Codechange: Rename window related DeleteXXX to match new behaviour

pull/332/head
glx22 3 years ago committed by Loïc Guilloux
parent 994bf19aef
commit 5799402f7a

@ -114,7 +114,7 @@
cur_company.Restore();
InvalidateWindowData(WC_AI_DEBUG, 0, -1);
DeleteWindowById(WC_AI_SETTINGS, company);
CloseWindowById(WC_AI_SETTINGS, company);
}
/* static */ void AI::Pause(CompanyID company)

@ -182,7 +182,7 @@ struct AIListWindow : public Window {
}
InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_AI);
InvalidateWindowClassesData(WC_AI_SETTINGS);
DeleteWindowByClass(WC_QUERY_STRING);
CloseWindowByClass(WC_QUERY_STRING);
InvalidateWindowClassesData(WC_TEXTFILE);
}
@ -276,7 +276,7 @@ static WindowDesc _ai_list_desc(
*/
static void ShowAIListWindow(CompanyID slot)
{
DeleteWindowByClass(WC_AI_LIST);
CloseWindowByClass(WC_AI_LIST);
new AIListWindow(&_ai_list_desc, slot);
}
@ -444,7 +444,7 @@ struct AISettingsWindow : public Window {
if (!this->IsEditableItem(config_item)) return;
if (this->clicked_row != num) {
DeleteChildWindows(WC_QUERY_STRING);
this->CloseChildWindows(WC_QUERY_STRING);
HideDropDownMenu(this);
this->clicked_row = num;
this->clicked_dropdown = false;
@ -584,7 +584,7 @@ struct AISettingsWindow : public Window {
{
this->RebuildVisibleSettings();
HideDropDownMenu(this);
DeleteChildWindows(WC_QUERY_STRING);
this->CloseChildWindows(WC_QUERY_STRING);
}
private:
@ -628,8 +628,8 @@ static WindowDesc _ai_settings_desc(
*/
static void ShowAISettingsWindow(CompanyID slot)
{
DeleteWindowByClass(WC_AI_LIST);
DeleteWindowByClass(WC_AI_SETTINGS);
CloseWindowByClass(WC_AI_LIST);
CloseWindowByClass(WC_AI_SETTINGS);
new AISettingsWindow(&_ai_settings_desc, slot);
}
@ -669,7 +669,7 @@ struct ScriptTextfileWindow : public TextfileWindow {
*/
void ShowScriptTextfileWindow(TextfileType file_type, CompanyID slot)
{
DeleteWindowById(WC_TEXTFILE, file_type);
CloseWindowById(WC_TEXTFILE, file_type);
new ScriptTextfileWindow(file_type, slot);
}
@ -746,8 +746,8 @@ struct AIConfigWindow : public Window {
void Close() override
{
DeleteWindowByClass(WC_AI_LIST);
DeleteWindowByClass(WC_AI_SETTINGS);
CloseWindowByClass(WC_AI_LIST);
CloseWindowByClass(WC_AI_SETTINGS);
this->Window::Close();
}
@ -972,7 +972,7 @@ struct AIConfigWindow : public Window {
/** Open the AI config window. */
void ShowAIConfigWindow()
{
DeleteWindowByClass(WC_GAME_OPTIONS);
CloseWindowByClass(WC_GAME_OPTIONS);
new AIConfigWindow();
}
@ -1264,7 +1264,7 @@ struct AIDebugWindow : public Window {
this->highlight_row = -1; // The highlight of one AI make little sense for another AI.
/* Close AI settings window to prevent confusion */
DeleteWindowByClass(WC_AI_SETTINGS);
CloseWindowByClass(WC_AI_SETTINGS);
this->InvalidateData(-1);

@ -79,7 +79,7 @@ struct BuildAirToolbarWindow : Window {
void Close() override
{
if (this->IsWidgetLowered(WID_AT_AIRPORT)) SetViewportCatchmentStation(nullptr, true);
if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false);
if (_settings_client.gui.link_terraform_toolbar) CloseWindowById(WC_SCEN_LAND_GEN, 0, false);
this->Window::Close();
}
@ -97,7 +97,7 @@ struct BuildAirToolbarWindow : Window {
WID_AT_AIRPORT,
WIDGET_LIST_END);
if (!can_build) {
DeleteWindowById(WC_BUILD_STATION, TRANSPORT_AIR);
CloseWindowById(WC_BUILD_STATION, TRANSPORT_AIR);
/* Show in the tooltip why this button is disabled. */
this->GetWidget<NWidgetCore>(WID_AT_AIRPORT)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
@ -159,8 +159,8 @@ struct BuildAirToolbarWindow : Window {
this->RaiseButtons();
DeleteWindowById(WC_BUILD_STATION, TRANSPORT_AIR);
DeleteWindowById(WC_SELECT_STATION, 0);
CloseWindowById(WC_BUILD_STATION, TRANSPORT_AIR);
CloseWindowById(WC_SELECT_STATION, 0);
}
static HotkeyList hotkeys;
@ -218,7 +218,7 @@ Window *ShowBuildAirToolbar()
{
if (!Company::IsValidID(_local_company)) return nullptr;
DeleteWindowByClass(WC_BUILD_TOOLBAR);
CloseWindowByClass(WC_BUILD_TOOLBAR);
return AllocateWindowDescFront<BuildAirToolbarWindow>(&_air_toolbar_desc, TRANSPORT_AIR);
}
@ -279,7 +279,7 @@ public:
void Close() override
{
DeleteWindowById(WC_SELECT_STATION, 0);
CloseWindowById(WC_SELECT_STATION, 0);
this->PickerWindowBase::Close();
}

@ -864,7 +864,7 @@ static WindowDesc _replace_vehicle_desc(
*/
void ShowReplaceGroupVehicleWindow(GroupID id_g, VehicleType vehicletype)
{
DeleteWindowById(WC_REPLACE_VEHICLE, vehicletype);
CloseWindowById(WC_REPLACE_VEHICLE, vehicletype);
WindowDesc *desc;
switch (vehicletype) {
case VEH_TRAIN: desc = &_replace_rail_vehicle_desc; break;

@ -360,7 +360,7 @@ static WindowDesc _build_bridge_desc(
*/
void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte road_rail_type)
{
DeleteWindowByClass(WC_BUILD_BRIDGE);
CloseWindowByClass(WC_BUILD_BRIDGE);
/* Data type for the bridge.
* Bit 16,15 = transport type,

@ -1686,7 +1686,7 @@ void ShowBuildVehicleWindow(TileIndex tile, VehicleType type)
assert(IsCompanyBuildableVehicleType(type));
DeleteWindowById(WC_BUILD_VEHICLE, num);
CloseWindowById(WC_BUILD_VEHICLE, num);
new BuildVehicleWindow(&_build_vehicle_desc, tile, type);
}

@ -415,6 +415,6 @@ static WindowDesc _cheats_desc(
/** Open cheat window. */
void ShowCheatWindow()
{
DeleteWindowById(WC_CHEATS, 0);
CloseWindowById(WC_CHEATS, 0);
new CheatWindow(&_cheats_desc);
}

@ -76,7 +76,7 @@ Company::~Company()
{
if (CleaningPool()) return;
DeleteCompanyWindows(this->index);
CloseCompanyWindows(this->index);
}
/**
@ -115,7 +115,7 @@ void SetLocalCompany(CompanyID new_company)
_current_company = _local_company = new_company;
/* Delete any construction windows... */
if (switching_company) DeleteConstructionWindows();
if (switching_company) CloseConstructionWindows();
/* ... and redraw the whole screen. */
MarkWholeScreenDirty();
@ -824,7 +824,7 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id);
/* Delete multiplayer progress bar */
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
Company *c = DoStartupNewCompany(false);
@ -887,7 +887,7 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
if (!(flags & DC_EXEC)) return CommandCost();
/* Delete any open window of the company */
DeleteCompanyWindows(c->index);
CloseCompanyWindows(c->index);
CompanyNewsInformation *cni = MallocT<CompanyNewsInformation>(1);
cni->FillData(c);

@ -23,7 +23,7 @@ void ShowCompanyFinances(CompanyID company);
void ShowCompany(CompanyID company);
void InvalidateCompanyWindows(const Company *c);
void DeleteCompanyWindows(CompanyID company);
void CloseCompanyWindows(CompanyID company);
void DirtyCompanyInfrastructureWindows(CompanyID company);
#endif /* COMPANY_GUI_H */

@ -443,7 +443,7 @@ void IConsoleSwitch()
break;
case ICONSOLE_OPENED: case ICONSOLE_FULL:
DeleteWindowById(WC_CONSOLE, 0);
CloseWindowById(WC_CONSOLE, 0);
break;
}

@ -212,6 +212,6 @@ static WindowDesc _set_date_desc(
*/
void ShowSetDateWindow(Window *parent, int window_number, Date initial_date, Year min_year, Year max_year, SetDateCallback *callback)
{
DeleteWindowByClass(WC_SET_DATE);
CloseWindowByClass(WC_SET_DATE);
new SetDateWindow(&_set_date_desc, window_number, parent, initial_date, min_year, max_year, callback);
}

@ -41,9 +41,9 @@ Depot::~Depot()
RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, this->index);
/* Delete the depot-window */
DeleteWindowById(WC_VEHICLE_DEPOT, this->xy);
CloseWindowById(WC_VEHICLE_DEPOT, this->xy);
/* Delete the depot list */
VehicleType vt = GetDepotVehicleType(this->xy);
DeleteWindowById(GetWindowClassForVehicleType(vt), VehicleListIdentifier(VL_DEPOT_LIST, vt, GetTileOwner(this->xy), this->index).Pack());
CloseWindowById(GetWindowClassForVehicleType(vt), VehicleListIdentifier(VL_DEPOT_LIST, vt, GetTileOwner(this->xy), this->index).Pack());
}

@ -293,8 +293,8 @@ struct DepotWindow : Window {
void Close() override
{
DeleteWindowById(WC_BUILD_VEHICLE, this->window_number);
DeleteWindowById(GetWindowClassForVehicleType(this->type), VehicleListIdentifier(VL_DEPOT_LIST, this->type, this->owner, this->GetDepotIndex()).Pack(), false);
CloseWindowById(WC_BUILD_VEHICLE, this->window_number);
CloseWindowById(GetWindowClassForVehicleType(this->type), VehicleListIdentifier(VL_DEPOT_LIST, this->type, this->owner, this->GetDepotIndex()).Pack(), false);
OrderBackup::Reset(this->window_number);
this->Window::Close();
}

@ -104,7 +104,7 @@ struct BuildDocksToolbarWindow : Window {
void Close() override
{
if (_game_mode == GM_NORMAL && this->IsWidgetLowered(WID_DT_STATION)) SetViewportCatchmentStation(nullptr, true);
if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false);
if (_settings_client.gui.link_terraform_toolbar) CloseWindowById(WC_SCEN_LAND_GEN, 0, false);
this->Window::Close();
}
@ -124,8 +124,8 @@ struct BuildDocksToolbarWindow : Window {
WID_DT_BUOY,
WIDGET_LIST_END);
if (!can_build) {
DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
CloseWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
CloseWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
}
if (_game_mode != GM_EDITOR) {
@ -262,10 +262,10 @@ struct BuildDocksToolbarWindow : Window {
this->RaiseButtons();
DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
DeleteWindowById(WC_SELECT_STATION, 0);
DeleteWindowByClass(WC_BUILD_BRIDGE);
CloseWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
CloseWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
CloseWindowById(WC_SELECT_STATION, 0);
CloseWindowByClass(WC_BUILD_BRIDGE);
}
void OnPlacePresize(Point pt, TileIndex tile_from) override
@ -359,7 +359,7 @@ Window *ShowBuildDocksToolbar()
{
if (!Company::IsValidID(_local_company)) return nullptr;
DeleteWindowByClass(WC_BUILD_TOOLBAR);
CloseWindowByClass(WC_BUILD_TOOLBAR);
return AllocateWindowDescFront<BuildDocksToolbarWindow>(&_build_docks_toolbar_desc, TRANSPORT_WATER);
}
@ -419,7 +419,7 @@ public:
void Close() override
{
DeleteWindowById(WC_SELECT_STATION, 0);
CloseWindowById(WC_SELECT_STATION, 0);
this->PickerWindowBase::Close();
}

@ -1997,7 +1997,7 @@ static void DoAcquireCompany(Company *c)
if (c->is_ai) AI::Stop(c->index);
DeleteCompanyWindows(ci);
CloseCompanyWindows(ci);
InvalidateWindowClassesData(WC_TRAINS_LIST, 0);
InvalidateWindowClassesData(WC_SHIPS_LIST, 0);
InvalidateWindowClassesData(WC_ROADVEH_LIST, 0);

@ -528,7 +528,7 @@ bool EngineOverrideManager::ResetToCurrentNewGRFConfig()
*/
void SetupEngines()
{
DeleteWindowByClass(WC_ENGINE_PREVIEW);
CloseWindowByClass(WC_ENGINE_PREVIEW);
_engine_pool.CleanPool();
assert(_engine_mngr.size() >= _engine_mngr.NUM_DEFAULT_ENGINES);
@ -837,7 +837,7 @@ void EnginesDailyLoop()
if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) {
if (e->preview_company != INVALID_COMPANY) {
if (!--e->preview_wait) {
DeleteWindowById(WC_ENGINE_PREVIEW, i);
CloseWindowById(WC_ENGINE_PREVIEW, i);
e->preview_company = INVALID_COMPANY;
}
} else if (CountBits(e->preview_asked) < MAX_COMPANIES) {
@ -1015,7 +1015,7 @@ static void NewVehicleAvailable(Engine *e)
if (e->type == VEH_AIRCRAFT) InvalidateWindowData(WC_BUILD_TOOLBAR, TRANSPORT_AIR);
/* Close pending preview windows */
DeleteWindowById(WC_ENGINE_PREVIEW, index);
CloseWindowById(WC_ENGINE_PREVIEW, index);
}
/** Monthly update of the availability, reliability, and preview offers of the engines. */

@ -920,7 +920,7 @@ static WindowDesc _save_dialog_desc(
*/
void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop)
{
DeleteWindowById(WC_SAVELOAD, 0);
CloseWindowById(WC_SAVELOAD, 0);
WindowDesc *sld;
if (fop == SLO_SAVE) {

@ -76,7 +76,7 @@ static void CleanupGeneration()
_gw.proc = nullptr;
_gw.abortp = nullptr;
DeleteWindowByClass(WC_MODAL_PROGRESS);
CloseWindowByClass(WC_MODAL_PROGRESS);
ShowFirstError();
MarkWholeScreenDirty();
}
@ -314,7 +314,7 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
UnshowCriticalError();
DeleteAllNonVitalWindows();
CloseAllNonVitalWindows();
HideVitalWindows();
ShowGenerateWorldProgress();

@ -285,7 +285,7 @@ static const NWidgetPart _nested_heightmap_load_widgets[] = {
static void StartGeneratingLandscape(GenerateLandscapeWindowMode mode)
{
DeleteAllNonVitalWindows();
CloseAllNonVitalWindows();
ClearErrorMessages();
/* Copy all XXX_newgame to XXX when coming from outside the editor */
@ -974,7 +974,7 @@ static void _ShowGenerateLandscape(GenerateLandscapeWindowMode mode)
uint x = 0;
uint y = 0;
DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
CloseWindowByClass(WC_GENERATE_LANDSCAPE);
/* Generate a new seed when opening the window */
_settings_newgame.game_creation.generation_seed = InteractiveRandom();
@ -1267,7 +1267,7 @@ static WindowDesc _create_scenario_desc(
/** Show the window to create a scenario. */
void ShowCreateScenario()
{
DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
CloseWindowByClass(WC_GENERATE_LANDSCAPE);
new CreateScenarioWindow(&_create_scenario_desc, GLWM_SCENARIO);
}

@ -296,13 +296,13 @@ CommandCost CmdGoalQuestionAnswer(TileIndex tile, DoCommandFlag flags, uint32 p1
if (_current_company == OWNER_DEITY) {
/* It has been requested to close this specific question on all clients */
if (flags & DC_EXEC) DeleteWindowById(WC_GOAL_QUESTION, p1);
if (flags & DC_EXEC) CloseWindowById(WC_GOAL_QUESTION, p1);
return CommandCost();
}
if (_networking && _local_company == _current_company) {
/* Somebody in the same company answered the question. Close the window */
if (flags & DC_EXEC) DeleteWindowById(WC_GOAL_QUESTION, p1);
if (flags & DC_EXEC) CloseWindowById(WC_GOAL_QUESTION, p1);
if (!_network_server) return CommandCost();
}

@ -382,7 +382,7 @@ CommandCost CmdDeleteGroup(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
VehicleType vt = g->vehicle_type;
/* Delete the Replace Vehicle Windows */
DeleteWindowById(WC_REPLACE_VEHICLE, g->vehicle_type);
CloseWindowById(WC_REPLACE_VEHICLE, g->vehicle_type);
delete g;
InvalidateWindowData(GetWindowClassForVehicleType(vt), VehicleListIdentifier(VL_GROUP_LIST, vt, _current_company).Pack());

@ -449,7 +449,7 @@ public:
/* Process ID-invalidation in command-scope as well */
if (this->group_rename != INVALID_GROUP && !Group::IsValidID(this->group_rename)) {
DeleteWindowByClass(WC_QUERY_STRING);
CloseWindowByClass(WC_QUERY_STRING);
this->group_rename = INVALID_GROUP;
}

@ -232,7 +232,7 @@ static WindowDesc _endgame_desc(
*/
void ShowHighscoreTable(int difficulty, int8 ranking)
{
DeleteWindowByClass(WC_HIGHSCORE);
CloseWindowByClass(WC_HIGHSCORE);
new HighScoreWindow(&_highscore_desc, difficulty, ranking);
}
@ -246,6 +246,6 @@ void ShowEndGameChart()
if (_network_dedicated || (!_networking && !Company::IsValidID(_local_company))) return;
HideVitalWindows();
DeleteWindowByClass(WC_ENDSCREEN);
CloseWindowByClass(WC_ENDSCREEN);
new EndGameWindow(&_endgame_desc);
}

@ -190,7 +190,7 @@ Industry::~Industry()
DecIndustryTypeCount(this->type);
DeleteIndustryNews(this->index);
DeleteWindowById(WC_INDUSTRY_VIEW, this->index);
CloseWindowById(WC_INDUSTRY_VIEW, this->index);
DeleteNewGRFInspectWindow(GSF_INDUSTRIES, this->index);
DeleteSubsidyWith(ST_INDUSTRY, this->index);

@ -303,8 +303,8 @@ struct MainWindow : Window
}
case GHK_RESET_OBJECT_TO_PLACE: ResetObjectToPlace(); break;
case GHK_DELETE_WINDOWS: DeleteNonVitalWindows(); break;
case GHK_DELETE_NONVITAL_WINDOWS: DeleteAllNonVitalWindows(); break;
case GHK_DELETE_WINDOWS: CloseNonVitalWindows(); break;
case GHK_DELETE_NONVITAL_WINDOWS: CloseAllNonVitalWindows(); break;
case GHK_DELETE_ALL_MESSAGES: DeleteAllMessages(); break;
case GHK_REFRESH_SCREEN: MarkWholeScreenDirty(); break;

@ -399,7 +399,7 @@ public:
*/
void ShowLandInfo(TileIndex tile)
{
DeleteWindowById(WC_LAND_INFO, 0);
CloseWindowById(WC_LAND_INFO, 0);
new LandInfoWindow(tile);
}
@ -564,7 +564,7 @@ struct AboutWindow : public Window {
void ShowAboutWindow()
{
DeleteWindowByClass(WC_GAME_OPTIONS);
CloseWindowByClass(WC_GAME_OPTIONS);
new AboutWindow();
}
@ -789,7 +789,7 @@ struct TooltipsWindow : public Window
*/
void GuiShowTooltips(Window *parent, StringID str, uint paramcount, const uint64 params[], TooltipCloseCondition close_tooltip)
{
DeleteWindowById(WC_TOOLTIPS, 0);
CloseWindowById(WC_TOOLTIPS, 0);
if (str == STR_NULL || !_cursor.in_window) return;
@ -1142,7 +1142,7 @@ void ShowQueryString(StringID str, StringID caption, uint maxsize, Window *paren
{
assert(parent != nullptr);
DeleteWindowByClass(WC_QUERY_STRING);
CloseWindowByClass(WC_QUERY_STRING);
new QueryStringWindow(str, caption, ((flags & QSF_LEN_IN_CHARS) ? MAX_CHAR_LENGTH : 1) * maxsize, maxsize, &_query_string_desc, parent, afilter, flags);
}
@ -1219,7 +1219,7 @@ struct QueryWindow : public Window {
switch (widget) {
case WID_Q_YES: {
/* in the Generate New World window, clicking 'Yes' causes
* DeleteNonVitalWindows() to be called - we shouldn't be in a window then */
* CloseNonVitalWindows() to be called - we shouldn't be in a window then */
QueryCallbackProc *proc = this->proc;
Window *parent = this->parent;
/* Prevent the destructor calling the callback function */

@ -668,7 +668,7 @@ public:
void OnFailure() override
{
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
ShowErrorMessage(STR_NETWORK_ERROR_NOCONNECTION, INVALID_STRING_ID, WL_ERROR);
}
@ -988,7 +988,7 @@ void NetworkDisconnect(bool blocking, bool close_admins)
if (_settings_client.network.server_advertise) NetworkUDPRemoveAdvertise(blocking);
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
NetworkClose(close_admins);

@ -533,6 +533,6 @@ static WindowDesc _chat_window_desc(
*/
void ShowNetworkChatQueryWindow(DestType type, int dest)
{
DeleteWindowByClass(WC_SEND_NETWORK_MSG);
CloseWindowByClass(WC_SEND_NETWORK_MSG);
new NetworkChatWindow(&_chat_window_desc, type, dest);
}

@ -204,7 +204,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
this->CloseConnection(res);
_networking = false;
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return;
}
@ -560,7 +560,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p)
{
/* We try to join a server which is full */
ShowErrorMessage(STR_NETWORK_ERROR_SERVER_FULL, INVALID_STRING_ID, WL_CRITICAL);
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_SERVER_FULL;
}
@ -569,7 +569,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *
{
/* We try to join a server where we are banned */
ShowErrorMessage(STR_NETWORK_ERROR_SERVER_BANNED, INVALID_STRING_ID, WL_CRITICAL);
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_SERVER_BANNED;
}
@ -754,7 +754,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p
/* Perform an emergency save if we had already entered the game */
if (this->status == STATUS_ACTIVE) ClientNetworkEmergencySave();
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_SERVER_ERROR;
}
@ -924,7 +924,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet
this->last_packet = std::chrono::steady_clock::now();
if (!load_success) {
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
ShowErrorMessage(STR_NETWORK_ERROR_SAVEGAMEERROR, INVALID_STRING_ID, WL_CRITICAL);
return NETWORK_RECV_STATUS_SAVEGAME;
}

@ -495,7 +495,7 @@ bool ClientNetworkContentSocketHandler::Receive_SERVER_CONTENT(Packet *p)
/* We have a file opened, thus are downloading internal content */
size_t toRead = p->RemainingBytesToTransfer();
if (toRead != 0 && (size_t)p->TransferOut(TransferOutFWrite, this->curFile) != toRead) {
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD);
CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD);
ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD, STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE, WL_ERROR);
this->CloseConnection();
fclose(this->curFile);
@ -529,7 +529,7 @@ bool ClientNetworkContentSocketHandler::BeforeDownload()
std::string filename = GetFullFilename(this->curInfo, true);
if (filename.empty() || (this->curFile = fopen(filename.c_str(), "wb")) == nullptr) {
/* Unless that fails of course... */
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD);
CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD);
ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD, STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE, WL_ERROR);
return false;
}

@ -74,7 +74,7 @@ struct ContentTextfileWindow : public TextfileWindow {
void ShowContentTextfileWindow(TextfileType file_type, const ContentInfo *ci)
{
DeleteWindowById(WC_TEXTFILE, file_type);
CloseWindowById(WC_TEXTFILE, file_type);
new ContentTextfileWindow(file_type, ci);
}
@ -267,7 +267,7 @@ public:
} else {
/* If downloading succeeded, close the online content window. This will close
* the current window as well. */
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_CONTENT_LIST);
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_CONTENT_LIST);
}
}
}
@ -1130,7 +1130,7 @@ void ShowNetworkContentListWindow(ContentVector *cv, ContentType type1, ContentT
_network_content_client.RequestContentList(cv, true);
}
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_CONTENT_LIST);
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_CONTENT_LIST);
new NetworkContentListWindow(&_network_content_list_desc, cv != nullptr, types);
#else
ShowErrorMessage(STR_CONTENT_NO_ZLIB, STR_CONTENT_NO_ZLIB_SUB, WL_ERROR);

@ -677,7 +677,7 @@ public:
{
switch (widget) {
case WID_NG_CANCEL: // Cancel button
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
break;
case WID_NG_NAME: // Sort by name
@ -966,8 +966,8 @@ static WindowDesc _network_game_window_desc(
void ShowNetworkGameWindow()
{
static bool first = true;
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
/* Only show once */
if (first) {
@ -1265,8 +1265,8 @@ static void ShowNetworkStartServerWindow()
{
if (!NetworkValidateClientName()) return;
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
new NetworkStartServerWindow(&_network_start_server_window_desc);
}
@ -1559,8 +1559,8 @@ static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
{
if (!NetworkValidateClientName()) return;
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
_settings_client.network.last_joined = ngl->connection_string;
@ -2519,7 +2519,7 @@ static WindowDesc _network_join_status_window_desc(
void ShowJoinStatusWindow()
{
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
new NetworkJoinStatusWindow(&_network_join_status_window_desc);
}
@ -2642,7 +2642,7 @@ static WindowDesc _network_company_password_window_desc(
void ShowNetworkCompanyPasswordWindow(Window *parent)
{
DeleteWindowById(WC_COMPANY_PASSWORD_WINDOW, 0);
CloseWindowById(WC_COMPANY_PASSWORD_WINDOW, 0);
new NetworkCompanyPasswordWindow(&_network_company_password_window_desc, parent);
}

@ -706,7 +706,7 @@ void DoScanNewGRFFiles(NewGRFScanCallback *callback)
InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_NEWGRF_STATE, GOID_NEWGRF_RESCANNED, true);
if (!_exit_game && callback != nullptr) callback->OnNewGRFsScanned();
DeleteWindowByClass(WC_MODAL_PROGRESS);
CloseWindowByClass(WC_MODAL_PROGRESS);
SetModalProgress(false);
MarkWholeScreenDirty();
}

@ -736,7 +736,7 @@ void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index)
if (feature == GSF_INVALID) return;
WindowNumber wno = GetInspectWindowNumber(feature, index);
DeleteWindowById(WC_NEWGRF_INSPECT, wno);
CloseWindowById(WC_NEWGRF_INSPECT, wno);
/* Reinitialise the land information window to remove the "debug" sprite if needed.
* Note: Since we might be called from a command here, it is important to not execute

@ -341,7 +341,7 @@ struct NewGRFParametersWindow : public Window {
uint num = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_NP_BACKGROUND);
if (num >= this->vscroll->GetCount()) break;
if (this->clicked_row != num) {
DeleteChildWindows(WC_QUERY_STRING);
this->CloseChildWindows(WC_QUERY_STRING);
HideDropDownMenu(this);
this->clicked_row = num;
this->clicked_dropdown = false;
@ -481,7 +481,7 @@ struct NewGRFParametersWindow : public Window {
this->vscroll->SetCount(this->action14present ? this->grf_config->num_valid_params : this->grf_config->num_params);
if (this->clicked_row != UINT_MAX && this->clicked_row >= this->vscroll->GetCount()) {
this->clicked_row = UINT_MAX;
DeleteChildWindows(WC_QUERY_STRING);
this->CloseChildWindows(WC_QUERY_STRING);
}
}
@ -538,7 +538,7 @@ static WindowDesc _newgrf_parameters_desc(
static void OpenGRFParameterWindow(GRFConfig *c, bool editable)
{
DeleteWindowByClass(WC_GRF_PARAMETERS);
CloseWindowByClass(WC_GRF_PARAMETERS);
new NewGRFParametersWindow(&_newgrf_parameters_desc, c, editable);
}
@ -563,7 +563,7 @@ struct NewGRFTextfileWindow : public TextfileWindow {
void ShowNewGRFTextfileWindow(TextfileType file_type, const GRFConfig *c)
{
DeleteWindowById(WC_TEXTFILE, file_type);
CloseWindowById(WC_TEXTFILE, file_type);
new NewGRFTextfileWindow(file_type, c);
}
@ -664,9 +664,9 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
void Close() override
{
DeleteWindowByClass(WC_GRF_PARAMETERS);
DeleteWindowByClass(WC_TEXTFILE);
DeleteWindowByClass(WC_SAVE_PRESET);
CloseWindowByClass(WC_GRF_PARAMETERS);
CloseWindowByClass(WC_TEXTFILE);
CloseWindowByClass(WC_SAVE_PRESET);
if (this->editable && this->modified && !this->execute && !_exit_game) {
CopyGRFConfigList(this->orig_list, this->actives, true);
@ -715,8 +715,8 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
d->next = (*c)->next;
d->CopyParams(**c);
if (this->active_sel == *c) {
DeleteWindowByClass(WC_GRF_PARAMETERS);
DeleteWindowByClass(WC_TEXTFILE);
CloseWindowByClass(WC_GRF_PARAMETERS);
CloseWindowByClass(WC_TEXTFILE);
this->active_sel = nullptr;
}
delete *c;
@ -938,7 +938,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
list.emplace_back(new DropDownListCharStringItem(this->grf_presets[i], i, false));
}
this->DeleteChildWindows(WC_QUERY_STRING); // Remove the parameter query window
this->CloseChildWindows(WC_QUERY_STRING); // Remove the parameter query window
ShowDropDownList(this, std::move(list), this->preset, WID_NS_PRESET_LIST);
break;
}
@ -962,7 +962,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
this->grf_presets = GetGRFPresetList();
this->preset = -1;
this->InvalidateData();
this->DeleteChildWindows(WC_QUERY_STRING); // Remove the parameter query window
this->CloseChildWindows(WC_QUERY_STRING); // Remove the parameter query window
break;
case WID_NS_MOVE_UP: { // Move GRF up
@ -1012,8 +1012,8 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
for (c = this->actives; c != nullptr && i > 0; c = c->next, i--) {}
if (this->active_sel != c) {
DeleteWindowByClass(WC_GRF_PARAMETERS);
DeleteWindowByClass(WC_TEXTFILE);
CloseWindowByClass(WC_GRF_PARAMETERS);
CloseWindowByClass(WC_TEXTFILE);
}
this->active_sel = c;
this->avail_sel = nullptr;
@ -1030,8 +1030,8 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
case WID_NS_REMOVE: { // Remove GRF
if (this->active_sel == nullptr || !this->editable) break;
DeleteWindowByClass(WC_GRF_PARAMETERS);
DeleteWindowByClass(WC_TEXTFILE);
CloseWindowByClass(WC_GRF_PARAMETERS);
CloseWindowByClass(WC_TEXTFILE);
/* Choose the next GRF file to be the selected file. */
GRFConfig *newsel = this->active_sel->next;
@ -1071,9 +1071,9 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
uint i = this->vscroll2->GetScrolledRowFromWidget(pt.y, this, WID_NS_AVAIL_LIST);
this->active_sel = nullptr;
DeleteWindowByClass(WC_GRF_PARAMETERS);
CloseWindowByClass(WC_GRF_PARAMETERS);
if (i < this->avails.size()) {
if (this->avail_sel != this->avails[i]) DeleteWindowByClass(WC_TEXTFILE);
if (this->avail_sel != this->avails[i]) CloseWindowByClass(WC_TEXTFILE);
this->avail_sel = this->avails[i];
this->avail_pos = i;
}
@ -1107,7 +1107,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
ReloadNewGRFData();
this->InvalidateData(GOID_NEWGRF_CHANGES_APPLIED);
}
this->DeleteChildWindows(WC_QUERY_STRING); // Remove the parameter query window
this->CloseChildWindows(WC_QUERY_STRING); // Remove the parameter query window
break;
case WID_NS_VIEW_PARAMETERS:
@ -1132,7 +1132,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
if (!_network_available) {
ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
} else {
this->DeleteChildWindows(WC_QUERY_STRING); // Remove the parameter query window
this->CloseChildWindows(WC_QUERY_STRING); // Remove the parameter query window
ShowMissingContentWindow(this->actives);
}
@ -1147,11 +1147,11 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
void OnNewGRFsScanned() override
{
if (this->active_sel == nullptr) DeleteWindowByClass(WC_TEXTFILE);
if (this->active_sel == nullptr) CloseWindowByClass(WC_TEXTFILE);
this->avail_sel = nullptr;
this->avail_pos = -1;
this->avails.ForceRebuild();
this->DeleteChildWindows(WC_QUERY_STRING); // Remove the parameter query window
this->CloseChildWindows(WC_QUERY_STRING); // Remove the parameter query window
}
void OnDropdownSelect(int widget, int index) override
@ -1167,8 +1167,8 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
this->avails.ForceRebuild();
ResetObjectToPlace();
DeleteWindowByClass(WC_GRF_PARAMETERS);
DeleteWindowByClass(WC_TEXTFILE);
CloseWindowByClass(WC_GRF_PARAMETERS);
CloseWindowByClass(WC_TEXTFILE);
this->active_sel = nullptr;
this->InvalidateData(GOID_NEWGRF_CHANGES_MADE);
}
@ -1331,8 +1331,8 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
if (this->avail_pos >= 0) {
this->active_sel = nullptr;
DeleteWindowByClass(WC_GRF_PARAMETERS);
if (this->avail_sel != this->avails[this->avail_pos]) DeleteWindowByClass(WC_TEXTFILE);
CloseWindowByClass(WC_GRF_PARAMETERS);
if (this->avail_sel != this->avails[this->avail_pos]) CloseWindowByClass(WC_TEXTFILE);
this->avail_sel = this->avails[this->avail_pos];
this->vscroll2->ScrollTowards(this->avail_pos);
this->InvalidateData(0);
@ -1497,7 +1497,7 @@ private:
{
if (this->avail_sel == nullptr || !this->editable || HasBit(this->avail_sel->flags, GCF_INVALID)) return false;
DeleteWindowByClass(WC_TEXTFILE);
CloseWindowByClass(WC_TEXTFILE);
uint count = 0;
GRFConfig **entry = nullptr;
@ -1955,8 +1955,8 @@ static WindowDesc _newgrf_desc(
static void NewGRFConfirmationCallback(Window *w, bool confirmed)
{
if (confirmed) {
DeleteWindowByClass(WC_GRF_PARAMETERS);
DeleteWindowByClass(WC_TEXTFILE);
CloseWindowByClass(WC_GRF_PARAMETERS);
CloseWindowByClass(WC_TEXTFILE);
NewGRFWindow *nw = dynamic_cast<NewGRFWindow*>(w);
GamelogStartAction(GLAT_GRF);
@ -1978,7 +1978,7 @@ static void NewGRFConfirmationCallback(Window *w, bool confirmed)
w->InvalidateData();
ReInitAllWindows(false);
DeleteWindowByClass(WC_BUILD_OBJECT);
CloseWindowByClass(WC_BUILD_OBJECT);
}
}
@ -1994,7 +1994,7 @@ static void NewGRFConfirmationCallback(Window *w, bool confirmed)
*/
void ShowNewGRFSettings(bool editable, bool show_params, bool exec_changes, GRFConfig **config)
{
DeleteWindowByClass(WC_GAME_OPTIONS);
CloseWindowByClass(WC_GAME_OPTIONS);
new NewGRFWindow(&_newgrf_desc, editable, show_params, exec_changes, config);
}
@ -2150,7 +2150,7 @@ struct SavePresetWindow : public Window {
*/
static void ShowSavePresetWindow(const char *initial_text)
{
DeleteWindowByClass(WC_SAVE_PRESET);
CloseWindowByClass(WC_SAVE_PRESET);
new SavePresetWindow(initial_text);
}

@ -699,7 +699,7 @@ static void MoveToNextNewsItem()
* there is no status bar but possible news. */
if (FindWindowById(WC_STATUS_BAR, 0) == nullptr) return;
DeleteWindowById(WC_NEWS_WINDOW, 0); // close the newspapers window if shown
CloseWindowById(WC_NEWS_WINDOW, 0); // close the newspapers window if shown
_forced_news = nullptr;
/* if we're not at the last item, then move on */
@ -1010,13 +1010,13 @@ static void ShowNewsMessage(const NewsItem *ni)
assert(_total_news != 0);
/* Delete the news window */
DeleteWindowById(WC_NEWS_WINDOW, 0);
CloseWindowById(WC_NEWS_WINDOW, 0);
/* setup forced news item */
_forced_news = ni;
if (_forced_news != nullptr) {
DeleteWindowById(WC_NEWS_WINDOW, 0);
CloseWindowById(WC_NEWS_WINDOW, 0);
ShowNewspaper(ni);
}
}
@ -1251,6 +1251,6 @@ static WindowDesc _message_history_desc(
/** Display window with news messages history */
void ShowMessageHistory()
{
DeleteWindowById(WC_MESSAGE_HISTORY, 0);
CloseWindowById(WC_MESSAGE_HISTORY, 0);
new MessageHistoryWindow(&_message_history_desc);
}

@ -1086,13 +1086,13 @@ void SwitchToMode(SwitchMode new_mode)
SetDParamStr(0, GetSaveLoadErrorString());
ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
} else {
DeleteWindowById(WC_SAVELOAD, 0);
CloseWindowById(WC_SAVELOAD, 0);
}
break;
case SM_SAVE_HEIGHTMAP: // Save heightmap.
MakeHeightmapScreenshot(_file_to_saveload.name.c_str());
DeleteWindowById(WC_SAVELOAD, 0);
CloseWindowById(WC_SAVELOAD, 0);
break;
case SM_GENRANDLAND: // Generate random land within scenario editor

@ -843,7 +843,7 @@ public:
/* Removed / replaced all orders (after deleting / sharing) */
if (this->selected_order == -1) break;
this->DeleteChildWindows();
this->CloseChildWindows();
HideDropDownMenu(this);
this->selected_order = -1;
break;
@ -875,7 +875,7 @@ public:
/* Now we are modifying the selected order */
if (to == INVALID_VEH_ORDER_ID) {
/* Deleting selected order */
this->DeleteChildWindows();
this->CloseChildWindows();
HideDropDownMenu(this);
this->selected_order = -1;
break;
@ -1174,7 +1174,7 @@ public:
}
/* This order won't be selected any more, close all child windows and dropdowns */
this->DeleteChildWindows();
this->CloseChildWindows();
HideDropDownMenu(this);
if (sel == INVALID_VEH_ORDER_ID || this->vehicle->owner != _local_company) {
@ -1700,12 +1700,12 @@ static WindowDesc _other_orders_desc(
void ShowOrdersWindow(const Vehicle *v)
{
DeleteWindowById(WC_VEHICLE_DETAILS, v->index, false);
DeleteWindowById(WC_VEHICLE_TIMETABLE, v->index, false);
CloseWindowById(WC_VEHICLE_DETAILS, v->index, false);
CloseWindowById(WC_VEHICLE_TIMETABLE, v->index, false);
if (BringWindowToFrontById(WC_VEHICLE_ORDERS, v->index) != nullptr) return;
/* Using a different WindowDescs for _local_company causes problems.
* Due to this we have to close order windows in ChangeWindowOwner/DeleteCompanyWindows,
* Due to this we have to close order windows in ChangeWindowOwner/CloseCompanyWindows,
* because we cannot change switch the WindowDescs and keeping the old WindowDesc results
* in crashed due to missing widges.
* TODO Rewrite the order GUI to not use different WindowDescs.

@ -407,7 +407,7 @@ void GetKeyboardLayout()
*/
void ShowOnScreenKeyboard(Window *parent, int button)
{
DeleteWindowById(WC_OSK, 0);
CloseWindowById(WC_OSK, 0);
GetKeyboardLayout();
new OskWindow(&_osk_desc, parent, button);

@ -291,7 +291,7 @@ void CcBuildRailTunnel(const CommandCost &result, TileIndex tile, uint32 p1, uin
*/
static void ToggleRailButton_Remove(Window *w)
{
DeleteWindowById(WC_SELECT_STATION, 0);
CloseWindowById(WC_SELECT_STATION, 0);
w->ToggleWidgetLoweredState(WID_RAT_REMOVE);
w->SetWidgetDirty(WID_RAT_REMOVE);
_remove_button_clicked = w->IsWidgetLowered(WID_RAT_REMOVE);
@ -437,7 +437,7 @@ struct BuildRailToolbarWindow : Window {
void Close() override
{
if (this->IsWidgetLowered(WID_RAT_BUILD_STATION)) SetViewportCatchmentStation(nullptr, true);
if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false);
if (_settings_client.gui.link_terraform_toolbar) CloseWindowById(WC_SCEN_LAND_GEN, 0, false);
this->Window::Close();
}
@ -743,12 +743,12 @@ struct BuildRailToolbarWindow : Window {
this->DisableWidget(WID_RAT_REMOVE);
this->SetWidgetDirty(WID_RAT_REMOVE);
DeleteWindowById(WC_BUILD_SIGNAL, TRANSPORT_RAIL);
DeleteWindowById(WC_BUILD_STATION, TRANSPORT_RAIL);
DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_RAIL);
DeleteWindowById(WC_BUILD_WAYPOINT, TRANSPORT_RAIL);
DeleteWindowById(WC_SELECT_STATION, 0);
DeleteWindowByClass(WC_BUILD_BRIDGE);
CloseWindowById(WC_BUILD_SIGNAL, TRANSPORT_RAIL);
CloseWindowById(WC_BUILD_STATION, TRANSPORT_RAIL);
CloseWindowById(WC_BUILD_DEPOT, TRANSPORT_RAIL);
CloseWindowById(WC_BUILD_WAYPOINT, TRANSPORT_RAIL);
CloseWindowById(WC_SELECT_STATION, 0);
CloseWindowByClass(WC_BUILD_BRIDGE);
}
void OnPlacePresize(Point pt, TileIndex tile) override
@ -865,7 +865,7 @@ Window *ShowBuildRailToolbar(RailType railtype)
if (!Company::IsValidID(_local_company)) return nullptr;
if (!ValParamRailtype(railtype)) return nullptr;
DeleteWindowByClass(WC_BUILD_TOOLBAR);
CloseWindowByClass(WC_BUILD_TOOLBAR);
_cur_railtype = railtype;
_remove_button_clicked = false;
return new BuildRailToolbarWindow(&_build_rail_desc, railtype);
@ -1031,7 +1031,7 @@ public:
void Close() override
{
DeleteWindowById(WC_SELECT_STATION, 0);
CloseWindowById(WC_SELECT_STATION, 0);
this->PickerWindowBase::Close();
}
@ -1347,7 +1347,7 @@ public:
this->LowerWidget(_railstation.orientation + WID_BRAS_PLATFORM_DIR_X);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
this->SetDirty();
DeleteWindowById(WC_SELECT_STATION, 0);
CloseWindowById(WC_SELECT_STATION, 0);
break;
case WID_BRAS_PLATFORM_NUM_1:
@ -1381,7 +1381,7 @@ public:
this->LowerWidget(_settings_client.gui.station_platlength + WID_BRAS_PLATFORM_LEN_BEGIN);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
this->SetDirty();
DeleteWindowById(WC_SELECT_STATION, 0);
CloseWindowById(WC_SELECT_STATION, 0);
break;
}
@ -1416,7 +1416,7 @@ public:
this->LowerWidget(_settings_client.gui.station_platlength + WID_BRAS_PLATFORM_LEN_BEGIN);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
this->SetDirty();
DeleteWindowById(WC_SELECT_STATION, 0);
CloseWindowById(WC_SELECT_STATION, 0);
break;
}
@ -1450,7 +1450,7 @@ public:
this->SetWidgetLoweredState(_settings_client.gui.station_platlength + WID_BRAS_PLATFORM_LEN_BEGIN, !_settings_client.gui.station_dragdrop);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
this->SetDirty();
DeleteWindowById(WC_SELECT_STATION, 0);
CloseWindowById(WC_SELECT_STATION, 0);
break;
}
@ -1483,7 +1483,7 @@ public:
}
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
this->SetDirty();
DeleteWindowById(WC_SELECT_STATION, 0);
CloseWindowById(WC_SELECT_STATION, 0);
break;
}
@ -1502,7 +1502,7 @@ public:
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
this->SetDirty();
DeleteWindowById(WC_SELECT_STATION, 0);
CloseWindowById(WC_SELECT_STATION, 0);
break;
}
}

@ -292,7 +292,7 @@ struct BuildRoadToolbarWindow : Window {
void Close() override
{
if (_game_mode == GM_NORMAL && (this->IsWidgetLowered(WID_ROT_BUS_STATION) || this->IsWidgetLowered(WID_ROT_TRUCK_STATION))) SetViewportCatchmentStation(nullptr, true);
if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false);
if (_settings_client.gui.link_terraform_toolbar) CloseWindowById(WC_SCEN_LAND_GEN, 0, false);
this->Window::Close();
}
@ -313,9 +313,9 @@ struct BuildRoadToolbarWindow : Window {
WID_ROT_TRUCK_STATION,
WIDGET_LIST_END);
if (!can_build) {
DeleteWindowById(WC_BUS_STATION, TRANSPORT_ROAD);
DeleteWindowById(WC_TRUCK_STATION, TRANSPORT_ROAD);
DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_ROAD);
CloseWindowById(WC_BUS_STATION, TRANSPORT_ROAD);
CloseWindowById(WC_TRUCK_STATION, TRANSPORT_ROAD);
CloseWindowById(WC_BUILD_DEPOT, TRANSPORT_ROAD);
}
if (_game_mode != GM_EDITOR) {
@ -499,7 +499,7 @@ struct BuildRoadToolbarWindow : Window {
case WID_ROT_REMOVE:
if (this->IsWidgetDisabled(WID_ROT_REMOVE)) return;
DeleteWindowById(WC_SELECT_STATION, 0);
CloseWindowById(WC_SELECT_STATION, 0);
ToggleRoadButton_Remove(this);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
break;
@ -592,11 +592,11 @@ struct BuildRoadToolbarWindow : Window {
this->SetWidgetDirty(WID_ROT_ONE_WAY);
}
DeleteWindowById(WC_BUS_STATION, TRANSPORT_ROAD);
DeleteWindowById(WC_TRUCK_STATION, TRANSPORT_ROAD);
DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_ROAD);
DeleteWindowById(WC_SELECT_STATION, 0);
DeleteWindowByClass(WC_BUILD_BRIDGE);
CloseWindowById(WC_BUS_STATION, TRANSPORT_ROAD);
CloseWindowById(WC_TRUCK_STATION, TRANSPORT_ROAD);
CloseWindowById(WC_BUILD_DEPOT, TRANSPORT_ROAD);
CloseWindowById(WC_SELECT_STATION, 0);
CloseWindowByClass(WC_BUILD_BRIDGE);
}
void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override
@ -891,7 +891,7 @@ Window *ShowBuildRoadToolbar(RoadType roadtype)
if (!Company::IsValidID(_local_company)) return nullptr;
if (!ValParamRoadType(roadtype)) return nullptr;
DeleteWindowByClass(WC_BUILD_TOOLBAR);
CloseWindowByClass(WC_BUILD_TOOLBAR);
_cur_roadtype = roadtype;
return AllocateWindowDescFront<BuildRoadToolbarWindow>(RoadTypeIsRoad(_cur_roadtype) ? &_build_road_desc : &_build_tramway_desc, TRANSPORT_ROAD);
@ -975,7 +975,7 @@ static WindowDesc _build_tramway_scen_desc(
*/
Window *ShowBuildRoadScenToolbar(RoadType roadtype)
{
DeleteWindowById(WC_SCEN_BUILD_TOOLBAR, TRANSPORT_ROAD);
CloseWindowById(WC_SCEN_BUILD_TOOLBAR, TRANSPORT_ROAD);
_cur_roadtype = roadtype;
return AllocateWindowDescFront<BuildRoadToolbarWindow>(RoadTypeIsRoad(_cur_roadtype) ? &_build_road_scen_desc : &_build_tramway_scen_desc, TRANSPORT_ROAD);
@ -1098,7 +1098,7 @@ struct BuildRoadStationWindow : public PickerWindowBase {
void Close() override
{
DeleteWindowById(WC_SELECT_STATION, 0);
CloseWindowById(WC_SELECT_STATION, 0);
this->PickerWindowBase::Close();
}
@ -1159,7 +1159,7 @@ struct BuildRoadStationWindow : public PickerWindowBase {
this->LowerWidget(_road_station_picker_orientation + WID_BROS_STATION_NE);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
this->SetDirty();
DeleteWindowById(WC_SELECT_STATION, 0);
CloseWindowById(WC_SELECT_STATION, 0);
break;
case WID_BROS_LT_OFF:

@ -69,6 +69,6 @@ static WindowDesc _screenshot_window_desc(
void ShowScreenshotWindow()
{
DeleteWindowById(WC_SCREENSHOT, 0);
CloseWindowById(WC_SCREENSHOT, 0);
new ScreenshotWindow(&_screenshot_window_desc);
}

@ -20,11 +20,11 @@
if (ScriptGame::IsMultiplayer()) return;
if (number == NUMBER_ALL) {
DeleteWindowByClass((::WindowClass)window);
CloseWindowByClass((::WindowClass)window);
return;
}
DeleteWindowById((::WindowClass)window, number);
CloseWindowById((::WindowClass)window, number);
}
/* static */ bool ScriptWindow::IsOpen(WindowClass window, uint32 number)

@ -842,7 +842,7 @@ static void StationSpreadChanged(int32 p1)
static void CloseSignalGUI(int32 new_value)
{
if (new_value == 0) {
DeleteWindowByClass(WC_BUILD_SIGNAL);
CloseWindowByClass(WC_BUILD_SIGNAL);
}
}
@ -980,7 +980,7 @@ static void RoadVehSlopeSteepnessChanged(int32 new_value)
static void TownFoundingChanged(int32 new_value)
{
if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) {
DeleteWindowById(WC_FOUND_TOWN, 0);
CloseWindowById(WC_FOUND_TOWN, 0);
} else {
InvalidateWindowData(WC_FOUND_TOWN, 0);
}
@ -1015,7 +1015,7 @@ static void SpriteZoomMinChanged(int32 new_value)
static void InvalidateNewGRFChangeWindows(int32 new_value)
{
InvalidateWindowClassesData(WC_SAVELOAD);
DeleteWindowByClass(WC_GAME_OPTIONS);
CloseWindowByClass(WC_GAME_OPTIONS);
ReInitAllWindows(_gui_zoom_cfg);
}

@ -137,7 +137,7 @@ struct BaseSetTextfileWindow : public TextfileWindow {
template <class TBaseSet>
void ShowBaseSetTextfileWindow(TextfileType file_type, const TBaseSet* baseset, StringID content_type)
{
DeleteWindowById(WC_TEXTFILE, file_type);
CloseWindowById(WC_TEXTFILE, file_type);
new BaseSetTextfileWindow<TBaseSet>(file_type, baseset, content_type);
}
@ -174,8 +174,8 @@ struct GameOptionsWindow : Window {
void Close() override
{
DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
DeleteWindowByClass(WC_TEXTFILE);
CloseWindowById(WC_CUSTOM_CURRENCY, 0);
CloseWindowByClass(WC_TEXTFILE);
if (this->reload) _switch_mode = SM_MENU;
this->Window::Close();
}
@ -532,7 +532,7 @@ struct GameOptionsWindow : Window {
case WID_GO_LANG_DROPDOWN: // Change interface language
ReadLanguagePack(&_languages[index]);
DeleteWindowByClass(WC_QUERY_STRING);
CloseWindowByClass(WC_QUERY_STRING);
CheckForMissingGlyphs();
ClearAllCachedNames();
UpdateAllVirtCoords();
@ -744,7 +744,7 @@ static WindowDesc _game_options_desc(
/** Open the game options window. */
void ShowGameOptions()
{
DeleteWindowByClass(WC_GAME_OPTIONS);
CloseWindowByClass(WC_GAME_OPTIONS);
new GameOptionsWindow(&_game_options_desc);
}
@ -2479,7 +2479,7 @@ static WindowDesc _settings_selection_desc(
/** Open advanced settings window. */
void ShowGameSettings()
{
DeleteWindowByClass(WC_GAME_OPTIONS);
CloseWindowByClass(WC_GAME_OPTIONS);
new GameSettingsWindow(&_settings_selection_desc);
}
@ -2771,6 +2771,6 @@ static WindowDesc _cust_currency_desc(
/** Open custom currency window. */
static void ShowCustCurrency()
{
DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
CloseWindowById(WC_CUSTOM_CURRENCY, 0);
new CustomCurrencyWindow(&_cust_currency_desc);
}

@ -579,7 +579,7 @@ void HandleClickOnSign(const Sign *si)
void ShowRenameSignWindow(const Sign *si)
{
/* Delete all other edit windows */
DeleteWindowByClass(WC_QUERY_STRING);
CloseWindowByClass(WC_QUERY_STRING);
new SignWindow(&_query_sign_edit_desc, si);
}

@ -55,10 +55,10 @@ BaseStation::~BaseStation()
if (CleaningPool()) return;
DeleteWindowById(WC_TRAINS_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_TRAIN, this->owner, this->index).Pack());
DeleteWindowById(WC_ROADVEH_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_ROAD, this->owner, this->index).Pack());
DeleteWindowById(WC_SHIPS_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_SHIP, this->owner, this->index).Pack());
DeleteWindowById(WC_AIRCRAFT_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_AIRCRAFT, this->owner, this->index).Pack());
CloseWindowById(WC_TRAINS_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_TRAIN, this->owner, this->index).Pack());
CloseWindowById(WC_ROADVEH_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_ROAD, this->owner, this->index).Pack());
CloseWindowById(WC_SHIPS_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_SHIP, this->owner, this->index).Pack());
CloseWindowById(WC_AIRCRAFT_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_AIRCRAFT, this->owner, this->index).Pack());
this->sign.MarkDirty();
}
@ -143,7 +143,7 @@ Station::~Station()
InvalidateWindowData(WC_STATION_LIST, this->owner, 0);
}
DeleteWindowById(WC_STATION_VIEW, index);
CloseWindowById(WC_STATION_VIEW, index);
/* Now delete all orders that go to the station */
RemoveOrderFromAllVehicles(OT_GOTO_STATION, this->index);

@ -2396,7 +2396,7 @@ static CommandCost RemoveAirport(TileIndex tile, DoCommandFlag flags)
for (uint i = 0; i < st->airport.GetNumHangars(); ++i) {
TileIndex tile_cur = st->airport.GetHangarTile(i);
OrderBackup::Reset(tile_cur, false);
DeleteWindowById(WC_VEHICLE_DEPOT, tile_cur);
CloseWindowById(WC_VEHICLE_DEPOT, tile_cur);
}
const AirportSpec *as = st->airport.GetSpec();

@ -1336,10 +1336,10 @@ struct StationViewWindow : public Window {
void Close() override
{
DeleteWindowById(WC_TRAINS_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_TRAIN, this->owner, this->window_number).Pack(), false);
DeleteWindowById(WC_ROADVEH_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_ROAD, this->owner, this->window_number).Pack(), false);
DeleteWindowById(WC_SHIPS_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_SHIP, this->owner, this->window_number).Pack(), false);
DeleteWindowById(WC_AIRCRAFT_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_AIRCRAFT, this->owner, this->window_number).Pack(), false);
CloseWindowById(WC_TRAINS_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_TRAIN, this->owner, this->window_number).Pack(), false);
CloseWindowById(WC_ROADVEH_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_ROAD, this->owner, this->window_number).Pack(), false);
CloseWindowById(WC_SHIPS_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_SHIP, this->owner, this->window_number).Pack(), false);
CloseWindowById(WC_AIRCRAFT_LIST, VehicleListIdentifier(VL_STATION_LIST, VEH_AIRCRAFT, this->owner, this->window_number).Pack(), false);
SetViewportCatchmentStation(Station::Get(this->window_number), false);
this->Window::Close();
@ -2353,7 +2353,7 @@ struct SelectStationWindow : Window {
DoCommandP(&this->select_station_cmd);
/* Close Window; this might cause double frees! */
DeleteWindowById(WC_SELECT_STATION, 0);
CloseWindowById(WC_SELECT_STATION, 0);
}
void OnRealtimeTick(uint delta_ms) override

@ -1218,7 +1218,7 @@ from = SLV_106
def = true
str = STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS
strhelp = STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT
post_cb = [](auto) { DeleteWindowById(WC_SELECT_STATION, 0); }
post_cb = [](auto) { CloseWindowById(WC_SELECT_STATION, 0); }
##
[SDT_BOOL]

@ -364,7 +364,7 @@ Window *ShowTerraformToolbar(Window *link)
}
/* Delete the terraform toolbar to place it again. */
DeleteWindowById(WC_SCEN_LAND_GEN, 0, true);
CloseWindowById(WC_SCEN_LAND_GEN, 0, true);
w = AllocateWindowDescFront<TerraformToolbarWindow>(&_terraform_desc, 0);
/* Align the terraform toolbar under the main toolbar. */
w->top -= w->height;

@ -237,7 +237,7 @@ struct TimetableWindow : Window {
/* Removed / replaced all orders (after deleting / sharing) */
if (this->sel_index == -1) break;
this->DeleteChildWindows();
this->CloseChildWindows();
this->sel_index = -1;
break;
@ -276,7 +276,7 @@ struct TimetableWindow : Window {
/* Now we are modifying the selected order */
if (to == INVALID_VEH_ORDER_ID) {
/* Deleting selected order */
this->DeleteChildWindows();
this->CloseChildWindows();
this->sel_index = -1;
break;
} else {
@ -523,7 +523,7 @@ struct TimetableWindow : Window {
case WID_VT_TIMETABLE_PANEL: { // Main panel.
int selected = GetOrderFromTimetableWndPt(pt.y, v);
this->DeleteChildWindows();
this->CloseChildWindows();
this->sel_index = (selected == INVALID_ORDER || selected == this->sel_index) ? -1 : selected;
break;
}
@ -707,7 +707,7 @@ static WindowDesc _timetable_desc(
*/
void ShowTimetableWindow(const Vehicle *v)
{
DeleteWindowById(WC_VEHICLE_DETAILS, v->index, false);
DeleteWindowById(WC_VEHICLE_ORDERS, v->index, false);
CloseWindowById(WC_VEHICLE_DETAILS, v->index, false);
CloseWindowById(WC_VEHICLE_ORDERS, v->index, false);
AllocateWindowDescFront<TimetableWindow>(&_timetable_desc, v->index);
}

@ -104,7 +104,7 @@ Town::~Town()
/* Delete town authority window
* and remove from list of sorted towns */
DeleteWindowById(WC_TOWN_VIEW, this->index);
CloseWindowById(WC_TOWN_VIEW, this->index);
/* Check no industry is related to us. */
#ifdef WITH_ASSERT

@ -1293,11 +1293,11 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u
*/
if (src == original_src_head && src->IsEngine() && !src->IsFrontEngine()) {
/* Cases #2 and #3: the front engine gets trashed. */
DeleteWindowById(WC_VEHICLE_VIEW, src->index);
DeleteWindowById(WC_VEHICLE_ORDERS, src->index);
DeleteWindowById(WC_VEHICLE_REFIT, src->index);
DeleteWindowById(WC_VEHICLE_DETAILS, src->index);
DeleteWindowById(WC_VEHICLE_TIMETABLE, src->index);
CloseWindowById(WC_VEHICLE_VIEW, src->index);
CloseWindowById(WC_VEHICLE_ORDERS, src->index);
CloseWindowById(WC_VEHICLE_REFIT, src->index);
CloseWindowById(WC_VEHICLE_DETAILS, src->index);
CloseWindowById(WC_VEHICLE_TIMETABLE, src->index);
DeleteNewGRFInspectWindow(GSF_TRAINS, src->index);
SetWindowDirty(WC_COMPANY, _current_company);

@ -843,11 +843,11 @@ void Vehicle::PreDestructor()
}
if (this->IsPrimaryVehicle()) {
DeleteWindowById(WC_VEHICLE_VIEW, this->index);
DeleteWindowById(WC_VEHICLE_ORDERS, this->index);
DeleteWindowById(WC_VEHICLE_REFIT, this->index);
DeleteWindowById(WC_VEHICLE_DETAILS, this->index);
DeleteWindowById(WC_VEHICLE_TIMETABLE, this->index);
CloseWindowById(WC_VEHICLE_VIEW, this->index);
CloseWindowById(WC_VEHICLE_ORDERS, this->index);
CloseWindowById(WC_VEHICLE_REFIT, this->index);
CloseWindowById(WC_VEHICLE_DETAILS, this->index);
CloseWindowById(WC_VEHICLE_TIMETABLE, this->index);
SetWindowDirty(WC_COMPANY, this->owner);
OrderBackup::ClearVehicle(this);
}
@ -2795,7 +2795,7 @@ void Vehicle::RemoveFromShared()
if (this->orders.list->GetNumVehicles() == 1) {
/* When there is only one vehicle, remove the shared order list window. */
DeleteWindowById(GetWindowClassForVehicleType(this->type), vli.Pack());
CloseWindowById(GetWindowClassForVehicleType(this->type), vli.Pack());
InvalidateVehicleOrder(this->FirstShared(), VIWD_MODIFY_ORDERS);
} else if (were_first) {
/* If we were the first one, update to the new first one.

@ -1118,7 +1118,7 @@ static WindowDesc _vehicle_refit_desc(
*/
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order, Window *parent, bool auto_refit)
{
DeleteWindowById(WC_VEHICLE_REFIT, v->index);
CloseWindowById(WC_VEHICLE_REFIT, v->index);
RefitWindow *w = new RefitWindow(&_vehicle_refit_desc, v, order, auto_refit);
w->parent = parent;
}
@ -2462,8 +2462,8 @@ static WindowDesc _nontrain_vehicle_details_desc(
/** Shows the vehicle details window of the given vehicle. */
static void ShowVehicleDetailsWindow(const Vehicle *v)
{
DeleteWindowById(WC_VEHICLE_ORDERS, v->index, false);
DeleteWindowById(WC_VEHICLE_TIMETABLE, v->index, false);
CloseWindowById(WC_VEHICLE_ORDERS, v->index, false);
CloseWindowById(WC_VEHICLE_TIMETABLE, v->index, false);
AllocateWindowDescFront<VehicleDetailsWindow>((v->type == VEH_TRAIN) ? &_train_vehicle_details_desc : &_nontrain_vehicle_details_desc, v->index);
}
@ -2720,10 +2720,10 @@ public:
void Close() override
{
DeleteWindowById(WC_VEHICLE_ORDERS, this->window_number, false);
DeleteWindowById(WC_VEHICLE_REFIT, this->window_number, false);
DeleteWindowById(WC_VEHICLE_DETAILS, this->window_number, false);
DeleteWindowById(WC_VEHICLE_TIMETABLE, this->window_number, false);
CloseWindowById(WC_VEHICLE_ORDERS, this->window_number, false);
CloseWindowById(WC_VEHICLE_REFIT, this->window_number, false);
CloseWindowById(WC_VEHICLE_DETAILS, this->window_number, false);
CloseWindowById(WC_VEHICLE_TIMETABLE, this->window_number, false);
this->Window::Close();
}

@ -2647,7 +2647,7 @@ static inline void ShowMeasurementTooltips(StringID str, uint paramcount, const
static void HideMeasurementTooltips()
{
DeleteWindowById(WC_TOOLTIPS, 0);
CloseWindowById(WC_TOOLTIPS, 0);
}
/** highlighting tiles while only going over them with the mouse */

@ -51,7 +51,7 @@ void Waypoint::GetTileArea(TileArea *ta, StationType type) const
Waypoint::~Waypoint()
{
if (CleaningPool()) return;
DeleteWindowById(WC_WAYPOINT_VIEW, this->index);
CloseWindowById(WC_WAYPOINT_VIEW, this->index);
RemoveOrderFromAllVehicles(OT_GOTO_WAYPOINT, this->index);
if (this->sign.kdtree_valid) _viewport_sign_kdtree.Remove(ViewportSignKdtreeItem::MakeWaypoint(this->index));
}

@ -76,7 +76,7 @@ public:
void Close() override
{
DeleteWindowById(GetWindowClassForVehicleType(this->vt), VehicleListIdentifier(VL_STATION_LIST, this->vt, this->owner, this->window_number).Pack(), false);
CloseWindowById(GetWindowClassForVehicleType(this->vt), VehicleListIdentifier(VL_STATION_LIST, this->vt, this->owner, this->window_number).Pack(), false);
this->Window::Close();
}

@ -355,7 +355,7 @@ struct DropdownWindow : Window {
*/
void ShowDropDownListAt(Window *w, DropDownList &&list, int selected, int button, Rect wi_rect, Colours wi_colour, bool auto_width, bool instant_close)
{
DeleteWindowById(WC_DROPDOWN_MENU, 0);
CloseWindowById(WC_DROPDOWN_MENU, 0);
/* The preferred position is just below the dropdown calling widget */
int top = w->top + wi_rect.bottom + 1;

@ -1076,10 +1076,10 @@ static Window *FindChildWindow(const Window *w, WindowClass wc)
}
/**
* Delete all children a window might have in a head-recursive manner
* Close all children a window might have in a head-recursive manner
* @param wc Window class of the window to remove; #WC_INVALID if class does not matter
*/
void Window::DeleteChildWindows(WindowClass wc) const
void Window::CloseChildWindows(WindowClass wc) const
{
Window *child = FindChildWindow(this, wc);
while (child != nullptr) {
@ -1118,7 +1118,7 @@ void Window::Close()
_focused_window = nullptr;
}
this->DeleteChildWindows();
this->CloseChildWindows();
this->SetDirty();
@ -1170,12 +1170,12 @@ Window *FindWindowByClass(WindowClass cls)
}
/**
* Delete a window by its class and window number (if it is open).
* Close a window by its class and window number (if it is open).
* @param cls Window class
* @param number Number of the window within the window class
* @param force force deletion; if false don't delete when stickied
* @param force force closing; if false don't close when stickied
*/
void DeleteWindowById(WindowClass cls, WindowNumber number, bool force)
void CloseWindowById(WindowClass cls, WindowNumber number, bool force)
{
Window *w = FindWindowById(cls, number);
if (w != nullptr && (force || (w->flags & WF_STICKY) == 0)) {
@ -1184,10 +1184,10 @@ void DeleteWindowById(WindowClass cls, WindowNumber number, bool force)
}
/**
* Delete all windows of a given class
* Close all windows of a given class
* @param cls Window class of windows to delete
*/
void DeleteWindowByClass(WindowClass cls)
void CloseWindowByClass(WindowClass cls)
{
/* Note: the container remains stable, even when deleting windows. */
for (Window *w : Window::Iterate()) {
@ -1198,12 +1198,12 @@ void DeleteWindowByClass(WindowClass cls)
}
/**
* Delete all windows of a company. We identify windows of a company
* Close all windows of a company. We identify windows of a company
* by looking at the caption colour. If it is equal to the company ID
* then we say the window belongs to the company and should be deleted
* then we say the window belongs to the company and should be closed
* @param id company identifier
*/
void DeleteCompanyWindows(CompanyID id)
void CloseCompanyWindows(CompanyID id)
{
/* Note: the container remains stable, even when deleting windows. */
for (Window *w : Window::Iterate()) {
@ -1213,7 +1213,7 @@ void DeleteCompanyWindows(CompanyID id)
}
/* Also delete the company specific windows that don't have a company-colour. */
DeleteWindowById(WC_BUY_COMPANY, id);
CloseWindowById(WC_BUY_COMPANY, id);
}
/**
@ -2307,7 +2307,7 @@ static void StartWindowDrag(Window *w)
_drag_delta.y = w->top - _cursor.pos.y;
BringWindowToFront(w);
DeleteWindowById(WC_DROPDOWN_MENU, 0);
CloseWindowById(WC_DROPDOWN_MENU, 0);
}
/**
@ -2325,7 +2325,7 @@ static void StartWindowSizing(Window *w, bool to_left)
_drag_delta.y = _cursor.pos.y;
BringWindowToFront(w);
DeleteWindowById(WC_DROPDOWN_MENU, 0);
CloseWindowById(WC_DROPDOWN_MENU, 0);
}
/**
@ -3253,12 +3253,12 @@ void CallWindowGameTickEvent()
}
/**
* Try to delete a non-vital window.
* Try to close a non-vital window.
* Non-vital windows are windows other than the game selection, main toolbar,
* status bar, toolbar menu, and tooltip windows. Stickied windows are also
* considered vital.
*/
void DeleteNonVitalWindows()
void CloseNonVitalWindows()
{
/* Note: the container remains stable, even when deleting windows. */
for (Window *w : Window::Iterate()) {
@ -3281,12 +3281,12 @@ void DeleteNonVitalWindows()
* then, does a little hacked loop of closing all stickied windows. Note
* that standard windows (status bar, etc.) are not stickied, so these aren't affected
*/
void DeleteAllNonVitalWindows()
void CloseAllNonVitalWindows()
{
/* Delete every window except for stickied ones, then sticky ones as well */
DeleteNonVitalWindows();
/* Close every window except for stickied ones, then sticky ones as well */
CloseNonVitalWindows();
/* Note: the container remains stable, even when deleting windows. */
/* Note: the container remains stable, even when closing windows. */
for (Window *w : Window::Iterate()) {
if (w->flags & WF_STICKY) {
w->Close();
@ -3295,21 +3295,21 @@ void DeleteAllNonVitalWindows()
}
/**
* Delete all messages and their corresponding window (if any).
* Delete all messages and close their corresponding window (if any).
*/
void DeleteAllMessages()
{
InitNewsItemStructs();
InvalidateWindowData(WC_STATUS_BAR, 0, SBI_NEWS_DELETED); // invalidate the statusbar
InvalidateWindowData(WC_MESSAGE_HISTORY, 0); // invalidate the message history
DeleteWindowById(WC_NEWS_WINDOW, 0); // close newspaper or general message window if shown
CloseWindowById(WC_NEWS_WINDOW, 0); // close newspaper or general message window if shown
}
/**
* Delete all windows that are used for construction of vehicle etc.
* Close all windows that are used for construction of vehicle etc.
* Once done with that invalidate the others to ensure they get refreshed too.
*/
void DeleteConstructionWindows()
void CloseConstructionWindows()
{
/* Note: the container remains stable, even when deleting windows. */
for (Window *w : Window::Iterate()) {
@ -3321,11 +3321,11 @@ void DeleteConstructionWindows()
for (const Window *w : Window::Iterate()) w->SetDirty();
}
/** Delete all always on-top windows to get an empty screen */
/** Close all always on-top windows to get an empty screen */
void HideVitalWindows()
{
DeleteWindowById(WC_MAIN_TOOLBAR, 0);
DeleteWindowById(WC_STATUS_BAR, 0);
CloseWindowById(WC_MAIN_TOOLBAR, 0);
CloseWindowById(WC_STATUS_BAR, 0);
}
/** Re-initialize all windows. */
@ -3443,7 +3443,7 @@ void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index)
*/
void RelocateAllWindows(int neww, int newh)
{
DeleteWindowById(WC_DROPDOWN_MENU, 0);
CloseWindowById(WC_DROPDOWN_MENU, 0);
for (Window *w : Window::Iterate()) {
int left, top;

@ -36,10 +36,10 @@ void InputLoop();
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data = 0, bool gui_scope = false);
void InvalidateWindowClassesData(WindowClass cls, int data = 0, bool gui_scope = false);
void DeleteNonVitalWindows();
void DeleteAllNonVitalWindows();
void CloseNonVitalWindows();
void CloseAllNonVitalWindows();
void DeleteAllMessages();
void DeleteConstructionWindows();
void CloseConstructionWindows();
void HideVitalWindows();
void ShowVitalWindows();
@ -53,8 +53,8 @@ void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, byte widget_inde
void SetWindowDirty(WindowClass cls, WindowNumber number);
void SetWindowClassesDirty(WindowClass cls);
void DeleteWindowById(WindowClass cls, WindowNumber number, bool force = true);
void DeleteWindowByClass(WindowClass cls);
void CloseWindowById(WindowClass cls, WindowNumber number, bool force = true);
void CloseWindowByClass(WindowClass cls);
bool EditBoxInGlobalFocus();
bool FocusedWindowIsConsole();

@ -509,7 +509,7 @@ public:
void DrawSortButtonState(int widget, SortButtonState state) const;
static int SortButtonWidth();
void DeleteChildWindows(WindowClass wc = WC_INVALID) const;
void CloseChildWindows(WindowClass wc = WC_INVALID) const;
virtual void Close();
static void DeleteClosedWindows();

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