Commit Graph

18040 Commits (b17177bd2033cfa026873e9166a835034fe39fd2)

Author SHA1 Message Date
Charles Pigott 860c270c73 Codechange: Replace assert_compile macro with static_assert 4 years ago
cirdan 395a5d9991 Cleanup: Remove unused ChunkType flag CH_AUTO_LENGTH
CH_AUTO_LENGTH is no longer used anywhere, so remove all code
that depends on it.
4 years ago
cirdan 46ff7d918b Cleanup: Remove save-only autolength flag from economy chunk handlers
CH_AUTO_LENGTH is only used when saving chunks; it makes no sense
to set it for chunks without a save handler.
4 years ago
Jonathan G Rennison 0e017f6233 Codechange: Enable FINAL, (un)likely, __attribute__ when building with clang 4 years ago
Jonathan G Rennison fc52d3df50 Codechange: Use likely/__builtin_expect for assertion macros 4 years ago
Jonathan G Rennison 5cf28be742 Codechange: Add support for verbose asserts 4 years ago
Jonathan G Rennison eb74179c6d Codechange: Unconditionally use static_assert
We're well past having to support non-C++11 compliant compilers now.
4 years ago
Charles Pigott 52f3abba6e Cleanup: Remove unnecessary assert_tcompile macro 4 years ago
glx22 d8605ad18d Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loops 4 years ago
Michael Lutz 1478fa93b3 Add: [NewGRF] Patch flag to test if inflation is on or off. 4 years ago
Michael Lutz 5a5d613ee3 Change: Disable changing the inflation setting in network games. 4 years ago
Niels Martin Hansen 2d9fa81bd0 Feature: Plant clumps of trees in editor by dragging on the landscape 4 years ago
Niels Martin Hansen e0ee2d530a Change: Switch tree GUI to use dynamically generated buttons
This makes it look a bit better in climates with fewer tree types.
4 years ago
Niels Martin Hansen 4d0f19406b Fix: Wrong tree sprite in tree toolbar 4 years ago
translators 2c8c6d423c Update: Translations from eints
korean: 18 changes by telk5093
4 years ago
Patric Stout 8fa2a67f6b Fix f66baa44: for-loop is no longer increasing "i"
During conversion it was overlooked that the for-loop used to do
this. Oops.
4 years ago
Patric Stout 6aef1164a4 Fix: [Emscripten] using TIC/TOC on this platform is silly
Stop throwing a warning about this, as it is not likely we will
ever implement it.
4 years ago
Michael Lutz 79cb9efa7f
Change: Always apply inflation from 1920 to 2090, no matter the game start year. (#7589) 4 years ago
Patric Stout e6e91a345c
Fix f66baa44: index was off by one (#8433)
i++ in the 3rd part of a for() is post, not pre. Oops.
4 years ago
Patric Stout f66baa444f
Codechange: use C++11 constructs for for-each loops (#8432) 4 years ago
translators 9add62796c Update: Translations from eints
finnish: 10 changes by hpiirai
4 years ago
Patric Stout 4319d31036 Fix #6468: don't store version of AIs-started-via-console in name
You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
4 years ago
Patric Stout 29e3331055 Codechange: move block a bit lower to increase readability
It was rather confusing that "library_name" was calculated, and
then not used to do the FindLibrary() call. Flipping those two
blocks around makes it a bit more sane to read.
4 years ago
Patric Stout 8c0e4ab07f
Doc: for over 10 years now, we do not load the exact AI version first (#8431)
See commit fae34ee7 for details. The documentation simply never
got updated.
4 years ago
translators 7b515fa0e2 Update: Translations from eints 4 years ago
frosch ba49fa3b82 Codechange: Rename strings to match their usage. 4 years ago
frosch 2bb691f50e Change: Remove the LAN/Internet combobox from the server list in favour of adding two separate search buttons. 4 years ago
Tyler Trahan 7bdfb382a8
Change: Towns don't build dead-end road bridges (#8401) 4 years ago
Pavel Stupnikov 22b9dec960
Feature: Add an option to disable tree growth completely (#8415) 4 years ago
Pavel Stupnikov 04e572933d
Fix: Don't lower tree density if spreading is not enabled (#8413) 4 years ago
Jonathan G Rennison 94d629d79b
Change: [Linkgraph] Allow job threads to be aborted early when clearing schedule (#8416)
When link graph jobs are cleared due to abandoning the game or exiting,
flag the job as aborted.
The link graph job running in a separate thread checks the aborted flag
periodically and terminates processing early if set.
This reduces the delay at game abandon or exit if a long-running job
would otherwise still be running.
4 years ago
translators ad47e3d9e6 Update: Translations from eints
finnish: 1 change by hpiirai
4 years ago
translators 2e6f37ecf1 Update: Translations from eints
arabic (egypt): 15 changes by AviationGamerX
korean: 15 changes by telk5093
finnish: 12 changes by hpiirai
4 years ago
translators cc8301449e Update: Translations from eints
korean: 2 changes by telk5093
catalan: 13 changes by perezdidac
4 years ago
Jonathan G Rennison 7f0fefddcf Change: [Linkgraph] Only acquire thread join performance measurements on network clients
Network servers and single player clients do not block on thread joins
due to instead pausing shortly before the join is due.
4 years ago
Jonathan G Rennison 0c5dc5d41e Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470)
Check if the job is still running two date fract ticks before it is due
to join, and if so pause the game until its done.
When loading a game, check if the game would block immediately due to
a job which is scheduled to be joined within two date fract ticks,
and if so pause the game until its done.
This avoids the main thread being blocked on a thread join, which appears
to the user as if the game is unresponsive, as the UI does not repaint
and cannot be interacted with.
Show if pause is due to link graph job in status bar, update network
messages.
This does not apply for network clients.
4 years ago
Pavel Stupnikov 9a45a0f535
Feature: Set exclusive access to industry from GS (#8115) 4 years ago
Niels Martin Hansen b7751c483e
Feature: Influence industry production changes from GS (#7912) 4 years ago
Patric Stout 547e5fdb65
Fix 86e08aa: STR_CARGO_PLURAL_CANDY with cases was not renamed (#8412) 4 years ago
Patric Stout d8c8f4e72d
Fix: next 67 savegame versions are used in PatchPacks; skip them (#8411)
Various of PatchPacks (Spring 2013, Joker, ChillPP) used versions
slightly higher than ours. Of course, as time went by, this
caught up with us, and we are now almost pushing a new version
that would conflict with them. To avoid users creating unneeded
issues about "why can I not load my savegame", lets be ahead of
the curve and flat-out refuse to load them.

Version-wise, this is totally fine. We have ~32k versions to go
before we run out (0x8000 is masked by JGRPP; we should avoid
using that). At the rate we bump savegames, this is not going to
happen in any sane reality.
4 years ago
Matt Kimber 6c3a5b5b17
Fix c02ef3e4: [NewGRF] Variable 0x44 was always HZB_TOWN_EDGE for road stops. (#8400) 4 years ago
Bernard Teo 981c540201 Change: Place "Group by" above "Sort by" in station window for consistency 4 years ago
Bernard Teo 4af1acfe92 Feature: Drag-and-drop vehicles in group GUI for shared order groups 4 years ago
Bernard Teo a5047b7566 Cleanup: Use range-based for-loop in group_gui.cpp 4 years ago
Bernard Teo 61fb1cac54 Cleanup: Move EndContainer() for empty WWT_PANEL to the same line 4 years ago
Bernard Teo e59c400ca6 Feature: Option to group vehicle lists by shared orders
This applies to all kinds of vehicle lists, as well as the "vehicle groups" window.
4 years ago
Bernard Teo 584df548f1 Codechange: Make vehicle lists internally support grouping of vehicles
This is in preparation for the new UI feature that allows grouping by shared orders.
4 years ago
Xaroth Brook 86e08aa8ef Update: Apply name changes to all languages. 4 years ago
Xaroth Brook d05be2cff5 Cleanup: Rework the CargoSpec macro for improved readability. 4 years ago
Patric Stout 34051c10df
Doc: some comments for the win32 video driver (#8409)
Co-authored-by: Niels Martin Hansen <nielsm@indvikleren.dk>
4 years ago
translators f24bc8b509 Update: Translations from eints
vietnamese: 3 changes by KhoiCanDev
russian: 4 changes by Ln-Wolf
polish: 11 changes by yazalo
4 years ago
Michael Lutz 5575cb9133 Remove: Remnants of PSP support.
No active target is that limited in concurrent file descriptors.
4 years ago
translators 914fb4c987 Update: Translations from eints
korean: 1 change by telk5093
slovak: 6 changes by FuryPapaya
latvian: 9 changes by lexuslatvia
4 years ago
dP e82333cf77 Feature #7962: Improve rendering of large viewports 4 years ago
dP 5ca8a0bda9 Feature #7962: Significantly improve sprite sorter performance 4 years ago
Michael Lutz 4c1ee264a6
Fix: [OSX] Warning about ambiguous method (-Wobjc-multiple-method-names). (#8399) 4 years ago
translators 2714e0a33f Update: Translations from eints
russian: 10 changes by Ln-Wolf
finnish: 4 changes by hpiirai
slovak: 16 changes by FuryPapaya
french: 1 change by glx22
4 years ago
translators 40269f5df2 Update: Translations from eints
finnish: 47 changes by hpiirai
4 years ago
Pavel Stupnikov b2895dfcd0
Change: extend the allowed range for max loan setting (#8386) 4 years ago
Pavel Stupnikov d989fb516b
Change: send network error to the server before making an emergency save (#8387) 4 years ago
frosch d5f05fb781
Fix: [NewGRF] Action 7/9 conditions 0x0F to 0x12 failed, if 'param' was 0x88. (#8382)
Fix: [NewGRF] Action 7/9 conditions 0x0B to 0x12 failed, if 'param' was 0x85.
These conditions are supposed to ignore 'param' entirely.
4 years ago
Byoungchan Lee 0471de2d92
Fix: Remove unnessary reference to suppress warning (#8337)
Apple Clang version 12 (bundled with Xcode 12) complaints about copying
small objects in range loop (-Wrange-loop-analysis introduced by -Wall).
This warning can be easily avoided by removing the reference from
the const pointer type.
4 years ago
SamuXarick 1d85d71d29
Fix: for original terrain generator, keep a single gap of water at the borders (#7883)
This means that for NE/NW, it should have one more in case of
freeform-edges, and in case of SE/SW it should have one less.

Reminder: freeform-edges only adds VOID tiles on X=0 and Y=0.
4 years ago
Patric Stout e07afaeffb
Fix: a cargos sneaked in; should be cargoes for consistency (#8383) 4 years ago
Patric Stout f7b8e7e46c Fix: prefix the Nth vehicle with "#" when ungrouped
This is for consistency; most other objects add a # to indicate
it is the Nth of that object, except for Trains / RVs / Ships /
Aircrafts.
This becomes painfully apparent with unnamed vehicles in groups,
which do get a "#".
4 years ago
stormcone ca65f19b03 Feature: Show group name as part of the default vehicle name.
Only if the vehicle is member of a group and does not have a user defined name.
4 years ago
translators 1a67954ff9 Update: Translations from eints
korean: 29 changes by telk5093
finnish: 8 changes by hpiirai
slovak: 6 changes by FuryPapaya
french: 6 changes by glx22
4 years ago
Patric Stout 8fbf5bef60 Fix: workarounds for two emscripten bugs in the network stack 4 years ago
Patric Stout d5b9f7ac37 Add: [Emscripten] use "relative mouse mode" with SDL2
This mode doesn't wrap the mouse constantly, but requests SDL
to lock the mouse pointer. This is needed, as with Emscripten
you are not allowed to change the mouse poisition (only to lock
it into place).
4 years ago
Patric Stout d15dc9f40f Add: support for emscripten (play-OpenTTD-in-the-browser)
Emscripten compiles to WASM, which can be loaded via
HTML / JavaScript. This allows you to play OpenTTD inside a
browser.

Co-authored-by: milek7 <me@milek7.pl>
4 years ago
Patric Stout 2da07f7615 Codechange: unroll the SDL2 main loop
This commit prepares for the next commit, as Emscripten needs to
have a way to trigger a single iteration of the main loop. To
keep the real changes more clear, this commit only unrolls the
loop, and makes no changes to the logic itself.
4 years ago
Tyler Trahan f2a93dba0d
Change: set the default setting for autorenew to on for new games (#8352) 4 years ago
translators 8c42f3a8d4 Update: Translations from eints
french: 1 change by glx22
4 years ago
jostephd b1cf79da5b
Feature: new velocity unit "tiles/day" (#8278) 4 years ago
Michael Lutz 79240eab1e Codechange: Make use of the improved C++17 emplace_back function. 4 years ago
frosch cc1679e317 Codechange: Apple LLVM fails to implement std::optional::value() also on pretty recent version. Use operator* instead. 4 years ago
frosch 484ea62a62 Cleanup: use std::optional instead of custom implementation. 4 years ago
Pavel Stupnikov c9fd85528a
Add: new economy "frozen" that stops production changes and industry closures (#8282) 4 years ago
Patric Stout 68f9925cd4
Codechange: use \u to indicate unicode chars in strings (#8379)
With \x, we sometimes had to do the "" trick, as the length is not
predefined. With C++11 bringing \u to the specs, which has a preset
length, we no longer need the "" trick.

We set the strings to u8, to ensure all compilers use UTF-8 encoding
for the \u characters.

This was triggered by newer CLangs, which start to warn if you
use "" in the middle of a string, wondering if that was your
intention. It is a good question. And this is our answer :)
4 years ago
glx22 d1fa6b129c Add: [CMake] Option to only build tools/docs 4 years ago
Patric Stout b7851e51ad Fix: set SP_WORKING_DIR earlier with '-c'
On Windows, relative folders don't work so well. So we need to
lookup the full path. This is best done in DetermineBasePaths()
and as a bonus that only sets SP_WORKING_DIR once.
4 years ago
Patric Stout 5d0331ecdc
Fix 8bef06a2: don't use "extern" when you want to implement a global (#8373) 4 years ago
Patric Stout da7c74ba7e Fix: change the working-dir searchpath when using '-c'
Basically, with '-c' you now create a sandbox. It will still use
your personal-dir and global-dir to find files you installed there,
but all new files are stored with a base folder identical to the
folder the configuration is in.

This is a bit of an old bug, that we many have tried to solve in
various of different ways. The code has grown sufficiently complex
that it is hard to see what consequences of actions are. This is
in my opinion the most harmless solution, while increasing the
usefulness of the '-c' flag.

In essence, the problem was that empty folders were always created
in the directory where the configuration was, but as that directory
wasn't added to any searchpath, files weren't stored there, unless
by accident it was a folder already on the searchpath. For example,
if you do './openttd -c local.cfg', it did work as expected. But
in the more generic variant, it did not.

With this patch, you can run './openttd -c /new/folder/local.cfg',
and it will create and prepare that folder to receive new files.

'content_download' is also stored in the directory the
configuration is in; this was already the case. Important to
note that there is only one search-path for 'content_download'.
In other words, when using '-c', it will not look in '~/.openttd'
inside the 'content_download' folder.
4 years ago
Patric Stout 4e12aac9c0 Codechange: to create or not to create a folder, that is the question
This was just weird. With XDG _personal_dir was created already,
but later on it was checked if it was different from config_dir,
and the creation was skipped. All this checking and validation
makes my head spin .. let's make it a bit more simple.
4 years ago
Patric Stout c66bd18a10
Add: save openttd.cfg immediately on changing a setting (#8358)
Formally it was only done on exit. This means that if it crashes
changes in settings were not stored. This is often rather
frustrating. Additionally, targets (like emscripten) where people
are unlike to use "Exit Game", will never see their configuration
stored.

The drawback is that on every setting change there is some minor
I/O of writing the ini file to disk again.
4 years ago
translators 40edc2863c Update: Translations from eints
finnish: 1 change by hpiirai
4 years ago
glx22 6fae0b83d9 Add: [CMake] targets to generate documentation 4 years ago
translators 7f5afbfdf5 Update: Translations from eints
slovak: 2 changes by FuryPapaya
4 years ago
translators 20151e41ea Update: Translations from eints
korean: 1 change by telk5093
french: 1 change by glx22
4 years ago
translators 819ce1bf49 Update: Translations from eints
slovak: 30 changes by FuryPapaya
lithuanian: 37 changes by devastatorius
4 years ago
Owen Rudge 535e18b54e Change: Don't display OS name when the user is exiting the game 4 years ago
Patric Stout 2864d019f0
Fix: useless warning with -snull and no BaseSounds available (#8361)
If I explicitly tell the system I do not want sound, I still get
presented a nice message I do not have any BaseSounds available
on my system, and that I should download one to enjoy sound. Well,
let me tell you, with "-snull" that is really really not going to
help. So please, be quiet, and let me enjoy the game without
"boooooo" and "DING DING DING".

Thank you.
4 years ago
Patric Stout dddf885fb4
Remove: console command "content select all" (#8363)
The intention of this function was that you could download
everything after a filter was applied; but this never really
took off. Instead, a select few people used this functionality
to download every available package on BaNaNaS. This is not in
the spirit of this service. Additionally, these few people were
good for 70% of the consumed bandwidth of BaNaNaS.
4 years ago
frosch 6198a4776b Change: [NewGRF] Use aircraft property 12 also for helicopters.
Due to keeping compatibility we can only do this for NewGRF-defined sound effects.
4 years ago
Charles Pigott cfa1b1e006 Fix: Compile warnings when asserts are disabled 4 years ago
Patric Stout 731af1f1f3 Codechange: don't do work GetVariableAddress() is already doing 4 years ago
Patric Stout c98717cb45 Fix: do not add an offset to a nullptr
This is, by specs, undefined behaviour. See
https://reviews.llvm.org/D67122

In cases where this is done, optimizations done by LLVM can
generate code that causes crashes.

GetVariableAddress() had two (legit) ways this could happen:
- For SaveLoad set to global
- For SaveLoad set to SLE_VAR_NULL, where sld->address is always
  a nullptr, and object could or could not be a nullptr.
4 years ago
Michael Lutz c558936ec3
Fix 63ccb36ef3: Crash trying to load TTO/TTD savegames. (#8356) 4 years ago
Patric Stout 6ad3cca4ca
Fix a49fdb7ebb: bootstrap crash when trying to load new baseset (#8353)
Using nullptr as "name" crashes on "name.empty()". Use an empty
string instead.
4 years ago
glx22 a06fe8e8a7 Fix: [CMake] cross-compiling requires native tools 4 years ago
Rasmus Jonsson 0b2dd2c5cd Fix: [NoAI] don't notify caught exceptions 4 years ago
translators d19f7b94fb Update: Translations from eints
norwegian (bokmal): 8 changes by buzzCraft
lithuanian: 5 changes by devastatorius
4 years ago
Charles Pigott b8ec88f6af Codechange: Suppress compiler warning about signed/unsigned printf values 4 years ago
translators 6ef1eaf1f5 Update: Translations from eints
norwegian (bokmal): 9 changes by buzzCraft
4 years ago
translators 821592ddeb Update: Translations from eints
norwegian (bokmal): 10 changes by buzzCraft
4 years ago
translators 92236ccd2f Update: Translations from eints
indonesian: 117 changes by dimaspaf14
4 years ago
translators 8e4a3a0e76 Update: Translations from eints
danish: 1 change by achton
4 years ago
translators 79f00277c4 Update: Translations from eints
slovak: 16 changes by FuryPapaya
4 years ago
translators 4dc986f32d Update: Translations from eints
slovak: 19 changes by FuryPapaya
4 years ago
translators 918857e03b Update: Translations from eints
korean: 1 change by telk5093
slovak: 86 changes by FuryPapaya
4 years ago
translators f23a7a59b6 Update: Translations from eints
slovak: 26 changes by FuryPapaya
polish: 1 change by yazalo
4 years ago
translators 9bd2e5bf49 Update: Translations from eints
slovak: 86 changes by FuryPapaya
polish: 57 changes by yazalo
4 years ago
Lars Wendler cf29d23ba4 Fix: build with icu-68.1
icu-68.1 removed public macro definitions for TRUE and FALSE

Signed-off-by: Lars Wendler <polynomial-c@gentoo.org>
4 years ago
translators 421304c850 Update: Translations from eints
afrikaans: 3 changes by Gwenney
4 years ago
translators 4797e095d9 Update: Translations from eints
hungarian: 1 change by andrejmoltok
portuguese (brazilian): 64 changes by JuniuSeifero
4 years ago
translators a441973d17 Update: Translations from eints
romanian: 1 change by ALEX11BR
4 years ago
translators 59ae40af53 Update: Translations from eints
vietnamese: 24 changes by KhoiCanDev
4 years ago
translators 97d7c0a8e1 Update: Translations from eints
tamil: 76 changes by Aswn
4 years ago
translators eb01f2e08d Update: Translations from eints
romanian: 10 changes by ALEX11BR
tamil: 26 changes by Aswn
4 years ago
translators d9e7e8cec0 Update: Translations from eints
german: 17 changes by Luensche
4 years ago
translators b3362c526a Update: Translations from eints
german: 5 changes by Luensche
4 years ago
translators 5043f6feff Update: Translations from eints
slovak: 16 changes by FuryPapaya
4 years ago
translators b99fec1e4d Update: Translations from eints
slovak: 29 changes by FuryPapaya
polish: 7 changes by yazalo
4 years ago
translators 313141d2f1 Update: Translations from eints
slovak: 33 changes by FuryPapaya
4 years ago
translators 86ec74347d Update: Translations from eints
german: 4 changes by matthiasradde
slovak: 23 changes by FuryPapaya
4 years ago
translators dcdcf6d57c Update: Translations from eints
slovak: 57 changes by FuryPapaya
tamil: 1 change by Ramesh78dev
4 years ago
translators b607f54462 Update: Translations from eints
slovak: 35 changes by FuryPapaya
tamil: 1 change by Ramesh78dev
4 years ago
FuryPapaya f1ab41e337
Fix: Slovak ownname was using the wrong form (#8326)
Noun vs Adjective
4 years ago
translators 50417ab0c5 Update: Translations from eints
slovak: 131 changes by FuryPapaya
4 years ago
translators 6e53bf00c4 Update: Translations from eints
slovak: 56 changes by FuryPapaya
4 years ago
translators a36a1b5ff5 Update: Translations from eints
slovak: 193 changes by FuryPapaya
spanish: 46 changes by MontyMontana
4 years ago
translators e01143edf8 Update: Translations from eints
italian: 1 change by AlphaJack
romanian: 13 changes by ALEX11BR
finnish: 6 changes by VeeraKoo
slovak: 202 changes by FuryPapaya
spanish: 240 changes by MontyMontana
4 years ago
translators 3723207d64 Update: Translations from eints
slovak: 23 changes by FuryPapaya
turkish: 66 changes by ozcanakdora
4 years ago
translators 80f7937e42 Update: Translations from eints
korean: 8 changes by telk5093
4 years ago
translators 53f36f4afa Update: Translations from eints
czech: 1 change by LubosKolouch
german: 18 changes by matthiasradde
4 years ago
translators bdaf596373 Update: Translations from eints
german: 1 change by matthiasradde
polish: 17 changes by yazalo
4 years ago
translators d9b0e6c550 Update: Translations from eints
romanian: 7 changes by ALEX11BR
portuguese (brazilian): 44 changes by Lucas559-noob
4 years ago
translators 5584bf6bbb Update: Translations from eints
portuguese (brazilian): 22 changes by Lucas559-noob
polish: 6 changes by pAter-exe
4 years ago
translators 4279620aef Update: Translations from eints
turkish: 28 changes by nullaf
dutch: 1 change by rcpaul
4 years ago
translators d58531ec84 Update: Translations from eints
german: 1 change by frosch123
4 years ago
Galigator 933d02dce2 Change: Service depot also reset breakdown chance. 4 years ago
stormcone 49b75d67bd
Fix 70f9c3c6: The *_filter_criteria variables contain an index, not a cargo. (#8320) 4 years ago
Charles Pigott 348c231e12 Codechange: Make codestyle for CMake files consistent for 'control' statements 4 years ago
frosch df5362a008 Fix #8311, b98c7763de4: Industry probability at map generation was scaled differently when set via property or callback. 4 years ago
dP 0110fa12da Feature: Make news and errors close hotkeys configurable 4 years ago
Berbe 8f3d1ec970 Feature: Improve restart command
When the restart command is issued, a normal map is always spawned.

This improvement takes into account the current state of _file_to_saveload to check if a savegame/scenario/heightmap was previously loaded, and loads the same resource again.
4 years ago
dP 3ad4a6e3da Fix 380fd8c: Only check houses for cargo when generating subsidies with towns 4 years ago
translators beaa7c7894 Update: Translations from eints
korean: 1 change by telk5093
4 years ago
translators 53a3d940b1 Update: Translations from eints
ukrainian: 11 changes by Strategy
4 years ago
dP ab420d8cc0 Change: Use key names instead of characters in hotkey.cfg 4 years ago
translators dacec76c1b Update: Translations from eints
catalan: 57 changes by juanjo
4 years ago
translators 9340fe9c7c Update: Translations from eints
ukrainian: 18 changes by Strategy
4 years ago
dP 3db7cf54fd Fix: sprite preview in sprite aligner is too small with scaled UI 4 years ago
translators 2693a901f9 Update: Translations from eints
swedish: 1 change by Joel_A
4 years ago
Niels Martin Hansen 84efde8ee3 Change: Log when rejecting a TAR archive for extraction
Based on report in <https://www.tt-forums.net/viewtopic.php?f=31&t=87374>
4 years ago
Łukasz Hryniuk 3effad0bea
Fix: Properly invalidate mouse-over station coverage highlight (#8263) 4 years ago
dP 452e1e3328 Codechange #8258: Remove unused town cargo caches from the savegame 4 years ago
TechGeekNZ a10013dd00 Codechange: Spell 'Viewport' consistently
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
4 years ago
TechGeekNZ c0bf7cc840 Fix: GCC warns about possibly uninitialized data in signal.cpp
When compiling with '-Og', GCC warns about variables that are
initialized by reference in the condition of a 'while' loop.

This commit silences the warning by explicitly initializing the
variables in question to their respective 'invalid value' markers,
which will most likely be optimized out when the compiler realizes
the values are never used.
4 years ago
translators a56bf35409 Update: Translations from eints
french: 1 change by glx
4 years ago
translators 82672342b7 Update: Translations from eints
belarusian: 35 changes by KorneySan
4 years ago
translators 663c301e7c Update: Translations from eints
belarusian: 64 changes by KorneySan
russian: 2 changes by KorneySan
4 years ago
translators 808fbaa767 Update: Translations from eints
belarusian: 11 changes by KorneySan
4 years ago
glx 4079c47b6c Change: rewrote squirrel_export in CMake 4 years ago
glx 8794c61f25 Change: rewrote generate_widget in CMake 4 years ago
Pavel Stupnikov 26b91192a3
Feature: Center text and icons in the status bar vertically (#8273) 4 years ago
dP 706c47265e Fix: Set invalid road and tram types for rail tunnel ends 4 years ago
translators 954d0b4e5b Update: Translations from eints
korean: 1 change by telk5093
4 years ago
Abdurrahmaan Iqbal 7d2db99bfd Fix #7772: Show destination on mouseover when vehicle stopped (and not in depot) 4 years ago
TrevorShelton c39d62c245 Update: Disuse of STR_ERROR_INCOMPATIBLE_ROAD 4 years ago
TrevorShelton c7e391da93 Change #8162: Conversion of Town Road, Impr. Error
This changes the error when you attempt to convert a road owned by a town to another road, specifying that it's owned by the town rather than simply being incompatible. As the original poster of the issue pointed out, these seemed to be the only occurences of the incompatible road string, so now it's unused, but they would be left untouched in case of future use or since changing it to a different error would do the work of removing it then. If requested, it likely wouldn't be too difficult to remove the string entirely.
4 years ago
Jonathan G Rennison 053d4f3bff Fix: Thread unsafe use of SendPacket for PACKET_SERVER_MAP_SIZE
NetworkTCPSocketHandler::SendPacket is not thread safe and may not
be used concurrently from multiple threads without suitable locking
4 years ago
TechGeekNZ 716c883737 Fix: Globally apply preprocessor directive coding style
Global; except for the 32-bit SSE blitter, which has some #DEFINEs
in not-very-nice places.
4 years ago
stormcone 816fada2b1
Fix #8250: [NRT] Company infrastructure window always omits last road/tramtype 4 years ago
translators 94d5fcab4b Update: Translations from eints
czech: 3 changes by djst
4 years ago
dP 7045186594 Change #8159: Remove now unused town cargo caches without bumping the savegame version 4 years ago
dP 380fd8cab4 Fix: Make subsidies scan tiles for town acceptance and production instead of using desync-prone town caches 4 years ago
dP ca2604c4e2 Revert #8157: Redundant change 4 years ago
Michael Lutz 6d3c2edc59 Add: [NewGRF] Industry behaviour flag to override second cargo production clamping for water industries when using smooth economy.
Smooth economy is only used when the corresponding setting is enabled and the industries does not use the production callback.
4 years ago
Jonathan G Rennison 7a09413a1a Fix: Incorrect save/load array size of Town::cargo_accepted
In 11ab3c4e the number of cargo types was changed from 32 to 64.
The save/load of Town::cargo_accepted was not updated, such that
only half of the data structure is saved/loaded in savegame versions
199 to 218.
Discard and regenerate data from all savegame versions prior to 219.
4 years ago
Jonathan G Rennison 54237b0e98 Codechange: Move SlSkipBytes to saveload.h 4 years ago
ilayaraja97 cf8ccf4b08 Fix #8131: small bridges also have pillars drawn 4 years ago
TrevorShelton a4a9908a51
Fix #8221: Missing specific error message for bridge too long (#8240) 4 years ago
Charles Pigott 218db00c4c Fix #8216: Don't show floating text on autoreplace if cost is 0 4 years ago
duck 1bc7047af7
Doc: Acknowledge integer type mismatch in certain admin packets using AdminUpdateType (#8238) 4 years ago
Charles Pigott 75a2ae2f48 Change: Also make roadside trees match the tree transparency option 4 years ago
Charles Pigott 4c45448fa9 Fix #8129: Crash if a news message expires while viewing the endgame screen 4 years ago
Charles Pigott dc8d0089e9 Codechange: Make sure script enums are the same size as their normal counterparts 4 years ago
Charles Pigott e5f931ef42 Fix: Warning about using the wrong enum type 4 years ago
Charles Pigott 64b1c70fdd Codechange: Add WARN_FORMAT to vseprintf and fix the cascade of warnings that followed 4 years ago
Charles Pigott 224acb78b0 Fix: Compiler warnings about memsetting non-trivial classes 4 years ago
Abdurrahmaan Iqbal 8a655c7fb6 Fix #8232: 'Huge screenshot' warning being shown incorrectly 4 years ago
TechGeekNZ 3c8d0aa354 Cleanup: Give `TakeScreenshot` a more sensible name 4 years ago
TechGeekNZ ed6f31f601 Cleanup: Remove redundant implementation of TakeScreenshot 4 years ago
dP a2e1102b15 Feature: Increase max possible distance from border for oil refineries and rigs 4 years ago
translators b84d61ef6e Update: Translations from eints
indonesian: 16 changes by adjayanto
4 years ago
translators 78b6587c40 Update: Translations from eints
swedish: 3 changes by Joel_A
4 years ago
translators 6d135d4b01 Update: Translations from eints
ukrainian: 1 change by nsergiy
korean: 1 change by telk5093
4 years ago
glx22 87a069c887
Fix #8230: Resolve ".." when opening files in .tar (#8231) 4 years ago
Jonathan G Rennison e6f3e15c32 Fix 63ccb36e: Incorrect string type for OrderBackup::name save/load
In 63ccb36e BaseConsist::name was changed from a malloced char*
to a std::string.
OrderBackup inherits from BaseConsist.
The saveload of OrderBackup::name was not updated.
4 years ago