Feature: Improve restart command

When the restart command is issued, a normal map is always spawned.

This improvement takes into account the current state of _file_to_saveload to check if a savegame/scenario/heightmap was previously loaded, and loads the same resource again.
This commit is contained in:
Berbe 2019-03-05 05:04:39 +01:00 committed by Michael Lutz
parent 3ad4a6e3da
commit 8f3d1ec970
2 changed files with 30 additions and 13 deletions

View File

@ -1032,7 +1032,22 @@ void SwitchToMode(SwitchMode new_mode)
MakeNewEditorWorld();
break;
case SM_RESTARTGAME: // Restart --> 'Random game' with current settings
case SM_RESTARTGAME: // Restart --> Current settings preserved
if (_file_to_saveload.abstract_ftype == FT_SAVEGAME || _file_to_saveload.abstract_ftype == FT_SCENARIO) {
/* Restart current savegame/scenario */
_switch_mode = _game_mode == GM_EDITOR ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
SwitchToMode(_switch_mode);
break;
} else if (_file_to_saveload.abstract_ftype == FT_HEIGHTMAP) {
/* Restart current heightmap */
_switch_mode = _game_mode == GM_EDITOR ? SM_LOAD_HEIGHTMAP : SM_RESTART_HEIGHTMAP;
SwitchToMode(_switch_mode);
break;
}
/* No break here, to enter the next case:
* Restart --> 'Random game' with current settings */
FALLTHROUGH;
case SM_NEWGAME: // New Game --> 'Random game'
if (_network_server) {
seprintf(_network_game_info.map_name, lastof(_network_game_info.map_name), "Random Map");
@ -1066,11 +1081,12 @@ void SwitchToMode(SwitchMode new_mode)
break;
}
case SM_RESTART_HEIGHTMAP: // Load a heightmap and start a new game from it with current settings
case SM_START_HEIGHTMAP: // Load a heightmap and start a new game from it
if (_network_server) {
seprintf(_network_game_info.map_name, lastof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title);
}
MakeNewGame(true, true);
MakeNewGame(true, new_mode == SM_START_HEIGHTMAP);
break;
case SM_LOAD_HEIGHTMAP: // Load heightmap from scenario editor

View File

@ -23,17 +23,18 @@ enum GameMode {
/** Mode which defines what mode we're switching to. */
enum SwitchMode {
SM_NONE,
SM_NEWGAME, ///< New Game --> 'Random game'.
SM_RESTARTGAME, ///< Restart --> 'Random game' with current settings.
SM_EDITOR, ///< Switch to scenario editor.
SM_LOAD_GAME, ///< Load game, Play Scenario.
SM_MENU, ///< Switch to game intro menu.
SM_SAVE_GAME, ///< Save game.
SM_SAVE_HEIGHTMAP, ///< Save heightmap.
SM_GENRANDLAND, ///< Generate random land within scenario editor.
SM_LOAD_SCENARIO, ///< Load scenario from scenario editor.
SM_START_HEIGHTMAP, ///< Load a heightmap and start a new game from it.
SM_LOAD_HEIGHTMAP, ///< Load heightmap from scenario editor.
SM_NEWGAME, ///< New Game --> 'Random game'.
SM_RESTARTGAME, ///< Restart --> 'Random game' with current settings.
SM_EDITOR, ///< Switch to scenario editor.
SM_LOAD_GAME, ///< Load game, Play Scenario.
SM_MENU, ///< Switch to game intro menu.
SM_SAVE_GAME, ///< Save game.
SM_SAVE_HEIGHTMAP, ///< Save heightmap.
SM_GENRANDLAND, ///< Generate random land within scenario editor.
SM_LOAD_SCENARIO, ///< Load scenario from scenario editor.
SM_START_HEIGHTMAP, ///< Load a heightmap and start a new game from it.
SM_LOAD_HEIGHTMAP, ///< Load heightmap from scenario editor.
SM_RESTART_HEIGHTMAP, ///< Load a heightmap and start a new game from it with current settings.
};
/** Display Options */