Feature: Add an option to disable tree growth completely (#8415)

pull/217/head
Pavel Stupnikov 4 years ago committed by GitHub
parent 04e572933d
commit 22b9dec960
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -1620,9 +1620,10 @@ STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linear
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :In game placement of trees: {STRING2}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Control random appearance of trees during the game. This might affect industries which rely on tree growth, for example lumber mills
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :None {RED}(breaks lumber mill)
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :Only in rain forests
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :Everywhere
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD :Grow but don't spread {RED}(breaks lumber mill)
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :Grow but only spread in rain forests
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Grow and spread everywhere
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :Don't grow, don't spread {RED}(breaks lumber mill)
STR_CONFIG_SETTING_TOOLBAR_POS :Position of main toolbar: {STRING2}
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horizontal position of the main toolbar at the top of the screen

@ -2391,10 +2391,10 @@ from = SLV_132
guiflags = SGF_MULTISTRING
def = 2
min = 0
max = 2
max = 3
str = STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT
strhelp = STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT
strval = STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE
strval = STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD
cat = SC_BASIC
[SDT_VAR]

@ -42,9 +42,10 @@ enum TreePlacer {
/** Where to place trees while in-game? */
enum ExtraTreePlacement {
ETP_NONE, ///< Place trees on no tiles
ETP_RAINFOREST, ///< Place trees only on rainforest tiles
ETP_ALL, ///< Place trees on all tiles
ETP_NO_SPREAD, ///< Grow trees on tiles that have them but don't spread to new ones
ETP_SPREAD_RAINFOREST, ///< Grow trees on tiles that have them, only spread to new ones in rainforests
ETP_SPREAD_ALL, ///< Grow trees and spread them without restrictions
ETP_NO_GROWTH_NO_SPREAD, ///< Don't grow trees and don't spread them at all
};
/** Determines when to consider building more trees. */
@ -635,8 +636,8 @@ static void TileLoopTreesAlps(TileIndex tile)
static bool CanPlantExtraTrees(TileIndex tile)
{
return ((_settings_game.game_creation.landscape == LT_TROPIC && GetTropicZone(tile) == TROPICZONE_RAINFOREST) ?
_settings_game.construction.extra_tree_placement != ETP_NONE :
_settings_game.construction.extra_tree_placement == ETP_ALL);
(_settings_game.construction.extra_tree_placement == ETP_SPREAD_ALL || _settings_game.construction.extra_tree_placement == ETP_SPREAD_RAINFOREST) :
_settings_game.construction.extra_tree_placement == ETP_SPREAD_ALL);
}
static void TileLoop_Trees(TileIndex tile)
@ -662,6 +663,9 @@ static void TileLoop_Trees(TileIndex tile)
MarkTileDirtyByTile(tile);
}
}
if (_settings_game.construction.extra_tree_placement == ETP_NO_GROWTH_NO_SPREAD) return;
if (GetTreeCounter(tile) < 15) {
AddTreeCounter(tile, 1);
return;
@ -755,8 +759,8 @@ static void TileLoop_Trees(TileIndex tile)
void OnTick_Trees()
{
/* Don't place trees if that's not allowed */
if (_settings_game.construction.extra_tree_placement == ETP_NONE) return;
/* Don't spread trees if that's not allowed */
if (_settings_game.construction.extra_tree_placement == ETP_NO_SPREAD || _settings_game.construction.extra_tree_placement == ETP_NO_GROWTH_NO_SPREAD) return;
uint32 r;
TileIndex tile;
@ -771,7 +775,7 @@ void OnTick_Trees()
}
/* byte underflow */
if (--_trees_tick_ctr != 0 || _settings_game.construction.extra_tree_placement != ETP_ALL) return;
if (--_trees_tick_ctr != 0 || _settings_game.construction.extra_tree_placement == ETP_SPREAD_RAINFOREST) return;
/* place a tree at a random spot */
r = Random();

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