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(svn r18944) -Change [FS#3232]: use the highest version of an AI that can load the AI data from a savegame instead of the exact same version
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@ -114,7 +114,7 @@ public:
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static char *GetConsoleList(char *p, const char *last);
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static const AIInfoList *GetInfoList();
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static const AIInfoList *GetUniqueInfoList();
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static AIInfo *FindInfo(const char *name, int version);
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static AIInfo *FindInfo(const char *name, int version, bool force_exact_match);
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static bool ImportLibrary(const char *library, const char *class_name, int version, HSQUIRRELVM vm);
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static void Rescan();
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#if defined(ENABLE_NETWORK)
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@ -16,11 +16,11 @@
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#include "ai.hpp"
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#include "ai_config.hpp"
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void AIConfig::ChangeAI(const char *name, int version, bool is_random_ai)
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void AIConfig::ChangeAI(const char *name, int version, bool force_exact_match, bool is_random_ai)
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{
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free((void *)this->name);
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this->name = (name == NULL) ? NULL : strdup(name);
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this->info = (name == NULL) ? NULL : AI::FindInfo(this->name, version);
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this->info = (name == NULL) ? NULL : AI::FindInfo(this->name, version, force_exact_match);
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this->version = (info == NULL) ? -1 : info->GetVersion();
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this->is_random_ai = is_random_ai;
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if (this->config_list != NULL) delete this->config_list;
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@ -79,7 +79,7 @@ AIInfo *AIConfig::GetInfo() const
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bool AIConfig::ResetInfo()
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{
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this->info = AI::FindInfo(this->name, -1);
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this->info = AI::FindInfo(this->name, -1, false);
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return this->info != NULL;
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}
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@ -36,9 +36,11 @@ public:
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* Set another AI to be loaded in this slot.
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* @param name The name of the AI.
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* @param version The version of the AI to load, or -1 of latest.
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* @param force_exact_match If true try to find the exact same version
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* as specified. If false any compatible version is ok.
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* @param is_random Is the AI chosen randomly?
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*/
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void ChangeAI(const char *name, int version = -1, bool is_random = false);
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void ChangeAI(const char *name, int version = -1, bool force_exact_match = false, bool is_random = false);
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/**
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* When ever the AI Scanner is reloaded, all infos become invalid. This
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@ -44,7 +44,7 @@
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info = AI::ai_scanner->SelectRandomAI();
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assert(info != NULL);
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/* Load default data and store the name in the settings */
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config->ChangeAI(info->GetName(), -1, true);
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config->ChangeAI(info->GetName(), -1, false, true);
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}
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_current_company = company;
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@ -288,9 +288,9 @@ void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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return AI::ai_scanner->GetUniqueAIInfoList();
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}
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/* static */ AIInfo *AI::FindInfo(const char *name, int version)
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/* static */ AIInfo *AI::FindInfo(const char *name, int version, bool force_exact_match)
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{
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return AI::ai_scanner->FindInfo(name, version);
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return AI::ai_scanner->FindInfo(name, version, force_exact_match);
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}
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/* static */ bool AI::ImportLibrary(const char *library, const char *class_name, int version, HSQUIRRELVM vm)
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@ -274,7 +274,7 @@ AIInfo *AIScanner::SelectRandomAI() const
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return (*it).second;
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}
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AIInfo *AIScanner::FindInfo(const char *nameParam, int versionParam)
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AIInfo *AIScanner::FindInfo(const char *nameParam, int versionParam, bool force_exact_match)
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{
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if (this->info_list.size() == 0) return NULL;
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if (nameParam == NULL) return NULL;
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@ -299,21 +299,19 @@ AIInfo *AIScanner::FindInfo(const char *nameParam, int versionParam)
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/* Fall-through, like we were calling this function with a version */
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}
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/* Try to find a direct 'name.version' match */
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char ai_name_tmp[1024];
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snprintf(ai_name_tmp, sizeof(ai_name_tmp), "%s.%d", ai_name, versionParam);
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strtolower(ai_name_tmp);
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if (this->info_list.find(ai_name_tmp) != this->info_list.end()) return this->info_list[ai_name_tmp];
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if (force_exact_match) {
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/* Try to find a direct 'name.version' match */
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char ai_name_tmp[1024];
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snprintf(ai_name_tmp, sizeof(ai_name_tmp), "%s.%d", ai_name, versionParam);
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strtolower(ai_name_tmp);
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if (this->info_list.find(ai_name_tmp) != this->info_list.end()) return this->info_list[ai_name_tmp];
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}
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/* See if there is a compatible AI which goes by that name, with the highest
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* version which allows loading the requested version */
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AIInfoList::iterator it = this->info_list.begin();
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for (; it != this->info_list.end(); it++) {
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char ai_name_compare[1024];
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snprintf(ai_name_compare, sizeof(ai_name_compare), "%s", (*it).second->GetName());
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strtolower(ai_name_compare);
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if (strcasecmp(ai_name, ai_name_compare) == 0 && (*it).second->CanLoadFromVersion(versionParam) && (version == -1 || (*it).second->GetVersion() > version)) {
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if (strcasecmp(ai_name, (*it).second->GetName()) == 0 && (*it).second->CanLoadFromVersion(versionParam) && (version == -1 || (*it).second->GetVersion() > version)) {
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version = (*it).second->GetVersion();
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info = (*it).second;
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}
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@ -48,7 +48,7 @@ public:
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/**
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* Find an AI by name.
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*/
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class AIInfo *FindInfo(const char *name, int version);
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class AIInfo *FindInfo(const char *name, int version, bool force_exact_match);
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/**
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* Get the list of available AIs for the console.
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@ -1052,7 +1052,7 @@ DEF_CONSOLE_CMD(ConStartAI)
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AIConfig *config = AIConfig::GetConfig((CompanyID)n);
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if (argc >= 2) {
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config->ChangeAI(argv[1]);
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config->ChangeAI(argv[1], -1, true);
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if (!config->HasAI()) {
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IConsoleWarning("Failed to load the specified AI");
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return true;
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@ -75,13 +75,13 @@ static void Load_AIPL()
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AIConfig *config = AIConfig::GetConfig(index);
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if (StrEmpty(_ai_saveload_name)) {
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/* A random AI. */
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config->ChangeAI(NULL, -1, true);
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config->ChangeAI(NULL, -1, false, true);
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} else {
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config->ChangeAI(_ai_saveload_name, _ai_saveload_version, _ai_saveload_is_random);
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config->ChangeAI(_ai_saveload_name, _ai_saveload_version, false, _ai_saveload_is_random);
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if (!config->HasAI()) {
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/* No version of the AI available that can load the data. Try to load the
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* latest version of the AI instead. */
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config->ChangeAI(_ai_saveload_name, -1, _ai_saveload_is_random);
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config->ChangeAI(_ai_saveload_name, -1, false, _ai_saveload_is_random);
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if (!config->HasAI()) {
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if (strcmp(_ai_saveload_name, "%_dummy") != 0) {
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DEBUG(ai, 0, "The savegame has an AI by the name '%s', version %d which is no longer available.", _ai_saveload_name, _ai_saveload_version);
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