Fix #8137: New clients can't join (desync) after funding an industry

desync-debugging
dP 4 years ago committed by Charles Pigott
parent 7bd52970a1
commit f2a9a1e2a5

@ -1697,9 +1697,11 @@ static void PopulateStationsNearby(Industry *ind)
return;
}
ForAllStationsAroundTiles(ind->location, [ind](Station *st) {
ForAllStationsAroundTiles(ind->location, [ind](Station *st, TileIndex tile) {
if (!IsTileType(tile, MP_INDUSTRY) || GetIndustryIndex(tile) != ind->index) return false;
ind->stations_near.insert(st);
st->AddIndustryToDeliver(ind);
return true;
});
}

@ -560,7 +560,10 @@ void RebuildStationKdtree();
/**
* Call a function on all stations that have any part of the requested area within their catchment.
* @param area The tile area to check
* @tparam Func The type of funcion to call
* @param area The TileArea to check
* @param func The function to call, must take two parameters: Station* and TileIndex and return true
* if coverage of that tile is acceptable for a given station or false if search should continue
*/
template<typename Func>
void ForAllStationsAroundTiles(const TileArea &ta, Func func)
@ -586,8 +589,7 @@ void ForAllStationsAroundTiles(const TileArea &ta, Func func)
/* Test if the tile is within the station's catchment */
TILE_AREA_LOOP(tile, ta) {
if (st->TileIsInCatchment(tile)) {
func(st);
break;
if (func(st, tile)) break;
}
}
}

@ -3978,8 +3978,9 @@ const StationList *StationFinder::GetStations()
assert(this->w == 1 && this->h == 1);
AddNearbyStationsByCatchment(this->tile, &this->stations, Town::GetByTile(this->tile)->stations_near);
} else {
ForAllStationsAroundTiles(*this, [this](Station *st) {
ForAllStationsAroundTiles(*this, [this](Station *st, TileIndex tile) {
this->stations.insert(st);
return true;
});
}
this->tile = INVALID_TILE;

@ -2250,8 +2250,9 @@ static void MakeTownHouse(TileIndex t, Town *town, byte counter, byte stage, Hou
if (size & BUILDING_HAS_4_TILES) ClearMakeHouseTile(t + TileDiffXY(1, 1), town, counter, stage, ++type, random_bits);
if (!_generating_world) {
ForAllStationsAroundTiles(TileArea(t, (size & BUILDING_2_TILES_X) ? 2 : 1, (size & BUILDING_2_TILES_Y) ? 2 : 1), [town](Station *st) {
ForAllStationsAroundTiles(TileArea(t, (size & BUILDING_2_TILES_X) ? 2 : 1, (size & BUILDING_2_TILES_Y) ? 2 : 1), [town](Station *st, TileIndex tile) {
town->stations_near.insert(st);
return true;
});
}
}

Loading…
Cancel
Save