp
#	src/road_cmd.cpp
#	src/saveload/afterload.cpp
#	src/saveload/cargopacket_sl.cpp
#	src/saveload/linkgraph_sl.cpp
#	src/saveload/order_sl.cpp
#	src/saveload/station_sl.cpp
#	src/saveload/town_sl.cpp
#	src/saveload/vehicle_sl.cpp
#	src/screenshot.cpp
#	src/screenshot.h
#	src/settings_gui.cpp
#	src/settings_type.h
#	src/smallmap_gui.cpp
#	src/station.cpp
#	src/station_cmd.cpp
#	src/table/settings.ini
#	src/toolbar_gui.cpp
#	src/town_cmd.cpp
#	src/train.h
#	src/train_cmd.cpp
#	src/train_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/vehiclelist.cpp
#	src/window_type.h
4 years ago
glx 39e6247bec Fix #7899, 196d5868: don't trigger filter changes more than expected 4 years ago
Niels Martin Hansen f401622149 Feature: Script API to change town rating of companies 4 years ago
glx ee7a8eebca Codechange: Replace FOR_ALL_TOWNS with range-based for loops 5 years ago
glx 514565fad6 Codechange: Replace FOR_ALL_OBJECTS with range-based for loops 5 years ago
glx 00c2a98cf3 Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops 5 years ago
glx fa9769f81a Codechange: Replace FOR_ALL_DEPOTS with range-based for loops 5 years ago
glx ddabfed1cd Codechange: Replace station related FOR_ALL with range-based for loops 5 years ago
glx 3a14cea068 Codechange: Replace FOR_ALL_COMPANIES with range-based for loops 5 years ago
Jonathan G Rennison fe9b024f1a Merge branch 'master' into jgrpp
# Conflicts:
#	src/signs_cmd.cpp
#	src/station.cpp
#	src/station_cmd.cpp
#	src/town_cmd.cpp
#	src/viewport.cpp
#	src/waypoint.cpp
#	src/waypoint_cmd.cpp
5 years ago
Niels Martin Hansen 9900af38f5
Fix #7847: Use ViewportSign coordinates for sign Kdtree coordinates (#7849)
Ensure the same coordinates are used for station/town/player signs regardless of how the landscape changes below it after the coordinates were first determined.

By keeping track of whether each ViewportSign is valid for Kdtree use (and only ever registering the viewport sign when the object is valid) a lot of code can be simplified and become more robust at the same time.
5 years ago
Jonathan G Rennison b8ab9debed Merge branch 'master' into jgrpp 5 years ago
frosch 61dba850af Revert #7837, 7e22f243e: OpenTTD tries to replicate the original game mechanics.
Making numbers look nice and correlate is no goal, and in this case they actually did not correlate.
5 years ago
Yourself 7e22f243ed Fix: typo in town growth rates (#7837) 5 years ago
Jonathan G Rennison cbdd9f84d8 Merge branch 'master' into jgrpp
# Conflicts:
#	src/console_gui.cpp
#	src/lang/korean.txt
#	src/video/sdl2_v.cpp
#	src/video/sdl2_v.h
#	src/window.cpp
#	src/window_gui.h
5 years ago
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 5 years ago
Jonathan G Rennison 000f86f23d Fix town growth to correctly follow custom bridge heads 5 years ago
Jonathan G Rennison 6562937899 Merge branch 'master' into jgrpp-nrt
# Conflicts:
#	src/console_cmds.cpp
#	src/script/api/script_order.cpp
#	src/station_cmd.cpp
#	src/statusbar_gui.cpp
#	src/town_gui.cpp
5 years ago
Jonathan G Rennison 04ef407ddf Merge branch 'jgrpp' into jgrpp-nrt
# Conflicts:
#	.ottdrev-vc
#	README.md
#	jgrpp-changelog.md
#	src/ship_cmd.cpp
5 years ago
Jonathan G Rennison 5155afee9b Ensure nearby stations list updated in CBID_HOUSE_DESTRUCTION callback 5 years ago
Jonathan G Rennison a8786632f7 Always call UpdateTownCargoTotal in UpdateTownCargoes 5 years ago
Gabda b870596f15 Add #6887: Option to show zone inside local authority boundary of towns
Can be found at town information > local authority window
Layout for button is same as Graph Keys
Turn on/off for every town individually
5 years ago
Jonathan G Rennison ba8ed880c1 Merge branch 'master' into jgrpp-nrt
Merge NRT feature

# Conflicts:
#	docs/landscape.html
#	docs/landscape_grid.html
#	src/bridge_map.h
#	src/build_vehicle_gui.cpp
#	src/company_base.h
#	src/company_cmd.cpp
#	src/misc_gui.cpp
#	src/newgrf.cpp
#	src/newgrf_engine.cpp
#	src/pathfinder/follow_track.hpp
#	src/pathfinder/npf/npf.cpp
#	src/road_cmd.cpp
#	src/road_func.h
#	src/road_gui.cpp
#	src/road_map.h
#	src/road_type.h
#	src/roadveh_cmd.cpp
#	src/saveload/afterload.cpp
#	src/saveload/company_sl.cpp
#	src/script/api/script_bridge.cpp
#	src/table/newgrf_debug_data.h
#	src/tile_cmd.h
#	src/town_cmd.cpp
#	src/tunnel_map.h
#	src/tunnelbridge_cmd.cpp
5 years ago
Jonathan G Rennison 36eb4165b8 Merge branch 'master' into jgrpp
# Conflicts:
#	src/bridge_map.h
#	src/crashlog.cpp
#	src/industry.h
#	src/linkgraph/linkgraph_type.h
#	src/order_type.h
#	src/saveload/afterload.cpp
#	src/settings.cpp
#	src/settings_type.h
#	src/smallmap_gui.cpp
#	src/spritecache.cpp
#	src/stdafx.h
#	src/table/settings.h.preamble
#	src/train.h
#	src/vehicle.cpp
#	src/viewport.cpp
#	src/viewport_func.h
#	src/widgets/station_widget.h
#	src/zoom_func.h
#	src/zoom_type.h
5 years ago
Jonathan G Rennison 9519c5c1fb Ensure town cargo bitmap correctly set after town creation 5 years ago
Jonathan G Rennison 326dfd33eb Fix town nearby station cache not being updated when house is rebuilt smaller/different shape 5 years ago
Jonathan G Rennison 6d9f9ec352 Fix recalculation area in UpdateTownCargoesHouse 5 years ago
Jonathan G Rennison c2470a21af Fix town production and acceptance cache saveload/update handling 5 years ago
Jonathan G Rennison 33344482ae Add a stepped OrthogonalTileIterator for grid iteration 5 years ago
Jonathan G Rennison b91ee6fb4b Improve performance of name sorting in industry list window 5 years ago
Jonathan G Rennison f6b9395c6a Improve performance of name sorting in town and station list windows 5 years ago
peter1138 c02ef3e456 Feature: Add NotRoadTypes (NRT) 5 years ago
Charles Pigott 5b34c8019f Codechange: Remove Company/OwnerByte types 5 years ago
Charles Pigott f20b75d712 Codechange: Remove TownLayoutByte type 5 years ago
Jonathan G Rennison 674732cd68 Merge: Codechange: Use null pointer literal instead of the NULL macro 5 years ago
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 5 years ago
Niels Martin Hansen cebdd72146 Fix #7440: Remove town sign when deleting town, not add it once more 5 years ago
Jonathan G Rennison 53ff27370d Do not update viewport sign kd tree in network dedicated mode, or during savegame conversion 5 years ago
Jonathan G Rennison 8ad3e50b80 Fix handling of viewport kd-tree in CmdDeleteTown 5 years ago
Jonathan G Rennison ba34ec7ade Merge branch 'master' into jgrpp
Replace build and refit, and group collapse implementations
Fix template creation build and refit

# Conflicts:
#	Makefile.bundle.in
#	config.lib
#	src/animated_tile.cpp
#	src/blitter/32bpp_anim.hpp
#	src/blitter/32bpp_base.hpp
#	src/blitter/8bpp_base.hpp
#	src/blitter/null.hpp
#	src/build_vehicle_gui.cpp
#	src/command.cpp
#	src/command_func.h
#	src/console_gui.cpp
#	src/core/smallstack_type.hpp
#	src/date.cpp
#	src/debug.cpp
#	src/genworld_gui.cpp
#	src/ground_vehicle.hpp
#	src/group_gui.cpp
#	src/lang/korean.txt
#	src/linkgraph/linkgraph_gui.h
#	src/main_gui.cpp
#	src/misc_gui.cpp
#	src/network/core/game.h
#	src/network/core/packet.cpp
#	src/network/core/udp.cpp
#	src/network/core/udp.h
#	src/network/network_content.cpp
#	src/network/network_type.h
#	src/network/network_udp.cpp
#	src/newgrf_house.h
#	src/openttd.cpp
#	src/order_cmd.cpp
#	src/order_gui.cpp
#	src/os/unix/crashlog_unix.cpp
#	src/os/windows/crashlog_win.cpp
#	src/osk_gui.cpp
#	src/pathfinder/opf/opf_ship.cpp
#	src/rail_cmd.cpp
#	src/rail_gui.cpp
#	src/saveload/saveload.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/smallmap_gui.h
#	src/station_base.h
#	src/station_cmd.cpp
#	src/table/gameopt_settings.ini
#	src/table/newgrf_debug_data.h
#	src/table/settings.ini
#	src/timetable_gui.cpp
#	src/toolbar_gui.cpp
#	src/train_gui.cpp
#	src/vehicle.cpp
#	src/vehicle_gui.cpp
#	src/vehiclelist.cpp
#	src/viewport.cpp
#	src/widgets/dropdown.cpp
#	src/window_gui.h
5 years ago
Jonathan G Rennison 7395705775 Remove assertion in TownGenerateCargo
It is not correct with the new town cargo generation algorithm
5 years ago
Henry Wilson cc62f4163f Cleanup: Remove unused size template parameters from SmallMap and Auto[Free|Delete]SmallVector 5 years ago
Henry Wilson bfd79e59dc Codechange: Replace SmallVector::Clear() with std::vector::clear() 5 years ago
Jonathan G Rennison e3b85f617b Merge branch 'master' into jgrpp
# Conflicts:
#	src/station_cmd.cpp
5 years ago
Jonathan G Rennison 5e6d283463 Merge branch 'master' into jgrpp
Remove the viewport sign cache as this is now superseded by the kd tree
implementation

# Conflicts:
#	src/crashlog.cpp
#	src/lang/english.txt
#	src/misc.cpp
#	src/pathfinder/follow_track.hpp
#	src/pbs.cpp
#	src/rail_cmd.cpp
#	src/saveload/vehicle_sl.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/ship_cmd.cpp
#	src/station.cpp
#	src/station_base.h
#	src/station_cmd.cpp
#	src/table/settings.ini
#	src/thread/thread_morphos.cpp
#	src/town_cmd.cpp
#	src/train_cmd.cpp
#	src/viewport.cpp
#	src/waypoint.cpp
5 years ago
Gabda dea7f078f4 Codechange: Update town sign on population change only when population is shown (#7368) 5 years ago
Niels Martin Hansen e8d397e4ee Codechange: Make a merged k-d tree index of all viewport signs 5 years ago
Niels Martin Hansen d84b67e54d Codechange: Make a k-d tree index of stations 5 years ago
Niels Martin Hansen 7b56be0f3a Codechange: Make a k-d tree index of towns 5 years ago
Peter Nelson 8b1b3fd0f9 Feature: Non-rectangular sparse station catchment area. 5 years ago
Niels Martin Hansen 52572cafa6 Add: Option for population-linear town cargo generation
Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm.

The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist.

The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm.

Existing savegames will use the original algorithm, while new games will default to the new algorithm.
5 years ago
Jonathan G Rennison 7ff252c58d Merge branch 'master' into jgrpp
# Conflicts:
#	Makefile.src.in
#	findversion.sh
#	projects/determineversion.vbs
#	src/aircraft_cmd.cpp
#	src/lang/dutch.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/linkgraph/linkgraph_gui.h
#	src/order_cmd.cpp
#	src/settings_gui.cpp
#	src/smallmap_gui.cpp
#	src/town_cmd.cpp
#	src/viewport.cpp
#	src/water_map.h
5 years ago
PeterN ebc3934ee6
Fix #7043, Fix #7274: Delete town owned bridge based on adjacent tile ownership, not nearest town. (#7284)
This only affects failed town generation, as towns do not delete bridges under any other circumstances.

The existing test performed badly with a large number of towns due to having to calculate the
nearest town, and also by its nature assumed a bridge was built by the nearest town, leading
to bridges of nearby large towns be removed incorrectly.

If we gain the ability to quickly retrieve the correct town (which is _not_ the nearest town) from the bridge, this change should be reviewed.
5 years ago
SamuXarick 50a0cf1915 Change: Allow towns to build bridges over rails and one-way roads. (#7291) 5 years ago
Jonathan G Rennison 281d346fe2 Merge branch 'master' into jgrpp
# Conflicts:
#	bin/baseset/no_sound.obs
#	bin/baseset/orig_dos.obg
#	bin/baseset/orig_dos.obs
#	bin/baseset/orig_dos_de.obg
#	bin/baseset/orig_win.obg
#	bin/baseset/orig_win.obm
#	bin/baseset/orig_win.obs
#	src/aircraft_cmd.cpp
#	src/blitter/32bpp_anim.cpp
#	src/blitter/32bpp_anim.hpp
#	src/blitter/32bpp_base.cpp
#	src/blitter/32bpp_base.hpp
#	src/blitter/8bpp_base.cpp
#	src/blitter/8bpp_base.hpp
#	src/blitter/common.hpp
#	src/group_gui.cpp
#	src/lang/korean.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/saveload/saveload.cpp
#	src/town_cmd.cpp
#	src/viewport.cpp
#	src/viewport_func.h
5 years ago
Jonathan G Rennison 191afd93c1 Merge branch 'save_ext' into jgrpp
# Conflicts:
#	src/lang/english.txt
#	src/lang/german.txt
#	src/lang/korean.txt
#	src/settings.cpp
#	src/station_cmd.cpp
#	src/table/settings.ini
#	src/vehicle_base.h
#	src/widgets/dropdown.cpp
5 years ago
Niels Martin Hansen 48b334cf97 Add: Houses can accept up to 16 different cargo types via NewGRF.
New Action0 property 23 for feature 07, variable length, format B n*(B B). Initial byte is number of structures following. First byte in structure is cargo id, second is acceptance level in 1/8 units.
5 years ago
Jonathan G Rennison 08998d95ba De-virtualise tile animation calls 5 years ago
nikolas d8ccad91f9 Fix: Some code and comment typos
Found with codespell
5 years ago
Jonathan G Rennison e3d167f9f0 Merge branch 'save_ext' into jgrpp
# Conflicts:
#	config.lib
#	src/misc_gui.cpp
#	src/network/network_gui.cpp
#	src/settings_type.h
#	src/smallmap_gui.cpp
#	src/smallmap_gui.h
#	src/station_cmd.cpp
#	src/toolbar_gui.cpp
#	src/vehicle_gui.cpp
#	src/window.cpp
5 years ago
Joan Josep 9aecbac2b4 Codechange: Define INVALID_TOWN as a TownID (#7044) 5 years ago
Jonathan G Rennison e735c1a51a Merge branch 'master' into jgrpp
# Conflicts:
#	src/aircraft_cmd.cpp
#	src/autoreplace_cmd.cpp
#	src/pathfinder/follow_track.hpp
#	src/pathfinder/yapf/yapf_rail.cpp
#	src/saveload/afterload.cpp
#	src/saveload/saveload.cpp
#	src/script/api/ai/ai_station.hpp.sq
#	src/script/api/game/game_station.hpp.sq
#	src/script/api/script_station.hpp
#	src/track_func.h
#	src/vehicle_base.h
6 years ago
Charles Pigott b5028efc1f Fix: Protect against a few out of bounds or uninitialised usage errors 6 years ago
Charles Pigott f5b1115039 Doc: Lots and lots of doxymentation fixes 6 years ago
Jonathan G Rennison 6bcc705c7c Merge branch 'master' into jgrpp
# Conflicts:
#	src/saveload/saveload.cpp
6 years ago
Max Maton eed0da60a2 Fix #6622: Fixes empty company name in news when gamescript constructs a town 6 years ago
cirdan c6d4a6b5e4 Rework end loop in GrowTownWithBridge
Rework the end loop in GrowTownWithBridge to keep track of bridge
types already tried. This also fixes a bug that prevented the last
bridge type from being tried at all.

(cherry picked from commit 2b1d2c5887f8c3e27a8229ef87d670395aab2011)
6 years ago
Jonathan G Rennison 9e1e074c2b Update existing assertions to log tile information where suitable 6 years ago
Jonathan G Rennison 4d1bd8e4b4 Merge branch 'master' into jgrpp
# Conflicts:
#	src/genworld_gui.cpp
#	src/gfx.cpp
#	src/lang/korean.txt
#	src/linkgraph/linkgraph_gui.cpp
#	src/linkgraph/linkgraph_gui.h
#	src/music.cpp
#	src/table/settings.ini
#	src/town_cmd.cpp
#	src/train_cmd.cpp
6 years ago
Pavel Stupnikov 9fc3212679 Feature #6397: Keep town growth rate in sync with house count
Takes some code and ideas from #6378 patch, but doesn't change anything GS-related.
6 years ago
Jonathan G Rennison 56be293107 Merge branch 'master' into jgrpp
# Conflicts:
#	src/blitter/32bpp_anim.cpp
#	src/blitter/32bpp_anim.hpp
#	src/blitter/32bpp_anim_sse2.cpp
#	src/blitter/32bpp_base.cpp
#	src/blitter/32bpp_base.hpp
#	src/ground_vehicle.cpp
#	src/linkgraph/linkgraph_gui.h
#	src/main_gui.cpp
#	src/newgrf_house.cpp
#	src/newgrf_house.h
#	src/town_cmd.cpp
#	src/vehicle_base.h
#	src/viewport_gui.cppp
6 years ago
PeterN 4cebebcf68
Change: Add CargoTypes type for cargo masks. (#6790) 6 years ago
Jonathan G Rennison 793a446062 Zoning: Ensure that screen is refreshed when necessary in authority overlay 6 years ago
Jonathan G Rennison ad1c402ad8 Merge branch 'master' into jgrpp
# Conflicts:
#	src/debug.cpp
#	src/saveload/afterload.cpp
#	src/saveload/saveload.cpp
#	src/settings_type.h
#	src/town_cmd.cpp
#	src/window.cpp
6 years ago
Pavel Stupnikov fef8b831a9 Change: Switch town growth rate and counter to actual game ticks (#6763) 6 years ago
Pavel Stupnikov 8d8b9a026a Feature #6610: Allow towns to build houses on road turns (#6758) 6 years ago
Jonathan G Rennison c3a9eca1a9 Add town growth setting, rate depends on proportion of transported cargo 7 years ago
Jonathan G Rennison 36a712a579 Add very and extremely slow options to town growth rate setting 7 years ago
Jonathan G Rennison f34833f111 Merge branch 'improved_breakdowns' into jgrpp
# Conflicts:
#	src/vehiclelist.cpp
7 years ago
frosch b4b98e5165 (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 7 years ago
frosch a47fb85cd8 (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 7 years ago
Jonathan G Rennison 9ed0541e77 Import town bridges over rails patch
Add setting (default off)

From: https://www.tt-forums.net/viewtopic.php?f=33t=76052
7 years ago
patch-import 7b88f7a290 Add minimum town distance patch, with minor modifications
Move implicitly added value of 20 to setting default.
Adjust setting texts.

From: https://www.tt-forums.net/viewtopic.php?p=1095146#p1095146
7 years ago
frosch bcc2c7d06e (svn r27739) -Cleanup/Revert (r12162): Clearing MP_HOUSE with DC_EXEC always fails, so there is no effect in testing for houses first. (adf88) 7 years ago
frosch 6c573dc3b5 (svn r27739) -Cleanup/Revert (r12162): Clearing MP_HOUSE with DC_EXEC always fails, so there is no effect in testing for houses first. (adf88) 7 years ago
Jonathan G Rennison ddae95addb Rescale town cargo adj setting by 10x, for finer adjustment.
Use DECIMAL1 instead of an integer.
8 years ago
Jonathan G Rennison 375b069f82 Replace day length scaled tick macros with global variables.
This is to avoid needing to expensively re-calculate them all the time.
Instead update them by incrementing.
8 years ago
Jonathan G Rennison 3b42e299aa Merge branch 'town_cargo_adj-sx' into jgrpp 8 years ago
Jonathan G Rennison 5428c9e5ab Fix generation of town cargo other than pax/mail (e.g. ECS tourists). 8 years ago
Jonathan G Rennison f6d374ade4 Merge branch 'house_placing' into jgrpp
This reverts the house picking/placing patch back to v2.
This is to fix house placement/town growth desync issues introduced in v4.

# Conflicts:
#	src/settings_gui.cpp
#	src/settings_type.h
#	src/town_gui.cpp
8 years ago
Jonathan G Rennison 95b65163e3 Revert back to v2 of house picking/placing patch. 8 years ago
Jonathan G Rennison 41a06e698f Merge branch 'house_placing' into jgrpp
# Conflicts:
#	src/settings_gui.cpp
#	src/settings_type.h
#	src/town_gui.cpp
8 years ago
patch-import 0fd34a17a5 Update to v4 of house placing patch. 8 years ago
Jonathan G Rennison 26fa77c5ee Run animations at the normal rate regardless of day length factor. 8 years ago
Jonathan G Rennison 8d19727c93 Merge branch 'save_ext' into jgrpp
Conflicts:
	src/pathfinder/follow_track.hpp
9 years ago
frosch 34627862c6 (svn r27423) -Fix: When towns expanded single-bit roadtiles using a grid-layout, they used the layout position of the neighbouring tile. 9 years ago
frosch ab7ebdcfd9 (svn r27423) -Fix: When towns expanded single-bit roadtiles using a grid-layout, they used the layout position of the neighbouring tile. 9 years ago
frosch 49a18025f8 (svn r27420) -Fix [FS#6362]: GrowTownAtRoad sometimes returned false, even when a house was built. (_dp_) 9 years ago
frosch d626962a38 (svn r27420) -Fix [FS#6362]: GrowTownAtRoad sometimes returned false, even when a house was built. (_dp_) 9 years ago
Jonathan G Rennison 44ed3cb3bd Merge branch 'town-rating-label' into jgrpp
Conflicts:
	src/lang/english.txt
	src/town_cmd.cpp
9 years ago
patch-import 33d395ad59 Import town rating label patch
http://www.tt-forums.net/viewtopic.php?p=1118282#p1118282
9 years ago
Jonathan G Rennison 7ed93f9211 Merge branch 'enhanced_viewport_overlay-sx' into jgrpp
town_gui.cpp updated due to struct CommandContainer change.

Conflicts:
	src/command.cpp
	src/command_type.h
	src/gfxinit.cpp
	src/openttd.cpp
	src/pbs.cpp
	src/saveload/extended_ver_sl.cpp
	src/saveload/extended_ver_sl.h
	src/saveload/saveload.cpp
	src/stdafx.h
	src/train_cmd.cpp
	src/viewport_type.h
	src/window_type.h
9 years ago
Jonathan G Rennison e24839ed65 Merge branch 'master' into enhanced_viewport_overlay
Notes on conflict resolution:
* MarkTileDirtyByTile gained an extra param on both sides of the merge
  Move bridge level offset to be after zoom level param, as it's used less.
* Add zoom level params to MarkBridgeDirty functions
* Fix undefined behaviour in colour_index cycling in ViewportMapDraw

Conflicts:
	src/clear_cmd.cpp
	src/pbs.cpp
	src/rail_cmd.cpp
	src/toolbar_gui.cpp
	src/train_cmd.cpp
	src/vehicle.cpp
	src/viewport.cpp
	src/viewport_func.h
9 years ago
patch-import 536a95dfd0 Import combined Enhanced viewport: zoom out, overlays & tooltips (r53_27127) patch
https://www.tt-forums.net/viewtopic.php?f=33&t=53394
9 years ago
Jonathan G Rennison ce34225b0e Merge branch 'house_placing' into jgrpp 9 years ago
patch-import 19dcbb1cb9 Import Picking and placing single houses in scenario editor patch
Minor whitespace fixes

http://www.tt-forums.net/viewtopic.php?f=33&t=68894&view=unread#p1099696
9 years ago
Jonathan G Rennison 60377f2262 Merge branch 'master' into town_cargo_adj
Conflicts:
	src/settings_gui.cpp
9 years ago
patch-import 1c9801e6b6 Import town cargo generation factor patch
Adjust whitespace

http://www.tt-forums.net/viewtopic.php?f=33&t=46399&start=200#p1086221
9 years ago
frosch b1763f1e77 (svn r27306) -Fix (r27305): Confused tiles. 9 years ago
frosch ab69952f2a (svn r27306) -Fix (r27305): Confused tiles. 9 years ago
frosch 19d1cda92e (svn r27305) -Fix [FS#6320]: Account for road-bridges and drive-through-stops in CanFollowRoad. 9 years ago
frosch 0e378747db (svn r27305) -Fix [FS#6320]: Account for road-bridges and drive-through-stops in CanFollowRoad. 9 years ago
frosch 09caebf357 (svn r27260) -Fix (r27244): economy.allow_town_roads should not affect town placement during world generation. 9 years ago
frosch 813e85f301 (svn r27260) -Fix (r27244): economy.allow_town_roads should not affect town placement during world generation. 9 years ago
frosch 071b574e2c (svn r27259) -Fix (r27244): Incorrect merge. (_dp_) 9 years ago
frosch 5992f4fa1b (svn r27259) -Fix (r27244): Incorrect merge. (_dp_) 9 years ago
frosch 9714f95c63 (svn r27249) -Fix [FS#6240]: In some cases town growth failure was considered as success. (_dp_) 9 years ago
frosch 9aa0ba43f7 (svn r27249) -Fix [FS#6240]: In some cases town growth failure was considered as success. (_dp_) 9 years ago
frosch f27dc40c8a (svn r27248) -Fix [FS#6257]: Town labels on smallmap and zoomed-out viewports were not centered. (_dp_) 9 years ago
frosch 9fb56ca02e (svn r27248) -Fix [FS#6257]: Town labels on smallmap and zoomed-out viewports were not centered. (_dp_) 9 years ago
frosch c1505cfcdb (svn r27247) -Cleanup: Make GrowTownAtRoad return a bool. 9 years ago
frosch 93d7db0b36 (svn r27247) -Cleanup: Make GrowTownAtRoad return a bool. 9 years ago
frosch ddae581ac8 (svn r27244) -Change [FS#6245]: Do not consider road junctions with trivial dead ends as branch points during town growth. (_dp_) 9 years ago
frosch 915aad7603 (svn r27244) -Change [FS#6245]: Do not consider road junctions with trivial dead ends as branch points during town growth. (_dp_) 9 years ago
rubidium 84b7773724 (svn r27105) -Fix [FS#6195]: grow_counter was not properly bounded by growth_rate, but by some other value used to calculate growth_rate. 10 years ago
rubidium 30f778e933 (svn r27105) -Fix [FS#6195]: grow_counter was not properly bounded by growth_rate, but by some other value used to calculate growth_rate. 10 years ago
rubidium 0c2f4bdc2b (svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces) 10 years ago
rubidium d534c80e94 (svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces) 10 years ago
rubidium dc2b4f2498 (svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible 10 years ago
rubidium 9daf7e749c (svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible 10 years ago
rubidium 034735a54c (svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL) 10 years ago
rubidium 9ed12b0f07 (svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL) 10 years ago
rubidium 2be4215f43 (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 10 years ago
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 10 years ago
frosch f7732ab5b3 (svn r26346) -Fix [FS#5870]: Call Layouter::ReduceLineCache from GenerateTownName in all cases. 10 years ago