Merge branch 'master' into jgrpp

# Conflicts:
#	.github/workflows/release.yml
#	bin/CMakeLists.txt
#	src/dock_gui.cpp
#	src/lang/brazilian_portuguese.txt
#	src/lang/catalan.txt
#	src/lang/czech.txt
#	src/lang/dutch.txt
#	src/lang/english.txt
#	src/lang/english_US.txt
#	src/lang/estonian.txt
#	src/lang/finnish.txt
#	src/lang/french.txt
#	src/lang/german.txt
#	src/lang/hungarian.txt
#	src/lang/indonesian.txt
#	src/lang/italian.txt
#	src/lang/japanese.txt
#	src/lang/korean.txt
#	src/lang/lithuanian.txt
#	src/lang/luxembourgish.txt
#	src/lang/norwegian_bokmal.txt
#	src/lang/polish.txt
#	src/lang/portuguese.txt
#	src/lang/romanian.txt
#	src/lang/russian.txt
#	src/lang/serbian.txt
#	src/lang/simplified_chinese.txt
#	src/lang/slovak.txt
#	src/lang/spanish.txt
#	src/lang/spanish_MX.txt
#	src/lang/swedish.txt
#	src/lang/tamil.txt
#	src/lang/ukrainian.txt
#	src/lang/vietnamese.txt
#	src/newgrf.cpp
#	src/newgrf_gui.cpp
#	src/object_gui.cpp
#	src/pathfinder/yapf/yapf_costrail.hpp
#	src/pathfinder/yapf/yapf_node_rail.hpp
#	src/rail_cmd.cpp
#	src/roadveh_cmd.cpp
#	src/town_cmd.cpp
#	src/vehicle.cpp
#	src/water_cmd.cpp
pull/239/head
Jonathan G Rennison 3 years ago
commit edfa04286b

@ -96,7 +96,7 @@ jobs:
TZ='UTC' date +"%Y-%m-%d %H:%M UTC" > .release_date
head -1 .ottdrev-vc | cut -f 1 -d$'\t' > .version
if [ $(head -1 .ottdrev-vc | cut -f 6 -d$'\t') = '1' ]; then
if [ $(head -1 .ottdrev-vc | cut -f 5 -d$'\t') = '1' ]; then
# Assume that all tags are always releases. Why else make a tag?
IS_TAG="true"
@ -380,6 +380,8 @@ jobs:
bundle_name: "groovy"
- container_image: "debian:buster"
bundle_name: "buster"
- container_image: "debian:bullseye"
bundle_name: "bullseye"
runs-on: ubuntu-20.04
container:

@ -7,7 +7,7 @@ endif()
project(${BINARY_NAME})
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
message(FATAL_ERROR "In-source builds not allowed. Please run \"cmake ..\" from the bin directory")
message(FATAL_ERROR "In-source builds not allowed. Please run \"cmake ..\" from the build directory. You may need to delete \"${CMAKE_SOURCE_DIR}/CMakeCache.txt\" first.")
endif()
if (EMSCRIPTEN)
@ -281,9 +281,9 @@ if(MSVC)
target_sources(openttd PRIVATE "${CMAKE_SOURCE_DIR}/os/windows/openttd.manifest")
endif()
add_subdirectory(${CMAKE_SOURCE_DIR}/bin)
add_subdirectory(${CMAKE_SOURCE_DIR}/src)
add_subdirectory(${CMAKE_SOURCE_DIR}/media)
add_subdirectory(${CMAKE_SOURCE_DIR}/bin)
if(NOT CMAKE_CROSSCOMPILING AND NOT HOST_BINARY_DIR)
foreach(tgt IN ITEMS ${host_tools_list})
@ -311,7 +311,7 @@ if(IPO_FOUND)
set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_MINSIZEREL True)
set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_RELWITHDEBINFO True)
endif()
set_target_properties(openttd PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/bin")
set_target_properties(openttd PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_BINARY_DIR}")
process_compile_flags()
include(LinkPackage)

@ -26,8 +26,8 @@ install(TARGETS openttd
install(DIRECTORY
${CMAKE_BINARY_DIR}/lang
${CMAKE_BINARY_DIR}/baseset
${CMAKE_SOURCE_DIR}/bin/ai
${CMAKE_SOURCE_DIR}/bin/game
${CMAKE_BINARY_DIR}/ai
${CMAKE_BINARY_DIR}/game
${CMAKE_SOURCE_DIR}/bin/scripts
DESTINATION ${DATA_DESTINATION_DIR}
COMPONENT language_files)

@ -83,7 +83,7 @@ if(GIT_FOUND AND EXISTS "${CMAKE_SOURCE_DIR}/.git")
set(REV_ISTAG 1)
string(REGEX REPLACE "^[0-9.]+$" "" STABLETAG "${TAG}")
if(NOT STABLETAG STREQUAL "")
if(STABLETAG STREQUAL "")
set(REV_ISSTABLETAG 1)
else()
set(REV_ISSTABLETAG 0)

@ -836,6 +836,7 @@ public:
SQInteger val = _fs->PopTarget();
SQInteger key = _fs->PopTarget();
SQInteger attrs = hasattrs ? _fs->PopTarget():-1;
(void)attrs; // assert only
assert((hasattrs && attrs == key-1) || !hasattrs);
unsigned char flags = (hasattrs?NEW_SLOT_ATTRIBUTES_FLAG:0)|(isstatic?NEW_SLOT_STATIC_FLAG:0);
SQInteger table = _fs->TopTarget(); //<<BECAUSE OF THIS NO COMMON EMIT FUNC IS POSSIBLE

@ -252,7 +252,9 @@ SQInteger SQSharedState::CollectGarbage(SQVM *vm)
SQVM *vms = _thread(_root_vm);
vms->Mark(&tchain);
#ifdef WITH_ASSERT
SQInteger x = _table(_thread(_root_vm)->_roottable)->CountUsed();
#endif
_refs_table.Mark(&tchain);
MarkObject(_registry,&tchain);
MarkObject(_consts,&tchain);
@ -289,8 +291,10 @@ SQInteger SQSharedState::CollectGarbage(SQVM *vm)
t = t->_next;
}
_gc_chain = tchain;
#ifdef WITH_ASSERT
SQInteger z = _table(_thread(_root_vm)->_roottable)->CountUsed();
assert(z == x);
#endif
return n;
}
#endif

@ -1460,7 +1460,7 @@ bool SQVM::DeleteSlot(const SQObjectPtr &self,const SQObjectPtr &key,SQObjectPtr
}
}
res = t;
}
}
break;
default:
Raise_Error("attempt to delete a slot from a %s",GetTypeName(self));
@ -1471,8 +1471,8 @@ bool SQVM::DeleteSlot(const SQObjectPtr &self,const SQObjectPtr &key,SQObjectPtr
bool SQVM::Call(SQObjectPtr &closure,SQInteger nparams,SQInteger stackbase,SQObjectPtr &outres,SQBool raiseerror,SQBool can_suspend)
{
#ifdef _DEBUG
SQInteger prevstackbase = _stackbase;
#ifdef WITH_ASSERT
SQInteger prevstackbase = _stackbase;
#endif
switch(type(closure)) {
case OT_CLOSURE: {
@ -1482,13 +1482,13 @@ SQInteger prevstackbase = _stackbase;
bool ret = Execute(closure, _top - nparams, nparams, stackbase,outres,raiseerror);
this->_can_suspend = backup_suspend;
return ret;
}
}
break;
case OT_NATIVECLOSURE:{
case OT_NATIVECLOSURE: {
bool suspend;
return CallNative(_nativeclosure(closure), nparams, stackbase, outres,suspend);
}
}
break;
case OT_CLASS: {
SQObjectPtr constr;
@ -1499,12 +1499,12 @@ SQInteger prevstackbase = _stackbase;
return Call(constr,nparams,stackbase,temp,raiseerror,false);
}
return true;
}
}
break;
default:
return false;
}
#ifdef _DEBUG
#ifdef WITH_ASSERT
if(!_suspended) {
assert(_stackbase == prevstackbase);
}

@ -614,6 +614,7 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
/* Sell wagon */
CommandCost ret = DoCommand(0, wagon->index, 0, DC_EXEC, GetCmdSellVeh(wagon));
(void)ret; // assert only
assert(ret.Succeeded());
new_vehs[i] = nullptr;
@ -669,6 +670,7 @@ static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon
for (int i = num_units - 1; i > 0; i--) {
CommandCost ret = CmdMoveVehicle(old_vehs[i], old_head, DC_EXEC | DC_AUTOREPLACE, false);
(void)ret; // assert only
assert(ret.Succeeded());
}
}

@ -61,13 +61,14 @@ protected:
name(name), description(description)
{
if (usable) {
Blitters &blitters = GetBlitters();
assert(blitters.find(this->name) == blitters.end());
/*
* Only add when the blitter is usable. Do not bail out or
* do more special things since the blitters are always
* instantiated upon start anyhow and freed upon shutdown.
*/
std::pair<Blitters::iterator, bool> P = GetBlitters().insert(Blitters::value_type(this->name, this));
assert(P.second);
blitters.insert(Blitters::value_type(this->name, this));
} else {
DEBUG(driver, 1, "Not registering blitter %s as it is not usable", name);
}

@ -82,7 +82,7 @@ struct Pool : PoolBase {
/* Ensure Tmax_size is within the bounds of Tindex. */
static_assert((uint64)(Tmax_size - 1) >> 8 * sizeof(Tindex) == 0);
static const size_t MAX_SIZE = Tmax_size; ///< Make template parameter accessible from outside
static constexpr size_t MAX_SIZE = Tmax_size; ///< Make template parameter accessible from outside
const char * const name; ///< Name of this pool

@ -221,8 +221,9 @@ DriverFactoryBase::DriverFactoryBase(Driver::Type type, int priority, const char
strecpy(buf, GetDriverTypeName(type), lastof(buf));
strecpy(buf + 5, name, lastof(buf));
std::pair<Drivers::iterator, bool> P = GetDrivers().insert(Drivers::value_type(buf, this));
assert(P.second);
Drivers &drivers = GetDrivers();
assert(drivers.find(buf) == drivers.end());
drivers.insert(Drivers::value_type(buf, this));
}
/**

@ -559,6 +559,7 @@ void SetupEngines()
* in any case, and we just cleaned the pool. */
assert(Engine::CanAllocateItem());
const Engine *e = new Engine(eid.type, eid.internal_id);
(void)e; // assert only
assert(e->index == index);
index++;
}
@ -1032,8 +1033,7 @@ static void NewVehicleAvailable(Engine *e)
if (e->type == VEH_TRAIN) {
/* maybe make another rail type available */
RailType railtype = e->u.rail.railtype;
assert(railtype < RAILTYPE_END);
assert(e->u.rail.railtype < RAILTYPE_END);
for (Company *c : Company::Iterate()) c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes | GetRailTypeInfo(e->u.rail.railtype)->introduces_railtypes, _date);
} else if (e->type == VEH_ROAD) {
/* maybe make another road type available */

@ -1265,7 +1265,7 @@ void SanitizeFilename(char *filename)
* @return Pointer to new memory containing the loaded data, or \c nullptr if loading failed.
* @note If \a maxsize less than the length of the file, loading fails.
*/
std::unique_ptr<char> ReadFileToMem(const std::string &filename, size_t &lenp, size_t maxsize)
std::unique_ptr<char[]> ReadFileToMem(const std::string &filename, size_t &lenp, size_t maxsize)
{
FILE *in = fopen(filename.c_str(), "rb");
if (in == nullptr) return nullptr;
@ -1277,10 +1277,7 @@ std::unique_ptr<char> ReadFileToMem(const std::string &filename, size_t &lenp, s
fseek(in, 0, SEEK_SET);
if (len > maxsize) return nullptr;
/* std::unique_ptr assumes new/delete unless a custom deleter is supplied.
* As we don't want to have to carry that deleter all over the place, use
* new directly to allocate the memory instead of malloc. */
std::unique_ptr<char> mem(static_cast<char *>(::operator new(len + 1)));
std::unique_ptr<char[]> mem = std::make_unique<char[]>(len + 1);
mem.get()[len] = 0;
if (fread(mem.get(), len, 1, in) != 1) return nullptr;

@ -49,7 +49,7 @@ const char *FiosGetScreenshotDir();
void SanitizeFilename(char *filename);
void AppendPathSeparator(std::string &buf);
void DeterminePaths(const char *exe);
std::unique_ptr<char> ReadFileToMem(const std::string &filename, size_t &lenp, size_t maxsize);
std::unique_ptr<char[]> ReadFileToMem(const std::string &filename, size_t &lenp, size_t maxsize);
bool FileExists(const std::string &filename);
bool ExtractTar(const std::string &tar_filename, Subdirectory subdir);

@ -991,7 +991,11 @@ public:
/* We do not support VehicleClicked() here since the contextual action may only make sense for individual vehicles */
if (vindex == v->index) {
ShowVehicleListWindow(v);
if (vehgroup.NumVehicles() == 1) {
ShowVehicleViewWindow(v);
} else {
ShowVehicleListWindow(v);
}
}
break;
}

@ -2213,6 +2213,7 @@ static Industry *CreateNewIndustry(TileIndex tile, IndustryType type, IndustryAv
Industry *i = nullptr;
size_t layout_index = RandomRange((uint32)indspec->layouts.size());
CommandCost ret = CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, layout_index, seed, GB(seed2, 0, 16), OWNER_NONE, creation_type, &i);
(void)ret; // assert only
assert(i != nullptr || ret.Failed());
return i;
}

@ -187,6 +187,7 @@ STR_COLOUR_ORANGE :برتقالي
STR_COLOUR_BROWN :بني
STR_COLOUR_GREY :رمادي
STR_COLOUR_WHITE :ابيض
STR_COLOUR_DEFAULT :الإفتراضي
# Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}ميل/س
@ -218,20 +219,24 @@ STR_UNITS_HEIGHT_IMPERIAL :{COMMA}{NBSP}
STR_UNITS_HEIGHT_SI :{COMMA}{NBSP} متر
# Common window strings
STR_LIST_FILTER_TITLE :{BLACK}تصفية القائمة
STR_LIST_FILTER_OSKTITLE :{BLACK} ادخل فلتر
STR_LIST_FILTER_TOOLTIP :{BLACK} اختر كلمة اساسية لفلترة القائمة
STR_TOOLTIP_GROUP_ORDER :{BLACK}حدد ترتيب التجميع
STR_TOOLTIP_SORT_ORDER :{BLACK} اختر طريقة الترتيب - تنازلي / تصاعدي
STR_TOOLTIP_SORT_CRITERIA :{BLACK} اختر نوع الترتيب
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}حدد معايير المُرَشِح
STR_BUTTON_SORT_BY :{BLACK} رتب بـ
STR_BUTTON_RENAME :{BLACK}اعادة تسمية
STR_BUTTON_CATCHMENT :{BLACK}مدى التغطية
STR_TOOLTIP_CATCHMENT :{BLACK}عرض منطقة التغطية
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}اغلاق الاطار
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}عنوان الاطار- اسحب لتحريك الاطار
STR_TOOLTIP_SHADE :{BLACK}نافذة الظل - تعرض العنوان فقط
STR_TOOLTIP_DEBUG :{BLACK}اظهر معلومات صائد اخطاء الاضافات الجديدة.
STR_TOOLTIP_DEFSIZE :{BLACK}تغيير حجم النافذة إلى الحجم الافتراضي. Ctrl + Click لتخزين الحجم الحالي كإعداد افتراضي
STR_TOOLTIP_STICKY :{BLACK}علم هذه النافذة كغير قابلة للإقفال باستخدام زر إغلاق كل النوافذ, اضغط مع Ctrl لجعل الأمر إفتراضيا
STR_TOOLTIP_RESIZE :{BLACK}اضغط واسحب لتعديل حجم الاطار
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}تبديل حجم الاطار كبير / صغير
@ -240,7 +245,15 @@ STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}عمود
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}هدم المباني و غيرها في مربع من الأرض.
# Show engines button
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}عرض المخفي
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}عرض المخفي
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}عرض المخفي
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}عرض المخفي
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}من خلال تمكين هذا الزر ، يتم أيضًا عرض عربات القطار المخفية
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}من خلال تمكين هذا الزر ، يتم أيضًا عرض مركبات الطرق المخفية
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}من خلال تمكين هذا الزر ، يتم أيضًا عرض السفن المخفية
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}من خلال تمكين هذا الزر ، يتم أيضًا عرض الطائرات المخفية
# Query window
STR_BUTTON_DEFAULT :{BLACK}افتراضي
@ -293,6 +306,8 @@ STR_SORT_BY_RANGE :مدى
STR_SORT_BY_POPULATION :عدد السكان
# Group by options for vehicle list
STR_GROUP_BY_NONE :لا شيء
STR_GROUP_BY_SHARED_ORDERS :لأوامر المشتركة
# Tooltips for the main toolbar
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}ايقاف اللعبة
@ -305,6 +320,8 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}اظها
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}عرض قائمة محطات الشركة.
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}عرض السجل المالي للشركة
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}عرض معلومات الشركة
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}عرض كتاب القصص
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}عرض قائمة الأهداف
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}عرض المخططات
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}عرض جدول ترتيب الشركات
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}موّل انشاء مصنع / عرض كل المصانع
@ -316,6 +333,7 @@ STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}تكبي
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}تصغير الصورة
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}ادوات بناء سكة حديد
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}ادوات بناء الطرق
STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}بناء خطوط الترام
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}ادوات السفن
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}بناء مطارات
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}افتح مدير تحرير التضاريس لرفع / خفض الارض, زراعة الاشجار, الخ.
@ -378,6 +396,7 @@ STR_FILE_MENU_EXIT :خروج
# map menu
STR_MAP_MENU_MAP_OF_WORLD :خريطة العالم
STR_MAP_MENU_EXTRA_VIEWPORT :شاشة عرض اضافية
STR_MAP_MENU_LINGRAPH_LEGEND :مفتاح تدفق البضائع
STR_MAP_MENU_SIGN_LIST :قائمة العلامات
############ range for town menu starts
@ -401,10 +420,12 @@ STR_GRAPH_MENU_CARGO_PAYMENT_RATES :معدل تكل
############ range for company league menu starts
STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :ترتيب الشركات
STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :تقييم أداء مفصل
STR_GRAPH_MENU_HIGHSCORE :قائمه المتفوقين
############ range ends here
############ range for industry menu starts
STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :دليل المصانع
STR_INDUSTRY_MENU_INDUSTRY_CHAIN :سلاسل الصناعة
STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :مول بناء مصنع
############ range ends here
@ -441,6 +462,7 @@ STR_TOOLBAR_SOUND_MUSIC :الموسيق
############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :الرسالة الأخيرة/التقرير الجديد
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :الرسائل السابقة
STR_NEWS_MENU_DELETE_ALL_MESSAGES :احذف كل الرسائل
############ range ends here
############ range for about menu starts
@ -940,6 +962,9 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}دقة
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}اختر دقة الشاشة
STR_GAME_OPTIONS_RESOLUTION_OTHER :اخرى
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}تسريع الأجهزة
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}حدد هذا المربع للسماح لـ OpenTTD بمحاولة استخدام تسريع الأجهزة. سيتم تطبيق الإعداد الذي تم تغييره فقط عند إعادة تشغيل اللعبة
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}لن يعمل الإعداد إلا بعد إعادة تشغيل اللعبة
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}حجم اللوحة
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}حدد العنصر المطلوب
@ -948,9 +973,21 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :تقريب عا
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :تقريب ×2
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :تقريب ×4
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}حجم الخط
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}حدد حجم خط الواجهة المراد استخدامه
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(كشف أوتوماتيكي)
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :عادي
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :حجم مزدوج
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :حجم رباعي
STR_GAME_OPTIONS_GRAPHICS :{BLACK}الرسومات
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}معدل تحديث الشاشة
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}حدد معدل تحديث الشاشة
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :أخرى
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}هرتز
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}قد تؤثر معدلات التحديث الأعلى من 60 هرتز على الأداء.
STR_GAME_OPTIONS_BASE_GRF :{BLACK} الواجهة الرسومية الاساسية
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK} اختر مجموعة الواجهة الرسومية
@ -1092,6 +1129,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :يمين
STR_CONFIG_SETTING_CONSTRUCTION_SPEED ::سرعة البناء {STRING}
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS ::تعطلات العربة {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :حد ارتفاع الخريطة:{STRING}
STR_CONFIG_SETTING_AUTOSLOPE :السماح بتحريك الأرض تحت المباني, الطرق, الخ : {STRING}
STR_CONFIG_SETTING_CATCHMENT :السماح بحدود اكثر واقعية للمحطات بحسب الحجم: {STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE :السماح بحذف اكثر من الطرق المملوكة للمدينة و الجسور و غيرها: {STRING}
@ -1351,6 +1389,7 @@ STR_CONFIG_SETTING_TOWN_GROWTH_FAST :سريع
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :سريع جدا
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :مضاعف المدن المبدئي: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :الوقت بين عمليات إعادة الحساب المتتابعة للرسم البياني الرابط. تحسب كل عملية إعادة حساب الخطط لمكون واحد من الرسم البياني. هذا يعني أن القيمة X لهذا الإعداد لا تعني أنه سيتم تحديث الرسم البياني كل X أيام. إلا بعض المكونات. كلما قمت بتعيينه أقل، كلما زاد وقت الCPU لحسابها. كلما قمت بضبطها لفترة أطول ، كلما اسغرق الوقت حتى يتم بدأ توزيع البضائع على طرق جديدة.
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :ضبط هذا إلى أقل من 100٪ يؤدي إلى جعل التوزيع المتماثل يتصرف مثل التوزيع غير المتماثل. سيتم إعادة شحنات أقل غصبا إذا تم إرسال مبلغ معين إلى المحطة. إذا قمت بتعيينه على 0٪ ، فإن التوزيع المتماثل يتصرف تمامًا مثل التوزيع غير المتماثل
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :(متري (كم / ساعة
@ -1361,6 +1400,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :(متري (طن
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE ::وحدات جهد الجر {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :إمبراطوري (قدم)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :م) متري)
STR_CONFIG_SETTING_GRAPHICS :رسوميات {ORANGE}
@ -1443,6 +1483,7 @@ STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}اختي
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK} اختيار مناطق عالم الألعب
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}عرض خيارات اللعبة
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}عرض قائمه المتفوقين
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}إعدادات العرض
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}عرض إعدادات اﻹضافات
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK} ابحث عن محتوى جديد او تحديث
@ -1452,6 +1493,7 @@ STR_INTRO_TRANSLATION :{BLACK}هذة
# Quit window
STR_QUIT_CAPTION :{WHITE}انهاء
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}هل أنت متأكد أنك تريد إغلاق OpenTTD؟
STR_QUIT_YES :{BLACK}نعم
STR_QUIT_NO :{BLACK}لا
@ -1853,6 +1895,7 @@ STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK} ضع ع
STR_CONTENT_SEARCH_EXTERNAL :{BLACK}بحث المواقع الخارجية
STR_CONTENT_FILTER_TITLE :{BLACK}مُرَشِح:
STR_CONTENT_OPEN_URL :{BLACK} زيارة الموقع
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}قم بزيارة الموقع لهذا المحتوى
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK} تحميل
STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK} ابدأ تحميل المحتويات المختارة
STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER} حجم البيانات التي سيتم تحميلها: {WHITE}{BYTES}
@ -1919,8 +1962,16 @@ STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}غير
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}اخفاء الاجرام تماما بدلا من الشفافية
# Linkgraph legend window
STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}مفتاح تدفق البضائع
STR_LINKGRAPH_LEGEND_ALL :{BLACK}الكل
STR_LINKGRAPH_LEGEND_NONE :{BLACK}لا شيء
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}حدد الشركات المراد عرضها
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
# Linkgraph legend window and linkgraph legend in smallmap
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}غير مستخدم
STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}عادي الاستخدام
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}زائد الاستخدام
# Base for station construction window(s)
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}وضح منطقة التغطية
@ -2042,6 +2093,8 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}بناء
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}بناء نفق ترام
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}بدل بناء/إزالة الطرق
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}بدل بناء / ازالة طرق الترام
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD :{BLACK}تحويل / ترقية نوع الطريق. Shift يبدل بين البناء / إظهار تقدير التكلفة
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_TRAM :{BLACK}تحويل / ترقية نوع الطريق. Shift يبدل بين البناء / إظهار تقدير التكلفة
STR_ROAD_NAME_TRAM :خط الترام
@ -2201,10 +2254,13 @@ STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}اعرض
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}اربط بالخريطة المصغرة
STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}اعرض المصانع المختارة في الخرائط المصغرة ايضا.
STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}اختر البضائع
STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP :{BLACK}حدد البضائع التي تريد عرضها
STR_INDUSTRY_CARGOES_SELECT_INDUSTRY :{BLACK}اختر الصناعة
STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}حدد الصناعة التي تريد عرضها
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}معلومات ارض
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}قم بتوسيط الشاشة على موقع المربع. يؤدي الضغط على Ctrl + النقر بالماوس إلى فتح منفذ عرض جديد على موقع المربع
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK} تكلفة الازالة : {LTBLUE} غير متاح
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}تكلفة الازالة : {RED}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK} الدخل عند للتجديد: {LTBLUE}{CURRENCY_LONG}
@ -2610,6 +2666,7 @@ STR_TOWN_POPULATION :{BLACK}سكان
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} - مدينة -
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}السكان: {ORANGE}{COMMA}{BLACK} المنازل: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} الشهر الماضي: {ORANGE}{COMMA}{BLACK} الأقصى: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK} نمو المدينة يتطلب بضائع
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} مطلوب
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK}مطلوب في الشتاء
@ -2634,6 +2691,8 @@ STR_TOWN_VIEW_RENAME_TOWN_BUTTON :اعادة تس
# Town local authority window
STR_LOCAL_AUTHORITY_CAPTION :{WHITE}بلدية {TOWN}
STR_LOCAL_AUTHORITY_ZONE :{BLACK}المنطقة
STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}عرض منطقة حدود السلطة المحلية
STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}تقييم اداء الشركات
STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}الخيارات المتاحة
@ -2660,6 +2719,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW} اشت
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} ارشي السلطات المحلية لزيادة كفائة الشركة. هناك عقاب شديد اذا ما اكتشفت الرشوة.{} التكلفة: {CURRENCY_LONG}
# Goal window
STR_GOALS_SPECTATOR :الأهداف العالمية
STR_GOALS_TEXT :{ORANGE}{STRING}
# Goal question window
@ -2669,7 +2729,9 @@ STR_GOAL_QUESTION_CAPTION_WARNING :تحذير
STR_GOAL_QUESTION_CAPTION_ERROR :خطا
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_YES :نعم
STR_GOAL_QUESTION_BUTTON_RETRY :إعادة المحاولة
STR_GOAL_QUESTION_BUTTON_RESTART :إعادة تشغيل
############ End of Goal Question button list
# Subsidies window
@ -2682,7 +2744,7 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}اضغط على الخدمة لتوسيط الخريطة على المصنع/المدينة. اضغط + كنترول لفتح شاشة عرض جديدة للمدينة.
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY}كتاب القصة
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY}كتاب القصص
# Station list window
STR_STATION_LIST_TOOLTIP :{BLACK}اسم المحطة - اضغط على اسم المحطة لتوسيطها في الشاشة. اضغط + كنترول لفتح شاشة عرض جديدة بمنطقة المحطة.
@ -2709,8 +2771,10 @@ STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPAN
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}معدل النقل
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}اظهار معدل النقل للمحطة
STR_STATION_VIEW_GROUP :{BLACK}جمع بواسطة
STR_STATION_VIEW_WAITING_AMOUNT :الكمية: في الانتظار
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} من {STATION}
STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} إلى {STATION}
############ range for rating starts
@ -2739,7 +2803,7 @@ STR_STATION_VIEW_RENAME_STATION_CAPTION :اعادة تس
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK} ركز شاشة العرض على نقطة العبور
STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}غير اسم نقطة العبور
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK} ضع العوامة في مركز شاشة العرض
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK} ضع العوامة في مركز الشاشة
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK} غير اسم العومة
STR_EDIT_WAYPOINT_NAME :{WHITE}عدل اسم نقطة العبور
@ -2772,6 +2836,7 @@ STR_FINANCES_BORROW_BUTTON :{BLACK}اقتر
STR_FINANCES_BORROW_TOOLTIP :{BLACK}زيادة حجم القرض المسموح به
STR_FINANCES_REPAY_BUTTON :{BLACK}تسديد{CURRENCY_LONG}
STR_FINANCES_REPAY_TOOLTIP :{BLACK}اعادة جزء من القرض
STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}البنية التحتية
# Company view
STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
@ -2791,7 +2856,7 @@ STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}البن
STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} قطعة السكك الحديدية
STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} قطعة الطريق
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} مربعات الماء
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} مربعات من المحطات
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} مربع من المحطة
STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} مطار
STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}لا شيء
@ -2827,7 +2892,15 @@ STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :أدخل مبل
STR_BUY_COMPANY_MESSAGE :{WHITE}نحن نبحث عن شركة لتشتري شركتنا.{}{} عل ترغب في شراء {COMPANY} بـ {CURRENCY_LONG}؟
# Company infrastructure window
STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}البنية التحتية لـ {COMPANY}
STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}قطع السكك الحديدية:
STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}إشارات
STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}قطع الطريق:
STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}قطع الترام:
STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}مربعات من الماء:
STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}القنوات
STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}المحطات:
STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}مربعات من المحطة
STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}المطارات
# Industry directory
@ -2911,6 +2984,9 @@ STR_GROUP_REMOVE_ALL_VEHICLES :أزل جميع
STR_GROUP_RENAME_CAPTION :{BLACK}إعادة تسمية مجموعة
STR_GROUP_PROFIT_THIS_YEAR :دخل هذه السنة:
STR_GROUP_PROFIT_LAST_YEAR :دخل السنة الماضية:
STR_GROUP_OCCUPANCY :الاستخدام الحالي:
# Build vehicle window
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :عربات قطار جديدة
@ -2946,6 +3022,7 @@ STR_PURCHASE_INFO_ALL_TYPES :كل انواع
STR_PURCHASE_INFO_NONE :بدون
STR_PURCHASE_INFO_ALL_BUT :الكل الا {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}تأثير الجذب القصى: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}نوع الطائرة:{GOLD}{STRING}
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}قائمة اختيار القطارات - اضغط على العربة لعرض معلوماتها
STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}قائمة اختيار العربات - اضغط على العربة لاظهار معلوماتها
@ -2975,8 +3052,14 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK} اعا
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}اعادة تسمية نوع السفينة
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}اعادة تسمية نوع الطائرة
STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}إخفاء
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}إخفاء
STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}إخفاء
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}إخفاء
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}عرض
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}عرض
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}عرض
STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}عرض
STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK} تبيدل بين إخفاء / عرض نوع الطائرة
@ -3115,6 +3198,7 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK} الم
# Vehicle view
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}وسط الشاشة على موقع السيارة.النقر بالماوس مرتين لمتابعة السيارة. يفتح Ctrl + النقر بالماوس منفذ عرض جديد على موقع السيارة
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK} ارسل القطار للورشة - مفتاح التحكم (كنترول) + الضغط سيرسله لصيانة فقط
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}ارسل العربة الى الورشة. مفتاح التحكم (كنترول) + الضغط ترسل للصيانة فقط
@ -3441,6 +3525,7 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}جدول
STR_TIMETABLE_STATUS_START_AT :{BLACK}جدولة الاعمال ستبدأ فى {STRING}
STR_TIMETABLE_STARTING_DATE :{BLACK}تاريخ البدأ
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}حدد تاريخًا كنقطة بداية لهذا الجدول الزمني. يحدد Ctrl + Click نقطة البداية لهذا الجدول الزمني ويوزع جميع المركبات التي تشارك هذا الطلب بالتساوي بناءً على ترتيبها النسبي ، إذا كان الطلب محددًا بجدول زمني كامل
STR_TIMETABLE_CHANGE_TIME :{BLACK}غير الوقت
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}غير مقدار الزمن الذي يستغرقه هذا الامر
@ -3528,6 +3613,7 @@ STR_AI_LIST_CANCEL :{BLACK} الغ
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK} لا تغير الذكاء الصناعي
STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}التقط لقطة شاشة كاملة
STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}صور الخاريطة الكاملة
# AI Parameters
STR_AI_SETTINGS_CLOSE :{BLACK} اغلاق

@ -379,7 +379,7 @@ STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Colocar
STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Salvar cenário
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Carregar cenário
STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Salvar mapa topográfico
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Carregar mapa de elevação
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Carregar mapa topográfico
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Sair do editor de cenários
STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Sair
@ -1126,6 +1126,8 @@ STR_TERRAIN_TYPE_FLAT :Plano
STR_TERRAIN_TYPE_HILLY :Acidentado
STR_TERRAIN_TYPE_MOUNTAINOUS :Montanhoso
STR_TERRAIN_TYPE_ALPINIST :Alpinista
STR_TERRAIN_TYPE_CUSTOM :Altura personalizada
STR_TERRAIN_TYPE_CUSTOM_VALUE :Altura personalizada ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Permissivo
STR_CITY_APPROVAL_TOLERANT :Tolerante
@ -1207,7 +1209,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Alterna desastr
STR_CONFIG_SETTING_CITY_APPROVAL :Atitude da prefeitura em relação à restruturação local: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Escolhe como a poluição sonoroa e ambiental afeta a classificação na cidade e as ações futuras naquela área
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Impossível definir a altitude máx. do mapa para esse valor. Há ao menos uma montanha mais alta que isso
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Limite de altura do mapa: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Define a altura máxima do terreno do mapa. Com "(automático)", um bom valor será escolhido após a geração do terreno
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automático)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Impossível definir o limite de altura do mapa para este valor. Há ao menos uma montanha mais alta que isso
STR_CONFIG_SETTING_AUTOSLOPE :Permitir paisagismo sob edifícios, trilhos, etc.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permite paisagismo sob edifícios e vias sem precisar removê-las
STR_CONFIG_SETTING_CATCHMENT :Dimensionamento mais realista das áreas de abrangência: {STRING}
@ -1351,7 +1357,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Define quantas
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Dist máx da borda para Refinarias de Óleo: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Refinarias são construídas apenas nas bordas, ou no litoral, para ilhas
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altura da linha de neve: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altitude a neve começa nos climas sub-árticos. Neve também afeta geração de indústrias e necessidades para o crescimento das cidades
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altitude a neve começa nos climas sub-árticos. Neve também afeta geração de indústrias e necessidades para o crescimento das cidades. Só pode ser modificado por meio do Editor de cenário ou é de outra forma calculado por meio de "cobertura de neve"
STR_CONFIG_SETTING_SNOW_COVERAGE :Cobertura de neve: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controla a quantidade aproximada de neve no terreno subártico. A neve também afeta os requisitos de geração de indústria e crescimento de cidades. Usado apenas durante a geração de mapas. Terreno logo acima do nível do mar é sempre sem neve
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Cobertura do deserto: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Controla a quantidade aproximada de deserto no terreno tropical. O deserto também afeta a geração de indústrias. Usado apenas durante a geração do mapa
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Irregularidade do terreno: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis apenas) Escolhe a frequência de colinas: Terrenos planos têm menos colinas, mais espalhadas. Montanhosos tem mais colinas, que pode se tornar repetitivo
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Muito Regular
@ -2892,6 +2904,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. de cidades:
STR_MAPGEN_DATE :{BLACK}Data:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. de indústrias:
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Pico mais alto:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Aumentar a altura máxima do pico mais alto no mapa por um
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Diminuir a altura máxima do pico mais alto no mapa por um
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Cobertura de neve:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Aumentar em dez porcento a cobertura de neve
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Reduzir em dez porcento a cobertura de neve
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Cobertura do deserto:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Aumentar a cobertura do deserto em dez por cento
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Diminuir a cobertura do deserto em dez por cento
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Linha da neve
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Aumentar a linha da neve em um ponto
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Diminuir a linha da neve em um ponto
@ -2920,6 +2943,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nome do
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Tamanho:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Altura alvo do pico
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Pico mais alto
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Cobertura de neve (%)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Cobertura do deserto (%)
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Mudar linha da neve
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Mudar data de início
@ -4337,6 +4364,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Apenas u
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Captura de tela gigante
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}A captura de tela terá uma resolução de {COMMA}x{COMMA} pixels. Pode levar algum tempo. Deseja continuar?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Mapa topográfico salvo com sucesso como '{STRING}'. O pico mais alto é {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Foto salvado com sucesso como '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Falha ao tirar foto!

@ -388,7 +388,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Surt
############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :Opcions de la partida
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Configuració
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Paràmetres de les IA i de l'script de la partida
STR_SETTINGS_MENU_SCRIPT_SETTINGS :Paràmetres dels scripts d'IA/partida
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Extensions NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opcions de transparència
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Mostra els noms de les poblacions
@ -1126,6 +1126,8 @@ STR_TERRAIN_TYPE_FLAT :Pla
STR_TERRAIN_TYPE_HILLY :Accidentat
STR_TERRAIN_TYPE_MOUNTAINOUS :Muntanyós
STR_TERRAIN_TYPE_ALPINIST :Escarpat
STR_TERRAIN_TYPE_CUSTOM :Alçada personalitzada
STR_TERRAIN_TYPE_CUSTOM_VALUE :Alçada personalitzada ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Permissiva
STR_CITY_APPROVAL_TOLERANT :Tolerant
@ -1207,7 +1209,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Permet o no que
STR_CONFIG_SETTING_CITY_APPROVAL :Actitud de l'alcaldia de la població enfront les reestructuracions a la zona: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Establiu com afecta al prestigi de les companyies el soroll i els danys ambientals que provoquen. Aquest prestigi influirà en la futura acceptació o denegació d'accions de construcció a la zona.
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}No es pot escollir aquesta alçada màxima del mapa: hi ha alguna zona del mapa actual que és més alta.
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Alçada màxima del mapa: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Estableix l'alçada màxima del terreny del mapa. Amb «Automàtica», s'escollirà un valor adequat després que es generi el terreny.
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :Automàtica
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}No es pot escollir aquest límit d'alçada del mapa. Hi ha almenys una muntanya al mapa que és més alta.
STR_CONFIG_SETTING_AUTOSLOPE :Permet la modificació del terreny sota edificis, rails, etc.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permet modelar el terreny sota les vies, els edificis i altres elements sense eliminar-los.
STR_CONFIG_SETTING_CATCHMENT :Estableix una mida més real de l'àrea d'influència: {STRING}
@ -1339,7 +1345,7 @@ STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Mostra el nom d
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Afegeix una línia a la finestra de construcció de vehicles que mostri de quin NewGRF és el vehicle seleccionat.
STR_CONFIG_SETTING_LANDSCAPE :Paisatge: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :El tipus de paisatge defineix escenaris amb diferents tipus de càrrega i requisits per al creixement de les poblacions. Els NewGRF i l'script de la partida poden modificar-ne l'aparença i el comportament
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :El tipus de paisatge defineix escenaris amb diferents tipus de càrrega i requisits per al creixement de les poblacions. Els NewGRF i l'script de partida poden modificar-ne l'aparença i el comportament.
STR_CONFIG_SETTING_LAND_GENERATOR :Generador de terrenys: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :L'algorisme generador original depèn del tipus de gràfics base i crea formes de terreny predefinides. TerraGenesis és un generador basat en el soroll Perlin que permet una configuració més precisa
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
@ -1351,7 +1357,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Fixa el nombre
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distància màxima des de la vora a les indústries de petroli: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limita a quina distància del mapa es poden construir refineries de petroli i plataformes petrolíferes. En mapes amb illes, serveix per assegurar que estan prop de la costa. En mapes de més de 256 caselles, aquest valor s'escala automàticament.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Alçada dels estatges amb neu: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a quina alçada la neu comença en el paisatge subàrtic. La neu també afecta la generació d'indústries i els requisits per al creixement de les poblacions
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a quina alçada la neu comença en el paisatge subàrtic. La neu també afecta la generació d'indústries i els requisits per al creixement de les poblacions. Només es pot modificar a l'editor d'escenaris; altrament, es calcula fent servir la proporció de terreny nevat.
STR_CONFIG_SETTING_SNOW_COVERAGE :Terreny nevat: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controla la quantitat aproximada de terreny nevat que hi ha en els paisatges subàrtics. La neu afecta a la generació d'indústries i el creixement de les poblacions. Només s'usa durant la generació de mapes. El terreny d'alçada propera al nivell del mar mai està nevat.
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}{NBSP}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Terreny desèrtic: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Controla la quantitat aproximada de terreny desèrtic que hi ha en els paisatges tropicals. Els deserts afecten a la generació d'indústries. Només s'usa durant la generació de mapes.
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}{NBSP}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Geografia del terreny: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Només TerraGenesis) Escollir la suavitat del paisatge: els terrenys suaus tenen menys turons i són regulars; els terrenys més rugosos són irregulars i tenen molts turons
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Molt suau
@ -1436,7 +1448,7 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :llarga (31 Des
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :curta (31-12-2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Posa en pausa automàticament quan comenci una nova partida: {STRING}
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Posa en pausa automàticament quan comenci una partida nova: {STRING}
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Quan està activat, el joc es posa en pausa automàticament quan es comenci una partida nova, permetent a l'usuari estudiar el mapa més detalladament
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Accions permeses mentre s'està fent una pausa a la partida: {STRING}
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Seleccioneu quines accions es poden realitzar mentre s'està fent una pausa a la partida.
@ -1454,7 +1466,7 @@ STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Mostra l'arriba
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Mostra als horaris l'arribada anticipadament i les hores de sortida
STR_CONFIG_SETTING_QUICKGOTO :Creació ràpida d'ordres per a vehicles: {STRING}
STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Preselecciona el botó 'Vés a' quan s'obri la finestra d'ordres
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Tipus predeterminat de via (en nova partida/càrrega de partida): {STRING}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Tipus predeterminat de via (després de carregar una partida o crear-ne una nova): {STRING}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Tipus de via a seleccionar després de començar o carregar una partida. 'El més antic disponible' selecciona el tipus de vies més antic disponible, 'El més modern disponible' selecciona el tipus de vies més modern, i 'El més utilitzat disponible' selecciona el tipus de vies que s'utilitzi més actualment
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :El més antic disponible
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :El més modern disponible
@ -1510,7 +1522,7 @@ STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Desactiva els v
STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Activant aquesta opció fa que sigui impossible construir vaixells als jugadors IA.
STR_CONFIG_SETTING_AI_PROFILE :Perfil de paràmetres predeterminat: {STRING}
STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Escolliu quin perfil de paràmetres utilitzar per les IA aleatòries o com a valors inicials quan s'afegeix una nova IA o script de la partida.
STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Escolliu el perfil de paràmetres de les IA aleatòries o els valors inicials quan s'afegeix una nova IA o script de partida.
STR_CONFIG_SETTING_AI_PROFILE_EASY :Fàcil
STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Mitjà
STR_CONFIG_SETTING_AI_PROFILE_HARD :Difícil
@ -1530,11 +1542,11 @@ STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Estableix l'int
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}di{P 0 a es}/%
STR_CONFIG_SETTING_SERVINT_DISABLED :Desactivat
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Interval per defecte de servei per als vehicles: {STRING}
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Estableix l'interval de revisió predeterminat pels nous vehicles de caretera, si no hi ha un interval de revisió explícit pel vehicle
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Estableix l'interval de revisió predeterminat pels vehicles de carretera que es comprin, si no hi ha un interval de revisió explícit pel vehicle.
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Interval per defecte de servei per a les aeronaus: {STRING}
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Estableix l'interval de revisió predeterminat pels nous avions, si no hi ha un interval de revisió explícit pel vehicle
STR_CONFIG_SETTING_SERVINT_SHIPS :Interval per defecte de servei per als vaixells: {STRING}
STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Estableix l'interval de revisió predeterminat pels nous vaixells, si no hi ha un interval de revisió explícit pel vehicle
STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Estableix l'interval de revisió predeterminat pels vaixells que es comprin, si no hi ha un interval de revisió explícit pel vehicle.
STR_CONFIG_SETTING_NOSERVICE :Desactiva les revisions quan les avaries s'estableixen a cap: {STRING}
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Quan està activat, els vehicles no són revisats si no es poden espatllar
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Activa límits de velocitat per als vagons: {STRING}
@ -1564,7 +1576,7 @@ STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Altres canvis d
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Mostra les notícies de canvis als nivells de producció de les indústries que no estan proveïdes ni per la companyia ni pels competidors
STR_CONFIG_SETTING_NEWS_ADVICE :Alertes / informació sobre els vehicles de la companyia: {STRING}
STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Mostra missatges sobre vehicles que necessitin atenció
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Nous vehicles: {STRING}
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :Vehicles nous: {STRING}
STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT :Mostra les notícies d'aparicions de nous tipus de vehicles
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Canvis en l'admissió de càrrega: {STRING}
STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Mostra missatges sobre les estacions que canviïn l'acceptació d'alguna càrrega
@ -1617,10 +1629,10 @@ STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Totes
STR_CONFIG_SETTING_TOWN_LAYOUT :Disposició de carreteres per les noves poblacions: {STRING}
STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Disposició per la xarxa de carreteres de les poblacions
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Original
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Millors carreteres
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :graella 2x2
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :graella 3x3
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Distribució millorada
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Distribució millorada
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :Graella 2x2
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :Graella 3x3
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Aleatori
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Les poblacions poden construir carreteres: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Permet a les poblacions construir carreteres per créixer. Desactiveu aquesta opció per evitar que les poblacions construeixin carreteres.
@ -1812,7 +1824,7 @@ STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no s
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
STR_INTRO_NEW_GAME :{BLACK}Nova partida
STR_INTRO_NEW_GAME :{BLACK}Partida nova
STR_INTRO_LOAD_GAME :{BLACK}Carrega una partida
STR_INTRO_PLAY_SCENARIO :{BLACK}Juga un escenari
STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Juga un mapa d'alçades
@ -1824,7 +1836,7 @@ STR_INTRO_HIGHSCORE :{BLACK}Taula de
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Configuració
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Extensions NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Contingut en línia
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Paràmetres de les IA/script de la partida
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Paràmetres dels scripts d'IA/partida
STR_INTRO_QUIT :{BLACK}Surt
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Comença una partida nova. Ctrl+Clic salta la configuració del mapa
@ -1844,7 +1856,7 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Mostra l
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Mostra la finestra de configuració
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Mostra la configuració de les extensions NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Comprova si hi ha continguts nous i actualitzats per a descarregar
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostra els paràmetres de les IA/Script de la partida
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Mostra els paràmetres dels scripts d'IA/partida
STR_INTRO_TOOLTIP_QUIT :{BLACK}Surt de l'OpenTTD.
STR_INTRO_BASESET :{WHITE}Al joc de gràfics base seleccionat li falten {NUM} sprite{P "" s}.{}Si us plau, comproveu si hi ha actualitzacions disponibles.
@ -2250,7 +2262,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Partida represa
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :nombre de jugadors
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :connectant clients
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :script de la partida
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :script de partida
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :s'està esperant que s'actualitzi el graf de distribució
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :deixant
@ -2317,7 +2329,7 @@ STR_CONTENT_TYPE_SCENARIO :Escenari
STR_CONTENT_TYPE_HEIGHTMAP :Mapa d'alçades
STR_CONTENT_TYPE_BASE_SOUNDS :Sons base
STR_CONTENT_TYPE_BASE_MUSIC :Música base
STR_CONTENT_TYPE_GAME_SCRIPT :Script de la partida
STR_CONTENT_TYPE_GAME_SCRIPT :Script de partida
STR_CONTENT_TYPE_GS_LIBRARY :Llibreria GS
# Content downloading progress window
@ -2425,7 +2437,7 @@ STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Nombre d
STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Selecciona el nombre d'andanes de l'estació de tren
STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Mida de les andanes
STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Selecciona la mida de les andanes de l'estació de tren
STR_STATION_BUILD_DRAG_DROP :{BLACK}Arrossega i Deixa
STR_STATION_BUILD_DRAG_DROP :{BLACK}Arrossega i deixa
STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Construeix una estació arrossegant i deixant
STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Selecciona un tipus de estació a mostrar
@ -2521,7 +2533,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Construe
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Situa una boia que pot ser útil per fer punts de control addicionals. Shift commuta construeix/mostra el cost estimat
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK} Construeix aqüeducte. Shift commuta construeix/mostra el cost estimat
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Defineix caselles com a canals d'aigua.{}Amb Ctrl+Clic a nivell de mar, es defineix una casella de mar i s'inundaran els seus voltants.
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Crea rius i caselles d'aigua.
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Crea rius i caselles d'aigua. Ctrl selecciona l'àrea diagonalment.
# Ship depot construction window
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Drassanes
@ -2579,60 +2591,60 @@ STR_PLANT_TREE_CAPTION :{WHITE}Arbres
STR_PLANT_TREE_TOOLTIP :{BLACK}Selecciona el tipus d'arbre a plantar. Si la casella ja conté un arbre, s'afegiran més arbres d'altres espècies independentment de quin estigui seleccionat
STR_TREES_RANDOM_TYPE :{BLACK}Arbres de tipus aleatori
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Situar arbres de tipus aleatori. Shift commuta construeix/mostra el cost estimat
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Arbres Aleatoris
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Planta arbres
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Planta arbres aleatòriament al paisatge
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Planta un arbre a cada casella arrossegant el ratolí pel paisatge.
STR_TREES_MODE_FOREST_SM_BUTTON :Arbreda
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Arbreda
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Planta petits boscos arrossegant el ratolí pel paisatge.
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Bosc
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Planta grans boscos arrossegant el ratolí pel paisatge.
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Generador de Terreny
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Generador de terreny
STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Situa àrees de roques al paisatge
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Defineix àrea de desert.{}Mantingues apretat Ctrl per treure'l
STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenta la mida de l'àrea de terreny a rebaixar/elevar
STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminueix la mida de l'àrea de terreny a rebaixar/elevar
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Genera un terreny aleatori
STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Crear nou escenari
STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Restableix paisatge
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Treure totes les propietats pertanyents a companyies del mapa
STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Crea un escenari nou
STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Restableix el paisatge
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Treu del mapa totes les propietats de les companyies.
STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Restableix Paisatge
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Estàs segur que vols treure totes les propietats pertanyents a companyies?
# Town generation window (SE)
STR_FOUND_TOWN_CAPTION :{WHITE}Generació de Poblacions
STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Nova Població
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Funda una nova població. Shift+Clic mostra el cost estimat
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Localitat Aleatòria
STR_FOUND_TOWN_CAPTION :{WHITE}Generació de poblacions
STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}Població nova
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Funda una població. Shift+Clic en mostra el cost estimat.
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Crea una població aleatòria
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Funda una població en un lloc aleatori
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Moltes poblacions aleatòries
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Crea moltes poblacions aleatòries
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Omple el mapa amb poblacions situades aleatòriament
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nom de la població:
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nom de la població nova:
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Introdueix el nom de la població
STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Clica per introduir el nom de la població
STR_FOUND_TOWN_NAME_RANDOM_BUTTON :{BLACK}Nom aleatori
STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP :{BLACK}Genera un nom aleatori nou
STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Mida de població:
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Petit
STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Mitjà
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Petita
STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Mitjana
STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Gran
STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Aleatori
STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Aleatòria
STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Selecciona la mida de la població
STR_FOUND_TOWN_CITY :{BLACK}Ciutat
STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Les ciutats creixen més ràpid que els pobles{}Depenent de la configuració, són més grans quan es funden
STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Disposició de les carreteres de la població:
STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Selecciona la disposició de les carreteres utilitzades per a aquesta població
STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Original
STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Millors carreteres
STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}graella 2x2
STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}graella 3x3
STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Aleatori
STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Distribució original
STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Distribució millorada
STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}Graella 2x2
STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}Graella 3x3
STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Aleatòria
# Fund new industry window
STR_FUND_INDUSTRY_CAPTION :{WHITE}Finança una nova indústria
@ -2678,7 +2690,7 @@ STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Propieta
STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Propietari de la carretera: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Propietari del rail del tramvia: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Propietari del rail: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoritat Local: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoritat local: {LTBLUE}{STRING}
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Cap
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenades: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construït: {LTBLUE}{DATE_LONG}
@ -2892,6 +2904,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Nombre de poblacions:
STR_MAPGEN_DATE :{BLACK}Data:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Nombre d'indústries:
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Alçada del cim més alt:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Augmenta l'alçada màxima o l'alçada màxima dels cims en una unitat
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Redueix l'alçada màxima o l'alçada màxima dels cims en una unitat
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Proporció de terreny nevat:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Augmenta un 10 % la proporció de terreny nevat
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Redueix un 10 % la proporció de terreny nevat
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}{NBSP}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Proporció de terreny desèrtic:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Augmenta un 10 % la proporció de terreny desèrtic
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Redueix un 10 % la proporció de terreny desèrtic
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}{NBSP}%
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Alçada dels estatges amb neu:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Mou els estatges amb neu un pas amunt
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Mou els estatges amb neu un pas avall
@ -2920,6 +2943,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nom del
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Mida:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Alçada desitjada dels cims
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Alçada màxima dels cims
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Percentatge de terreny amb neu
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Percentatge de terreny desèrtic
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Canvia l'alçada d'inici d'estatges amb neu
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Canviar l'any inicial
@ -3360,24 +3387,24 @@ STR_FINANCES_CAPTION :{WHITE}Finances
STR_FINANCES_EXPENDITURE_INCOME_TITLE :{WHITE}Despeses/Ingressos
STR_FINANCES_YEAR :{WHITE}{NUM}
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construcció
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nous Vehicles
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Desp. de Circ. de Trens
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Desp. de Circ. de Vehicles
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Desp. de Circ. d'Avions
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Desp. de Circ. de Vaixells
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Manteniment de Propietats
STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Ingressos de Trens
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Ingressos de Vehicles
STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Ingressos d'Avions
STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ingressos de Vaixells
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Interessos del Préstec
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Compra de vehicles
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Desp. de circ. de trens
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Desp. de circ. de vehicles
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Desp. de circ. d'aeronaus
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Desp. de circ. de vaixells
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Manteniment de propietats
STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Ingressos de trens
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Ingressos de vehicles
STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Ingressos d'avions
STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Ingressos de vaixells
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Interessos del préstec
STR_FINANCES_SECTION_OTHER :{GOLD}Altres
STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG}
STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG}
STR_FINANCES_TOTAL_CAPTION :{WHITE}Total:
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Balanç del Banc
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Balanç bancari
STR_FINANCES_LOAN_TITLE :{WHITE}Préstec
STR_FINANCES_MAX_LOAN :{WHITE}Préstec Màxim: {BLACK}{CURRENCY_LONG}
STR_FINANCES_MAX_LOAN :{WHITE}Préstec màxim: {BLACK}{CURRENCY_LONG}
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
STR_FINANCES_BORROW_BUTTON :{BLACK}Demana {CURRENCY_LONG}
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Augmenta l'import del préstec Ctrl+Clic per demanar tants diners com sigui possible
@ -3532,7 +3559,7 @@ STR_GROUP_DEFAULT_AIRCRAFTS :Avions desagrup
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grups - Clica en un grup per llistar tots els vehicles d'aquest grup. Arrossega i solta per a canviar-ne la jerarquia.
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grups - Clica en un grup per llistar tots els vehicles d'aquest grup. Arrossega i deixa per a canviar-ne la jerarquia.
STR_GROUP_CREATE_TOOLTIP :{BLACK}Clica per crear un grup
STR_GROUP_DELETE_TOOLTIP :{BLACK}Elimina el grup seleccionat
STR_GROUP_RENAME_TOOLTIP :{BLACK}Canvia el nom del grup seleccionat
@ -3553,19 +3580,19 @@ STR_GROUP_OCCUPANCY :Ocupació actua
STR_GROUP_OCCUPANCY_VALUE :{NUM}%
# Build vehicle window
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Compra de nous vehicles ferroviaris
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Compra de nous vehicles ferroviaris per vies electrificades
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Compra de nous vehicles monorail
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Compra de nous vehicles Maglev
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Compra de vehicles ferroviaris
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Compra de vehicles ferroviaris per vies electrificades
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Compra de vehicles monorail
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Compra de vehicles Maglev
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Compra de nous vehicles de carretera
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :Nous vehicles de tramvia
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :Compra de vehicles de tramvia
############ range for vehicle availability starts
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Compra de nous vehicles sobre vies
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :Automòbils nous
STR_BUY_VEHICLE_SHIP_CAPTION :Compra de nous vaixells
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Compra de noves aeronaus
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Compra de vehicles sobre vies
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :Compra automòbils
STR_BUY_VEHICLE_SHIP_CAPTION :Compra de vaixells
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Compra d'aeronaus
############ range for vehicle availability ends
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Pes: {GOLD}{WEIGHT_SHORT}
@ -3683,20 +3710,20 @@ STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Autosubs
STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Autosubstitueix tots els vaixells de la drassana
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Autosubstitueix tots els avions de l'hangar
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Nous Vehicles
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Nous Vehicles
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Nous Vaixells
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Nou Avió
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Compra vehicles
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Compra vehicles
STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}Compra vaixells
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}Compra avions
STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Compra un nou vehicle ferroviari
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Compra un nou automòbil
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Compra un nou vaixell
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Compra un nou avió
STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Compra vehicles ferroviaris.
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Compra automòbils nous.
STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Compra vaixells nous.
STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Compra avions nous.
STR_DEPOT_CLONE_TRAIN :{BLACK}Clona Tren
STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clona Vehicle
STR_DEPOT_CLONE_SHIP :{BLACK}Clona Vaixell
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clona Avió
STR_DEPOT_CLONE_TRAIN :{BLACK}Clona un tren
STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clona un vehicle
STR_DEPOT_CLONE_SHIP :{BLACK}Clona un vaixell
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clona aeronau
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Això comprarà una còpia del tren inclosos tots els vagons. Clica aquest botó i després en un tren dins o fora de les cotxeres. Control+Clic compartirà les ordres. Shift+Clic mostra el cost estimat sense comprar-lo
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Això comprarà una còpia del vehicle. Clica aquest botó i després en un vehicle dins o fora de les cotxeres. Control+Clic compartirà les ordres. Shift+Clic mostra el cost estimat sense comprar-lo
@ -4201,11 +4228,11 @@ STR_AI_GAME_SCRIPT :{BLACK}Script d
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Mostra el registre de l'script de partida.
STR_ERROR_AI_NO_AI_FOUND :No s'ha trobat una IA adequada per carregar.{}Aquesta IA és una IA falsa i no farà res.{}Pots descarregar diverses IA via el sistema de "Contingut en línia"
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Un dels scripts executant-se s'ha penjat. Si us plau, informeu-ne a l'autor de l'script amb una captura de pantalla de la finestra de depuració IA/script de la partida.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La finestra de depuració de les IA i l'script de la partida només està disponible al servidor.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Un dels scripts que s'estava executant ha fallat. Si us plau, informeu l'autor de l'script amb una captura de pantalla de la finestra de depuració de l'script d'IA/partida.
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}La finestra de depuració de les IA i l'script de partida només està disponible al servidor.
# AI configuration window
STR_AI_CONFIG_CAPTION :{WHITE}Configuració de la IA/script de partida
STR_AI_CONFIG_CAPTION :{WHITE}Configuració dels scripts de les IA/partida
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Aquest és l'script que s'usarà a la propera partida.
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Aquesta llista conté les IA que es carregaran a la propera partida.
STR_AI_CONFIG_HUMAN_PLAYER :Jugador humà
@ -4337,6 +4364,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Només s
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Captura de pantalla enorme
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}La captura de pantalla tindrà una resolució de {COMMA} x {COMMA} píxels. Es tardarà una estona a fer la captura. Vols continuar?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Mapa d'alçades desat correctament amb el nom «{STRING}». El cim més alt té alçada {NUM}.
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Captura de pantalla desada correctament com a '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Error en la captura de pantalla!
@ -4663,7 +4691,7 @@ STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... vehi
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}No hi haurà cap vehicle disponible
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Canvia la teva configuració dels NewGRF
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Encara no hi ha vehicles disponibles
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Iniciar una nova partida després de {DATE_SHORT} o usar un NewGRF que proporcioni vehicles primerencs
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Inicieu una partida nova després de {DATE_SHORT} o useu un NewGRF que proporcioni vehicles primerencs.
# Specific vehicle errors
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}No pots fer que un tren passi d'una senyal amb perill...

@ -1220,6 +1220,8 @@ STR_TERRAIN_TYPE_FLAT :plochá
STR_TERRAIN_TYPE_HILLY :kopcovitá
STR_TERRAIN_TYPE_MOUNTAINOUS :hornatá
STR_TERRAIN_TYPE_ALPINIST :Alpské
STR_TERRAIN_TYPE_CUSTOM :Vlastní výška
STR_TERRAIN_TYPE_CUSTOM_VALUE :Vlastní výška ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :nezaujatý
STR_CITY_APPROVAL_TOLERANT :tolerantní
@ -1303,7 +1305,11 @@ STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vyber jak moc h
STR_CONFIG_SETTING_MONEY_CHEAT_MULTIPLAYER :Povolit v síťové hře cheat na peníze: {STRING}
STR_CONFIG_SETTING_MONEY_CHEAT_MULTIPLAYER_HELPTEXT :Pokud je zapnuto, cheat na peníze mohou použít všichni hráči síťové hry. Cheat na peníze je vždy povolen při hře jednoho hráče a správcům síťové hry.
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nemůžete změnit maximální výšku mapy na tuto hodnotu. Alespoň jedna hora na mapě je vyšší.
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Maximální výška mapy: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Nastav maximální výšku terénu. S volbou "(automaticky)" bude po vygenerování terénu vybrána dobrá hodnota.
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automaticky)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nelze změnit maximální výšku mapy na tuto hodnotu. Alespoň jedna hora na mapě je vyšší.
STR_CONFIG_SETTING_AUTOSLOPE :Povolit srovnání terénu pod budovami, kolejemi atd. (autoslope): {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Povoluje změnu terénu pod budovami a tratěmi bez jejich odstranění
STR_CONFIG_SETTING_CATCHMENT :Povolit u oblasti pokrytí realističtější velikost: {STRING}
@ -1501,7 +1507,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Nastavuje množ
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximální vzdálenost ropného průmyslu od okraje mapy: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Omezení, jak daleko od okrajů mapy mohou být postaveny rafinerie a ropné vrty. Je-li při okraji mapy voda, toto omezení zajišťuje, že se rafinerie a ropné vrty vyskytují poblíž pobřeží. Na mapách větších než 256 polí je toto omezení úměrně přizpůsobeno.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Výška sněhové čáry: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Určuje o jaké výšky se vyskytuje sníh u subarktického klimatu. Sníh rovněž ovlivňuje vytváření průmyslu a požadavky na růst měst
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Určuje od jaké výšky se sníh vyskytuje v subarktickém klimatu. Sníh ovlivňuje vytváření průmyslu a požadavky na růst měst. Sněžná čára může být upravena jen v editoru scénáře. V ostatních případech bývá počítána pomocí "pokrytí sněhem"
STR_CONFIG_SETTING_SNOW_COVERAGE :Pokrytí sněhem: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Určuje přibližné množství sněhu v subarktické krajině. Sníh rovněž ovlivňuje generování průmyslu a požadavky na růst měst. Použito pouze při generování mapy. Terén těsně nad úrovní výšky moře zůstane bez sněhu.
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Pokrytí pouštěmi: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Určuje přibližné množství pouště v tropické krajině. Pouště rovněž ovlivňují generování průmyslu. Použito pouze při generování mapy.
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Členitost krajiny: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Pouze TerraGenesis) Zvol množství hor: Rovinatý terén má méně hor, které jsou však rozlehlejší. Členitý terén má mnoho hor, u kterých se může zdát, že se opakují
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :velmi rovná
@ -3512,6 +3524,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Množství měst:
STR_MAPGEN_DATE :{BLACK}Datum:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Množství průmyslu:
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Nejvyšší vrchol:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Zvýšit maximální možnou výšku nejvyššího vrcholu na mapě o jednu úroveň
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Snížit maximální možnou výšku nejvyššího vrcholu na mapě o jednu úroveň
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Pokrytí sněhem:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Zvýšit pokrytí sněhem o deset procent
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Snížit pokrytí sněhem o deset procent
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Pokrytí pouštěmi:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Zvětšit pokrytí pouštěmi o deset procent
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Zmenšit pokrytí pouštěmi o deset procent
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Výška sněžné čáry:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Zvýšit sněžnou čáru o jednu úroveň
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Snížit sněžnou čáru o jednu úroveň
@ -3540,6 +3563,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Jméno v
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Velikost:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Cílová výška vrcholu
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Nejvyšší vrchol
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Pokrytí sněhem (v %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Pokrytí pouštěmi (v %)
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Změnit výšku sněžne čáry
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Změnit počáteční rok
@ -4960,6 +4987,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Byl nale
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Velký screenshot
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Snímek obrazovky bude mít rozlišení {COMMA} x {COMMA} pixelů. Toto může nějakou chvíli trvat. Chcete pokračovat?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Výšková mapa úspěšně uložena jako '{STRING}'. Nejvyšší vrchol je {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot úspěšně uložen jako '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot neuložen!

@ -358,9 +358,9 @@ STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Landinfo
STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Knoppenbalken wisselen
# Extra tooltips for the scenario editor toolbar
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Scenario opslaan of laden, scenario-editor verlaten, afsluiten
STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Scenario opslaan of laden, scenariobewerker verlaten, afsluiten
STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenario-editor
STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenariobewerker
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Startdatum 1 jaar terugzetten
STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Startdatum 1 jaar vooruitzetten
STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Klik om het startjaar op te geven
@ -379,7 +379,7 @@ STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Scenario opslaa
STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Scenario laden
STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Hoogtekaart opslaan
STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Hoogtekaart laden
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Scenario-editor sluiten
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Scenariobewerker sluiten
STR_SCENEDIT_FILE_MENU_SEPARATOR :
STR_SCENEDIT_FILE_MENU_QUIT :Afsluiten
############ range for SE file menu starts
@ -1125,6 +1125,8 @@ STR_TERRAIN_TYPE_FLAT :Vlak
STR_TERRAIN_TYPE_HILLY :Heuvelachtig
STR_TERRAIN_TYPE_MOUNTAINOUS :Bergachtig
STR_TERRAIN_TYPE_ALPINIST :Berglandschap
STR_TERRAIN_TYPE_CUSTOM :Aangepaste hoogte
STR_TERRAIN_TYPE_CUSTOM_VALUE :Aangepaste hoogte ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Toegeeflijk
STR_CITY_APPROVAL_TOLERANT :Neutraal
@ -1206,6 +1208,10 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Rampen in-uitsc
STR_CONFIG_SETTING_CITY_APPROVAL :Houding van gemeentebestuur ten opzichte van herstructurering omgeving: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Bepaalt in hoeverre lawaai en schade aan het milieu door bedrijven de stadswaardering en verdere bouwacties beïnvloeden in hun omgeving
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Limiet voor kaarthoogte: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Stelt de maximale hoogte voor het terrein op de kaart in. Met '(auto)' wordt een goede waarde genomen nadat het terrein is gegenereerd
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Je kunt de maximale kaarthoogte niet in deze waarde wijzigen. Minstens één berg op de kaart is hoger.
STR_CONFIG_SETTING_AUTOSLOPE :Omgeving aanpassen onder gebouwen, spoorwegen enz. toestaan: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Staat het aanpassen van funderingen onder gebouwen en sporen toe zonder deze te verwijderen
@ -1350,7 +1356,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Stelt in hoevee
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximumafstand van de rand voor olieraffinaderijen: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Olieraffinaderijen worden alleen gebouwd nabij de kaartgrens, dat is aan de kust van eilandkaarten
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Sneeuwhoogte: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Stelt in op welke hoogte de sneeuw begint in subarctisch landschap. Sneeuw heeft ook invloed op het ontstaan van industrieën en op de vereisten voor stadsgroei.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Stelt in op welke hoogte de sneeuw begint in subarctisch landschap. Sneeuw heeft ook invloed op het ontstaan van industrieën en op de vereisten voor stadsgroei. Kan alleen worden aangepast in de scenariobewerker of wordt berekend met behulp van 'sneeuwoppervlak'
STR_CONFIG_SETTING_SNOW_COVERAGE :Sneeuwoppervlak: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Bepaalt de hoeveelheid sneeuw in het subarctische landschap. Sneeuw is ook van invloed op de industrieën en de groei van steden. Wordt alleen gebruikt tijdens het maken van de kaart. Land net boven zeeniveau krijgt nooit sneeuw
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Woestijnoppervlak: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Bepaalt de hoeveelheid woestijn in het tropische landschap. Woestijn is ook van invloed op industrieën. Wordt alleen gebruikt tijdens het maken van de kaart
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Ruwheid van het terrein: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Alleen TerraGenesis) Kiest de frequentie van heuvels: gladde landschappen hebben minder, meer wijdverspreide heuvels. Ruwe landschappen hebben veel heuvels, die repetitief kunnen lijken.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Erg glad
@ -2891,6 +2903,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Aantal steden:
STR_MAPGEN_DATE :{BLACK}Datum:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Aantal industrieën:
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Hoogste berg:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Verhoogt de maximale hoogte van de hoogste berg op de kaart met één
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Verlaagt de maximale hoogte van de hoogste berg op de kaart met één
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Sneeuwoppervlak:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Vergroot het sneeuwoppervlak met tien procent
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Verkleint het sneeuwoppervlak met tien procent
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Woestijnoppervlak:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Vergroot het woestijnoppervlak met tien procent
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Verkleint het woestijnoppervlak met tien procent
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Hoogte van sneeuwgrens:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Verhoog de sneeuwgrens met één
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Verlaag de sneeuwgrens met één
@ -2919,6 +2942,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Naam van
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Grootte:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Gewenste hoogte van bergen
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Hoogste berg
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Sneeuwoppervlak (in %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Woestijnoppervlak (in %)
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Hoogte van sneeuwgrens wijzigen
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Verander startjaar
@ -4336,6 +4363,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Alleen b
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Grote schermfoto
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}De schermfoto heeft een resolutie van {COMMA} x {COMMA} pixels. Het maken van de schermfoto kan even duren. Verder gaan?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Hoogtekaart opgeslagen als '{STRING}'. Hoogste berg is {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Schermafbeelding opgeslagen als '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Schermfoto mislukt!

@ -1154,6 +1154,7 @@ STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Settings
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filter string:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Expand all
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Collapse all
STR_CONFIG_SETTING_RESET_ALL :{BLACK}Reset all values
STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(no explanation available)
STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Default value: {ORANGE}{STRING1}
STR_CONFIG_SETTING_TYPE :{LTBLUE}Setting type: {ORANGE}{STRING}
@ -1162,6 +1163,8 @@ STR_CONFIG_SETTING_TYPE_GAME_MENU :Game setting (s
STR_CONFIG_SETTING_TYPE_GAME_INGAME :Game setting (stored in save; affects only current game)
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Company setting (stored in saves; affects only new games)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Company setting (stored in save; affects only current company)
STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_CAPTION :{WHITE}Caution!
STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_TEXT :{WHITE}This action will reset all game settings to their default values.{}Are you sure you want to proceed?
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Category:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type:
@ -3234,7 +3237,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Build sh
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Place a buoy which can be used as a waypoint. Shift toggles building/showing cost estimate
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Build aqueduct. Shift toggles building/showing cost estimate
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Define water area.{}Make a canal, unless Ctrl is held down at sea level, when it will flood the surroundings instead
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Place rivers. Ctrl selects the area diagonally.
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Place rivers. Ctrl selects the area diagonally
# Ship depot construction window
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Ship Depot Orientation

@ -1125,6 +1125,8 @@ STR_TERRAIN_TYPE_FLAT :Flat
STR_TERRAIN_TYPE_HILLY :Hilly
STR_TERRAIN_TYPE_MOUNTAINOUS :Mountainous
STR_TERRAIN_TYPE_ALPINIST :Alpinist
STR_TERRAIN_TYPE_CUSTOM :Custom height
STR_TERRAIN_TYPE_CUSTOM_VALUE :Custom height ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Permissive
STR_CITY_APPROVAL_TOLERANT :Tolerant
@ -1206,7 +1208,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Toggle disaster
STR_CONFIG_SETTING_CITY_APPROVAL :Town council's attitude towards area restructuring: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Choose how much noise and environmental damage by companies affect their town rating and further construction actions in their area
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}You can't set the maximum map height to this value. At least one mountain on the map is higher
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Map height limit: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Set the maximum height of the map terrain. With "(auto)" a good value will be picked after terrain generation
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}You can't set the map height limit to this value. At least one mountain on the map is higher
STR_CONFIG_SETTING_AUTOSLOPE :Allow terraforming under buildings, tracks, etc.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Allow terraforming under buildings and tracks without removing them
STR_CONFIG_SETTING_CATCHMENT :Allow more realistically sized catchment areas: {STRING}
@ -1350,7 +1356,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many in
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distance from edge for Oil industries: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limit for how far from the map border oil refineries and oil rigs can be constructed. On island maps this ensures they are near the coast. On maps larger than 256 tiles, this value is scaled up.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Control at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controls at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements. Can only be modified via Scenario Editor or is otherwise calculated via "snow coverage"
STR_CONFIG_SETTING_SNOW_COVERAGE :Snow coverage: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controls the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Land just above sea level is always without snow
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Desert coverage: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Control the approximate amount of desert on the tropical landscape. Desert also affects industry generation. Only used during map generation
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_RAINFORESTLINE_HEIGHT :Rainforest line height: {STRING}
STR_CONFIG_SETTING_RAINFORESTLINE_HEIGHT_HELPTEXT :Control at what height rainforest starts in sub-tropic landscape. Rainforests also affect industry generation and town growth requirements
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING}
@ -2534,7 +2546,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Build sh
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Place a buoy which can be used as a waypoint. Shift toggles building/showing cost estimate
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Build aqueduct. Shift toggles building/showing cost estimate
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Define water area.{}Make a canal. If Ctrl is held down at sea level, it will flood the surroundings instead
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Place rivers
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Place rivers. Ctrl selects the area diagonally
# Ship depot construction window
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Ship Depot Orientation
@ -2905,6 +2917,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns:
STR_MAPGEN_DATE :{BLACK}Date:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Highest peak:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Increase the maximum height of highest peak on the map by one
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Decrease the maximum height of highest peak on the map by one
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Snow coverage:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Increase snow coverage by ten percent
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Decrease snow coverage by ten percent
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Desert coverage:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Increase desert coverage by ten percent
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Decrease desert coverage by ten percent
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snow line height:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Move the snow line height up one
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Move the snow line height down one
@ -2933,6 +2956,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightma
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Target peak height
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Highest peak
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Snow coverage (in %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Desert coverage (in %)
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Change snow line height
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Change starting year
@ -4350,6 +4377,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Only a f
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Huge screenshot
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}The screenshot will have a resolution of {COMMA} x {COMMA} pixels. Taking the screenshot may take a while. Do you want to continue?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Heightmap successfully saved as '{STRING}'. Highest peak is {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot failed!

@ -1015,10 +1015,10 @@ STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}Asulate
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}Vali asulanimede stiil
############ start of townname region
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Inglise (originaalne)
STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH :Inglise (algne)
STR_GAME_OPTIONS_TOWN_NAME_FRENCH :Prantsusmaa
STR_GAME_OPTIONS_TOWN_NAME_GERMAN :Saksamaa
STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :Inglise (Lisa)
STR_GAME_OPTIONS_TOWN_NAME_ADDITIONAL_ENGLISH :Inglise (täiendatud)
STR_GAME_OPTIONS_TOWN_NAME_LATIN_AMERICAN :Ladina-Ameerika
STR_GAME_OPTIONS_TOWN_NAME_SILLY :Tobedad
STR_GAME_OPTIONS_TOWN_NAME_SWEDISH :Rootsi
@ -1061,7 +1061,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :muu
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Riistvarakiirendus
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Märgides selle ruudu, lubad OpenTTD-l üritada kasutada riistvarakiirendust. Muudetud seade omab mõju pärast mängu taaskäivitust
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Märkides selle ruudu, lubad OpenTTD-l üritada kasutada riistvarakiirendust. Muudetud seade omab mõju pärast mängu taaskäivitust
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Seade omab mõju alles pärast mängu taaskäivitust
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Liidese suurus
@ -1182,6 +1182,8 @@ STR_TERRAIN_TYPE_FLAT :Tasane
STR_TERRAIN_TYPE_HILLY :Künklik
STR_TERRAIN_TYPE_MOUNTAINOUS :Mägine
STR_TERRAIN_TYPE_ALPINIST :Alpinist
STR_TERRAIN_TYPE_CUSTOM :Määratud kõrgus
STR_TERRAIN_TYPE_CUSTOM_VALUE :Määratud kõrgus ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Soodustav
STR_CITY_APPROVAL_TOLERANT :Salliv
@ -1263,7 +1265,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Lülita sisse/v
STR_CONFIG_SETTING_CITY_APPROVAL :Astuse omavalitsuse suhtumine pinnase restruktureerimisse: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vali kui suurt mõju tekitavad müra ning keskkonna muudatused ettevõtte mainele ja edasistele ehitustoimingutele antud piirkonnas
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kaardi maksimaalset kõrgust pole sellisele kõrgusele võimalik sätestada. Vähemalt üks mägi on antud kõrgusest suurem.
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Kaardi kõrguspiir: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Määra ülempiir kaardil oleva maastiku kõrgusele. "(Auto)" leiab sobiva väärtuse pärast, kui maastik on tekitatud
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Sellist väärtust ei saa kaardi kõrguspiirile anda. Vähemalt üks mägi kaardil on kõrgem
STR_CONFIG_SETTING_AUTOSLOPE :Maastikukujundus majade, rööbaste jms. all (autoslope): {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Lase maja- ja rööpaalust maad kujundada ilma neid eemaldamata
STR_CONFIG_SETTING_CATCHMENT :Reaalsemad veekogud: {STRING}
@ -1408,6 +1414,12 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maksimaalne kau
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Naftatöötlemistehased ehitatakse ainult kaardi piirile, see on rannikul saartega mängitaval kaardil.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Lumepiiri kõrgus: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Määra, millisel kõrgusel algab sub-arktiline maastik. Lumi mõjutab ka tööstuste loomist ja asulate kasvamise nõudeid
STR_CONFIG_SETTING_SNOW_COVERAGE :Lumekatvus: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Mõjutab umbkaudset lume osakaalu lähisartikilisel maastikul. Lumi mõjutab ka tööstuste tekitamist ja asulate kasvuvajadusi. Kasutatakse vaid kaardi tekitamisel. Vahetult merepiiri kohal on maa alati lumevaba
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Kõrbekatvus: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Mõjuta umbkaudset kõrbe osakaalu troopilisel maastikul. Kõrb mõjutab ka tööstuste tekitamist. Kasutatakse vaid kaardi tekitamisel
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Maastiku järskus (ainult TerraGenesis) : {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Vali mägede tihedus: Laugetel maastikel on vähem, laiema ulatusega mägesid. Mägistel maastikel on palju mägesid, mis võivad näha välja samasugused
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Väga lauge
@ -1425,9 +1437,9 @@ STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Algupärane
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Täiustatud
STR_CONFIG_SETTING_ROAD_SIDE :Sõidukid: {STRING}
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Vali liikluse suund
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Kõrgustekaardi pööramine: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Vastu-päevapidi
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Päevapidi
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Kõrguskaardi pööre: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Vastupäeva
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Päripäeva
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :Kõrguse level kui kõrgele lapik kaart läheb: {STRING}
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Üks või enam ruutu põhjaäärel pole tühjad
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Üks või enam ääreruutu pole vesi
@ -1891,7 +1903,7 @@ STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Loo oma
STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Alusta mitmikmängu
STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Vali 'parasvöötme' maastik
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Vali 'lähispolaarne' maastik
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Vali 'lähisarktiline' maastik
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Vali 'lähistroopiline' maastik
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Vali 'mänguasjamaa' maastik
@ -1929,7 +1941,7 @@ STR_CHEAT_NO_JETCRASH :{LTBLUE}Reaktii
STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Muuda kaardi ülemkõrgust {ORANGE}{NUM}
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Muuda kaardil olevate mägede ülemkõrgust
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Parasvöötme maastik
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Arktiline maastik
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Lähisarktiline maastik
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Troopiline maastik
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Mänguasjamaa
STR_CHEAT_CHANGE_DATE :{LTBLUE}Muuda kuupäeva: {ORANGE} {DATE_SHORT}
@ -2578,7 +2590,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Ehita la
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Paigalda poi, mis on kasutatav teemärgisena. Shift valib ehitamise/hinna kuvamise režiimi
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Ehita veesild. Shift valib ehitamise/hinna kuvamise režiimi
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Määratle veealad.{}Ehita kanal. Veekõrgusel Ctrl-klahvi all hoidmine ujutab ümbruskonna üle
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Jõgede paigutamine
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Jõgede paigutamine. Ctrl valib ala põiki
# Ship depot construction window
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Laevaremonditehase suund
@ -2944,11 +2956,22 @@ STR_SAVELOAD_OSKTITLE :{BLACK}Sisesta
# World generation
STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}Maailma tekitamine
STR_MAPGEN_MAPSIZE :{BLACK}Kaardi mõõtmed:
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Määrab maakaardi mõõtmed ruutudes. Ruute, mida saab kasutada, on pisut vähem
STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Määrab kaardi mõõtmed ruutudes. Ruute, mida saab kasutada, on pisut vähem
STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Asustusi:
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Asustuste arv:
STR_MAPGEN_DATE :{BLACK}Algus:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Tööstustihedus:
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Kõrgpunkt:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Suurenda kaardi kõrgpunkti ühe võrra
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Vähenda kaardi kõrgpunkti ühe võrra
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Lumekatvus:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Suurenda lumekatvust kümne protsendi võrra
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Vähenda lumekatvust kümne protsendi võrra
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Kõrbekatvus:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Suurenda kõrbekatvust kümne protsendi võrra
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Vähenda kõrbekatvust kümne protsendi võrra
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Lumepiiri kõrgus:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Lumepiiri liigutamine ühe võrra üles
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Lumepiiri liigutamine ühe võrra alla
@ -2972,11 +2995,15 @@ STR_MAPGEN_BORDER_RANDOM :{BLACK}Suvaline
STR_MAPGEN_BORDER_RANDOMIZE :{BLACK}Suvaline
STR_MAPGEN_BORDER_MANUAL :{BLACK}Määratud
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Kõrgustekaardi pööre:
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Kõrgusekaardi nimi:
STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Kõrguskaardi pööre:
STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Kõrguskaardi nimi:
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Suurus:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Soovitud kõrgpunkt
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Kõrgpunkt
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Lumekatvus (%)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Kõrbekatvus (%)
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Muuda lumepiiri kõrgust
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Muuda algusaastat
@ -4395,6 +4422,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Mäng ei
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Hiiglaslik kuvapaugutus
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Kuvapaugutuse mõõtmed saavad olema {COMMA} x {COMMA} pikslit. Kuvapaugutuse tegemine võib võtta tükk aega. Kas sa oled kindel, et sa soovid jätkata?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Kõrguskaart edukalt salvestatud, kui '{STRING}'. Kõrgpunkt on {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Ekraanipilt on edukalt salvestatud nimega '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Ekraanipildi tegemine nurjus!

@ -756,7 +756,7 @@ STR_SMALLMAP_LEGENDA_WATER :{TINY_FONT}{BLA
STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}Ei omistajaa
STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Taajamia
STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINY_FONT}{BLACK}Teollisuutta
STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Autiomaata
STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Aavikko
STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Lunta
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Näytä kuntien nimet kartalla
@ -1125,6 +1125,8 @@ STR_TERRAIN_TYPE_FLAT :Tasainen
STR_TERRAIN_TYPE_HILLY :Kukkulainen
STR_TERRAIN_TYPE_MOUNTAINOUS :Vuoristoinen
STR_TERRAIN_TYPE_ALPINIST :Vuorikiipeilijä
STR_TERRAIN_TYPE_CUSTOM :Oma korkeus
STR_TERRAIN_TYPE_CUSTOM_VALUE :Oma korkeus ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Salliva
STR_CITY_APPROVAL_TOLERANT :Suvaitseva
@ -1206,7 +1208,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Ottaa käyttö
STR_CONFIG_SETTING_CITY_APPROVAL :Valtuuston asenne alueiden uudelleenjärjestelyyn: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Valitse, kuinka paljon yhtiöiden aiheuttama melu ja ympäristövahingot vaikuttavat niiden arvioihin sekä tuleviin rakennustoimiin alueella
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Tämä arvo ei kelpaa kartan suurimmaksi sallituksi korkeudeksi, sillä kartalla on ainakin yksi sitä korkeampi vuori
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Kartan korkeusraja: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Aseta kartan maaston maksimikorkeus. Kun valittuna on ”(auto)”, sopiva arvo valitaan maaston luomisen jälkeen
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Tämä arvo ei kelpaa kartan korkeusrajaksi, sillä kartalla on ainakin yksi sitä korkeampi vuori
STR_CONFIG_SETTING_AUTOSLOPE :Salli maaston muokkaaminen rakennusten, raiteiden jne. juurella: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Sallii maaston muokkaamisen rakennusten ja ratojen alta tuhoamatta niitä
STR_CONFIG_SETTING_CATCHMENT :Realistisemman kokoiset vaikutusalueet: {STRING}
@ -1350,7 +1356,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Määritä, kui
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Suurin sallittu etäisyys kartan reunoilta öljyteollisuudelle: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Öljynjalostamojen ja öljylauttojen suurin etäisyys kartan reunasta. Saarikartoilla tämä takaa sen, että ne ovat lähellä rannikkoa. Yli 256 ruudun kartoilla tätä arvoa suurennetaan suhteessa kartan kokoon.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Lumirajan korkeus: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Määritä, millä korkeudella lumiraja on pohjoisessa maastotyypissä. Lumi vaikuttaa teollisuuslaitosten luontiin sekä kuntien kasvuedellytyksiin
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Määritä, millä korkeudella lumiraja on pohjoisessa maastotyypissä. Lumi vaikuttaa teollisuuslaitosten luontiin sekä kuntien kasvuedellytyksiin. Voidaan muuttaa vain Skenaariomuokkaimessa, muuten lasketaan ”lumen peiton” perusteella
STR_CONFIG_SETTING_SNOW_COVERAGE :Lumen peitto: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Säätele lumen määrän suuruusluokkaa pohjoisessa maastossa. Lumi vaikuttaa myös teollisuuden luontiin ja kuntien kasvuedellytyksiin. Käytetään vain karttaa luodessa. Juuri merenpinnan yläpuolella oleva maa on aina lumetonta
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}{NBSP}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Aavikon peitto: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Säätele aavikon määrän suuruusluokkaa subtrooppisessa maastossa. Aavikko vaikuttaa myös teollisuuden luontiin. Käytetään vain karttaa luodessa
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}{NBSP}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Maaston epätasaisuus: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Vain TerraGenesis) Määritä mäkien tiheys: Tasaisessa maastossa mäet ovat laajempia ja niitä on vähemmän. Epätasaisessa maastossa on enemmän mäkiä, mikä voi saada maaston näyttämään itseään toistavalta
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Erittäin tasainen
@ -1660,12 +1672,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Suurin sallittu
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Suurin mahdollinen lähennystaso näkymille. Huomioi, että suuret lähennystasot vaativat enemmän muistia
STR_CONFIG_SETTING_ZOOM_MAX :Suurin sallittu pienennystaso: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Pienin mahdollinen lähennystaso näkymille. Pienet lähennystasot voivat aiheuttaa suorituskykyongelmia
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Korkein käytettävä sprite-resoluutio: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Rajoita suurinta spriteille käytettävää resoluutiota. Resoluution rajoittaminen estää korkean tarkkuuden grafiikoiden käyttämisen vaikka niitä olisi saatavilla. Tämä voi auttaa pitämään pelin ulkoasun yhtenäisenä käytettäessä sekaisin GRF-tiedostoja, joista osalla on ja osalla ei ole korkean tarkkuuden grafiikoita.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Tavallinen
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Kuntien kasvunopeus: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Kunnan kasvunopeus
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Ei kasvua
@ -2331,8 +2348,11 @@ STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Ei voitu
STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Puuttuvat grafiikat
STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD vaatii toimiakseen grafiikat, mutta niitä ei löydetty. Sallitaanko grafiikoiden lataus ja asennus?
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Kyllä, lataa grafiiikat
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ei, sulje OpenTTD
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ei, lopeta OpenTTD
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Lataus epäonnistui
STR_MISSING_GRAPHICS_ERROR :{BLACK}Grafiikoiden lataus epäonnistui.{}Lataa grafiikat manuaalisesti.
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Lopeta OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Läpinäkyvyysasetukset
@ -2512,7 +2532,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Rakenna
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Sijoita poiju, jota voi käyttää reittipisteenä. Shift vaihtaa rakennustilan ja kustannusarvion välillä
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Rakenna akvedukti. Shift vaihtaa rakennustilan ja kustannusarvion välillä
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Määrittele vesialue.{}Tee kanava, paitsi jos Ctrl on painettuna merenpinnalla. Tällöin meri laajenee ympäristöön
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Sijoita jokia
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Sijoita jokia. Ctrl valitsee alueen vinottain.
# Ship depot construction window
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Telakan suunta
@ -2883,6 +2903,17 @@ STR_MAPGEN_BY :{BLACK}×
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Kuntien määrä:
STR_MAPGEN_DATE :{BLACK}Päivämäärä:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Teollisuuden määrä:
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Korkein huippu:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Korota kartan korkeimman huipun maksimikorkeutta yhdellä
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Madalla kartan korkeimman huipun maksimikorkeutta yhdellä
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Lumen peitto:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Kasvata lumen peittoa 10 prosentilla
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Vähennä lumen peittoa 10 prosentilla
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}{NBSP}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Aavikon peitto:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Kasvata aavikon peittoa 10 prosentilla
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Vähennä aavikon peittoa 10 prosentilla
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}{NBSP}%
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Lumirajan korkeus:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Siirrä lumirajaa yksi taso ylöspäin
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Siirrä lumirajaa yksi taso alaspäin
@ -2911,6 +2942,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Korkeusk
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Koko:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM}×{NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Huipun tavoitekorkeus
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Korkein huippu
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Lumen peitto (%)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Aavikon peitto (%)
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Vaihda lumirajan korkeutta
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Vaihda aloitusvuosi
@ -4328,6 +4363,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Vain til
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Suuri kuvankaappaus
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Kuvankaappauksen tarkkuus tulee olemaan {COMMA} x {COMMA} pikseliä. Kuvankaappauksen ottaminen voi kestää jonkin aikaa. Haluatko jatkaa?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Korkeuskartta tallennettu nimellä ”{STRING}”. Korkein huippu on {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Kuvakaappaus tallennettu nimellä ”{STRING}”.
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Kuvakaappaus epäonnistui!

@ -1126,6 +1126,8 @@ STR_TERRAIN_TYPE_FLAT :Plat
STR_TERRAIN_TYPE_HILLY :Collinaire
STR_TERRAIN_TYPE_MOUNTAINOUS :Montagneux
STR_TERRAIN_TYPE_ALPINIST :Alpin
STR_TERRAIN_TYPE_CUSTOM :Hauteur personnalisée
STR_TERRAIN_TYPE_CUSTOM_VALUE :Hauteur personnalisée ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Laxiste
STR_CITY_APPROVAL_TOLERANT :Tolérante
@ -1207,7 +1209,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Activer/Désact
STR_CONFIG_SETTING_CITY_APPROVAL :Attitude du conseil municipal envers la restructuration de la zone{NBSP}: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Définit comment le bruit et les dommages environnementaux des compagnies affectent leur réputation et leurs prochaines actions de constructions dans la zone
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Vous ne pouvez pas régler l'altitude maximum de la carte sur cette valeur. Au moins une montagne sur la carte est plus haute
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Hauteur limite de la carte: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Définissez la hauteur maximale du terrain de la carte. Avec "(auto)", une bonne valeur sera choisie après la création du terrain
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Vous ne pouvez pas définir la hauteur limite de la carte sur cette valeur. Il y a uu moins une montagne sur la carte qui est plus haute
STR_CONFIG_SETTING_AUTOSLOPE :Terrassement sous les bâtiments, voies, etc.{NBSP}: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Autoriser le terrassement sous les bâtiments et les voies sans les retirer
STR_CONFIG_SETTING_CATCHMENT :Autoriser des zones de desserte plus réalistes{NBSP}: {STRING}
@ -1351,7 +1357,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Définit combie
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distance maximum depuis les bords pour les industries pétrolières{NBSP}: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limite de distance par rapport au bord de la carte où les raffineries et les plateformes pétrolières peuvent être construites. Sur les cartes d'îles cela assure qu'elles sont près de la côte. Sur les cartes plus large que 256 tuiles, cette valeur est mise à l'échelle.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altitude d'enneigement{NBSP}: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Contrôle à quelle altitude la neige commence dans le climat sub-arctique.La neige affecte aussi la génération des industries et les exigences pour la croissance des villes
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Contrôle à quelle altitude la neige commence dans le climat sub-arctique. La neige affecte aussi la génération des industries et les exigences pour la croissance des villes. Ne peut être modifié que via l'éditeur de scénario autrement il est calculé via "couverture de neige"
STR_CONFIG_SETTING_SNOW_COVERAGE :Couverture de neige: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Contrôle la quantité approximative de neige sur le paysage sub-arctique. La neige affecte également la production des industrielles et les besoins de croissance des villes. Seulement utilisé lors de la création de la carte. La terre juste au-dessus du niveau de la mer est toujours sans neige
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Couverture du désert: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Contrôlez la quantité approximative de zone du désert sur le paysage tropical. Le désert affecte également la création du nombre d'industries. Uniquement utilisé lors de la création de la carte
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rugosité du terrain{NBSP}: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choisir la fréquence des collines{NBSP}: Les paysages doux ont des collines moins nombreuses et plus éloignées. Les paysages rudes ont beaucoup de collines, ce qui peut sembler répétitif
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Très lisse
@ -2892,6 +2904,17 @@ STR_MAPGEN_BY :{BLACK}{NBSP}×
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Nb. de villes{NBSP}:
STR_MAPGEN_DATE :{BLACK}Date{NBSP}:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Nb. d'industries{NBSP}:
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Sommet le plus élevé:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Augmenter la hauteur maximale du plus haut sommet de la carte de un
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Diminuer la hauteur maximale du plus haut sommet de la carte de un
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Couverture de la neige:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Augmenter la couverture de neige de dix pour cent
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Diminuer la couverture de neige de dix pour cent
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Couverture du désert:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Augmenter la couverture du désert de dix pour cent
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Diminuer la couverture du désert de dix pour cent
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Alt. d'enneigement{NBSP}:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Augmenter l'altitude d'enneigement
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Baisser l'altitude d'enneigement
@ -2920,6 +2943,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nom de l
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Taille{NBSP}:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM}{NBSP}×{NBSP}{NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Hauteur du pic
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Le point le plus haut
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Couverture de neige (en %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Couverture du désert (en %)
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Modifier l'altitude d'enneigement
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Modifier l'année de départ
@ -4337,6 +4364,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Seuls le
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Très grande capture d'écran
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}La capture d'écran aura une résolution de {COMMA} x {COMMA} pixels. Faire cette capture peut prendre un moment . Êtes-vous sûr de vouloir continuer{NBSP}?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}La carte de hauteur a bien été enregistrée sous '{STRING}'. Le pic le plus élevé est {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Copie d'écran enregistrée avec succès sous "{STRING}"
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Échec de la copie d'écran{NBSP}!

@ -2197,6 +2197,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} un
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} comezou unha nova compañía (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} saiu da partida ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} cambiou o seu nome a {STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} deu {2:CURRENCY_LONG} a {1:STRING}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}O servidor pechou a sesión
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}O servidor estase a reiniciar...{}Agarda por favor...

@ -1137,6 +1137,8 @@ STR_TERRAIN_TYPE_FLAT :Flach
STR_TERRAIN_TYPE_HILLY :Hügelig
STR_TERRAIN_TYPE_MOUNTAINOUS :Bergig
STR_TERRAIN_TYPE_ALPINIST :Alpin
STR_TERRAIN_TYPE_CUSTOM :Benutzerdefinierte Höhe
STR_TERRAIN_TYPE_CUSTOM_VALUE :Benutzerdefinierte Höhe ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Hoch
STR_CITY_APPROVAL_TOLERANT :Mäßig
@ -1220,7 +1222,11 @@ STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Auswählen, wie
STR_CONFIG_SETTING_MONEY_CHEAT_MULTIPLAYER :Erlaube Multiplayer-Clients die Verwendung des Geld-Cheats: {STRING}
STR_CONFIG_SETTING_MONEY_CHEAT_MULTIPLAYER_HELPTEXT :Falls aktiv, können Multiplayer-Spieler, die keine Admins sind, den Geld-Cheat verwenden. Der Geld-Cheat ist im Single-Player-Modus sowie für den Multiplayer-Serveradmin stets verfügbar.
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Die maximale Höhe der Karte kann nicht auf diesen Wert gesetzt werden. Mindestens ein Berg auf der Karte ist höher.
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Höhenlimit der Karte: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Bestimme die maximale Höhe der Karte. Mit "(auto)" wird ein passender Wert nach der Weltgenerierung bestimmt.
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Das Höhenlimit der Karte kann nicht auf diesen Wert gesetzt werden. Mindestens ein Berg auf der Karte ist höher.
STR_CONFIG_SETTING_AUTOSLOPE :Landschaftsbau unter Gebäuden, Gleisen, usw. erlauben: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Erlaube Erdbauarbeiten unter Gebäuden oder Infrastruktur, ohne sie zu entfernen
STR_CONFIG_SETTING_CATCHMENT :Verschiedene Stationstypen haben unterschiedlich große Einzugsgebiete: {STRING}
@ -1433,7 +1439,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Wähle wieviele
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximalabstand vom Kartenrand für Ölraffinerien: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Ölraffinerien werden nur in der Nähe des Kartenrands gebaut, bei inselreichen Karten nahe der Küste
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Schneegrenze auf: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Wähle die Höhe der Schneefallgrenze im subarktischen Klima. Schnee beeinflusst auch die Platzierung von Industrien und Voraussetzungen für Städtewachstum
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Wähle die Höhe der Schneefallgrenze im subarktischen Klima. Schnee beeinflusst auch die Platzierung von Industrien und Voraussetzungen für Städtewachstum. Dies kann nur im Scenario-Editor geändert werden oder wird ansonsten anhand der Einstellung "Schneebedeckung" berechnet.
STR_CONFIG_SETTING_SNOW_COVERAGE :Schneebedeckung: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Steuert die ungefähre Menge von Schneeflächen im subarktischen Klima. Schnee beeinflusst die Platzierung von Industrien und Vorausstzungen für Städtewachstum. Dies kann nur während der Kartenerzeugung benutzt werden. Land knapp über dem Meeresspiegel ist stets schneefrei.
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Wüstenbedeckung: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Steuert die ungefähre Menge von Wüsten im tropischen Klima. Wüsten beeinflussen das Erzeugen von Industriebtrieben. Dies kann nur während der Kartenerzeugung benutzt werden.
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rauheit des Geländes: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(nur TerraGenesis) Wähle die Häufigkeit von Hügeln: Rollende Landschaften haben wenige, weit verteilte Hügel. Zerklüftete Landschaften haben viele Hügel, was wiederum sich wiederholend aussehen kann
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Sehr eben
@ -3153,7 +3165,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Hafen ba
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Positionsboje, wird als Wegpunkt benötigt. Umschalt schaltet zwischen Bauen und Kostenvoranschlag um
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Aquädukt bauen. Umschalt schaltet zwischen Bauen und Kostenvoranschlag um
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Wasser erzeugen.{}Baut einen Kanal. Auf Meereshöhe wird bei gedrückter Strg-Taste ein Wasserfeld erzeugt, welches umliegendes Land flutet
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Flüsse platzieren
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Flüsse platzieren. Strg wählt das Gebiet diagonal
# Ship depot construction window
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Ausrichtung der Werft
@ -3575,6 +3587,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Städteanzahl:
STR_MAPGEN_DATE :{BLACK}Datum:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Industriedichte:
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Höchster Gipfel:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Die maximale Höhe des höchsten Gipfels auf der Karte um eins erhöhen
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Die maximale Höhe des höchsten Gipfels auf der Karte um eins verringern
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Schneebedeckung:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Schneebedeckung um zehn Prozent erhöhen
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Schneebedeckung um zehn Prozent verringern
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Wüstenbedeckung:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Wüstenabdeckung um zehn Prozent erhöhen
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Wüstenbedeckung um zehn Prozent verringern
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Schneegrenze:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Schneegrenze um eine Stufe erhöhen
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Schneegrenze um eine Stufe senken
@ -3604,6 +3627,10 @@ STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Größe:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM}
STR_MAPGEN_TOO_MANY_TILES_MESSAGE :{YELLOW}Zu viele Kacheln auf der Karte. Die maximale Anzahl an Kacheln beträgt {NUM}, ausgewählt sind {NUM}.
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Angestrebte Gipfelhöhe
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Höchster Gipfel
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Schneebedeckung (in %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Wüstenbedeckung (in %)
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Höhe der Schneegrenze ändern
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Startjahr ändern
@ -5382,6 +5409,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Nur ein
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Riesiger Screenshot
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Der Screenshot wird die Auflösung von {COMMA} × {COMMA} Pixeln haben. Das kann einige Zeit dauern. Soll fortgefahren werden?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Reliefkarte erfolgreich als „{STRING}“ gespeichert. Der höchste Gipfel ist {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot gespeichert als „{STRING}“
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot fehlgeschlagen

@ -1189,6 +1189,8 @@ STR_TERRAIN_TYPE_FLAT :Sík
STR_TERRAIN_TYPE_HILLY :Dombos
STR_TERRAIN_TYPE_MOUNTAINOUS :Hegyvidéki
STR_TERRAIN_TYPE_ALPINIST :Alpesi
STR_TERRAIN_TYPE_CUSTOM :Egyéni magasság
STR_TERRAIN_TYPE_CUSTOM_VALUE :Egyéni magasság ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Engedékeny
STR_CITY_APPROVAL_TOLERANT :Toleráns
@ -1270,6 +1272,10 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Ha engedélyezv
STR_CONFIG_SETTING_CITY_APPROVAL :Városi tanács hozzáállása a területének az átépítéséhez: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Válaszd ki, hogy mennyi zaj és környezeti kár okozása befolyásolja a cég megítélését egy városban, mely hatással van a cég további építési lehetőségeire a város területén belül
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Térkép magasságkorlátja: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Beállíthatod a térkép legmagasabb pontjának tengerszint feletti magasságát. "(automatikus)" esetén az értéket a térképgenerátor határozza meg.
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automatikus)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nem állíthatod erre az értékre a maximális térképmagasságot. Legalább egy hegy magasabb ennél
STR_CONFIG_SETTING_AUTOSLOPE :Épületek, vágányok stb. alatti tereprendezés engedélyezése: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Tájrendezés engedélyezése épületek és utak alatt azok eltávolítása nélkül
@ -1414,7 +1420,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Mennyi gazdasá
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Olajfinomítók és olajfúró tornyok maximális távolsága a térkép szélétől: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Megadhatod, hogy a térkép szélétől milyen messze épülhetnek olajfinomítók és olajfúró tornyok. Sziget jellegű térképek esetén így a part közelében fognak épülni. 256 mezőnél szélesebb, ill. hosszabb térképek esetén ez az érték felszorzódik.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Hóhatár magassága: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Ezzel a beállítással szabályozhatod a szub-arktikus táj hóhatárát. A hó befolyással lehet a gazdasági épületek generálására és a települések növekedésére.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Ezzel a beállítással szabályozhatod a szub-arktikus táj hóhatárát. A hó befolyással lehet a gazdasági épületek generálására és a települések növekedésére. Csak a pályaszerkesztőben lehet állítani, más esetben a havas terület százalékos kiterjedéséből kerül kiszámításra.
STR_CONFIG_SETTING_SNOW_COVERAGE :Havas terület kiterjedése: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Beállíthatod, hogy a szub-arktikus tájon a térkép mekkora részét fedje hó. A hó befolyással van a gazdasági épületek elhelyezésére és a települések növekedésére. A beállítás csak a térképgenerátort érinti. A tengerszint feletti legelső szintet sosem fedheti hó.
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Sivatag kiterjedése: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Beállíthatod, hogy a szubtrópusi tájon a térkép mekkora részét fedje sivatag. A sivatag hatással van a gazdasági épületek elhelyezésére és a települések növekedésére. A beállítás csak a térképgenerátort érinti.
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :A terep durvasága: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(csak TerraGenesis esetén) Kiválaszthatod a hegyek mennyiségét: a sima térképeken kevesebb, de kiterjedtebb hegy van, míg a durva térképeken sok hegy van, amik kissé ismétlődőnek tűnhetnek.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Nagyon sima
@ -1724,12 +1736,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :A nagyítás ma
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Maximális nagyítás mértéke. A nagyobb nagyítási mérték több memóriát igényel
STR_CONFIG_SETTING_ZOOM_MAX :A kicsinyítés maximális mértéke: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Maximális kicsinyítés mértéke. A nagyobb kicsinyítési mérték szaggatást okozhat
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Sprite-ok maximális felbontása: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Meghatározhatod a sprite-ok maximális felbontását. Ha korlátozod a maximális felbontást, akkor abban az esetben is kisebb felbontású sprite-ok fognak megjelenni, ha egyébként lenne nagyobb felbontású is. Ez akkor lehet hasznos, ha olyan NewGRF-ek keverékét használod, amelyek különböző felbontással rendelkeznek, konzisztensebb megjelenést biztosítva a játéknak.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normál
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Települések növekedési sebessége: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :A települések növekedési sebessége
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Nincs
@ -2397,6 +2414,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}Az OpenT
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Igen, a grafikai alapcsomag letöltése
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nem, kilépés az OpenTTD-ből
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Letöltés sikertelen
STR_MISSING_GRAPHICS_ERROR :{BLACK}A grafikus alapcsomag letöltése sikertelen.{}Tölts le manuálisan egy grafikus alapcsomagot!
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Kilépés az OpenTTD-ből
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Átlátszósági beállítások
@ -2947,6 +2967,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Várossűrűség:
STR_MAPGEN_DATE :{BLACK}Dátum:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Gazd. épületek száma:
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Legmagasabb pont:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}A térkép legmagasabb pontjának tengerszint feletti magasságának növelése eggyel
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}A térkép legmagasabb pontjának tengerszint feletti magasságának csökkentése eggyel
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Havas terület kiterjedése:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}A havas terület kiterjedésének növelése 10%-kal
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}A havas terület kiterjedésének csökkentése 10%-kal
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Sivatag kiterjedése:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}A sivatag kiterjedésének növelése 10%-kal
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}A sivatag kiterjedésének csökkentése 10%-kal
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Hóhatár:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}A hóhatár megnövelése eggyel
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}A hóhatár csökkentése eggyel
@ -2975,6 +3006,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Magassá
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Méret:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}A legmagasabb pont tengerszint feletti magassága
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Legmagasabb pont
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}A havas terület kiterjedése (százalékban)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}A sivatag kiterjedése (százalékban)
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Hóhatár megváltoztatása
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Kezdő év megváltoztatása
@ -4392,6 +4427,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Csak egy
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Hatalmas képernyőkép
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}A képernyőkép felbontása {COMMA} x {COMMA} pixel lesz. A méret miatt ez eltarthat egy ideig. Szeretnéd folytatni?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Magasságtérkép sikeresen elmentve '{STRING}' néven. A térkép legmagasabb pontja: {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}A képernyő elmentve '{STRING}' néven
STR_ERROR_SCREENSHOT_FAILED :{WHITE}A képmentés nem sikerült!

@ -947,6 +947,7 @@ STR_GAME_OPTIONS_CURRENCY_NTD :Dollar Taiwan B
STR_GAME_OPTIONS_CURRENCY_CNY :Renminbi Cina (CNY)
STR_GAME_OPTIONS_CURRENCY_HKD :Dollar Hong Kong (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :India Rupee (INR)
STR_GAME_OPTIONS_CURRENCY_MYR :Ringgit Malaysia (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Berkendara di lajur kiri
@ -1000,6 +1001,8 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolusi
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pilih resolusi layar yang diinginkan
STR_GAME_OPTIONS_RESOLUTION_OTHER :lainnya
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Akselerasi perangkat keras
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Pengaturan hanya akan berlaku setelah game dimulai ulang
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Ukuran antarmuka
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Pilih ukuran elemen antarmuka yang akan digunakan
@ -1017,7 +1020,10 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Kali dua
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :4 kali
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafik
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Menampilkan kecepatan refresh
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Kecepatan refresh yang lebih tinggi dari 60Hz dapat memengaruhi kinerja.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set Grafik Dasar
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pilih grafik dasar yang digunakan
@ -1113,6 +1119,8 @@ STR_TERRAIN_TYPE_FLAT :Datar
STR_TERRAIN_TYPE_HILLY :Berbukit
STR_TERRAIN_TYPE_MOUNTAINOUS :Pegunungan
STR_TERRAIN_TYPE_ALPINIST :Pemanjat Gunung
STR_TERRAIN_TYPE_CUSTOM :Ketinggian Kustom
STR_TERRAIN_TYPE_CUSTOM_VALUE :Ketinggian Kustom ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Selalu boleh
STR_CITY_APPROVAL_TOLERANT :Toleran
@ -1194,6 +1202,8 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Mengaktifkan be
STR_CONFIG_SETTING_CITY_APPROVAL :Sikap pemerintah kota terhadap restrukturasi area: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Pilih seberapa banyak dampak kebisingan dan lingkungan oleh perusahaan terhadap peringkat kota karena pembangunan di daerah
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Ketinggian peta maksimum: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Tetapkan ketinggian maksimum medan peta. Dengan "(otomatis)" nilai yang baik akan diambil setelah pembuatan medan
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kamu tidak bisa mengubah ketinggian peta maksimum di angka itu. Setidaknya ada satu gunung di peta yang lebih tinggi
STR_CONFIG_SETTING_AUTOSLOPE :Ijinkan pembentukan slop dibawah bangunan, rel, dsb.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Ijinkan pembentukan tanah dibawah bangunan dan trek tanpa merusaknya
@ -1339,6 +1349,9 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Jarak maksimal
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Kilang minyak hanya dibangun pada tepi peta atau pantai
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Tinggi garis salju: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Mengatur ketinggian di mana salju akan muncul. Salju juga akan mempengaruhi pengembangan industri dan persyaratan untuk pertumbuhan kota
STR_CONFIG_SETTING_DESERT_COVERAGE :Cakupan gurun: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Kontrol perkiraan jumlah gurun di lanskap tropis. Gurun juga mempengaruhi generasi industri. Hanya digunakan selama pembuatan peta
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Kekasaran daratan: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(hanya TerraGenesis) Memilih frekuensi bukit: Bentang darat rata punya bukit yang lebih sedikit dan lebih lebar. Bentang darat bergunung punya lebih banyak bukit, dan ini mungkin akan terlihat lebih membosankan
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Sangat halus
@ -1644,12 +1657,15 @@ STR_CONFIG_SETTING_ZOOM_MIN :Tingkat Perbesa
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Perbesaran viewport maksimal. Semakin besar semakin banyak memori yang dibutuhkan
STR_CONFIG_SETTING_ZOOM_MAX :Tingkat zoom out Maksimal: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Pengecilan maksimum untuk viewport. Semakin kecil semakin tidak jelas
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Sprite resolusi tertinggi untuk digunakan: {STRING}
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Kecepatan pertumbuhan kota: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Kecepatan pertumbuhan kota
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Tidak tumbuh
@ -1784,6 +1800,7 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Kehabisa
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Mengalokasikan {BYTES} 'spritecache' gagal. 'Spritecache' dikurangi ke {BYTES}. Ini akan kurangi kinerja OpenTTD. Untuk kurangi kebutuhan memori anda bisa coba matikan grafik 32bpp dan/atau tingkat pembesaran
# Video initalization errors
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... tidak ditemukan GPU yang kompatibel. Akselerasi perangkat keras dinonaktifkan
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2315,6 +2332,8 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ya, download file gambar
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Tidak, tutup OpenTTD
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Gagal Mendownload
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Keluar OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Pengaturan Transparasi
@ -2865,6 +2884,9 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Jumlah Kota:
STR_MAPGEN_DATE :{BLACK}Tgl:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Jumlah industri:
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Kurangi satu ketinggian maksimum puncak tertinggi di peta
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Kurangi cakupan salju hingga sepuluh persen
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Cakupan gurun:
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Tinggi garis salju:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Naikkan ketinggian garis salju satu angka
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Turunkan ketinggian garis salju satu angka
@ -2893,6 +2915,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nama Pet
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Luas:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Cakupan salju (dalam %)
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Ubah ketinggian garis salju
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Ganti Tahun Permulaan
@ -3184,6 +3207,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Kolusi
STR_GOALS_CAPTION :{WHITE}{COMPANY} Target
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Target Global
STR_GOALS_SPECTATOR :Target Global
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Tidak ada -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
@ -3558,6 +3582,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Daya Ger
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Kargo dapat di ganti untuk: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Semua jenis kargo
STR_PURCHASE_INFO_NONE :Tidak Ada
STR_PURCHASE_INFO_ENGINES_ONLY :Hanya Lokomotif
STR_PURCHASE_INFO_ALL_BUT :Semua tapi tidak untuk {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Traksi Maks.: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Jangkauan: {GOLD}{COMMA} kotak

@ -1127,6 +1127,8 @@ STR_TERRAIN_TYPE_FLAT :Pianeggiante
STR_TERRAIN_TYPE_HILLY :Collinare
STR_TERRAIN_TYPE_MOUNTAINOUS :Montuoso
STR_TERRAIN_TYPE_ALPINIST :Alpino
STR_TERRAIN_TYPE_CUSTOM :Altezza personalizzata
STR_TERRAIN_TYPE_CUSTOM_VALUE :Altezza personalizzata ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Permissivo
STR_CITY_APPROVAL_TOLERANT :Tollerante
@ -1230,6 +1232,8 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Controlla l'att
STR_CONFIG_SETTING_CITY_APPROVAL :Atteggiamento della città in merito alle modifiche: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Seleziona il modo in cui il rumore e i danni all'ambiente da parte delle compagnie possono influenzare la valutazione delle città e le successive operazioni di costruzione nell'area controllata
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automatico)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Impossibile impostare l'altezza massima della mappa a questo valore. Almeno una delle montagne della mappa è più alta
STR_CONFIG_SETTING_AUTOSLOPE :Consenti rimodellazione terreno sotto a edifici, rotaie, etc.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Consente la rimodellazione del terreno sotto edifici e rotaie senza doverli rimuovere
@ -1375,6 +1379,10 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Massima distanz
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limita la distanza dal bordo della mappa entro cui possono essere costruite raffinerie e piattaforme petrolifere. Nelle mappe insulari sono comunque sempre vicino alla costa. Su mappe più grandi di 256 riquadri il valore è aumentato in proporzione.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altezza delle nevi perenni: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Determina la quota alla quale appare la neve nei paesaggi sub-artici. La neve ha anche l'effetto di influenzare la generazione delle industrie e i requisiti per la crescita delle città
STR_CONFIG_SETTING_SNOW_COVERAGE :Aree innevate: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Aree desertiche: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Irregolarità del terreno: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Solo TerraGenesis) Seleziona la frequenza delle colline. I paesaggi morbidi presentano poche colline di forma allargata. I paesaggi accidentati hanno molte colline, che potrebbero apparire ripetitive
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Molto morbido
@ -2921,6 +2929,11 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Numero città:
STR_MAPGEN_DATE :{BLACK}Data:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Numero industrie:
STR_MAPGEN_HEIGHTMAP_HEIGHT :{WHITE}Picco massimo:
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Aree innevate:
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Aree desertiche:
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Altezza delle nevi:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Sposta in su di uno l'altezza delle nevi perenni
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Sposta in giù di uno l'altezza delle nevi perenni
@ -2949,6 +2962,9 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nome hei
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Dim.:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Picco massimo
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Aree innevate (in %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Aree desertiche (in %)
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Cambia l'altezza delle nevi perenni
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Cambia l'anno di inizio

@ -233,7 +233,7 @@ STR_TOOLTIP_FILTER_CRITERIA :{BLACK}フィ
STR_BUTTON_SORT_BY :{BLACK}並べ替え
STR_BUTTON_RENAME :{BLACK}名前を変更
STR_BUTTON_CATCHMENT :{BLACK}範囲
STR_TOOLTIP_CATCHMENT :{BLACK}カバレッジエリアの表示を切り替えます
STR_TOOLTIP_CATCHMENT :{BLACK}範囲の表示を切り替えます
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}ウィンドウを閉じます
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}ウィンドウのタイトルです。ドラッグでウィンドウが移動できます
@ -310,6 +310,7 @@ STR_SORT_BY_CARGO_CAPACITY :積載容量
STR_SORT_BY_RANGE :航続距離
STR_SORT_BY_POPULATION :人口
STR_SORT_BY_RATING :レーティング
STR_SORT_BY_NUM_VEHICLES :車両数
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :昨年の総利益
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :今年の総利益
@ -469,6 +470,7 @@ STR_TOOLBAR_SOUND_MUSIC :効果音/音
############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :最新メッセージ/ニュース
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :メッセージ履歴
STR_NEWS_MENU_DELETE_ALL_MESSAGES :メッセージをすべて削除
############ range ends here
############ range for about menu starts
@ -477,6 +479,7 @@ STR_ABOUT_MENU_SEPARATOR :―――――
STR_ABOUT_MENU_TOGGLE_CONSOLE :コンソールの表示切替
STR_ABOUT_MENU_AI_DEBUG :AI/ゲームスクリプトのデバッグ
STR_ABOUT_MENU_SCREENSHOT :スクリーンショット撮影(現在のズーム)
STR_ABOUT_MENU_SHOW_FRAMERATE :フレームレートを表示
STR_ABOUT_MENU_ABOUT_OPENTTD :OpenTTDについて
STR_ABOUT_MENU_SPRITE_ALIGNER :スプライトを整列
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :バウンディングボックスの表示切替
@ -989,12 +992,14 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :通常
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :2倍
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :4倍
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}フォントサイズ
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(自動検出)
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :ノーマル
STR_GAME_OPTIONS_GRAPHICS :{BLACK}グラフィクス
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}画面リフレッシュレート
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}使用する画面のリフレッシュレートを選択します
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :その他
@ -1817,7 +1822,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}現在
STR_CHEAT_SETUP_PROD :{LTBLUE}生産量変更: {ORANGE}{STRING}
# Livery window
STR_LIVERY_CAPTION :{WHITE}{COMPANY} コーポレートカラー
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - 配色
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}通常のコーポレートカラー(車両塗装色)を表示します
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}列車の塗装色を表示します
@ -2269,6 +2274,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}はい、グラフィックをダウンロードします
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}いいえ、OpenTTDを終了します
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}ダウンロードに失敗しました
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}透過表示設定
@ -2420,7 +2426,7 @@ STR_ROAD_NAME_TRAM :トラムウェ
# Road depot construction window
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}車庫建設
STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}車庫の向きを選択します
STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}路面電車庫建設
STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}トラム車庫建設
STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}路面電車庫の向きを選択します
# Road vehicle station construction window
@ -2763,6 +2769,7 @@ STR_MAPGEN_BY :{BLACK}×
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}街数:
STR_MAPGEN_DATE :{BLACK}日付:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}産業数:
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}雪線の位置:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}雪線を上げる
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}雪線を下げる
@ -3473,6 +3480,7 @@ STR_GROUP_REMOVE_ALL_VEHICLES :全輸送機器
STR_GROUP_RENAME_CAPTION :{BLACK}グループ名を変更
STR_GROUP_PROFIT_THIS_YEAR :今年の利益:
STR_GROUP_PROFIT_LAST_YEAR :昨年の利益:
# Build vehicle window
@ -4452,6 +4460,7 @@ STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}ここ
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}ここから軌道を撤去できません
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}道路がありません
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}軌道がありません
STR_ERROR_CAN_T_CONVERT_ROAD :{WHITE}この道路のタイプは変更できません
# Waterway construction errors
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}ここには運河を建設できません

@ -1139,6 +1139,8 @@ STR_TERRAIN_TYPE_FLAT :평탄함
STR_TERRAIN_TYPE_HILLY :언덕
STR_TERRAIN_TYPE_MOUNTAINOUS :산
STR_TERRAIN_TYPE_ALPINIST :매우 험한 산지
STR_TERRAIN_TYPE_CUSTOM :사용자 지정 높이
STR_TERRAIN_TYPE_CUSTOM_VALUE :사용자 지정 높이 ({NUM})
STR_CITY_APPROVAL_INDIFFERENT :무관심
STR_CITY_APPROVAL_PERMISSIVE :신경 안씀
@ -1229,12 +1231,16 @@ STR_CONFIG_SETTING_MONEY_CHEAT_MULTIPLAYER_HELPTEXT :이 설정을
STR_CONFIG_SETTING_RENAME_TOWNS_MULTIPLAYER :멀티플레이 유저들이 도시 이름을 바꿀 수 있게 허용: {STRING}
STR_CONFIG_SETTING_RENAME_TOWNS_MULTIPLAYER_HELPTEXT :이 설정을 켜면, 관리자나 관전자가 아닌 멀티플레이 유저가 도시 이름을 바꿀 수 있습니다. 싱글플레이에서나 멀티플레이의 관리자는 도시 이름을 항상 변경할 수 있습니다.
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}이 값을 최대 지형 높이로 설정할 수 없습니다. 이 값보다 고도가 높은 산이 최소 한 개 이상 존재합니다.
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :지도 높이 최댓값: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :지도 지형의 최대 높이를 설정합니다. "(자동)"으로 설정하면 지형이 생성된 뒤에 적절한 값을 골라줍니다.
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(자동)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}이 값을 지도 높이 최댓값으로 설정할 수 없습니다. 이 값보다 고도가 높은 산이 최소 한 개 이상 존재합니다.
STR_CONFIG_SETTING_AUTOSLOPE :건물, 트랙 등의 하부 지형 편집 허용: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :건물이나 도로/선로 등을 제거하지 않고도 하부의 지형을 편집할 수 있게 허용합니다.
STR_CONFIG_SETTING_CATCHMENT :더 현실적인 역세권 지정: {STRING}
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :역과 공항의 종류에 따라 다른 크기의 역세권을 가지도록 만듭니다.
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :역이 붙어 있는 산업 시설의 화물을 회사의 역이 취급 가능: {STRING}
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :역이 붙어 있는 산업시설의 화물을 회사의 역이 취급 가능: {STRING}
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :이 설정을 켜면, (유전과 같이) 역이 붙어 있는 산업시설이 근처에 지은 회사 소유의 역에서도 화물을 취급할 수 있습니다. 이 설정을 끄면, 반드시 산업시설에 붙어 있는 역에서만 화물을 취급할 수 있습니다. 인근에 있는 모든 회사 소유의 역은 화물을 취급할 수 없게 되며, 산업시설에 붙어 있는 역도 그 산업시설 이외의 화물을 취급할 수 없게 됩니다.
STR_CONFIG_SETTING_CATCHMENT_INCREASE :역세권 크기 늘리기: {STRING}
STR_CONFIG_SETTING_CATCHMENT_INCREASE_HELPTEXT :정한 칸 만큼 역세권을 증가시킵니다.
@ -1456,10 +1462,16 @@ STR_CONFIG_SETTING_TERRAIN_TYPE :지형 종류:
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(천지창조 전용) 지형의 언덕 모양을 결정합니다.
STR_CONFIG_SETTING_INDUSTRY_DENSITY :산업시설 수: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :게임을 플레이하는 동안 얼마나 많은 산업시설이 생성되고 유지되어야 할 지를 설정합니다.
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :석유 관련 산업 시설의 최대 건설 범위: 지도 맨 끝에서부터 {STRING} 이내
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :정유 공장과 유전이 맵 가장자리에서 얼마나 멀리 떨어진 곳까지 건설될 수 있는지를 나타냅니다. 섬 맵에서는 이 설정을 이용해서 해당 산업 시설이 해안에 가까이 있도록 조정할 수 있습니다. 256칸보다 큰 맵의 경우에는 이 값은 더 크게 조정됩니다.
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :석유 관련 산업시설의 최대 건설 범위: 지도 맨 끝에서부터 {STRING} 이내
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :정유 공장과 유전이 맵 가장자리에서 얼마나 멀리 떨어진 곳까지 건설될 수 있는지를 나타냅니다. 섬 맵에서는 이 설정을 이용해서 해당 산업시설이 해안에 가까이 있도록 조정할 수 있습니다. 256칸보다 큰 맵의 경우에는 이 값은 더 크게 조정됩니다.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :설선 고도: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :아한대 기후의 설선 고도를 조절합니다. 눈은 산업시설의 생성과 도시 성장에 영향을 미칩니다.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :아한대 기후의 설선 고도를 조절합니다. 눈은 산업시설의 생성과 도시 성장에 영향을 미칩니다. 시나리오 에디터에서 수정할 수 있고 설정하지 않은 경우 "눈 비율" 설정을 따릅니다.
STR_CONFIG_SETTING_SNOW_COVERAGE :눈 비율: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :아한대 기후에서 눈 지역의 양을 대략적으로 조절할 수 있습니다. 눈은 산업시설 생성과 도시 성장 요구사항에도 영향을 미칩니다. 지도를 생성할 때에만 사용하는 설정입니다. 해수면 바로 위에 있는 땅은 무조건 눈이 없을 것입니다.
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :사막 비율: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :아열대 기후에서 사막 지역의 양을 대략적으로 조절할 수 있습니다. 사막은 산업시설 생성에도 영향을 미칩니다. 지도를 생성할 때에만 사용하는 설정입니다.
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_RAINFORESTLINE_HEIGHT :열대우림 선 높이: {STRING}
STR_CONFIG_SETTING_RAINFORESTLINE_HEIGHT_HELPTEXT :아열대 기후에서 어느 높이에서 열대우림이 시작할지를 조절합니다. 열대우림은 산업 시설과 도시 성장에도 영향을 미칩니다.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :지형의 거친 정도: {STRING}
@ -1806,7 +1818,7 @@ STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :점수를 기
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :안 함
STR_CONFIG_SETTING_ECONOMY_TYPE :경제 변화: {STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :부드러운 경제에서는 생산량이 소량으로 자주 변하게 됩니다. 멈춘 경제에서는 생산량이 변하지 않고 산업 시설의 폐쇄를 막습니다. 이 설정은 NewGRF로 추가한 산업 시설에는 적용되지 않을 수 있습니다.
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :부드러운 경제에서는 생산량이 소량으로 자주 변하게 됩니다. 멈춘 경제에서는 생산량이 변하지 않고 산업시설의 폐쇄를 막습니다. 이 설정은 NewGRF로 추가한 산업시설에는 적용되지 않을 수 있습니다.
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :기본
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :부드러움
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :멈춤
@ -3218,7 +3230,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}항구
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}경유지로 사용할 수 있는 부표를 만듭니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}수도교를 만듭니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}벽으로 물을 막고 있는 운하를 만듭니다.{}해수면 높이에서 CTRL 키를 누른 채로 사용하면 벽 없이 물을 만들어 바다나 호수를 만들 수 있습니다
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}강을 만듭니다
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}강을 만듭니다. CTRL 키를 누르면 대각선 방향의 영역을 선택할 수 있습니다.
# Ship depot construction window
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}정박소 방향 선택
@ -3640,6 +3652,17 @@ STR_MAPGEN_BY :{BLACK}x
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}도시의 수:
STR_MAPGEN_DATE :{BLACK}날짜:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}산업시설 수:
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}가장 높은 지점의 높이:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}지도에서 가장 높은 지점의 최대 높이를 1만큼 높입니다
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}지도에서 가장 높은 지점의 최대 높이를 1만큼 낮춥니다
STR_MAPGEN_SNOW_COVERAGE :{BLACK}눈 비율:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}눈 지역의 비율을 10%p 늘립니다.
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}눈 지역의 비율을 10%p 줄입니다.
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}사막 비율:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}눈이 내린 곳의 비율을 10%p 줄입니다.
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}사막 지역의 비율을 10%p 줄입니다.
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}설선 고도:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}설선 고도를 1칸 높입니다
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}설선 고도를 1칸 낮춥니다
@ -3672,6 +3695,10 @@ STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}크기:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_TOO_MANY_TILES_MESSAGE :{YELLOW}지도에 너무 많은 타일이 존재합니다. 최댓값은 {NUM} 칸 이지만, {NUM} 칸을 선택했습니다.
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}목표 정상 높이
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}가장 높은 지점의 높이
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}눈 비율 (% 단위)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}사막 비율 (% 단위)
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}설선 고도 변경
STR_MAPGEN_RAINFOREST_LINE_QUERY_CAPT :{WHITE}열대 우림 고도 변경
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}시작 연도 변경
@ -4638,7 +4665,7 @@ STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}이 격
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}이 안에 있는 모든 차량을 판매하려고 합니다. 계속하시겠습니까?
# Engine preview window
STR_ENGINE_PREVIEW_CAPTION :{WHITE}차량 개발자로부터의 메시지
STR_ENGINE_PREVIEW_CAPTION :{WHITE}차량 개발자가 보낸 메시지
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}저희는 이제 막 새로운 {STRING}{G 0 "을" "를"} 개발했습니다. 1년 먼저 이 차량을 사용하셔서 모두에게 공개되기 전에 잘 작동하는지 확인해주시겠습니까?
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :{G=f}철도 기관차
@ -5471,6 +5498,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}게임
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}대형 스크린 샷
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}스크린 샷의 이미지 크기는 {COMMA} x {COMMA} 픽셀이 될 것입니다. 스크린 샷을 찍는 데에는 시간이 다소 걸릴 수 있습니다. 계속하시겠습니까?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}높이맵이 '{STRING}' 파일로 성공적으로 저장되었습니다. 가장 높은 지점은 {NUM}입니다.
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}스크린 샷이 '{STRING}'로 저장되었습니다
STR_ERROR_SCREENSHOT_FAILED :{WHITE}스크린 샷을 찍지 못했습니다!

@ -1330,6 +1330,8 @@ STR_TERRAIN_TYPE_FLAT :Lygumos
STR_TERRAIN_TYPE_HILLY :Kalvos
STR_TERRAIN_TYPE_MOUNTAINOUS :Kalnai
STR_TERRAIN_TYPE_ALPINIST :Statūs kalnai
STR_TERRAIN_TYPE_CUSTOM :Pasirinktinis
STR_TERRAIN_TYPE_CUSTOM_VALUE :Pasirinktinis ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Atlaidus
STR_CITY_APPROVAL_TOLERANT :Tolerantiškas
@ -1411,7 +1413,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Įgalinti atsit
STR_CONFIG_SETTING_CITY_APPROVAL :Miestų gyventojų požiūris į triukšmą ir aplinkos darkymą: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Nustatyti miestų požiūrį į statybas, triukšmą ir kraštovaizdžio keitimą. Nuo to priklauso kompanijos reitingas bei leidimasstatyti įvairius objektus
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Negalima nustatyti tokio kalnų aukščio, nes žemėlapyje jau yra bent vienas aukštesnis kalnas
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Didžiausias žemėlapio aukštis: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Nustato didžiausią leistiną žemėlapio aukštį. „Automatinis“ pasirinkimas reikš, kad kad vertė bus parinkta jau sugeneravus reljefą
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automatinis)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Negalima nustatyti tokios aukščio ribos, nes žemėlapyje jau yra bent vienas aukštesnis kalnas
STR_CONFIG_SETTING_AUTOSLOPE :Leisti keisti reljefą po pastatais, bėgiais, ir t.t.. (autoslope): {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Leisti keisti reljefą po pastatais ir bėgiais, jų nepašalinant
STR_CONFIG_SETTING_CATCHMENT :Aptarnaujamos teritorijos dydis priklauso nuo stotelė tipo: {STRING}
@ -1555,7 +1561,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Pramonės įmon
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Didžiausias naftos perdirbimo įmonės atstumas nuo žemėlapio kraštų: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Naftos perdirbimo gamyklos statomos tik žemėlapio pakraščiuose, netoli kranto
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Sniego linijos aukštis: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Aukštis, virš kurio žemės paviršius padengiamas sniegu. Tai taip pat turi įtakos pramonės įmonių kūrimui ir mietų augimui.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Aukštis, virš kurio žemės paviršius padengiamas sniegu. Tai taip pat turi įtakos pramonės įmonių kūrimui ir miestų augimui. Pakeisti galima tik scenarijų redaktoriumi. Generuojant naują pasaulį, bus automatiškai apskaičiuotas pagal sniegynų aprėpties parametrą
STR_CONFIG_SETTING_SNOW_COVERAGE :Sniegynų aprėptis: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Apytikslė sniegynų aprėptis naujo žemėlapio generavimo metu. Nuo sniegynų plotų priklauso pramonės įmonių atsiradimas (kai kurios įmonės gali atsirasti tik sniegynuose ir atvirkščiai) ir miestų augimo galimybės. Žemė ties jūros lygmeniu visuomet yra be sniego
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Dykumų aprėptis: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Apytikslė dykumų aprėptis naujo žemėlapio generavimo metu. Nuo dykumų plotų priklauso pramonės įmonių atsiradimas (kai kurios įmonės gali atsirasti tik dykumose ir atvirkščiai).
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Paviršiaus lygumas (tik TerraGenesis) : {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(tik TerraGenesis) Kuo lygesnis kraštovaizdis, tuo generuojamos kalvos bus žemesnės ir tuo jų bus mažiau.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Labai lygus
@ -3110,6 +3122,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Miestų kiekis:
STR_MAPGEN_DATE :{BLACK}Pradžios data:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Pramonės įmonių kiekis:
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Didžiausias aukštis
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Padidinti didžiausią galimą reljefo aukštį vienetu
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Sumažinti didžiausią galimą reljefo aukštį vienetu
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Sniegynų aprėptis
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Padidintį sniegynų aprėptį 10%
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Sumažinti sniegynų aprėptį 10%
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Dykumų aprėptis:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Padidinti dykumų aprėptį 10%
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Sumažinti dykumų aprėptį 10%
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Sniego linijos aukštis:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Paaukštinti sniego liniją
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Pažeminti sniego liniją
@ -3138,6 +3161,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Žemėla
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Dydis:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Didžiausias aukštis
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Didžiausias reljefo aukštis
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Sniegynų aprėptis (%)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Dykumų aprėptis (%)
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Pakeisti sniego linijos aukštį
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Keisti pradžios metus
@ -4611,6 +4638,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Rasta ti
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Didelės apimties ekrano nuotrauka
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Ekrano nuotraukos raiška bus {COMMA} x {COMMA} pikselių. Įrašymas gali užtrukti. Ar norite tęsti?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Žemėlapis sėkmingai įrašytas kaip '{STRING}'. Didžiausias aukštis yra {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Ekrano vaizdas išsaugotas kaip „{STRING}“
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Ekrano vaizdas neišsaugotas!

@ -194,6 +194,7 @@ STR_COLOUR_DEFAULT :Standard
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/h
STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s
STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL}{NBSP}Felder/Dag
STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}bhp
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}ps
@ -313,8 +314,15 @@ STR_SORT_BY_CARGO_CAPACITY :Luedungskapazit
STR_SORT_BY_RANGE :Längt
STR_SORT_BY_POPULATION :Bevölkerung
STR_SORT_BY_RATING :Rating
STR_SORT_BY_NUM_VEHICLES :Unzuel Gefierer
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Totale Profit lescht Joer
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Totale Profit dëst Joer
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Durchschnëttsprofit lescht Joer
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Durchschnëttsprofit dëst Joer
# Group by options for vehicle list
STR_GROUP_BY_NONE :Keng
STR_GROUP_BY_SHARED_ORDERS :Gedeelten Opträg
# Tooltips for the main toolbar
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Spill pausen
@ -597,7 +605,7 @@ STR_GRAPH_KEY_CAPTION :{WHITE}Legend v
STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Klick hei fir d'Firma an der Grafik an/aus zeschalten
# Company league window
STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Firmeliga Tabell
STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Firmentabell
STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} '{STRING}'
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Techniker
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Verkéiersmanager
@ -605,7 +613,7 @@ STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Transportkoordi
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Stroossenopsiicht
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Direkter
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Firmechef
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Virsëtzenden
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Virsëtzend/en
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :President
STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Tycoon
@ -688,7 +696,7 @@ STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Klick op
STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Top Firmen déi {NUM} erreecht hunn
STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Firmeligatabell {NUM}
STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}.
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Kafmann
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Businesspersoun
STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Entrepreneur
STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Industriellen
STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :Kapitalist
@ -740,6 +748,7 @@ STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLA
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Knubbelegt Land
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Grasland
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Onerschlossend Land
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}Reebësch
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Felder
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Beem
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Fielsen
@ -771,6 +780,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Weis all
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Lescht Meldung oder News
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
STR_STATUSBAR_PAUSED :{YELLOW}* * PAUSEIERT * *
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * PAUSEIERT (warden op d'Aktualiséirung vun der Linkgrafik) * *
STR_STATUSBAR_AUTOSAVE :{RED}AUTOSPÄICHEREN
STR_STATUSBAR_SAVING_GAME :{RED}* * SPÄICHERT D'SPILL * *
@ -936,6 +946,9 @@ STR_GAME_OPTIONS_CURRENCY_MXN :Mexikanesche Pe
STR_GAME_OPTIONS_CURRENCY_NTD :New Taiwan Dollar (NTD)
STR_GAME_OPTIONS_CURRENCY_CNY :Chinesesch Renminbi (CNY)
STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :Indiesch Rupee (INR)
STR_GAME_OPTIONS_CURRENCY_IDR :Indonesesch Rupiah (IDR)
STR_GAME_OPTIONS_CURRENCY_MYR :Malaysesche Ringgit (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Lénks fueren
@ -988,11 +1001,16 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Klick d
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Bildopléisung
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Wielt d'Bildopléisung
STR_GAME_OPTIONS_RESOLUTION_OTHER :Aaner
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardwarebeschleunegung
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Dës Optioun wielen, dass OpenTTD Hardwarebeschleunigung dierf notzen. Wäert just geännert ginn wann d'Spill nei gestart gëtt
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}D'Astellung huet réicht en Afloss no engem Neistart vum Spill
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfacegréisst
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wiel d'Gréisst déi fir den Interface soll benotzt ginn
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(auto-Detekt.)
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Duebel
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Véierfach
@ -1000,11 +1018,18 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Véierfach
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Schrëftgréisst
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wiel d'Interface-Schrëftgréisst aus
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(auto-Detekt.)
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Duebel Gréisst
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Véierfach
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Graphik
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Refresh rate uweisen
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Wiel d'Refresh rate vum Bildschirm aus
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :aner
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Refresh rates déi méi grouss wéi 60Hz sinn, kënnen d'Performance beaflossen
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis Grafikset
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Wielt de Basis Grafikset dee soll benotzt ginn
@ -1025,7 +1050,7 @@ STR_ERROR_FULLSCREEN_FAILED :{WHITE}Fehler b
# Custom currency window
STR_CURRENCY_WINDOW :{WHITE}Eegen Währung
STR_CURRENCY_WINDOW :{WHITE}Eege Währung
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Wiesselkuer: {ORANGE}{CURRENCY_LONG} = £ {COMMA}
STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Setz de Betrag Suen dee fir 1 Pond (£) gebraucht gëtt erof
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Setz de Betrag Suen dee fir 1 Pond (£) gebraucht gëtt erop
@ -1100,6 +1125,8 @@ STR_TERRAIN_TYPE_FLAT :Flaach
STR_TERRAIN_TYPE_HILLY :Hiwwelech
STR_TERRAIN_TYPE_MOUNTAINOUS :Bierger
STR_TERRAIN_TYPE_ALPINIST :Alpin
STR_TERRAIN_TYPE_CUSTOM :Eegen Héicht
STR_TERRAIN_TYPE_CUSTOM_VALUE :Eegen Héicht ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Fräizügeg
STR_CITY_APPROVAL_TOLERANT :Tolerant
@ -1181,7 +1208,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Stell Katastrop
STR_CONFIG_SETTING_CITY_APPROVAL :Dem Stadrot seng Astellung géigeniwwer dem Embau vun der Landschaft: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Wielt aus, wéivill vun der Firma verursachten Kaméidi an Emweltschiedegung sech op d'Stadbewäertung an op weider Bauaktiounen auswierkt
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Du kanns d'maximal Kaartenhéicht net op dëse Wäert setzen. Op manst ee Bierg op der Kaart ass méi héich
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Maximal Kaartenhéicht: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Setzt déi maximal Héicht vun der Kaart fest. Mat "(auto)" wäert e gudde Wäert no der Terrain-Generatioun gewielt ginn
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Du kanns d'Kaartenhéicht net op dëse Wäert setzen. Op manst ee Bierg op der Kaart ass méi héich
STR_CONFIG_SETTING_AUTOSLOPE :Erlaabt Landformung ënnert Gebaier, Stroossen, etc.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Erlaabt Terraintransformatioun ënnert Gebaier an Schinnen ouni dës ewechzehuelen
STR_CONFIG_SETTING_CATCHMENT :Erlaabt méi realistësch Einzugsberäicher: {STRING}
@ -1209,7 +1240,7 @@ STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90°-Kéieren e
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Erlaabt Statiounen zesummen ze setzen och wann se net direkt uneneen leien: {STRING}
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Erlaabt Statiounsdeeler un eng Statioun unzehenken ouni déi existéiernd Statioun ze beréiren. Ctr+Klick fir déi nei Deeler unzehenken
STR_CONFIG_SETTING_INFLATION :Inflatioun: {STRING}
STR_CONFIG_SETTING_INFLATION_HELPTEXT :Erlab Inflatioun an der Economie, wou d'Käschten méi séier klammen wéi d'Bezuelungen
STR_CONFIG_SETTING_INFLATION_HELPTEXT :Erlab Inflatioun an der Wiertschaft, wou d'Käschten méi séier klammen wéi d'Bezuelungen
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maximal Bréckelängt: {STRING}
STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maximal Längt déi eng Bréck dierf hunn
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maximal Bréckenhéicht: {STRING}
@ -1313,7 +1344,7 @@ STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Den NewGRF Numm
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Weist eng Zeil an der Fënster un wou Gefier kaf ginn, aus wéi engem NewGRF dat Gefier geluede gouf.
STR_CONFIG_SETTING_LANDSCAPE :Landschaft: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landschaften definéiren basis Spillszenarien mat verschiddenen Wueren an Stiedwuesstumviraussetzungen. NewGRF an Gamescripter erlaben méi fein Astellungen.
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landschaften definéiren basis Spillszenarien mat verschiddenen Wueren a Stiedwuesstumviraussetzungen. NewGRF a Gamescripter erlabe méi fein Astellungen.
STR_CONFIG_SETTING_LAND_GENERATOR :Landgenerator: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Den original Generator henkt vum basis Grafikset of, an erstellt fixéiert Landschaftstypen. TerraGenesis ass en op Perlin noise baséierten Generator mat méi feinen Astellungen.
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
@ -1325,7 +1356,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Definéiert wé
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximal Distanz vum Kaarterand bis zu enger Uelegindustrie: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limitéiert wéi wäit vum Bord Uelegraffinerien an Buerinsele dierfe gebaut ginn. Op Inselkaarten garantéiert dest dass se um Rand gebaut ginn. Op Kaarten mat méi wéi 256 Felder, gett dese Wert skaléiert
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Schnéigrenz Héicht: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Kontrolléiert ab welcher Héicht de Schnéi ufenkt an der subarktëscher Landschaft. Schnéi affektéiert och Industriegeneratioun an de Wuesstum vu Stied.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Kontrolléiert ab welcher Héicht de Schnéi ufenkt an der subarktëscher Landschaft. Schnéi affektéiert och Industriegeneratioun an de Wuesstum vu Stied. Kann nëmmen am Szenario-Editor geännert ginn oder gëtt anescht berechend per "Schnéiundeel"
STR_CONFIG_SETTING_SNOW_COVERAGE :Schnéibedeckung: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Setzt déi ongeféier Unzuel u Schnéi an enger subarktëscher Landschaft fest. Schnéi beaflosst och d'Industriegeneratioun an Stiedwuësstumsviraussetzungen. Gëtt nëmmen während der Kaartegeneratioun gebraucht. Land just iwwert der Miereshéicht ass ëmmer ouni Schnéi
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Wüstenundeel: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Stellt den ongeféieren Deel vun Wüst op der tropescher Kaart an. Wüst affektéiert och d'Industrië-Generatioun. Gëtt nëmmen während der Kaartegeneratioun gebraucht.
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Knubbelegkeet vum Terrain (nëmmen TerraGenesis) : {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Nëmmen TerraGenesis) Wiel d'Heefegkeet vun Hiwwelen: Mëll Landschafter hunn manner, breed verdeelten Hiwwelen. Rau Landschaften hunn méi Bierger déi repetitiv ausgesinn kënnen.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Ganz Flaach
@ -1367,7 +1404,7 @@ STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :D'Usiicht mat d
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Beweg d'Kaart mat der rietser Maustast, Maus-Positioun gespaart
STR_CONFIG_SETTING_SCROLLMODE_RMB :D'Kaart mat der rietser Maustast bewegen
STR_CONFIG_SETTING_SCROLLMODE_LMB :Kaart mat der lénker Maustast bewegen
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Feine Scrolling: {STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Glaate Scrolling: {STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Kontrolléiert wéi d'Haptusiicht op eng bestëmmten Positioun scrollt, wann een op déi kléng Kaart klickt oder en Befehl fir ob en spezifescht Objet ze scrollen gëtt. Wann ugeschalt, gëtt bis dohin gescrollt, wann ausgeschalt, spréngt d'Vue op den Zielobjet
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Weis en Mooss-Tooltip wann verschidde Bau-Tools benotzt ginn: {STRING}
STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Weis Felderdistanzen an Héichtenënnerscheed beim Zéien während dem Bauen un
@ -1439,6 +1476,12 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Bau-Tools nom G
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Looss d'Bauoptiounen fir Brécken, Tunnelen etc. nom Gebrauch op
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Ausgaben vun der Firma an der Finanzfënster gruppéiren: {STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definéiert de Layout fir d'Firmenausgabefënster
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Huel Signaler beim leeë vu Schinnen automatesch ewech: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Hëllt automatesch Signaler ewech wann dës am Wee sinn. Dëst kinnt zu Zuchaccidenter féieren.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Geschw.-Limit beim schnell lafe loossen: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limitléiert d'Geschwindegkeet wann een et schnell lafe léisst. 0 = keng Limit (sou séier wéi de Computer kann). Werter ënnert 100% loossen d'Spill méi lues lafen. Déi ierwegt Limit henkt vun de Spezifikatiounen vum Computer of an kann per Spill variéieren.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% un normaler Spillgeschw.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Keng Limit (sou séier wéi de Computer et erlabt)
STR_CONFIG_SETTING_SOUND_TICKER :Newsticker: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Spill Sound of fir resuméiert Neiegkeeten
@ -1552,6 +1595,11 @@ STR_CONFIG_SETTING_ENDING_YEAR :End-Joer vum Sc
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Joer wou d'Spill opgrond vum Scoring ophält. Um Enn vun desem Joer gëtt der Firma hiere Score gespäichert an an der Highscore-Lëscht ugewisen, mee de Spiller kann dono weider spillen.{}Wann dese Wert virum Startjoer ass, gëtt d'Highscorelëscht nie ugewisen.
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Nie
STR_CONFIG_SETTING_ECONOMY_TYPE :Wiertschaftstyp: {STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :"Glaat" suergt fir méi oft a kleng Produktiounsännerungen. "Agefruer" stoppt jeglech Ännerungen an der Wiertschaft an Industrieschléissungen. Dës Astellunge kinnten keen Afloss hunn, wann en NewGRF benotzt gëtt.
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Glaat
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Agefruer
STR_CONFIG_SETTING_ALLOW_SHARES :Undeeler vun aaneren Firmen kafen: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Wann ugeschalt, dierfen Aktien vu Firmen kaf an verkaf ginn. Aktien si just fir Firme verfügbar, déi en gewëssen Alter erreecht hunn
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Minimalt Firmenalter fir Aktien ze handelen: {STRING}
@ -1595,7 +1643,7 @@ STR_CONFIG_SETTING_TOWN_FOUNDING :Stiedgrënnung
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Wann dës Astellung ugeschalt ass, kënnen Spiller nei Stied am Spill grënnen
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Verbueden
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Erlaabt
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Erlaabt, custom Stad-Layout
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Erlaabt, eegene Stad-Layout
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Duerfwuerengeneratioun: {STRING}
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Wéivill Wuere produzéiert ginn, relativ zur Bevölkerung vum Duerf.{}Quadratesche Wuesstum: En duebel sou grousst Duerf, generéiert véier mol souvill Passagéier.{}Lineare Wuesstum: En duebel sou grousst Duerf, generéiert duebel souvill Passagéier.
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Quadratesch (original)
@ -1603,6 +1651,10 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linear
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Bamplazéirung: {STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Kontrolléiert zoufälleg Optauche vu Beem während dem Spill. Dëst kann Industrie beaflossen, déi op d'Wuessen vu Beem ugewisen sinn
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD :Wuessen, net ausbreeden {RED}(Mécht Seemille futti)
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :Wuess mee breed sech just am Reebësch aus
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Beem wuessen an verspreeën sech iwwerall
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :Net wuessen, net ausbreeden {RED}(Mécht Seemille futti)
STR_CONFIG_SETTING_TOOLBAR_POS :Positioun vun der Haapt-Toolbar: {STRING}
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horizontal Positioun vun der Haapt-Toolbar uewen um Schierm
@ -1620,12 +1672,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Maximalen Ranzo
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Maximal Razoomstuf fir Usiichtsfënsteren. Et gëtt méi Späicher gebraucht wann d'Stufen ze grouss ginn
STR_CONFIG_SETTING_ZOOM_MAX :Maximalen Rauszoom Level: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Maximal Rauszoom-Stuf fir Usiichtsfënsteren. Méi grouss Rauszoom-Stufen kënnen Ruckeler verursaachen
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Héchsten Opléisung vu Sprites: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limitéiert d'Maximalopléisung fir Sprites. Dës Limitéirung verhënnert d'Luede vun héich opgeléiste Grafiken, och wann déi verfügbar sinn. Dës kann hëllefen, dass d'Spill méi gläichméisseg ausgesäit wann e Mix vun GRF Dateie benotzt gëtt déi net all héich opgeléist sinn.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Geschw. vum Stad-Wuesstem: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Geschwindegkeet mat däer Stied wuessen
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Keen
@ -1669,6 +1726,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Emmer wann eng
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Britesch (mph)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metresch (km/h)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :Spilleenheeten (Felder/Dag)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Kraafteenheeten: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Emmer wann d'Kraaft vun engem Gefier am Userinterface ugewisen gëtt, weis se an den ausgewielten Eenheeten un
@ -1759,6 +1817,8 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Net genu
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Reservéirung vun {BYTES} Spritecache versot. De Spritecache gouf reduzéiert op {BYTES}. Dëst reduzéiert d'Performance vun OpenTTD. Fir Späicher ze spueren kann een probéiren 32bpp Grafiken auszeschalten an/oder Zoom-Eran Stufen
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Fehler an de Videoastellungen
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... keng kompatibel GPU fonnt. Hardwarebeschleunegung deaktivéiert
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -1798,22 +1858,24 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check op
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Weis KI an Spill-Script-Astellungen
STR_INTRO_TOOLTIP_QUIT :{BLACK}Aus 'OpenTTD' eraus goen
STR_INTRO_BASESET :{BLACK}Dem grad ausgewielte Basis Grafikset fehlen {NUM} Srite{P "" s}. W.e.g. no Updates fir dëse Set sichen.
STR_INTRO_BASESET :{BLACK}Dem grad ausgewielte Basis Grafikset fehlen {NUM} Sprite{P "" s}. W.e.g. no Updates fir dëse Set sichen.
STR_INTRO_TRANSLATION :{BLACK}Dës Iwwersetzung huet {NUM} String{P "" s}. Hëllef OpenTTD besser ze man andems du dech als Iwwersetzer mells! Lies readme.txt fir d'Detailer.
# Quit window
STR_QUIT_CAPTION :{WHITE}Eraus
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Bass du sécher, dass du aus OpenTTD eraus wëlls?
STR_QUIT_YES :{BLACK}Jo
STR_QUIT_NO :{BLACK}Nee
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Spill ofbriechen
STR_ABANDON_GAME_QUERY :{YELLOW}Bass du sécher, dass du des Partie ofbrieche wëlls?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Sécher dass du aus dësem Szenario eraus wëlls ?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Sécher, dass du aus dësem Szenario eraus wëlls goen?
# Cheat window
STR_CHEATS :{WHITE}Cheater
STR_CHEATS_TOOLTIP :{BLACK}Checkboxen weisen un dass du den Cheat schon eng Kéier benotzt hues
STR_CHEATS_NOTE :{BLACK}Notiz: jeglech Benotzung vun dësen Astellungen wäert am Spillstand opgeholl ginn
STR_CHEAT_MONEY :{LTBLUE}Suen ëm {CURRENCY_LONG} erhéijen
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Als Firma {ORANGE}{COMMA} spillen
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magësche Bulldozer (Industrien ofrappen, onzerstéierbar Objeten): {ORANGE}{STRING}
@ -1825,8 +1887,8 @@ STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :Gemässegt Klim
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :Sub-Arktesch Landschaft
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub-Tropesch Landschaft
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :Spillsaacheland Landschaft
STR_CHEAT_CHANGE_DATE :{LTBLUE}Datum wiesselen: {ORANGE} {DATE_SHORT}
STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Wiessel d'aktuellt Joer
STR_CHEAT_CHANGE_DATE :{LTBLUE}Datum änneren: {ORANGE} {DATE_SHORT}
STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Änner dat aktuellt Joer
STR_CHEAT_SETUP_PROD :{LTBLUE}Erlaabt d'ännere vun de Produktiounswäerter: {ORANGE}{STRING}
# Livery window
@ -1965,6 +2027,10 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Spill b
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Server erneieren
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Serverinfo erneieren
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Am Internet sichen
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Am Internet no ëffentleche Server sichen
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Am LAN sichen
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Am LAN no Server sichen
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Server bäisetzen
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Setzt en Server op d'Lëscht wou ëmmer no enger Partie gesicht gëtt
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Server starten
@ -2107,8 +2173,8 @@ STR_NETWORK_SPECTATORS :Zuschauer
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Späicher d'Passwuert net
STR_COMPANY_PASSWORD_OK :{BLACK}Benotz daat neit Passwuert fir d'Firma
STR_COMPANY_PASSWORD_CAPTION :{WHITE}Firme-Passwuert
STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}Standard Firme-Passwuert
STR_COMPANY_PASSWORD_CAPTION :{WHITE}Firma-Passwuert
STR_COMPANY_PASSWORD_MAKE_DEFAULT :{BLACK}Standard Firma-Passwuert
STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Benotzt dëst Passwuert als Standard fir nei Firmen
# Network company info join/password
@ -2190,11 +2256,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Spill nach ëmm
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Spill nach ëmmer pauséiert ({STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Spill nach ëmmer pauséiert ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Spill nach pauséiert ({STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :Spill na ëmmer pauséiert ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Spill geet weider ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :Unzuel Spiller
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :Spiller verbannen
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manuell
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :Spill-Script
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :warden op d'Aktualiséirung vun der Linkgrafik
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :verloossen
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} ass dem Spill bäigetrueden
@ -2204,6 +2272,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} as
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} huet eng nei Firma gegrënnt (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} huet d'Spill verlooss ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} huet säin Numm op {STRING} gewiesselt
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} huet {2:CURRENCY_LONG} der Firma {1:STRING} ginn
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}De Server huet d'Sessioun zougemaach
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}De Server gëtt nei gestart...{}W.e.g. waarden...
STR_NETWORK_MESSAGE_KICKED :*** {STRING} gouf gekickt. Grond: ({STRING})
@ -2281,6 +2350,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Jo, download d'Grafiken
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nee, verlooss OpenTTD
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Download mësslong...
STR_MISSING_GRAPHICS_ERROR :{BLACK}Downloade vu Grafiken mësslong.{}W.e.g Grafik manuell eroflueden.
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}OpenTTD verloossen
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Transparenzoptiounen
@ -2324,6 +2396,7 @@ STR_JOIN_WAYPOINT_CAPTION :{WHITE}Weepunkt
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Separate Weepunkt bauen
# Generic toolbar
STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE :{BLACK}Ausgeschalt, well et grad keng Gefierer fir dës Infrastruktur gëtt
# Rail construction toolbar
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Schinnebau
@ -2519,6 +2592,12 @@ STR_TREES_RANDOM_TYPE :{BLACK}Zoufäll
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Zoufälleg Beem planzen. Shift wiesselt tëscht bauen an ongeféier Käschten uweisen
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Zoufälleg Beem
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Beem zoufälleg iwwert d'Landschaft setzen
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Planz eenzel Beem andems mat der Maus iwwer d'Landschaft gezu gëtt.
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Beem
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Planz kleng Bëscher andems mat der Maus iwwer d'Landschaft gezu gëtt.
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Bësch
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Planz grouss Bëscher andems mat der Maus iwwer d'Landschaft gezu gëtt.
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Landerstellung
@ -2569,12 +2648,18 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Zoufall
# Fund new industry window
STR_FUND_INDUSTRY_CAPTION :{WHITE}Nei Industrie finanzéieren
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Wielt déi gewënschten Industrie op der Lëscht aus
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Vill zoufälleg Industrien
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Vill zoufälleg Industrien
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}D'Kaart mat villen zoufällegen Industrien fëllen
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Erstell zoufälleg Industrien
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Bass du sécher, dass du vill zoufälleg Industrië baue wëlls?
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Käschten: {YELLOW}{CURRENCY_LONG}
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Förderen
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Bauen
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Grënnen
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}All industrien ewechhuelen
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}All Industrien ewechhuelen déi aktuell op der Kaart sinn
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}All industrien ewechhuelen
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Bass du sécher, dass du all d'Industrien ewechhuele wëlls?
# Industry cargoes window
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Industrieketten fir {STRING} Industrie
@ -2595,6 +2680,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Wiel d'I
# Land area window
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land Informatiounen
STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Haaptusiicht op d'Feld. Ctrl+Klick mëcht eng nei Fënster op der aktueller Positioun op
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Käschte fir ze raumen: {LTBLUE}Keng
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Käschte fir ze raumen: {RED}{CURRENCY_LONG}
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Akommes wann ofgerappt: {LTBLUE}{CURRENCY_LONG}
@ -2804,6 +2890,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter-String:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Datei iwwerschreiwen
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Bass du sécher, dass du d'existéirend Datei iwwerschreiwe wëlls?
STR_SAVELOAD_DIRECTORY :{STRING} (Verzeechnëss)
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Een dossier zréck)
STR_SAVELOAD_OSKTITLE :{BLACK}Gëff dem Spillstand en Numm
@ -2815,6 +2903,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Unz. Dierfer:
STR_MAPGEN_DATE :{BLACK}Datum:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Unz. Industrien:
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Héchste Punkt:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Setzt d'Maximalhéicht vum héchste Punkt op der Kaart em een erop
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Setzt d'Maximalhéicht vum héchste Punkt op der Kaart em een erof
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Schnéiundeel
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Schnéiundeel em zéng Prozent eropsetzen
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Schnéiundeel em zéng Prozent erofsetzen
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Wüstenundeel:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Wüstenundeel em zéng Prozent eropsetzen
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Wüstenundeel em zéng Prozent erofsetzen
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Weis d'Schnéilinnhéicht
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Beweg Schnéilinnhéicht erop
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Beweg Schnéilinnhéicht erof
@ -2843,6 +2942,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Héichte
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Gréisst:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Zil Gipfelhéicht
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Héchste Punkt
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Schnéiundeel (a %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Wüstenundeel (a %)
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Ännert d'Schnéilinnhéicht
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Änner d'Startjoer
@ -3060,6 +3163,7 @@ STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Zoutreff
# Sign window
STR_EDIT_SIGN_CAPTION :{WHITE}Schëldtext änneren
STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Usiicht op d'Schëld. Ctrl+Klick erstellt eng nei Usiicht op d'Schëld
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Géi bei d'nächst Schëld
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Géi bei d'Schëld firdrun
@ -3120,19 +3224,23 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Nei Gebaier fin
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Exklusiv Transportrechter kafen
STR_LOCAL_AUTHORITY_ACTION_BRIBE :D'Gemeng bestiechen
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Eng kleng Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{} Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Eng mëttel Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{} Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Eng grouss Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{} Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Stroossenneibau an der Stad finanzéieren. Stéiert den Traffic op de Stroossen fir déi nächst 6 Méint.{} Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Eng Statu zur Éier vun der Firma bauen.{} Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}De Bau vun neie Kommerzgebaier finanzéieren.{} Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kaaft fir 1 Joer exklusiv Transportrechter an deser Stad. D'Gemeng erlaabt den Transport vu Passagéier a Wueren nëmmen äerer Firma.{} Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Eng kleng Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{}Gëtt fir eng Zäit de Statiounen em de Stadkär eng besser Bewertung.{}Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Eng mëttel Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{}Gëtt fir eng Zäit de Statiounen an engem mëttlere Radius em de Stadkär eng besser Bewertung.{}Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Eng grouss Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{}Gëtt fir eng Zäit de Statiounen an engem méi grousse Radius em de Stadkär eng besser Bewertung.{}Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Stroossenneibau an der Stad finanzéieren.{}Stéiert den Traffic op de Stroossen fir déi nächst 6 Méint.{} Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Eng Statu zur Éier vun der Firma bauen.{}Gëtt de Statiounen an dëser Stad permanent eng besser Bewertung.{}Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}De Bau vun neie Kommerzgebaier finanzéieren.{}Gëtt fir eng Zäit dem Stadwuesstum e Schub.{} Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kaaft fir 1 Joer exklusiv Transportrechter an dëser Stad.{}D'Gemeng erlaabt den Transport vu Passagéier a Wueren nëmmen denger Firma.{}Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}D'Gemeng bestiechen fir d'Bewäertung ze erhéijen, mam Risiko fir eng grouss Bestrofung, falls der erwëscht gitt.{} Käschten: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Ziler
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Ziler
STR_GOALS_SPECTATOR :Global Ziler
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Weis d'global Ziler un
STR_GOALS_COMPANY_BUTTON :{BLACK}Firma
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Firmenziler uweisen
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Keng -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
@ -3140,10 +3248,10 @@ STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klick op Ziel fir d'Haptfënster op d'Industrie/Stad/Feld ze zentréiren. Ctrl+Klick mëcht eng nei Fënster op der Industrie/Stad/Feld-Positioun op
# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :Fro
STR_GOAL_QUESTION_CAPTION_INFORMATION :Informatioun
STR_GOAL_QUESTION_CAPTION_WARNING :Warnung
STR_GOAL_QUESTION_CAPTION_ERROR :Fehler
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Fro
STR_GOAL_QUESTION_CAPTION_INFORMATION :{BLACK}Informatioun
STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}Warnung
STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}Fehler
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Ofbriechen
@ -3333,7 +3441,8 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Firmenha
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Bau d'Firmenhaaptgebai op eng aaner Plaz.Käschten: 1% vun dem Firmewäert. Shift+Klick weist ongeféier Käschten ouni ze réckelen
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detailer
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Detailléiert Infrastrukturen uweisen
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Suen ginn
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Gëff d'Geld
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Gëff dëser Firma Geld
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Neit Gesiicht
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Wielt en neit Gesiicht fir de Manager
@ -3351,9 +3460,9 @@ STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}Verkaaft
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Firmennumm
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Numm vum Manager
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Gëff den Betrag un deenst du wëlls ginn
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Gëff d'Unzuel vu Geld an déi soll verschenkt ginn
STR_BUY_COMPANY_MESSAGE :{WHITE}Mir sichen eng Transportfirma déi eis Firma iwwerhuelen wëll.{}{}Wëlls du {COMPANY} fir {CURRENCY_LONG} kafen?
STR_BUY_COMPANY_MESSAGE :{WHITE}Mir sichen eng Transportfirma déi eis Firma iwwerhuele wëll.{}{}Wëlls du {COMPANY} fir {CURRENCY_LONG} kafen?
# Company infrastructure window
STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Infrastruktur vun {COMPANY}
@ -3506,6 +3615,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Ugedriww
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Embaubar zu: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :All Wuerentyp
STR_PURCHASE_INFO_NONE :Keng
STR_PURCHASE_INFO_ENGINES_ONLY :Nëmme Lokomotiven
STR_PURCHASE_INFO_ALL_BUT :Alles ausser {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Zéikraaft: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Distanz: {GOLD}{COMMA} Felder
@ -3712,6 +3822,10 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Mécht d
# Vehicle view
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}Haptusiicht op den Zuch zentréiren. Duebelklick verfollegt den Zuch an der Haptusiicht. Ctrl+Klick erstellt eng nei Usiicht vum Zuch
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Zentréiert d'Usiicht op d'Gefier. Duebelklick verfollegt d'Gefier an der Haptusiicht. Ctrl+Klick erstellt eng nei Usiicht um Gefier
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Haptusiicht op d'Schëff zentréiren. Duebelklick verfollegt d'Schëff an der Haptusiicht. Ctrl+Klick erstellt eng nei Usiicht um Schëff
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Zentréiert d'Usiicht op de Fliger. Duebelklick verfollegt de FLiger an der Haptusiicht. Ctrl+Klick erstellt eng nei Usiicht op de Fliger
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Schéckt den Zuch an de Schapp. Ctrl+Klick fir nëmmen Revisioun
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Schéckt d'Gefier an den Depot. Ctrl+Klick fir nëmmen Revisioun
@ -3743,7 +3857,12 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Weist St
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Weis Schëffsdetailer
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Weist d'Fligerdetailer
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Aktuell Zuchs-Aktioun - klick fir den Zuch ze stoppen/starten
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Aktuell Gefier-Aktioun - klick fir d'Gefier ze stoppen/starten
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Aktuell Schëffs-Aktioun - klick fir d'Schëff ze stoppen/starten
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Aktuell Fliger-Aktioun - klick fir de Fliger ze stoppen/starten
STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Usiicht op d'Optragsdestinatioun.. Ctrl+Klick erstellt eng nei Usiicht op dem Optragszil
# Messages in the start stop button in the vehicle view
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Lueden / Entlueden
@ -3971,6 +4090,7 @@ STR_ORDER_REFIT_STOP_ORDER :(Ëmbau op {STR
STR_ORDER_STOP_ORDER :(Stop)
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Statioun kann net benotzt ginn){POP_COLOUR} {STRING} {STATION} {STRING}
STR_ORDER_IMPLICIT :(Implizit)
@ -4118,9 +4238,9 @@ STR_AI_CONFIG_HUMAN_PLAYER :Mënschleche Sp
STR_AI_CONFIG_RANDOM_AI :Zoufälleg KI
STR_AI_CONFIG_NONE :(keng)
STR_AI_CONFIG_MOVE_UP :{BLACK}No uewen setzen
STR_AI_CONFIG_MOVE_UP :{BLACK}Eropsetzen
STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Gewielte KI an der Lëscht no uewen setzen
STR_AI_CONFIG_MOVE_DOWN :{BLACK}Erof setzen
STR_AI_CONFIG_MOVE_DOWN :{BLACK}Erofsetzen
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Gewielte KI an der Lëscht no ënne setzen
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spill-Script
@ -4215,6 +4335,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Spillstand ass
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Datei net liesbar
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Datei net beschreiwbar
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Datenintegritéitfehler
STR_GAME_SAVELOAD_ERROR_PATCHPACK :Spillstand ass mat enger modifizéierter Versioun erstallt ginn
STR_GAME_SAVELOAD_NOT_AVAILABLE :<keen do>
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Spill gouf an enger Versioun ouni Tram support gesaved. All Tram gouf wechgeholl
@ -4242,6 +4363,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Et gouf
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Riesenscreenshot
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}De Screenshot wäert eng Opléisung vun {COMMA} x {COMMA} Pixel hunn. Et kann e bëssen dauere bis en gemet ass. Wëllsde weiderman?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Héichtekaart ofgespäichert als '{STRING}'. Héchste Punkt ass {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot gespäichert als '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshotfehler!
@ -4295,6 +4417,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... keen
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... et ginn {CURRENCY_LONG} gebraucht
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Kann de Kredit net zeréckbezuelen...
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Kann keng Suen ginn déi vun der Bank geléint sinn...
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Kann dëser Firma kee Geld ginn...
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Kann d'Firma net kafen...
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Kann d'Firmenhaaptgebai net bauen...
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Kann keng 25% Undeeler vun dëser Firma kafen...
@ -4421,6 +4544,8 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Falschen Schapp
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} ass ze laang nom Auswiesselen
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}Keng Autoerneierungsregel festgeluet.
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(Geldlimit)
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}Neit Gefier kann {STRING} net alueden
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}Neit Gefier kann net wéi geplangt ëmgebaut ginn {NUM}
# Rail construction errors
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Onméiglech Streckenkombinatioun
@ -4619,7 +4744,7 @@ STR_BASESOUNDS_NONE_DESCRIPTION :E Soundpack oun
STR_BASEMUSIC_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows Editioun Musik.
STR_BASEMUSIC_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS Editioun Musik.
STR_BASEMUSIC_TTO_DESCRIPTION :Original Transport Tycoon (Original/World Editor) DOS Editioun-Musik.
STR_BASEMUSIC_NONE_DESCRIPTION :E Musikpack ouni aktuell Musik.
STR_BASEMUSIC_NONE_DESCRIPTION :E Musikpack ouni Musik.
STR_TRADITIONAL_TRAIN_NAME :Zuch {COMMA}
STR_TRADITIONAL_ROAD_VEHICLE_NAME :Stroossegefier {COMMA}
@ -4689,7 +4814,7 @@ STR_INDUSTRY_NAME_WATER_SUPPLY :Waasserwierk
STR_INDUSTRY_NAME_WATER_TOWER :Waassertuerm
STR_INDUSTRY_NAME_FACTORY_2 :Fabrik
STR_INDUSTRY_NAME_FARM_2 :Bauerenhaff
STR_INDUSTRY_NAME_LUMBER_MILL :Seewierk
STR_INDUSTRY_NAME_LUMBER_MILL :Seemillen
STR_INDUSTRY_NAME_COTTON_CANDY_FOREST :Zockerwattbësch
STR_INDUSTRY_NAME_CANDY_FACTORY :Séissegkeetenfabrik
STR_INDUSTRY_NAME_BATTERY_FARM :Batteriefarm
@ -4707,10 +4832,10 @@ STR_INDUSTRY_NAME_SUGAR_MINE :Zockerminn
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Onbenannt
STR_SV_TRAIN_NAME :Zuch {COMMA}
STR_SV_ROAD_VEHICLE_NAME :Stroossegefier {COMMA}
STR_SV_SHIP_NAME :Schëff {COMMA}
STR_SV_AIRCRAFT_NAME :Fliger {COMMA}
STR_SV_TRAIN_NAME :Zuch #{COMMA}
STR_SV_ROAD_VEHICLE_NAME :Stroossegefier #{COMMA}
STR_SV_SHIP_NAME :Schëff #{COMMA}
STR_SV_AIRCRAFT_NAME :Fliger #{COMMA}
STR_SV_STNAME :{STRING}
STR_SV_STNAME_NORTH :{STRING} Norden
@ -5012,6 +5137,7 @@ STR_FORMAT_BUOY_NAME :{TOWN}-Boje
STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} Boje #{COMMA}
STR_FORMAT_COMPANY_NUM :(Firma {COMMA})
STR_FORMAT_GROUP_NAME :Grupp {COMMA}
STR_FORMAT_GROUP_VEHICLE_NAME :{GROUP} #{COMMA}
STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
STR_FORMAT_WAYPOINT_NAME :Weepunkt {TOWN}
STR_FORMAT_WAYPOINT_NAME_SERIAL :Weepunkt {TOWN} #{COMMA}

@ -1127,6 +1127,8 @@ STR_TERRAIN_TYPE_FLAT :Flatt
STR_TERRAIN_TYPE_HILLY :Åslendt
STR_TERRAIN_TYPE_MOUNTAINOUS :Berglendt
STR_TERRAIN_TYPE_ALPINIST :Alpint
STR_TERRAIN_TYPE_CUSTOM :Egendefinert høyde
STR_TERRAIN_TYPE_CUSTOM_VALUE :Egendefinert høyde ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Ettergivende
STR_CITY_APPROVAL_TOLERANT :Tolerant
@ -1208,6 +1210,10 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Aktiver/inaktiv
STR_CONFIG_SETTING_CITY_APPROVAL :Bystyrets holdning til restrukturering av området: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Velg hvor mye støy og miljøskader forårsaket av selskaper påvirker deres anseelse i byen og muligheter for ytterligere utbygging i nærområdet
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Karthøydegrense: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Still inn maksimal høyde på kartterrenget. Med "(auto)" vil en god verdi bli valgt etter terrenggenerering
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Du kan ikke sette den maksimale karthøyden til denne verdien. Minst ett fjell på kartet er høyere
STR_CONFIG_SETTING_AUTOSLOPE :Tillat endring av landskap under bygninger, spor, osv.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Tillat endring av landskapet under bygninger og spor uten å fjerne dem
@ -1354,6 +1360,12 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maks avstand fr
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Olje rafinerier er bare bygd nær kartets kanter, det er ved kysten på øy kart
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snøgrense: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Kontroller på hvilken høyde snøen begynner i sub-arktiske landskap. Snø påvirker også industrigenerering og byers vekstkrav
STR_CONFIG_SETTING_SNOW_COVERAGE :Snødekning: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Kontrollerer den omtrentlige mengden snø i det subarktiske landskapet. Snø påvirker også industriproduksjon og byvekstkrav. Brukes bare under kartgenerering. Land rett over havet er alltid uten snø
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Ørkendekning: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Kontroller den omtrentlige mengden ørken i det tropiske landskapet. Ørkener påvirker også industrigenerering. Brukes bare ved kartgenerering
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Grad av ujevnhet i terreng: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis bare) Velg frekvensen av åser: Glatte landskap har færre og mer utbredte åser. Røffe landskap har mange åser, som kan fremstå repeterende
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Veldig jevnt
@ -2524,7 +2536,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Bygg hav
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Plasser en bøye, som kan brukes til å danne kontrollpunkter. Shift slår av/på kostnadsestimat
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Bygg akvedukt. Shift slår av/på kostnadsestimat
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Definer vannområde.{}Lag en kanal, unntatt hvis Ctrl holdes nede på havnivå, hvorpå området rundt vil fylles istedenfor
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Plasser elver
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Plasser elver. Ctrl velger området diagonalt
# Ship depot construction window
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Skipsdokkens retning
@ -2895,6 +2907,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Antall byer:
STR_MAPGEN_DATE :{BLACK}Dato:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Antall industrier:
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Høyeste fjelltopp:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Øk den maksimale høyden på den høyeste fjelltoppen på kartet med en
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Reduser den maksimale høyden på den høyeste fjelltoppen med en
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Snødekning
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Øk snødekningen med ti prosent
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Øk snødekningen med ti prosent
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Ørkendekning:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Øk ørkendekningen med ti prosent
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Reduser ørkendekning med 10 prosent
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Høyde på snøgrensen:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Flytt høyden på snøgrensen ett hakk opp
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Flytt høyden på snøgrensen ett hakk ned
@ -2923,6 +2946,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Høydeka
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Størrelse:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Valgt fjelltopphøyde
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Høyeste fjelltopp
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Snødekning (i %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Ørkendekning (i %)
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Endre høyden på snøgrensen
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Endre startår
@ -4341,6 +4368,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Kun et r
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Stort skjermbilde
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Skjermbildet kommer til å ha en oppløsning på {COMMA} x {COMMA} pixler. Å ta et skjermbildet kan ta sin tid. Vil du fortsette?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Høydekartet ble lagret som '{STRING}'. Høyeste fjelltopp er {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Skjermbildet ble lagret som '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Skjermbilde mislyktes!

@ -1505,6 +1505,8 @@ STR_TERRAIN_TYPE_FLAT :Płaski
STR_TERRAIN_TYPE_HILLY :Pagórkowaty
STR_TERRAIN_TYPE_MOUNTAINOUS :Górzysty
STR_TERRAIN_TYPE_ALPINIST :Alpejski
STR_TERRAIN_TYPE_CUSTOM :Niestandardowa wysokość
STR_TERRAIN_TYPE_CUSTOM_VALUE :Niestandardowa wysokość ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Przyjazne
STR_CITY_APPROVAL_TOLERANT :Tolerancyjne
@ -1586,7 +1588,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Ustaw katastrof
STR_CONFIG_SETTING_CITY_APPROVAL :Nastawienie władz miasta do przekształcania terenu: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Wybierz jak bardzo hałas i niszczenie środowiska przez firmy wpływa na ich ocenę przez miasto i dalsze konstrukcje na ich obszarze
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nie możesz ustawić maksymalnej wysokości mapy na tę wartość. Conajmniej jedna góra na mapie jest wyższa
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Limit wysokości mapy: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Ustawia limit wysokości mapy. Z ustawieniem "(automatyczna)" odpowiednia wartość zostanie dobrana po wygenerowaniu terenu
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automatyczna)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nie możesz ustawić limitu wysokości mapy na tę wartość. Co najmniej jedna góra na mapie jest wyższa
STR_CONFIG_SETTING_AUTOSLOPE :Pozwól na zmiany terenu pod budynkami, torami itp.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Pozwalaj na modyfikowanie terenu pod budynkami i torami bez usuwania ich
STR_CONFIG_SETTING_CATCHMENT :Pozwól na bardziej realistyczny zasięg obejmowania: {STRING}
@ -1730,7 +1736,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Określa liczb
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maksymalna odległość od krawędzi dla rafinerii: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Rafinerie są budowane tylko w pobliżu krawędzi map, to znaczy na wybrzeżach dla map wyspiarskich. To ustawienie pozwala ograniczyć jak daleko od krawędzi mapy mogą być budowane rafinerie i platformy wiertnicze. Na mapach większych niż 256 pól, wartość ta jest skalowana w górę.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Wysokość granicy wiecznych śniegów: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Wysokość linii śniegu w klimacie arktycznym. Poziom pokrywy śnieżnej wpływa na rozmieszczenie przedsiębiorstw i na warunki rozwoju miast
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Wysokość linii śniegu w klimacie arktycznym. Poziom pokrywy śnieżnej wpływa na rozmieszczenie przedsiębiorstw i na warunki rozwoju miast. Może być zmodyfikowana wyłącznie poprzez Edytor scenariusza, normalnie jest obliczana za pomocą ustawienia "pokrycia śniegiem"
STR_CONFIG_SETTING_SNOW_COVERAGE :Pokrycie śniegiem: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Ustawia przybliżoną ilość śniegu w krajobrazie arktycznym. Śnieg wpływa również wpływa na rozmieszczenie przedsiębiorstw i na warunki rozwoju miast. Używane tylko podczas generowania mapy. Teren tuż ponad poziomem morza jest zawsze bez śniegu
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Pokrycie pustynią: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Ustawia przybliżoną ilość pustyni w krajobrazie tropikalnym. Pustynia wpływa również wpływa na rozmieszczenie przedsiębiorstw i na warunki rozwoju miast. Używane tylko podczas generowania mapy.
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Gładkość terenu: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Tylko dla TerraGenesis) Określa liczbę wzgórz na mapie. Łagodne krajobrazy posiadają nieliczne, bardzo rozległe wzgórza, natomiast na terenach pofałdowanych jest ich znacznie więcej i mogą wyglądać podobnie
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Bardzo łagodny
@ -2395,10 +2407,10 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Przyłą
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Odśwież serwer
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Odśwież informacje o serwerze
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :Przeszukaj internet
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Przeszukaj internet
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Znajdź w internecie serwery publiczne
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :Przeszukaj LAN
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :Znajdź serwery w sieci lokalnej
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Przeszukaj LAN
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Znajdź serwery w sieci lokalnej
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Zapisz serwer
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Zapisz serwer na liście serwerów, które będą zawsze sprawdzane w poszukiwaniu uruchomionych gier
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Uruchom serwer
@ -3207,7 +3219,7 @@ STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Tyknię
STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Tyknięcia świata:
STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Opóźnienie wykresu połączeń:
STR_FRAMERATE_DRAWING :{BLACK}Renderowanie grafiki:
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Okna podgląu świata:
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Okna ze światem:
STR_FRAMERATE_VIDEO :{BLACK}Wyjście video:
STR_FRAMERATE_SOUND :{BLACK}Miksowanie dźwięku:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} GS/SI łącznie:
@ -3271,6 +3283,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Liczba miast:
STR_MAPGEN_DATE :{BLACK}Data:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Liczba przedsiębiorstw:
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Najwyższy szczyt:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Zwiększ wysokość najwyższego szczytu na mapie o jeden poziom
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Zmniejsz wysokość najwyższego szczytu na mapie o jeden poziom
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Pokrycie śniegiem:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Zwiększ pokrycie śniegiem o 10%
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Zmniejsz pokrycie śniegiem o 10%
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Pokrycie pustynią:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Zwiększ pokrycie pustynią o 10%
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Zmniejsz pokrycie pustynią o 10%
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Śnieg od wysokości:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Podnieś wysokość śniegu o jeden w górę
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Obniż wysokość śniegu o jeden w dół
@ -3299,6 +3322,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nazwa ma
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Rozmiar:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Żądana wysokość najwyższego szczytu
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Najwyższy szczyt
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Pokrycie śniegiem (w %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Pokrycie pustynią (w %)
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Zmień wysokość linii śniegowej
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Zmień datę rozpoczęcia
@ -4722,6 +4749,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Znalezio
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Ogromny zrzut ekranu
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Zrzut ekranu będzie miał rozdzielczość {COMMA} x {COMMA} pikseli. Zrzut ekranu może zająć chwilę. Kontynuować?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Mapa wysokości pomyślnie zapisana jako '{STRING}'. Najwyższy szczyt wynosi {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Zrzut ekranu zapisany na dysk z powodzeniem '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Błąd zrzutu ekranu!

@ -1126,6 +1126,8 @@ STR_TERRAIN_TYPE_FLAT :Plano
STR_TERRAIN_TYPE_HILLY :Acidentado
STR_TERRAIN_TYPE_MOUNTAINOUS :Montanhoso
STR_TERRAIN_TYPE_ALPINIST :Alpinista
STR_TERRAIN_TYPE_CUSTOM :Altura personalizada
STR_TERRAIN_TYPE_CUSTOM_VALUE :Altura personalizada ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Permissivo
STR_CITY_APPROVAL_TOLERANT :Tolerante
@ -1207,7 +1209,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Activa desastre
STR_CONFIG_SETTING_CITY_APPROVAL :Atitude do Concelho Municipal em relação a reestruturação de áreas: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Escolha quanto ruído e estragos ambientais causados pelas empresas afecta o rating da povoação e futuras acções de construção na área
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Pode aumentar a altura máxima do mapa para este valor. Pelo menos uma montanha no mapa é mais alta
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Limite de altura do mapa: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Define a altura máxima do terreno do mapa. Com "(auto)" um bom valor será escolhido após a geração do terreno
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Não pode definir o limite de altura do mapa para este valor. Pelo menos uma montanha no mapa é mais alta
STR_CONFIG_SETTING_AUTOSLOPE :Permite alteração de terra sob edifícios, vias, etc. (auto-declive): {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permite alteração de terra sob edifícios e vias sem os remover
STR_CONFIG_SETTING_CATCHMENT :Dimensionamento mais realista de áreas de abrangência: {STRING}
@ -1351,7 +1357,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Define quantas
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distância máxima entre o limite do mapa e Refinarias de Petróleo: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Refinarias de petróleo são construídas apenas próximo da borda do mapa, isto é, na costa para mapas de ilha
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altura da linha de neve: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altura a neve começa em paisagens sub-árticas. A neve também afecta a geração de indústrias e os requisitos de crescimento das localidades
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controla a que altura começa a neve no clima sub-ártico. A neve também afeta a geração de indústrias e os requisitos de crescimento das localidades. Só pode ser modificado no Editor de Cenário ou então é calculado por via da "cobertura de neve"
STR_CONFIG_SETTING_SNOW_COVERAGE :Cobertura de neve: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controla a quantidade aproximada de neve no clima sub-ártico. A neve também afeta a geração das indústrias e os requisitos de crescimento das localidades. Usado apenas durante a geração do mapa. A terra logo acima do nível do mar está sempre sem neve
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Cobertura do deserto: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Controla a quantidade aproximada de deserto no clima tropical. O deserto também afeta a geração das indústrias. Usado apenas durante a geração do mapa
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rudeza do terreno: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Apenas TerraGenesis) Escolhe a frequência de montes: paisagens macias têm menos montes e mais espalhados. Paisagens duras têm muitos montes, que podem parecer repetitivos
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Muito suave
@ -2521,7 +2533,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Construi
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Esta bóia de posição pode ser usada para marcar pontos de rota adicionais. Shift alterna construção/mostra de custos estimados
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Construir aqueduto. Shift alterna contruir/mostrar custo estimado
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Definir área de água.{}Construir um canal, a não ser que a tecla Ctrl esteja pressionada a nível do mar, nesse caso inundará as zonas circundantes
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Colocar rios
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Colocar rios. Tecla "Ctrl" seleciona a área diagonalmente
# Ship depot construction window
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Orientação do Depósito
@ -2892,6 +2904,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Num. de localidades:
STR_MAPGEN_DATE :{BLACK}Data:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Num. de indústrias:
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Pico mais alto:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Subir a altura máxima do pico mais alto do mapa em um
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Baixar a altura máxima do pico mais alto do mapa em um
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Cobertura de neve:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Aumentar a cobertura de neve em dez por cento
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Diminuir a cobertura de neve em dez por cento
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Cobertura do deserto:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Aumentar a cobertura do deserto em dez por cento
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Diminuir a cobertura do deserto em dez por cento
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Altura linha neve:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Mover a linha de neve um nível acima
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Mover a linha de neve um nível abaixo
@ -2920,6 +2943,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nome map
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Tamanho:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Altura do pico alvo
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Pico mais alto
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Cobertura de neve (em %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Cobertura do deserto (em %)
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Mudar a altura da linha de neve
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Mudar ano de início
@ -4337,6 +4364,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Só foi
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Captura enorme
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}A captura vai ter uma resolução de {COMMA} x {COMMA} pixeis. Pode demorar um bocado para realizar a captura. Deseja continuar?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Mapa de alturas guardado com sucesso como '{STRING}'. O pico mais alto é {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Captura de ecrã gravada para o disco como '{STRING}' com sucesso
STR_ERROR_SCREENSHOT_FAILED :{WHITE}A captura de ecrã falhou!

@ -164,7 +164,7 @@ STR_ABBREV_ALL :{TINY_FONT}TOT
# 'Mode' of transport for cargoes
STR_PASSENGERS :{COMMA} călător{P "" i}
STR_BAGS :{COMMA} sac{P "" i}
STR_BAGS :{COMMA}{NBSP}sac{P "" i}
STR_TONS :{COMMA} tone
STR_LITERS :{COMMA} litri
STR_ITEMS :{COMMA} bucăți
@ -313,8 +313,12 @@ STR_SORT_BY_CARGO_CAPACITY :Capacitate înc
STR_SORT_BY_RANGE :Raza de acțiune
STR_SORT_BY_POPULATION :Populaţia
STR_SORT_BY_RATING :Cotaţie
STR_SORT_BY_NUM_VEHICLES :Număr de vehicule
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Profit total în anul trecut
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Profit mediu în anul trecut
# Group by options for vehicle list
STR_GROUP_BY_SHARED_ORDERS :Comenzi comune
# Tooltips for the main toolbar
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pauză joc
@ -332,14 +336,15 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Afişeaz
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Afişează grafice
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Afişează clasamentul companiilor
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Listează sau fondează obiectivele industriale
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Afişează lista cu trenurile companiei. Ctrl+Click alternează deschiderea listei cu grupuri/vehicule
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Afişează lista cu autovehiculele companiei. Ctrl+Click alternează deschiderea listei cu grupuri/vehicule
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Afişează lista cu navele companiei. Ctrl+Click alternează deschiderea listei cu grupuri/vehicule
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Afişează lista cu aeronavele companiei. Ctrl+Click alternează deschiderea listei cu grupuri/vehicule
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Afișează lista cu trenurile companiei. Ctrl+clic comută afișarea listei cu grupuri/vehicule
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Afișează lista cu autovehiculele companiei. Ctrl+clic comută afișarea listei cu grupuri/vehicule
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Afișează lista cu navele companiei. Ctrl+clic comută afișarea listei cu grupuri/vehicule
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Afișează lista cu aeronavele companiei. Ctrl+clic comută afișarea listei cu grupuri/vehicule
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Măreşte imaginea
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Micşorează imaginea
STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Construieşte căi ferate
STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Construieşte drumuri
STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}Construiește linii de tramvai
STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Construieşte porturi
STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Construieşte aeroporturi
STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Afişează instrumentele pentru modelarea terenului, plantarea copacilor, etc.
@ -360,6 +365,7 @@ STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Generare
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Generare oraş
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Generare industrii
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Construcţii rutiere
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Construcție tramvai
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantează arbori. Shift comută între plantare/afişare cost estimat
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Plasează semn
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Amplasează obiect. Shift comută între amplasare/afişare cost estimat
@ -444,7 +450,7 @@ STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Construcţie pe
############ range for road construction menu starts
STR_ROAD_MENU_ROAD_CONSTRUCTION :Construcţii rutiere
STR_ROAD_MENU_TRAM_CONSTRUCTION :Construcţie tramvai
STR_ROAD_MENU_TRAM_CONSTRUCTION :Construcție tramvai
############ range ends here
############ range for waterways construction menu starts
@ -767,6 +773,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Afișeaz
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Re-afişează ultimul mesaj
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
STR_STATUSBAR_PAUSED :{YELLOW}* * PAUZĂ * *
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * PAUZĂ (se actualizează graficul conexiunilor) * *
STR_STATUSBAR_AUTOSAVE :{RED}SALVARE AUTOMATĂ
STR_STATUSBAR_SAVING_GAME :{RED}* * SALVARE JOC * *
@ -874,7 +881,7 @@ STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLAC
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Subvenţie acordată companiei {STRING}!{}{}Transportul de {STRING} de la {STRING} la {STRING} va aduce încasări triple timp de un an!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Subvenţie acordată companiei {STRING}!{}{}Transportul de {STRING} de la {STRING} la {STRING} va aduce încasări de patru ori mai mari timp de un an!
STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Haos pe străzile din {TOWN}!{}{}Programul finanţat de {STRING} pentru reconstrucţia străzilor aduce 6 luni de haos participanţilor la trafic!
STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Haos pe străzile din {TOWN}!{}{}Programul finanțat de {STRING} pentru reconstrucția străzilor aduce 6 luni de haos participanților la trafic!
STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Monopol de transport!
STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLACK}Autoritatea locală a oraşului {TOWN} semnează un contract cu {STRING} pentru un an de drepturi exclusive de transport!
@ -926,6 +933,10 @@ STR_GAME_OPTIONS_CURRENCY_CUSTOM :Personalizată.
STR_GAME_OPTIONS_CURRENCY_GEL :Lari Georgian (GEL)
STR_GAME_OPTIONS_CURRENCY_IRR :Rial Iranian (IRR)
STR_GAME_OPTIONS_CURRENCY_RUB :Ruble rusești (RUB)
STR_GAME_OPTIONS_CURRENCY_MXN :Peso Mexican (MXN)
STR_GAME_OPTIONS_CURRENCY_NTD :Noul Dolar Taiwanez (NTD)
STR_GAME_OPTIONS_CURRENCY_CNY :Renminbi Chinezesc (CNY)
STR_GAME_OPTIONS_CURRENCY_INR :Rupia Indiană (INR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Pe partea stângă
@ -978,6 +989,7 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Bifează
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Rezoluţia ecranului
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Alege rezoluţia dorită pentru joc
STR_GAME_OPTIONS_RESOLUTION_OTHER :(alta/nespecificată)
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Mărime interfată
@ -987,10 +999,14 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normală
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Mărime dublă
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Mărime împătrită
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Alege dimensiunea fontului pentru interfață
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(auto-detecție)
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Mărime dublă
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Alegeți rata de reîmprospătare dorită
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set grafic de bază
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selectează setul grafic de bază utilizat în joc
@ -1109,7 +1125,7 @@ STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Setări compani
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Categorie:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tip:
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Arată în lista de mai jos doar setările modificate
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Limitează lista de mai jos doar la setările modificate
STR_CONFIG_SETTING_RESTRICT_BASIC :Setări de bază (afişează numai setări importante)
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Setări avansate (afişează majoritatea setărilor)
STR_CONFIG_SETTING_RESTRICT_ALL :Setări expert (afişează toate setările)
@ -1257,6 +1273,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Schimbar
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Mentenanță infrastructură: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Cand este activă, infrastructura necesita cheltuieli cu intreținerea. Costurile cresc proporțional cu rețeaua de transport, afectând companiile mari mai mult decât companiile mici
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Alegeți culoarea de început pentru companie
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Aeroporturile nu expiră niciodată: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Activarea acestei opțiuni determina ca fiecare tip de aeroport sa fie disponibil permanent, după ce a fost introdus.
@ -1291,6 +1308,7 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL :Afişează popu
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Afișează populația orașelor în numele afișate pe hartă
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Grosimea liniilor din grafice: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Grosimea liniilor din grafice. O linie subțire este mai informativă, o linie mai groasă este mai ușor de văzut și are culorile mai usor de distins
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Afișează numele NewGRF în fereastra de construcție a vehiculului: {STRING}
STR_CONFIG_SETTING_LANDSCAPE :Peisaj: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Peisajele definesc scenariile de bază a jocului cu cerințe diferite pentru încărcături și dezvoltare a orașelor. NewGRF și scripturile de joc permit un control mai fin
@ -1301,10 +1319,14 @@ STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_TERRAIN_TYPE :Tip teren: {STRING}
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Doar TerraGenesis) Frecvența dealurilor din peisaj
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Densitatea industriei: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Stabilește câte industrii ar trebui generate și ce nivel ar trebui întreținut pe durata jocului
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distanța maximă de la marginea hărții pentru rafinării: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Rafinăriile de petrol vor fi construite doar la marginea hărţii, sau pe coastă, în cazul harţilor insulare
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Grosimea stratului de zăpadă: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controlează înălțimea de la care zăpada apare în peisajul sub-arctic. De asemenea, zăpada afectează generarea industriilor și cerințele de creștere a orașelor.
STR_CONFIG_SETTING_DESERT_COVERAGE :Acoperire cu deșert: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Controlează întinderea aproximativă de deșert din peisajul tropical. Deșert afectează și generarea industriilor. Parametrul se folosește doar la generarea hărții
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Duritatea terenului (doar pt TerraGenesis) : {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Doar TerraGenesis) Alegeți frecvența dealurilor: Peisajele line au dealuri mai puține și mai întinse. Peisajele dure au multe dealuri și pot arăta repetitiv
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Foarte fin
@ -1312,6 +1334,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Fin
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Dur
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Foarte dur
STR_CONFIG_SETTING_VARIETY :Distribuția varietății: {STRING}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis only) Specifică dacă harta conține și zone muntoase și teren plat. Deoarece aceasta face harta mai plată, alte setări ar trebui să adauge zone muntoase
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Alege câte râuri să fie generate
STR_CONFIG_SETTING_TREE_PLACER :Algoritm amplasare arbori: {STRING}
STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Alegeți distribuția copacilor pe hartă: 'Original' plantează copacii dispersați uniform, 'Îmbunătățit' îi plantează grupat
@ -1338,6 +1361,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Culoarea terenu
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Verde
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Verde închis
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Mov
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Comportamentul derulării hărții
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Mută harta ținând apăsat click dreapta, poziția cursorului rămânând fixă
STR_CONFIG_SETTING_SCROLLMODE_LMB :Mută harta cu clic stânga
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Derulare uşoară ecran: {STRING}
@ -1371,6 +1395,8 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Comandă+Click
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Control+Click
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Oprit
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Închidere fereastră la clic-dreapta: {STRING}
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Închide o fereastră prin clic-dreapta înăuntrul ei. Dezactivează sfatul oferit la clic-dreapta!
STR_CONFIG_SETTING_AUTOSAVE :Autosalvare: {STRING}
STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Alege intervalul de timp dintre salvările automate
@ -1411,6 +1437,8 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Menține barele
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grupează cheltuielile în raportul financiar al companiei: {STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definește stilul ferestrei care afișează cheltuielile companiei
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Elimină automat semnalele când construiești căi ferate dacă ele îți vin în cale. Nu uita că asta ar putea conduce la accidente feroviare.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Limita de viteză pentru trecerea timpului: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% din viteza normală a jocului
STR_CONFIG_SETTING_SOUND_TICKER :Afișaj știri: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Redă sunet la afișarea sumarului știrilor
@ -1459,6 +1487,8 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Permite Intelig
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Permite ca jucătorii controlați de AI să participe în jocuri multiplayer
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :Număr opcodes înainte de suspendarea scripturilor: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Numărul maxim de instrucțiuni pe care un script le poate executa pe parcursul unei ture
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Maximul de memorie utilizată per script: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Câtă memorie poate consuma un singur script înainte să fie terminat forțat. Cantitatea necesară ar putea fi mai mare pentru hărți mari.
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Intervaluri de service în procente: {STRING}
@ -1519,6 +1549,11 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Ştirile color
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Anul începând cu care anunțurile din ziar sunt tipărite color. Înainte de acest an, anunturile sunt monocrome (alb/negru)
STR_CONFIG_SETTING_STARTING_YEAR :Anul de început al jocului: {STRING}
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Niciodată
STR_CONFIG_SETTING_ECONOMY_TYPE :Tipul economiei: {STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Lin
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Înghețată
STR_CONFIG_SETTING_ALLOW_SHARES :Permite cumpărarea de acţiuni de la alte companii: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Dacă este activată, se permite cumpărarea și vânzarea de acțiuni ale companiilor. Acțiunile devin disponibile doar când compania depășește o anumită vârstă
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Procentul din profitul pe secţiune care să fie plătit pentru alimentare: {STRING}
@ -1567,6 +1602,8 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Liniar
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Poziţionarea copacilor în joc: {STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Controlează apariția aleatoare a copacilor în joc. Este posibil ca această opțiune să afecteze industrii care depind de creșterea copacilor, cum ar fi fabricile de cherestea
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD :Cresc dar nu se extind {RED}(strică fabrica de cherestea)
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Cresc și se extind peste tot
STR_CONFIG_SETTING_TOOLBAR_POS :Poziţia barei principale de instrumente: {STRING}
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Poziţia orizontală a barei principale în partea de sus a ecranului
@ -1581,6 +1618,7 @@ STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :dezactivat
STR_CONFIG_SETTING_ZOOM_MIN :Nivelul maxim de apropiere imagine: {STRING}
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Nivelul maxim de apropiere a câmpului vizual. Luați aminte că nivelele înalte ridică necesarul de memorie
STR_CONFIG_SETTING_ZOOM_MAX :Nivelul maxim de îndepărtare imagine: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Rezoluția maximă pentru sprite-uri: {STRING}
STR_CONFIG_SETTING_ZOOM_LVL_MIN :x4
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :x2
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
@ -1602,6 +1640,7 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Multiplicator i
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Dimensiunea medie a oraşelor mari relativ la oraşele normale, la începutul jocului
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Actualizează graficul de distribuţie la fiecare {STRING} zi{P 0:2 "" le}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Interval de timp între recalculările graficului de conexiuni. Fiecare recalculare calculează planurile unei componente ale graficului. Asta înseamnă că o valoare X pentru această setare nu va duce la actualizarea întregului grafic la fiecare X zile, ci doar o componentă va fi actualizată. Cu cât e mai mică valoarea, cu atât mai timp CPU va fi necesar pentru calcule. Cu cât e mai mare valoarea, cu atât va dura mai mult până va începe distribuția mărfii pe rute noi.
STR_CONFIG_SETTING_LINKGRAPH_TIME :Acordă {STRING} zi{P 0:2 "" le} pentru recalcularea graficului de distribuţie
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimetric
@ -1612,6 +1651,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Modalitatea de
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"simetric" înseamnă că aproximativ aceeași cantitate de poștă va fi expediată din stația A spre stația B, precum de la B la A. "asimetric" presupune expedierea de cantități arbitrare de poștă în fiecare direcție. "manual" înseamnă că repartizarea poștei nu va fi automatizată.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modalitatea de distribuire pentru clasa de cargo BLINDAT: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modalitatea de distribuire pentru alte clase de cargo: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asimetric" înseamnă că pot fi trimise cantități diferite de marfă în ambele direcții. "manual" înseamnă că nu se va face distribuție automată pentru acele mărfuri.
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Acurateţea distribuţiei: {STRING}
STR_CONFIG_SETTING_DEMAND_DISTANCE :Efectul distanţei asupra cererii: {STRING}
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Dacă setezi această valoare peste 0, distanța dintre stația origine A al mărfii și o posibilă stație B va afecta cantitatea de marfă trimisă din punctul A în B. Cu cât e mai departe B de A cu atât va fi mai mică cantitatea de marfă transportată. Cu cât mărești această valoare, cu atât mai puțină marfă se livrează spre destinațiile îndepărtate si cu atât mai multă la cele mai apropiate.
@ -1665,7 +1705,9 @@ STR_CONFIG_SETTING_ADVISORS :{ORANGE}Știri
STR_CONFIG_SETTING_COMPANY :{ORANGE}Companie
STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Contabilitate
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Vehicule
STR_CONFIG_SETTING_VEHICLES_PHYSICS :{ORANGE}Fizică
STR_CONFIG_SETTING_VEHICLES_ROUTING :{ORANGE}Direcţionare
STR_CONFIG_SETTING_LIMITATIONS :{ORANGE}Limitări
STR_CONFIG_SETTING_ACCIDENTS :{ORANGE}Dezastre / Accidente
STR_CONFIG_SETTING_GENWORLD :{ORANGE}Generare lume
STR_CONFIG_SETTING_ENVIRONMENT :{ORANGE}Mediu
@ -1711,6 +1753,7 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Fără m
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Nu s-au putut rezerva {BYTES} pentru cache al sprite-urilor. Mărimea cache-ului a fost redusă la {BYTES}. Performanța OpenTTD va fi redusă. Pentru a micșora cerințele jocului cu privire la memorie, poți încerca să dezactivezi modul grafic 32bpp și/sau reducerea numărului de nivele zoom
# Video initalization errors
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... GPU incompatibil. Accelerarea hardware este dezactivată
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -1750,6 +1793,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Verific
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Afişează setările pentru Inteligența Artificială şi pentru Scripturi Joc
STR_INTRO_TOOLTIP_QUIT :{BLACK}Ieşi din 'OpenTTD'
STR_INTRO_BASESET :{BLACK}Setul grafic actual are lipsă {NUM} sprite{P "" s}. Verificați actualizările pentru setul de bază.
STR_INTRO_TRANSLATION :{BLACK}Acestei traduceri îi lipse{P 0 "şte" "sc"} {NUM} text{P "" e}. Te rugăm să ajuti la îmbunătățirea OpenTTD înrolându-te ca traducător. Citește fișierul readme.txt pentru detalii.
# Quit window
@ -1917,6 +1961,8 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Intră
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Actualizează serverul
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Actualizează informaţiile despre server
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Caută servere publice în internet
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Caută în LAN
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Adaugă un server
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Adaugă un server la lista care va fi verificată pentru jocuri active
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Porneşte serverul
@ -2136,10 +2182,11 @@ STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}În ulti
STR_NETWORK_SERVER_MESSAGE :*** {1:STRING}
############ Leave those lines in this order!!
STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED :Joc în pauză ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Jocul este încă în pauză ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Jocul este încă în pauză ({STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Jocul este încă în pauză ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Jocul este încă în pauză ({STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Jocul încă este în pauză ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Jocul încă este în pauză ({STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Jocul încă este în pauză ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Jocul încă este în pauză ({STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :Jocul încă este în pauză ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Jocul continuă ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :număr de jucători
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :conectare clienţi
@ -2157,6 +2204,7 @@ STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} ş
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} a dat {2:CURRENCY_LONG} către {1:STRING}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Serverul a închis conexiunea
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Serverul este repornit...{}Vă rugăm aşteptaţi...
STR_NETWORK_MESSAGE_KICKED :*** {STRING} a fost dat afară. Motiv: ({STRING})
# Content downloading window
STR_CONTENT_TITLE :{WHITE}Descărcare resurse online
@ -2221,7 +2269,7 @@ STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES}
# Content downloading error messages
STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Conectare la server eşuată...
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Descărcare eşuată
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Descărcare eșuată
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_CONNECTION_LOST :{WHITE}... conexiune întreruptă
STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... fişierul nu poate fi scris
STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Fişierul descărcat nu a putut fi decompresat
@ -2231,6 +2279,8 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Da, descarcă pachetele grafice
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Nu, ieși din OpenTTD
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Descărcarea a eșuat
STR_MISSING_GRAPHICS_ERROR :{BLACK}Descărcarea graficii a eșuat.{}Vă rugăm descărcați manual grafica.
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Optiuni transparenţă
@ -2250,6 +2300,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Legenda
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Toate
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Nici una
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Alege companiile care vor fi afișate
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
# Linkgraph legend window and linkgraph legend in smallmap
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}nefolosit
@ -2376,7 +2427,10 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Construi
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Construieşte tunel pentru tramvaie. Shift comută între construire/afişare cost estimat
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Comutator pentru construcţie/înlăturare şosele
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Comută construcţie/înlăturare pentru şine de tramvai
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD :{BLACK}Convertește/Modernizează tipul drumului. Shift comută construcția/afișarea costului estimat
STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_TRAM :{BLACK}Convertește/Modernizează tipul tramvaiului. Shift comută construcția/afișarea costului estimat
STR_ROAD_NAME_TRAM :Șină de tramvai
# Road depot construction window
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Orientarea autobazei
@ -2464,6 +2518,9 @@ STR_TREES_RANDOM_TYPE :{BLACK}Arbori d
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Plantează arbori din diverse specii la întâmplare. Shift comută între plantare/afişare cost estimat
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Arbori aleatori
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plantează aleator arbori pe uscat
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Plantează copaci trăgându-i peste peisaj.
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Plantează păduri întinse prin tragerea peste peisaj.
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Generator suprafaţă uscat
@ -2564,6 +2621,7 @@ STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Tip șin
STR_LANG_AREA_INFORMATION_TRAM_TYPE :{BLACK}Tip de tramvai: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Limită viteză pe calea ferată: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Viteza limită a drumului: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_TRAM_SPEED_LIMIT :{BLACK}Limită de viteză tramvai: {LTBLUE}{VELOCITY}
# Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Stânci
@ -2664,21 +2722,32 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
# Framerate display window
STR_FRAMERATE_CAPTION :{WHITE}FPS
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Număr de evenimente de joc simulate per secundă.
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Numărul de cadre video randate per secundă.
STR_FRAMERATE_AVERAGE :{WHITE}Medie
STR_FRAMERATE_MEMORYUSE :{WHITE}Memorie
STR_FRAMERATE_DATA_POINTS :{BLACK}Date bazate pe măsurători {COMMA}
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} cadre/s
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} cadre/s
STR_FRAMERATE_BYTES_WARN :{YELLOW}{BYTES}
STR_FRAMERATE_BYTES_BAD :{RED}{BYTES}
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
############ Leave those lines in this order!!
STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Decalaj grafic de conexiuni:
STR_FRAMERATE_DRAWING :{BLACK}Randare grafică:
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Vizoare globale:
STR_FRAMERATE_VIDEO :{BLACK}Ieșire video:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Script joc:
############ End of leave-in-this-order
############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Buclă de joc
STR_FRAMETIME_CAPTION_GL_ECONOMY :Manipularea încărcăturilor
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Randarea vizorului global
STR_FRAMETIME_CAPTION_SOUND :Mixaj de sunet
STR_FRAMETIME_CAPTION_AI :IA {NUM} {STRING}
############ End of leave-in-this-order
@ -2716,6 +2785,9 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Nr. de oraşe:
STR_MAPGEN_DATE :{BLACK}Data:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Nr. de industrii:
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Cel mai înalt vârf:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Mărește întinderea deșertului cu zece procente
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Reduce întinderea deșertului cu zece procente
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Înălţimea zăpezii:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Mută linia zăpezii cu un punct în sus
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Mută linia zăpezii cu un punct în jos
@ -2744,6 +2816,8 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nume har
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Dimensiune:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Acoperire cu zăpadă (în %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Acoperire cu deșert (în %)
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Modifică înălţimea zăpezii
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Modifică anul de început
@ -2817,7 +2891,11 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versiune
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Vers. minimă compatibilă: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paletă: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Implicit (D)
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Implicit (D) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Legacy (W)
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parametri: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :Nimic
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Nicio informaţie disponibilă
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Niciun fisier potrivit
@ -2825,9 +2903,12 @@ STR_NEWGRF_SETTINGS_DISABLED :{RED}Dezactivat
STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Incompatibil cu această versiune de OpenTTD
# NewGRF save preset window
STR_SAVE_PRESET_CAPTION :{WHITE}Salvează presetarea
STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}Lista presetărilor disponibile; alegeți una pentru salvare cu numele de mai jos
STR_SAVE_PRESET_TITLE :{BLACK}Adaugă denumire presetare
STR_SAVE_PRESET_CANCEL :{BLACK}Anulează
STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Nu schimba setarea implicită
STR_SAVE_PRESET_SAVE :{BLACK}Salvează
STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Salvează setarea pe numele selectat
# NewGRF parameters window
@ -2948,6 +3029,7 @@ STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Comută
# Sign window
STR_EDIT_SIGN_CAPTION :{WHITE}Editează textul semnului
STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}Centrează vizorul principal pe locația semnului. Ctrl+clic deschide un nou vizor pe locația semnului
STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Mergi la semnul urmator
STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Mergi la semnul anterior
@ -2999,7 +3081,7 @@ STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Activeaz
STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN :Campanie publicitară mică
STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN :Campanie publicitară medie
STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN :Campanie publicitară mare
STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Finanţează reconstrucţia străzilor
STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Finanțează reconstrucția străzilor
STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :Ridică un monument dedicat preşedintelui companiei
STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Finanţează construcţia de noi clădiri
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Cumpără drepturi exclusive de transport
@ -3008,7 +3090,7 @@ STR_LOCAL_AUTHORITY_ACTION_BRIBE :Mituieşte auto
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Iniţiază o campanie publicitară mică pentru a atrage mai mulţi călători şi mai multe mărfuri spre compania ta.{} Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Iniţiază o campanie publicitară medie pentru a atrage mai mulţi călători şi mai multe mărfuri spre compania ta.{} Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Iniţiază o mare campanie publicitară pentru a atrage mai mulţi călători şi mai multe mărfuri spre compania ta.{} Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finanţează reconstrucţia străzilor locale. Acest lucru cauzează perturbări majore ale traficului rutier timp de până la 6 luni.{} Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finanțează reconstrucția rețelei locale de drumuri.{}Aceasta cauzează perturbări majore ale traficului rutier timp de până la 6 luni.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construieşte o statuie în cinstea companiei tale.{} Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Finanţează construcţia de noi clădiri comerciale în oraş.{} Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Cumpără drepturi exclusive de transport în acest oraş pe o perioadă de un an. Autorităţile locale vor permite doar companiei tale să transporte călători şi mărfuri.{} Cost: {CURRENCY_LONG}
@ -3016,7 +3098,10 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Mituie
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Scopuri
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Scopuri globale
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Obiective globale
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Afișează obiectivele globale
STR_GOALS_COMPANY_BUTTON :{BLACK}Companie
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Afișează obiectivele companiei
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nici unul -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
@ -3196,7 +3281,7 @@ STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA}
STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} autovehicul{P "" e}
STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} aeronav{P ă e}
STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA} nav{P ã e}
STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}Nici unul
STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}Niciunul
STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Valoarea companiei: {WHITE}{CURRENCY_LONG}
STR_COMPANY_VIEW_SHARES_OWNED_BY :{WHITE}({COMMA}% deţinute de {COMPANY})
STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Infrastructură:
@ -3205,7 +3290,7 @@ STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA}
STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} pătrățele de apă
STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} pătrățele stații
STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} aeroport{P "" uri}
STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Nici una
STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}Niciuna
STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Constr. sediu
STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Construieşte sediul companiei
@ -3215,7 +3300,8 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Mută se
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Mută sediul companiei (costă 1% din valoarea companiei). Shift+Click arată estimarea de cost fără a muta sediul companiei
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Detalii
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Vezi contabilizarea infrastructurii
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Donează bani
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Dă banii
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Dă bani acestei companii
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Schimbă poza
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Alege o nouă poză a preşedintelui
@ -3252,9 +3338,15 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENC
# Industry directory
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Industrii
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Nimic-
STR_INDUSTRY_DIRECTORY_ITEM_INFO :{BLACK}{CARGO_LONG}{STRING}{YELLOW} ({COMMA}% transportat){BLACK}
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
STR_INDUSTRY_DIRECTORY_ITEM_PROD3 :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING}
STR_INDUSTRY_DIRECTORY_ITEM_PRODMORE :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING} și încă {NUM}...
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Numele industriilor - clic pe nume pentru focalizarea pe industrie. Ctrl+Click deschide o fereastră cu locaţia industriei
STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER :{BLACK}Marfă acceptată: {SILVER}{STRING}
STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER :{BLACK}Marfă produsă: {SILVER}{STRING}
STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :Toate tipurile de mărfuri
STR_INDUSTRY_DIRECTORY_FILTER_NONE :Niciunul
# Industry view
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
@ -3264,7 +3356,9 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centreaz
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Nivelul producţiei: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Industria a anunţat închiderea iminentă!
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Necesită: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Schimba productia (multiplu de 8, până la 2040)
STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Modifică nivelul producţiei (procent, până la 800%)
@ -3316,12 +3410,12 @@ STR_GROUP_DEFAULT_AIRCRAFTS :Aeronave negrup
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupuri - click pe un grup pentru lista completă a vehiculelor acestuia
STR_GROUP_CREATE_TOOLTIP :{BLACK}Click pentru a creea un grup
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupuri - apasă pe un grup pentru lista completă a vehiculelor acestuia
STR_GROUP_CREATE_TOOLTIP :{BLACK}Apasă pentru a crea un grup
STR_GROUP_DELETE_TOOLTIP :{BLACK}Şterge grupul selectat
STR_GROUP_RENAME_TOOLTIP :{BLACK}Redenumeşte grupul selectat
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Schimbă uniforma grupului selectat
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Click aici pentru a proteja acest grup de la înlocuirile automate globale
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Apasă aici pentru a proteja acest grup de înlocuirile automate globale
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Şterge Grup
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Sigur dorești ștergerea grupului și a descendenților lui?
@ -3342,6 +3436,7 @@ STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Noi vehicule mo
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Noi vehicule pe Pernă Magnetică
STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :Autovehicule noi
STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :Tramvaie noi
############ range for vehicle availability starts
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Vehicule pe şine
@ -3366,6 +3461,7 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacita
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagoane electrificate: {GOLD}+{POWER}{BLACK} Greutate: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Modificabil pentru: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Toate tipurile de mărfuri
STR_PURCHASE_INFO_NONE :Niciunul
STR_PURCHASE_INFO_ALL_BUT :Toate, cu excepţia {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Efort tractor max.: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rază acțiune: {GOLD}{COMMA} pătrățele
@ -3380,6 +3476,7 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Cumpăr
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Cumpără navă
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Cumpără aeronavă
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Cumpără și adaptează vehiculul
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Cumpără și schimbă marfa transportată de aeronavă
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Cumpără vehiculul feroviar selectat. Shift+Click arată costul estimat fără să cumpere vehiculul
@ -3387,6 +3484,8 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Cumpăr
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Cumpără nava selectată. Shift+Click arată costul estimativ fără a efectua achiziţia
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Cumpără aeronava selectată. Shift+Click arată costul estimativ fără a efectua achiziţia
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Cumpără și repară trenul selectat. Shift+Click arată costul estimat fără cumpărare
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Cumpără și repară aeronava selectată. Shift+clic afișează costul estimat fără achiziție
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Nume nou
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Nume nou
@ -3502,6 +3601,7 @@ STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :locomotivă mon
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :locomotivă pernă magnetică
STR_ENGINE_PREVIEW_ROAD_VEHICLE :autovehicul
STR_ENGINE_PREVIEW_TRAM_VEHICLE :tramvai
STR_ENGINE_PREVIEW_AIRCRAFT :aeronavă
STR_ENGINE_PREVIEW_SHIP :navă
@ -3539,8 +3639,11 @@ STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Apasă a
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Comutã între ferestrele de înlocuire motoare si vagoane
STR_REPLACE_ENGINES :Motoare
STR_REPLACE_WAGONS :Vagoane
STR_REPLACE_ALL_RAILTYPE :Toate vehiculele pe șine
STR_REPLACE_ALL_ROADTYPE :Toate vehiculele rutiere
STR_REPLACE_HELP_RAILTYPE :{BLACK}Alege un tip de cale ferată pentru care doreşti să înlocuieşti locomotivele
STR_REPLACE_HELP_ROADTYPE :{BLACK}Alege tipul de drum pentru care vrei să înlocuiești motoarele
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Arată locomotiva ceva înlocui locomotiva selectată în stânga
STR_REPLACE_RAIL_VEHICLES :Vehicule feroviare
STR_REPLACE_ELRAIL_VEHICLES :Vehicule Electrificate pe Sine
@ -3556,6 +3659,7 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Fă opti
# Vehicle view
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Centrează imaginea pe locația navei. Dublu clic va urmări nava în vizorul principal. Ctrl+Clic deschide un nou vizor pe locația navei
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Trimite trenul într-un depou
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Trimite autovehiculul la autobază. Ctrl+clic pentru service
@ -3587,6 +3691,7 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Afişeaz
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Afişează detaliile navei
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Afişează detaliile aeronavei
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Acțiunea trenului actual - clic pentru oprirea/pornirea trenului
# Messages in the start stop button in the vehicle view
@ -3760,6 +3865,7 @@ STR_ORDER_CONDITIONAL_AGE :Vechime (ani)
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Necesită service
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Întotdeauna
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Durată de viaţă rămasă
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Fiabilitate maximă
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Cum se face compararea datelor din vehicul cu valoarea dată
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :este egal cu
@ -3812,6 +3918,7 @@ STR_ORDER_REFIT_STOP_ORDER :(Modifică pent
STR_ORDER_STOP_ORDER :(Stop)
STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Stație inutilizabilă){POP_COLOUR} {STRING} {STATION} {STRING}
STR_ORDER_IMPLICIT :(Implicit)
@ -3955,7 +4062,7 @@ STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Script J
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Modulul de IA care va fi încărcat în jocul următor
STR_AI_CONFIG_HUMAN_PLAYER :Jucator uman
STR_AI_CONFIG_RANDOM_AI :IA aleator
STR_AI_CONFIG_NONE :(nici unul)
STR_AI_CONFIG_NONE :(niciunul)
STR_AI_CONFIG_MOVE_UP :{BLACK}În sus
STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Mută IA selectată sus în listă
@ -4054,6 +4161,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Salvarea a fost
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Fişierul nu poate fi citit
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Fişierul nu poate fi scris
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Integritatea datelor compromisă
STR_GAME_SAVELOAD_ERROR_PATCHPACK :Salvarea este realizată cu o versiune modificată
STR_GAME_SAVELOAD_NOT_AVAILABLE :<indisponibil>
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Jocul a fost salvat într-o versiune fără suport pentru tramvaie. Toate tramvaiele au fost eliminate
@ -4286,6 +4394,7 @@ STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Nu se po
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Nu pot înlătura şina de tramvai de aici...
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}...nu există drum aici
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}...nu există şină de tramvai aici
STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}Niciun tramvai adecvat
# Waterway construction errors
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Nu pot construi un canal aici...
@ -4441,15 +4550,15 @@ STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Nu pot s
STR_DESKTOP_SHORTCUT_COMMENT :Un joc de simulare bazat pe Transport Tycoon Deluxe
# Translatable descriptions in media/baseset/*.ob* files
STR_BASEGRAPHICS_DOS_DESCRIPTION :Setul grafic original al Transport Tycoon Deluxe pentru DOS.
STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :Setul grafic original al Transport Tycoon Deluxe pentru DOS (ediţia germană).
STR_BASEGRAPHICS_WIN_DESCRIPTION :Setul grafic original al Transport Tycoon Deluxe pentru Windows.
STR_BASESOUNDS_DOS_DESCRIPTION :Setul de sunete original al Transport Tycoon Deluxe pentru DOS.
STR_BASESOUNDS_WIN_DESCRIPTION :Setul de sunete original al Transport Tycoon Deluxe pentru Windows.
STR_BASEGRAPHICS_DOS_DESCRIPTION :Grafica originală a ediției Transport Tycoon Deluxe pentru DOS.
STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :Grafica originală a Transport Tycoon Deluxe pentru DOS (ediția germană).
STR_BASEGRAPHICS_WIN_DESCRIPTION :Grafica originală a ediției Transport Tycoon Deluxe pentru Windows.
STR_BASESOUNDS_DOS_DESCRIPTION :Sunetele originale ale ediției Transport Tycoon Deluxe pentru DOS.
STR_BASESOUNDS_WIN_DESCRIPTION :Sunetele originale ale Transport Tycoon Deluxe pentru Windows.
STR_BASESOUNDS_NONE_DESCRIPTION :Un set de sunete fără nici un sunet inclus.
STR_BASEMUSIC_WIN_DESCRIPTION :Setul de muzică original al Transport Tycoon Deluxe pentru Windows.
STR_BASEMUSIC_DOS_DESCRIPTION :Setul de muzică original al Transport Tycoon Deluxe pentru DOS.
STR_BASEMUSIC_TTO_DESCRIPTION :Setul de muzică original al Transport (Original/World Editor) pentru DOS.
STR_BASEMUSIC_WIN_DESCRIPTION :Muzica originală a ediției Transport Tycoon Deluxe pentru Windows.
STR_BASEMUSIC_DOS_DESCRIPTION :Muzica originală a ediției Transport Tycoon Deluxe pentru DOS.
STR_BASEMUSIC_TTO_DESCRIPTION :Setul original de muzică al Transport Tycoon (Original/World Editor) pentru DOS.
STR_BASEMUSIC_NONE_DESCRIPTION :Un set de muzică fără muzică inclusă.
STR_TRADITIONAL_TRAIN_NAME :Trenul {COMMA}

@ -1503,6 +1503,7 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Макс. ра
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Эта настройка ограничивает расстояние от края карты до нефтяных платформ и нефтеперерабатывающих заводов. Таким образом, на краях карты, оканчивающихся водой, они будут строиться у берега. На картах размером более 256 это значение будет соответственно увеличено.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Высота снеговой линии: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Укажите, на какой высоте в субарктическом климате устанавливается снеговой покров. Наличие снега влияет на расстановку предприятий и на условия роста городов.
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Укажите приблизительное количество пустыни на тропическом ландшафте. Пустыня также влияет на промышленное производство. Используется только во время создания карты
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Грубость ландшафта: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Только для TerraGenesis){}Выберите количество гор и холмов на карте. На гладком ландшафте холмов немного и они более пологие. На грубом - много гор, и ландшафт может показаться слишком однообразным.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Очень гладкий
@ -3100,6 +3101,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Назв
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Размер:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM}
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Cамая высокая вершина
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Изменить высоту снеговой линии
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Изменить год начала игры

@ -1196,7 +1196,11 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Pritisni
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Veličina ekrana
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Odaberite željenu veličinu ekrana
STR_GAME_OPTIONS_RESOLUTION_OTHER :drugo
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardversko ubrzanje
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Označavanje ove opcije čini da OpenTTD pokuša da koristi hardversko ubrzanje. Promena ovog podešavanja će imati efekta tek nakon ponvnog pokretanja igre
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Podešavanje će imati efekta tek nakon ponovnog pokretanja igre
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veličina interfejsa
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Izaberite većinu elementa koja će se koristiti
@ -1214,7 +1218,13 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Uobičajen
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dvostruka veličina
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Četvorostruka veličina
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafike
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Frekvencija osvežavanja ekrana
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Odaberite frekvenciju osvežavanja ekrana
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :ostalo
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Frekvencije osvežavanja veće od 60Hz mogu uticati na performanse.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni skup grafika
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Odaberite željeni skup osnovnih grafika
@ -1310,6 +1320,8 @@ STR_TERRAIN_TYPE_FLAT :Brdski
STR_TERRAIN_TYPE_HILLY :Brdsko-planinski
STR_TERRAIN_TYPE_MOUNTAINOUS :Planinski
STR_TERRAIN_TYPE_ALPINIST :Planinar
STR_TERRAIN_TYPE_CUSTOM :Posebna visina
STR_TERRAIN_TYPE_CUSTOM_VALUE :Posebna visina ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Popustljiv
STR_CITY_APPROVAL_TOLERANT :Tolerantan
@ -1391,7 +1403,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Uključuje i is
STR_CONFIG_SETTING_CITY_APPROVAL :Stav gradskog odbora u pogledu restrukturiranja zone: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Izbor koliko će buka i zagađenje koje proizvode kompanije uticati na njihov gradski rejting i dalje građevinske akcije u toj zoni
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Ne mozete namestiti maksimalnu visinu mape ovoj vrednosti. Barem još jedna planina je veća
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Ograničenje visine mape: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Podešava maksimalnu visinu terena mape. Sa "(automatski)" će prikladna vrednost biti odabrana nakon generisanja terena
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automatski)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Ne možete dodeliti ovu vrednost maksimalnoj visini mape. Barem jedna planina na ovoj mapi je viša
STR_CONFIG_SETTING_AUTOSLOPE :Dozvoljena izmena nagiba ispod zgrada, koloseka, itd. (autoslope): {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Dozvoli iskopavanja ispod građevina i pruge bez da se uklone
STR_CONFIG_SETTING_CATCHMENT :Realističnije veličine prihvatnih površina: {STRING}
@ -1535,7 +1551,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Odaberite kolik
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Najveće rastojanje od ivice za Rafinerije Nafte: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Rafinerije nafte se grade samo u blizini ivice karte, to jest uz obalu za otočne karte
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Nivo snežnog pokrivača: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Odredite na kojoj visini počinje sneg u subarktičkoj klimi. Sneg takođe utiče na stvaranje industrija i uslove rasta gradova
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Određuje na kojoj visini počinje sneg u subarktičkoj klimi. Sneg takođe utiče na stvaranje industrija i uslove rasta gradova. Može se promeniti samo kroz Editor scenarija ili se drugačije izračunava kroz "pokrivenost snega"
STR_CONFIG_SETTING_SNOW_COVERAGE :Pokrivenost snegom: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Kontroliše približnu veličinu snega u subarktičkoj klimi. Sneg takođe utiče na generisanje industrija i na uslove za rast gradova. Podešavanje se koristi samo kod generisanja mape. Zemlja odmah iznad nivoa mora je uvek bez snega
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Pokrivenost pustinjom: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Kontroliše približnu veličinu pustinje u tropskoj klimi. Pustinja takođe utiče na generisanje industrija. Podešavanje se koristi samo kod generisanja mape
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Vrste terena (samo za TerraGenesis) : {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Samo TerraGenesis) Odaberite učestalost brda: Blaži tereni imaju rjeđa, ali šira brda. Teži tereni imaju mnogo brda koja bi mogla da izgledaju kao da se ponavljaju
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Ravnomerna
@ -1845,12 +1867,17 @@ STR_CONFIG_SETTING_ZOOM_MIN :Najbliži nivo:
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Najveći nivo zumiranja prema unutra u prikazima. Uzmite u obzir da uključivanje većih nivoa zumiranja prema unutra povećava i upotrebu memorije
STR_CONFIG_SETTING_ZOOM_MAX :Najudaljeniji nivo: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Najmanji nivo zumiranja prema van u prikazima. Veći nivo zumiranja prema van može uzrokovati usporavanje igre
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Sprajtovi najviše rezolucije: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Ograničava maksimalnu rezoluciju sprajtova. Ovim ograničenjem izbegava se korišćenje grafike visoke rezolucije čak i kada je takva grafika dostupna. Na ovaj način se može zadržati jedinstven izgled igre čak i kada se koristi mešavina GRF datoteka sa i bez grafika visoke rezolucije.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Uobičajen
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Brzina razvoja naselja: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Brzina kojom se naselje razvija
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Nimalo
@ -1985,6 +2012,8 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Nema vi
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Dodela {BYTES} predmemorije sprajtova nije uspelo. Predmemorija sprajtova je smanjena na {BYTES}. Ovo će smanjiti performanse OpenTTDa. Kako bi smanjili memorijske zahteve možete pokušati da isključite 32bpp grafiku i/ili nivo zumiranja
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}Greška sa podešavanjima videa...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... kompatibilan GPU nije pronađen. Hardversko ubrzanje je isključeno
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -2516,6 +2545,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Da, preuzmi grafike
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ne, napusti OpenTTD
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Neuspešno preuzimanje
STR_MISSING_GRAPHICS_ERROR :{BLACK}Preuzimanje grafike nije uspelo.{}Pokušajte da preuzmete grafiku ručno.
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Napusti OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}Podešavanja Prozirnosti
@ -3066,6 +3098,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Broj naselja:
STR_MAPGEN_DATE :{BLACK}Datum:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Broj fabrika:
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Najviši vrh:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Povećaj maksimalnu visinu najvišeg vrha za jedan korak
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Smanji maksimalnu visinu najvišeg vrha za jedan korak
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Pokrivenost snegom:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Povećaj pokrivenost snegom za deset procenata
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Smanji pokrivenost snegom za deset procenata
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Pokrivenost pustinjom:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Povećaj pokrivenost pustinjom za deset procenata
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Smanji pokrivenost pustinjom za deset procenata
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Nivo snežnog pokrivača:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Sužava snežni pokrivač naviše za jedan
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Proširuje snežni pojas naniže za jedan
@ -3094,6 +3137,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Naziv el
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Veličina:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Ciljna visina vrha
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Najviši vrh
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Pokrivenost snegom (u %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Pokrivenost pustinjom (u %)
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Promena donjeg nivoa snežnog pojasa
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Promena početne godine
@ -3372,19 +3419,23 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Finansiranje no
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Kupovina ekskluzivnih prava prevoza
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Podmićivanje lokalne vlasti
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Ulaganje u malu reklamnu kampanju će doneti preduzeću više putnika i robe iz ovog naselja.{} Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Ulaganje u reklamnu kampanju srednje veličine će doneti preduzeću više putnika i robe iz ovog naselja.{} Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Ulaganje u veliku reklamnu kampanju će doneti preduzeću više putnika i robe iz ovog naselja.{} Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finansiranje rekonstrukcije lokalne mreže puteva. Može prouzrokovati kolaps u drumskom saobraćaju u trajanju do 6 meseci.{} Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Otkrivanje spomenika preduzeća.{} Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW} Finansiranje izgradnje novih komercijalnih objekata u naselju.{} Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kupovina ekskluzivnih prava prevoza od lokalne vlasti na godinu dana, osigurava da će lokalni korisnici prevoza koristiti isključivo usluge vašeg preduzeća.{} Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Ulaganje u malu reklamnu kampanju će doneti preduzeću više putnika i robe iz ovog naselja.{}Privremeno povećava rejting stanica u malom prečniku oko centra grada tokom trajanja kampanje.{}Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Ulaganje u reklamnu kampanju srednje veličine će doneti preduzeću više putnika i robe iz ovog naselja.{}Privremeno povećava rejting stanica u prečniku srednje veličine oko centra grada tokom trajanja kampanje.{}Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Ulaganje u veliku reklamnu kampanju će doneti preduzeću više putnika i robe iz ovog naselja.{}Privremeno povećava rejting stanica u velikom prečniku oko centra grada tokom trajanja kampanje.{}Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finansiranje rekonstrukcije lokalne mreže puteva.{}Može prouzrokovati kolaps u drumskom saobraćaju u trajanju do 6 meseci.{}Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Otkrivanje spomenika preduzeća.{}Trajno povećava rejting stanica u gradu tokom trajanja kampanje.{}Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW} Finansiranje izgradnje novih objekata u naselju.{}Privremeno povećava brzinu rasta grada u ovom gradu.{}Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kupovina ekskluzivnih prava prevoza od lokalne vlasti na godinu dana.{}Grad osigurava da će lokalni korisnici prevoza koristiti isključivo usluge vašeg preduzeća.{}Trošak: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Davanje mita lokalnoj vlasti kako bi porastao rejting vašeg preduzeća, uz rizik velike štete ukoliko se otkrije.{} Cena: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Ciljevi
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Opšti ciljevi
STR_GOALS_SPECTATOR :Opšti ciljevi
STR_GOALS_GLOBAL_BUTTON :{BLACK}Opšte
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Prikaži opšte ciljeve
STR_GOALS_COMPANY_BUTTON :{BLACK}Kompanija
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Prikaži ciljeve kompanije
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nema -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
@ -3759,6 +3810,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Motorni
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Prepravljivo za: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Sve vrste tereta
STR_PURCHASE_INFO_NONE :Nijedan
STR_PURCHASE_INFO_ENGINES_ONLY :Samo lokomotive
STR_PURCHASE_INFO_ALL_BUT :Sve sem {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Najveća vučna snaga: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Domet: {GOLD}{COMMA} pločica
@ -4522,6 +4574,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Pronađe
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Ogromna slika ekrana
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Slika ekrana će imati rezoluciju {COMMA} x {COMMA} tačaka. Snimanje slike će možda malo potrajati. Da li hoćete da nastavite?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Visinska mapa uspešno sačuvana kao '{STRING}'. Najviši vrh je {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Slika je snimljena pod imenom '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Slika nije snimljena!

@ -194,6 +194,7 @@ STR_COLOUR_DEFAULT :默认
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}英里/小时
STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}千米/小时
STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}米/秒
STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL}{NBSP}格/天
STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}匹马力
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}匹马力
@ -313,8 +314,15 @@ STR_SORT_BY_CARGO_CAPACITY :运载能力
STR_SORT_BY_RANGE :航行距离
STR_SORT_BY_POPULATION :人口
STR_SORT_BY_RATING :等级
STR_SORT_BY_NUM_VEHICLES :交通工具数量
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :去年总利润
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :今年总利润
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :去年平均利润
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :今年平均利润
# Group by options for vehicle list
STR_GROUP_BY_NONE :无
STR_GROUP_BY_SHARED_ORDERS :共享调度计划
# Tooltips for the main toolbar
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}暂停游戏
@ -740,6 +748,7 @@ STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLA
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}荒地
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}草地
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}土地
STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}雨林
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}田地
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}树木
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}岩石
@ -938,6 +947,7 @@ STR_GAME_OPTIONS_CURRENCY_NTD :新台币 (NTD)
STR_GAME_OPTIONS_CURRENCY_CNY :中国人民币 (CNY)
STR_GAME_OPTIONS_CURRENCY_HKD :港币 (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :印度卢布INR
STR_GAME_OPTIONS_CURRENCY_MYR :马来西亚林吉特 (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :左侧通行
@ -990,11 +1000,16 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}选择
STR_GAME_OPTIONS_RESOLUTION :{BLACK}屏幕分辨率
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}选择要使用的屏幕分辨率
STR_GAME_OPTIONS_RESOLUTION_OTHER :其他
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}硬件加速
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}点击该复选框,让 OpenTTD 尝试使用硬件加速。修改后的设置将在游戏重启后生效
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}修改后的设置将在游戏重启后生效
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}界面大小
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}选择使用的界面元素大小
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO :(自动检测)
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :正常大小
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :两倍大小
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :四倍大小
@ -1002,11 +1017,16 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :四倍大小
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}字体大小
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}选择此字体大小
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO :(自动检测)
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :正常
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :两倍大小
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :四倍大小
STR_GAME_OPTIONS_GRAPHICS :{BLACK}图像
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}显示刷新率
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}选择需要的屏幕刷新率
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}高于 60Hz 的刷新率可能会影响性能。
STR_GAME_OPTIONS_BASE_GRF :{BLACK}基础图形组
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}选择要使用的基础图形组
@ -1102,6 +1122,8 @@ STR_TERRAIN_TYPE_FLAT :平整
STR_TERRAIN_TYPE_HILLY :丘陵
STR_TERRAIN_TYPE_MOUNTAINOUS :山地
STR_TERRAIN_TYPE_ALPINIST :多山
STR_TERRAIN_TYPE_CUSTOM :自定义高度
STR_TERRAIN_TYPE_CUSTOM_VALUE :自定义高度 ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :宽容
STR_CITY_APPROVAL_TOLERANT :隐忍
@ -1183,6 +1205,8 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :灾难可能引
STR_CONFIG_SETTING_CITY_APPROVAL :地区政府对区域改造的态度: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :设置相关参数以决定各公司造成的噪音及环境破坏时,各城镇对该公司的评价及未来区域建设的影响。
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :地图高度限制:{STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}您不能把最高地面高度设为这个值,因为地图上至少有一座山丘的高度比这个值还大
STR_CONFIG_SETTING_AUTOSLOPE :允许在建筑、轨道等下方改变地形(自动斜坡): {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :允许在建筑和轨道下方改变地形而不需要拆除他们
@ -1327,7 +1351,12 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :设置地图生
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :石油工业距地图边缘的最大距离:{STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :限制炼油厂和油井到地图边缘或海岛海岸的最大距离。对于大于 256 格的地图,该值将按比例放大。
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :雪线高度:{STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :控制在寒带气候中雪线高度.大雪会影响工业和城镇发展需求.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :控制在寒带气候中雪线高度。大雪会影响工业和城镇发展需求。只能在场景编辑器中更改或由“积雪覆盖率”计算得到。
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :控制寒带气候中大致的雪量。雪会影响工业和城镇发展需求。只在地图生成时使用。海平面以上一格的土地永远没有积雪
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :沙漠覆盖率:{STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :控制热带气候中大致的沙漠量。沙漠会影响工业生成。只在地图生成时使用
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :地面粗糙度 (仅限生成地图时):{STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(仅限新算法) 选择在地图上的山丘密度。光滑的地形会包含较少、相互之间较分散的山丘。粗糙的地形的山丘较密集,但可能会使地图显得重复
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :非常光滑
@ -1441,6 +1470,10 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :建造工具使
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :“打开”时在桥梁、隧道等建造工具使用后保持选中,方便继续使用
STR_CONFIG_SETTING_EXPENSES_LAYOUT :企业财政窗口中的组群支出:{STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :“打开”时公司财务报表将分组显示
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :建造铁路时自动移除信号灯:{STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :快进速度上限:{STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% 正常游戏速度
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :无限制(在您的计算机能允许的范围内)
STR_CONFIG_SETTING_SOUND_TICKER :产业新闻: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :每月初产业新闻音效
@ -1554,6 +1587,11 @@ STR_CONFIG_SETTING_ENDING_YEAR :结束计分年
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :游戏结束计分的年份。在这一年的年底,公司的分数将被记录,并展示高分榜;在此之后玩家仍可继续游戏。{}如果该年份早于游戏开始年份,则高分榜将不会展示。
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :从不
STR_CONFIG_SETTING_ECONOMY_TYPE :经济类型:{STRING}
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :平滑经济产生更小幅度更频繁的产量变动。冻结经济停止产量变动和工业倒闭。该设置可能对 NewGRF 提供的工业不起作用。
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :原版
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :平滑
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :冻结
STR_CONFIG_SETTING_ALLOW_SHARES :允许购买其他公司的股份:{STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :“打开”时,允许买卖其它公司股份。被入股公司必须经营一定年限
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :公司可发售股份的最小已存续年份数:{STRING}
@ -1605,6 +1643,7 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :线性
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :树木自动生长: {STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :控制游戏中数目的随机生长,这将影响依赖树木的工业,比如木材厂
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :只生长在雨林
STR_CONFIG_SETTING_TOOLBAR_POS :主工具栏位置:{STRING}
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :主工具栏在屏幕上方的位置
@ -1628,6 +1667,9 @@ STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :普通
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2倍
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4倍
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8倍
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :城镇发展速度:{STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :城市发展速度
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :无
@ -1660,7 +1702,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :如为此设置
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :分配精确度:{STRING}
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :此设定赋值越大,則运算连结图所需的处理器时间越长,您可能会因此见到游戏运行延迟。如果此设定赋值越小,则货物分配的准确度越低,而您可能会发现部份货物沒有被送往您预期它们会到达的目的地。
STR_CONFIG_SETTING_DEMAND_DISTANCE :距离对需求的影晌:{STRING}
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :如果此设定赋值大于0则始发站与另一站的距离会影晌该路线获分派货物的数量。目的站距离越远,获分派的货物越少。此设定的赋值越大,越多货物会被派往较近的站。
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :如果此设定赋值大于0则始发站与可能的目的站间的距离会影响该路线获分派货物的数量。某目的站距离始发站越远,获分派的货物越少。此设定的赋值越大,越多货物会被派往较近的站。
STR_CONFIG_SETTING_DEMAND_SIZE :在对称模式下产生的返程货物比例: {STRING}
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :如果把此设定赋一个少于100%的值,则到达某站的货物不会全部被送回始发站。{}如果此设定被赋值为0%,則“对称”模式的表现跟“不对称”模式完全一样
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :如果最短路径的饱和度超过{STRING},把货物改派往容量较大的路径
@ -1761,6 +1803,8 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}内存
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}无法分配 {BYTES} 的 Sprite 缓存。Sprite 缓存的大小已降至 {BYTES}。OpenTTD 的性能将受到影响。请尝试停用 32bpp 图形及/或减少放大倍数,以降低内存需求
# Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}图形设置错误…
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}… 找不到合适的 GPU。硬件加速已禁用
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@ -1805,6 +1849,7 @@ STR_INTRO_TRANSLATION :{BLACK}中文
# Quit window
STR_QUIT_CAPTION :{WHITE}退出
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}你确定要退出 OpenTTD 吗?
STR_QUIT_YES :{BLACK}是
STR_QUIT_NO :{BLACK}否
@ -1816,6 +1861,7 @@ STR_ABANDON_SCENARIO_QUERY :{YELLOW}你确
# Cheat window
STR_CHEATS :{WHITE}作弊
STR_CHEATS_TOOLTIP :{BLACK}标志您是否用过此作弊选项的单选框
STR_CHEATS_NOTE :{BLACK}注:使用这些选项将被记录在存档中
STR_CHEAT_MONEY :{LTBLUE}增加 {CURRENCY_LONG} 现金
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}作为{ORANGE}{COMMA}进行游戏
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}神奇推土机 (清除工业设施和其他不可移除物) {ORANGE}{STRING}
@ -1967,6 +2013,10 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}加入
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}刷新服务器
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}刷新服务器信息
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}搜索互联网
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}搜索互联网上的公共服务器
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}搜索局域网
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}搜索局域网内的服务器
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}添加服务器
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}添加一个永远显示在列表中的服务器
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}启动服务器
@ -2192,11 +2242,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :游戏仍然暂
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :游戏仍然暂停 ({STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :游戏仍然暂停 ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :游戏暂停中 ({STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :游戏仍然暂停 ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :游戏取消暂停 ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :玩家数
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :连接客户端
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :手动
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :游戏脚本
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :等待货物分配图更新
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :离开
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} 已加入游戏
@ -2206,6 +2258,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING}
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} 成立了新公司 (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} 已离开游戏 ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} 已更改姓名为 {STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} 给予 {1:STRING} {2:CURRENCY_LONG}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}服务器关闭了进程
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}服务器正在重新启动。{}请等待……
STR_NETWORK_MESSAGE_KICKED :*** {STRING} 被踢出服务器。原因:({STRING})
@ -2283,6 +2336,9 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}好,开始下载
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}不退出OpenTTD
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}下载失败
STR_MISSING_GRAPHICS_ERROR :{BLACK}下载图形组失败。{}请手动下载图形组。
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}退出 OpenTTD
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}透明选项
@ -2326,6 +2382,7 @@ STR_JOIN_WAYPOINT_CAPTION :{WHITE}合并
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}建造分体路点
# Generic toolbar
STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE :{BLACK}已禁用,由于现在没有可用于该基础设施的车辆
# Rail construction toolbar
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :铁路建设
@ -2521,6 +2578,8 @@ STR_TREES_RANDOM_TYPE :{BLACK}随机
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}种植随机类型的树木,按住 Shift 键可以显示所需资金
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}随机树木
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}随机地种植一些树木
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}树丛
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}森林
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}生成土地
@ -2573,10 +2632,16 @@ STR_FUND_INDUSTRY_CAPTION :{WHITE}建设
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}请选择工业设施
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :大量随机工业
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}在地图上创建大量随机的工业设施
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}生成随机工业
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}你确定要生成大量随机工业吗?
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}费用:{YELLOW}{CURRENCY_LONG}
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}勘探
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}建设
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}建设
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}移除所有工业
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}移除当前地图上所有工业
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}移除所有工业
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}你确定要清除所有工业吗?
# Industry cargoes window
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}{STRING} 的产业链
@ -2806,6 +2871,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
STR_SAVELOAD_FILTER_TITLE :{BLACK}过滤字串:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}覆盖文件
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}你确定要覆盖已有文件吗?
STR_SAVELOAD_DIRECTORY :{STRING} (目录)
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (上级目录)
STR_SAVELOAD_OSKTITLE :{BLACK}为存档命名
@ -2817,6 +2884,14 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}城镇数量:
STR_MAPGEN_DATE :{BLACK}日期:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}工业数量:
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}最高峰:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}提高最高峰的最大高度一格
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}增加 10% 积雪覆盖率
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}减少 10% 积雪覆盖率
STR_MAPGEN_DESERT_COVERAGE :{BLACK}沙漠覆盖率:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}增加 10% 沙漠覆盖率
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}减少 10% 沙漠覆盖率
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}雪线高度:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}提高雪线高度
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}降低雪线高度
@ -2845,6 +2920,9 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}高度
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}地图尺寸:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}最高峰目标高度
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}积雪覆盖率 (百分比)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}沙漠覆盖率 (百分比)
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}改变雪线高度
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}改变游戏开始的日期
@ -3133,8 +3211,12 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}贿赂
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} 目标
STR_GOALS_SPECTATOR_CAPTION :{WHITE}全球目标:
STR_GOALS_SPECTATOR_CAPTION :{WHITE}全局目标:
STR_GOALS_SPECTATOR :全局目标
STR_GOALS_GLOBAL_BUTTON :{BLACK}全局
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}显示全局目标
STR_GOALS_COMPANY_BUTTON :{BLACK}公司
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}显示公司目标
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- 无目标 -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
@ -3335,7 +3417,8 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}重置
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}以公司市值 1% 的代价重建总部,按住 Shift 键单击可以显示所需资金
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}固定资产维护费明细
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}显示详细的设施情况
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}送钱
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}给予资金
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}给予该公司资金
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}新的头像
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}为总裁选择新头像
@ -3508,6 +3591,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}功率
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}可改装为:{GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :所有类型
STR_PURCHASE_INFO_NONE :无
STR_PURCHASE_INFO_ENGINES_ONLY :仅机车
STR_PURCHASE_INFO_ALL_BUT :除了 {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}最大牵引力:{GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}航行距离: {GOLD}{COMMA} 格
@ -3714,6 +3798,10 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}当车
# Vehicle view
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}将主视角中心移动到列车所在的位置。双击将会在主视角中跟踪列车。单击的同时按住Ctrl会在新视点中显示列车位置
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK} 将主视角中心移动到车辆所在的位置。双击将会在主视角中跟踪车辆。单击的同时按住 Ctrl 会在新视点中显示车辆位置
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}将主视角中心移动到船只所在的位置。双击将会在主视角中跟踪船只。单击的同时按住Ctrl会在新视点中显示船只位置
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}将主视角中心移动到飞机所在的位置。双击将会在主视角中跟踪飞机。单击的同时按住Ctrl会在新视点中显示飞机位置
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}命令列车返回车库
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}命令汽车前往车库{}Ctrl+单击 时汽车只进行保养
@ -3745,6 +3833,9 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}显示
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}显示船只的详情
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}显示飞机的详情
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}当前列车动作 - 点击以 停止/启动 列车
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}当前车辆动作 - 点击以 停止/启动 车辆
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}当前船只动作 - 点击以 停止/启动 船只
# Messages in the start stop button in the vehicle view
@ -4297,6 +4388,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}没有
STR_ERROR_CURRENCY_REQUIRED :{WHITE}需要{CURRENCY_LONG}
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}不能偿还贷款……
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}不能将银行的贷款送给别人……
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}不能给予该公司资金……
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}不能收购公司……
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}不能设置公司总部
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}不能购买此公司的股份……

@ -1193,6 +1193,8 @@ STR_TERRAIN_TYPE_FLAT :Rovný
STR_TERRAIN_TYPE_HILLY :Kopcovitý
STR_TERRAIN_TYPE_MOUNTAINOUS :Horský
STR_TERRAIN_TYPE_ALPINIST :Alpinista
STR_TERRAIN_TYPE_CUSTOM :Vlastná výška
STR_TERRAIN_TYPE_CUSTOM_VALUE :Vlastná výška ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Pozitivny
STR_CITY_APPROVAL_TOLERANT :Tolerantny
@ -1274,7 +1276,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Vypne alebo zap
STR_CONFIG_SETTING_CITY_APPROVAL :Postoj mestskej správy k reštrukturalizácii v oblasti: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Zvoľte ako veľmi ovplyvňuje hluk a poškodzovanie prostredia spoločnosťami ich hodnotenie v meste a ich budúce možnosti výstavby v oblasti vlastnenej mestom
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nemôžete nastaviť takúto maximálnu výšku mapy. Najmenej jeden vrch na mape je vyšší.
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Limit výšky mapy: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Zvoľte maximálnu výšku terénu na mape. S "(automatický)" bude vybraná správna hodnota podľa generátora krajiny
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automatický)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Nemôžete nastaviť výškový limit mapy na túto hodnotu. Najmenej jeden vrch na mape je vyšší
STR_CONFIG_SETTING_AUTOSLOPE :Povoliť úpravy terénu pod budovami, koľajami, atď.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Umožňuje úpravy terénu pod budovami a traťami bez potreby ich odstránenia
STR_CONFIG_SETTING_CATCHMENT :Povoliť realistickejšiu veľkosť oblasti pokrytia: {STRING}
@ -1418,7 +1424,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Nastavte, koľk
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximálna vzdialenosť od okrajov mapy pre rafinérie: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Rafinérie ropy sú vybudované len na okrajoch mapy, tzn na pobreží pri ostrovných mapách
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Úroveň hranice snehu: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Určuje v akej výške začína sneh v subarktickej krajine. Sneh tiež ovplyvňuje generáciu priemyslu a požiadaviek rastu mesta
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Určuje v akej výške začína sneh v subarktickej krajine. Sneh tiež ovplyvňuje generáciu priemyslu a požiadavky rastu mesta. Môže byť upravené iba cez Editor scenára, alebo je vypočítane cez "pokrytie snehom"
STR_CONFIG_SETTING_SNOW_COVERAGE :Pokrytie snehom: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Ovláda približnú zasneženú rozlohu v subpolárnej krajine. Sneh taktiež ovlyvňuje generáciu priemyslu a požiadavky rastu mesta. Používa sa iba pri vytváraní krajiny. Pevnina tesne nad výškou mora je vždy bez snehu
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Pokrytie púšťou: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Ovláda približnú rozlohu púšte v subtropickej krajine. Púšť taktiež ovlyvňuje generáciu priemyslu. Používa sa iba pri vytváraní krajiny
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Členitosť terénu : {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Len TerraGenesis) Vyberte hustotu kopcov: Rovinaté krajiny majú menej, viac pozdĺžných kopcov. Hornaté krajiny majú veľa kopcov, ktoré sa môžu opakovať
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Veľmi rovný
@ -2959,6 +2971,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Počet miest:
STR_MAPGEN_DATE :{BLACK}Rok:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Počet priemyslu:
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Najvyšší vrchol:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Zvýšiť maximálnu výšku najvyššieho vrchola na mape o jeden
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Znížiť maximálnu výšku najvyššieho vrchola na mape o jeden
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Pokrytie snehom:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Zvýšiť pokrytie snehom o desať percent
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Znížiť pokrytie snehom o desať percent
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Pokrytie púšťou:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Zvýšiť pokrytie púšťou o desať percent
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Znížiť pokrytie púšťou o desať percent
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Výška hranice snehu:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Zvýšiť výšku hranice snehu o jedno
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Znížiť výšku hranice snehu o jedno
@ -2987,6 +3010,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Názov v
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Veľkosť:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Cieľová výška vrcholu
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Najvyšší vrchol
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Pokrytie snehom (v %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Pokrytie púšťou (v %)
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Zmeniť výšku hranice snehu
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Zmeniť rok začiatku hry
@ -4404,6 +4431,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Bola ná
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Obrovská snímka
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Snímka bude mať rozlíšenie {COMMA} x {COMMA} pixelov. Jej vytvorenie ale môže chvíľu trvať. Naozaj chcete pokračovať?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Výšková mapa úspešne uložená ako '{STRING}'. Najvyšší vrchol je {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Snímka bola uložená na disk ako '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Uloženie snímky zlyhalo!

@ -195,7 +195,7 @@ STR_COLOUR_DEFAULT :Por Defecto
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/h
STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s
STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL} {NBSP}casillas/día
STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL}{NBSP}casillas/día
STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}cv
@ -1088,11 +1088,11 @@ STR_NUM_CUSTOM :Personalizado
STR_NUM_CUSTOM_NUMBER :Personalizado ({NUM})
STR_VARIETY_NONE :Ninguna
STR_VARIETY_VERY_LOW :Muy baja
STR_VARIETY_VERY_LOW :Muy Baja
STR_VARIETY_LOW :Baja
STR_VARIETY_MEDIUM :Media
STR_VARIETY_HIGH :Alta
STR_VARIETY_VERY_HIGH :Muy alta
STR_VARIETY_VERY_HIGH :Muy Alta
STR_AI_SPEED_VERY_SLOW :Muy lenta
STR_AI_SPEED_SLOW :Lenta
@ -1100,7 +1100,7 @@ STR_AI_SPEED_MEDIUM :Media
STR_AI_SPEED_FAST :Rápida
STR_AI_SPEED_VERY_FAST :Muy rápida
STR_SEA_LEVEL_VERY_LOW :Muy bajo
STR_SEA_LEVEL_VERY_LOW :Muy Bajo
STR_SEA_LEVEL_LOW :Bajo
STR_SEA_LEVEL_MEDIUM :Medio
STR_SEA_LEVEL_HIGH :Alto
@ -1126,6 +1126,8 @@ STR_TERRAIN_TYPE_FLAT :Llano
STR_TERRAIN_TYPE_HILLY :Accidentado
STR_TERRAIN_TYPE_MOUNTAINOUS :Montañoso
STR_TERRAIN_TYPE_ALPINIST :Alpino
STR_TERRAIN_TYPE_CUSTOM :Altura personalizada
STR_TERRAIN_TYPE_CUSTOM_VALUE :Altura personalizada ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Permisiva
STR_CITY_APPROVAL_TOLERANT :Tolerante
@ -1207,7 +1209,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Activa desastre
STR_CONFIG_SETTING_CITY_APPROVAL :Actitud de los municipios frente a reestructuraciones en su zona: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Permite elegir en que medida el ruido y el daño ambiental causado por las compañías afecta a su calificación y nuevas acciones de construcción en los municipios
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}No se puede establecer la altura máxima del mapa en el valor indicado. Ya hay almenos una montaña más alta
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Límite de altura del mapa: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Fija la altura máxima del terreno del mapa. Con "(auto)" será escogido un valor correcto tras la generación del terreno
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}No se puede establecer la altura máxima del mapa en el valor indicado. Ya hay al menos una montaña más alta
STR_CONFIG_SETTING_AUTOSLOPE :Permitir modificar el terreno bajo edificios, ferrocarril, etc.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Permitir modificar el terreno debajo de edificios y ferrocarriles sin eliminarlos
STR_CONFIG_SETTING_CATCHMENT :Tamaño del área de cobertura realista: {STRING}
@ -1352,6 +1358,12 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Máxima distanc
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Límite para la distancia del borde del mapa en la que se pueden construir refinerías de petróleo y plataformas petrolíferas. En los mapas de islas, esto garantiza que estén cerca de la costa. En los mapas de más de 256 casillas, este valor se amplía.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altura cota nieve: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Permite escoger la cota a la cual la nieve comienza en el clima subártico. La nieve también afecta a la generación de industrias y a los requisitos de crecimiento de municipios
STR_CONFIG_SETTING_SNOW_COVERAGE :Extensión de la nieve: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controla la cantidad aproximada de nieve en el clima subártico. La nieve también afecta a la generación de industrias y a los requisitos de crecimiento de municipios. Solo puede ser utilizado durante la generación de mapas. El terreno justo por encima del nivel del mar siempre carece de nieve
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Extensión del desierto: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Controla la cantidad aproximada de desierto en el clima tropical. El desierto también afecta a la generación de industrias. Solo puede ser utilizado durante la generación de mapas
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Orografía del terreno: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Sólo TerraGenesis) Permite elegir la frecuencia de las colinas: Los terrenos más planos tienen menor número, aunque suelen ser más extensas. Los terrenos más accidentados tienen múltiples colinas, lo cual puede resultar repetitivo
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Muy Llano
@ -1719,7 +1731,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :Unidad del jueg
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Unidad de potencia de vehículos: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Cada vez que se muestre la potencia de un vehículo en la interfaz de usuario, se empleará la unidad seleccionada
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Imperial (cv)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Imperial (hp)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Métrico (cv)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW)
@ -2892,6 +2904,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. de municipios:
STR_MAPGEN_DATE :{BLACK}Fecha:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. de industrias:
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Punto más alto:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Aumenta la altura máxima del punto más alto del mapa en uno
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Reduce la altura máxima del punto más alto del mapa en uno
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Extensión de la nieve:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Incrementar la extensión de la nieve en un diez por ciento
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Reducir la extensión de la nieve en un diez por ciento
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Extensión del desierto:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Incrementar la extensión del desierto en un diez por ciento
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Reducir la extensión del desierto en un diez por ciento
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Altura cota nieve:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Sube la cota de nieve una unidad
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Baja la cota de nieve una unidad
@ -2920,6 +2943,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nombre d
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Tamaño:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Objetivo de altura del punto más alto
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Punto más alto
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Extensión de la nieve (en %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Extensión del desierto (en %)
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Cambiar la altura de la cota de nieve
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Cambiar año de inicio
@ -4337,6 +4364,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Solament
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Captura de pantalla gigante
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}La captura de pantalla tendrá una resolución {COMMA} x {COMMA} pixeles. Realizar la captura puede tardar tiempo. ¿Deseas continuar?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Mapa de alturas guardado con éxito como '{STRING}'. El punto más alto es {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Captura de pantalla realizada con éxito en '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}¡Captura de pantalla fallida!

@ -1126,6 +1126,8 @@ STR_TERRAIN_TYPE_FLAT :Plano
STR_TERRAIN_TYPE_HILLY :Accidentado
STR_TERRAIN_TYPE_MOUNTAINOUS :Montañoso
STR_TERRAIN_TYPE_ALPINIST :Escarpado
STR_TERRAIN_TYPE_CUSTOM :Definir altura
STR_TERRAIN_TYPE_CUSTOM_VALUE :Altura person. ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Permisiva
STR_CITY_APPROVAL_TOLERANT :Tolerante
@ -1207,7 +1209,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Desastres que o
STR_CONFIG_SETTING_CITY_APPROVAL :Actitud de los ayuntamientos ante restructuraciones hechas en sus zonas: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Medida en que el ruido y el daño ambiental causado por las empresas afectan su evaluación y futuras acciones de construcción en las mismas zonas
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}No se puede establecer la elevación máxima del mapa en el valor indicado. Al menos una montaña ya es más alta
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Límite de altura del mapa: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Ajustar la altura máxima de terreno en un mapa. "(automático)" tomará un buen valor tras finalizar la generación del terreno
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automático)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}No se puede establecer el límite de elevación del mapa en el valor indicado. Al menos una montaña ya es más alta
STR_CONFIG_SETTING_AUTOSLOPE :Permitir modificar terreno debajo edificios, vías férreas, etc.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Modificar el terreno debajo de edificios y vías de tren sin quitarlos
STR_CONFIG_SETTING_CATCHMENT :Permitir cambiar el tamaño del área de recolección a una forma más real: {STRING}
@ -1351,7 +1357,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Número de indu
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distancia máxima de industrias petrolíferas al borde del mapa: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Distancia límite desde el borde del mapa a partir del cual se pueden construir refinerías y plataformas de petróleo. En mapas con forma de isla esto garantiza que se ubiquen cerca de la costa. En mapas de más de 256 casillas el valor se amplía.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Nivel de inicio de nieve: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :En los mapas de clima Subártico, la elevación a la cual la nieve comienza. La nieve también afecta la generación de industrias y los requisitos de crecimiento de los pueblos
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Controlar la altura donde la nieve empieza en mapas de clima Subártico, lo cual afectará la generación de industrias y los requisitos de crecimiento de pueblos. Este valor se puede cambiar en el Editor de mapas o se calculará según la "Extensión de nieve"
STR_CONFIG_SETTING_SNOW_COVERAGE :Extensión de nieve: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Controlar la cantidad aproximada de nieve al generar un mapa de clima Subártico, lo cual afectará la generación de industrias y los requisitos de crecimiento de pueblos. La superficie casi al ras del nivel del mar nunca tiene nieve.
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Extensión de desierto: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Controlar la cantidad aproximada de desierto al generar un mapa de clima tropical, lo cual afectará la generación de industrias también.
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Irregularidad del terreno: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Solo TerraGenesis) Cantidad de colinas: los terrenos más planos tienen menos colinas, aunque suelen ser más extensas. Los terrenos más accidentados tienen múltiples colinas, lo cual puede resultar repetitivo
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Muy suave
@ -2521,7 +2533,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Construi
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Colocar boya para utilizar como punto de ruta marítimo. Mayús muestra una estimación del precio
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Construir acueducto. Mayús muestra una estimación del precio
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Definir cuerpo de agua.{}Crea un canal, a menos que se pulse Ctrl en un área al nivel del mar, en cuyo caso se inundarán los alrededores
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Colocar ríos
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Colocar ríos. Ctrl para seleccionar un área en diagonal
# Ship depot construction window
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Orientación del astillero
@ -2892,6 +2904,17 @@ STR_MAPGEN_BY :{BLACK}×
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Núm. de pueblos:
STR_MAPGEN_DATE :{BLACK}Fecha:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Núm. de industrias:
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Cima más alta:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Incrementar altura de cima más alta en 1
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Disminuir altura de cima más alta en 1
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Extensión de nieve:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Incrementar extensión de nieve un 10%
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Disminuir extensión de nieve un 10%
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Extensión de desierto:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Incrementar extensión de desierto un 10%
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Disminuir extensión de desierto un 10%
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Nivel de nieve:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Mover el nivel de inicio de nieve hacia arriba
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Mover el nivel de inicio de nieve hacia abajo
@ -2920,6 +2943,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nombre d
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Tamaño:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM}×{NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Altura de cima
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Cima más alta
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Extensión de nieve (en %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Extensión de desierto (en %)
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Cambiar el nivel de inicio de nieve
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Cambiar año de inicio
@ -4337,6 +4364,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Solament
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Captura de pantalla gigante
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}La captura de pantalla tendrá una resolución {COMMA}×{COMMA} pixeles, y puede tardar un poco en realizarse. ¿Continuar?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Mapa de alturas "{STRING}" guardado con éxito. La cima más alta mide {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Captura de pantalla guardada exitosamente en '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}¡La captura de pantalla falló!

@ -1125,6 +1125,8 @@ STR_TERRAIN_TYPE_FLAT :Platt
STR_TERRAIN_TYPE_HILLY :Kullig
STR_TERRAIN_TYPE_MOUNTAINOUS :Bergig
STR_TERRAIN_TYPE_ALPINIST :Alpin
STR_TERRAIN_TYPE_CUSTOM :Anpassad höjd
STR_TERRAIN_TYPE_CUSTOM_VALUE :Anpassad höjd ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Eftergiven
STR_CITY_APPROVAL_TOLERANT :Tolerant
@ -1206,7 +1208,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Slår av/på ka
STR_CONFIG_SETTING_CITY_APPROVAL :Stadsfullmäktiges attityd mot ombyggnation av områden: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Välj hur mycket ett företags oväsen och miljöpåverkan ska påverka dess anseende och möjlighet till vidare byggnationer i området
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Du kan inte ändra maximal karthöjd till detta värde. Åtminstone ett berg på kartan är högre
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Karthöjdsgräns: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Sätt maximal höjd på kartterräng. Med "(Automatiskt)" ett bra värde kommer att väljas efter terräng generation
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(automatiskt)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Du kan inte ändra karthöjd begränsning till detta värde. Åtminstone ett berg på kartan är högre
STR_CONFIG_SETTING_AUTOSLOPE :Tillåt landskapsarkitektur under byggnader, spår, etc.: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Tillåt landskapsarkitektur under byggnader och spår utan att ta bort dem
STR_CONFIG_SETTING_CATCHMENT :Tillåt mer realistiska uppsamlingsområden för stationer: {STRING}
@ -1350,7 +1356,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Ange hur många
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximalt avstånd mellan oljeindustrier och kartans kant: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Begränsar hur långt från kartans kant oljeraffinaderier och oljeplattformar kan byggas. På ö-kartor säkerställer detta att de är nära kusten. På kartor större än 256 rutor skalas detta värde upp.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snögränsens höjd: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Kontrollerar på vilken höjd snön börjar i det subarktiska landskapet. Snö påverkar även industrigeneration och städers tillväxtkrav
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Kontrollerar på vilken höjd snön börjar i det subarktiska landskapet. Snö påverkar även industrigeneration och städers tillväxtkrav. Kan endast modifieras via Scenarioredigeraren eller beräknas via "snötäckning"
STR_CONFIG_SETTING_SNOW_COVERAGE :Snötäckning: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Kontrollerar ungefärlig mängd snö på den subarktiska landskapet. Snö påverkar även industri generation och städernas tillväxtkrav. Används endast under kartgeneration. Land precis över havsnivån är alltid utan snö
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Öken täckning: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Kontrollera ungefärligt mängd öken i tropiskt landskap. Öken påverkar även industri generation. Används bara under kartgeneration
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Terrängens svårhetsgrad: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis endast) Välj frekvensen av kullar: Smooth landskap har färre, mer utbredda kullar. Rough landskap har många kullar, som kan se repetitiva
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Väldigt lätt
@ -2520,7 +2532,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Bygg ham
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Placera en boj som kan som kan användas som riktmärke. Shift växlar mellan att bygga/visa beräknad kostnad
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Bygg akvedukt. Shift växlar mellan att bygga/visa beräknad kostnad
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Definiera vattenyta.{}Skapa en kanal, om inte CTRL är nedhållen vid havsnivå, då den kommer att översvämma närliggande områden istället
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Placera flod
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Placera flod. Ctrl markerar ytan diagonalt
# Ship depot construction window
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Riktning för skeppsvarv
@ -2891,6 +2903,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Antal städer:
STR_MAPGEN_DATE :{BLACK}Datum:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Antal industrier:
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Högsta höjdpunkt:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Öka högsta höjd punkten på kartan med en
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Minska maximal höjd på högsta topp med en
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Snötäckning:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Öka snötäckning med tio procent
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Minska snötäckning med tio procent
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Öken täckning:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Öka ökentäckning med tio procent
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Minska öken täckning med tio procent
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Snögränsens höjd:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Höj snögränsens höjd ett steg
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Sänk snögränsens höjd ett steg
@ -2919,6 +2942,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Namn på
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Storlek:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Måltopp höjd
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Högsta höjdpunkt
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Snötäckning (i %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Öken täckning (i %)
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Ändra snögränsens höjd
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Ändra Startår
@ -4336,6 +4363,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Endast e
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Gigantisk skärmdump
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Skärmdumpen kommer ha en upplösning av {COMMA} x {COMMA} pixlar. Tagandet av skärmdumpen kan ta en stund. Vill du fortsätta?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Höjdkarta sparad som '{STRING}'. Högsta punkten är {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Skärmdump sparades som '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Skärmdump misslyckades!

@ -307,6 +307,7 @@ STR_SORT_BY_CARGO_CAPACITY :சரக்க
STR_SORT_BY_RANGE :வரையறை
STR_SORT_BY_POPULATION :மக்கள் தொகை
STR_SORT_BY_RATING :மதிப்பீடு
STR_SORT_BY_NUM_VEHICLES :வாகங்களின் எண்ணிக்கை
# Group by options for vehicle list
STR_GROUP_BY_NONE :ஒன்றுமில்லை
@ -1285,6 +1286,7 @@ STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :படத்த
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL :வரைபடத்தினை உருட்டு
STR_CONFIG_SETTING_SCROLLWHEEL_OFF :அணை
STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :வரைபட உருட்டல் வேகம்: {STRING}
STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT :சுட்டி-சக்கர ஸ்க்ரோலிங் உணர்திறனைக் கட்டுப்படுத்தவும்
STR_CONFIG_SETTING_OSK_ACTIVATION :திரை தட்டச்சுப்பலகை: {STRING}
STR_CONFIG_SETTING_OSK_ACTIVATION_DISABLED :செயலிழக்க செய்யப்பட்டது
STR_CONFIG_SETTING_OSK_ACTIVATION_DOUBLE_CLICK :இரு அழுத்தங்கள்
@ -1323,6 +1325,7 @@ STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :அதிகம
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :ஒதுக்கீடு செய்யப்பட்ட தடங்களைக் காட்டவும்: {STRING}
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :பயன்படுத்திய கட்டுமான செயல்களை செயற்பாட்டிலேயே வைத்திருக்கவும்: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :முன்னோக்கியின் வேக வரம்பு: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :வரம்பு இல்லை (உங்கள் கணினி அனுமதிக்கும் அளவுக்கு வேகமாக)
STR_CONFIG_SETTING_SOUND_TICKER :செய்தி கடிகாரம்: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :செய்தித் தொகுப்புகளை காட்டும்போது ஒலி எழுப்பவும்
@ -1365,6 +1368,7 @@ STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :நடுத்
STR_CONFIG_SETTING_AI_PROFILE_HARD :கடுமையான
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :கணினிகளை பல்வீரர் ஆட்டத்தில் அனுமதி: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :பழுதுபார்த்தல்கள் இடையே உள்ள காலத்தினை சதவிகிதத்தில் காட்டவும்: {STRING}
STR_CONFIG_SETTING_SERVINT_TRAINS :இரயிகளின் பழுதுபார்த்தல் இடைவேளி: {STRING}
@ -1469,6 +1473,7 @@ STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :இயல்ப
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_TOWN_GROWTH :நகர வளர்ச்சி வேகம்: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :நகர வளர்ச்சி வேகம்
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :ஒன்றுமில்லை
@ -1768,6 +1773,7 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}ஆட
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}சர்வரினை புதுப்பிக்கவும்
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}சர்வரின் விவரத்தினை புதுப்பிக்கவும்
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}உள்ளூர் பகுதி இணையத்தில் தேடு
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}சர்வரினை இணை
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}சர்வரினை ஆரம்பி
STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}தங்களின் சர்வரினை ஆரம்பிக்கவும்
@ -2324,6 +2330,7 @@ STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}வி
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}எங்கேயோ நிறுவு
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}கட்டு
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}நிறுவு
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}அனைத்து தொழிற்சாலைகளையும் அகற்றவும்
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}அனைத்து தொழிற்சாலைகளையும் அகற்றவும்
# Industry cargoes window
@ -2476,6 +2483,7 @@ STR_FRAMERATE_MEMORYUSE :{WHITE}நி
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} நுண்ணொடி
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} மில்லி விநாடி(கள்)
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} வினாடிக்கு பிரேம்கள்
STR_FRAMERATE_BYTES_GOOD :{LTBLUE}{BYTES}
STR_FRAMERATE_BYTES_WARN :{YELLOW}{BYTES}
STR_FRAMERATE_BYTES_BAD :{RED}{BYTES}
@ -2537,6 +2545,7 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}நகரங்களின் எண்ணிக்கை:
STR_MAPGEN_DATE :{BLACK}தேதி:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}தொழிற்சாலைகளின் எண்ணிக்கை:
STR_MAPGEN_SNOW_COVERAGE :{BLACK}பனி முழுத் தழுவு அளவு:
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}பனிக் கோடின் உயரம்:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}பனி கோடின் உயரத்தை ஒரு அடி உயர்த்து
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}பனி கோடின் உயரத்தை ஒரு அடி இறக்கு
@ -2813,6 +2822,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}தங
STR_GOALS_CAPTION :{WHITE}{COMPANY} குறிக்கோள்கள்
STR_GOALS_SPECTATOR_CAPTION :{WHITE}உலகளாவிய குறிக்கோள்கள்
STR_GOALS_SPECTATOR :உலகளாவிய குறிக்கோள்கள்
STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}நிறுவனத்தின் இலக்குகளைக் காட்டு
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- ஏதுமில்லை -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
@ -3004,7 +3014,7 @@ STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}தல
STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}HQ வினை நகர்த்தவும்
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}விவரங்கள்
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}விவரமான கட்டட எண்ணிக்கைகளை காட்டு
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}பணம் தா
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}பணத்தை வழங்கு
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}புதிய முகம்
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}மேலாளருக்கு புதிய முகத்தினைத் தேர்ந்தெடு
@ -3041,6 +3051,7 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENC
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}தொழிற்சாலைகள்
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- ஒன்றுமில்லை -
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
STR_INDUSTRY_DIRECTORY_ITEM_PROD1 :{ORANGE}{INDUSTRY} {STRING}
STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER :{BLACK}ஏற்றுக்கொள்ளப்படும் சரக்குகள்: {SILVER}{STRING}
STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER :{BLACK}உற்பத்தி செய்யப்பட்ட சரக்குகள்: {SILVER}{STRING}
STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :அனைத்து சரக்கு வகைகள்
@ -3133,6 +3144,7 @@ STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :புதிய
############ range for vehicle availability starts
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :புது இரயில் வாகனங்கள்
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :புதிய சாலை வாகனங்கள்
STR_BUY_VEHICLE_SHIP_CAPTION :புது கப்பல்கள்
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :புது விமானம்
############ range for vehicle availability ends
@ -3193,6 +3205,7 @@ STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}மற
STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}மறை
STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}மறை
STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}காட்சி
STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}காட்சி
STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}காட்சி
@ -3750,6 +3763,7 @@ STR_AI_LIST_CANCEL :{BLACK}இர
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}வரிவடிவத்தினை மாற்றாதே
STR_SCREENSHOT_SCREENSHOT :{BLACK}சாதாரண திரைப்பிடிப்பு
STR_SCREENSHOT_DEFAULTZOOM_SCREENSHOT :{BLACK}திரைபிடிப்பு - இயல்பிருப்பு பெரிதாக்குதல்
STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}உயர்படத்தின் திரைப்பிடிப்பு
# AI Parameters
@ -4013,6 +4027,7 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :தவறான
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} மாற்றியமைக்கப்பட்ட பின் இரயில் மிக நீளமாக உள்ளது
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}எந்த தானியங்கிமாற்றல்/புதுப்பித்தல் விதிமுறைகளும் செயல்படுத்தப்படவில்லை
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(பண எல்லை)
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE} புதிய வாகனத்தினால் {STRING}-இனை கொண்டு செல்ல முடியாது
# Rail construction errors
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}இருவேறு இரயில்வே தட வகைகளை இணைக்க இயலாது

@ -938,6 +938,7 @@ STR_GAME_OPTIONS_CURRENCY_NTD :Yeni Tayvan Dol
STR_GAME_OPTIONS_CURRENCY_CNY :Çin Yuanı (CNY)
STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Doları (HKD)
STR_GAME_OPTIONS_CURRENCY_INR :Hindistan Rupisi (INR)
STR_GAME_OPTIONS_CURRENCY_MYR :Malezya Ringgiti (MYR)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Soldan trafik
@ -990,6 +991,7 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Tam ekra
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Ekran Çözünürlüğü
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Kullanılacak ekran çözünürlüğünü seçin
STR_GAME_OPTIONS_RESOLUTION_OTHER :diğer
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Arayüz boyutu
@ -1441,6 +1443,7 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Yapı araçlar
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Köprü, tünel vb. için kullanılan inşa araçlarını kullanımdan sonra da açık tut
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Şirket mali tablosunda grup harcamaları: {STRING}
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Şirket harcamaları penceresinin nasıl düzenleneceğini belirle
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Limit yok (bilgisayarın izin verdiği maksimum hızda )
STR_CONFIG_SETTING_SOUND_TICKER :Kayan haber bandı: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Özet haber mesajları için ses çal
@ -3135,6 +3138,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Yakalan
STR_GOALS_CAPTION :{WHITE}{COMPANY} Hedefler
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Evrensel Amaçlar
STR_GOALS_SPECTATOR :Evrensel Amaçlar
STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Evrensel amaçları göster
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Hiçbiri -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
@ -4217,6 +4221,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Oyun yeni bir s
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Dosya okunabilir değil
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Dosya yazılabilir değil
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Veri sağlamlık kontrolü başarısız
STR_GAME_SAVELOAD_ERROR_PATCHPACK :Oyunun kaydı değiştirilmiş bir versiyonda yapılmış
STR_GAME_SAVELOAD_NOT_AVAILABLE :<uygun değil>
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Oyun tramvay desteği olmayan bir sürümde kaydedilmiş. Tüm tramvaylar kaldırılmıştır

@ -824,7 +824,7 @@ STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Клац
STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED :{BIG_FONT}{BLACK}Кращі компанії, які досягли {NUM}
STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME :{BIG_FONT}{BLACK}Таблиця компаній з {NUM}
STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}.
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Бізнесмен
STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Підприємець
STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Підприємець
STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Промисловець
STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :Капіталіст
@ -908,6 +908,7 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Пока
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Показати останнє повідомлення або новину
STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
STR_STATUSBAR_PAUSED :{YELLOW}* * ПАУЗА * *
STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * ПАУЗА (зачекайте оновлення обрахунку зв'язків) * *
STR_STATUSBAR_AUTOSAVE :{RED}АВТОЗБЕРЕЖЕННЯ
STR_STATUSBAR_SAVING_GAME :{RED}* * ЗБЕРЕЖЕННЯ ГРИ * *
@ -1131,6 +1132,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :інша
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Прискорення апаратного забезпечення
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Увімкнутий прапорець дозволить використання грою прискорення апаратного забезпечення. Налаштування запрацює тільки після перезапуску гри
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Налаштування запрацює тільки після перезапуску гри
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Розмір інтерфейсу
@ -1149,10 +1151,12 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Нормаль
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Подвійний розмір
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Почетверний розмір
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Графіка
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Показати швидкість оновлення
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Обрати швидкість оновлення екрану
STR_GAME_OPTIONS_REFRESH_RATE_OTHER :інша
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Гц
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Оновлення з частотою понад 60ГГц може зашкодити роботі гри.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Базовий набір графіки
@ -1249,6 +1253,8 @@ STR_TERRAIN_TYPE_FLAT :рівнинн
STR_TERRAIN_TYPE_HILLY :пагористий
STR_TERRAIN_TYPE_MOUNTAINOUS :гористий
STR_TERRAIN_TYPE_ALPINIST :скелястий
STR_TERRAIN_TYPE_CUSTOM :Власна висота
STR_TERRAIN_TYPE_CUSTOM_VALUE :Власна висота ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :допустиме
STR_CITY_APPROVAL_TOLERANT :терпиме
@ -1330,7 +1336,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Перемкн
STR_CONFIG_SETTING_CITY_APPROVAL :Ставлення ради міста до зміни його території: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Виберіть, який рівень шуму та руйнування довкілля компаніями впливає на їх рейтинг для міст та подальші будівельні дії в їх межах
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Неможливо встановити таку висоти карти. Як мінімум одна гора на карті є вищою
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Максимальна висота мапи: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Встановити межу висот на мапі. У режимі "автоматично" розмір встановиться після створення рельєфу.
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(автоматичо)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Неможливо встановити таку межу висоти мапи. Щонайменше одна гора вище
STR_CONFIG_SETTING_AUTOSLOPE :Дозволити зміну схилів під будівлями, дорогами тощо: {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Можливість змінювати ландшафт під будівлями та дорогами без необхідності їх зносу
STR_CONFIG_SETTING_CATCHMENT :Більш реалістічні зони покриття станцій: {STRING}
@ -1462,7 +1472,7 @@ STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Показув
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Додати рядок у вікні придбання транспорту, який показуватиме назву NewGRF обраного транспорту.
STR_CONFIG_SETTING_LANDSCAPE :Ландшафт: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Пейзажі визначають базові ігрові сценарії з різними вантажами, необхідними для зростання міст. NewGRF'и й ігрові скрипти дозволяють тонший контроль
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Ландшафти визначають базові ігрові сценарії з різними вантажами, необхідними для зростання міст. NewGRF'и й ігрові скрипти дозволяють тонший контроль
STR_CONFIG_SETTING_LAND_GENERATOR :Генератор ландшафту: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Стандартний залежить від базового набору графіки і створює стандартні форми ландшафту. TerraGenesis базується на генераторі шумів Перлина з тоншими налаштуваннями управління
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :стандартний
@ -1474,7 +1484,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Встанов
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Макс. відстань від краю карти до нафтопереробних заводів: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Обмеження того, наскільки далеко може бути побудований кордон нафтопереробних заводів та нафтових установок. На островних картах це гарантує, що вони знаходяться біля узбережжя. На картах більше 256 плиток це значення збільшується.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Рівень снігової шапки: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Контроль висоти, вище якої лежить сніг в субарктичному ландшафті. Сніг впливає на генерування підприємств та на умови росту міст
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Контроль висоти, вище якої лежить сніг в субарктичному ландшафті. Сніг впливає на генерування підприємств та на умови росту міст. Можливо змінити лише в редакторі сценаріїв, інакше вираховується за параметром "покриття снігом"
STR_CONFIG_SETTING_SNOW_COVERAGE :Покриття снігом: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Контроль приблизної частки снігу в субарктичному ландшафті. Сніг впливає на створення підприємств та умови росту міст. Використовується лише при створенні мапи. Території біля моря завжди безсніжні
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Покриття пустелею: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Контроль приблизної частки пустель у тропічному ландшафті. Пустелі впливають на створення підприємств. Використовується лише при створенні мапи
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Грубість ландшафту: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Тільки для TerraGenesis) Оберіть частоту пагорбів: Плавний пейзаж має менше пагорбів, вони менш круті. Грубий ландшафт має багато пагорбів, що можуть повторюватись один за одним
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :дуже плавно
@ -1590,7 +1606,10 @@ STR_CONFIG_SETTING_EXPENSES_LAYOUT :Групува
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Налаштування відображення інформації про вітрати у вікні фінансів
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Автоматично прибирати сигнали при будівництві колії.: {STRING}
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Автоматично прибирати сигнали на шляху при будівництві колії. Увага: це може спричинити зіткнення потягів!
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Обмеження швидкості прискорення: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Обмеження швидкості гри при увімкнутому прискоренні. 0 = без обмежень (залежить від можливостей компʼютера). Значення понад 100% уповільнить гру. Верхня межа залежить від параметрів компʼютера і може змінитися у грі.
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% нормальної швидкості гри
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Без обмежень (залежить від можливостей компʼютера)
STR_CONFIG_SETTING_SOUND_TICKER :Новинний рухомий рядок: {STRING}
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Відтворення звуку для узагальнених новинних повідомлень
@ -1782,12 +1801,15 @@ STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Максима
STR_CONFIG_SETTING_ZOOM_MAX :Максимальний рівень віддалення: {STRING}
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Максимальний рівень віддалення. Зауважте, що використання високих рівнів віддалення потребує більше обчислювальної потужності і може викликати гальмування ігрового процесу.
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Найбільша використовувана роздільна здатність: {STRING}
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Обмеження максимальної роздільної здатності зображень. Не використовуватиметься наявна графіка високої роздільної здатності. Гра працюватиме злагодженіше при використанні кількох графічних файлів з різною роздільною здатністю.
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :нормальний
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
STR_CONFIG_SETTING_TOWN_GROWTH :Швидкість росту міста: {STRING}
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Налаштування швидкості росту міст
@ -1832,6 +1854,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Показув
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Імперські (милі/год)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Метричні (км/год)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :СІ (м/с)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :Ігрових одиниць (клітинок/день)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Одиниці потужності: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Показувати потужності в таких одиницях:
@ -1968,6 +1991,7 @@ STR_INTRO_TRANSLATION :{BLACK}Пере
# Quit window
STR_QUIT_CAPTION :{WHITE}Вийти
STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Ви дійсно бажаєте вийти з OpenTTD?
STR_QUIT_YES :{BLACK}Так
STR_QUIT_NO :{BLACK}Ні
@ -2131,7 +2155,10 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Приє
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Оновити сервер
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Оновити інформацію про сервер
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Пошук мережі
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Пошук публічних серверів у мережі
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Пошук локальної мережі
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Пошук серверів у локальній мережі
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Додати сервер
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Додає сервер до списку, який завжди буде перевірятись на поточні ігри
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Створити сервер
@ -2363,6 +2390,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :кількіс
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :приєднання клієнтів
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :вручну
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :ігровий скрипт
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :зачекайте оновлення обрахунку зв'язків
############ End of leave-in-this-order
STR_NETWORK_MESSAGE_CLIENT_LEAVING :виходжу...
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} приєднався до гри
@ -2372,6 +2400,7 @@ STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} с
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} заснував нову компанію (№{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} покинув гру ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} змінив(-ла) своє ім'я на {STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** Від {STRING} передано {1:STRING} {2:CURRENCY_LONG}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Сервер закрив сеанс
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Перезавантаження сервера...{}Зачекайте...
STR_NETWORK_MESSAGE_KICKED :*** {STRING} відключено. Причина: ({STRING})
@ -2449,6 +2478,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Так, завантажити графіку
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Ні, вийти з OpenTTD
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Не вдалося завантажити
STR_MISSING_GRAPHICS_ERROR :{BLACK}Не вдалося завантажити графіку.{}Будь ласка, завантажте графіку самостійно.
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Вийти з OpenTTD
@ -2749,9 +2779,10 @@ STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Випа
# Fund new industry window
STR_FUND_INDUSTRY_CAPTION :{WHITE}Нове підприємство
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Виберіть необхідне підприємство
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :Багато різної промисловості
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Створити різні підприємства
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Випадково розташувати підприємства по карті
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Створитипідприємства випадково
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Створити підприємства випадково
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Ви дійсно бажаєте створити багато різних підприємств?
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Вартість: {YELLOW}{CURRENCY_LONG}
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Огляд
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Будувати
@ -2990,7 +3021,8 @@ STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF:
STR_SAVELOAD_FILTER_TITLE :{BLACK}Фільтр:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Перезаписати файл
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW} Ви справді хочете перезаписати існуючий файл?
STR_SAVELOAD_DIRECTORY :{STRING} (Directory)
STR_SAVELOAD_DIRECTORY :{STRING} (Тека)
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Головна тека)
STR_SAVELOAD_OSKTITLE :{BLACK}Введіть назву файла збереженої гри
@ -3002,6 +3034,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Міста:
STR_MAPGEN_DATE :{BLACK}Дата:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Кількість виробництв:
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Найвища гора:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Збільшити на одиницю максимальну висоту найвищої гори на мапі
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Зменшити на одиницю максимальну висоту найвищої гори на мапі
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Покриття снігом:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Збільшити покриття снігом на 10%
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Зменшити покриття снігом на 10%
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Покриття пустелею:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Збільшити покриття пустелею на 10%
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Зменшити покриття пустелею на 10%
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Висота лінії снігу:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Підвищити лінію снігу
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Понизити лінію снігу
@ -3030,6 +3073,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Назв
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Розмір:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Висота обраної гори
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Найвища гора
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Покриття снігом (у відсотках)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Покриття пустелею, у відсотках
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Змінити висоту лінії снігу
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Змінити рік початку гри
@ -3308,13 +3355,13 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Фінансу
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Купити єдине транспортне право
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Підкупити місцеву владу
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Провести малу локальну рекламну кампанію, щоб залучити більше пасажирів і вантажу до послуг вашої компанії.{}Вартість: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Провести середню локальну рекламну кампанію, щоб залучити більше пасажирів і вантажу до послуг вашої компанії.{}Вартість: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Провести велику локальну рекламну кампанію, щоб залучити більше пасажирів і вантажу до послуг вашої компанії.{}Вартість: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Фінансувати реконструкцію міських доріг. Призведе до значного погіршення руху на 6 місяців.{}Вартість: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Збудувати монумент на честь вашої компанії.{}Вартість: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Фінансувати будівництво нових офісів у місті.{}Вартість: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Купити ексклюзивне транспортне право у місті на 1 рік. Міська влада дозволить використовувати лише станції вашої компанії.{}Вартість: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Провести малу локальну рекламну кампанію, щоб залучити більше пасажирів і вантажу до послуг вашої компанії.{}Тимчасово збільшить рейтинг станції у малому радіусі від міського центру.{}Вартість: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Провести середню локальну рекламну кампанію, щоб залучити більше пасажирів і вантажу до послуг вашої компанії.{}Тимчасово збільшить рейтинг станції у середньому радіусі від міського центру.{}Вартість: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Провести велику локальну рекламну кампанію, щоб залучити більше пасажирів і вантажу до послуг вашої компанії.{}Тимчасово збільшить рейтинг станції у великому радіусі від міського центру.{}Вартість: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Фінансувати реконструкцію міських доріг.{}Призведе до значного погіршення руху на 6 місяців.{}Вартість: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Збудувати монумент на честь вашої компанії.{}Збільшує рейтинг станції у місті.{}Вартість: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Фінансувати будівництво нових офісів у місті.{}Тимчасово прискорить зростання міста.{}Вартість: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Купити ексклюзивне транспортне право у місті на 1 рік.{}Міська влада не дозволить використовувати станції інших компаній.{}Вартість: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Підкупити місцеву владу для збільшення вашого рейтингу, при викритті загрожує суворим покаранням.{}Вартість: {CURRENCY_LONG}
# Goal window
@ -3332,10 +3379,10 @@ STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Клац мишою на цілі (меті) відобразить по центру виробництва/місто/клітинку у головному вікні. Ctrl+клац мишою відкриє міні-вікно
# Goal question window
STR_GOAL_QUESTION_CAPTION_QUESTION :Питання
STR_GOAL_QUESTION_CAPTION_INFORMATION :Інформація
STR_GOAL_QUESTION_CAPTION_WARNING :Попередження
STR_GOAL_QUESTION_CAPTION_ERROR :Помилка
STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Питання
STR_GOAL_QUESTION_CAPTION_INFORMATION :{BLACK}Інформація
STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}Попередження
STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}Помилка
############ Start of Goal Question button list
STR_GOAL_QUESTION_BUTTON_CANCEL :Відмінити
@ -3941,6 +3988,8 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Пока
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Показати корабель детально
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Показати літак детально
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Поточні дії потяга - натисніть для руху/зупинки потяга
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Поточні дії транспорту - натисніть для руху/зупинки транспорту
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Поточні дії корабля - натисніть для руху/зупинки корабля
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Поточні дії авіатранспорту - натисніть для вильоту/зупинки літального апарата
@ -4445,6 +4494,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Був
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Великий знімок екрану
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Знімок екрану буде мати роздільну здатність {COMMA} x {COMMA} пікселів. Створення знімка екрану може зайняти деякий час. Ви хочете продовжити?
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Мапа висот успішно збережена як '{STRING}'. Висота найвищої гори {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Екран збережено в '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Помилка збереження екрану!
@ -4950,10 +5000,10 @@ STR_INDUSTRY_NAME_SUGAR_MINE.z :цукрову
##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Без назви
STR_SV_TRAIN_NAME :Поїзд {COMMA}
STR_SV_ROAD_VEHICLE_NAME :Автотранспорт №{COMMA}
STR_SV_SHIP_NAME :Судно {COMMA}
STR_SV_AIRCRAFT_NAME :Борт {COMMA}
STR_SV_TRAIN_NAME :Поїзд #{COMMA}
STR_SV_ROAD_VEHICLE_NAME :Транспорт #{COMMA}
STR_SV_SHIP_NAME :Судно #{COMMA}
STR_SV_AIRCRAFT_NAME :Борт #{COMMA}
STR_SV_STNAME :{STRING}
STR_SV_STNAME_NORTH :{STRING} Північна

@ -815,7 +815,7 @@ STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLAC
STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Lụt!{}Ít nhất {COMMA} người mất tích, hoặc đã chết chìm sau trận lụt!
STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Công ty vận tải đang gặp khó khăn!
STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} sẽ bị chuyển nhượng hoặc phá sản trừ khi năng suất làm việc tăng lên!
STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} sẽ bị chuyển nhượng hoặc phá sản nếu không cải thiện hiệu quả hoạt động!
STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Sáp nhập công ty vận tải!
STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} đã được bán cho {STRING} với giá {CURRENCY_LONG}!
STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}Phá sản!
@ -1050,7 +1050,7 @@ STR_ERROR_FULLSCREEN_FAILED :{WHITE}Thất b
# Custom currency window
STR_CURRENCY_WINDOW :{WHITE}Tự chỉnh tiền tệ
STR_CURRENCY_WINDOW :{WHITE}Tùy chọn tiền tệ
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Tỉ giá hối đoái: {ORANGE}{CURRENCY_LONG} = £ {COMMA}
STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Giảm tỉ giá tiền của bạn đối với 1 Pound (£)
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Tăng tỉ giá tiền của bạn đối với 1 Pound (£)
@ -1125,6 +1125,8 @@ STR_TERRAIN_TYPE_FLAT :Phẳng
STR_TERRAIN_TYPE_HILLY :Núi
STR_TERRAIN_TYPE_MOUNTAINOUS :Núi Cao
STR_TERRAIN_TYPE_ALPINIST :Đồi núi
STR_TERRAIN_TYPE_CUSTOM :Độ cao tùy chọn
STR_TERRAIN_TYPE_CUSTOM_VALUE :Độ cao tùy chỉnh ({NUM})
STR_CITY_APPROVAL_PERMISSIVE :Dễ dãi
STR_CITY_APPROVAL_TOLERANT :Vừa phải
@ -1206,7 +1208,11 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Thay đổi tù
STR_CONFIG_SETTING_CITY_APPROVAL :Thái độ của hội đồng thành phố với việc xây dựng lại địa phương: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Lựa chọn mức độ ảnh hưởng môi trường và tiếng ồn gây ra bởi các công ty sẽ ảnh hưởng uy tín của công ty đối với chính quyền địa phương và các hoạt động xây dựng của họ trong địa bàn
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Bạn không thể đặt giá trị chiều cao tối đa này cho bản đổ. Phải có ít nhất 1 ngọn núi cao hơn bản đồ
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Giới hạn độ cao bản đồ: {STRING}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Tùy chỉnh độ cao tối đa của địa hình. Giá trị "(tự động)" là giá trị sẽ được tự tạo sau khi sinh ra địa hình
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(tự động)
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Bạn không thể đặt giới hạn độ cao này cho bản đồ địa hình. Đang có ít nhất một ngọn núi trên bản đồ địa hình cao hơn giá trị được chọn
STR_CONFIG_SETTING_AUTOSLOPE :Cho phép thay đổi nền đất dưới công trình, đường.. (tự làm dốc): {STRING}
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Cho phép thay đổi nền đất dưới công trình và đường mà không cần phá hủy chúng
STR_CONFIG_SETTING_CATCHMENT :Mô phỏng thực tế diện tích khu vực đón hàng: {STRING}
@ -1351,6 +1357,12 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Khoảng cách
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Giới hạn bao xa tính từ rìa bản đò tới nhà máy hóa dầu và dàn khoan dầu có thể xây. Trên các bản đồ đảo thì tương ứng là ven biển. Với bản đồ lớn 256 ô, thì giá trị này được nhân tỉ lệ lên
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Độ cao tuyết phủ: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Điều chỉnh độ cao của tuyết phủ đối với địa hình xứ lạnh. Tuyết phủ có thể ảnh hưởng tới việc tạo ra nhà máy và các yêu cầu cho sự tăng trưởng đô thị
STR_CONFIG_SETTING_SNOW_COVERAGE :Độ phủ địa hình tuyết: {STRING}
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Điều chỉnh độ phủ của tuyết đối với địa hình xứ lạnh. Tuyết phủ có thể ảnh hưởng tới việc tạo ra nhà máy và các yêu cầu cho sự tăng trưởng đô thị. Chỉ được sử dụng trong việc sinh bản đồ. Địa hình cao hơn mặt nước biển sẽ không có tuyết
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_DESERT_COVERAGE :Độ phủ sa mạc: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Điều chỉnh độ phủ xấp xỉ của hoang mạc đối với địa hình nhiệt đới. Hoang mạc sẽ ảnh hưởng tới việc phát triển nhà máy. Chỉ được sử dụng trong việc sinh bản đồ
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Độ gồ ghề của địa chất: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Chỉ cho TerraGenesis) Chọn mức độ trùng điệp của núi: địa hình bằng phẳng thì ít hơn, địa hình đồi núi thì nhiều hơn. Địa hình gồ ghề có nhiều núi và trông có vẻ lặp lại
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Rất Phẳng
@ -2520,7 +2532,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Xây c
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Đặt một phao hàng hải như là điểm mốc trên đường đi. Shift+Click để xem chi phí dự tính
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Xây cống. Shift+Click để xem chi phí dự tính
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Đặt tên vùng biển.{}Tạo một kênh đào, nếu ấn Ctrl thì giữ xuống tới mực nước biển, không thì sẽ bị ngập nước
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Đặt sông.
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Đặt sông. Giữ Ctrl để chọn đường chéo
# Ship depot construction window
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Hướng Xưởng Tàu
@ -2891,6 +2903,17 @@ STR_MAPGEN_BY :{BLACK}*
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Số lượng đô thị:
STR_MAPGEN_DATE :{BLACK}Thời điểm:
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Số lượng nhà máy:
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Độ cao đỉnh cao nhất:
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Tăng chiều cao tối đa của đỉnh cao nhất lên một đơn vị
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Giảm độ cao tối đa của đỉnh cao nhất trên bản đồ một đơn vị
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Độ phủ địa hình tuyết:
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Tăng độ phủ địa hình tuyết lên mười phần trăm
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Giảm độ phủ của tuyết đi mười phần trăm
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Độ phủ sa mạc:
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Tăng độ phủ sa mạc lên mười phần trăm
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Giảm độ phủ sa mạc đi mười phần trăm
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_SNOW_LINE_HEIGHT :{BLACK}Độ cao tuyết phủ:
STR_MAPGEN_SNOW_LINE_UP :{BLACK}Di chuyển độ cao tuyết phủ lên cao
STR_MAPGEN_SNOW_LINE_DOWN :{BLACK}Di chuyển độ cao tuyết phủ xuống thấp
@ -2919,6 +2942,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Tên b
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Cỡ:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Độ cao tối đa của đỉnh
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Độ cao đỉnh cao nhất
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Độ phủ địa hình tuyết (giá trị %)
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Độ phủ sa mạc (giá trị %)
STR_MAPGEN_SNOW_LINE_QUERY_CAPT :{WHITE}Thay đổi độ cao tuyết phủ
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Thay đổi thời điểm bắt đầu
@ -4336,6 +4363,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Chỉ c
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Ảnh chụp cực lớn
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Ảnh chụp màn hình có độ phân giải {COMMA} x {COMMA} điểm. Chụp ảnh màn hình sẽ ngưng trò chơi chút ít, bạn có muốn vậy không??
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Bản đồ địa hình được lưu tại '{STRING}'. Đỉnh cao nhất cao {NUM}
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Chụp màn hình lưu thành file là '{STRING}'
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Chụp màn hình bị lỗi!

@ -1,7 +1,6 @@
add_files(
array.hpp
binaryheap.hpp
blob.hpp
countedobj.cpp
countedptr.hpp
dbg_helpers.cpp
@ -11,5 +10,4 @@ add_files(
getoptdata.h
hashtable.hpp
lrucache.hpp
str.hpp
)

@ -11,7 +11,7 @@
#define ARRAY_HPP
#include "fixedsizearray.hpp"
#include "str.hpp"
#include "../string_func.h"
/**
* Flexible array with size limit. Implemented as fixed size
@ -103,14 +103,14 @@ public:
*/
template <typename D> void Dump(D &dmp) const
{
dmp.WriteLine("capacity = %d", Tcapacity);
dmp.WriteValue("capacity", Tcapacity);
uint num_items = Length();
dmp.WriteLine("num_items = %d", num_items);
CStrA name;
dmp.WriteValue("num_items", num_items);
for (uint i = 0; i < num_items; i++) {
const T &item = (*this)[i];
name.Format("item[%d]", i);
dmp.WriteStructT(name.Data(), &item);
char name[32];
seprintf(name, lastof(name), "item[%d]", i);
dmp.WriteStructT(name, &item);
}
}
};

@ -1,421 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file blob.hpp Support for storing random binary data. */
#ifndef BLOB_HPP
#define BLOB_HPP
#include "../core/alloc_func.hpp"
/**
* Base class for simple binary blobs.
* Item is byte.
* The word 'simple' means:
* - no configurable allocator type (always made from heap)
* - no smart deallocation - deallocation must be called from the same
* module (DLL) where the blob was allocated
* - no configurable allocation policy (how big blocks should be allocated)
* - no extra ownership policy (i.e. 'copy on write') when blob is copied
* - no thread synchronization at all
*
* Internal member layout:
* 1. The only class member is pointer to the first item (see union).
* 2. Allocated block contains the blob header (see BlobHeader) followed by the raw byte data.
* Always, when it allocates memory the allocated size is:
* sizeof(BlobHeader) + <data capacity>
* 3. Two 'virtual' members (items and capacity) are stored in the BlobHeader at beginning
* of the allocated block.
* 4. The pointer of the union pobsize_ts behind the header (to the first data byte).
* When memory block is allocated, the sizeof(BlobHeader) it added to it.
* 5. Benefits of this layout:
* - items are accessed in the simplest possible way - just dereferencing the pointer,
* which is good for performance (assuming that data are accessed most often).
* - sizeof(blob) is the same as the size of any other pointer
* 6. Drawbacks of this layout:
* - the fact that a pointer to the allocated block is adjusted by sizeof(BlobHeader) before
* it is stored can lead to several confusions:
* - it is not a common pattern so the implementation code is bit harder to read.
* - valgrind may generate a warning that the allocated block is lost (not accessible).
*/
class ByteBlob {
protected:
/** header of the allocated memory block */
struct BlobHeader {
size_t items; ///< actual blob size in bytes
size_t capacity; ///< maximum (allocated) size in bytes
};
/** type used as class member */
union {
byte *data; ///< ptr to the first byte of data
BlobHeader *header; ///< ptr just after the BlobHeader holding items and capacity
};
private:
/**
* Just to silence an unsilencable GCC 4.4+ warning
* Note: This cannot be 'const' as we do a lot of 'hdrEmpty[0]->items += 0;' and 'hdrEmpty[0]->capacity += 0;'
* after const_casting.
*/
static BlobHeader hdrEmpty[];
public:
static const size_t tail_reserve = 4; ///< four extra bytes will be always allocated and zeroed at the end
static const size_t header_size = sizeof(BlobHeader);
/** default constructor - initializes empty blob */
inline ByteBlob()
{
InitEmpty();
}
/** copy constructor */
inline ByteBlob(const ByteBlob &src)
{
InitEmpty();
AppendRaw(src);
}
/** move constructor - take ownership of blob data */
inline ByteBlob(BlobHeader * const & src)
{
assert(src != nullptr);
header = src;
*const_cast<BlobHeader**>(&src) = nullptr;
}
/** destructor */
inline ~ByteBlob()
{
Free();
}
protected:
/** all allocation should happen here */
static inline BlobHeader *RawAlloc(size_t num_bytes)
{
return (BlobHeader*)MallocT<byte>(num_bytes);
}
/**
* Return header pointer to the static BlobHeader with
* both items and capacity containing zero
*/
static inline BlobHeader *Zero()
{
return const_cast<BlobHeader *>(&ByteBlob::hdrEmpty[1]);
}
/** simple allocation policy - can be optimized later */
static inline size_t AllocPolicy(size_t min_alloc)
{
if (min_alloc < (1 << 9)) {
if (min_alloc < (1 << 5)) return (1 << 5);
return (min_alloc < (1 << 7)) ? (1 << 7) : (1 << 9);
}
if (min_alloc < (1 << 15)) {
if (min_alloc < (1 << 11)) return (1 << 11);
return (min_alloc < (1 << 13)) ? (1 << 13) : (1 << 15);
}
if (min_alloc < (1 << 20)) {
if (min_alloc < (1 << 17)) return (1 << 17);
return (min_alloc < (1 << 19)) ? (1 << 19) : (1 << 20);
}
min_alloc = (min_alloc | ((1 << 20) - 1)) + 1;
return min_alloc;
}
/** all deallocations should happen here */
static inline void RawFree(BlobHeader *p)
{
/* Just to silence an unsilencable GCC 4.4+ warning. */
assert(p != ByteBlob::hdrEmpty);
/* In case GCC warns about the following, see GCC's PR38509 why it is bogus. */
free(p);
}
/** initialize the empty blob */
inline void InitEmpty()
{
header = Zero();
}
/** initialize blob by attaching it to the given header followed by data */
inline void Init(BlobHeader *src)
{
header = &src[1];
}
/** blob header accessor - use it rather than using the pointer arithmetic directly - non-const version */
inline BlobHeader& Hdr()
{
return *(header - 1);
}
/** blob header accessor - use it rather than using the pointer arithmetic directly - const version */
inline const BlobHeader& Hdr() const
{
return *(header - 1);
}
/** return reference to the actual blob size - used when the size needs to be modified */
inline size_t& LengthRef()
{
return Hdr().items;
}
public:
/** return true if blob doesn't contain valid data */
inline bool IsEmpty() const
{
return Length() == 0;
}
/** return the number of valid data bytes in the blob */
inline size_t Length() const
{
return Hdr().items;
}
/** return the current blob capacity in bytes */
inline size_t Capacity() const
{
return Hdr().capacity;
}
/** return pointer to the first byte of data - non-const version */
inline byte *Begin()
{
return data;
}
/** return pointer to the first byte of data - const version */
inline const byte *Begin() const
{
return data;
}
/** invalidate blob's data - doesn't free buffer */
inline void Clear()
{
LengthRef() = 0;
}
/** free the blob's memory */
inline void Free()
{
if (Capacity() > 0) {
RawFree(&Hdr());
InitEmpty();
}
}
/** append new bytes at the end of existing data bytes - reallocates if necessary */
inline void AppendRaw(const void *p, size_t num_bytes)
{
assert(p != nullptr);
if (num_bytes > 0) {
memcpy(Append(num_bytes), p, num_bytes);
}
}
/** append bytes from given source blob to the end of existing data bytes - reallocates if necessary */
inline void AppendRaw(const ByteBlob& src)
{
if (!src.IsEmpty()) {
memcpy(Append(src.Length()), src.Begin(), src.Length());
}
}
/**
* Reallocate if there is no free space for num_bytes bytes.
* @return pointer to the new data to be added
*/
inline byte *Prepare(size_t num_bytes)
{
size_t new_size = Length() + num_bytes;
if (new_size > Capacity()) SmartAlloc(new_size);
return data + Length();
}
/**
* Increase Length() by num_bytes.
* @return pointer to the new data added
*/
inline byte *Append(size_t num_bytes)
{
byte *pNewData = Prepare(num_bytes);
LengthRef() += num_bytes;
return pNewData;
}
/** reallocate blob data if needed */
void SmartAlloc(size_t new_size)
{
if (Capacity() >= new_size) return;
/* calculate minimum block size we need to allocate
* and ask allocation policy for some reasonable block size */
assert(new_size < SIZE_MAX - header_size - tail_reserve);
new_size = AllocPolicy(header_size + new_size + tail_reserve);
/* allocate new block and setup header */
BlobHeader *tmp = RawAlloc(new_size);
tmp->items = Length();
tmp->capacity = new_size - (header_size + tail_reserve);
/* copy existing data */
if (tmp->items != 0) {
memcpy(tmp + 1, data, tmp->items);
}
/* replace our block with new one */
if (Capacity() > 0) {
RawFree(&Hdr());
}
Init(tmp);
}
/** fixing the four bytes at the end of blob data - useful when blob is used to hold string */
inline void FixTail() const
{
if (Capacity() > 0) {
byte *p = &data[Length()];
for (uint i = 0; i < tail_reserve; i++) {
p[i] = 0;
}
}
}
};
/**
* Blob - simple dynamic T array. T (template argument) is a placeholder for any type.
* T can be any integral type, pointer, or structure. Using Blob instead of just plain C array
* simplifies the resource management in several ways:
* 1. When adding new item(s) it automatically grows capacity if needed.
* 2. When variable of type Blob comes out of scope it automatically frees the data buffer.
* 3. Takes care about the actual data size (number of used items).
* 4. Dynamically constructs only used items (as opposite of static array which constructs all items)
*/
template <typename T>
class CBlobT : public ByteBlob {
/* make template arguments public: */
public:
typedef ByteBlob base;
static const size_t type_size = sizeof(T);
struct OnTransfer {
typename base::BlobHeader *header;
OnTransfer(const OnTransfer& src) : header(src.header)
{
assert(src.header != nullptr);
*const_cast<typename base::BlobHeader**>(&src.header) = nullptr;
}
OnTransfer(CBlobT& src) : header(src.header)
{
src.InitEmpty();
}
~OnTransfer()
{
assert(header == nullptr);
}
};
/** Default constructor - makes new Blob ready to accept any data */
inline CBlobT()
: base()
{}
/** Take ownership constructor */
inline CBlobT(const OnTransfer& ot)
: base(ot.header)
{}
/** Destructor - ensures that allocated memory (if any) is freed */
inline ~CBlobT()
{
Free();
}
/** Check the validity of item index (only in debug mode) */
inline void CheckIdx(size_t index) const
{
assert(index < Size());
}
/** Return pointer to the first data item - non-const version */
inline T *Data()
{
return (T*)base::Begin();
}
/** Return pointer to the first data item - const version */
inline const T *Data() const
{
return (const T*)base::Begin();
}
/** Return pointer to the index-th data item - non-const version */
inline T *Data(size_t index)
{
CheckIdx(index);
return (Data() + index);
}
/** Return pointer to the index-th data item - const version */
inline const T *Data(size_t index) const
{
CheckIdx(index);
return (Data() + index);
}
/** Return number of items in the Blob */
inline size_t Size() const
{
return (base::Length() / type_size);
}
/** Return total number of items that can fit in the Blob without buffer reallocation */
inline size_t MaxSize() const
{
return (base::Capacity() / type_size);
}
/** Return number of additional items that can fit in the Blob without buffer reallocation */
inline size_t GetReserve() const
{
return ((base::Capacity() - base::Length()) / type_size);
}
/** Grow number of data items in Blob by given number - doesn't construct items */
inline T *GrowSizeNC(size_t num_items)
{
return (T*)base::Append(num_items * type_size);
}
/**
* Ensures that given number of items can be added to the end of Blob. Returns pointer to the
* first free (unused) item
*/
inline T *MakeFreeSpace(size_t num_items)
{
return (T*)base::Prepare(num_items * type_size);
}
inline OnTransfer Transfer()
{
return OnTransfer(*this);
}
};
#endif /* BLOB_HPP */

@ -11,6 +11,9 @@
#include "../rail_map.h"
#include "dbg_helpers.h"
#include <sstream>
#include <iomanip>
#include "../safeguards.h"
/** Trackdir & TrackdirBits short names. */
@ -20,19 +23,15 @@ static const char * const trackdir_names[] = {
};
/** Return name of given Trackdir. */
CStrA ValueStr(Trackdir td)
std::string ValueStr(Trackdir td)
{
CStrA out;
out.Format("%d (%s)", td, ItemAtT(td, trackdir_names, "UNK", INVALID_TRACKDIR, "INV"));
return out.Transfer();
return std::to_string(td) + " (" + ItemAtT(td, trackdir_names, "UNK", INVALID_TRACKDIR, "INV") + ")";
}
/** Return composed name of given TrackdirBits. */
CStrA ValueStr(TrackdirBits td_bits)
std::string ValueStr(TrackdirBits td_bits)
{
CStrA out;
out.Format("%d (%s)", td_bits, ComposeNameT(td_bits, trackdir_names, "UNK", INVALID_TRACKDIR_BIT, "INV").Data());
return out.Transfer();
return std::to_string(td_bits) + " (" + ComposeNameT(td_bits, trackdir_names, "UNK", INVALID_TRACKDIR_BIT, "INV") + ")";
}
@ -42,11 +41,9 @@ static const char * const diagdir_names[] = {
};
/** Return name of given DiagDirection. */
CStrA ValueStr(DiagDirection dd)
std::string ValueStr(DiagDirection dd)
{
CStrA out;
out.Format("%d (%s)", dd, ItemAtT(dd, diagdir_names, "UNK", INVALID_DIAGDIR, "INV"));
return out.Transfer();
return std::to_string(dd) + " (" + ItemAtT(dd, diagdir_names, "UNK", INVALID_DIAGDIR, "INV") + ")";
}
@ -56,20 +53,19 @@ static const char * const signal_type_names[] = {
};
/** Return name of given SignalType. */
CStrA ValueStr(SignalType t)
std::string ValueStr(SignalType t)
{
CStrA out;
out.Format("%d (%s)", t, ItemAtT(t, signal_type_names, "UNK"));
return out.Transfer();
return std::to_string(t) + " (" + ItemAtT(t, signal_type_names, "UNK") + ")";
}
/** Translate TileIndex into string. */
CStrA TileStr(TileIndex tile)
std::string TileStr(TileIndex tile)
{
CStrA out;
out.Format("0x%04X (%d, %d)", tile, TileX(tile), TileY(tile));
return out.Transfer();
std::stringstream ss;
ss << "0x" << std::setfill('0') << std::setw(4) << std::hex << tile; // 0x%04X
ss << " (" << TileX(tile) << ", " << TileY(tile) << ")";
return ss.str();
}
/**
@ -81,21 +77,21 @@ CStrA TileStr(TileIndex tile)
}
/** Return structured name of the current class/structure. */
CStrA DumpTarget::GetCurrentStructName()
std::string DumpTarget::GetCurrentStructName()
{
CStrA out;
std::string out;
if (!m_cur_struct.empty()) {
/* we are inside some named struct, return its name */
out = m_cur_struct.top();
}
return out.Transfer();
return out;
}
/**
* Find the given instance in our anti-recursion repository.
* Return true and set name when object was found.
*/
bool DumpTarget::FindKnownName(size_t type_id, const void *ptr, CStrA &name)
bool DumpTarget::FindKnownName(size_t type_id, const void *ptr, std::string &name)
{
KNOWN_NAMES::const_iterator it = m_known_names.find(KnownStructKey(type_id, ptr));
if (it != m_known_names.end()) {
@ -111,33 +107,29 @@ void DumpTarget::WriteIndent()
{
int num_spaces = 2 * m_indent;
if (num_spaces > 0) {
memset(m_out.GrowSizeNC(num_spaces), ' ', num_spaces);
m_out += std::string(num_spaces, ' ');
}
}
/** Write a line with indent at the beginning and \<LF\> at the end. */
void DumpTarget::WriteLine(const char *format, ...)
/** Write 'name = value' with indent and new-line. */
void DumpTarget::WriteValue(const char *name, int value)
{
WriteIndent();
va_list args;
va_start(args, format);
m_out.AddFormatL(format, args);
va_end(args);
m_out.AppendStr("\n");
m_out += std::string(name) + " = " + std::to_string(value) + "\n";
}
/** Write 'name = value' with indent and new-line. */
void DumpTarget::WriteValue(const char *name, const char *value_str)
{
WriteIndent();
m_out.AddFormat("%s = %s\n", name, value_str);
m_out += std::string(name) + " = " + value_str + "\n";
}
/** Write name & TileIndex to the output. */
void DumpTarget::WriteTile(const char *name, TileIndex tile)
{
WriteIndent();
m_out.AddFormat("%s = %s\n", name, TileStr(tile).Data());
m_out += std::string(name) + " = " + TileStr(tile) + "\n";
}
/**
@ -146,12 +138,12 @@ void DumpTarget::WriteTile(const char *name, TileIndex tile)
void DumpTarget::BeginStruct(size_t type_id, const char *name, const void *ptr)
{
/* make composite name */
CStrA cur_name = GetCurrentStructName().Transfer();
if (cur_name.Size() > 0) {
std::string cur_name = GetCurrentStructName();
if (cur_name.size() > 0) {
/* add name delimiter (we use structured names) */
cur_name.AppendStr(".");
cur_name += ".";
}
cur_name.AppendStr(name);
cur_name += name;
/* put the name onto stack (as current struct name) */
m_cur_struct.push(cur_name);
@ -160,7 +152,7 @@ void DumpTarget::BeginStruct(size_t type_id, const char *name, const void *ptr)
m_known_names.insert(KNOWN_NAMES::value_type(KnownStructKey(type_id, ptr), cur_name));
WriteIndent();
m_out.AddFormat("%s = {\n", name);
m_out += std::string(name) + " = {\n";
m_indent++;
}
@ -171,11 +163,8 @@ void DumpTarget::EndStruct()
{
m_indent--;
WriteIndent();
m_out.AddFormat("}\n");
m_out += "}\n";
/* remove current struct name from the stack */
m_cur_struct.pop();
}
/** Just to silence an unsilencable GCC 4.4+ warning */
/* static */ ByteBlob::BlobHeader ByteBlob::hdrEmpty[] = {{0, 0}, {0, 0}};

@ -12,8 +12,7 @@
#include <map>
#include <stack>
#include "str.hpp"
#include <string>
#include "../direction_type.h"
#include "../signal_type.h"
@ -67,9 +66,9 @@ inline typename ArrayT<T>::item_t ItemAtT(E idx, const T &t, typename ArrayT<T>:
* or t_unk when index is out of bounds.
*/
template <typename E, typename T>
inline CStrA ComposeNameT(E value, T &t, const char *t_unk, E val_inv, const char *name_inv)
inline std::string ComposeNameT(E value, T &t, const char *t_unk, E val_inv, const char *name_inv)
{
CStrA out;
std::string out;
if (value == val_inv) {
out = name_inv;
} else if (value == 0) {
@ -77,18 +76,22 @@ inline CStrA ComposeNameT(E value, T &t, const char *t_unk, E val_inv, const cha
} else {
for (size_t i = 0; i < ArrayT<T>::length; i++) {
if ((value & (1 << i)) == 0) continue;
out.AddFormat("%s%s", (out.Size() > 0 ? "+" : ""), (const char*)t[i]);
out += (!out.empty() ? "+" : "");
out += t[i];
value &= ~(E)(1 << i);
}
if (value != 0) out.AddFormat("%s%s", (out.Size() > 0 ? "+" : ""), t_unk);
if (value != 0) {
out += (!out.empty() ? "+" : "");
out += t_unk;
}
}
return out.Transfer();
return out;
}
CStrA ValueStr(Trackdir td);
CStrA ValueStr(TrackdirBits td_bits);
CStrA ValueStr(DiagDirection dd);
CStrA ValueStr(SignalType t);
std::string ValueStr(Trackdir td);
std::string ValueStr(TrackdirBits td_bits);
std::string ValueStr(DiagDirection dd);
std::string ValueStr(SignalType t);
/** Class that represents the dump-into-string target. */
struct DumpTarget {
@ -118,31 +121,31 @@ struct DumpTarget {
}
};
typedef std::map<KnownStructKey, CStrA> KNOWN_NAMES;
typedef std::map<KnownStructKey, std::string> KNOWN_NAMES;
CStrA m_out; ///< the output string
int m_indent; ///< current indent/nesting level
std::stack<CStrA> m_cur_struct; ///< here we will track the current structure name
KNOWN_NAMES m_known_names; ///< map of known object instances and their structured names
std::string m_out; ///< the output string
int m_indent; ///< current indent/nesting level
std::stack<std::string> m_cur_struct; ///< here we will track the current structure name
KNOWN_NAMES m_known_names; ///< map of known object instances and their structured names
DumpTarget()
: m_indent(0)
{}
static size_t& LastTypeId();
CStrA GetCurrentStructName();
bool FindKnownName(size_t type_id, const void *ptr, CStrA &name);
std::string GetCurrentStructName();
bool FindKnownName(size_t type_id, const void *ptr, std::string &name);
void WriteIndent();
void CDECL WriteLine(const char *format, ...) WARN_FORMAT(2, 3);
void WriteValue(const char *name, int value);
void WriteValue(const char *name, const char *value_str);
void WriteTile(const char *name, TileIndex t);
/** Dump given enum value (as a number and as named value) */
template <typename E> void WriteEnumT(const char *name, E e)
{
WriteValue(name, ValueStr(e).Data());
WriteValue(name, ValueStr(e).c_str());
}
void BeginStruct(size_t type_id, const char *name, const void *ptr);
@ -155,13 +158,14 @@ struct DumpTarget {
if (s == nullptr) {
/* No need to dump nullptr struct. */
WriteLine("%s = <null>", name);
WriteValue(name, "<null>");
return;
}
CStrA known_as;
std::string known_as;
if (FindKnownName(type_id, s, known_as)) {
/* We already know this one, no need to dump it. */
WriteLine("%s = known_as.%s", name, known_as.Data());
std::string known_as_str = std::string("known_as.") + name;
WriteValue(name, known_as_str.c_str());
} else {
/* Still unknown, dump it */
BeginStruct(type_id, name, s);

@ -240,6 +240,7 @@ public:
void Pop(Titem_ &item)
{
bool ret = TryPop(item);
(void)ret; // assert only
assert(ret);
}

@ -1,149 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file str.hpp String formatting? */
#ifndef STR_HPP
#define STR_HPP
#include <errno.h>
#include <stdarg.h>
#include "blob.hpp"
#include "../core/math_func.hpp"
#include "../string_func.h"
/** Blob based case sensitive ANSI/UTF-8 string */
struct CStrA : public CBlobT<char>
{
typedef CBlobT<char> base; ///< base class
/** Create an empty CStrT */
inline CStrA()
{
}
/** Copy constructor */
inline CStrA(const CStrA &src) : base(src)
{
base::FixTail();
}
/** Take over ownership constructor */
inline CStrA(const OnTransfer &ot)
: base(ot)
{
}
/** Grow the actual buffer and fix the trailing zero at the end. */
inline char *GrowSizeNC(uint count)
{
char *ret = base::GrowSizeNC(count);
base::FixTail();
return ret;
}
/** Append zero-ended C string. */
inline void AppendStr(const char *str)
{
if (!StrEmpty(str)) {
base::AppendRaw(str, strlen(str));
base::FixTail();
}
}
/** Append another CStrA. */
inline void Append(const CStrA &src)
{
if (src.Length() > 0) {
base::AppendRaw(src);
base::FixTail();
}
}
/** Assignment from C string. */
inline CStrA &operator=(const char *src)
{
base::Clear();
AppendStr(src);
return *this;
}
/** Assignment from another CStrA. */
inline CStrA &operator=(const CStrA &src)
{
if (&src != this) {
base::Clear();
base::AppendRaw(src.Data(), src.Size());
base::FixTail();
}
return *this;
}
/** Lower-than operator (to support stl collections) */
inline bool operator<(const CStrA &other) const
{
return strcmp(base::Data(), other.Data()) < 0;
}
/** Add formatted string (like vsprintf) at the end of existing contents. */
int AddFormatL(const char *format, va_list args) WARN_FORMAT(2, 0)
{
size_t addSize = std::max<size_t>(strlen(format), 16);
addSize += addSize / 2;
int ret;
int err = 0;
for (;;) {
char *buf = MakeFreeSpace(addSize);
ret = vseprintf(buf, buf + base::GetReserve() - 1, format, args);
if (ret >= (int)base::GetReserve()) {
/* Greater return than given count means needed buffer size. */
addSize = ret + 1;
continue;
}
if (ret >= 0) {
/* success */
break;
}
err = errno;
if (err != ERANGE && err != ENOENT && err != 0) {
/* some strange failure */
break;
}
/* small buffer (M$ implementation) */
addSize *= 2;
}
if (ret > 0) {
GrowSizeNC(ret);
} else {
base::FixTail();
}
return ret;
}
/** Add formatted string (like sprintf) at the end of existing contents. */
int CDECL WARN_FORMAT(2, 3) AddFormat(const char *format, ...)
{
va_list args;
va_start(args, format);
int ret = AddFormatL(format, args);
va_end(args);
return ret;
}
/** Assign formatted string (like sprintf). */
int CDECL WARN_FORMAT(2, 3) Format(const char *format, ...)
{
base::Free();
va_list args;
va_start(args, format);
int ret = AddFormatL(format, args);
va_end(args);
return ret;
}
};
#endif /* STR_HPP */

@ -11,6 +11,7 @@
#include <math.h>
#include "core/math_func.hpp"
#include "framerate_type.h"
#include "settings_type.h"
#include "safeguards.h"
#include "mixer.h"
@ -45,7 +46,7 @@ static MxStreamCallback _music_stream = nullptr;
* stops overflowing when too many sounds are played at the same time, which
* causes an even worse sound quality.
*/
static const int MAX_VOLUME = 128 * 128;
static const int MAX_VOLUME = 32767;
/**
* Perform the rate conversion between the input and output.
@ -60,7 +61,7 @@ static int RateConversion(T *b, int frac_pos)
return ((b[0] * ((1 << 16) - frac_pos)) + (b[1] * frac_pos)) >> 16;
}
static void mix_int16(MixerChannel *sc, int16 *buffer, uint samples)
static void mix_int16(MixerChannel *sc, int16 *buffer, uint samples, uint8 effect_vol)
{
if (samples > sc->samples_left) samples = sc->samples_left;
sc->samples_left -= samples;
@ -69,8 +70,8 @@ static void mix_int16(MixerChannel *sc, int16 *buffer, uint samples)
const int16 *b = (const int16 *)sc->memory + sc->pos;
uint32 frac_pos = sc->frac_pos;
uint32 frac_speed = sc->frac_speed;
int volume_left = sc->volume_left;
int volume_right = sc->volume_right;
int volume_left = sc->volume_left * effect_vol / 255;
int volume_right = sc->volume_right * effect_vol / 255;
if (frac_speed == 0x10000) {
/* Special case when frac_speed is 0x10000 */
@ -96,7 +97,7 @@ static void mix_int16(MixerChannel *sc, int16 *buffer, uint samples)
sc->pos = b - (const int16 *)sc->memory;
}
static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples)
static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples, uint8 effect_vol)
{
if (samples > sc->samples_left) samples = sc->samples_left;
sc->samples_left -= samples;
@ -105,8 +106,8 @@ static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples)
const int8 *b = sc->memory + sc->pos;
uint32 frac_pos = sc->frac_pos;
uint32 frac_speed = sc->frac_speed;
int volume_left = sc->volume_left;
int volume_right = sc->volume_right;
int volume_left = sc->volume_left * effect_vol / 255;
int volume_right = sc->volume_right * effect_vol / 255;
if (frac_speed == 0x10000) {
/* Special case when frac_speed is 0x10000 */
@ -154,13 +155,21 @@ void MxMixSamples(void *buffer, uint samples)
/* Fetch music if a sampled stream is available */
if (_music_stream) _music_stream((int16*)buffer, samples);
/* Apply simple x^3 scaling to master effect volume. This increases the
* perceived difference in loudness to better match expectations. effect_vol
* is expected to be in the range 0-127 hence the division by 127 * 127 to
* get back into range. */
uint8 effect_vol = (_settings_client.music.effect_vol *
_settings_client.music.effect_vol *
_settings_client.music.effect_vol) / (127 * 127);
/* Mix each channel */
for (mc = _channels; mc != endof(_channels); mc++) {
if (mc->active) {
if (mc->is16bit) {
mix_int16(mc, (int16*)buffer, samples);
mix_int16(mc, (int16*)buffer, samples, effect_vol);
} else {
mix_int8_to_int16(mc, (int16*)buffer, samples);
mix_int8_to_int16(mc, (int16*)buffer, samples, effect_vol);
}
if (mc->samples_left == 0) MxCloseChannel(mc);
}

@ -1074,7 +1074,7 @@ static const char *LoadDefaultDLSFile(const char *user_dls)
const char *MusicDriver_DMusic::Start(const StringList &parm)
{
/* Initialize COM */
if (FAILED(CoInitializeEx(nullptr, COINITBASE_MULTITHREADED))) return "COM initialization failed";
if (FAILED(CoInitializeEx(nullptr, COINIT_MULTITHREADED))) return "COM initialization failed";
/* Create the DirectMusic object */
if (FAILED(CoCreateInstance(

@ -613,6 +613,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
bool execute; ///< On pressing 'apply changes' are grf changes applied immediately, or only list is updated.
int preset; ///< Selected preset or \c -1 if none selected.
int active_over; ///< Active GRF item over which another one is dragged, \c -1 if none.
bool modified; ///< The list of active NewGRFs has been modified since the last time they got saved.
Scrollbar *vscroll;
Scrollbar *vscroll2;
@ -655,7 +656,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
this->avails.SetFilterFuncs(this->filter_funcs);
this->avails.ForceRebuild();
this->OnInvalidateData(GOID_NEWGRF_LIST_EDITED);
this->OnInvalidateData(GOID_NEWGRF_CURRENT_LOADED);
}
~NewGRFWindow()
@ -664,7 +665,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
DeleteWindowByClass(WC_TEXTFILE);
DeleteWindowByClass(WC_SAVE_PRESET);
if (this->editable && !this->execute && !_exit_game) {
if (this->editable && this->modified && !this->execute && !_exit_game) {
CopyGRFConfigList(this->orig_list, this->actives, true);
ResetGRFConfig(false);
ReloadNewGRFData();
@ -978,7 +979,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
}
this->vscroll->ScrollTowards(pos);
this->preset = -1;
this->InvalidateData();
this->InvalidateData(GOID_NEWGRF_LIST_EDITED);
break;
}
@ -997,7 +998,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
}
this->vscroll->ScrollTowards(pos);
this->preset = -1;
this->InvalidateData();
this->InvalidateData(GOID_NEWGRF_LIST_EDITED);
break;
}
@ -1104,6 +1105,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
ResetGRFConfig(false);
ReloadNewGRFData();
PostCheckNewGRFLoadWarnings();
this->InvalidateData(GOID_NEWGRF_CHANGES_APPLIED);
}
this->DeleteChildWindows(WC_QUERY_STRING); // Remove the parameter query window
break;
@ -1113,6 +1115,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
if (this->active_sel == nullptr || !this->show_params || this->active_sel->num_valid_params == 0) break;
OpenGRFParameterWindow(this->active_sel, this->editable);
this->InvalidateData(GOID_NEWGRF_CHANGES_MADE);
break;
}
@ -1120,6 +1123,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
if (this->active_sel != nullptr && this->editable) {
this->active_sel->palette ^= GRFP_USE_MASK;
this->SetDirty();
this->InvalidateData(GOID_NEWGRF_CHANGES_MADE);
}
break;
@ -1166,7 +1170,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
DeleteWindowByClass(WC_GRF_PARAMETERS);
DeleteWindowByClass(WC_TEXTFILE);
this->active_sel = nullptr;
this->InvalidateData(GOID_NEWGRF_PRESET_LOADED);
this->InvalidateData(GOID_NEWGRF_CHANGES_MADE);
}
void OnQueryTextFinished(char *str) override
@ -1187,6 +1191,20 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
this->InvalidateData();
}
/**
* Updates the scroll bars for the active and inactive NewGRF lists.
*/
void UpdateScrollBars()
{
/* Update scrollbars */
int i = 0;
for (const GRFConfig *c = this->actives; c != nullptr; c = c->next, i++) {}
this->vscroll->SetCount(i + 1); // Reserve empty space for drag and drop handling.
if (this->avail_pos >= 0) this->vscroll2->ScrollTowards(this->avail_pos);
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data. @see GameOptionsInvalidationData
@ -1221,27 +1239,34 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
this->avails.ForceRebuild();
FALLTHROUGH;
case GOID_NEWGRF_CURRENT_LOADED:
this->modified = false;
UpdateScrollBars();
break;
case GOID_NEWGRF_LIST_EDITED:
this->preset = -1;
FALLTHROUGH;
case GOID_NEWGRF_PRESET_LOADED: {
/* Update scrollbars */
int i = 0;
for (const GRFConfig *c = this->actives; c != nullptr; c = c->next, i++) {}
case GOID_NEWGRF_CHANGES_MADE:
UpdateScrollBars();
this->vscroll->SetCount(i + 1); // Reserve empty space for drag and drop handling.
/* Changes have been made to the list of active NewGRFs */
this->modified = true;
if (this->avail_pos >= 0) this->vscroll2->ScrollTowards(this->avail_pos);
break;
}
case GOID_NEWGRF_CHANGES_APPLIED:
/* No changes have been made to the list of active NewGRFs since the last time the changes got applied */
this->modified = false;
break;
}
this->BuildAvailables();
this->SetWidgetDisabledState(WID_NS_APPLY_CHANGES, !this->editable || !this->modified);
this->SetWidgetsDisabledState(!this->editable,
WID_NS_PRESET_LIST,
WID_NS_APPLY_CHANGES,
WID_NS_TOGGLE_PALETTE,
WIDGET_LIST_END
);
@ -1994,6 +2019,7 @@ static void NewGRFConfirmationCallback(Window *w, bool confirmed)
for (c = nw->actives; c != nullptr && i > 0; c = c->next, i--) {}
nw->active_sel = c;
nw->avails.ForceRebuild();
nw->modified = false;
w->InvalidateData();

@ -18,6 +18,6 @@ void UpdateCompanyHQ(TileIndex tile, uint score);
void BuildObject(ObjectType type, TileIndex tile, CompanyID owner = OWNER_NONE, struct Town *town = nullptr, uint8 view = 0);
void ShowBuildObjectPicker();
Window *ShowBuildObjectPicker();
#endif /* OBJECT_H */

@ -9,9 +9,11 @@
#include "stdafx.h"
#include "command_func.h"
#include "hotkeys.h"
#include "newgrf.h"
#include "newgrf_object.h"
#include "newgrf_text.h"
#include "object.h"
#include "querystring_gui.h"
#include "sortlist_type.h"
#include "stringfilter_type.h"
@ -33,6 +35,11 @@ static ObjectClassID _selected_object_class; ///< Currently selected available o
static int _selected_object_index; ///< Index of the currently selected object if existing, else \c -1.
static uint8 _selected_object_view; ///< the view of the selected object
/** Enum referring to the Hotkeys in the build object window */
enum BuildObjectHotkeys {
BOHK_FOCUS_FILTER_BOX, ///< Focus the edit box for editing the filter string
};
/** The window used for building objects. */
class BuildObjectWindow : public Window {
typedef GUIList<ObjectClassID, StringFilter &> GUIObjectClassList; ///< Type definition for the list to hold available object classes.
@ -88,7 +95,7 @@ class BuildObjectWindow : public Window {
}
public:
BuildObjectWindow(WindowDesc *desc, WindowNumber number) : Window(desc), info_height(1), filter_editbox(EDITBOX_MAX_SIZE)
BuildObjectWindow(WindowDesc *desc, WindowNumber number) : Window(desc), info_height(1), filter_editbox(EDITBOX_MAX_SIZE * MAX_CHAR_LENGTH, EDITBOX_MAX_SIZE)
{
this->CreateNestedTree();
@ -194,8 +201,7 @@ public:
} else {
this->SelectFirstAvailableObject(true);
}
ObjectClass *objclass = ObjectClass::Get(_selected_object_class);
assert(objclass->GetUISpecCount() > 0); // object GUI should be disabled elsewise
assert(ObjectClass::Get(_selected_object_class)->GetUISpecCount() > 0); // object GUI should be disabled elsewise
}
void SetStringParameters(int widget) const override
@ -580,6 +586,21 @@ public:
}
}
EventState OnHotkey(int hotkey) override
{
switch (hotkey) {
case BOHK_FOCUS_FILTER_BOX:
this->SetFocusedWidget(WID_BO_FILTER);
SetFocusedWindow(this); // The user has asked to give focus to the text box, so make sure this window is focused.
break;
default:
return ES_NOT_HANDLED;
}
return ES_HANDLED;
}
void OnEditboxChanged(int wid) override
{
string_filter.SetFilterTerm(this->filter_editbox.text.buf);
@ -633,8 +654,29 @@ public:
}
this->SelectOtherObject(-1);
}
static HotkeyList hotkeys;
};
/**
* Handler for global hotkeys of the BuildObjectWindow.
* @param hotkey Hotkey
* @return ES_HANDLED if hotkey was accepted.
*/
static EventState BuildObjectGlobalHotkeys(int hotkey)
{
if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
Window *w = ShowBuildObjectPicker();
if (w == nullptr) return ES_NOT_HANDLED;
return w->OnHotkey(hotkey);
}
static Hotkey buildobject_hotkeys[] = {
Hotkey('F', "focus_filter_box", BOHK_FOCUS_FILTER_BOX),
HOTKEY_LIST_END
};
HotkeyList BuildObjectWindow::hotkeys("buildobject", buildobject_hotkeys, BuildObjectGlobalHotkeys);
Listing BuildObjectWindow::last_sorting = { false, 0 };
Filtering BuildObjectWindow::last_filtering = { false, 0 };
@ -653,24 +695,24 @@ static const NWidgetPart _nested_build_object_widgets[] = {
NWidget(WWT_DEFSIZEBOX, COLOUR_DARK_GREEN),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
NWidget(NWID_HORIZONTAL), SetPadding(2, 0, 0, 0),
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL), SetPadding(0, 5, 2, 5),
NWidget(NWID_HORIZONTAL), SetPadding(2, 0, 0, 2),
NWidget(NWID_VERTICAL), SetPadding(0, 5, 2, 0), SetPIP(0, 2, 0),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXT, COLOUR_DARK_GREEN), SetFill(0, 1), SetDataTip(STR_LIST_FILTER_TITLE, STR_NULL),
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_BO_FILTER), SetFill(1, 0), SetResize(1, 0),
SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPadding(0, 5, 2, 5),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_GREY, WID_BO_CLASS_LIST), SetFill(1, 0), SetMatrixDataTip(1, 0, STR_OBJECT_BUILD_CLASS_TOOLTIP), SetScrollbar(WID_BO_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_BO_SCROLLBAR),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPadding(0, 5, 0, 5),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_MATRIX, COLOUR_DARK_GREEN, WID_BO_OBJECT_MATRIX), SetPIP(0, 2, 0),
NWidget(WWT_PANEL, COLOUR_GREY, WID_BO_OBJECT_SPRITE), SetDataTip(0x0, STR_OBJECT_BUILD_PREVIEW_TOOLTIP), EndContainer(),
EndContainer(),
EndContainer(),
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_BO_OBJECT_NAME), SetDataTip(STR_ORANGE_STRING, STR_NULL), SetPadding(2, 5, 2, 5),
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_BO_OBJECT_SIZE), SetDataTip(STR_OBJECT_BUILD_SIZE, STR_NULL), SetPadding(2, 5, 2, 5),
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_BO_OBJECT_NAME), SetDataTip(STR_ORANGE_STRING, STR_NULL),
NWidget(WWT_TEXT, COLOUR_DARK_GREEN, WID_BO_OBJECT_SIZE), SetDataTip(STR_OBJECT_BUILD_SIZE, STR_NULL),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetScrollbar(WID_BO_SELECT_SCROLL),
NWidget(NWID_HORIZONTAL),
@ -684,7 +726,7 @@ static const NWidgetPart _nested_build_object_widgets[] = {
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_BO_INFO), SetPadding(2, 5, 0, 5), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_BO_INFO), SetPadding(0, 5, 0, 1), SetFill(1, 0), SetResize(1, 0),
NWidget(NWID_VERTICAL),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetFill(0, 1), EndContainer(),
NWidget(WWT_RESIZEBOX, COLOUR_DARK_GREEN),
@ -697,16 +739,18 @@ static WindowDesc _build_object_desc(
WDP_AUTO, "build_object", 0, 0,
WC_BUILD_OBJECT, WC_BUILD_TOOLBAR,
WDF_CONSTRUCTION,
_nested_build_object_widgets, lengthof(_nested_build_object_widgets)
_nested_build_object_widgets, lengthof(_nested_build_object_widgets),
&BuildObjectWindow::hotkeys
);
/** Show our object picker. */
void ShowBuildObjectPicker()
Window *ShowBuildObjectPicker()
{
/* Don't show the place object button when there are no objects to place. */
if (ObjectClass::GetUIClassCount() > 0) {
AllocateWindowDescFront<BuildObjectWindow>(&_build_object_desc, 0);
return AllocateWindowDescFront<BuildObjectWindow>(&_build_object_desc, 0);
}
return nullptr;
}
/** Reset all data of the object GUI. */

@ -1015,9 +1015,6 @@ static void NPFFollowTrack(AyStar *aystar, OpenListNode *current)
*/
static NPFFoundTargetData NPFRouteInternal(AyStarNode *start1, bool ignore_start_tile1, AyStarNode *start2, bool ignore_start_tile2, NPFFindStationOrTileData *target, AyStar_EndNodeCheck target_proc, AyStar_CalculateH heuristic_proc, AyStarUserData *user, uint reverse_penalty, bool ignore_reserved = false, int max_penalty = 0)
{
int r;
NPFFoundTargetData result;
/* Initialize procs */
_npf_aystar.max_path_cost = max_penalty;
_npf_aystar.CalculateH = heuristic_proc;
@ -1047,6 +1044,7 @@ static NPFFoundTargetData NPFRouteInternal(AyStarNode *start1, bool ignore_start
}
/* Initialize result */
NPFFoundTargetData result;
result.best_bird_dist = UINT_MAX;
result.best_path_dist = UINT_MAX;
result.best_trackdir = INVALID_TRACKDIR;
@ -1061,7 +1059,8 @@ static NPFFoundTargetData NPFRouteInternal(AyStarNode *start1, bool ignore_start
_npf_aystar.user_data = user;
/* GO! */
r = _npf_aystar.Main();
int r = _npf_aystar.Main();
(void)r; // assert only
assert(r != AYSTAR_STILL_BUSY);
if (result.best_bird_dist != 0) {

@ -18,8 +18,6 @@
//#undef FORCEINLINE
//#define inline inline
#include "../../misc/blob.hpp"
#include "../../misc/str.hpp"
#include "../../misc/fixedsizearray.hpp"
#include "../../misc/array.hpp"
#include "../../misc/hashtable.hpp"

@ -325,7 +325,7 @@ public:
void DumpBase(DumpTarget &dmp) const
{
dmp.WriteStructT("m_nodes", &m_nodes);
dmp.WriteLine("m_num_steps = %d", m_num_steps);
dmp.WriteValue("m_num_steps", m_num_steps);
}
/* methods that should be implemented at derived class Types::Tpf (derived from CYapfBaseT) */

@ -10,6 +10,8 @@
#ifndef YAPF_COSTRAIL_HPP
#define YAPF_COSTRAIL_HPP
#include <vector>
#include "../../pbs.h"
#include "../../tracerestrict.h"
@ -53,9 +55,9 @@ protected:
* @note maximum cost doesn't work with caching enabled
* @todo fix maximum cost failing with caching (e.g. FS#2900)
*/
int m_max_cost;
CBlobT<int> m_sig_look_ahead_costs;
bool m_disable_cache;
int m_max_cost;
bool m_disable_cache;
std::vector<int> m_sig_look_ahead_costs;
public:
bool m_stopped_on_first_two_way_signal;
@ -69,9 +71,10 @@ protected:
int p0 = Yapf().PfGetSettings().rail_look_ahead_signal_p0;
int p1 = Yapf().PfGetSettings().rail_look_ahead_signal_p1;
int p2 = Yapf().PfGetSettings().rail_look_ahead_signal_p2;
int *pen = m_sig_look_ahead_costs.GrowSizeNC(Yapf().PfGetSettings().rail_look_ahead_max_signals);
for (int i = 0; i < (int) Yapf().PfGetSettings().rail_look_ahead_max_signals; i++) {
pen[i] = std::max<int>(0, p0 + i * (p1 + i * p2));
m_sig_look_ahead_costs.clear();
m_sig_look_ahead_costs.reserve(Yapf().PfGetSettings().rail_look_ahead_max_signals);
for (uint i = 0; i < Yapf().PfGetSettings().rail_look_ahead_max_signals; i++) {
m_sig_look_ahead_costs.push_back(std::max<int>(0, p0 + i * (p1 + i * p2)));
}
}
@ -153,7 +156,7 @@ public:
/** The cost for reserved tiles, including skipped ones. */
inline int ReservationCost(Node &n, TileIndex tile, Trackdir trackdir, int skipped)
{
if (n.m_num_signals_passed >= m_sig_look_ahead_costs.Size() / 2) return 0;
if (n.m_num_signals_passed >= m_sig_look_ahead_costs.size() / 2) return 0;
if (!IsPbsSignal(n.m_last_signal_type)) return 0;
if (IsRailStationTile(tile) && IsAnyStationTileReserved(tile, trackdir, skipped)) {
@ -170,7 +173,7 @@ private:
// returns true if ExecuteTraceRestrict should be called
inline bool ShouldCheckTraceRestrict(Node& n, TileIndex tile)
{
return n.m_num_signals_passed < m_sig_look_ahead_costs.Size() &&
return n.m_num_signals_passed < m_sig_look_ahead_costs.size() &&
IsRestrictedSignal(tile);
}
@ -313,7 +316,7 @@ public:
n.m_last_signal_type = sig_type;
/* cache the look-ahead polynomial constant only if we didn't pass more signals than the look-ahead limit is */
int look_ahead_cost = (n.m_num_signals_passed < m_sig_look_ahead_costs.Size()) ? m_sig_look_ahead_costs.Data()[n.m_num_signals_passed] : 0;
int look_ahead_cost = (n.m_num_signals_passed < m_sig_look_ahead_costs.size()) ? m_sig_look_ahead_costs[n.m_num_signals_passed] : 0;
if (sig_state != SIGNAL_STATE_RED) {
/* green signal */
n.flags_u.flags_s.m_last_signal_was_red = false;
@ -625,7 +628,7 @@ no_entry_cost: // jump here at the beginning if the node has no parent (it is th
/* Apply min/max speed penalties only when inside the look-ahead radius. Otherwise
* it would cause desync in MP. */
if (n.m_num_signals_passed < m_sig_look_ahead_costs.Size())
if (n.m_num_signals_passed < m_sig_look_ahead_costs.size())
{
int min_speed = 0;
int max_speed = tf->GetSpeedLimit(&min_speed);
@ -786,7 +789,7 @@ no_entry_cost: // jump here at the beginning if the node has no parent (it is th
{
return !m_disable_cache
&& (n.m_parent != nullptr)
&& (n.m_parent->m_num_signals_passed >= m_sig_look_ahead_costs.Size());
&& (n.m_parent->m_num_signals_passed >= m_sig_look_ahead_costs.size());
}
inline void ConnectNodeToCachedData(Node &n, CachedData &ci)

@ -126,8 +126,8 @@ struct CYapfNodeT {
{
dmp.WriteStructT("m_key", &m_key);
dmp.WriteStructT("m_parent", m_parent);
dmp.WriteLine("m_cost = %d", m_cost);
dmp.WriteLine("m_estimate = %d", m_estimate);
dmp.WriteValue("m_cost", m_cost);
dmp.WriteValue("m_estimate", m_estimate);
}
};

@ -109,7 +109,7 @@ struct CYapfRailSegment
dmp.WriteStructT("m_key", &m_key);
dmp.WriteTile("m_last_tile", m_last_tile);
dmp.WriteEnumT("m_last_td", m_last_td);
dmp.WriteLine("m_cost = %d", m_cost);
dmp.WriteValue("m_cost", m_cost);
dmp.WriteTile("m_last_signal_tile", m_last_signal_tile);
dmp.WriteEnumT("m_last_signal_td", m_last_signal_td);
dmp.WriteEnumT("m_end_segment_reason", m_end_segment_reason);
@ -219,13 +219,13 @@ struct CYapfRailNodeT
{
base::Dump(dmp);
dmp.WriteStructT("m_segment", m_segment);
dmp.WriteLine("m_num_signals_passed = %d", m_num_signals_passed);
dmp.WriteLine("m_num_signals_res_through_passed = %d", m_num_signals_res_through_passed);
dmp.WriteLine("m_targed_seen = %s", flags_u.flags_s.m_targed_seen ? "Yes" : "No");
dmp.WriteLine("m_choice_seen = %s", flags_u.flags_s.m_choice_seen ? "Yes" : "No");
dmp.WriteLine("m_last_signal_was_red = %s", flags_u.flags_s.m_last_signal_was_red ? "Yes" : "No");
dmp.WriteLine("m_reverse_pending = %s", flags_u.flags_s.m_reverse_pending ? "Yes" : "No");
dmp.WriteLine("m_teleport = %s", flags_u.flags_s.m_teleport ? "Yes" : "No");
dmp.WriteValue("m_num_signals_passed", m_num_signals_passed);
dmp.WriteValue("m_num_signals_res_through_passed", m_num_signals_res_through_passed);
dmp.WriteValue("m_targed_seen", flags_u.flags_s.m_targed_seen ? "Yes" : "No");
dmp.WriteValue("m_choice_seen", flags_u.flags_s.m_choice_seen ? "Yes" : "No");
dmp.WriteValue("m_last_signal_was_red", flags_u.flags_s.m_last_signal_was_red ? "Yes" : "No");
dmp.WriteValue("m_reverse_pending", flags_u.flags_s.m_reverse_pending ? "Yes" : "No");
dmp.WriteValue("m_teleport", flags_u.flags_s.m_teleport ? "Yes" : "No");
dmp.WriteEnumT("m_last_red_signal_type", m_last_red_signal_type);
}
};

@ -60,8 +60,8 @@ template <typename Tpf> void DumpState(Tpf &pf1, Tpf &pf2)
#endif
assert(f1 != nullptr);
assert(f2 != nullptr);
fwrite(dmp1.m_out.Data(), 1, dmp1.m_out.Size(), f1);
fwrite(dmp2.m_out.Data(), 1, dmp2.m_out.Size(), f2);
fwrite(dmp1.m_out.c_str(), 1, dmp1.m_out.size(), f1);
fwrite(dmp2.m_out.c_str(), 1, dmp2.m_out.size(), f2);
fclose(f1);
fclose(f2);
}

@ -10,6 +10,9 @@
#ifndef YAPF_TYPE_HPP
#define YAPF_TYPE_HPP
#include <iomanip>
#include <sstream>
/* Enum used in PfCalcCost() to see why was the segment closed. */
enum EndSegmentReason {
/* The following reasons can be saved into cached segment */
@ -71,7 +74,7 @@ enum EndSegmentReasonBits {
DECLARE_ENUM_AS_BIT_SET(EndSegmentReasonBits)
inline CStrA ValueStr(EndSegmentReasonBits bits)
inline std::string ValueStr(EndSegmentReasonBits bits)
{
static const char * const end_segment_reason_names[] = {
"DEAD_END", "RAIL_TYPE", "INFINITE_LOOP", "SEGMENT_TOO_LONG", "CHOICE_FOLLOWS",
@ -79,9 +82,10 @@ inline CStrA ValueStr(EndSegmentReasonBits bits)
"PATH_TOO_LONG", "FIRST_TWO_WAY_RED", "LOOK_AHEAD_END", "TARGET_REACHED"
};
CStrA out;
out.Format("0x%04X (%s)", bits, ComposeNameT(bits, end_segment_reason_names, "UNK", ESRB_NONE, "NONE").Data());
return out.Transfer();
std::stringstream ss;
ss << "0x" << std::setfill('0') << std::setw(4) << std::hex << bits; // 0x%04X
ss << " (" << ComposeNameT(bits, end_segment_reason_names, "UNK", ESRB_NONE, "NONE") << ")";
return ss.str();
}
#endif /* YAPF_TYPE_HPP */

@ -605,6 +605,10 @@ CommandCost CmdBuildSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1, u
return ret;
}
ret = CheckRailSlope(tileh, trackbit, GetTrackBits(tile), tile);
if (ret.Failed()) return ret;
cost.AddCost(ret);
if (HasSignals(tile) && TracksOverlap(GetTrackBits(tile) | TrackToTrackBits(track))) {
/* If adding the new track causes any overlap, all signals must be removed first */
if (!auto_remove_signals) return_cmd_error(STR_ERROR_MUST_REMOVE_SIGNALS_FIRST);
@ -618,10 +622,6 @@ CommandCost CmdBuildSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1, u
}
}
ret = CheckRailSlope(tileh, trackbit, GetTrackBits(tile), tile);
if (ret.Failed()) return ret;
cost.AddCost(ret);
rt_guard.cancel();
if (flags & DC_EXEC) {

@ -81,7 +81,7 @@ static RailStationGUISettings _railstation; ///< Settings of the station builder
static void HandleStationPlacement(TileIndex start, TileIndex end);
static void ShowBuildTrainDepotPicker(Window *parent);
static void ShowBuildWaypointPicker(Window *parent);
static void ShowStationBuilder(Window *parent);
static Window *ShowStationBuilder(Window *parent);
static void ShowSignalBuilder(Window *parent);
/**
@ -1001,6 +1001,11 @@ static void HandleStationPlacement(TileIndex start, TileIndex end)
ShowSelectStationIfNeeded(cmdcont, ta);
}
/** Enum referring to the Hotkeys in the build rail station window */
enum BuildRalStationHotkeys {
BRASHK_FOCUS_FILTER_BOX, ///< Focus the edit box for editing the filter string
};
struct BuildRailStationWindow : public PickerWindowBase {
private:
uint line_height; ///< Height of a single line in the newstation selection matrix (#WID_BRAS_NEWST_LIST widget).
@ -1072,7 +1077,7 @@ private:
}
public:
BuildRailStationWindow(WindowDesc *desc, Window *parent, bool newstation) : PickerWindowBase(desc, parent), filter_editbox(EDITBOX_MAX_SIZE)
BuildRailStationWindow(WindowDesc *desc, Window *parent, bool newstation) : PickerWindowBase(desc, parent), filter_editbox(EDITBOX_MAX_SIZE * MAX_CHAR_LENGTH, EDITBOX_MAX_SIZE)
{
this->coverage_height = 2 * FONT_HEIGHT_NORMAL + 3 * WD_PAR_VSEP_NORMAL;
this->vscroll = nullptr;
@ -1226,6 +1231,21 @@ public:
this->BuildStationClassesAvailable();
}
EventState OnHotkey(int hotkey) override
{
switch (hotkey) {
case BRASHK_FOCUS_FILTER_BOX:
this->SetFocusedWidget(WID_BRAS_FILTER_EDITBOX);
SetFocusedWindow(this); // The user has asked to give focus to the text box, so make sure this window is focused.
break;
default:
return ES_NOT_HANDLED;
}
return ES_HANDLED;
}
void OnEditboxChanged(int wid) override
{
string_filter.SetFilterTerm(this->filter_editbox.text.buf);
@ -1604,8 +1624,29 @@ public:
{
CheckRedrawStationCoverage(this);
}
static HotkeyList hotkeys;
};
/**
* Handler for global hotkeys of the BuildRailStationWindow.
* @param hotkey Hotkey
* @return ES_HANDLED if hotkey was accepted.
*/
static EventState BuildRailStationGlobalHotkeys(int hotkey)
{
if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
Window *w = ShowStationBuilder(FindWindowById(WC_BUILD_TOOLBAR, TRANSPORT_RAIL));
if (w == nullptr) return ES_NOT_HANDLED;
return w->OnHotkey(hotkey);
}
static Hotkey buildrailstation_hotkeys[] = {
Hotkey('F', "focus_filter_box", BRASHK_FOCUS_FILTER_BOX),
HOTKEY_LIST_END
};
HotkeyList BuildRailStationWindow::hotkeys("buildrailstation", buildrailstation_hotkeys, BuildRailStationGlobalHotkeys);
Listing BuildRailStationWindow::last_sorting = { false, 0 };
Filtering BuildRailStationWindow::last_filtering = { false, 0 };
@ -1627,23 +1668,23 @@ static const NWidgetPart _nested_station_builder_widgets[] = {
EndContainer(),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_HORIZONTAL), SetPadding(2, 0, 0, 2),
NWidget(NWID_VERTICAL),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BRAS_FILTER_CONTAINER),
NWidget(NWID_HORIZONTAL), SetPadding(2, 2, 0, 5),
NWidget(NWID_HORIZONTAL), SetPadding(0, 5, 2, 0),
NWidget(WWT_TEXT, COLOUR_DARK_GREEN), SetFill(0, 1), SetDataTip(STR_LIST_FILTER_TITLE, STR_NULL),
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_BRAS_FILTER_EDITBOX), SetFill(1, 0), SetResize(1, 0),
SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
EndContainer(),
EndContainer(),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BRAS_SHOW_NEWST_ADDITIONS),
NWidget(NWID_HORIZONTAL), SetPIP(7, 0, 7), SetPadding(2, 0, 1, 0),
NWidget(NWID_HORIZONTAL), SetPadding(0, 5, 2, 0),
NWidget(WWT_MATRIX, COLOUR_GREY, WID_BRAS_NEWST_LIST), SetMinimalSize(122, 71), SetFill(1, 0),
SetMatrixDataTip(1, 0, STR_STATION_BUILD_STATION_CLASS_TOOLTIP), SetScrollbar(WID_BRAS_NEWST_SCROLL),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_BRAS_NEWST_SCROLL),
EndContainer(),
EndContainer(),
NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(144, 11), SetDataTip(STR_STATION_BUILD_ORIENTATION, STR_NULL), SetPadding(1, 2, 0, 2),
NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(144, 11), SetDataTip(STR_STATION_BUILD_ORIENTATION, STR_NULL), SetPadding(1, 2, 0, 0),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetMinimalSize(7, 0), SetFill(1, 0),
NWidget(WWT_PANEL, COLOUR_GREY, WID_BRAS_PLATFORM_DIR_X), SetMinimalSize(66, 60), SetFill(0, 0), SetDataTip(0x0, STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP), EndContainer(),
@ -1682,7 +1723,7 @@ static const NWidgetPart _nested_station_builder_widgets[] = {
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BRAS_PLATFORM_DRAG_N_DROP), SetMinimalSize(75, 12), SetDataTip(STR_STATION_BUILD_DRAG_DROP, STR_STATION_BUILD_DRAG_DROP_TOOLTIP),
NWidget(NWID_SPACER), SetMinimalSize(2, 0), SetFill(1, 0),
EndContainer(),
NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(144, 11), SetDataTip(STR_STATION_BUILD_COVERAGE_AREA_TITLE, STR_NULL), SetPadding(3, 2, 0, 2),
NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(144, 11), SetDataTip(STR_STATION_BUILD_COVERAGE_AREA_TITLE, STR_NULL), SetPadding(3, 2, 0, 0),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetMinimalSize(2, 0), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BRAS_HIGHLIGHT_OFF), SetMinimalSize(60, 12),
@ -1696,7 +1737,7 @@ static const NWidgetPart _nested_station_builder_widgets[] = {
/* We need an additional background for the matrix, as the matrix cannot handle the scrollbar due to not being an NWidgetCore. */
NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetScrollbar(WID_BRAS_MATRIX_SCROLL),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_MATRIX, COLOUR_DARK_GREEN, WID_BRAS_MATRIX), SetScrollbar(WID_BRAS_MATRIX_SCROLL), SetPIP(0, 2, 0), SetPadding(2, 0, 0, 0),
NWidget(NWID_MATRIX, COLOUR_DARK_GREEN, WID_BRAS_MATRIX), SetScrollbar(WID_BRAS_MATRIX_SCROLL), SetPIP(0, 2, 0),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_BRAS_IMAGE), SetMinimalSize(66, 60),
SetFill(0, 0), SetResize(0, 0), SetDataTip(0x0, STR_STATION_BUILD_STATION_TYPE_TOOLTIP), SetScrollbar(WID_BRAS_MATRIX_SCROLL),
EndContainer(),
@ -1707,7 +1748,7 @@ static const NWidgetPart _nested_station_builder_widgets[] = {
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_BRAS_COVERAGE_TEXTS), SetFill(1, 1), SetResize(1, 0),
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_BRAS_COVERAGE_TEXTS), SetPadding(2, 5, 0, 1), SetFill(1, 1), SetResize(1, 0),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_BRAS_SHOW_NEWST_RESIZE),
NWidget(NWID_VERTICAL),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetFill(0, 1), EndContainer(),
@ -1723,14 +1764,15 @@ static WindowDesc _station_builder_desc(
WDP_AUTO, "build_station_rail", 350, 0,
WC_BUILD_STATION, WC_BUILD_TOOLBAR,
WDF_CONSTRUCTION,
_nested_station_builder_widgets, lengthof(_nested_station_builder_widgets)
_nested_station_builder_widgets, lengthof(_nested_station_builder_widgets),
&BuildRailStationWindow::hotkeys
);
/** Open station build window */
static void ShowStationBuilder(Window *parent)
static Window *ShowStationBuilder(Window *parent)
{
bool newstations = StationClass::GetClassCount() > 2 || StationClass::Get(STAT_CLASS_DFLT)->GetSpecCount() != 1;
new BuildRailStationWindow(&_station_builder_desc, parent, newstations);
return new BuildRailStationWindow(&_station_builder_desc, parent, newstations);
}
struct BuildSignalWindow : public PickerWindowBase {

@ -739,6 +739,7 @@ struct BaseSettingEntry {
virtual void Init(byte level = 0);
virtual void FoldAll() {}
virtual void UnFoldAll() {}
virtual void ResetAll() = 0;
/**
* Set whether this is the last visible entry of the parent node.
@ -775,6 +776,7 @@ struct SettingEntry : BaseSettingEntry {
SettingEntry(const char *name);
virtual void Init(byte level = 0);
virtual void ResetAll();
virtual uint Length() const;
virtual uint GetMaxHelpHeight(int maxw);
virtual bool UpdateFilterState(SettingFilter &filter, bool force_visible);
@ -836,6 +838,7 @@ struct SettingsContainer {
}
void Init(byte level = 0);
void ResetAll();
void FoldAll();
void UnFoldAll();
@ -859,6 +862,7 @@ struct SettingsPage : BaseSettingEntry, SettingsContainer {
SettingsPage(StringID title);
virtual void Init(byte level = 0);
virtual void ResetAll();
virtual void FoldAll();
virtual void UnFoldAll();
@ -1008,6 +1012,13 @@ void SettingEntry::Init(byte level)
assert_msg(this->setting != nullptr, "name: %s", this->name);
}
/* Sets the given setting entry to its default value */
void SettingEntry::ResetAll()
{
int32 default_value = ReadValue(&this->setting->desc.def, this->setting->save.conv);
SetSettingValue(this->index, default_value);
}
/**
* Set the button-depressed flags (#SEF_LEFT_DEPRESSED and #SEF_RIGHT_DEPRESSED) to a specified value
* @param new_val New value for the button flags
@ -1123,7 +1134,6 @@ bool SettingEntry::UpdateFilterState(SettingFilter &filter, bool force_visible)
return visible;
}
static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd)
{
if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
@ -1271,6 +1281,14 @@ void SettingsContainer::Init(byte level)
}
}
/** Resets all settings to their default values */
void SettingsContainer::ResetAll()
{
for (auto settings_entry : this->entries) {
settings_entry->ResetAll();
}
}
/** Recursively close all folds of sub-pages */
void SettingsContainer::FoldAll()
{
@ -1421,6 +1439,14 @@ void SettingsPage::Init(byte level)
SettingsContainer::Init(level + 1);
}
/** Resets all settings to their default values */
void SettingsPage::ResetAll()
{
for (auto settings_entry : this->entries) {
settings_entry->ResetAll();
}
}
/** Recursively close all (filtered) folds of sub-pages */
void SettingsPage::FoldAll()
{
@ -2104,6 +2130,20 @@ enum WarnHiddenResult {
WHR_CATEGORY_TYPE, ///< Both category and type settings filtered matches away.
};
/**
* Callback function for the reset all settings button
* @param w Window which is calling this callback
* @param confirmed boolean value, true when yes was clicked, false otherwise
*/
static void ResetAllSettingsConfirmationCallback(Window *w, bool confirmed)
{
if (confirmed) {
GetSettingsTree().ResetAll();
GetSettingsTree().FoldAll();
w->InvalidateData();
}
}
/** Window to edit settings of the game. */
struct GameSettingsWindow : Window {
static const int SETTINGTREE_LEFT_OFFSET = 5; ///< Position of left edge of setting values
@ -2341,6 +2381,15 @@ struct GameSettingsWindow : Window {
this->InvalidateData();
break;
case WID_GS_RESET_ALL:
ShowQuery(
STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_CAPTION,
STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_TEXT,
this,
ResetAllSettingsConfirmationCallback
);
break;
case WID_GS_RESTRICT_DROPDOWN: {
DropDownList list = this->BuildDropDownList(widget);
if (!list.empty()) {
@ -2715,6 +2764,7 @@ static const NWidgetPart _nested_settings_selection_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GS_EXPAND_ALL), SetDataTip(STR_CONFIG_SETTING_EXPAND_ALL, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GS_COLLAPSE_ALL), SetDataTip(STR_CONFIG_SETTING_COLLAPSE_ALL, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GS_RESET_ALL), SetDataTip(STR_CONFIG_SETTING_RESET_ALL, STR_NULL),
NWidget(WWT_PANEL, COLOUR_MAUVE), SetFill(1, 0), SetResize(1, 0),
EndContainer(),
NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),

@ -265,7 +265,7 @@ static void SndPlayScreenCoordFx(SoundID sound, int left, int right, int top, in
StartSound(
sound,
panning,
(_settings_client.music.effect_vol * _vol_factor_by_zoom[vp->zoom - ZOOM_LVL_BEGIN]) / 256
_vol_factor_by_zoom[vp->zoom - ZOOM_LVL_BEGIN]
);
return;
}
@ -294,7 +294,7 @@ void SndPlayVehicleFx(SoundID sound, const Vehicle *v)
void SndPlayFx(SoundID sound)
{
StartSound(sound, 0.5, _settings_client.music.effect_vol);
StartSound(sound, 0.5, UINT8_MAX);
}
INSTANTIATE_BASE_MEDIA_METHODS(BaseMedia<SoundsSet>, SoundsSet)

@ -279,7 +279,9 @@ static void ResizeSpriteOut(SpriteLoader::Sprite *sprite, ZoomLevel zoom)
SpriteLoader::CommonPixel *dst = sprite[zoom].data;
const SpriteLoader::CommonPixel *src = sprite[zoom - 1].data;
#ifdef WITH_ASSERT
const SpriteLoader::CommonPixel *src_end = src + sprite[zoom - 1].height * sprite[zoom - 1].width;
#endif
for (uint y = 0; y < sprite[zoom].height; y++) {
const SpriteLoader::CommonPixel *src_ln = src + sprite[zoom - 1].width;

@ -189,8 +189,16 @@ struct LanguagePack : public LanguagePackHeader {
inline void operator delete(void *ptr) { ::operator delete (ptr); }
};
struct LanguagePackDeleter {
void operator()(LanguagePack *langpack)
{
/* LanguagePack is in fact reinterpreted char[], we need to reinterpret it back to free it properly. */
delete[] reinterpret_cast<char*>(langpack);
}
};
struct LoadedLanguagePack {
std::unique_ptr<LanguagePack> langpack;
std::unique_ptr<LanguagePack, LanguagePackDeleter> langpack;
std::vector<char *> offsets;
@ -2055,7 +2063,7 @@ bool ReadLanguagePack(const LanguageMetadata *lang)
{
/* Current language pack */
size_t len = 0;
std::unique_ptr<LanguagePack> lang_pack(reinterpret_cast<LanguagePack *>(ReadFileToMem(lang->file, len, 1U << 20).release()));
std::unique_ptr<LanguagePack, LanguagePackDeleter> lang_pack(reinterpret_cast<LanguagePack *>(ReadFileToMem(lang->file, len, 1U << 20).release()));
if (!lang_pack) return false;
/* End of read data (+ terminating zero added in ReadFileToMem()) */

@ -659,7 +659,9 @@ static void HeightMapCurves(uint level)
for (uint t = 0; t < lengthof(curve_maps); t++) {
if (!HasBit(corner_bits, t)) continue;
#ifdef WITH_ASSERT
bool found = false;
#endif
const control_point_t *cm = curve_maps[t].list;
for (uint i = 0; i < curve_maps[t].length - 1; i++) {
const control_point_t &p1 = cm[i];
@ -667,7 +669,9 @@ static void HeightMapCurves(uint level)
if (*h >= p1.x && *h < p2.x) {
ht[t] = p1.y + (*h - p1.x) * (p2.y - p1.y) / (p2.x - p1.x);
#ifdef WITH_ASSERT
found = true;
#endif
break;
}
}

@ -113,10 +113,12 @@ Town::~Town()
DeleteWindowById(WC_TOWN_VIEW, this->index);
/* Check no industry is related to us. */
#ifdef WITH_ASSERT
for (const Industry *i : Industry::Iterate()) assert(i->town != this);
/* ... and no object is related to us. */
for (const Object *o : Object::Iterate()) assert(o->town != this);
#endif
/* Check no tile is related to us. */
for (TileIndex tile = 0; tile < MapSize(); ++tile) {
@ -2392,6 +2394,7 @@ static Town *CreateRandomTown(uint attempts, uint32 townnameparts, TownSize size
Backup<CompanyID> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
CommandCost rc = DoCommand(t->xy, t->index, 0, DC_EXEC, CMD_DELETE_TOWN);
(void)rc; // assert only
cur_company.Restore();
assert(rc.Succeeded());
@ -2513,7 +2516,7 @@ HouseZonesBits GetTownRadiusGroup(const Town *t, TileIndex tile)
static inline void ClearMakeHouseTile(TileIndex tile, Town *t, byte counter, byte stage, HouseID type, byte random_bits)
{
CommandCost cc = DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER | DC_TOWN, CMD_LANDSCAPE_CLEAR);
(void)cc; // assert only
assert(cc.Succeeded());
IncreaseBuildingCount(t, type);

@ -600,7 +600,9 @@ static char *MakeCzechTownName(char *buf, const char *last, uint32 seed)
return strecpy(buf, _name_czech_real[SeedModChance(4, lengthof(_name_czech_real), seed)], last);
}
#ifdef WITH_ASSERT
const char *orig = buf;
#endif
/* Probability of prefixes/suffixes
* 0..11 prefix, 12..13 prefix+suffix, 14..17 suffix, 18..31 nothing */

@ -2763,6 +2763,7 @@ static void ChangeTileOwner_TunnelBridge(TileIndex tile, Owner old_owner, Owner
/* Since all of our vehicles have been removed, it is safe to remove the rail
* bridge / tunnel. */
CommandCost ret = DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
(void)ret; // assert only
assert(ret.Succeeded());
} else {
/* In any other case, we can safely reassign the ownership to OWNER_NONE. */

@ -2266,12 +2266,18 @@ public:
break;
}
case GB_SHARED_ORDERS:
case GB_SHARED_ORDERS: {
assert(vehgroup.NumVehicles() > 0);
const Vehicle *v = vehgroup.vehicles_begin[0];
/* We do not support VehicleClicked() here since the contextual action may only make sense for individual vehicles */
ShowVehicleListWindow(vehgroup.vehicles_begin[0]);
if (vehgroup.NumVehicles() == 1) {
ShowVehicleViewWindow(v);
} else {
ShowVehicleListWindow(v);
}
break;
}
default: NOT_REACHED();
}

@ -55,6 +55,7 @@ bool VehicleListIdentifier::UnpackIfValid(uint32 data)
{
VehicleListIdentifier result;
bool ret = result.UnpackIfValid(data);
(void)ret; // assert only
assert(ret);
return result;
}

@ -224,7 +224,7 @@ bool VideoDriver_Cocoa::AfterBlitterChange()
*/
void VideoDriver_Cocoa::EditBoxLostFocus()
{
[ [ this->cocoaview inputContext ] discardMarkedText ];
[ [ this->cocoaview inputContext ] performSelectorOnMainThread:@selector(discardMarkedText) withObject:nil waitUntilDone:[ NSThread isMainThread ] ];
/* Clear any marked string from the current edit box. */
HandleTextInput(nullptr, true);
}

@ -1190,7 +1190,9 @@ void NWidgetHorizontal::SetupSmallestSize(Window *w, bool init_array)
this->smallest_y = std::max(this->smallest_y, child_wid->smallest_y + child_wid->padding_top + child_wid->padding_bottom);
}
/* 1b. Make the container higher if needed to accommodate all children nicely. */
#ifdef WITH_ASSERT
uint max_smallest = this->smallest_y + 3 * max_vert_fill; // Upper limit to computing smallest height.
#endif
uint cur_height = this->smallest_y;
for (;;) {
for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
@ -1355,7 +1357,9 @@ void NWidgetVertical::SetupSmallestSize(Window *w, bool init_array)
this->smallest_x = std::max(this->smallest_x, child_wid->smallest_x + child_wid->padding_left + child_wid->padding_right);
}
/* 1b. Make the container wider if needed to accommodate all children nicely. */
#ifdef WITH_ASSERT
uint max_smallest = this->smallest_x + 3 * max_hor_fill; // Upper limit to computing smallest height.
#endif
uint cur_width = this->smallest_x;
for (;;) {
for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {

@ -44,6 +44,7 @@ enum GameSettingsWidgets {
WID_GS_HELP_TEXT, ///< Information area to display help text of the selected option.
WID_GS_EXPAND_ALL, ///< Expand all button.
WID_GS_COLLAPSE_ALL, ///< Collapse all button.
WID_GS_RESET_ALL, ///< Reset all button.
WID_GS_RESTRICT_CATEGORY, ///< Label upfront to the category drop-down box to restrict the list of settings to show
WID_GS_RESTRICT_TYPE, ///< Label upfront to the type drop-down box to restrict the list of settings to show
WID_GS_RESTRICT_DROPDOWN, ///< The drop down box to restrict the list of settings

@ -775,9 +775,11 @@ enum WindowClass {
/** Data value for #Window::OnInvalidateData() of windows with class #WC_GAME_OPTIONS. */
enum GameOptionsInvalidationData {
GOID_DEFAULT = 0,
GOID_NEWGRF_RESCANNED, ///< NewGRFs were just rescanned.
GOID_NEWGRF_LIST_EDITED, ///< List of active NewGRFs is being edited.
GOID_NEWGRF_PRESET_LOADED, ///< A NewGRF preset was picked.
GOID_NEWGRF_RESCANNED, ///< NewGRFs were just rescanned.
GOID_NEWGRF_CURRENT_LOADED, ///< The current list of active NewGRF has been loaded.
GOID_NEWGRF_LIST_EDITED, ///< List of active NewGRFs is being edited.
GOID_NEWGRF_CHANGES_MADE, ///< Changes have been made to a given NewGRF either through the palette or its parameters.
GOID_NEWGRF_CHANGES_APPLIED, ///< The active NewGRF list changes have been applied.
};
struct Window;

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