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@ -1980,7 +1980,7 @@ void UpdateTownRadius(Town *t)
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{121, 81, 0, 49, 36}, // 88
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};
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if (_settings_game.economy.town_zone_calc_mode, t->larger_town) {
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if (_settings_game.economy.town_zone_calc_mode && t->larger_town) {
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int mass = t->cache.num_houses / 8;
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t->cache.squared_town_zone_radius[0] = mass * _settings_game.economy.city_zone_0_mult;
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t->cache.squared_town_zone_radius[1] = mass * _settings_game.economy.city_zone_1_mult;
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